They were not properly being contained to where the MediaView is supposed to appear, causing them to all stack up on the first screen share in the spotlight tile.
6667fc54c0 changed this CSS selector that shows buttons on hover to only target the buttons in the bottom right corner of the spotlight tile, causing the forward/back buttons to stay invisible.
This approach is more flexible in that it allows even the local participant to share their screen in CallViewModel tests, and more rigorous in that it ensures that application code is reacting specifically to track publications.
If you manage to move your floating video tile to the bottom of the screen in a small landscape window, the footer obscures the tile when shown. The designs want us to smoothly move the floating tile out of the way in this case.
This adds two new intents: start_call_voice and join_existing_voice. I need the latter in order to implement Element Web's new incoming call toasts, in which you can turn off your video before joining a group call. The other one, start_call_voice, exists more for completeness than anything; we don't currently want to allow users to start voice calls in group chats in our messenger clients, but maybe Cinny would, for instance.
If you are the only participant in the call, the expanded spotlight layout would redundantly show your media in both the spotlight and PiP tiles. This is a regression; in versions 0.16.1 and earlier we would avoid showing the same user twice.
Taking Valere's suggestion of giving them the 'switch' role. Also, the aria-label attributes were redundant (having tooltips already gives the buttons aria-labelledby).
In landscape orientation the button would be buried underneath the footer, which would block interaction with it. This commit changes the footer to not show in cases where a button has been pressed.
Timo and I agreed previously that we should ditch the class pattern for view models and instead have them be interfaces which are simply created by functions. They're more straightforward to write, mock, and instantiate this way.
The code for media view models and media items is pretty much the last remaining instance of the class pattern. Since I was about to introduce a new media view model for ringing, I wanted to get this refactor out of the way first rather than add to the technical debt.
This refactor also makes things a little easier for https://github.com/element-hq/element-call/pull/3747 by extracting volume controls into their own module.
To correctly implement the legacy "oldest membership" mode, we need the code to be more nuanced about the local transport. Specifically, it needs to allow for the transport we advertise in our membership to be different from the transport that we connect to and publish media on. Otherwise, if these two are yoked together, members will resend their memberships whenever an SFU hop occurs, which an attacker could use to cause an amplified wave of state changes.
It's always worth having logs for when state holders are created or destroyed (these are often the most interesting things happening in the application), so I thought it would be nice to have generateItems always log for you when it's doing that.
On second glance, the way that we determined a media tile to be 'waiting for media' was too implicit for my taste. It would appear on a surface reading to depend on whether a participant was currently publishing any video. But in reality, the 'video' object was always defined as long as a LiveKit participant existed, so in reality it depended on just the participant. We should show this relationship more explicitly by moving the computation into the view model, where it can depend on the participant directly.
We would show 'waiting for media' on participants that were connected but had no published tracks, because we were filtering them out of the remote participants list on connections. I believe this was done in an attempt to limit our view to only the participants that have a matching MatrixRTC membership. But that's fully redundant to the "Matrix-LiveKit members" module, which actually has the right information to do this (the MatrixRTC memberships).
This fixes a regression on the development branch: the layout switcher would not respond to input while the window mode is 'flat' (i.e. while a mobile phone is in landscape orientation). See https://github.com/element-hq/element-call/pull/3605#discussion_r2586226422 for more context.
I was having a little trouble interpreting the emergent behavior of the layout switching code, so I refactored it in the process into a form that I think is a more direct description of the behavior we want (while not making it as terse as my original implementation).