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Lotus CIandClaude Opus 5.5 0a2f18e3d5 fix(calls): DM-aware rejoin toast, and no rejoining a DM call that ended (#302)
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After a reload during a DM call the toast said "You were in the call in
Bob Builder"; it now says "You were in a call with Bob Builder". DM
calls are never auto-rejoined (it could ring the other person), and if
they have left by the time you tap, the toast says "Call ended" instead
of starting a new, ringing call.

Fixes #302

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017PCb59uY3UKqDqt7B6hzd5
2026-10-17 20:20:12 -04:00
7 changed files with 73 additions and 113 deletions
@@ -9,7 +9,6 @@ import { useServerStatus } from '../../hooks/useServerStatus';
import { ScreenSize, useScreenSizeContext } from '../../hooks/useScreenSize';
import { serverStatusAtom } from '../../state/serverStatus';
import { pickBanner, resolveStatusPage, StatusBanner } from '../../utils/kumaStatus';
import { homeserverStalledAtom, useHomeserverStall } from '../../hooks/useHomeserverStall';
const DISMISS_KEY = 'lotus-status-banner-dismissed';
const DISMISS_MAX = 50;
@@ -164,12 +163,7 @@ export function ServerStatusFeature({ mx }: { mx: MatrixClient }) {
});
}, []),
);
// [Gitea #317] A hung server keeps sync "SYNCING" for up to 110 s; the stall
// watchdog flags it sooner, and Kuma is asked at once.
const stalled = useHomeserverStall(mx);
const setStalled = useSetAtom(homeserverStalledAtom);
useEffect(() => setStalled(stalled), [setStalled, stalled]);
const syncLost = lostAt !== null || stalled;
const syncLost = lostAt !== null;
const status = useServerStatus(page, syncLost);
const setAtom = useSetAtom(serverStatusAtom);
useEffect(() => setAtom({ status, syncLost, lostAt }), [setAtom, status, syncLost, lostAt]);
+25 -1
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@@ -17,6 +17,8 @@ import {
CALL_SESSION_HEARTBEAT_MS,
clearCallSession,
decideRejoin,
othersInCall,
rejoinToastBody,
readCallSession,
writeCallSession,
} from '../utils/callRejoin';
@@ -112,6 +114,27 @@ export function useCallRejoin(embed: CallEmbed | undefined, joined: boolean): vo
};
dismissToast(TOAST_ID);
clearCallSession();
// [Gitea #302] A DM call the other person has since left is over;
// starting it again would ring them, so just say so.
const dm = l.directs.has(room.roomId);
if (
dm &&
!othersInCall(
session.memberships.map((m) => m.userId ?? ''),
mx.getUserId() ?? '',
)
) {
// Own id: clicking a toast removes it by id after its onClick runs.
setToast({
id: `${TOAST_ID}-ended`,
iconSrc: Icons.Phone,
displayName: 'Call ended',
body: `${room.name ?? 'They'} already left the call.`,
roomName: room.name ?? '',
roomId: room.roomId,
});
return;
}
try {
(l.directs.has(room.roomId) ? l.startDmCall : l.startRoomCall)(room, pref);
} catch {
@@ -133,6 +156,7 @@ export function useCallRejoin(embed: CallEmbed | undefined, joined: boolean): vo
.filter((m) => m.userId === mx.getUserId())
.map((m) => m.deviceId),
memberCount: memberships.length,
dm: latest.current.directs.has(room.roomId),
});
// The RTC session fills in a moment after sync; keep waiting while it is
// empty unless this is the final (timed-out) look.
@@ -152,7 +176,7 @@ export function useCallRejoin(embed: CallEmbed | undefined, joined: boolean): vo
id: TOAST_ID,
iconSrc: Icons.Phone,
displayName: 'Rejoin voice?',
body: `You were in the call in ${room.name ?? 'a room'} before the restart. Tap to rejoin.`,
body: rejoinToastBody(room.name, latest.current.directs.has(room.roomId)),
roomName: room.name ?? '',
roomId: room.roomId,
sticky: true,
-16
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@@ -1,16 +0,0 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { SyncState } from 'matrix-js-sdk';
import { STALL_AFTER_MS, syncOverdue } from './useHomeserverStall';
test('syncOverdue: only while SYNCING and past the stall threshold (#317)', () => {
const now = 1_000_000;
assert.equal(syncOverdue(now - STALL_AFTER_MS - 1, now, SyncState.Syncing), true);
assert.equal(syncOverdue(now - 20_000, now, SyncState.Syncing), false, 'a normal long-poll');
assert.equal(
syncOverdue(now - 120_000, now, SyncState.Reconnecting),
false,
'SyncStatus already shows that',
);
assert.equal(syncOverdue(now - 120_000, now, null), false);
});
-57
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@@ -1,57 +0,0 @@
import { useEffect, useState } from 'react';
import { atom } from 'jotai';
import { ClientEvent, MatrixClient, SyncState } from 'matrix-js-sdk';
/**
* [Gitea #317] A hung homeserver (accepts connections, never answers) went
* unnoticed for up to 110 s: the SDK only gives up on a /sync long-poll after
* pollTimeout (30 s) + an 80 s buffer, and until then the sync state stays
* SYNCING, so no strip showed and Kuma wasn't asked. This watchdog notices a
* /sync that's overdue and confirms with a short probe of /versions.
*/
export const STALL_AFTER_MS = 45_000; // a healthy long-poll returns within ~30 s
const CHECK_EVERY_MS = 10_000;
const PROBE_TIMEOUT_MS = 5_000;
export const homeserverStalledAtom = atom(false);
/** Pure: should we probe, given the last sync response time? */
export const syncOverdue = (lastSyncAt: number, now: number, state: SyncState | null): boolean =>
state === SyncState.Syncing && now - lastSyncAt > STALL_AFTER_MS;
export function useHomeserverStall(mx: MatrixClient): boolean {
const [stalled, setStalled] = useState(false);
useEffect(() => {
let lastSyncAt = Date.now();
let probing = false;
const onSync = () => {
lastSyncAt = Date.now();
setStalled(false);
};
const check = async () => {
if (probing || !syncOverdue(lastSyncAt, Date.now(), mx.getSyncState())) return;
probing = true;
let answered = false;
try {
const res = await fetch(`${mx.getHomeserverUrl()}/_matrix/client/versions`, {
cache: 'no-store',
signal: AbortSignal.timeout(PROBE_TIMEOUT_MS),
});
answered = res.ok;
} catch {
answered = false;
}
probing = false;
// Still overdue and the server didn't answer a trivial request: stalled.
if (!answered && syncOverdue(lastSyncAt, Date.now(), mx.getSyncState())) setStalled(true);
if (answered) setStalled(false);
};
mx.on(ClientEvent.Sync, onSync);
const id = setInterval(check, CHECK_EVERY_MS);
return () => {
mx.removeListener(ClientEvent.Sync, onSync);
clearInterval(id);
};
}, [mx]);
return stalled;
}
+7 -31
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@@ -6,7 +6,6 @@ import { useSyncState } from '../../hooks/useSyncState';
import { ContainerColor } from '../../styles/ContainerColor.css';
import { serverStatusAtom } from '../../state/serverStatus';
import { serverConfirmedUpSince } from '../../utils/kumaStatus';
import { homeserverStalledAtom } from '../../hooks/useHomeserverStall';
type StateData = {
current: SyncState | null;
@@ -18,7 +17,6 @@ type SyncStatusProps = {
};
export function SyncStatus({ mx }: SyncStatusProps) {
const serverStatus = useAtomValue(serverStatusAtom);
const stalled = useAtomValue(homeserverStalledAtom);
const [stateData, setStateData] = useState<StateData>({
current: null,
previous: undefined,
@@ -36,35 +34,6 @@ export function SyncStatus({ mx }: SyncStatusProps) {
}, []),
);
// [Gitea #124] When Kuma confirms the homeserver is down, the status banner
// says so ("Lotus Chat's server is down…") instead of "Connection Lost!".
const serverDown = serverStatus.status?.homeserver === 'down';
// Only blame the user's connection when Kuma has checked the server since
// the drop and it was fine (a stale "up" from before proves nothing).
const serverUp = serverConfirmedUpSince(serverStatus.status, serverStatus.lostAt);
// [Gitea #317] Sync still says SYNCING, but the server has stopped answering.
if (stalled && stateData.current === SyncState.Syncing && !serverDown) {
return (
<Box direction="Column" shrink="No">
<Box
className={ContainerColor({ variant: 'Warning' })}
style={{ padding: `${config.space.S100} 0` }}
alignItems="Center"
justifyContent="Center"
role="status"
aria-live="polite"
>
<Text size="L400">
Lotus Chat&apos;s server isn&apos;t responding. Messages will send when it&apos;s back.
Still trying…
</Text>
</Box>
<Line variant="Warning" size="300" />
</Box>
);
}
if (
(stateData.current === SyncState.Prepared ||
stateData.current === SyncState.Syncing ||
@@ -88,6 +57,13 @@ export function SyncStatus({ mx }: SyncStatusProps) {
);
}
// [Gitea #124] When Kuma confirms the homeserver is down, the status banner
// says so ("Lotus Chat's server is down…") instead of "Connection Lost!".
const serverDown = serverStatus.status?.homeserver === 'down';
// Only blame the user's connection when Kuma has checked the server since
// the drop and it was fine (a stale "up" from before proves nothing).
const serverUp = serverConfirmedUpSince(serverStatus.status, serverStatus.lostAt);
if (stateData.current === SyncState.Reconnecting && !serverDown) {
return (
<Box direction="Column" shrink="No">
+25 -1
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@@ -1,6 +1,12 @@
import { describe, it } from 'node:test';
import assert from 'node:assert/strict';
import { CALL_REJOIN_MAX_AGE_MS, decideRejoin, RejoinContext } from './callRejoin';
import {
CALL_REJOIN_MAX_AGE_MS,
decideRejoin,
othersInCall,
rejoinToastBody,
RejoinContext,
} from './callRejoin';
const base: RejoinContext = {
record: {
@@ -54,3 +60,21 @@ describe('decideRejoin', () => {
});
});
});
it('decideRejoin: DM calls are never auto-rejoined, only offered (#302)', () => {
assert.deepEqual(decideRejoin({ ...base, mode: 'auto', dm: true }), {
action: 'ask',
roomId: '!r',
});
assert.deepEqual(decideRejoin({ ...base, mode: 'auto' }), { action: 'auto', roomId: '!r' });
});
it('rejoinToastBody and othersInCall (#302)', () => {
assert.equal(
rejoinToastBody('Bob Builder', true),
'You were in a call with Bob Builder before the restart. Tap to rejoin.',
);
assert.match(rejoinToastBody('Voice Lounge', false), /in the call in Voice Lounge/);
assert.equal(othersInCall(['@me:x'], '@me:x'), false);
assert.equal(othersInCall(['@me:x', '@bob:x'], '@me:x'), true);
});
+15
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@@ -67,6 +67,8 @@ export type RejoinContext = {
ownMemberDevices: string[];
/** Number of call memberships in the room, ours included. */
memberCount: number;
/** A DM call: rejoining one may ring the other person. */
dm?: boolean;
};
export type RejoinDecision = { action: 'none' } | { action: 'ask' | 'auto'; roomId: string };
@@ -83,5 +85,18 @@ export function decideRejoin(ctx: RejoinContext): RejoinDecision {
// Nobody there any more (our own stale membership doesn't count).
const others = ctx.memberCount - ctx.ownMemberDevices.length;
if (others <= 0) return { action: 'none' };
// [Gitea #302] Never rejoin a DM call on our own: if the other person has
// just left, starting it again would ring them. Ask instead.
if (ctx.dm && mode === 'auto') return { action: 'ask', roomId: record.roomId };
return { action: mode, roomId: record.roomId };
}
/** Pure: whether anyone but us is still in the call (by call membership). */
export const othersInCall = (memberUserIds: string[], myUserId: string): boolean =>
memberUserIds.some((u) => u !== myUserId);
/** The rejoin toast's text; DMs name the person rather than "the call in <room>". */
export const rejoinToastBody = (roomName: string | undefined, dm: boolean): string =>
dm
? `You were in a call with ${roomName ?? 'them'} before the restart. Tap to rejoin.`
: `You were in the call in ${roomName ?? 'a room'} before the restart. Tap to rejoin.`;