fix(seasonal): keep Arcade + Deep Space overlays out of the chat text
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Arcade:
- perspective grid is masked through the central timeline column so it
  frames the chat instead of striping messages; lower opacity, thinner
  non-scaling strokes (also fixes the grid vanishing in the 76px swatch)
- neon horizon line is broken through the middle so it never underlines
  a message; softer sun glow
- "1UP" score + "INSERT COIN" moved from top-left/bottom-centre (space
  bar / composer) to a single bottom-right HUD stack; font-size clamps
  to 0 via cqw inside the settings swatch so no more clipped glyphs
- scanlines: 4px pitch at lower opacity (light theme was fully striped);
  ambient wash slightly lighter

Deep Space:
- starfield 28 → 62 stars across the two parallax layers
- base violet wash slightly lighter for light themes

SeasonalPreview wrapper is now a size container (container-type) so
overlays can scale/hide fixed-px details with cqw. LOTUS_FEATURES.md
theme table now describes what both overlays actually render.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
This commit is contained in:
2026-09-12 01:29:33 -04:00
co-authored by Claude Fable 5.1
parent 34a3352e21
commit 4bea48959e
5 changed files with 134 additions and 92 deletions
+13 -13
View File
@@ -175,19 +175,19 @@ Decorative CSS-only overlays that activate automatically on holidays and events.
### Themes
| Theme | Window | Effect |
| -------------------- | ------------- | -------------------------------------------------------------------------------------------------- |
| 🎆 New Year | Dec 31Jan 2 | Radial firework bursts in gold, red, cyan, purple; gold shimmer sweep |
| 🏮 Lunar New Year | Jan 22Feb 5 | Floating paper lanterns bobbing; silk texture; gold shimmer accent |
| 💖 Valentine's Day | Feb 1015 | ♥ hearts floating upward; soft pink ambient glow |
| 🍀 St. Patrick's Day | Mar 1518 | ☘ clovers drifting down; gold metallic shimmer top border |
| 🃏 April Fool's | Apr 1 | Glitch overlay: RGB channel separation, hue-rotate spikes, scanline sweep, "SIGNAL LOST" watermark |
| 🌱 Earth Day | Apr 2023 | 🌿🍃 leaf emoji drift; sage green ambient tint; vine accent on left edge |
| 🍂 Autumn | Sep 21Oct 31 | Warm orange/amber leaf shapes rotating and falling |
| 👾 Arcade Day | Sep 12 | CRT scanlines; blinking pixel corner decorations; "INSERT COIN" prompt |
| 🚀 Deep Space Week | Oct 410 | Warp-speed star streaks radiating from screen centre; nebula purple/blue ambient |
| 🎃 Halloween | Oct 15Nov 1 | Purple and orange glowing particles; SVG spider web in top-left corner; dark purple tint |
| ❄️ Christmas | Dec 10Jan 2 | White dot snowfall in multiple layers at varied speeds |
| Theme | Window | Effect |
| -------------------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 🎆 New Year | Dec 31Jan 2 | Radial firework bursts in gold, red, cyan, purple; gold shimmer sweep |
| 🏮 Lunar New Year | Jan 22Feb 5 | Floating paper lanterns bobbing; silk texture; gold shimmer accent |
| 💖 Valentine's Day | Feb 1015 | ♥ hearts floating upward; soft pink ambient glow |
| 🍀 St. Patrick's Day | Mar 1518 | ☘ clovers drifting down; gold metallic shimmer top border |
| 🃏 April Fool's | Apr 1 | Glitch overlay: RGB channel separation, hue-rotate spikes, scanline sweep, "SIGNAL LOST" watermark |
| 🌱 Earth Day | Apr 2023 | 🌿🍃 leaf emoji drift; sage green ambient tint; vine accent on left edge |
| 🍂 Autumn | Sep 21Oct 31 | Warm orange/amber leaf shapes rotating and falling |
| 👾 Arcade Day | Sep 12 | Synthwave CRT: neon perspective grid framing the timeline (faded through the chat column), broken horizon line, rolling scanlines, pixel sparkles, bottom-right "1UP / INSERT COIN" HUD |
| 🚀 Deep Space Week | Oct 410 | Violet void with drifting magenta/cyan nebula clouds, two-depth parallax starfield (~60 twinkling stars + 6 hero gleams), slow galaxy spiral, occasional comet streaks |
| 🎃 Halloween | Oct 15Nov 1 | Purple and orange glowing particles; SVG spider web in top-left corner; dark purple tint |
| ❄️ Christmas | Dec 10Jan 2 | White dot snowfall in multiple layers at varied speeds |
### Implementation
@@ -84,7 +84,15 @@ export function SeasonalPreview({ theme }: { theme: SeasonTheme }) {
return (
<div
aria-hidden="true"
style={{ position: 'absolute', inset: 0, overflow: 'hidden', pointerEvents: 'none' }}
style={{
position: 'absolute',
inset: 0,
overflow: 'hidden',
pointerEvents: 'none',
// Size container so overlays can scale/hide fixed-size details (e.g.
// Arcade's HUD text) with `cqw` instead of rendering clipped in a swatch.
containerType: 'inline-size',
}}
>
{buildOverlayContent(theme, true)}
</div>
@@ -102,12 +102,12 @@ export const animSparkleTwinkle = keyframes({
* Opacity + a hair of scale for a CRT bloom feel.
*/
export const animCoinBlink = keyframes({
'0%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'6%': { opacity: '1', transform: 'translateX(-50%) scale(1.015)' },
'12%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'49%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'50%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
'100%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
'0%': { opacity: '0.85', transform: 'scale(1)' },
'6%': { opacity: '1', transform: 'scale(1.015)' },
'12%': { opacity: '0.85', transform: 'scale(1)' },
'49%': { opacity: '0.85', transform: 'scale(1)' },
'50%': { opacity: '0', transform: 'scale(1)' },
'100%': { opacity: '0', transform: 'scale(1)' },
});
/**
+103 -69
View File
@@ -46,6 +46,10 @@ const NEON_CYAN = 'oklch(0.80 0.15 200)';
const GRID_PURPLE = 'oklch(0.45 0.18 300)';
// The receding grid as an inline SVG data-URI (CSP-safe, no external assets).
// Strokes use vector-effect=non-scaling-stroke so a line is ~1px whether the
// tile is stretched across a 2000px plane (preserveAspectRatio=none would
// otherwise fatten the verticals ~4x) or squeezed into the 76px settings
// swatch (where scaled strokes disappeared entirely).
// It is a 1x2 vertical tile of horizontal rule lines + a single set of vertical
// lines fanning toward a top-center vanishing point. The plane is then placed
// under a CSS `perspective` rotateX so the lines genuinely recede. Scrolling the
@@ -58,7 +62,7 @@ function gridDataUri(): string {
rows.forEach((y) => {
lines.push(
`<line x1='0' y1='${y}' x2='600' y2='${y}' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.9'/>`,
`stroke-width='1.2' stroke-opacity='0.9' vector-effect='non-scaling-stroke'/>`,
);
});
// Vertical lines fanning out from the top-center vanishing point.
@@ -67,7 +71,7 @@ function gridDataUri(): string {
const botX = 300 + i * 95; // wide at the foreground
lines.push(
`<line x1='${topX}' y1='0' x2='${botX}' y2='600' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.8'/>`,
`stroke-width='1.2' stroke-opacity='0.8' vector-effect='non-scaling-stroke'/>`,
);
}
const svg =
@@ -105,6 +109,13 @@ const RESTING_SPARKLES: ReadonlyArray<{
const GRID_URI = gridDataUri();
// HUD text size: 11px on any real viewport, 0px (invisible) inside anything
// narrower than ~330px. `cqw` resolves against the nearest size container —
// the settings swatch (`SeasonalPreview` sets container-type) — and falls back
// to the viewport width when there is no container, i.e. the full-screen
// overlay. clamp(0, 100cqw - 320px, 11px) → 76px swatch: 0px; 1440px app: 11px.
const HUD_FONT_SIZE = 'clamp(0px, calc(100cqw - 320px), 11px)';
export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic sparkle field, computed ONCE. No per-frame state.
const sparkles = useMemo<Sparkle[]>(() => {
@@ -134,9 +145,9 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.16) 0%, transparent 55%)',
'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.20) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.10) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.16) 100%)',
'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.12) 0%, transparent 55%)',
'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.16) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.08) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.12) 100%)',
].join(','),
contain: 'layout paint style',
}}
@@ -147,41 +158,59 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
a vanishing point at the top (the horizon). It lives in the lower
half of the screen — the "floor". The inner plane scrolls upward by
one tile via transform translateY, which reads as the grid flowing
toward the viewer. Pure transform; never background-position. */}
toward the viewer. Pure transform; never background-position.
Two masks are nested (multiple mask-images on one element union by
default, and `mask-composite: intersect` isn't universal yet): the
outer wrapper fades the lattice through the central column where the
message timeline lives, so it frames the chat instead of striping
the text; the inner box fades it in from the horizon. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '-25%',
right: '-25%',
bottom: 0,
height: '62%',
overflow: 'hidden',
perspective: '280px',
perspectiveOrigin: '50% 0%',
maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
opacity: reduced ? 0.5 : 0.62,
inset: 0,
maskImage:
'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
WebkitMaskImage:
'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
opacity: reduced ? 0.4 : 0.46,
contain: 'layout paint style',
}}
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: 0,
height: '200%',
transformOrigin: 'top center',
transform: 'rotateX(74deg)',
backgroundImage: GRID_URI,
backgroundRepeat: 'repeat-y',
backgroundSize: '100% 50%',
filter: 'drop-shadow(0 0 3px oklch(0.55 0.22 320 / 0.6))',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
left: '-25%',
right: '-25%',
bottom: 0,
height: '62%',
overflow: 'hidden',
perspective: '280px',
perspectiveOrigin: '50% 0%',
maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
contain: 'layout paint style',
}}
/>
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: 0,
height: '200%',
transformOrigin: 'top center',
transform: 'rotateX(74deg)',
backgroundImage: GRID_URI,
backgroundRepeat: 'repeat-y',
backgroundSize: '100% 50%',
filter: 'drop-shadow(0 0 2px oklch(0.55 0.22 320 / 0.55))',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
}}
/>
</div>
</div>
{/* 3. Horizon glow + neon horizon line. A soft synthwave sun-bloom sits
@@ -197,7 +226,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
height: '34%',
transform: 'translate(-50%, -50%)',
backgroundImage:
'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.22) 0%, oklch(0.65 0.18 330 / 0.10) 40%, transparent 72%)',
'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.16) 0%, oklch(0.65 0.18 330 / 0.08) 40%, transparent 72%)',
contain: 'layout paint style',
}}
/>
@@ -209,8 +238,10 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
right: '12%',
top: '38%',
height: '1.5px',
background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 25%, oklch(0.92 0.10 320 / 0.95) 50%, ${NEON_CYAN} 75%, transparent 100%)`,
opacity: 0.55,
// Bright at the flanks, dropped out through the centre column so the
// rule frames the timeline rather than underlining a message.
background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 14%, oklch(0.92 0.10 320 / 0.95) 22%, transparent 34%, transparent 66%, oklch(0.92 0.10 320 / 0.95) 78%, ${NEON_CYAN} 86%, transparent 100%)`,
opacity: 0.4,
filter: 'blur(0.4px) drop-shadow(0 0 4px oklch(0.78 0.16 200 / 0.7))',
}}
/>
@@ -273,7 +304,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
inset: 0,
overflow: 'hidden',
mixBlendMode: 'multiply',
opacity: 0.5,
opacity: 0.32,
contain: 'layout paint style',
}}
>
@@ -285,7 +316,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
top: '-8px',
bottom: '-8px',
backgroundImage:
'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.55) 0px, oklch(0.10 0.04 300 / 0.55) 1px, transparent 1px, transparent 3px)',
'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.45) 0px, oklch(0.10 0.04 300 / 0.45) 1px, transparent 1px, transparent 4px)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animScanRoll} 6s linear infinite`,
}}
@@ -309,51 +340,54 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
}}
/>
{/* 7a. Glowing "INSERT COIN" attract-mode blip, low-opacity, bottom-center.
Static scene shows it steady (no blink). */}
{/* 7. Attract-mode HUD: a tiny SCORE readout over a glowing "INSERT COIN"
blip, stacked bottom-right. That corner is the one spot that is
clear in every layout (below the members list, or the empty right
end of the read-receipt strip) — top-left collided with the space
bar and bottom-centre sat on the composer. Static scene shows both
steady (no blink). The font-size clamp collapses the text to nothing
when the host is narrower than ~330px, so the 76px settings swatch
never shows clipped glyphs. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '5%',
left: '50%',
transform: 'translateX(-50%)',
right: '14px',
bottom: '8px',
display: 'flex',
flexDirection: 'column',
alignItems: 'flex-end',
gap: '3px',
fontFamily: '"Courier New", monospace',
fontSize: '12px',
fontSize: HUD_FONT_SIZE,
fontWeight: 700,
letterSpacing: '0.32em',
color: NEON_CYAN,
textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
lineHeight: 1,
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.6 : undefined,
animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
}}
>
INSERT COIN
</div>
{/* 7b. Corner SCORE HUD glyph — a tiny pixel score that blips, top-left,
very low opacity so it reads as ambient chrome, not UI. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '2.5%',
left: '2%',
fontFamily: '"Courier New", monospace',
fontSize: '10px',
fontWeight: 700,
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
<div
style={{
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
</div>
<div
style={{
letterSpacing: '0.32em',
color: NEON_CYAN,
textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
opacity: reduced ? 0.6 : undefined,
animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
}}
>
INSERT COIN
</div>
</div>
{/* 8. CRT vignette + screen-glow. A radial darkening frames the corners,
@@ -97,8 +97,8 @@ function makeStars(count: number, seedBase: number): Star[] {
export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
// Two parallax depths. Far = dense + faint, Near = sparser + slightly larger.
const farStars = useMemo<Star[]>(() => makeStars(16, 1000), []);
const nearStars = useMemo<Star[]>(() => makeStars(12, 2000), []);
const farStars = useMemo<Star[]>(() => makeStars(40, 1000), []);
const nearStars = useMemo<Star[]>(() => makeStars(22, 2000), []);
const heroStars = useMemo<HeroStar[]>(
() =>
@@ -144,7 +144,7 @@ export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
position: 'absolute',
inset: '-6%',
contain: 'layout paint style',
backgroundColor: 'oklch(0.2 0.12 300 / 0.16)',
backgroundColor: 'oklch(0.2 0.12 300 / 0.12)',
backgroundImage: [
'radial-gradient(120% 90% at 50% -8%, oklch(0.28 0.13 295 / 0.2) 0%, transparent 60%)',
'radial-gradient(100% 80% at 12% 18%, oklch(0.55 0.2 330 / 0.1) 0%, transparent 55%)',