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Lotus encodes DND as status_msg "dnd". After switching back to Auto, the heartbeat read the server's status, adopted "dnd" as the user's own and kept re-sending it, so the custom status was lost and other clients kept showing "dnd"; the Settings status field showed "dnd" too. pickHeartbeatStatus (unit-tested) never adopts the "dnd" sentinel and falls back to the device's real status; Profile neither mirrors it into the local status nor shows it in the field. Verified on the local Synapse: "🎮 Gaming" → DND (unavailable/dnd) → Auto → online/"🎮 Gaming" (before: online/"dnd"). Still open in #283: while in DND other clients show the literal "dnd"; that needs MSC3026 busy presence on the homeserver (matrix#19). Refs #283 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017PCb59uY3UKqDqt7B6hzd5
82 lines
2.3 KiB
TypeScript
82 lines
2.3 KiB
TypeScript
import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { LOCAL_WRITE_GRACE_MS, pickHeartbeatStatus } from './ownStatusSync';
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const now = 1_000_000;
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const old = { lastLocalWriteAt: 0, now };
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test('a status cleared on another device is not re-published (DP3)', () => {
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assert.equal(
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pickHeartbeatStatus({ ...old, local: 'stale', server: { presence: 'online', status_msg: '' } }),
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'',
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);
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assert.equal(pickHeartbeatStatus({ ...old, local: 'stale', server: { presence: 'online' } }), '');
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});
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test('a status set on another device is kept', () => {
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assert.equal(
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pickHeartbeatStatus({
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...old,
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local: 'stale',
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server: { presence: 'unavailable', status_msg: 'new' },
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}),
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'new',
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);
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});
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test('falls back to the local copy when the read failed or we are invisible', () => {
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assert.equal(pickHeartbeatStatus({ ...old, local: 'mine', server: undefined }), 'mine');
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assert.equal(
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pickHeartbeatStatus({ ...old, local: 'mine', server: { presence: 'offline', status_msg: '' } }),
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'mine',
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);
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});
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test("a fresh local save wins over a server read that hasn't caught up", () => {
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const server = { presence: 'online', status_msg: 'previous' };
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assert.equal(
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pickHeartbeatStatus({ local: 'just saved', server, lastLocalWriteAt: now - 2000, now }),
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'just saved',
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);
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assert.equal(
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pickHeartbeatStatus({
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local: 'just saved',
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server,
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lastLocalWriteAt: now - LOCAL_WRITE_GRACE_MS - 1,
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now,
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}),
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'previous',
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);
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});
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test('pickHeartbeatStatus: the "dnd" sentinel is never adopted as the user status (#283)', () => {
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const base = { lastLocalWriteAt: 0, now: 100_000 };
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// leaving DND: the server still says "dnd" → restore the real local status
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assert.equal(
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pickHeartbeatStatus({
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...base,
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local: '🎮 Gaming',
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server: { presence: 'unavailable', status_msg: 'dnd' },
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}),
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'🎮 Gaming',
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);
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// a local copy that had absorbed the sentinel becomes empty, not "dnd"
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assert.equal(
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pickHeartbeatStatus({
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...base,
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local: 'dnd',
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server: { presence: 'online', status_msg: 'dnd' },
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}),
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'',
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);
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// ordinary statuses are unaffected
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assert.equal(
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pickHeartbeatStatus({
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...base,
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local: 'old',
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server: { presence: 'online', status_msg: 'new' },
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}),
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'new',
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);
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});
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