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2
Commits
| Author | SHA1 | Date | |
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d9c797f3f5 | ||
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9b2ec91dd6 |
@@ -57,7 +57,7 @@ import { createUploadAtom, UploadSuccess } from '../../../state/upload';
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import { CompactUploadCardRenderer } from '../../../components/upload-card';
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import { useCapabilities } from '../../../hooks/useCapabilities';
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import { Presence, useUserPresence } from '../../../hooks/useUserPresence';
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import { noteLocalStatusWrite } from '../../../utils/ownStatusSync';
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import { DND_STATUS_SENTINEL, noteLocalStatusWrite } from '../../../utils/ownStatusSync';
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import { ProfileDecoration } from './ProfileDecoration';
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import { EmojiBoard } from '../../../components/emoji-board';
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import { useStatusPresets } from '../../../hooks/useStatusPresets';
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@@ -396,7 +396,8 @@ function ProfileStatus() {
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const [presenceStatus] = useSetting(settingsAtom, 'presenceStatus');
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const [hidePresence] = useSetting(settingsAtom, 'hidePresence');
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const initialStatus = presence?.status ?? localStorage.getItem(STATUS_MSG_KEY(userId)) ?? '';
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const serverStatus = presence?.status === DND_STATUS_SENTINEL ? undefined : presence?.status;
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const initialStatus = serverStatus ?? localStorage.getItem(STATUS_MSG_KEY(userId)) ?? '';
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const [statusMsg, setStatusMsg] = useState<string>(initialStatus);
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// True while the user has unsaved local edits — prevents a server presence
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// echo from overwriting what the user is currently typing/inserting.
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@@ -442,6 +443,9 @@ function ProfileStatus() {
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pendingAppliedRef.current = null; // window elapsed — accept external changes
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}
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}
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// [Gitea #283] "dnd" is the Do Not Disturb sentinel, not something the user
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// typed: don't show it in the status field or keep it as their status.
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if (remoteStatus === DND_STATUS_SENTINEL) return;
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if (remoteStatus) {
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setStatusMsg(remoteStatus);
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localStorage.setItem(STATUS_MSG_KEY(userId), remoteStatus);
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@@ -1,4 +1,5 @@
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import { useEffect, useRef } from 'react';
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import { SetPresence } from 'matrix-js-sdk';
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import { PresenceDeduper, PresenceWrite } from '../utils/presenceWrite';
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import { useMatrixClient } from './useMatrixClient';
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import { getLastLocalStatusWrite, pickHeartbeatStatus } from '../utils/ownStatusSync';
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@@ -90,11 +91,21 @@ export function usePresenceUpdater() {
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return status;
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};
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// [Gitea #282] A one-off PUT /presence doesn't stick: the SDK long-polls
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// /sync with set_presence=online by default and Synapse treats every sync
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// as "online", so Invisible / Idle / DND flipped back within seconds. Tell
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// the sync loop which presence to report too (as Element does).
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const syncPresence = (presence: SetPresence) => {
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mx.setSyncPresence(presence).catch(() => undefined);
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};
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const setOnline = async () => {
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syncPresence(SetPresence.Online);
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const status = await resolveStatus();
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return send({ presence: 'online', ...(status ? { status_msg: status } : {}) }, 'online');
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};
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const setUnavailable = async (statusMsg?: string) => {
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syncPresence(SetPresence.Unavailable);
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const status = await resolveStatus();
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return send(
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{
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@@ -104,7 +115,10 @@ export function usePresenceUpdater() {
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'unavailable',
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);
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};
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const setOffline = () => send({ presence: 'offline', status_msg: '' }, 'offline');
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const setOffline = () => {
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syncPresence(SetPresence.Offline);
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return send({ presence: 'offline', status_msg: '' }, 'offline');
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};
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// Manual presence overrides — no activity tracking needed.
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if (hidePresence || presenceStatus === 'invisible') {
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@@ -48,3 +48,34 @@ test("a fresh local save wins over a server read that hasn't caught up", () => {
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'previous',
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);
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});
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test('pickHeartbeatStatus: the "dnd" sentinel is never adopted as the user status (#283)', () => {
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const base = { lastLocalWriteAt: 0, now: 100_000 };
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// leaving DND: the server still says "dnd" → restore the real local status
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assert.equal(
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pickHeartbeatStatus({
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...base,
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local: '🎮 Gaming',
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server: { presence: 'unavailable', status_msg: 'dnd' },
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}),
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'🎮 Gaming',
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);
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// a local copy that had absorbed the sentinel becomes empty, not "dnd"
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assert.equal(
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pickHeartbeatStatus({
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...base,
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local: 'dnd',
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server: { presence: 'online', status_msg: 'dnd' },
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}),
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'',
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);
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// ordinary statuses are unaffected
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assert.equal(
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pickHeartbeatStatus({
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...base,
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local: 'old',
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server: { presence: 'online', status_msg: 'new' },
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}),
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'new',
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);
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});
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@@ -9,6 +9,9 @@
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* overridden by a server read that hasn't caught up yet.
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*/
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/** The status_msg Lotus sends for Do Not Disturb (see usePresenceUpdater). */
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export const DND_STATUS_SENTINEL = 'dnd';
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/** Trust this device's own copy for this long after it saved or cleared it. */
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export const LOCAL_WRITE_GRACE_MS = 15_000;
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@@ -37,7 +40,12 @@ export const pickHeartbeatStatus = ({
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lastLocalWriteAt: number;
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now: number;
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}): string => {
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if (!server || server.presence === 'offline') return local;
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if (now - writtenAt < LOCAL_WRITE_GRACE_MS) return local;
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// [Gitea #283] Lotus encodes Do Not Disturb as status_msg "dnd", so a device
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// leaving DND must not adopt that sentinel as the user's status — keep (and
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// so restore) the real one it holds locally.
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const mine = local === DND_STATUS_SENTINEL ? '' : local;
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if (!server || server.presence === 'offline') return mine;
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if (now - writtenAt < LOCAL_WRITE_GRACE_MS) return mine;
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if (server.status_msg === DND_STATUS_SENTINEL) return mine;
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return server.status_msg ?? '';
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};
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