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10 Commits
Author SHA1 Message Date
jaredandClaude Fable 5.1 4bea48959e fix(seasonal): keep Arcade + Deep Space overlays out of the chat text
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Arcade:
- perspective grid is masked through the central timeline column so it
  frames the chat instead of striping messages; lower opacity, thinner
  non-scaling strokes (also fixes the grid vanishing in the 76px swatch)
- neon horizon line is broken through the middle so it never underlines
  a message; softer sun glow
- "1UP" score + "INSERT COIN" moved from top-left/bottom-centre (space
  bar / composer) to a single bottom-right HUD stack; font-size clamps
  to 0 via cqw inside the settings swatch so no more clipped glyphs
- scanlines: 4px pitch at lower opacity (light theme was fully striped);
  ambient wash slightly lighter

Deep Space:
- starfield 28 → 62 stars across the two parallax layers
- base violet wash slightly lighter for light themes

SeasonalPreview wrapper is now a size container (container-type) so
overlays can scale/hide fixed-px details with cqw. LOTUS_FEATURES.md
theme table now describes what both overlays actually render.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
2026-09-12 01:29:33 -04:00
jaredandClaude Sonnet 5 34a3352e21 docs(readme): add per-OS desktop download table
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Replaces the single generic releases-page link with direct downloads
for Windows (.exe), Linux (AppImage/.deb/.pkg.tar.zst), plus a note on
the webkit2gtk/GStreamer WebRTC dependency needed for calls to work.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-31 21:32:18 -04:00
jaredandClaude Sonnet 5 3cc5f0cc6a fix(room-nav): drop pointless dynamic import of setRoomNotificationPreference
RoomNavItem.tsx already statically imported getRoomNotificationModeIcon
and RoomNotificationMode from the same module, so the two
`await import('../../hooks/useRoomsNotificationPreferences')` calls
(in unmuteRoom and handleMuteFor) never achieved real code-splitting —
verified by building and grepping dist/assets: setRoomNotificationPreference
landed in the same eager entry chunk regardless, since Rolldown can't
split a module already reachable via a static import elsewhere. Just
import it statically alongside its siblings instead. No behavior
change — confirmed via 3 independent investigations before starting
and 3 independent reviews of this diff before committing.

Closes LotusGuild/cinny#5

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-31 21:29:29 -04:00
jaredandClaude Sonnet 5 fd93339ad4 feat(explore): feature the Homelab space instead of its individual rooms
CI / Build & Quality Checks (push) Successful in 2m21s
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Swaps #homelabbing/#proxmox for their parent #homelab:codestorm.net
space, so browsing it surfaces the whole space rather than two
hand-picked children.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 22:14:24 -04:00
jaredandClaude Sonnet 5 b1ecb0c46b feat(explore): feature Lotus Guild Space + favorite rooms, add matrixrooms.info directory
CI / Build & Quality Checks (push) Successful in 3m46s
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Populates the previously-empty featuredCommunities block so the Explore
tab's Featured page shows the Lotus Guild Space and a few community
favorites by default, and adds matrixrooms.info as a browsable server
in the Explore sidebar (it speaks enough of the Matrix federation API
to serve as an aggregated public-room search across the network).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 22:07:41 -04:00
jared 4656f08802 Revert "ci: re-enable npm/node_modules cache — runner cache network fixed"
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This reverts commit a631e90ea2.
2026-08-02 23:23:52 -04:00
jaredandClaude Opus 4.8 a631e90ea2 ci: re-enable npm/node_modules cache — runner cache network fixed
CI / Build & Quality Checks (push) Canceled after 4m44s
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The act_runner cache server is now reachable from job containers: jobs were
landing on isolated per-job docker networks and couldn't reach the runner's
cache server on docker0 (getCacheEntry ETIMEDOUT, ~5 min wasted/build). Fixed
runner-side by putting the runner + all job containers on a shared dedicated
network (`act-cache-net`, runner at 172.30.0.2) and pointing cache.host at it —
verified a container on that network reaches the cache port.

Restores `cache: npm` on Setup Node and the actions/cache node_modules step
(restore + save-on-miss-and-success). Reverts 10270b75 now that the underlying
network issue is resolved.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-02 23:18:00 -04:00
jaredandClaude Opus 4.8 10270b75ca ci: drop npm/node_modules cache — runner cache server is unreachable
CI / Build & Quality Checks (push) Successful in 1m40s
CI / Trigger Desktop Build (push) Successful in 13s
The act_runner's internal cache server (172.17.0.2:46367) can't be reached
from job containers: `setup-node` with `cache: npm` spends ~4m42s on
`getCacheEntry failed: connect ETIMEDOUT` every build, then reports "npm cache
is not found" — ~5 min of pure cost for zero caching. The `actions/cache`
node_modules steps added in 79258668 would hit the same dead server and hang
too, so they're removed here as well.

Removing the cache usage reclaims ~5 min/build with no loss (nothing was being
cached). The fast-gates-before-build reorder is kept. Re-enable caching once
the runner's cache server is reachable from job containers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-02 21:26:26 -04:00
jaredandClaude Opus 4.8 7925866868 ci: cache node_modules + run fast gates first; enable lint-staged hook
CI (.gitea/workflows/ci.yml):
- Cache node_modules keyed on package-lock + .node-version (actions/cache
  restore/save). An unchanged lockfile now skips `npm ci` (extraction +
  postinstall folds patch) and just restores the tree. Save runs only on a
  cache miss and only when install succeeded (`success()`), so a failed
  `npm ci` can't poison the cache. setup-node's existing `cache: npm` still
  warms the download cache on the miss path.
- Run prettier/eslint/typecheck/tests BEFORE the ~minutes-long build so a
  format/lint/type/test error fails in seconds instead of after the build.

DX (.husky/pre-commit):
- Enable the pre-commit hook (`npx lint-staged`). husky + lint-staged were
  already installed with a config (eslint + `prettier --write` on staged
  files), just commented out — so formatting kept reaching CI. It's now
  auto-applied on commit. (typecheck left out of the hook — too slow per commit.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-02 21:05:50 -04:00
jaredandClaude Opus 4.8 d5cfb663b9 chore(issues): point the issue chooser at this repo, not upstream Cinny
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The forked-in Cinny issue setup funneled reporters to the upstream project:
- config.yml disabled blank issues and linked to cinnyapp/cinny GitHub
  Discussions
- preapproved.md was Cinny's "do not open an issue, use Discussions"
  template (Gitea has no Discussions anyway)

Replace it with a Lotus setup: enable blank issues, drop the upstream
contact link, and add Bug Report + Feature Request templates. Now
/issues/new/choose offers Lotus templates and files against this repo.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-02 20:48:59 -04:00
14 changed files with 222 additions and 143 deletions
+30 -26
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@@ -30,8 +30,13 @@ jobs:
uses: actions/setup-node@v4
with:
node-version-file: '.node-version'
cache: npm
# No npm / node_modules cache: the act_runner's internal cache server is
# unreachable from job containers (`getCacheEntry failed: connect ETIMEDOUT
# 172.17.0.2`), so every cache restore hangs ~5 min and then fails — pure
# cost, zero benefit. `cache: npm` was removed from Setup Node above for the
# same reason. Re-enable both (setup-node `cache: npm` + an actions/cache
# node_modules step) once the runner's cache server is reachable from jobs.
- name: Install dependencies
# Harden against transient registry network failures (ECONNRESET etc.):
# raise npm's built-in fetch retries/timeouts and retry `npm ci` up to
@@ -52,37 +57,36 @@ jobs:
sleep $((attempt * 15))
done
# ── Critical gate — if this fails, nothing deploys ──────────────────
# ── Quality gates run BEFORE the slow build so a format/lint/type/test
# error fails in seconds instead of after the ~minutes-long build. All are
# hard gates — any failure fails the job and blocks the deploy. The tree is
# held clean (prettier formatted, eslint 0 errors, typecheck 0), so these
# gate real regressions. NOTE: the lotus-build.sh upstream-merge path can
# deploy without CI; a later normal push surfaces any introduced issue here
# — fix forward (or briefly re-soften a gate) rather than deploy broken.
# eslint gates on errors only (existing no-explicit-any warnings stay
# informational — check:eslint has no --max-warnings).
- name: Prettier
run: npm run check:prettier
- name: ESLint
run: npm run check:eslint
- name: TypeScript
run: npm run typecheck
# Deterministic pure-logic tests on Node's built-in runner via tsx (no
# vitest — Vite 8 is ahead of vitest's range). A failure blocks the deploy.
- name: Unit tests
run: npm test
# ── Critical gate — if this fails, nothing deploys. Produces dist/. ──
- name: Build
run: npm run build
env:
NODE_OPTIONS: '--max_old_space_size=4096'
VITE_APP_VERSION: ${{ github.sha }}
# Unit tests are a hard gate too — deterministic pure-logic tests on Node's
# built-in runner via tsx (no vitest — Vite 8 is ahead of vitest's range).
# A failure blocks the deploy.
- name: Unit tests
run: npm test
# ── Quality gates (hard — a failure fails the job and blocks deploy) ──
# The tree is held clean (typecheck 0, eslint 0 errors, prettier
# formatted), so these gate real regressions instead of relying on local
# runs. NOTE: an upstream-stable merge (the lotus-build.sh path) could
# introduce upstream type/lint/format issues; that path deploys without
# CI, but a subsequent normal push would surface the failure here — fix
# forward (or briefly re-soften a gate) rather than let it deploy broken.
# eslint gates on errors only (existing `no-explicit-any` warnings stay
# informational — `check:eslint` has no --max-warnings).
- name: TypeScript
run: npm run typecheck
- name: ESLint
run: npm run check:eslint
- name: Prettier
run: npm run check:prettier
# ── Security (informational — findings shouldn't block a deploy) ─────
- name: Audit (high/critical)
run: npm audit --audit-level=high --omit=dev
+27
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@@ -0,0 +1,27 @@
---
name: Bug Report
about: Report something that isn't working in Lotus Chat
title: ''
labels: bug
---
**Describe the bug**
A clear and concise description of what went wrong.
**Steps to reproduce**
1. Go to '...'
2. Click on '...'
3. See error
**Expected behavior**
What you expected to happen instead.
**Client info**
- Lotus Chat version (Settings → Help & About):
- Platform: Web / Desktop (Windows / macOS / Linux)
- Browser + version (if web):
**Screenshots / logs**
If applicable, add screenshots or the browser devtools console output.
+1 -5
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@@ -1,5 +1 @@
blank_issues_enabled: false
contact_links:
- name: Features, Bug Reports, Questions
url: https://github.com/cinnyapp/cinny/discussions/new/choose
about: Our preferred starting point if you have any questions or suggestions about features or behavior.
blank_issues_enabled: true
+15
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@@ -0,0 +1,15 @@
---
name: Feature Request
about: Suggest an idea or improvement for Lotus Chat
title: ''
labels: enhancement
---
**What would you like?**
A clear and concise description of the feature or change.
**Why / use case**
What problem does it solve, or what does it make better?
**Alternatives considered**
Any workarounds or other approaches you've thought about.
-9
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@@ -1,9 +0,0 @@
---
name: Pre-Discussed and Approved Topics
about: |-
Only for topics already discussed and approved in the GitHub Discussions section.
---
**DO NOT OPEN A NEW ISSUE. PLEASE USE THE DISCUSSIONS SECTION.**
**I DIDN'T READ THE ABOVE LINE. PLEASE CLOSE THIS ISSUE.**
+1 -3
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@@ -1,3 +1 @@
# These are commented until we enable lint and typecheck
# npx tsc -p tsconfig.json --noEmit
# npx lint-staged
npx lint-staged
+13 -13
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@@ -175,19 +175,19 @@ Decorative CSS-only overlays that activate automatically on holidays and events.
### Themes
| Theme | Window | Effect |
| -------------------- | ------------- | -------------------------------------------------------------------------------------------------- |
| 🎆 New Year | Dec 31–Jan 2 | Radial firework bursts in gold, red, cyan, purple; gold shimmer sweep |
| 🏮 Lunar New Year | Jan 22–Feb 5 | Floating paper lanterns bobbing; silk texture; gold shimmer accent |
| 💖 Valentine's Day | Feb 10–15 | ♥ hearts floating upward; soft pink ambient glow |
| 🍀 St. Patrick's Day | Mar 15–18 | ☘ clovers drifting down; gold metallic shimmer top border |
| 🃏 April Fool's | Apr 1 | Glitch overlay: RGB channel separation, hue-rotate spikes, scanline sweep, "SIGNAL LOST" watermark |
| 🌱 Earth Day | Apr 20–23 | 🌿🍃 leaf emoji drift; sage green ambient tint; vine accent on left edge |
| 🍂 Autumn | Sep 21–Oct 31 | Warm orange/amber leaf shapes rotating and falling |
| 👾 Arcade Day | Sep 12 | CRT scanlines; blinking pixel corner decorations; "INSERT COIN" prompt |
| 🚀 Deep Space Week | Oct 4–10 | Warp-speed star streaks radiating from screen centre; nebula purple/blue ambient |
| 🎃 Halloween | Oct 15–Nov 1 | Purple and orange glowing particles; SVG spider web in top-left corner; dark purple tint |
| ❄️ Christmas | Dec 10–Jan 2 | White dot snowfall in multiple layers at varied speeds |
| Theme | Window | Effect |
| -------------------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 🎆 New Year | Dec 31–Jan 2 | Radial firework bursts in gold, red, cyan, purple; gold shimmer sweep |
| 🏮 Lunar New Year | Jan 22–Feb 5 | Floating paper lanterns bobbing; silk texture; gold shimmer accent |
| 💖 Valentine's Day | Feb 10–15 | ♥ hearts floating upward; soft pink ambient glow |
| 🍀 St. Patrick's Day | Mar 15–18 | ☘ clovers drifting down; gold metallic shimmer top border |
| 🃏 April Fool's | Apr 1 | Glitch overlay: RGB channel separation, hue-rotate spikes, scanline sweep, "SIGNAL LOST" watermark |
| 🌱 Earth Day | Apr 20–23 | 🌿🍃 leaf emoji drift; sage green ambient tint; vine accent on left edge |
| 🍂 Autumn | Sep 21–Oct 31 | Warm orange/amber leaf shapes rotating and falling |
| 👾 Arcade Day | Sep 12 | Synthwave CRT: neon perspective grid framing the timeline (faded through the chat column), broken horizon line, rolling scanlines, pixel sparkles, bottom-right "1UP / INSERT COIN" HUD |
| 🚀 Deep Space Week | Oct 4–10 | Violet void with drifting magenta/cyan nebula clouds, two-depth parallax starfield (~60 twinkling stars + 6 hero gleams), slow galaxy spiral, occasional comet streaks |
| 🎃 Halloween | Oct 15–Nov 1 | Purple and orange glowing particles; SVG spider web in top-left corner; dark purple tint |
| ❄️ Christmas | Dec 10–Jan 2 | White dot snowfall in multiple layers at varied speeds |
### Implementation
+10 -1
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@@ -129,7 +129,16 @@ Lotus Chat has a desktop app for Windows, macOS, and Linux. It wraps the same we
### Download
Download the latest release from the [Releases page on code.lotusguild.org](https://code.lotusguild.org).
Operating System | Download
---|---
Windows | [Get the installer (.exe)](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64-setup.exe)
Linux (AppImage, any distro) | [Get the AppImage](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64.AppImage)
Linux (Debian/Ubuntu) | [Get the .deb](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64.deb)
Linux (Arch/CachyOS/EndeavourOS) | [Get the .pkg.tar.zst](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64.pkg.tar.zst) — install with `pacman -U LotusChat-x86_64.pkg.tar.zst`
All Linux builds need `webkit2gtk-4.1` and, for calls to work, GStreamer's `good`/`bad`/`ugly`/`libav` plugin sets (the pacman package pulls these in automatically; on the AppImage/.deb, install them via your package manager if joining a call shows "browser does not support WebRTC").
See the full [Releases page on code.lotusguild.org](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases) for signatures and older builds.
### SmartScreen Warning (Windows)
+3 -3
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@@ -4,9 +4,9 @@
"allowCustomHomeservers": true,
"featuredCommunities": {
"openAsDefault": false,
"spaces": [],
"rooms": [],
"servers": []
"spaces": ["!-1ZBnAH-JiCOV8MGSKN77zDGTuI3pgSdy8Unu_DrDyc", "#homelab:codestorm.net"],
"rooms": ["#jellyfin:matrix.org"],
"servers": ["matrixrooms.info"]
},
"hashRouter": {
"enabled": false,
@@ -84,7 +84,15 @@ export function SeasonalPreview({ theme }: { theme: SeasonTheme }) {
return (
<div
aria-hidden="true"
style={{ position: 'absolute', inset: 0, overflow: 'hidden', pointerEvents: 'none' }}
style={{
position: 'absolute',
inset: 0,
overflow: 'hidden',
pointerEvents: 'none',
// Size container so overlays can scale/hide fixed-size details (e.g.
// Arcade's HUD text) with `cqw` instead of rendering clipped in a swatch.
containerType: 'inline-size',
}}
>
{buildOverlayContent(theme, true)}
</div>
@@ -102,12 +102,12 @@ export const animSparkleTwinkle = keyframes({
* Opacity + a hair of scale for a CRT bloom feel.
*/
export const animCoinBlink = keyframes({
'0%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'6%': { opacity: '1', transform: 'translateX(-50%) scale(1.015)' },
'12%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'49%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'50%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
'100%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
'0%': { opacity: '0.85', transform: 'scale(1)' },
'6%': { opacity: '1', transform: 'scale(1.015)' },
'12%': { opacity: '0.85', transform: 'scale(1)' },
'49%': { opacity: '0.85', transform: 'scale(1)' },
'50%': { opacity: '0', transform: 'scale(1)' },
'100%': { opacity: '0', transform: 'scale(1)' },
});
/**
+103 -69
View File
@@ -46,6 +46,10 @@ const NEON_CYAN = 'oklch(0.80 0.15 200)';
const GRID_PURPLE = 'oklch(0.45 0.18 300)';
// The receding grid as an inline SVG data-URI (CSP-safe, no external assets).
// Strokes use vector-effect=non-scaling-stroke so a line is ~1px whether the
// tile is stretched across a 2000px plane (preserveAspectRatio=none would
// otherwise fatten the verticals ~4x) or squeezed into the 76px settings
// swatch (where scaled strokes disappeared entirely).
// It is a 1x2 vertical tile of horizontal rule lines + a single set of vertical
// lines fanning toward a top-center vanishing point. The plane is then placed
// under a CSS `perspective` rotateX so the lines genuinely recede. Scrolling the
@@ -58,7 +62,7 @@ function gridDataUri(): string {
rows.forEach((y) => {
lines.push(
`<line x1='0' y1='${y}' x2='600' y2='${y}' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.9'/>`,
`stroke-width='1.2' stroke-opacity='0.9' vector-effect='non-scaling-stroke'/>`,
);
});
// Vertical lines fanning out from the top-center vanishing point.
@@ -67,7 +71,7 @@ function gridDataUri(): string {
const botX = 300 + i * 95; // wide at the foreground
lines.push(
`<line x1='${topX}' y1='0' x2='${botX}' y2='600' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.8'/>`,
`stroke-width='1.2' stroke-opacity='0.8' vector-effect='non-scaling-stroke'/>`,
);
}
const svg =
@@ -105,6 +109,13 @@ const RESTING_SPARKLES: ReadonlyArray<{
const GRID_URI = gridDataUri();
// HUD text size: 11px on any real viewport, 0px (invisible) inside anything
// narrower than ~330px. `cqw` resolves against the nearest size container —
// the settings swatch (`SeasonalPreview` sets container-type) — and falls back
// to the viewport width when there is no container, i.e. the full-screen
// overlay. clamp(0, 100cqw - 320px, 11px) → 76px swatch: 0px; 1440px app: 11px.
const HUD_FONT_SIZE = 'clamp(0px, calc(100cqw - 320px), 11px)';
export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic sparkle field, computed ONCE. No per-frame state.
const sparkles = useMemo<Sparkle[]>(() => {
@@ -134,9 +145,9 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.16) 0%, transparent 55%)',
'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.20) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.10) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.16) 100%)',
'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.12) 0%, transparent 55%)',
'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.16) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.08) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.12) 100%)',
].join(','),
contain: 'layout paint style',
}}
@@ -147,41 +158,59 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
a vanishing point at the top (the horizon). It lives in the lower
half of the screen — the "floor". The inner plane scrolls upward by
one tile via transform translateY, which reads as the grid flowing
toward the viewer. Pure transform; never background-position. */}
toward the viewer. Pure transform; never background-position.
Two masks are nested (multiple mask-images on one element union by
default, and `mask-composite: intersect` isn't universal yet): the
outer wrapper fades the lattice through the central column where the
message timeline lives, so it frames the chat instead of striping
the text; the inner box fades it in from the horizon. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '-25%',
right: '-25%',
bottom: 0,
height: '62%',
overflow: 'hidden',
perspective: '280px',
perspectiveOrigin: '50% 0%',
maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
opacity: reduced ? 0.5 : 0.62,
inset: 0,
maskImage:
'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
WebkitMaskImage:
'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
opacity: reduced ? 0.4 : 0.46,
contain: 'layout paint style',
}}
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: 0,
height: '200%',
transformOrigin: 'top center',
transform: 'rotateX(74deg)',
backgroundImage: GRID_URI,
backgroundRepeat: 'repeat-y',
backgroundSize: '100% 50%',
filter: 'drop-shadow(0 0 3px oklch(0.55 0.22 320 / 0.6))',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
left: '-25%',
right: '-25%',
bottom: 0,
height: '62%',
overflow: 'hidden',
perspective: '280px',
perspectiveOrigin: '50% 0%',
maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
contain: 'layout paint style',
}}
/>
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: 0,
height: '200%',
transformOrigin: 'top center',
transform: 'rotateX(74deg)',
backgroundImage: GRID_URI,
backgroundRepeat: 'repeat-y',
backgroundSize: '100% 50%',
filter: 'drop-shadow(0 0 2px oklch(0.55 0.22 320 / 0.55))',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
}}
/>
</div>
</div>
{/* 3. Horizon glow + neon horizon line. A soft synthwave sun-bloom sits
@@ -197,7 +226,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
height: '34%',
transform: 'translate(-50%, -50%)',
backgroundImage:
'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.22) 0%, oklch(0.65 0.18 330 / 0.10) 40%, transparent 72%)',
'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.16) 0%, oklch(0.65 0.18 330 / 0.08) 40%, transparent 72%)',
contain: 'layout paint style',
}}
/>
@@ -209,8 +238,10 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
right: '12%',
top: '38%',
height: '1.5px',
background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 25%, oklch(0.92 0.10 320 / 0.95) 50%, ${NEON_CYAN} 75%, transparent 100%)`,
opacity: 0.55,
// Bright at the flanks, dropped out through the centre column so the
// rule frames the timeline rather than underlining a message.
background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 14%, oklch(0.92 0.10 320 / 0.95) 22%, transparent 34%, transparent 66%, oklch(0.92 0.10 320 / 0.95) 78%, ${NEON_CYAN} 86%, transparent 100%)`,
opacity: 0.4,
filter: 'blur(0.4px) drop-shadow(0 0 4px oklch(0.78 0.16 200 / 0.7))',
}}
/>
@@ -273,7 +304,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
inset: 0,
overflow: 'hidden',
mixBlendMode: 'multiply',
opacity: 0.5,
opacity: 0.32,
contain: 'layout paint style',
}}
>
@@ -285,7 +316,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
top: '-8px',
bottom: '-8px',
backgroundImage:
'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.55) 0px, oklch(0.10 0.04 300 / 0.55) 1px, transparent 1px, transparent 3px)',
'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.45) 0px, oklch(0.10 0.04 300 / 0.45) 1px, transparent 1px, transparent 4px)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animScanRoll} 6s linear infinite`,
}}
@@ -309,51 +340,54 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
}}
/>
{/* 7a. Glowing "INSERT COIN" attract-mode blip, low-opacity, bottom-center.
Static scene shows it steady (no blink). */}
{/* 7. Attract-mode HUD: a tiny SCORE readout over a glowing "INSERT COIN"
blip, stacked bottom-right. That corner is the one spot that is
clear in every layout (below the members list, or the empty right
end of the read-receipt strip) — top-left collided with the space
bar and bottom-centre sat on the composer. Static scene shows both
steady (no blink). The font-size clamp collapses the text to nothing
when the host is narrower than ~330px, so the 76px settings swatch
never shows clipped glyphs. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '5%',
left: '50%',
transform: 'translateX(-50%)',
right: '14px',
bottom: '8px',
display: 'flex',
flexDirection: 'column',
alignItems: 'flex-end',
gap: '3px',
fontFamily: '"Courier New", monospace',
fontSize: '12px',
fontSize: HUD_FONT_SIZE,
fontWeight: 700,
letterSpacing: '0.32em',
color: NEON_CYAN,
textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
lineHeight: 1,
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.6 : undefined,
animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
}}
>
INSERT COIN
</div>
{/* 7b. Corner SCORE HUD glyph — a tiny pixel score that blips, top-left,
very low opacity so it reads as ambient chrome, not UI. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '2.5%',
left: '2%',
fontFamily: '"Courier New", monospace',
fontSize: '10px',
fontWeight: 700,
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
<div
style={{
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
</div>
<div
style={{
letterSpacing: '0.32em',
color: NEON_CYAN,
textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
opacity: reduced ? 0.6 : undefined,
animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
}}
>
INSERT COIN
</div>
</div>
{/* 8. CRT vignette + screen-glow. A radial darkening frames the corners,
@@ -97,8 +97,8 @@ function makeStars(count: number, seedBase: number): Star[] {
export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
// Two parallax depths. Far = dense + faint, Near = sparser + slightly larger.
const farStars = useMemo<Star[]>(() => makeStars(16, 1000), []);
const nearStars = useMemo<Star[]>(() => makeStars(12, 2000), []);
const farStars = useMemo<Star[]>(() => makeStars(40, 1000), []);
const nearStars = useMemo<Star[]>(() => makeStars(22, 2000), []);
const heroStars = useMemo<HeroStar[]>(
() =>
@@ -144,7 +144,7 @@ export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
position: 'absolute',
inset: '-6%',
contain: 'layout paint style',
backgroundColor: 'oklch(0.2 0.12 300 / 0.16)',
backgroundColor: 'oklch(0.2 0.12 300 / 0.12)',
backgroundImage: [
'radial-gradient(120% 90% at 50% -8%, oklch(0.28 0.13 295 / 0.2) 0%, transparent 60%)',
'radial-gradient(100% 80% at 12% 18%, oklch(0.55 0.2 330 / 0.1) 0%, transparent 55%)',
+1 -4
View File
@@ -66,6 +66,7 @@ import { useSpaceOptionally } from '../../hooks/useSpace';
import {
getRoomNotificationModeIcon,
RoomNotificationMode,
setRoomNotificationPreference,
} from '../../hooks/useRoomsNotificationPreferences';
import { RoomNotificationModeSwitcher } from '../../components/RoomNotificationSwitcher';
import { getRoomCreatorsForRoomId, useRoomCreators } from '../../hooks/useRoomCreators';
@@ -298,8 +299,6 @@ export function saveMuteTimers(timers: MuteTimerEntry[]): void {
// Reverse a timed mute: restore the room's notification mode to Unset and drop
// its persisted timer. Shared by the in-session timer and the boot-time restore.
export async function unmuteRoom(mx: MatrixClient, roomId: string): Promise<void> {
const { setRoomNotificationPreference } =
await import('../../hooks/useRoomsNotificationPreferences');
await setRoomNotificationPreference(
mx,
roomId,
@@ -392,8 +391,6 @@ const RoomNavItemMenu = forwardRef<HTMLDivElement, RoomNavItemMenuProps>(
const handleMuteFor = useCallback(
async (durationMs: number | null) => {
const { setRoomNotificationPreference } =
await import('../../hooks/useRoomsNotificationPreferences');
const prevMode = notificationMode ?? RoomNotificationMode.Unset;
await setRoomNotificationPreference(
mx,