Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
fee3fbb7fc |
@@ -265,6 +265,46 @@ test.describe('local homeserver regression', () => {
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await expect.poll(threadUnread).toBe(false);
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});
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test("a thread I don't follow stays unread while I view the room (#314)", async ({ page }) => {
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const room = await createRoom(alice, 'Unfollowed Thread Room', { invite: [bob.userId] });
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await joinRoom(bob, room);
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const inThread = (root: string) => ({
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'm.relates_to': {
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rel_type: 'm.thread',
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event_id: root,
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is_falling_back: true,
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'm.in_reply_to': { event_id: root },
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},
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});
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const root = await sendText(bob, room, "bob's thread root");
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await loginUI(page, alice);
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await openRoom(page, room);
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await sendText(bob, room, 'reply in bob thread', inThread(root));
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await sendText(bob, room, 'newer main message 314');
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await expect(page.getByText('newer main message 314')).toBeVisible();
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const threadUnread = async () => {
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const filter = {
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room: {
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rooms: [room],
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timeline: { limit: 1, unread_thread_notifications: true, not_types: [uniq('x.')] },
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},
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};
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const sync = await api<{
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rooms: {
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join: Record<string, { unread_thread_notifications?: Record<string, unknown> }>;
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};
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}>(
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'GET',
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`/_matrix/client/v3/sync?timeout=0&filter=${enc(JSON.stringify(filter))}`,
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alice.token,
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);
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return root in (sync.rooms.join[room]?.unread_thread_notifications ?? {});
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};
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await page.waitForTimeout(2000); // let any receipt the room view would send go out
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// Viewing the room used to read every thread you don't follow (#314).
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expect(await threadUnread()).toBe(true);
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});
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test('timeline image opens the gallery lightbox (#219) @webkit', async ({ page }) => {
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const room = await createRoom(alice, 'Lightbox Room');
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const png = Buffer.from(
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@@ -13,13 +13,11 @@ import {
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import React, { ReactNode } from 'react';
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import * as css from './styles.css';
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import { Presence, usePresenceLabel } from '../../hooks/useUserPresence';
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import { isDndPresence } from '../../utils/busyPresence';
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const PresenceToColor: Record<Presence, MainColor> = {
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[Presence.Online]: 'Success',
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[Presence.Unavailable]: 'Warning',
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[Presence.Offline]: 'Secondary',
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[Presence.Busy]: 'Critical',
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};
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type PresenceBadgeProps = {
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@@ -33,11 +31,9 @@ export function PresenceBadge({ presence, status, size }: PresenceBadgeProps) {
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// Disturb" to match PresenceRingAvatar and the settings picker (which both
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// special-case 'dnd' → Critical) — the badge was the lone outlier showing a
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// yellow "Idle". The 'dnd' sentinel isn't surfaced as a status line.
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// [Gitea #283] or MSC3026 busy, which keeps a real status line.
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const isDnd = isDndPresence(presence, status);
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const legacyDnd = isDnd && status === 'dnd';
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const isDnd = presence === Presence.Unavailable && status === 'dnd';
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const displayLabel = isDnd ? 'Do Not Disturb' : label[presence];
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const displayStatus = legacyDnd ? undefined : status;
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const displayStatus = isDnd ? undefined : status;
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const ariaLabel = displayStatus ? `${displayLabel} — ${displayStatus}` : displayLabel;
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return (
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@@ -4,7 +4,6 @@ import { Presence, useUserPresence } from '../../hooks/useUserPresence';
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function presenceRingColor(presence: Presence | undefined, status?: string): string | null {
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if (!presence || presence === Presence.Offline) return null;
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if (presence === Presence.Busy) return color.Critical.Main; // [Gitea #283] DND
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if (presence === Presence.Unavailable) {
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return status === 'dnd' ? color.Critical.Main : color.Warning.Main;
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}
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@@ -38,11 +38,7 @@ import { SettingTile } from '../../../components/setting-tile';
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import { useMatrixClient } from '../../../hooks/useMatrixClient';
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import { getAccountData, setAccountData } from '../../../utils/accountData';
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import { presenceStateFromSetting } from '../../../hooks/usePresenceUpdater';
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import {
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describePresenceError,
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setPresenceWithRetry,
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writePresence,
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} from '../../../utils/presenceWrite';
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import { describePresenceError, setPresenceWithRetry } from '../../../utils/presenceWrite';
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import { useSetting } from '../../../state/hooks/settings';
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import { settingsAtom } from '../../../state/settings';
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import { UserProfile, useUserProfile } from '../../../hooks/useUserProfile';
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@@ -558,7 +554,7 @@ function ProfileStatus() {
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localStorage.removeItem(STATUS_MSG_KEY(userId));
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localStorage.removeItem(STATUS_EXPIRY_KEY(userId));
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// Preserve the user's chosen presence when clearing the status message.
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writePresence(mx, {
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mx.setPresence({
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presence: presenceStateFromSetting(presenceStatus, hidePresence),
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status_msg: '',
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}).catch(() => undefined);
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@@ -1,27 +1,20 @@
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import { useEffect, useRef } from 'react';
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import { SetPresence } from 'matrix-js-sdk';
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import { PresenceDeduper, PresenceWrite, writePresence } from '../utils/presenceWrite';
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import { PresenceDeduper, PresenceWrite } from '../utils/presenceWrite';
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import { useMatrixClient } from './useMatrixClient';
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import { getLastLocalStatusWrite, pickHeartbeatStatus } from '../utils/ownStatusSync';
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import { useSetting } from '../state/hooks/settings';
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import { settingsAtom } from '../state/settings';
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import {
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BUSY_PRESENCE,
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BUSY_PRESENCE_FEATURE,
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isBusyPresenceSupported,
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setBusyPresenceSupported,
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} from '../utils/busyPresence';
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const IDLE_TIMEOUT_MS = 10 * 60 * 1000;
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const ACTIVITY_THROTTLE_MS = 1000;
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export type PresenceSetting = 'auto' | 'online' | 'idle' | 'dnd' | 'invisible';
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export type PresenceState = 'online' | 'unavailable' | 'offline' | typeof BUSY_PRESENCE;
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export type PresenceState = 'online' | 'unavailable' | 'offline';
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/**
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* Single source of truth for mapping the user's presence preference to the
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* Matrix presence value: auto/online → 'online', idle → 'unavailable', dnd →
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* MSC3026 busy (or 'unavailable' where the server lacks it),
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* Matrix presence value: auto/online → 'online', idle/dnd → 'unavailable',
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* invisible (or the hidePresence override) → 'offline'. Shared with the Profile
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* status writer so setting/clearing a status message never overrides the user's
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* chosen presence (e.g. outing an Invisible user as online).
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@@ -31,10 +24,7 @@ export function presenceStateFromSetting(
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hidePresence: boolean,
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): PresenceState {
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if (hidePresence || presenceStatus === 'invisible') return 'offline';
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// [Gitea #283] DND is MSC3026 busy where the server supports it, so status
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// writes (save / clear / auto-clear) don't downgrade it to "unavailable".
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if (presenceStatus === 'dnd') return isBusyPresenceSupported() ? BUSY_PRESENCE : 'unavailable';
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if (presenceStatus === 'idle') return 'unavailable';
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if (presenceStatus === 'idle' || presenceStatus === 'dnd') return 'unavailable';
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return 'online';
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}
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@@ -72,7 +62,8 @@ export function usePresenceUpdater() {
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// by a heartbeat that changed nothing.
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const send = (write: PresenceWrite, label: string) => {
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if (!deduper.shouldSend(write)) return Promise.resolve();
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return writePresence(mx, write)
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return mx
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.setPresence(write)
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.then(() => deduper.sent(write))
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.catch((err) => warnPresenceFailure(label, err));
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};
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@@ -143,22 +134,7 @@ export function usePresenceUpdater() {
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return undefined;
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}
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if (presenceStatus === 'dnd') {
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// [Gitea #283] Real "busy" presence where supported: the status text
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// stays yours. /sync reporting "online" doesn't override busy on
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// Synapse, so the sync loop can stay online. Older servers keep the
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// legacy unavailable + "dnd" text encoding.
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mx.doesServerSupportUnstableFeature(BUSY_PRESENCE_FEATURE)
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.catch(() => false)
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.then(async (busy) => {
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setBusyPresenceSupported(busy);
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if (!busy) {
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setUnavailable('dnd');
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return;
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}
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syncPresence(SetPresence.Online);
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const status = await resolveStatus();
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send({ presence: BUSY_PRESENCE, ...(status ? { status_msg: status } : {}) }, 'busy');
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});
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setUnavailable('dnd');
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return undefined;
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}
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@@ -6,8 +6,6 @@ export enum Presence {
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Online = 'online',
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Unavailable = 'unavailable',
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Offline = 'offline',
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// [Gitea #283] MSC3026 busy: Lotus's Do Not Disturb.
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Busy = 'org.matrix.msc3026.busy',
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}
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export type UserPresence = {
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@@ -131,7 +129,6 @@ export const usePresenceLabel = (): Record<Presence, string> =>
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[Presence.Online]: 'Online',
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[Presence.Unavailable]: 'Idle',
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[Presence.Offline]: 'Offline',
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[Presence.Busy]: 'Do Not Disturb',
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}),
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[],
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);
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@@ -1,11 +0,0 @@
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { BUSY_PRESENCE, isDndPresence } from './busyPresence';
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test('isDndPresence: busy, or the legacy unavailable + "dnd" text (#283)', () => {
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assert.equal(isDndPresence(BUSY_PRESENCE, '🎮 Gaming'), true);
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assert.equal(isDndPresence(BUSY_PRESENCE, undefined), true);
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assert.equal(isDndPresence('unavailable', 'dnd'), true);
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assert.equal(isDndPresence('unavailable', 'lunch'), false);
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assert.equal(isDndPresence('online', 'dnd'), false);
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});
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@@ -1,21 +0,0 @@
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/**
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* [Gitea #283] Do Not Disturb as a real presence state: MSC3026 "busy"
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* (Synapse `experimental_features.msc3026_enabled`). Before, DND was sent as
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* presence `unavailable` with the literal status text "dnd", which replaced
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* your status and showed as "dnd" in other clients.
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*/
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export const BUSY_PRESENCE = 'org.matrix.msc3026.busy';
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export const BUSY_PRESENCE_FEATURE = 'org.matrix.msc3026.busy_presence';
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let busySupported = false;
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/** Recorded by the presence updater from the server's unstable_features. */
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export const setBusyPresenceSupported = (supported: boolean): void => {
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busySupported = supported;
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};
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export const isBusyPresenceSupported = (): boolean => busySupported;
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/** Pure: whether a presence means Do Not Disturb (busy, or the legacy "dnd" text). */
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export const isDndPresence = (presence: string | undefined, status: string | undefined): boolean =>
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presence === BUSY_PRESENCE || (presence === 'unavailable' && status === 'dnd');
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@@ -169,7 +169,7 @@ test('private receipt flag uses ReadPrivate', async () => {
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// follows unread; an explicit mark-as-read still clears everything.
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const sender = (userId: string) => ({ getSender: () => userId });
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test('passive: a thread I replied in stays unread; main receipt is scoped to main', async () => {
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test('passive: threads stay unread, followed or not; main receipt is scoped to main (#314)', async () => {
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const mine = thread('$mine', evt('$r1'), { hasCurrentUserParticipated: true });
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const other = thread('$other', evt('$r2'));
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const { mx, calls } = setup({
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@@ -181,10 +181,9 @@ test('passive: a thread I replied in stays unread; main receipt is scoped to mai
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await markAsRead(mx, '!r:server', false, { passive: true });
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assert.deepEqual(
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calls.map((c) => [c.eventId, c.unthreaded]),
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[
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['b', false], // main-scoped: unthreaded would also read $mine's reply
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['$r2', false],
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],
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// main-scoped (unthreaded would read the threads' replies), and no thread
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// receipts: [Gitea #314] unfollowed threads used to be read silently.
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[['b', false]],
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);
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});
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@@ -203,7 +202,7 @@ test('passive: threads I started or was mentioned in stay unread', async () => {
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assert.equal(calls.length, 0);
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});
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test('passive: no followed thread unread → main receipt stays unthreaded', async () => {
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test('passive: an unfollowed unread thread is left unread too (#314)', async () => {
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const other = thread('$other', evt('$r2'), { rootEvent: sender('@bob:server') });
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const { mx, calls } = setup({
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timeline: [evt('a'), evt('b')],
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@@ -214,10 +213,16 @@ test('passive: no followed thread unread → main receipt stays unthreaded', asy
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await markAsRead(mx, '!r:server', false, { passive: true });
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assert.deepEqual(
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calls.map((c) => [c.eventId, c.unthreaded]),
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[
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['b', true],
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['$r2', false],
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],
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[['b', false]],
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);
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});
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test('passive: no thread unread → main receipt stays unthreaded', async () => {
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const { mx, calls } = setup({ timeline: [evt('a'), evt('b')], readUpTo: 'a', threads: [] });
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await markAsRead(mx, '!r:server', false, { passive: true });
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assert.deepEqual(
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calls.map((c) => [c.eventId, c.unthreaded]),
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[['b', true]],
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);
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});
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@@ -249,9 +254,10 @@ test('passive: the thread open in the panel is left to the panel', async () => {
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threadUnread: { $open: 1, $other: 1 },
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});
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await markAsRead(mx, '!r:server', false, { passive: true, openThreadId: '$open' });
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// The open thread is left to the panel, and [#314] the other one stays unread.
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assert.deepEqual(
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calls.map((c) => c.eventId),
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['$r2'],
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[],
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);
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});
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@@ -1,27 +1,19 @@
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import { MatrixClient, NotificationCountType, ReceiptType, Room, Thread } from 'matrix-js-sdk';
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import { MatrixClient, NotificationCountType, ReceiptType, Thread } from 'matrix-js-sdk';
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import { getSettings } from '../state/settings';
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import { readMarkedUnread, setMarkedUnread } from '../state/room/markedUnread';
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import { isThreadFollowed } from './room';
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/**
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* [Gitea #217] Threads the user is following: they started it, replied in it,
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* or were mentioned in it. `hasCurrentUserParticipated` comes from the server's
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* thread bundle and lags a reply we just sent, so our own loaded events count too.
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*/
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export function isThreadFollowed(room: Room, thread: Thread, userId: string | null): boolean {
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if (thread.hasCurrentUserParticipated) return true;
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if (userId && thread.rootEvent?.getSender() === userId) return true;
|
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if (userId && thread.timeline?.some((e) => e.getSender() === userId)) return true;
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return (
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(room.getThreadUnreadNotificationCount(thread.id, NotificationCountType.Highlight) ?? 0) > 0
|
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);
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}
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// isThreadFollowed lives in utils/room (getUnreadInfo needs it too).
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export { isThreadFollowed };
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export type MarkAsReadOptions = {
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/**
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* [Gitea #217] The read comes from simply looking at the room (timeline at
|
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* the bottom and focused), not an explicit "mark as read". Threads the user
|
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* follows stay unread until their panel is opened, like Slack and Discord;
|
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* the rest are cleared so they don't keep the room dot lit forever.
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* the bottom and focused), not an explicit "mark as read". Threads stay
|
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* unread until opened (or "Mark all read"), like Slack and Discord.
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* [Gitea #314] That includes threads you don't follow; those no longer
|
||||
* count toward the room's unread dot (see getUnreadInfo), so leaving them
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* unread doesn't keep the room lit.
|
||||
*/
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passive?: boolean;
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/**
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||||
@@ -66,7 +58,9 @@ export async function markAsRead(
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const threads = room.getThreads();
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const threadUnread = (thread: Thread) =>
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room.getThreadUnreadNotificationCount(thread.id, NotificationCountType.Total) ?? 0;
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const keepThread = (thread: Thread) => passive && isThreadFollowed(room, thread, mx.getUserId());
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// [Gitea #314] A passive read leaves every thread's state alone (it used to
|
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// silently read every thread you don't follow).
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const keepThread = (_thread: Thread) => passive;
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||||
// [Gitea #217] An unthreaded receipt also reads every thread reply older than
|
||||
// it, so a passive read while a followed thread is unread must stay scoped
|
||||
// to the main timeline or the next main message would clear that thread.
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { MatrixClient, MatrixError, IPresenceOpts, Method } from 'matrix-js-sdk';
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||||
import { BUSY_PRESENCE } from './busyPresence';
|
||||
import { MatrixClient, MatrixError } from 'matrix-js-sdk';
|
||||
|
||||
/**
|
||||
* Synapse rate-limits `PUT /presence/{user}/status` to ONE request per 10 s per
|
||||
@@ -11,29 +10,7 @@ import { BUSY_PRESENCE } from './busyPresence';
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||||
* and `PresenceDeduper` lets the heartbeat skip writes that would not change
|
||||
* anything, so it stops spending the budget in the first place.
|
||||
*/
|
||||
export type PresenceWrite = {
|
||||
// [Gitea #283] or MSC3026 busy (Do Not Disturb)
|
||||
presence: 'online' | 'offline' | 'unavailable' | typeof BUSY_PRESENCE;
|
||||
status_msg?: string;
|
||||
};
|
||||
|
||||
/**
|
||||
* `mx.setPresence` for a PresenceWrite. The SDK refuses anything but the three
|
||||
* spec presences ("Bad presence value"), so MSC3026 busy (#283) goes straight
|
||||
* to the same endpoint.
|
||||
*/
|
||||
export const writePresence = async (
|
||||
mx: Pick<MatrixClient, 'setPresence'> & Partial<Pick<MatrixClient, 'getSafeUserId' | 'http'>>,
|
||||
write: PresenceWrite,
|
||||
): Promise<void> => {
|
||||
if (write.presence !== BUSY_PRESENCE) {
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||||
await mx.setPresence(write as IPresenceOpts);
|
||||
return;
|
||||
}
|
||||
if (!mx.getSafeUserId || !mx.http) throw new Error('busy presence needs a full MatrixClient');
|
||||
const path = `/presence/${encodeURIComponent(mx.getSafeUserId())}/status`;
|
||||
await mx.http.authedRequest(Method.Put, path, undefined, write);
|
||||
};
|
||||
export type PresenceWrite = { presence: 'online' | 'offline' | 'unavailable'; status_msg?: string };
|
||||
|
||||
const sleep = (ms: number) =>
|
||||
new Promise<void>((r) => {
|
||||
@@ -51,7 +28,7 @@ export async function setPresenceWithRetry(
|
||||
for (;;) {
|
||||
try {
|
||||
// eslint-disable-next-line no-await-in-loop
|
||||
await writePresence(mx, write);
|
||||
await mx.setPresence(write);
|
||||
return;
|
||||
} catch (e) {
|
||||
if (!(e instanceof MatrixError) || e.httpStatus !== 429) throw e;
|
||||
|
||||
@@ -928,3 +928,42 @@ test('getAllVersionsRoomCreator returns empty set when no create event', () => {
|
||||
test('EventTimeline.FORWARDS constant is available', () => {
|
||||
assert.equal(typeof EventTimeline.FORWARDS, 'string');
|
||||
});
|
||||
|
||||
test('getUnreadInfo: unfollowed threads do not light the room; followed and mentioned do (#314)', () => {
|
||||
const threads = [
|
||||
{ id: '$followed', hasCurrentUserParticipated: true },
|
||||
{ id: '$other' },
|
||||
{ id: '$mention' },
|
||||
];
|
||||
const counts: Record<string, { total: number; highlight: number }> = {
|
||||
$followed: { total: 2, highlight: 0 },
|
||||
$other: { total: 3, highlight: 0 },
|
||||
$mention: { total: 1, highlight: 1 },
|
||||
};
|
||||
const room = {
|
||||
roomId: '!r:x',
|
||||
// Server room totals include thread counts: 2 + 3 + 1 thread, 0 main.
|
||||
getUnreadNotificationCount: (type: NotificationCountType) =>
|
||||
type === NotificationCountType.Total ? 6 : 1,
|
||||
getThreads: () => threads,
|
||||
getThreadUnreadNotificationCount: (id: string, type: NotificationCountType) =>
|
||||
type === NotificationCountType.Total ? counts[id].total : counts[id].highlight,
|
||||
getEventReadUpTo: () => null,
|
||||
getLiveTimeline: () => ({ getEvents: () => [] }),
|
||||
} as unknown as Room;
|
||||
const me = { getUserId: () => '@me:x' } as unknown as MatrixClient;
|
||||
assert.deepEqual(getUnreadInfo(room, undefined, me), { roomId: '!r:x', highlight: 1, total: 3 });
|
||||
// Only an unfollowed thread is unread: the room isn't lit.
|
||||
counts.$followed.total = 0;
|
||||
counts.$mention = { total: 0, highlight: 0 };
|
||||
const onlyOther = {
|
||||
...room,
|
||||
getUnreadNotificationCount: (type: NotificationCountType) =>
|
||||
type === NotificationCountType.Total ? 3 : 0,
|
||||
} as unknown as Room;
|
||||
assert.deepEqual(getUnreadInfo(onlyOther, undefined, me), {
|
||||
roomId: '!r:x',
|
||||
highlight: 0,
|
||||
total: 0,
|
||||
});
|
||||
});
|
||||
|
||||
@@ -18,6 +18,7 @@ import {
|
||||
NotificationCountType,
|
||||
RelationType,
|
||||
Room,
|
||||
Thread,
|
||||
RoomMember,
|
||||
TimelineEvents,
|
||||
IRoomTimelineData,
|
||||
@@ -418,6 +419,20 @@ export const roomHaveUnread = (mx: MatrixClient, room: Room) => {
|
||||
return true;
|
||||
};
|
||||
|
||||
/**
|
||||
* [Gitea #217] Threads the user is following: they started it, replied in it,
|
||||
* or were mentioned in it. `hasCurrentUserParticipated` comes from the server's
|
||||
* thread bundle and lags a reply we just sent, so our own loaded events count too.
|
||||
*/
|
||||
export function isThreadFollowed(room: Room, thread: Thread, userId: string | null): boolean {
|
||||
if (thread.hasCurrentUserParticipated) return true;
|
||||
if (userId && thread.rootEvent?.getSender() === userId) return true;
|
||||
if (userId && thread.timeline?.some((e) => e.getSender() === userId)) return true;
|
||||
return (
|
||||
(room.getThreadUnreadNotificationCount(thread.id, NotificationCountType.Highlight) ?? 0) > 0
|
||||
);
|
||||
}
|
||||
|
||||
export const getUnreadInfo = (
|
||||
room: Room,
|
||||
mutedThreads?: Set<string>,
|
||||
@@ -439,6 +454,18 @@ export const getUnreadInfo = (
|
||||
if (highlight < 0) highlight = 0;
|
||||
}
|
||||
|
||||
// [Gitea #314] Threads you don't follow stay unread in the Threads panel
|
||||
// (viewing the room no longer reads them) but don't light the room's dot.
|
||||
// A mention makes a thread followed, so highlights are never subtracted.
|
||||
if (mx) {
|
||||
room.getThreads().forEach((thread) => {
|
||||
if (mutedThreads?.has(thread.id)) return;
|
||||
if (isThreadFollowed(room, thread, mx.getUserId())) return;
|
||||
total -= room.getThreadUnreadNotificationCount(thread.id, NotificationCountType.Total) ?? 0;
|
||||
});
|
||||
if (total < 0) total = 0;
|
||||
}
|
||||
|
||||
const resolvedTotal = highlight > total ? highlight : total;
|
||||
|
||||
// Suppress a spurious Total when the room isn't really unread. Two safe cases,
|
||||
|
||||
Reference in New Issue
Block a user