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Author SHA1 Message Date
jared c1efa7b94e feat(accent): custom accent themes links, text selection, and focus rings
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The accent previously only overrode the folds Primary.* family; links kept the
hardcoded --tc-link blue, ::selection was browser-default, and focus rings were
neutral grey (Other.FocusRing). Now all three derive from the chosen base color:
- --tc-link → accent hex (messages, topics, URL previews)
- ::selection via an injected <style id="lotus-accent-style"> (accent bg +
  WCAG-contrasting text)
- Other.FocusRing → rgba(accent, 0.5)

Deliberately NOT recolored: Secondary.* (doubles as the neutral text/button/
badge palette), Success.* + mention pills (semantic mention/notification green),
scrollbar thumbs (folds styles them per-component; a global rule would only
half-apply). removeCustomAccent() clears everything — no residue when switching
off or to the TDS theme. +2 unit tests (561 total).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 16:44:26 -04:00
jared e31b84c08e fix(chrome): TitleBar drag via explicit window_start_drag (official recipe)
data-tauri-drag-region only fires when the exact element is the event target
and was never runtime-verified; replace it with the official Tauri custom-
titlebar recipe — primary-button mousedown starts an OS drag, detail===2
toggles maximize. Works across the whole region (brand text included, which
already passes pointer events through).

Pairs with cinny-desktop set_custom_chrome Mica fix (clear backdrop before
undecorating; window-state no longer restores the decorated flag).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 16:42:56 -04:00
jared 258e3ec620 fix(desktop): address code-review findings on the desktop wave
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- fileEntries: a single unreadable file/dir in a dropped folder no longer aborts
  the whole traversal (try/catch per entry, skip failures) — was discarding ALL
  dropped files (incl. the flat-file path) + an unhandled rejection; also add
  .catch in both useFileDrop consumers.
- RoomInput: mirror a localStorage-restored draft into the draft atom so the
  P5-57 indicator reflects a persisted draft after a page reload, not only on
  same-session room re-entry.
- useTauriThumbbar: swallow toggleMicrophone()/hangup() rejections (parity with
  SMTC) — avoids an unhandled rejection when clicked mid-teardown.
- App/DesktopChrome: keep wrapper element types stable across the chrome toggle
  (display:contents when off) so flipping it no longer remounts RouterProvider.
- settings: normalizeComposerToolbarOrder also appends missing keys from the
  canonical key set (safety net if a new button is absent from the default order).

Gates: tsc/eslint/prettier clean, build OK, 559 tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:40:31 -04:00
jared 3336abb66f docs: P5-42 done + final Tier C dispositions (P5-51/52/53)
- P5-42 → [~] IMPLEMENTED (pragmatic WebView2 keep-alive) + LOTUS_FEATURES entry.
- P5-51 → [DEFERRED] with a concrete future-work spec (single-session storage map:
  sessions.ts localStorage keys + initMatrix IndexedDB stores; the 6 things true
  per-context isolation needs; multi-account as the smaller intermediate step).
- P5-52 → [DROPPED] (matrix-js-sdk can't do true per-room sync filtering; only
  cosmetic client-side hiding).
- P5-53 → [DEFERRED] with the lighter automation-rules alternative recorded.

Every desktop P5 item is now dispositioned: implemented, won't-fix, or
deferred-with-spec/dropped.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:27:23 -04:00
jared a184ee0221 docs: document desktop features (Tier A + B) across catalog/README/TODO
- LOTUS_FEATURES.md: new "Desktop App Features" section (+ TOC) covering all
  desktop capabilities — no-sleep, jump list, thumbbar, SMTC, network awareness,
  rich notifications, Focus Assist, window chrome, update toast, toolbar reorder,
  draft indicator, recursive folder DnD.
- README.md: "Desktop-Specific Features" bullets under the Desktop App section.
- LOTUS_TODO.md: P5-35/41/56 → [~] IMPLEMENTED (Tier B); P5-48 → [~] (recursive
  folder upload; .lnk/Send-To scoped-out with rationale).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:04:03 -04:00
jared 4509a2b6d3 feat(desktop): Tier B web side — toast actions, Focus Assist gate, folder DnD
- P5-41/35 useTauriToastActions: native rich-toast click → navigate(path) (opens
  the room), quick reply → mx.sendMessage(roomId, m.text). The desktop bridge
  routes message notifications (tag=roomId) to show_rich_toast.
- P5-56 useTauriFocusAssist + focusAssistActiveAtom: a native focus-assist-changed
  event drives the atom, OR'd into the existing quiet-hours gate in
  ClientNonUIFeatures so notifications+sounds suppress during Windows Focus Assist.
- P5-48 recursive folder drag-drop: fileEntries.ts (sync webkitGetAsEntry capture
  → async batched readEntries traversal, path-prefixed names, 500-file cap) wired
  into useFileDrop, reusing the existing upload pipeline. +3 unit tests.

Hooks no-op in the browser. Gates: tsc/eslint/prettier clean, build OK, 559 tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:01:10 -04:00
jared 7e38baa7b6 docs(todo): mark desktop Tier A wave; P5-40 done, P5-50 won't-fix
- P5-36/43/44/46/47/49/55/57 → [~] IMPLEMENTED (web verified; native
  CI-compile-pending, runtime-verify on Windows).
- P5-40 → [x] DONE (TauriUpdateFeature already ships the update toast).
- P5-50 → [WON'T FIX] (can't inject Media Foundation into WebView2's WebRTC
  pipeline; Chromium already HW-decodes).
- P5-35 → note the "can't compile-test without Windows" premise is outdated
  (CI compiles Windows now); remains Tier B (rides with P5-41).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:10:04 -04:00
jared aab7e5ae20 feat(desktop): Tier A desktop features — web side (P5-46/36/44/43/49/47/55/57)
Web half of the desktop feature wave. A shared bridge (`hooks/useTauri.ts`:
invokeTauri/isTauri/useTauriEvent) backs per-feature hooks that no-op in the
browser and drive the native Tauri commands (compiled in cinny-desktop):

- P5-46 useTauriCallPower — hold system awake while a call is active.
- P5-36 useTauriJumpList — Windows jump list of recent rooms → matrix: deep links.
- P5-44 useTauriThumbbar — taskbar Mute/Deafen/End; events toggle mic/sound/hangup.
- P5-43 useTauriSmtc — SMTC call state + button events.
- P5-49 useTauriNetwork — react to native network-change → mx.retryImmediately().
- P5-47 window chrome — opt-in `customWindowChromeAtom` + TDS `TitleBar`; DesktopChrome
  wrapper in App.tsx (zero layout impact when off) + a desktop-only settings toggle.
- P5-55 composer toolbar drag-reorder (settings order[] + pragmatic-drag-and-drop).
- P5-57 DraftIndicator — subtle "draft saved" cue in the composer.

Client-scoped hooks mount via TauriDesktopFeatures in ClientNonUIFeatures; window
chrome mounts at App level. Gates: tsc/eslint/prettier clean, build OK, 556 tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:07:03 -04:00
jared a0fcdf74da feat(denoise): autoGainControl=false for the ML tier + docs
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- CallEmbed sets `autoGainControl=false` for the ML noise-suppression tier so
  the browser's auto gain control doesn't fight the in-source ML model; the
  browser/off tiers keep AGC on.
- Docs: refresh the LOTUS_FEATURES noise-suppression section (browser-native
  default, quality-ordered dropdown, DFN3 ML default, attenuation floor,
  gate-after-ML, DFN level 60, AGC-off, the reliability fixes) and LOTUS_TODO
  P5-30 (mark tuning/reliability/AGC done; record GTCRN as researched-and-deferred).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 00:46:39 -04:00
jared ebc782b16c feat(denoise): browser-native default, quality-ordered model picker, wire native-NS
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- Model dropdown is now ordered by quality/CPU, best first (DeepFilterNet 3 →
  DTLN → RNNoise → Speex); fix RNNoise's inaccurate "High" voice-quality label.
- When a user opts into the ML tier, default to the highest-quality model
  (DeepFilterNet 3). The tier default stays browser-native (known-good, best
  perceived in testing so far).
- Wire the "Series Suppression" (native-NS-before-ML) toggle into the real call
  path — it was applied only in the settings tester, so the tester could sound
  better than the actual call. Default it OFF (a single NS stage is best
  practice; it's an opt-in test aid).
- isMLDenoiseSupported now also requires WebAssembly, so ML isn't offered on
  strict-CSP shells where it would silently fall back to the raw mic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 23:02:41 -04:00
jared 7939dc92d4 docs(call): cover soundboard/quality/permissions in user-facing docs
- README "Calls & Voice": add the in-call soundboard, per-user call quality
  settings, and admin room call-permissions bullets.
- LOTUS_TODO: mark the soundboard UI as built (was "cinny UI remains / dormant").
- HANDOFF_ELEMENT_CALL_FORK: add a COMPLETE status banner to the §12.1 host
  checklist; fix stale denoise specifics (all four models are in-source;
  flag is lotusDenoiseSource=1, not lotusDenoise=ml).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:43:49 -04:00
jared 7c06b27c73 feat(call): in-call soundboard, quality controls, room call-permissions
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Element Call is now consumed as our self-built fork
(@lotusguild/element-call-embedded); wire up its previously-dormant
capabilities and document the fork as live.

Soundboard (P5-15): a call-bar button plays user-uploaded audio clips into the
call as a real published track (io.lotus.inject_audio) plus local playback.
Clips are uploadable like emoji/sticker packs, stored in io.lotus.soundboard
account data (synced across devices). Gated by a Settings toggle + volume.

Quality controls (P5-31): per-user mic/screenshare bitrate + screenshare
framerate (Settings -> Calls), applied via io.lotus.set_quality clamped to any
room cap. Room admins set caps and hard call-permissions (allow_screenshare /
allow_camera) in Room Settings -> Voice; the call bar hides blocked buttons.

- New: CallSoundboard, useSoundboard, soundboardClips; RoomQuality,
  useCallQuality, callQuality (+ unit tests).
- Optimistic-write RoomQuality admin UI (no stale-state clobber).
- Docs: mark EC fork live across README/FEATURES/TODO/BUGS/TESTING; add D2
  manual-test steps.

Numeric quality caps are client-cooperative; screenshare/camera permissions are
hard-enforced server-side (see LotusGuild/matrix voice-limit-guard).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:34:17 -04:00
jared 02b2ce8109 feat(chat-bg): redesign 19 chat backgrounds as modular per-pattern files
Same treatment as the seasonal themes: split the 502-line chatBackground.ts
Record into one premium module per background under lotus/backgrounds/ (each
exposes a tuned dark + light ChatBgVariants), one Opus agent per background
against a shared brief. chatBackground.ts now assembles DARK/LIGHT from the
modules; getChatBg is unchanged. Carbon + Aurora are kept inline as-is (user
favorites); none stays the empty layer.

Every redesign: layered oklch palettes, seamless tiling with worked-out tile
math (integer-multiple periods; edge-wrapping inline-SVG data-URIs for
circuit/hexgrid/waves/herringbone/chevron/tactical), independently-tuned
dark+light (not a recolor), and low "felt-not-read" opacity so chat text stays
WCAG-AA legible. The 5 animated backgrounds (rain, star drift, grid pulse,
aurora flow, fireflies) each colocate a vanilla-extract keyframe .css.ts,
animate only background-position for a jump-free loop, and — since getChatBg
strips animation for reduced-motion — render a finished static frame too.

Redesigned: blueprint, stars, topographic, herringbone, crosshatch, chevron,
polka, triangles, plaid, tactical, circuit, hexgrid, waves, neon, anim-rain,
anim-stars, anim-pulse, anim-aurora, anim-fireflies.

Gates: tsc clean, ESLint clean, Prettier clean, build OK, 551 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 20:23:54 -04:00
jared 26f998d243 feat(seasonal): redesign all 11 seasonal themes as modular per-theme overlays
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Split the 808-line SeasonalEffect monolith into one self-contained module per
theme under seasonal/themes/ (<Theme>.tsx + <Theme>.css.ts), and gave every
theme a premium, research-backed redesign (one Opus agent per theme against a
shared brief). SeasonalEffect now just imports the 11 overlays and dispatches;
the orphaned shared Seasonal.css.ts is removed (each theme owns its keyframes).

Each overlay: layered oklch palettes, GPU-only animation (transform/opacity),
`contain: layout paint style` to kill repaint flicker, ≤~40-element perf budget,
particles seeded once via useMemo (no per-frame state), a gorgeous STATIC
prefers-reduced-motion form (the settings preview thumbnail), WCAG-AA-preserving
low opacities, and no new deps / no external assets (inline SVG data-URIs,
Tauri/CSP-safe).

Themes: Halloween, Christmas, New Year, Autumn, April Fools, Lunar New Year,
Valentines, St. Patrick's, Earth Day, Deep Space, Arcade.

Gates: tsc clean, ESLint clean, Prettier clean, build OK, 551 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:41:58 -04:00
jared f816049fdf feat(seasonal): show Auto activation dates in settings + single-source schedule
Settings never told the user which days "Auto" turns each seasonal theme on.
Extracted the date windows out of getActiveSeason into a shared SEASON_SCHEDULE
(seasonSchedule.ts) — the single source of truth for both the runtime Auto
selector and the settings UI, so displayed dates can't drift from real activation.

- seasonal/types.ts: SeasonTheme + SeasonalOverlayProps (leaf module).
- seasonal/seasonSchedule.ts: priority-ordered SEASON_SCHEDULE with human date
  ranges + SEASON_DATE_RANGES + getActiveSeason (behavior-preserving refactor).
- SeasonalEffect.tsx: consume the shared type/selector; re-export SeasonTheme.
- General.tsx: per-theme date caption under each swatch ("Oct 15 – Nov 1"), Auto
  reads "By calendar", and the section description explains it.
- seasonSchedule.test.ts (6): representative day per theme, overlap priority
  (Deep Space > Autumn, New Year > Lunar), inclusive boundaries, off-season null.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:28:28 -04:00
jared eafa353364 feat(decorations): allow VITE_DECORATION_CDN override; close N127
- avatarDecorations: resolve the decoration CDN base from VITE_DECORATION_CDN at
  runtime, falling back to the DECORATION_CDN literal (kept intact so the sync
  script + tests still parse it). Lets a deploy repoint the CDN without a code
  edit. Guarded for the tsx test runner (import.meta.env undefined there).
- LOTUS_BUGS: close N127 — the denoise dev-injection gap dissolved with the A7
  cutover (no getUserMedia shim is injected anymore; denoise is in-source in the
  EC fork), so there is nothing to inject in dev.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:18:09 -04:00
jared 353bb59393 test(utils): cover scheduledMessages + lotusDenoiseUtils; fix AudioWorklet detect
- scheduledMessages.test.ts (9): pins the MSC4140 request shape (PUT to the room
  send endpoint with the org.matrix.msc4140.delay query, POST cancel/restart to
  /delayed_events with the unstable prefix), the delay-floor math (Math.max(1000,
  round(sendAt-now)) — "now"/past targets still yield a valid >=1000ms delay),
  rounding, and url-encoding.
- lotusDenoiseUtils.test.ts (9): model-catalog data integrity + isMLDenoiseSupported
  feature detection across AudioContext/webkit/getUserMedia.
- Bug found + fixed: isMLDenoiseSupported used `!!AudioWorkletNode`, a bare global
  reference that throws ReferenceError (not returns false) on a browser with
  AudioContext but no AudioWorkletNode binding. Switched to `typeof` so the
  detection helper reports unsupported instead of throwing. Regression test proven
  to fail on the old code.

Suite now 545 tests (4th real bug caught by the prevention work).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:01:25 -04:00
jared 1daa8aa9b1 test(callSounds): cover join/leave sound design + AudioContext lifecycle
callSounds.ts had no tests despite 106 lines of user-facing audio logic. Adds 13
tests (mocking AudioContext) pinning: the chime/soft/retro join+leave melodies
(frequencies, oscillator types, stagger), the click-avoidance gain envelope and
osc->gain->destination wiring, and the defensive contracts — unknown style is a
no-op that never creates a context, a throwing AudioContext constructor is
swallowed, and the shared context is reused / recreated-when-closed / resumed-
when-suspended. Suite is now 527 tests; refreshed the stale count in LOTUS_BUGS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 18:49:02 -04:00
jared 5af024f7e7 docs: consolidate EC test checklist into LOTUS_TESTING.md (§D2)
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Fold the Element Call fork Phase-2 feature tests into the canonical testing
guide as §D2 (denoise reconnect/device-switch/4 models, event-driven
speaker/mute, focus-during-screenshare, in-call decorations, transparency,
+ the dormant #3/#7). Each item keeps a plain / outcome for non-dev
testers, so the standalone ELEMENT_CALL_TEST_CHECKLIST.md is removed — all
in one place.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:40:02 -04:00
jared 84ce9843ff docs: log E2EE key-sync issues (KE-1..4) + tester checklist
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LOTUS_BUGS.md: new Encryption/E2EE section tagged EXTREME complexity +
planning-session-required for a senior-engineer deep dive — OTK upload
conflict storm (KE-1), Element Call media-key distribution failures causing
audio/video dropouts (KE-2), a timeline decryption error (KE-3), and
MatrixRTC delayed-event timeouts (KE-4). All observed live 2026-06-30; not
caused by the EC fork work. Plus a non-developer ELEMENT_CALL_TEST_CHECKLIST.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:37:01 -04:00
105 changed files with 10586 additions and 1677 deletions
+20 -9
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@@ -548,8 +548,19 @@ roster capped. Only `https`/`blob` URLs accepted for inject/decoration assets.
### 12.1 cinny host integration checklist (REQUIRED to light these up)
The EC side is additive and dormant until cinny opts in. Host work needed (in
`src/app/plugins/call/CallEmbed.ts` unless noted):
> ✅ **STATUS (2026-06): COMPLETE.** All items below are shipped. call_state,
> focus_participant, decorations, and transparent background are active; the
> in-source denoise cutover is done (flag `lotusDenoiseSource=1`, **all four**
> models in-source); and the two formerly-dormant capabilities now have cinny
> UI — **soundboard** (`io.lotus.inject_audio`, P5-15) and **quality controls +
> room permissions** (`io.lotus.set_quality` + `io.lotus.room_quality`, P5-31,
> with server-side enforcement in `LotusGuild/matrix`). See `LOTUS_FEATURES.md`
> → "Element Call — Self-Built Fork". The checklist is kept below as the record
> of what was wired. (One open denoise item tracked separately: the "Series
> Suppression" native-NS toggle is not wired to the real call path.)
The EC side is additive and dormant until cinny opts in. Host work (in
`src/app/plugins/call/CallEmbed.ts` unless noted) — **done**:
> ⚠️ **CRITICAL TIMING (protocol audit F1):** only send `io.lotus.*` **toWidget**
> actions (#3 focus, #6 decorations, #7 quality, audio-inject) **after** the call
@@ -559,16 +570,16 @@ The EC side is additive and dormant until cinny opts in. Host work needed (in
> leaves the host's `transport.send` pending until the **10s timeout**. Queue and
> flush on join, or no-op before join.
>
> Also: **F3** — the fork implements only `rnnoise`/`speex`; cinny's `dtln`/
> `deepfilternet` selections silently fall back to rnnoise (now logged). Restrict
> the embedded-call model picker to rnnoise/speex, or implement the others in
> `lotusDenoiseProcessor.ts`. **F4** — cinny sends `lotusNativeNS`, which the
> fork ignores; drop it or wire it in. **F7** — no widget _capability_ changes
> needed; custom actions bypass capability checks.
> Also: **F3 (RESOLVED)** — all four models (`rnnoise`/`speex`/`dtln`/
> `deepfilternet`) are now implemented in-source in `lotusDenoiseProcessor.ts`;
> the picker offers all four. **F4** — cinny no longer forwards a native-NS flag
> in the `ml` branch (the "Series Suppression" toggle is currently a no-op in
> real calls — open item). **F7** — no widget _capability_ changes needed;
> custom actions bypass capability checks.
1. **Set the URL flags** on the widget iframe params (the `URLSearchParams` in
`CallEmbed`): `lotusCallState=1`, `lotusTransparent=1`/`lotusTheme=1`,
`lotusAudioInject=1` as desired. (Denoise already sets `lotusDenoise=ml` etc.)
`lotusAudioInject=1` as desired. (Denoise sets `lotusDenoiseSource=1` + `lotusModel`/`lotusGate`/`lotusGateThreshold` in the `ml` tier.)
2. **Ack `io.lotus.call_state`**: add `listenAction('io.lotus.call_state', …)` —
without a reply the fork's sends time out every 250ms. Feed the payload into
`useCallSpeakers` and RETIRE its `contentDocument` DOM scrape.
+76 -31
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@@ -39,38 +39,31 @@ Implemented and gate-green; confirm each per `LOTUS_TESTING.md`, then delete the
## 🧩 Element Call source-level items — now actionable via the fork
> 🔱 **[EC-FORK]** **UPDATE 2026-06-29: the fork is live.** We now own and
> 🔱 **[EC-FORK]** **UPDATE 2026-06-30: Phase 2 IMPLEMENTED.** We own and
> self-build Element Call (`LotusGuild/element-call` →
> `@lotusguild/element-call-embedded`, Phase 1 done & cinny wired). A5/A6/A7
> below are **no longer "won't fix"** — they are ordinary source changes. See
> [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md) §10 + the Phase
> 2 work list. (The iframe is **same-origin** / self-hosted; the old blocker was
> that we didn't own EC's compiled source — which we now do.)
> `@lotusguild/element-call-embedded@0.20.1-lotus.1`, cinny wired). A5/A6/A7
> below are **fixed in the fork** — they are now ⚠️ awaiting **live
> verification** (`LOTUS_TESTING.md` §D2), not open work. See
> [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md) §10. Delete each
> row once verified live.
The in-call participant grid is rendered **inside EC's app**. Previously a
pre-built npm bundle we could only style/place around; now editable source.
Items from testing, with their fork-level fix path:
The in-call participant grid is rendered **inside EC's app** — now editable source
(previously a prebuilt npm bundle we could only style around). Status of the items
from testing:
- **A5 — "Focus camera":** EC supports native tile-pinning. Our bottom-bar "Focus
camera" is a programmatic wrapper that **`.click()`s the tile** today
(`CallControl.ts` `focusCameraParticipant`), and during a screenshare EC
spotlights the shared screen so a camera pin may not override it. **Fork fix:**
add an `io.lotus.focus_participant` widget action that pins a participant in
EC's layout (coexisting with / overriding the screenshare spotlight); cinny
sends it via the widget API and the DOM-click hack is deleted. _Status: Open —
Actionable (Phase 2)._
- **A6 — avatar decorations in-call:** decorations render on **our** pre-join
lobby roster (`CallMemberCard`) but not on EC's in-call video tiles. **Fork
fix:** render the decoration APNG inside EC's participant-tile component, fed
decoration slugs via widget member data. _Status: Open — Actionable (Phase 2)._
- **A7 — mic dead after EC's "Reconnect":** the mid-call "Connection lost /
Reconnect" screen is **EC's own** (our load watchdog only covers an initial
hung load). After EC reconnects, the mic isn't re-published through our denoise
`getUserMedia` shim until a clean End+rejoin. **Fork fix:** move denoise into
EC's mic-capture/publish pipeline as a first-class audio stage — EC re-runs it
on every (re)publish, so reconnects keep denoise alive natively, and the
build-time `index.html` injection is removed. _Status: Open — Actionable
(Phase 2); root cause is the `getUserMedia` monkeypatch, not EC itself._
- **A5 — "Focus camera": ⚠️ FIXED in fork, awaiting verify (D2-3).** cinny now
sends an `io.lotus.focus_participant` widget action that pins a participant in
EC's layout (coexisting with / overriding the screenshare spotlight); the old
`.click()`-the-tile DOM hack in `CallControl.ts` is deleted.
- **A6 — avatar decorations in-call: ⚠️ FIXED in fork, awaiting verify (D2-4).**
cinny pushes `io.lotus.decorations` (per-user APNG URLs) and the fork renders
them on EC's participant video-tile avatars — not just our pre-join lobby roster.
- **A7 — mic dead after EC's "Reconnect": ⚠️ FIXED in fork, awaiting verify
(D2-1).** Denoise moved into EC's mic-capture/publish pipeline as a first-class
LiveKit `TrackProcessor` (flag `lotusDenoiseSource=1`); EC re-runs it on every
(re)publish, so reconnects keep denoise alive natively. The build-time
`getUserMedia`/`index.html` injection (the root cause) is removed. **Highest
blast radius — everyone's mic; verify D2-1 carefully.**
---
@@ -78,7 +71,59 @@ Items from testing, with their fork-level fix path:
### Calls / Audio
- **N127 — ML denoise shim is never injected in `vite dev`.** The `lotusDenoise` plugin injects only on `closeBundle` (build), so ML noise suppression is silently inactive during local dev. Add a dev-mode injection (`configureServer` / `transformIndexHtml`). Dev-only impact. _Note: this **dissolves entirely** once denoise moves in-source in the fork (A7 fix) — there is then no build-time injection to be missing in dev._
- ~~**N127 — ML denoise shim is never injected in `vite dev`.**~~ **RESOLVED (dissolved by the A7 denoise cutover).** `vite.config.js` no longer injects a getUserMedia shim at all — the forked Element Call runs ML denoise in-source as a LiveKit `TrackProcessor` (activated by `lotusDenoiseSource=1`), so there is no build-time injection that could be missing in dev. Nothing to fix.
### 🧨 Encryption / E2EE — ⚠️ EXTREME COMPLEXITY · 🧠 PLANNING SESSION REQUIRED · 👤 SENIOR ENGINEER
> **Observed live in prod 2026-06-30** on `chat.lotusguild.org` during a 2-person
> **Element Call** (E2EE enabled). These span **client rust-crypto (via
> `matrix-js-sdk@41.6.0-rc.0`) ↔ Synapse ↔ Element Call's MatrixRTC E2EE** and are
> very likely **interrelated** (see KE-1 → KE-2). Do **not** spot-fix — they need
> a dedicated cross-system planning session with the homeserver owner. Capture
> full client console + a synapse-side trace for the same call before starting.
> **None of these are caused by the EC fork work** (the issues reproduce on the
> old build; the local mic/denoise path is unrelated to key distribution).
- **KE-1 — One-time-key (OTK) upload conflict storm (CRITICAL, root-cause candidate).**
`POST /_matrix/client/v3/keys/upload` returns `400 M_UNKNOWN: One time key
signed_curve25519:AAAAAAAAAGQ already exists. Old key: {…} new key: {…}`
firing **continuously** (many/sec). The client repeatedly tries to publish an
OTK at a key id the server already holds **with a different value**, i.e. the
rust-crypto key store and Synapse have **diverged OTK state**. Impact: floods
the crypto outgoing-request loop and is the prime suspect for the downstream
missing-key failures (no fresh OTKs ⇒ no new Olm sessions ⇒ undecryptable
to-device key events). _Investigate:_ device/key-store reset-or-restore
mismatch, OTK id-counter desync, RC-SDK (`41.6.0-rc.0`) regression, or a
Synapse OTK bug. Repro signature: grep console for `already exists`.
**Extreme — planning session.**
- **KE-2 — Element Call media keys not arriving/decrypting → audio & video cut out (CRITICAL).**
`MissingKey: missing key at index N for participant @user`, `skipping decryption
due to missing key`, `MissingKey: key set not found for @user at index 0`, and
rust-crypto `WARN … Received an unexpected encrypted to-device event …
event_type="io.element.call.encryption_keys"`. EC distributes per-participant
media keys as **encrypted to-device `io.element.call.encryption_keys`** events;
these aren't being received/decrypted in order, so remote LiveKit audio/video
can't be decrypted — **this is the "friend's audio cuts out occasionally"
symptom.** Almost certainly downstream of **KE-1** (broken Olm sessions). Spans
EC's MatrixRTC E2EE + rust-crypto to-device + Synapse. **Extreme — planning
session.**
- **KE-3 — Timeline decryption error: missing `algorithm` field (HIGH).**
`Error decrypting event (… type=m.room.encrypted …): DecryptionError[msg:
missing field 'algorithm' at line 1 column 138 …]`. A malformed/legacy
encrypted event (or a serialization mismatch in the RC SDK) that rust-crypto
can't parse. Lower frequency than KE-1/2 but a distinct decode-path failure —
capture the offending event id (`$SASBBzoqj…` seen) and inspect its raw content.
- **KE-4 — MatrixRTC delayed-event / membership timeouts (MEDIUM-HIGH, reliability).**
`[MembershipManager] Network local timeout error while sending event, immediate
retry … AbortError: Restart delayed event timed out before the HS responded`,
with repeated `org.matrix.msc4157.update_delayed_event`. MSC4140/4157
delayed-event reliability against `matrix.lotusguild.org` — can cause stale/ghost
call membership and missed leave events. May be partly **homeserver
responsiveness**; correlate with synapse latency/load. Include in the same
planning session since it shares the call-reliability + HS-interaction surface.
### Security & Privacy
@@ -99,7 +144,7 @@ Items from testing, with their fork-level fix path:
### Code Hygiene / DevEx
- **Automated test suite — 231 tests across ~26 modules, a hard CI gate.** `npm test` runs Node's built-in runner via `tsx` (not vitest — Vite 8 is ahead of vitest's range) and **blocks the build job on failure**. Broad pure-logic coverage: utils (common, regex, sanitize/XSS, time, matrix, matrix-uia, mimeTypes, sort, accentColor, findAndReplace, AsyncSearch, ASCIILexicalTable, keyboard, room, matrix-crypto, featureCheck), state (settings, sessions, recentSearches, upload, typingMembers), plugins (matrix-to, call/utils, markdown/utils), lotus/avatarDecorations, search filters. Prevention work has caught + fixed **2 real bugs** (`findAndReplace` infinite-loop; `getSettings` crash-on-load when storage is blocked). **Next:** component/integration tests (the untestable-under-tsx DOM/React surface).
- **Automated test suite — 545 tests across 62 modules, a hard CI gate.** `npm test` runs Node's built-in runner via `tsx` (not vitest — Vite 8 is ahead of vitest's range) and **blocks the build job on failure**. Broad pure-logic coverage: utils (common, regex, sanitize/XSS, time, matrix, matrix-uia, mimeTypes, sort, accentColor, findAndReplace, AsyncSearch, ASCIILexicalTable, keyboard, room, matrix-crypto, featureCheck, syntaxHighlight, imageCompression, user-agent, callSounds), state (settings, sessions, recentSearches, upload, typingMembers, lists, room-list, toast, scheduledMessages, backupRestore, callEmbed/callPreferences, spaceRooms, …), plugins (matrix-to, call/utils, via-servers, bad-words, recent-emoji, custom-emoji, markdown block/inline/utils), OIDC (cs-api, useParsedLoginFlows, oidcState), lotus/avatarDecorations, message-search, search filters. Prevention work has caught + fixed **4 real bugs** (`findAndReplace` infinite-loop; `getSettings` crash-on-load when storage is blocked; `isMacOS` never matching modern Macs; `isMLDenoiseSupported` throwing `ReferenceError` instead of returning false on browsers lacking the `AudioWorkletNode` binding). **Next:** component/integration tests (the untestable-under-tsx DOM/React surface).
- **Extensive `as any` casts** across `src/` — gradual typing cleanup.
- **`types/matrix/` mirrors SDK types** instead of importing them — drift risk.
- **Hardcoded CDN URL** should move to an env var (the decoration CDN is now single-sourced in `avatarDecorations.ts`, but the literal is still in-repo).
+189 -17
View File
@@ -25,7 +25,8 @@ Last updated: June 2026.
16. [Notifications](#notifications)
17. [Server Integration](#server-integration)
18. [Infrastructure](#infrastructure)
19. [Key Custom Files](#key-custom-files)
19. [Desktop App Features](#desktop-app-features)
20. [Key Custom Files](#key-custom-files)
---
@@ -322,14 +323,104 @@ Users can set a custom background color for `@mention` chips that highlight thei
## Voice / Video Call Improvements
> 🔱 **[EC-FORK]** Element Call is embedded as a **pre-built npm bundle** today.
> The plan to fork & self-build it from source for true ownership — and which of
> the items below would move into our EC source — is in
> 🔱 **[EC-FORK] LIVE (2026-06).** Element Call is now our **self-built fork**
> (`@lotusguild/element-call-embedded@0.20.1-lotus.1`, source at
> `LotusGuild/element-call`), served same-origin — no longer the upstream
> pre-built npm bundle. Several in-call behaviors below are now first-class
> source changes rather than DOM/widget hacks. Background, plan, and the Phase-2
> work list are in
> [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md).
### Element Call Upgrade
### Element Call — Self-Built Fork (`0.20.1-lotus.1`)
Upgraded embedded Element Call widget from **0.16.3** to **0.19.4**.
The embedded widget was upgraded **0.16.3 → 0.19.4 → 0.20.1**, then **forked**.
We self-build `LotusGuild/element-call` and publish it to our private Gitea npm
registry as `@lotusguild/element-call-embedded`; cinny consumes that instead of
`@element-hq/element-call-embedded`. The iframe prints
`Element Call embedded-v0.20.1-lotus.1` in its console (vs. `embedded-v0.20.1`
upstream) — the quickest way to confirm a deploy landed the fork.
All custom behavior lives in the fork's `src/lotus/` modules and is **additive
and dormant by default**, gated by URL flags / widget actions the host opts into,
so a stock EC config is byte-for-byte upstream behavior.
**Active (cinny drives them today):**
| # | Feature | Mechanism | Replaces (old hack) |
| --- | --------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------- |
| A7 | **Denoise in-source** | ML noise suppression runs inside EC as a LiveKit `TrackProcessor<Audio>` (flag `lotusDenoiseSource=1`); re-applied on every (re)publish | the build-time `getUserMedia` monkeypatch injected into `index.html`**removed**. Fixes mic-dead-after-reconnect. |
| #2 | **Speaking / mute events** | EC emits `io.lotus.call_state` (throttled); cinny reads speaker + mute state from it (flag `lotusCallState=1`) | scraping EC's DOM for `[data-lk-speaking]` (kept only as fallback) |
| A5 | **Focus participant** | host sends `io.lotus.focus_participant` to pin a tile, coexisting with / overriding the screenshare spotlight | the `.click()`-the-tile DOM hack in `CallControl.ts`**removed** |
| #6 | **In-call avatar decorations** | host pushes `io.lotus.decorations` (per-user APNG URLs); the fork renders them on EC's video-tile avatars | previously impossible — decorations only showed on our pre-join lobby roster |
| #5 | **Native transparent background** | flag `lotusTransparent=1` makes EC's surface transparent so the host wallpaper shows through | the injected `background:none !important` CSS |
**Now wired (cinny drives them — ⚠️ awaiting live verification):**
| # | Capability | Widget action | cinny surface |
| ----- | -------------------- | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------- |
| P5-15 | **Audio inject** | `io.lotus.inject_audio` — plays a clip into the call as a separately published track | In-Call Soundboard (uploadable clips) — see below |
| P5-31 | **Quality controls** | `io.lotus.set_quality` — sets audio/screenshare encoding bitrate/framerate | Call Quality Controls (user settings + room-admin caps) — see below |
> Both were dormant capabilities; cinny now drives them (armed via
> `lotusAudioInject=1`). The **only** EC item still open is the P5-31
> **server-side** quality guard (a `voice-limit-guard`-style sidecar reading
> `io.lotus.room_quality`) for hard enforcement across all Matrix clients — the
> client cap is best-effort.
### In-Call Soundboard (P5-15)
A soundboard button (🔔) in the call controls bar opens a popout of the user's
clips. Clicking one **injects it into the call as a real published LiveKit
track** (every participant hears it, via the fork's `io.lotus.inject_audio`) and
plays it locally for the presser (LiveKit doesn't loop your own track back).
- **User-uploadable, like custom emoji/sticker packs.** Clips are stored in the
`io.lotus.soundboard` account data event, so they **sync across all your
devices**. Upload short audio (≤ 1 MB, ≤ 40 clips) from the popout; delete
inline.
- Authenticated media can't be fetched from the widget's realm, so the host
resolves each mxc clip → an authenticated download → a same-session `blob:`
object URL and hands that to the widget.
- Gated by the **Soundboard** toggle (Settings → General → Calls) with a volume
slider. The button is hidden when disabled.
- Files: `utils/soundboardClips.ts`, `hooks/useSoundboard.ts`,
`features/call/CallSoundboard.tsx`, `plugins/call/CallControl.ts#injectAudio`.
### Call Quality Controls (P5-31)
Discord-style encoding controls applied to the local tracks via the fork's
`io.lotus.set_quality` (`RTCRtpSender.setParameters` across all simulcast
encodings, re-applied on every re-publish/reconnect).
- **User settings** (Settings → General → Calls): Microphone Bitrate,
Screenshare Bitrate, Screenshare Framerate (each defaults to **Auto**).
- **Room-admin caps**: admins set a ceiling in Room Settings → General → Voice
(`io.lotus.room_quality` state event); every Lotus client clamps its per-user
quality to `min(user setting, room cap)`.
- Applied by the `useCallQuality` hook on join and whenever settings/caps
change; `utils/callQuality.ts` builds the payload (unit-tested).
**Server-enforced call permissions (hard, ALL clients).** The same
`io.lotus.room_quality` event carries a **publish-source policy**
(`allow_screenshare`, `allow_camera`) enforced server-side by
`voice-limit-guard` (matrix repo, LXC 151): it re-signs the LiveKit JWT's
`canPublishSources`, so the SFU refuses screenshare/camera tracks for **every**
Matrix client (Element, FluffyChat, our fork) — not just Lotus. Admins toggle
these in Room Settings → Voice → **Call Permissions**; cinny also hides the
blocked buttons in the call bar. Enforcement is **live**: the JWT re-sign covers
new joins, and a background reconcile loop revokes an **in-progress**
screenshare/camera (via LiveKit `UpdateParticipant`) within ~3 s of an admin
flipping the policy — so it kills active shares mid-call, not just future ones.
- **Why numeric caps aren't server-enforced:** LiveKit is a pure SFU (forwards,
never transcodes) and has no publisher bitrate/fps field anywhere in the JWT
grant, room config, server `limit:`, or admin API; stock Element Call ignores
room metadata for publish quality. Numeric caps are therefore inherently
**cooperative** — our fork honors them, which is the design above. The
publish-source policy is the one genuine hard, cross-client lever, and it's
implemented.
- **Not yet**: screenshare resolution control (needs a `getDisplayMedia` hook in
the fork).
### Camera Default Off
@@ -422,7 +513,7 @@ A comprehensive mic noise-suppression system in **Settings → General → Calls
**Advanced Features & Test Options:**
- **Multiple ML Models:** Toggle between **RNNoise** (standard hybrid) and **Speex** (legacy DSP-based) to compare artifact levels and suppression strength.
- **Multiple ML Models:** Four in-source models, selectable from a dropdown **ordered by quality/CPU** (best first): **DeepFilterNet 3** (48 kHz, best), **DTLN** (16 kHz), **RNNoise** (48 kHz), **Speex** (48 kHz, lightest). The **tier default is Browser-native**; when a user opts into ML the default model is **DeepFilterNet 3**.
- **Series Suppression (Combination):** Optional toggle to run the browser's native stationary noise filter _before_ the ML model. This allows testing the individual performance of the ML model vs the combined effectiveness at removing fan hum.
- **Noise Gate:** Configurable hardware-style gate with a dB threshold. Hard-cuts all audio when input is below the threshold, ensuring absolute silence between sentences.
- **Live Microphone Meter:** A real-time volume visualizer in the settings panel to help users accurately tune their Noise Gate threshold.
@@ -431,20 +522,44 @@ A comprehensive mic noise-suppression system in **Settings → General → Calls
- **Support Detection:** UI now detects `AudioWorklet` / `AudioContext` support and disables ML options in unsupported environments.
- **Status Reporting:** The ML shim notifies the host app via `postMessage`. If initialization fails, a system toast alerts the user of the fallback to the raw microphone.
**Open-Source Model Roadmap:**
| Model | Transients (Clicks) | Voice Quality | CPU Usage (WASM) |
| :--- | :--- | :--- | :--- |
| **RNNoise** | Poor | Moderate | < 5% |
| **DTLN** | Good | High | 10-20% |
| **DeepFilterNet 3** | **Excellent** | **Very High** | 25-50%+ |
**Open-Source Models (all now in-source in the EC fork):**
| Model | Transients (Clicks) | Voice Quality | CPU Usage (WASM) | Sample rate |
| :--- | :--- | :--- | :--- | :--- |
| **DeepFilterNet 3** (ML default) | **Excellent** | **Very High** | 25-50%+ | 48 kHz |
| **DTLN** | Good | High | 10-20% | 16 kHz |
| **RNNoise** | Poor | Moderate | < 5% | 48 kHz |
| **Speex** | Poor | Low | < 5% | 48 kHz |
> **Note:** DeepFilterNet 3 is planned for future inclusion in the desktop build where larger binaries and higher CPU overhead are more acceptable.
> **Update (2026-06):** with the EC fork live, denoise runs **inside** Element
> Call as a LiveKit `TrackProcessor` and **all four models ship in-source**
> (DTLN at 16 kHz, the rest at 48 kHz; the processor degrades to the raw mic
> rather than ever going silent). The model picker selects between them.
> **Update (2026-07) — quality, reliability & AEC/AGC:**
>
> - **Quality tuning** (addresses the "robotic/underwater" RNNoise reports):
> a **dry/wet attenuation floor** (default ~-16 dB) blends a little raw mic
> under the denoised signal so suppression can't fully collapse the noise
> floor — applied only to the low-latency flat models (RNNoise/Speex); DTLN/DFN
> would comb-filter, so they rely on their own level. The **noise gate now runs
> after the ML stage**, and **DeepFilterNet 3 level 80 → 60**. Tunable via the
> `lotusDenoiseFloor` param.
> - **AEC/AGC:** browser **echo cancellation stays ON**, but the ML tier now sets
> **auto gain control OFF** (`autoGainControl=false`) so the browser's dynamic
> gain doesn't fight the ML model. Browser/off tiers keep AGC on. (Remote
> playback stays on standard elements — no AEC-defeat vector.)
> - **Reliability:** never-silent watchdog (auto-resume a suspended context),
> `resume()` timeout (no track-lock deadlock), rejected-WASM-fetch eviction
> (transient failures recover), activation off the local participant (works
> solo), and init/build-failure leak fixes.
> - Real-call **audio-quality** A/B (model choice, floor value, AGC on/off) is the
> open by-ear validation item — see `LOTUS_TESTING.md` §D2-1.
### Files
- `build/lotus-denoise.js` — multi-model getUserMedia shim
- `vite.config.js``lotusDenoise()` plugin (copies assets for RNNoise, Speex, and NoiseGate)
- `src/app/plugins/call/CallEmbed.ts` — advanced tier → widget URL params
- **EC fork** `src/lotus/lotusDenoise.ts` + `lotusDenoiseProcessor.ts` — in-source LiveKit `TrackProcessor` (RNNoise/Speex 48 kHz, DTLN 16 kHz, DeepFilterNet 48 kHz); activated by `lotusDenoiseSource=1`. (The old build-time `getUserMedia` shim `build/lotus-denoise.js` is **removed**.)
- `vite.config.js``lotusDenoise()` plugin (now only **copies model assets** for the fork to load; no longer injects a shim)
- `src/app/plugins/call/CallEmbed.ts` — advanced tier → `lotusDenoiseSource` widget URL param
- `src/app/utils/lotusDenoiseUtils.ts` — support detection and model comparison metadata
- `src/app/features/settings/general/General.tsx` — advanced settings UI + mic meter
@@ -1047,6 +1162,63 @@ The `encUrlPreview` setting defaults to `true` rather than `false`. A security a
---
## Desktop App Features
Native capabilities of the Lotus Chat **Tauri v2** desktop app (Windows, macOS, Linux) on top of the shared web client. Web hooks live in `src/app/hooks/useTauri*.ts` (each no-ops in the browser) and call Rust commands in `cinny-desktop/src-tauri/src/native/*`. Windows-only pieces are `#[cfg(target_os = "windows")]`, compile-verified in CI (Windows runners).
### Call Continuity — No-Sleep (P5-46)
Holds the system awake (`SetThreadExecutionState`) while a voice/video call is active; releases on end. `useTauriCallPower``native/power.rs`.
### Windows Jump List (P5-36)
Right-click the taskbar icon → a **Recent Rooms** list of your most-active rooms; each entry opens that room via the `matrix:` deep-link. `useTauriJumpList``native/jumplist.rs` (`ICustomDestinationList`).
### Taskbar Thumbnail Toolbar (P5-44)
Hover the taskbar preview during a call → **Mute / Deafen / End Call** buttons. `useTauriThumbbar``native/thumbbar.rs` (`ITaskbarList3` + a window subclass for `THBN_CLICKED`).
### System Media Transport Controls — SMTC (P5-43)
Exposes call status + a mute control to the Windows volume-flyout / media overlay (WinRT `SystemMediaTransportControls`). `useTauriSmtc``native/smtc.rs`. _Experimental — may require an active audio session to surface._
### Network Awareness (P5-49)
Detects Windows connectivity changes (`INetworkListManager`) and nudges the Matrix client to reconnect (`retryImmediately`). `useTauriNetwork``native/network.rs`.
### Instant Background Sync (P5-42)
Keeps the `/sync` loop + notifications running full-speed while the app is closed to the tray, by disabling Chromium background throttling via WebView2 `additional_browser_args` (`lib.rs`) — no separate background process. Windows/WebView2 only; doesn't block system sleep.
### Native Rich Notifications (P5-41 / P5-35)
Windows toasts with **click-to-open-room** and **inline quick reply** (WinRT `ToastNotification`, in-process `Activated` event). Falls back to the standard toast otherwise. `useTauriToastActions``native/toast.rs`; the desktop notification bridge routes room notifications to it.
### Focus Assist Sync (P5-56)
When Windows Focus Assist / Quiet Hours is active, Lotus suppresses its own notifications + sounds (reuses the quiet-hours gate). `useTauriFocusAssist` + `focusAssistActiveAtom``native/focus_assist.rs` (`SHQueryUserNotificationState`).
### Custom Window Chrome (P5-47)
Opt-in (Settings → General → **Custom Window Chrome**): replaces the OS title bar with a TDS-styled titlebar (min / max / close + drag region), runtime-reversible via `set_decorations`. `features/desktop/TitleBar.tsx` + `useTauriWindowChrome``native/chrome.rs`.
### Proactive Update Toast (P5-40)
Checks for a new desktop release every 12h and offers a one-click update. `TauriUpdateFeature` (ClientNonUIFeatures) + `useTauriUpdater`.
### Cross-platform composer niceties
- **Composer toolbar drag-reorder (P5-55)** — drag to reorder the composer buttons (Settings → General), via `@atlaskit/pragmatic-drag-and-drop`.
- **Draft-saved indicator (P5-57)** — a subtle cue in the composer when the current room has a persisted draft.
- **Recursive folder drag-drop (P5-48)** — drop a folder to upload every file inside it (all nesting levels), `utils/fileEntries.ts`.
### Files
- Web: `src/app/hooks/useTauri*.ts`, `src/app/components/TauriDesktopFeatures.tsx`, `src/app/features/desktop/TitleBar.tsx`, `src/app/features/room/DraftIndicator.tsx`, `src/app/utils/fileEntries.ts`, `src/app/state/{customWindowChrome,focusAssist}.ts`.
- Native (`cinny-desktop`): `src-tauri/src/native/{power,jumplist,thumbbar,smtc,network,chrome,toast,focus_assist}.rs` + `native/mod.rs` (registered in `lib.rs`).
---
## Key Custom Files
| File | Purpose |
+119
View File
@@ -207,6 +207,125 @@ If any control does nothing, that usually means an EC DOM selector changed — c
---
## D2. Element Call **fork** — Phase 2 feature sweep (👥 2 people) — `0.20.1-lotus.1`
> The whole EC iframe is now our **self-built fork** (`@lotusguild/element-call-embedded@0.20.1-lotus.1`).
> Five features are **active** (the host sets their flags / sends their actions); two ship **dormant**.
> **Confirm you're on the fork first:** EC iframe console prints `Element Call embedded-v0.20.1-lotus.1`
> (the old build prints `embedded-v0.20.1`). If it says the old version, the web deploy hasn't landed —
> the fork features won't be present, so don't test D2 yet.
> For non-dev testers, each item below also states the plain "✅ good if / ❌ tell us if" outcome.
### D2-1. Denoise **in-source** — survives reconnect (fixes A7) ⭐ highest risk (everyone's mic)
Flag: cinny sets `lotusDenoiseSource=1` when ML denoise is selected (the old build-time getUserMedia
shim is **removed**). This is the single change with the widest blast radius — test deliberately.
- [ ] **Audio flows, no silence** with ML denoise on (baseline, also §D line 204).
- [ ] **Reconnect (the A7 fix):** in a call with ML denoise on, kill network ~10 s (devtools → Offline)
so EC shows "Connection lost / Reconnect", then restore. **Mic still works AND still denoised**
afterward, **without** End+rejoin. _(This is the exact bug that was reintroduced then fixed; if it
regresses, mic dies on every reconnect.)_
- [ ] **Mic device switch mid-call** (Settings → change microphone): audio keeps working (same
`restart()` path as reconnect).
- [ ] **Mute → unmute** a few times: audio returns each time.
- [ ] **Each model** if the picker offers them: `rnnoise` (default), `speex`, `dtln`, `deepfilternet`
each loads + denoises, no silence. (All four are in-source now; DTLN runs at 16 kHz, others 48 kHz.)
- [ ] **No double-processing:** audio isn't over-suppressed/artifacted (would mean the old shim is still
injected alongside the in-source engine).
- **Rollback if bad for everyone:** revert the cinny deploy commit (restores the shim + `@element-hq` parity).
### D2-2. Speaking + mute indicators from widget **events** (#2)
Flag: `lotusCallState=1`. cinny now reads speaker/mute state from `io.lotus.call_state` events instead of
scraping EC's DOM (DOM fallback retained). Overlaps **G1**.
- [ ] **Speaking glow** lights the **correct** person when they talk (you, then your friend).
- [ ] **PiP "All muted" / "You muted" badge** points at the right person and updates on mute/unmute.
### D2-3. Focus camera **during a screenshare** (#4 / A5)
Action: cinny sends `io.lotus.focus_participant` (the DOM `.click()` hack is gone). Overlaps **A5 / G2**.
- [ ] Person A screenshares; Person B camera on; **MemberGlance → Focus camera** on B → B's camera is
spotlighted **alongside/over** the shared screen (not ignored).
- [ ] Camera-**off** target = graceful (no error, no kick out of the screenshare).
### D2-4. In-call avatar decorations (#6) — **NEW, beyond A6**
Action: cinny pushes `io.lotus.decorations`. **A6 only covered the lobby roster** and called in-call EC
tiles out of scope — that's now in scope.
- [ ] A participant with a **Profile decoration** joins **camera off** → the decoration ring renders on
their **in-call video-tile avatar** (inside EC, not just the lobby), correctly sized/positioned.
- [ ] Decoration tracks the right person across grid/spotlight layout changes; disappears when they leave.
### D2-5. Native transparent background (#5)
Flag: `lotusTransparent=1` (native, replacing the injected `background:none !important`).
- [ ] Call background looks right — host wallpaper/surface shows through; **no** black box, bad
see-through, or layout breakage (also covered loosely by §D2 "looks right").
### D2-7. In-Call Soundboard (#3 / P5-15) — 👥 2 people — **NEW**
Flag: `lotusAudioInject=1`. A 🔔 **Soundboard** button now sits in the call controls bar (left group,
next to the chat button). Clips are user-uploadable and sync across your devices like emoji packs.
_Prereq:_ Settings → General → Calls → **Soundboard** must be ON (default on).
- [ ] **Upload:** open the soundboard popout → **Upload** → pick a short audio file (mp3/ogg/wav, ≤ 1 MB).
It appears as a clip tile. (Too-big / too-many shows an error, doesn't crash.)
- [ ] **Plays into the call:** with a second person in the call, click a clip. **They hear it**, and
**you hear it locally** too. ✅ good if both hear it; ❌ tell us if only one side does.
- [ ] **Sync:** the uploaded clip shows up on your **other device**/session (account-data sync).
- [ ] **Delete:** the ✕ on a tile removes it (everywhere, after sync).
- [ ] **Off switch:** turn Settings → Calls → **Soundboard** off → the call-bar button disappears.
- [ ] Injecting a clip does **not** mute/interrupt your mic or anyone else's audio.
### D2-8. Call Quality Controls (#7 / P5-31) — 👥 2 people — **NEW**
Action: `io.lotus.set_quality`. User settings in **Settings → General → Calls** (Microphone Bitrate,
Screenshare Bitrate, Screenshare Framerate; all default **Auto**). Admin caps in **Room Settings →
General → Voice → Call Quality Caps**.
- [ ] **No regression at Auto:** with everything on **Auto**, calls/screenshare work exactly as before.
- [ ] **User cap takes effect:** set Microphone Bitrate to **32 kbps**, rejoin/continue a call — audio
still flows (thinner is fine). Set Screenshare Framerate to **15 fps** and share your screen — it
still shares. ❌ tell us if any setting kills audio/screenshare.
- [ ] **Applies mid-call:** changing a setting **during** a call takes effect without End+rejoin.
- [ ] **Room-admin cap (admin needed):** as a room admin, set **Max Microphone Bitrate = 64 kbps** in
Room Settings → Voice. A member whose user setting is higher (e.g. 256) should be **clamped to 64**
(best-effort/UX — this is client-side; hard server enforcement is a separate follow-up).
- [ ] Resetting a setting back to **Auto** removes the cap for the rest of the call.
> Soundboard + quality are no longer "dormant" — if either does nothing, grab the **EC iframe console**
> and check for `io.lotus.inject_audio` / `io.lotus.set_quality` rejections.
### D2-9. Call Permissions — HARD server-side, cross-client (👥 2 people, admin) — **NEW**
This is enforced by the `voice-limit-guard` on the server (re-signs the LiveKit JWT), so it applies to
**every** client, not just Lotus Chat. Set in **Room Settings → General → Voice → Call Permissions**.
_(Requires the guard deployed on LXC 151 — auto-deploys on a `matrix` repo push.)_
- [ ] **Disable screenshare:** as admin, turn **Allow Screen Sharing** off. In a call, the
**screenshare button disappears** in Lotus Chat. ✅ good if no one can screenshare.
- [ ] **Cross-client (the important one):** have someone join the **same room from stock Element / Element
X** and try to screenshare → the server **refuses** the track (it won't publish). This proves it's
not just our client hiding a button.
- [ ] **Audio-only room:** turn **Allow Camera** off too → the camera button disappears and cameras are
server-blocked for all clients; **microphones still work**.
- [ ] **⭐ Live kill (mid-call):** while someone is **actively screensharing**, an admin turns **Allow
Screen Sharing** off. Within a few seconds their screenshare should **stop for everyone** on its own
(no rejoin needed) — this is the server reconcile loop revoking it live. Works even if the sharer is
on stock Element. ✅ good if the share drops within ~35 s; ❌ tell us if it keeps going.
- [ ] **Turning it back on** restores the ability to screenshare/camera (start a new share).
- [ ] **No policy = no change:** a room with Call Permissions left on defaults behaves exactly as before.
> If any D2 item fails, grab the **EC iframe console** (right-click the call → inspect the iframe) — a
> widget-action/payload mismatch shows up there as a `io.lotus.*` rejection or a `MissingKey`/transport log.
---
# Backlog of previously-fixed-but-unverified items
> Sections AD above are **this session's** work. Everything below was fixed in earlier waves and is still flagged **⚠️ UNTESTED** in `LOTUS_BUGS.md` / `LOTUS_TODO.md`. They're grouped by what kind of environment you need (mobile, desktop, screen reader, etc.) so you can knock out a whole category at once. None of these are urgent the way AD are; do them as you have the right device handy.
+104 -72
View File
@@ -48,6 +48,9 @@ Built and gate-green; verify per [LOTUS_TESTING.md](./LOTUS_TESTING.md), then th
| Desktop — proactive update notifications (Tauri) | J1 |
| Remind Me Later | K1 |
| Mobile Bookmarks access | E5 |
| In-Call Soundboard (P5-15, uploadable clips → real call inject) | D2-7 |
| Call Quality Controls (P5-31, user + room-admin caps) | D2-8 |
| Call Permissions (P5-31, hard server-side screenshare/camera policy) | D2-9 |
---
@@ -72,32 +75,32 @@ Status: `[ ]` pending · `[~]` in progress · `[x]` completed
### Confirmed facts
| Finding | Impact |
| --------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------ |
| **MSC flags ON:** `msc4140` · `msc3771` · `msc3440.stable` · `msc4133.stable` · `simplified_msc3575` · `msc4222` · `msc3266` · `msc3401_matrix_rtc` | All safe to use now |
| **MSC flags OFF:** `msc4306` (thread subscriptions) · `msc3882` · `msc3912` · `msc4155` | These features are BLOCKED |
| **MSC3266** room summary: flag `msc3266_enabled: true` set but `GET /v1/rooms/{id}/summary` still returns 404 (M_UNRECOGNIZED) | Room Preview BLOCKED — endpoint not implemented in Synapse 1.155 |
| **MSC3892** relation redaction: not in flags | Reaction Redaction feature BLOCKED |
| **MSC4260** report user: `POST /_matrix/client/v3/users/{userId}/report` returns **200** ✅ | **Report User UNBLOCKED** — endpoint live since Synapse 1.133; ready to build |
| **MSC4151** report room: HTTP 405 on GET = endpoint exists (POST only) | Report Room live ✅ |
| `folds AvatarImage` does NOT accept children | Add frame/overlay inside `UserAvatar.tsx` itself — optional `frameName` prop |
| No in-app toast system exists (was) | Built `ToastProvider` + Jotai queue; at `App.tsx:65` |
| `useUnverifiedDeviceCount()` hook exists | `src/app/hooks/useDeviceVerificationStatus.ts:65-106` |
| Voice player: `AudioContent.tsx:44-223` | Playback rate on hidden `<audio>` at line 217 |
| `CallControl.setMicrophone(bool)` at `CallControl.ts:206-212` | For AFK auto-mute |
| `CallControl.toggleSound()` at `CallControl.ts:230-251` | Push-to-deafen — just wire a hotkey to this |
| matrix-js-sdk has NO arbitrary profile field methods | Use `mx.http.authedRequest()` for MSC4133 |
| Sanitizer (`sanitize.ts`) allows table, div, span, a, code, hr | LFG HTML card is safe locally; test on Element/FluffyChat |
| Sanitizer STRIPS `<math>`/MathML tags | Math/LaTeX task must also modify sanitizer |
| Service worker EXISTS at `src/sw.ts` | Quick-reply task: add `notificationclick` handler |
| `knockSupported()` utility exists at `matrix.ts:376-391` | Knock UX: only need "Request to Join" in `RoomIntro.tsx` |
| `KeywordMessages.tsx` already has custom keyword push rules | Full push rule editor: only non-keyword rule types need new UI |
| `getMatrixToRoom()` in `matrix-to.ts` generates invite URLs | Invite link: just add QR code to room settings |
| Cindy CANNOT inject audio into EC call stream | In-call soundboard must be redesigned as local-only |
| Folds uses vanilla-extract in non-TDS, NOT CSS custom properties | Custom accent color: must create new vanilla-extract theme variant dynamically |
| Theme presets need ~50 CSS custom properties each | Significant design work before coding |
| `useCallSpeakers.ts` CSS MutationObserver polling | Visual speaking indicator: TDS ring animation on top of existing data |
| MSC3489/3672 live location: BOTH false on server | Live Location BLOCKED |
| Finding | Impact |
| -------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
| **MSC flags ON:** `msc4140` · `msc3771` · `msc3440.stable` · `msc4133.stable` · `simplified_msc3575` · `msc4222` · `msc3266` · `msc3401_matrix_rtc` | All safe to use now |
| **MSC flags OFF:** `msc4306` (thread subscriptions) · `msc3882` · `msc3912` · `msc4155` | These features are BLOCKED |
| **MSC3266** room summary: flag `msc3266_enabled: true` set but `GET /v1/rooms/{id}/summary` still returns 404 (M_UNRECOGNIZED) | Room Preview BLOCKED — endpoint not implemented in Synapse 1.155 |
| **MSC3892** relation redaction: not in flags | Reaction Redaction feature BLOCKED |
| **MSC4260** report user: `POST /_matrix/client/v3/users/{userId}/report` returns **200** | **Report User UNBLOCKED** — endpoint live since Synapse 1.133; ready to build |
| **MSC4151** report room: HTTP 405 on GET = endpoint exists (POST only) | Report Room live ✅ |
| `folds AvatarImage` does NOT accept children | Add frame/overlay inside `UserAvatar.tsx` itself — optional `frameName` prop |
| No in-app toast system exists (was) | Built `ToastProvider` + Jotai queue; at `App.tsx:65` |
| `useUnverifiedDeviceCount()` hook exists | `src/app/hooks/useDeviceVerificationStatus.ts:65-106` |
| Voice player: `AudioContent.tsx:44-223` | Playback rate on hidden `<audio>` at line 217 |
| `CallControl.setMicrophone(bool)` at `CallControl.ts:206-212` | For AFK auto-mute |
| `CallControl.toggleSound()` at `CallControl.ts:230-251` | Push-to-deafen — just wire a hotkey to this |
| matrix-js-sdk has NO arbitrary profile field methods | Use `mx.http.authedRequest()` for MSC4133 |
| Sanitizer (`sanitize.ts`) allows table, div, span, a, code, hr | LFG HTML card is safe locally; test on Element/FluffyChat |
| Sanitizer STRIPS `<math>`/MathML tags | Math/LaTeX task must also modify sanitizer |
| Service worker EXISTS at `src/sw.ts` | Quick-reply task: add `notificationclick` handler |
| `knockSupported()` utility exists at `matrix.ts:376-391` | Knock UX: only need "Request to Join" in `RoomIntro.tsx` |
| `KeywordMessages.tsx` already has custom keyword push rules | Full push rule editor: only non-keyword rule types need new UI |
| `getMatrixToRoom()` in `matrix-to.ts` generates invite URLs | Invite link: just add QR code to room settings |
| ~~Cindy CANNOT inject audio into EC call stream~~ **UNBLOCKED by EC fork**`io.lotus.inject_audio` widget action publishes a clip as a real call track | In-call soundboard CAN now mix into the call (no longer local-only); needs cinny UI to drive the action |
| Folds uses vanilla-extract in non-TDS, NOT CSS custom properties | Custom accent color: must create new vanilla-extract theme variant dynamically |
| Theme presets need ~50 CSS custom properties each | Significant design work before coding |
| `useCallSpeakers.ts` CSS MutationObserver polling | Visual speaking indicator: TDS ring animation on top of existing data |
| MSC3489/3672 live location: BOTH false on server | Live Location BLOCKED |
---
@@ -266,12 +269,17 @@ Features:
---
### [ ] P5-15 · In-Call Soundboard
### [~] P5-15 · In-Call Soundboard — IMPLEMENTED (⚠️ awaiting live verification, D2-7)
**What:** Grid of short audio clips playable into the call audio stream via Web Audio API (AudioBufferSourceNode → MediaStreamDestinationNode → mixed with mic). Built-in clips + user-uploadable custom clips (stored as mxc://). Accessible from call controls bar.
**[AUDIT REQUIRED]** Verify the Element Call integration exposes the mic MediaStream for mixing. This is the highest-risk part of this feature.
**🔱 [EC-FORK]** Owning the EC source (see [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md)) would unblock real audio-injection — a proper soundboard mixed into the call — which is impossible against the prebuilt bundle today.
**Complexity:** High.
**What:** Soundboard button in the call controls bar → popout grid of the user's clips; clicking one plays it **into the call** as a real published track (peers hear it) and locally (presser hears it). Clips are **user-uploadable, just like custom emojis/stickers**.
**🔱 [EC-FORK] Fork side + cinny side DONE.** The fork ships `io.lotus.inject_audio` (`LotusWidgetActions.InjectAudio`, allow-listed in `widget.ts`), armed via the `lotusAudioInject=1` flag; it publishes a clip as a separate LiveKit track — a **real** in-call soundboard mixed into the call, not local-only. cinny now drives it.
**Shipped (cinny):**
- Clips stored in `io.lotus.soundboard` account data → **synced across devices like emoji/sticker packs** (`useSoundboard` hook; `AccountDataEvent.LotusSoundboard`).
- Upload audio (≤1 MB, ≤40 clips) → `mx.uploadContent` → mxc; play resolves mxc → authed download → `blob:` object URL (the widget can't fetch authenticated media itself) → `control.injectAudio(url, volume)` + local playback.
- `CallSoundboard.tsx` popout in the call bar (upload / play / delete), gated on the `soundboardEnabled` setting (Settings → General → Calls, + volume slider).
**Remaining:** a dedicated Settings management page (optional — upload/delete already live in the popout); a small default clip set; live verification (D2-7). Files: `utils/soundboardClips.ts`, `hooks/useSoundboard.ts`, `features/call/CallSoundboard.tsx`, `plugins/call/CallControl.ts#injectAudio`.
**Complexity:** Medium — done.
---
@@ -287,39 +295,55 @@ Features:
### [x] P5-30 · Advanced ML Noise Suppression (Krisp-style)
**What:** High-end background noise cancellation using a pre-trained ML model (RNNoise) running in the browser. Removes dogs, fans, and keyboard clicks from the mic stream.
**Shipped:** 3-tier setting (Off / Browser-native / ML) in Settings → General → Calls. ML tier injects a same-origin pre-init shim into the vendored Element Call `index.html` that monkeypatches `getUserMedia` and routes the captured mic through an RNNoise `AudioWorklet` before LiveKit publishes — no EC fork required. See LOTUS_FEATURES.md → "Noise Suppression (Advanced Multi-Tier)".
**🔱 [EC-FORK]** Once we own the EC source (see [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md)), denoise should become a first-class audio stage **inside** EC instead of an `index.html` getUserMedia monkeypatch — more robust, survives reconnects (fixes the A7 mic-after-reconnect bug), and removes the build-time injection hack.
**Key decision:** LiveKit's Krisp filter is LiveKit-Cloud-only (we self-host the SFU); EC's own RNNoise PR #3892 is unmerged. The shim is the same post-capture pipeline #3892 uses, executed from the realm we control, so it survives EC version bumps.
**AEC note (resolved-as-accepted):** WebAudio capture routing can weaken browser AEC — same tradeoff as EC's upstream feature; mitigated by keeping `echoCancellation`/`autoGainControl` on the raw capture and labeling the tier "beta".
**Shipped:** 3-tier setting (Off / Browser-native / ML) in Settings → General → Calls.
**🔱 [EC-FORK] DONE — moved in-source (2026-06).** ML denoise is now a first-class audio stage **inside** the forked Element Call: a LiveKit `TrackProcessor<Audio>` activated by `lotusDenoiseSource=1` (cinny sets it when ML is selected). The old build-time `getUserMedia`/`index.html` monkeypatch is **removed**. Because EC re-runs the processor on every (re)publish, denoise now **survives reconnects and mic-device switches** — this is the A7 fix (see `LOTUS_BUGS.md` A7, `LOTUS_TESTING.md` §D2-1). The processor degrades to the raw mic rather than going silent.
**Key decision:** LiveKit's Krisp filter is LiveKit-Cloud-only (we self-host the SFU); EC's own RNNoise PR #3892 is unmerged. Owning the fork let us implement the in-source stage directly.
**Model Roadmap (priority order):**
**Models — all in-source in the fork:**
- [ ] **Verify DTLN** (16 kHz narrowband fix) in a real call before investing further — wired but unverified.
- [ ] **DeepFilterNet 3** — best self-hostable upgrade: Rust→WASM, CPU real-time, 48 kHz fullband. Effort: self-host `df_bg.wasm` + DFN3 ONNX model, wire a 48 kHz worklet.
- [ ] **Desktop-only / HW-gated:** FRCRN or NVIDIA Maxine (RTX/Tensor only) — impossible in-browser; would run in Tauri Rust backend + bridge a virtual mic into the webview. Must detect capability and only offer on supported hardware; web falls back to RNNoise.
- [x] **DeepFilterNet 3** (48 kHz, **ML default**) · **DTLN** (16 kHz) · **RNNoise** (48 kHz) · **Speex** (48 kHz) — all four wired and selectable; dropdown ordered best-quality first. Tier default is **Browser-native**.
- [x] **Quality tuning (2026-07):** dry/wet **attenuation floor** (~-16 dB, RNNoise/Speex only — the "robotic" fix; DTLN/DFN would comb-filter), **gate-after-ML**, **DFN level 80→60**. Floor tunable via `lotusDenoiseFloor`.
- [x] **AEC/AGC (2026-07):** echo-cancellation ON; **AGC OFF for the ML tier** (`autoGainControl=false`, threaded through EC `UrlParams``ConnectionFactory`) so browser AGC doesn't fight the model; playback confirmed no AEC-defeat.
- [x] **Reliability (2026-07):** never-silent watchdog, resume-timeout, WASM-cache reject-eviction, activate-off-local-participant, init/build leak fixes.
- [ ] **Open verification:** real-call by-ear **A/B** — model choice, floor value, AGC on/off (RNNoise known-weak historically). `LOTUS_TESTING.md` §D2-1 / J2.
- [ ] **GTCRN (RESEARCHED — DEFERRED):** tiny MIT 16 kHz model that beats RNNoise, but **no drop-in browser package** — needs a ~1-week from-scratch build: `onnxruntime-web` (WASM, 1 thread) in a **Web Worker** (ORT can't run in an AudioWorklet — issue #13072) behind a custom AudioWorklet ring-buffer node presenting as an `AudioNode`; model `gtcrn_simple.onnx` (~300 KB, stateful — thread `conv/tra/inter` caches per frame); we write STFT/iSTFT (n_fft 512/hop 256). Assets ~34 MB via the `lotusDenoise()` vite plugin. Registration checklist known (both repos, incl. the 2nd `denoisePipeline.ts` used by the DenoiseTester). **Revisit only if low-power quality is insufficient after validating the current tuning.**
- [ ] **Desktop-only / HW-gated (future):** FRCRN or NVIDIA Maxine (RTX/Tensor only) — impossible in-browser; would run in the Tauri Rust backend + bridge a virtual mic into the webview. Detect capability; web falls back to RNNoise.
- **Excluded:** Krisp (LiveKit Cloud only); FRCRN/Maxine on web (GPU/server-bound).
---
### [ ] P5-31 · Granular Voice & Screenshare Quality Controls (Discord-style)
### [~] P5-31 · Granular Voice & Screenshare Quality Controls — IMPLEMENTED (⚠️ awaiting live verification, D2-8)
**What:** Let users (or room admins via room settings) adjust audio bitrates (e.g., 64kbps to 512kbps) and screenshare quality (resolution: 720p/1080p/Source, framerate: 15/30/60fps).
**Note:** Requires tight integration with the LiveKit SFU and custom state events for per-room quality caps.
**[AUDIT REQUIRED]** Must verify if current `lk-jwt-service` can be extended with custom bitrate/resolution claims or if a new sidecar (similar to `voice-limit-guard`) is needed for server-side enforcement.
**Complexity:** Extreme.
**What:** Let users (and room admins) adjust audio bitrate and screenshare bitrate/framerate.
**🔱 [EC-FORK] Fork side + client side DONE.** The fork ships `io.lotus.set_quality` (`LotusWidgetActions.SetQuality`) that applies audio/screenshare encoding params (`RTCRtpSender.setParameters`, all simulcast encodings, re-applied on `TrackUnmuted`/republish) inside EC. cinny now drives it.
**Shipped (cinny):**
1. **User settings** (Settings → General → Calls): Microphone Bitrate, Screenshare Bitrate, Screenshare Framerate (`callAudioBitrate` / `screenshareBitrate` / `screenshareFramerate`).
2. **Room-admin caps**: `io.lotus.room_quality` state event (`StateEvent.LotusRoomQuality`) + `RoomQuality.tsx` in Room Settings → General → Voice (mirrors `RoomVoiceLimit`).
3. **Apply logic**: `useCallQuality` (wired in `CallEmbedProvider`'s `CallUtils`) builds `min(user setting, room cap)` and sends `io.lotus.set_quality` on join / when settings change (`utils/callQuality.ts`, unit-tested).
**Server-side enforcement (DONE — matrix repo):** extended `voice-limit-guard.py` (LXC 151) to also read `io.lotus.room_quality` and hard-enforce a **publish-source policy** for ALL clients.
- **Reality (researched, primary-source, LiveKit 1.9.11):** numeric bitrate/fps caps **cannot** be hard-enforced server-side — LiveKit is a pure SFU (forwards, never transcodes); there is NO bitrate/fps field in the JWT grant, `RoomConfiguration`, server `limit:` config, or any admin RPC, and stock Element Call ignores room metadata / custom claims for publish quality. So numeric caps stay **cooperative** (our fork honors them via `min()``set_quality`, already shipped).
- **What IS hard-enforced cross-client:** `VideoGrant.canPublishSources`. The guard holds the LiveKit secret, so when `io.lotus.room_quality` sets `allow_screenshare:false` / `allow_camera:false` it re-signs the issued JWT with a narrowed source list → the SFU refuses those tracks for **every** client (Element, FluffyChat, our fork). Mic always kept. Fail-open; unit-tested (`livekit/test_voice_limit_guard.py`). Admin UI: Room Settings → Voice → **Call Permissions** switches. cinny also hides the blocked buttons.
- **Live (mid-call) enforcement — DONE:** the JWT re-sign covers new joins; for participants **already in the call**, a background reconcile loop in the guard calls LiveKit `UpdateParticipant` every ~3 s to narrow `canPublishSources`, which unpublishes an in-progress screenshare/camera **server-side for all clients** and blocks re-publish (verified LiveKit 1.9.11 auto-unpublishes on permission narrowing). Only removes forbidden sources (never grants), preserves other permission flags, no-ops once compliant. So flipping a room audio-only kills live cameras/screenshares within ~one interval.
- **Not enforceable / deferred:** numeric server enforcement (impossible — see above); screenshare **resolution** control (`set_quality` covers bitrate + framerate; resolution needs a `getDisplayMedia` hook inside the fork).
**Complexity:** DONE — client (cooperative numeric caps) + server (hard publish-source policy). Only the physically-impossible numeric server enforcement is out of scope.
---
### [ ] P5-35 · Desktop — Notification Click Opens Room (DEFERRED)
### [~] P5-35 · Desktop — Notification Click Opens Room — IMPLEMENTED (Tier B, via the P5-41 WinRT toast: click → open room, reply → send); native CI-compile-pending, runtime-verify on Windows
**What:** Clicking a system tray notification navigates to the relevant room. Quick-reply from the notification toast would send the reply without opening the window.
**Status:** Deferred `tauri-plugin-notification` has no Rust click/action callback API. Quick-reply would need a custom WinRT toast activator + COM registration, which can't be compile-tested without a Windows build environment.
**Status:** Deferred (Tier B). Note: the "can't compile-test without a Windows build environment" premise is **outdated** — CI now compiles Windows (Gitea self-hosted `windows` runner + GitHub `windows-latest`), and `windows`-crate/COM code already ships (e.g. `set_badge_count`, and the Tier A jump list). This still depends on P5-41 (the WinRT toast + custom activator), so it rides with that; it was not part of the Tier A wave.
**Note:** Tray icon and `matrix:` deep links already bring the window forward on most interactions. Revisit when tauri-plugin-notification gains click handler support upstream.
**Complexity:** High (platform-specific native code required).
---
### [ ] P5-36 · Desktop — Windows Jump List (DEFERRED)
### [~] P5-36 · Desktop — Windows Jump List — IMPLEMENTED (Tier A); native CI-compile-pending, runtime-verify on Windows
**What:** Right-clicking the taskbar icon shows a jump list with recent/favorite rooms for quick navigation.
**Status:** Deferred — implementing the Windows COM jump list API in Tauri requires iterating on C++/COM code that can only be compile-checked on Windows, making blind CI iteration impractical.
@@ -328,78 +352,86 @@ Features:
---
### [ ] P5-41 · Desktop — Native WinRT Toast Notifications
### [~] P5-41 · Desktop — Native WinRT Toast Notifications — IMPLEMENTED (Tier B; ToastNotification + reply input + in-process Activated; falls back to tauri-plugin-notification); native CI-compile-pending. Runtime needs a Start-menu shortcut + matching AppUserModelID to surface
**What:** Replace emulated notifications with native WinRT Toast notifications.
**Approach:** Implement native WinRT Toast integration using `windows-rs` to enable full Action Center integration, including native Quick Reply functionality.
### [ ] P5-42 · Desktop — Persistent Background Sync
### [~] P5-42 · Desktop — Persistent Background Sync — IMPLEMENTED (Batch 3, pragmatic keep-alive); native CI-compile-pending, runtime-verify on Windows
**What:** Maintain light connection to homeserver when WebView2 is suspended.
**Approach:** Implement a headless Rust sidecar to fetch unread counts/notifications while the webview is suspended to ensure instant notification delivery.
**What:** Keep receiving messages/notifications instantly while the app is closed to the tray.
**Shipped approach (80/20):** rather than a multi-sprint headless Rust sync client, disable Chromium background throttling via WebView2 `additional_browser_args` (`--disable-background-timer-throttling --disable-renderer-backgrounding --disable-backgrounding-occluded-windows`, added to the existing Tauri default args) so the existing JS Matrix `/sync` loop keeps running full-speed in the tray. Windows/WebView2 only; does not block system sleep. See `cinny-desktop/src-tauri/src/lib.rs` (WebviewWindowBuilder).
**Deferred (not needed):** the full headless Rust sidecar — only revisit if WebView2 ever hard-suspends despite these flags (would require a second Matrix client with its own /sync + push-rule eval + E2EE-aware notification content).
### [ ] P5-43 · Desktop — System Media Transport Controls (SMTC)
### [~] P5-43 · Desktop — System Media Transport Controls (SMTC) — IMPLEMENTED (Tier A); CI-compile-pending; SMTC may need an active media/audio session to surface — verify on Windows
**What:** Integrate with Windows SMTC for volume flyout call/media control.
**Approach:** Use Windows SMTC API to expose call status, mic mute/unmute, and media controls to the Windows volume flyout/media overlay.
### [ ] P5-44 · Desktop — Taskbar Thumbnail Toolbar
### [~] P5-44 · Desktop — Taskbar Thumbnail Toolbar — IMPLEMENTED (Tier A); native CI-compile-pending, runtime-verify on Windows
**What:** Add persistent call controls to the taskbar preview.
**Approach:** Implement a COM thumbnail toolbar in the application preview window, featuring Mute/Deafen/End Call buttons.
### [ ] P5-46 · Desktop — System Power Management (Call Continuity)
### [~] P5-46 · Desktop — System Power Management (Call Continuity) — IMPLEMENTED (Tier A reference); web verified; native CI-compile-pending (Windows only; macOS/Linux no-op TODO)
**What:** Prevent system sleep/hibernate during active calls.
**Approach:** Use Tauri/Rust `power-manager` or platform-specific APIs to block system power saving states while a voice/video session is active.
### [ ] P5-47 · Desktop — TDS-Styled Native Window Chrome
### [~] P5-47 · Desktop — TDS-Styled Native Window Chrome — IMPLEMENTED (Tier A, OPT-IN/default-off, runtime-reversible); web verified; native CI-compile-pending
**What:** Replace system titlebar with custom Lotus TDS chrome.
**Approach:** Configure Tauri window (`decorations: false`) and implement custom, TDS-token compliant titlebar controls (Close/Max/Min) for a cohesive UI.
### [ ] P5-48 · Desktop — Native File System Drag-and-Drop Improvements
### [~] P5-48 · Desktop — Native File System Drag-and-Drop Improvements — IMPLEMENTED (recursive folder upload, web-verified: tsc/build/tests). SCOPED-OUT: `.lnk` shortcut resolution (webview never exposes a dropped file's OS path → native can't resolve the target) and "Send To" (installer/registry shell integration) — deferred
**What:** Enhance drag-and-drop support for Windows.
**Approach:** Improve handling for Windows file shortcuts, recursive folder uploads, and shell-integrated "Send To" context menu actions.
### [ ] P5-49 · Desktop — Network Awareness (NCSI Integration)
### [~] P5-49 · Desktop — Network Awareness (NCSI Integration) — IMPLEMENTED (Tier A; INetworkListManager poll → mx.retryImmediately); native CI-compile-pending, runtime-verify on Windows
**What:** Proactively detect Windows network connectivity changes.
**Approach:** Integrate with the Windows Network Connectivity Status Indicator (NCSI) API to improve offline mode transition latency and network recovery.
### [ ] P5-50 · Desktop — Windows Hardware-Accelerated Media Pipeline
### [WON'T FIX] P5-50 · Desktop — Windows Hardware-Accelerated Media Pipeline
**What:** Replace standard browser decoding with native Windows Media Foundation.
**Approach:** Leverage DirectShow/Media Foundation to offload video/audio decoding from the CPU to the GPU, significantly reducing power consumption and latency during calls.
**Why won't-fix (researched):** WebRTC media (the call pipeline) lives entirely inside WebView2/Chromium — you cannot inject Media Foundation/DirectShow into WebRTC's decode path from the Tauri host. Chromium already uses the platform's hardware decoders (D3D11VA/MF) where the GPU supports the codec, so there is no separate CPU pipeline to offload. Not actionable as described.
### [ ] P5-51 · Desktop — Federated "Identity Contexts" (Isolation Manager)
### [DEFERRED] P5-51 · Desktop — Federated "Identity Contexts" (Isolation Manager)
**What:** Compartmentalize sessions, local databases, and caches into isolated "Contexts."
**Approach:** Implement a zero-leak boundary for personas (e.g., Work vs. Personal) by isolating `IndexedDB`, filesystem caches, and session persistence per context.
**What:** Compartmentalize sessions, local databases, and caches into isolated "Contexts" (e.g. Work vs. Personal) with a zero-leak boundary.
**Decision:** Deferred (reviewed 2026-07). Multi-sprint, and it touches the auth/crypto/storage core — not worth the risk/effort for a niche need right now. Kept here with a concrete spec so it's actionable later.
**Future-work spec (why it's big):** the app is currently **single-session**.
- Session lives in `src/app/state/sessions.ts` under fixed localStorage keys — `cinny_access_token`, `cinny_device_id`, `cinny_user_id`, `cinny_hs_base_url`, plus the OIDC keys (`cinny_refresh_token`, `cinny_expires_at`, `cinny_oidc_*`).
- Persistence lives in `src/client/initMatrix.ts`: two fixed IndexedDB stores — `web-sync-store` (`IndexedDBStore`) and `crypto-store` (`IndexedDBCryptoStore`) — feeding one `createClient(...)`.
True per-context isolation would require: (1) namespace every localStorage key per context (`ctx:<id>:cinny_*`); (2) per-context IndexedDB dbNames for **both** the sync store and the crypto store; (3) a context registry + switcher UI (create/rename/delete/switch); (4) full client teardown + re-init on switch (`initMatrix` currently assumes one global client); (5) per-context settings + notification/quiet-hours state; (6) careful crypto-store isolation so device keys never bleed across contexts. **Smaller intermediate step** if demand appears: plain multi-account (fast account switch) *without* the hard isolation boundary — much less risky, reuses most of the login flow.
**Priority:** Extreme Low (Multi-sprint/Architectural).
### [~] P5-52 · Desktop — Room-Level Sync Governor (Performance Control) [STILL_CONSIDERING]
### [DROPPED] P5-52 · Desktop — Room-Level Sync Governor (Performance Control)
**What:** Granular sync tuning for individual rooms.
**Approach:** Allow per-room overrides for sync frequency and event type filtering (e.g., disable read receipts/typing in heavy rooms) to optimize performance. Implementation requires careful UX to prevent complexity fatigue.
**What:** Granular per-room sync tuning (frequency, event-type filtering).
**Why dropped (reviewed 2026-07):** matrix-js-sdk can't do **true** per-room sync filtering — all room events still come down the single `/sync` stream, so "disable typing/receipts in heavy rooms" can only be a **cosmetic client-side hide**, not an actual performance/bandwidth win. That, plus the UX-complexity risk flagged originally, makes it not worth building. If per-room quieting is ever wanted, add a simple "mute typing & receipts in this room" toggle to normal room settings — not a "governor."
### [ ] P5-53 · Desktop — Local-Only "Scripting" Plugin System (Tampermonkey-like)
### [DEFERRED] P5-53 · Desktop — Local-Only "Scripting" Plugin System (Tampermonkey-like)
**What:** A sandboxed environment for local execution of user scripts on Matrix events.
**Approach:** Implement a WASM-based execution engine that allows users to write local-only, client-side scripts to interact with incoming Matrix events, trigger sounds/notifications, or inject custom UI elements based on event payload rules. Designed for privacy — all logic runs exclusively on the local machine.
**Decision:** Deferred (reviewed 2026-07). A full WASM execution engine + script registry + management UI + security model is a large surface for a very small (power-user) audience.
**Recommended lighter alternative (the ~80/20) if we ever want event automation:** a built-in **automation-rules** feature — declarative "when an incoming event matches X (room / sender / keyword / type) → notify / play sound / highlight / auto-react" rules, configured in Settings. Covers the realistic use cases (custom alerts, keyword pings) with **no arbitrary code execution**, so no sandbox/security burden. Build that instead of a scripting engine if the need arises.
### [ ] P5-55 · Desktop — Composer Toolbar Drag-and-Drop Reordering
### [~] P5-55 · Desktop — Composer Toolbar Drag-and-Drop Reordering — IMPLEMENTED (Tier A); web-verified (tsc/build/tests). Awaiting live UX check
**What:** Allow users to reorder toolbar icons via drag-and-drop.
**Approach:** Extend the current settings-based toolbar toggle system to include a drag-and-drop UI mode in the composer settings, allowing users to personalize their icon order.
### [ ] P5-56 · Desktop — Windows "Focus Assist" (DND) Sync
### [~] P5-56 · Desktop — Windows "Focus Assist" (DND) Sync — IMPLEMENTED (Tier B; SHQueryUserNotificationState poll → suppresses notifications+sounds via the quiet-hours gate); native CI-compile-pending, runtime-verify on Windows
**What:** Automatically toggle notification state based on Windows Focus Assist.
**Approach:** Integrate with the Windows `NotificationCenter` / `Focus` state via Tauri/Rust to automatically enable/disable Lotus Chat's internal notification suppression mode when Windows Focus Assist is toggled.
### [ ] P5-57 · Desktop — Visual Draft Persistence Indicator
### [~] P5-57 · Desktop — Visual Draft Persistence Indicator — IMPLEMENTED (Tier A); web-verified. Awaiting live UX check
---
@@ -540,7 +572,7 @@ Exhaustive, low-level implementation details for backlog items. Follow these pat
> ⚠️ **[Gemini_Found — CORRECTED]** Gemini originally suggested using LiveKit's `LocalAudioTrack.replaceTrack()` to mix audio into the call stream. This is **not possible** from Lotus Chat's realm: Element Call runs in a **cross-origin iframe** controlled via `matrix-widget-api` (postMessage). LiveKit's JS SDK and its `LocalAudioTrack` live inside EC's sandboxed context — inaccessible from our code. This directly contradicts the confirmed constraint already listed in the Server Capabilities table: _"Cindy CANNOT inject audio into EC call stream — In-call soundboard must be redesigned as local-only."_ The soundboard must be a local-playback-only feature (output through the user's speakers, not mixed into the call audio stream).
>
> 🔱 **[EC-FORK — partial correction]** The "cross-origin" claim above is **outdated**: EC is now **same-origin** / self-hosted (`iframe.sandbox` has `allow-same-origin`; we read `contentDocument`). The _practical_ blocker still holds — LiveKit's `LocalAudioTrack` lives in EC's **module scope** (not on `window`), so it's unreachable from cinny even same-origin. **Owning the EC source** (see [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md)) is the path to a real call-audio-inject API, which would unblock a true in-call soundboard.
> 🔱 **[EC-FORK — RESOLVED]** Both the original claim and the earlier "practical blocker still holds" correction are now **outdated**. EC is same-origin **and** we own the source, so we no longer reach into EC's module scope from cinny — instead the fork **exposes the inject point itself**: the `io.lotus.inject_audio` widget action (`LotusWidgetActions.InjectAudio`) publishes a clip as a separate LiveKit track from inside EC. A **real** in-call soundboard (mixed into the call, not local-only) is therefore unblocked, and the cinny-side soundboard UI is now **built** (P5-15 above): uploadable clips played into the call via this action, stored in `io.lotus.soundboard` account data.
---
@@ -611,7 +643,7 @@ See shipped implementation in LOTUS_FEATURES.md → "Noise Suppression (Advanced
---
### P5-40 · Desktop — Proactive Update Notifications (Tauri)
### [x] P5-40 · Desktop — Proactive Update Notifications (Tauri) — DONE (already shipped: `TauriUpdateFeature` in ClientNonUIFeatures.tsx polls every 12h + fires the sticky update toast)
**Key Files:** `src/app/hooks/useTauriUpdater.ts`, `src/app/pages/client/ClientNonUIFeatures.tsx`, `src/app/features/toast/LotusToastContainer.tsx`.
+34 -14
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@@ -52,6 +52,9 @@ The Lotus Chat logo (`public/res/Lotus.png`) is a derivative work based on the o
- AFK auto-mute: mic is automatically silenced after a configurable idle timeout (130 min); a toast confirms the action
- Voice channel user limit: admins can cap how many people can be in a room's call — enforced server-side for every Matrix client (not just Lotus Chat); others see "Channel Full" until a spot opens
- Custom join/leave sound effects when someone enters or leaves your call — choose Chime, Soft, Retro, or off
- Soundboard: upload your own short audio clips (like custom emojis — they sync across your devices) and play them into a call so everyone hears them
- Call quality settings: cap your microphone bitrate, screenshare bitrate, and screenshare framerate — handy on a slow connection (Settings → Calls)
- Room call permissions: admins can turn off screen sharing or make a room audio-only (no cameras) — enforced server-side for every Matrix client, and it stops an in-progress share within seconds of being switched off
### Customization & Appearance
@@ -136,6 +139,20 @@ When you first run the installer on Windows, you may see a popup that says **"Wi
After the first install, automatic in-app updates handle all future versions — you will not see this prompt again for updates.
### Desktop-Specific Features
Beyond the web client, the desktop app adds native OS integration (Windows-focused; graceful no-ops elsewhere). See [`LOTUS_FEATURES.md`](./LOTUS_FEATURES.md#desktop-app-features) for detail.
- **Native rich notifications** — Windows toasts you can click to open the room or reply to inline, right from the toast.
- **Focus Assist sync** — Lotus silences its own notifications while Windows Focus Assist / Quiet Hours is on.
- **Windows Jump List** — right-click the taskbar icon for quick access to your most-active rooms.
- **Taskbar call controls** — Mute / Deafen / End Call buttons on the taskbar thumbnail during a call, plus call status in the volume flyout (SMTC).
- **Stays awake in calls** — the system won't sleep or dim during a voice/video call.
- **Network awareness** — reconnects promptly when Windows connectivity changes.
- **Custom window chrome** (opt-in) — a Lotus-styled title bar in place of the OS one.
- **Recursive folder drag-drop** — drop a whole folder onto the composer to upload everything inside it.
- **Automatic background updates** with a one-click update toast.
---
## For Developers
@@ -144,22 +161,25 @@ The source code lives in `/root/code/cinny`. All changes should be made on the `
See [LOTUS_FEATURES.md](LOTUS_FEATURES.md) for the full feature changelog and [LOTUS_TODO.md](LOTUS_TODO.md) for the work backlog.
### 🔱 Planned: Element Call fork ("Lotus Call")
### 🔱 Element Call fork ("Lotus Call") — LIVE
Voice/video channels embed **Element Call**. Today it's a **pre-built npm bundle**
(`@element-hq/element-call-embedded` 0.20.1) copied to `public/element-call/` and
served same-origin; we steer it via the `matrix-widget-api` plus fragile DOM
hacks. Because we don't own its compiled source, several in-call issues (avatar
decorations on tiles, camera focus/fullscreen during screenshare, mic recovery
after reconnect, native theming, real call-audio injection) are unfixable from
outside.
Voice/video channels embed **Element Call**, which is now our **self-built fork**
(`@lotusguild/element-call-embedded` `0.20.1-lotus.1`, source at
`LotusGuild/element-call`), published to our private Gitea npm registry and served
same-origin. We no longer depend on the upstream prebuilt bundle, so in-call
behavior is editable source instead of fragile DOM/widget hacks.
**The plan is to fork `element-hq/element-call` into a new `LotusGuild/element-call`
repo, build it from source, and host our own build** for true ownership. The full
self-contained plan and integration map — written for a fresh session with no
prior context — is in **[`HANDOFF_ELEMENT_CALL_FORK.md`](HANDOFF_ELEMENT_CALL_FORK.md)**.
Infra/hosting notes also live in the `LotusGuild/matrix` repo README. Search the
docs for the **`[EC-FORK]`** tag to find every related note.
**Shipped via the fork:** denoise as an in-source LiveKit audio stage (survives
reconnects), in-call speaking/mute events, focus-a-participant during screenshare,
avatar decorations on EC video tiles, and a native transparent background.
**Built but dormant (need cinny UI):** real call-audio injection
(`io.lotus.inject_audio` → in-call soundboard) and quality controls
(`io.lotus.set_quality`).
The full plan and integration map is in
**[`HANDOFF_ELEMENT_CALL_FORK.md`](HANDOFF_ELEMENT_CALL_FORK.md)**; infra/hosting +
build-pipeline notes live in the `LotusGuild/matrix` repo README. Search the docs
for the **`[EC-FORK]`** tag to find every related note.
### Build
+2
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@@ -45,6 +45,7 @@ import { useMatrixClient } from '../hooks/useMatrixClient';
import { previewRingtone, startRingtone } from '../utils/ringtones';
import { useCallMembersChange, useCallSession } from '../hooks/useCall';
import { useCallJoinLeaveSounds } from '../hooks/useCallJoinLeaveSounds';
import { useCallQuality } from '../hooks/useCallQuality';
import { useRemoteAllMuted } from '../hooks/useCallSpeakers';
import { useRoomAvatar, useRoomName } from '../hooks/useRoomMeta';
import { mDirectAtom } from '../state/mDirectList';
@@ -584,6 +585,7 @@ function CallUtils({ embed }: { embed: CallEmbed }) {
useCallMemberSoundSync(embed);
useCallJoinLeaveSounds(embed);
useCallThemeSync(embed);
useCallQuality(embed);
useCallHangupEvent(
embed,
useCallback(() => {
@@ -0,0 +1,25 @@
import { useTauriCallPower } from '../hooks/useTauriCallPower';
import { useTauriJumpList } from '../hooks/useTauriJumpList';
import { useTauriThumbbar } from '../hooks/useTauriThumbbar';
import { useTauriSmtc } from '../hooks/useTauriSmtc';
import { useTauriNetwork } from '../hooks/useTauriNetwork';
import { useTauriToastActions } from '../hooks/useTauriToastActions';
import { useTauriFocusAssist } from '../hooks/useTauriFocusAssist';
/**
* Mounts the client-scoped native desktop feature hooks (call/room aware). Each
* `useTauri*` hook no-ops in the browser (guards on `isTauri`), so this is safe
* to render unconditionally. Rendered once by `ClientNonUIFeatures`. App-level
* desktop features (window chrome) live in `App.tsx` instead, so they work
* before login.
*/
export function TauriDesktopFeatures(): null {
useTauriCallPower(); // P5-46 no-sleep during calls
useTauriJumpList(); // P5-36 Windows jump list of recent rooms
useTauriThumbbar(); // P5-44 taskbar thumbnail toolbar (mute/deafen/end)
useTauriSmtc(); // P5-43 system media transport controls
useTauriNetwork(); // P5-49 network-change awareness → sync retry
useTauriToastActions(); // P5-41/35 rich toast click → open room, quick reply → send
useTauriFocusAssist(); // P5-56 Windows Focus Assist → DND suppression atom
return null;
}
-136
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@@ -1,136 +0,0 @@
import { keyframes } from '@vanilla-extract/css';
/** Generic fall: particles drop from top to bottom with a slight rotate. */
export const animSeasonFall = keyframes({
'0%': { transform: 'translateY(-20px) translateX(0) rotate(0deg)', opacity: '0' },
'5%': { opacity: '1' },
'90%': { opacity: '0.8' },
'100%': { transform: 'translateY(110vh) translateX(25px) rotate(360deg)', opacity: '0' },
});
/** Leaf fall: exaggerated horizontal sway as the leaf tumbles down. */
export const animLeafFall = keyframes({
'0%': { transform: 'translateY(-20px) translateX(0) rotate(-20deg)', opacity: '0' },
'8%': { opacity: '0.85' },
'25%': { transform: 'translateY(25vh) translateX(35px) rotate(40deg)' },
'50%': { transform: 'translateY(50vh) translateX(-25px) rotate(130deg)' },
'75%': { transform: 'translateY(75vh) translateX(45px) rotate(260deg)' },
'92%': { opacity: '0.6' },
'100%': { transform: 'translateY(110vh) translateX(5px) rotate(380deg)', opacity: '0' },
});
/** Float up: hearts / embers rise from the bottom. */
export const animFloatUp = keyframes({
'0%': { transform: 'translateY(0) scale(0.6) translateX(0)', opacity: '0' },
'8%': { opacity: '0.9' },
'50%': { transform: 'translateY(-50vh) scale(1) translateX(15px)' },
'85%': { opacity: '0.4' },
'100%': { transform: 'translateY(-105vh) scale(1.3) translateX(-10px)', opacity: '0' },
});
/** Bob: lanterns gently rise and fall with a slight tilt. */
export const animBob = keyframes({
'0%': { transform: 'translateY(0px) rotate(-4deg)' },
'50%': { transform: 'translateY(-18px) rotate(4deg)' },
'100%': { transform: 'translateY(0px) rotate(-4deg)' },
});
/** Lantern tassel sway (used on the tassel element only). */
export const animTasselSway = keyframes({
'0%': { transform: 'rotate(-8deg)' },
'50%': { transform: 'rotate(8deg)' },
'100%': { transform: 'rotate(-8deg)' },
});
/** Glitch jitter: rapid position jumps that feel like a signal error. */
export const animGlitch = keyframes({
'0%': { transform: 'translate(0, 0)' },
'2%': { transform: 'translate(-4px, 2px)' },
'4%': { transform: 'translate(4px, -2px)' },
'6%': { transform: 'translate(0, 0)' },
'48%': { transform: 'translate(0, 0)' },
'50%': { transform: 'translate(3px, -3px)' },
'52%': { transform: 'translate(-3px, 3px)' },
'54%': { transform: 'translate(0, 0)' },
'78%': { transform: 'translate(0, 0)' },
'80%': { transform: 'translate(-5px, 1px)' },
'82%': { transform: 'translate(0, 0)' },
'100%': { transform: 'translate(0, 0)' },
});
/** Glitch color: hue + saturation spikes that look like a corrupted signal. */
export const animGlitchColor = keyframes({
'0%': { filter: 'hue-rotate(0deg) saturate(1)' },
'8%': { filter: 'hue-rotate(180deg) saturate(3)' },
'9%': { filter: 'hue-rotate(0deg) saturate(1)' },
'55%': { filter: 'hue-rotate(0deg) saturate(1)' },
'57%': { filter: 'hue-rotate(90deg) saturate(2)' },
'58%': { filter: 'hue-rotate(0deg) saturate(1)' },
'80%': { filter: 'hue-rotate(0deg) saturate(1)' },
'82%': { filter: 'hue-rotate(270deg) saturate(2.5)' },
'83%': { filter: 'hue-rotate(0deg) saturate(1)' },
'100%': { filter: 'hue-rotate(0deg) saturate(1)' },
});
/** Glitch scanline: a horizontal band sweeps across, flickering. */
export const animGlitchScan = keyframes({
'0%': { transform: 'translateY(-100%)' },
'100%': { transform: 'translateY(100vh)' },
});
/** Burst: circle expands outward from a point and fades — firework petal. */
export const animBurst = keyframes({
'0%': { transform: 'scale(0) rotate(0deg)', opacity: '1' },
'50%': { opacity: '0.7' },
'100%': { transform: 'scale(1) rotate(45deg)', opacity: '0' },
});
/** Firework trail: a small dot rockets upward before bursting. */
export const animRocket = keyframes({
'0%': { transform: 'translateY(0)', opacity: '1' },
'100%': { transform: 'translateY(-40vh)', opacity: '0' },
});
/** Deep space warp: stars streak from center outward. */
export const animWarp = keyframes({
'0%': { transform: 'scale(0.05) translate(0, 0)', opacity: '0' },
'10%': { opacity: '1' },
'100%': { transform: 'scale(4) translate(0, 0)', opacity: '0' },
});
/** Arcade scanline flicker. */
export const animScanline = keyframes({
'0%': { opacity: '0.12' },
'50%': { opacity: '0.04' },
'100%': { opacity: '0.12' },
});
/** Arcade pixel blink: decorative corner glyphs blink. */
export const animPixelBlink = keyframes({
'0%, 49%': { opacity: '1' },
'50%, 100%': { opacity: '0' },
});
/** Gold shimmer: a shine sweeps across a metallic surface. */
export const animGoldShimmer = keyframes({
'0%': { backgroundPosition: '-300% 0' },
'100%': { backgroundPosition: '300% 0' },
});
/** Clover drift: gentle fall with a slow spin. */
export const animCloverDrift = keyframes({
'0%': { transform: 'translateY(-20px) rotate(0deg)', opacity: '0' },
'5%': { opacity: '0.7' },
'90%': { opacity: '0.5' },
'100%': { transform: 'translateY(110vh) rotate(720deg)', opacity: '0' },
});
/** Earth Day leaf sway: gentle horizontal oscillation for ambient leaf particles. */
export const animEarthLeafDrift = keyframes({
'0%': { transform: 'translateY(-10px) translateX(0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '0.6' },
'30%': { transform: 'translateY(30vh) translateX(20px) rotate(90deg)' },
'60%': { transform: 'translateY(60vh) translateX(-15px) rotate(200deg)' },
'90%': { opacity: '0.4' },
'100%': { transform: 'translateY(110vh) translateX(10px) rotate(340deg)', opacity: '0' },
});
+17 -712
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@@ -2,719 +2,24 @@ import React, { useMemo } from 'react';
import { useAtomValue } from 'jotai';
import { settingsAtom } from '../../state/settings';
import { zIndices } from '../../styles/zIndex';
import {
animSeasonFall,
animLeafFall,
animFloatUp,
animBob,
animTasselSway,
animGoldShimmer,
animCloverDrift,
animEarthLeafDrift,
animWarp,
animScanline,
animPixelBlink,
} from './Seasonal.css';
import { SeasonTheme } from './types';
import { getActiveSeason } from './seasonSchedule';
import { HalloweenOverlay } from './themes/Halloween';
import { ChristmasOverlay } from './themes/Christmas';
import { NewYearOverlay } from './themes/NewYear';
import { AutumnOverlay } from './themes/Autumn';
import { AprilFoolsOverlay } from './themes/AprilFools';
import { LunarNewYearOverlay } from './themes/LunarNewYear';
import { ValentinesOverlay } from './themes/Valentines';
import { StPatricksOverlay } from './themes/StPatricks';
import { EarthDayOverlay } from './themes/EarthDay';
import { DeepSpaceOverlay } from './themes/DeepSpace';
import { ArcadeOverlay } from './themes/Arcade';
export type SeasonTheme =
| 'halloween'
| 'christmas'
| 'newyear'
| 'autumn'
| 'aprilfools'
| 'lunar'
| 'valentines'
| 'stpatricks'
| 'earthday'
| 'deepspace'
| 'arcade';
function getActiveSeason(now: Date): SeasonTheme | null {
const m = now.getMonth() + 1; // 1-12
const d = now.getDate();
// New Year takes highest priority (Dec 31 Jan 2)
if ((m === 12 && d === 31) || (m === 1 && d <= 2)) return 'newyear';
// Valentine's Day (Feb 1015)
if (m === 2 && d >= 10 && d <= 15) return 'valentines';
// St. Patrick's Day (March 1518)
if (m === 3 && d >= 15 && d <= 18) return 'stpatricks';
// April Fool's (April 1)
if (m === 4 && d === 1) return 'aprilfools';
// Earth Day (April 2023)
if (m === 4 && d >= 20 && d <= 23) return 'earthday';
// Lunar New Year (Jan 22 Feb 5, approximate fixed window)
if ((m === 1 && d >= 22) || (m === 2 && d <= 5)) return 'lunar';
// International Video Game Day (Sept 12)
if (m === 9 && d === 12) return 'arcade';
// World Space Week (Oct 410)
if (m === 10 && d >= 4 && d <= 10) return 'deepspace';
// Halloween (Oct 15 Nov 1)
if ((m === 10 && d >= 15) || (m === 11 && d === 1)) return 'halloween';
// Christmas (Dec 1030)
if (m === 12 && d >= 10) return 'christmas';
// Autumn (Sept 21 Oct 31, excluding Halloween/Deep Space windows above)
if ((m === 9 && d >= 21) || (m === 10 && d <= 14)) return 'autumn';
return null;
}
// ─── Individual theme overlays ────────────────────────────────────────────────
function HalloweenOverlay({ reduced }: { reduced: boolean }) {
const particles = Array.from({ length: 22 });
return (
<>
{/* Dark purple ambient tint */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(25,0,45,0.22)',
backgroundImage:
'radial-gradient(ellipse at 50% 50%, rgba(100,0,180,0.08) 0%, transparent 70%)',
}}
/>
{/* Spider web corners */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
width: '160px',
height: '160px',
backgroundImage: `url("data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' width='160' height='160' viewBox='0 0 160 160'><g stroke='rgba(180,120,255,0.35)' stroke-width='0.7' fill='none'><line x1='0' y1='0' x2='80' y2='80'/><line x1='40' y1='0' x2='80' y2='80'/><line x1='80' y1='0' x2='80' y2='80'/><line x1='0' y1='40' x2='80' y2='80'/><line x1='0' y1='80' x2='80' y2='80'/><ellipse cx='80' cy='80' rx='20' ry='20'/><ellipse cx='80' cy='80' rx='40' ry='40'/><ellipse cx='80' cy='80' rx='60' ry='60'/><ellipse cx='80' cy='80' rx='80' ry='80'/></g></svg>")`,
backgroundRepeat: 'no-repeat',
opacity: 0.7,
}}
/>
{/* Falling purple/orange particles */}
{!reduced &&
particles.map((_, i) => {
const isOrange = i % 3 === 0;
const size = 4 + (i % 3) * 2;
const left = (i * 4597 + 137) % 100;
const duration = 8 + (i % 7) * 1.5;
const delay = (i * 0.45) % 7;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-8px',
left: `${left}%`,
width: `${size}px`,
height: `${size}px`,
borderRadius: '50%',
backgroundColor: isOrange ? 'rgba(255,100,0,0.75)' : 'rgba(160,0,255,0.7)',
boxShadow: isOrange ? '0 0 8px rgba(255,100,0,0.5)' : '0 0 8px rgba(160,0,255,0.5)',
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
}}
/>
);
})}
</>
);
}
function ChristmasOverlay({ reduced }: { reduced: boolean }) {
const flakes = Array.from({ length: 28 });
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 0%, rgba(220,240,255,0.06) 0%, transparent 60%)',
}}
/>
{!reduced &&
flakes.map((_, i) => {
const size = 3 + (i % 4) * 2;
const left = (i * 3571 + 251) % 100;
const duration = 10 + (i % 8) * 2;
const delay = (i * 0.55) % 10;
const drift = ((i % 5) - 2) * 12;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-10px',
left: `${left}%`,
width: `${size}px`,
height: `${size}px`,
borderRadius: '50%',
backgroundColor: 'rgba(255,255,255,0.82)',
boxShadow: '0 0 4px rgba(200,230,255,0.6)',
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
transform: `translateX(${drift}px)`,
}}
/>
);
})}
</>
);
}
// Replaced flashing burst rays with gentle falling confetti
function NewYearOverlay({ reduced }: { reduced: boolean }) {
const confetti = Array.from({ length: 24 });
const colors = ['#ffd700', '#ff4466', '#00d4ff', '#aa44ff', '#ff8800', '#ffffff'];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(10,5,0,0.10)',
backgroundImage:
'radial-gradient(ellipse at 50% 50%, rgba(255,200,0,0.04) 0%, transparent 70%)',
}}
/>
{/* Gentle falling confetti */}
{!reduced &&
confetti.map((_, i) => {
const c = colors[i % colors.length];
const left = (i * 4597 + 137) % 100;
const size = 3 + (i % 3) * 2;
const duration = 8 + (i % 7) * 1.5;
const delay = (i * 0.4) % 8;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-8px',
left: `${left}%`,
width: `${size}px`,
height: `${size}px`,
borderRadius: i % 2 === 0 ? '50%' : '1px',
backgroundColor: c,
boxShadow: `0 0 ${size + 2}px ${c}`,
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
opacity: 0.7 + (i % 3) * 0.1,
}}
/>
);
})}
{/* Slow gold shimmer */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'linear-gradient(105deg, transparent 30%, rgba(255,215,0,0.05) 50%, transparent 70%)',
backgroundSize: '200% 100%',
animation: reduced ? 'none' : `${animGoldShimmer} 5s linear infinite`,
}}
/>
</>
);
}
function AutumnOverlay({ reduced }: { reduced: boolean }) {
const leaves = Array.from({ length: 18 });
const colors = [
'rgba(220,80,20,0.75)',
'rgba(200,120,0,0.7)',
'rgba(180,50,10,0.7)',
'rgba(230,150,0,0.65)',
'rgba(160,80,0,0.6)',
];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 100%, rgba(180,80,0,0.06) 0%, transparent 60%)',
}}
/>
{!reduced &&
leaves.map((_, i) => {
const left = (i * 5381 + 179) % 100;
const duration = 12 + (i % 6) * 2;
const delay = (i * 0.65) % 12;
const size = 10 + (i % 4) * 4;
const col = colors[i % colors.length];
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-15px',
left: `${left}%`,
width: `${size}px`,
height: `${size * 0.7}px`,
borderRadius: '50% 0 50% 0',
backgroundColor: col,
boxShadow: `0 0 4px ${col}`,
animation: `${animLeafFall} ${duration}s ease-in ${delay}s infinite`,
}}
/>
);
})}
</>
);
}
// Replaced aggressive glitch with playful confetti rain
function AprilFoolsOverlay({ reduced }: { reduced: boolean }) {
const particles = Array.from({ length: 20 });
const symbols = ['?', '!', '¿', '‽', '?', '!'];
const colors = [
'rgba(255,80,80,0.55)',
'rgba(255,200,0,0.55)',
'rgba(80,200,80,0.55)',
'rgba(80,80,255,0.55)',
'rgba(200,80,200,0.55)',
'rgba(80,200,200,0.55)',
];
return (
<>
{/* Subtle rainbow stripe along top edge */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '3px',
backgroundImage:
'linear-gradient(90deg, rgba(255,0,0,0.4), rgba(255,165,0,0.4), rgba(255,255,0,0.4), rgba(0,200,0,0.4), rgba(0,0,255,0.4), rgba(128,0,128,0.4))',
opacity: 0.7,
}}
/>
{/* Gentle falling punctuation symbols */}
{!reduced &&
particles.map((_, i) => {
const left = (i * 5381 + 179) % 100;
const duration = 11 + (i % 5) * 2.5;
const delay = (i * 0.55) % 10;
const col = colors[i % colors.length];
const sym = symbols[i % symbols.length];
const size = 12 + (i % 3) * 5;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
color: col,
fontWeight: 700,
fontFamily: 'monospace',
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
userSelect: 'none',
}}
>
{sym}
</div>
);
})}
</>
);
}
// Reduced to 4 lanterns, subtler tint and shimmer
function LunarNewYearOverlay({ reduced }: { reduced: boolean }) {
const lanterns = Array.from({ length: 4 }); // was 9
return (
<>
{/* Very subtle red silk tint */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(140,0,0,0.05)',
backgroundImage: [
'repeating-linear-gradient(45deg, rgba(200,20,0,0.015) 0px, rgba(200,20,0,0.015) 1px, transparent 1px, transparent 8px)',
'repeating-linear-gradient(135deg, rgba(200,20,0,0.015) 0px, rgba(200,20,0,0.015) 1px, transparent 1px, transparent 8px)',
].join(','),
}}
/>
{/* Slow gold shimmer */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'linear-gradient(100deg, transparent 25%, rgba(255,200,0,0.05) 45%, rgba(255,220,50,0.07) 50%, rgba(255,200,0,0.05) 55%, transparent 75%)',
backgroundSize: '300% 100%',
animation: reduced ? 'none' : `${animGoldShimmer} 8s linear infinite`,
}}
/>
{/* 4 floating lanterns */}
{lanterns.map((_, i) => {
const left = 10 + ((i * 4603 + 311) % 75);
const top = 10 + ((i * 2311 + 97) % 50);
const duration = 3.5 + (i % 4) * 0.7;
const delay = i * 0.9;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: `${left}%`,
top: `${top}%`,
animation: reduced
? 'none'
: `${animBob} ${duration}s ease-in-out ${delay}s infinite`,
}}
>
<div
style={{
width: '18px',
height: '5px',
backgroundColor: '#ffd700',
borderRadius: '2px',
margin: '0 auto',
boxShadow: '0 0 4px rgba(255,215,0,0.6)',
}}
/>
<div
style={{
width: '24px',
height: '32px',
backgroundColor: '#cc0000',
borderRadius: '50%',
border: '1.5px solid #ffd700',
boxShadow: '0 0 14px rgba(200,0,0,0.5), inset 0 0 10px rgba(255,200,0,0.2)',
margin: '1px auto',
}}
/>
<div
style={{
width: '18px',
height: '5px',
backgroundColor: '#ffd700',
borderRadius: '2px',
margin: '0 auto',
}}
/>
<div
style={{
width: '2px',
height: '14px',
backgroundColor: '#ffd700',
margin: '0 auto',
animation: reduced
? 'none'
: `${animTasselSway} ${duration * 0.6}s ease-in-out ${delay}s infinite`,
transformOrigin: 'top center',
}}
/>
</div>
);
})}
</>
);
}
function ValentinesOverlay({ reduced }: { reduced: boolean }) {
const hearts = Array.from({ length: 18 });
const colors = [
'rgba(255,100,140,0.8)',
'rgba(255,150,180,0.65)',
'rgba(220,70,110,0.7)',
'rgba(255,180,200,0.55)',
];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 100%, rgba(255,100,140,0.06) 0%, transparent 55%)',
}}
/>
{!reduced &&
hearts.map((_, i) => {
const left = 3 + ((i * 6271 + 443) % 94);
const duration = 9 + (i % 6) * 1.8;
const delay = (i * 0.6) % 9;
const size = 14 + (i % 4) * 5;
const col = colors[i % colors.length];
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
bottom: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
color: col,
filter: 'drop-shadow(0 0 4px rgba(255,100,140,0.4))',
animation: `${animFloatUp} ${duration}s ease-in ${delay}s infinite`,
userSelect: 'none',
}}
>
</div>
);
})}
</>
);
}
function StPatricksOverlay({ reduced }: { reduced: boolean }) {
const clovers = Array.from({ length: 18 });
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(ellipse at 50% 0%, rgba(0,160,60,0.07) 0%, transparent 50%)',
'radial-gradient(ellipse at 50% 100%, rgba(0,130,50,0.05) 0%, transparent 40%)',
].join(','),
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '3px',
backgroundImage:
'linear-gradient(90deg, transparent 0%, #ffd700 20%, #fff4a0 40%, #ffd700 60%, transparent 100%)',
backgroundSize: '300% 100%',
animation: reduced ? 'none' : `${animGoldShimmer} 3s linear infinite`,
}}
/>
{!reduced &&
clovers.map((_, i) => {
const left = (i * 4129 + 223) % 100;
const duration = 14 + (i % 6) * 2;
const delay = (i * 0.7) % 12;
const size = 14 + (i % 3) * 6;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
opacity: 0.45 + (i % 3) * 0.1,
filter: 'drop-shadow(0 0 3px rgba(0,180,60,0.3))',
animation: `${animCloverDrift} ${duration}s linear ${delay}s infinite`,
userSelect: 'none',
}}
>
</div>
);
})}
</>
);
}
function EarthDayOverlay({ reduced }: { reduced: boolean }) {
const leaves = Array.from({ length: 16 });
const leafEmoji = ['🌿', '🍃', '🌱', '🍀'];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(ellipse at 30% 70%, rgba(60,160,60,0.07) 0%, transparent 50%)',
'radial-gradient(ellipse at 70% 30%, rgba(100,180,80,0.05) 0%, transparent 45%)',
].join(','),
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
left: 0,
top: 0,
bottom: 0,
width: '3px',
backgroundImage:
'linear-gradient(180deg, transparent 0%, rgba(60,160,60,0.4) 20%, rgba(80,180,60,0.6) 50%, rgba(60,160,60,0.4) 80%, transparent 100%)',
}}
/>
{!reduced &&
leaves.map((_, i) => {
const left = 3 + ((i * 5023 + 317) % 92);
const duration = 13 + (i % 5) * 2;
const delay = (i * 0.75) % 11;
const size = 14 + (i % 3) * 5;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
opacity: 0.5 + (i % 3) * 0.1,
animation: `${animEarthLeafDrift} ${duration}s ease-in ${delay}s infinite`,
userSelect: 'none',
}}
>
{leafEmoji[i % leafEmoji.length]}
</div>
);
})}
</>
);
}
function DeepSpaceOverlay({ reduced }: { reduced: boolean }) {
const stars = Array.from({ length: 24 });
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(0,0,8,0.3)',
backgroundImage: [
'radial-gradient(ellipse at 30% 40%, rgba(80,0,180,0.10) 0%, transparent 50%)',
'radial-gradient(ellipse at 70% 60%, rgba(0,60,180,0.10) 0%, transparent 50%)',
'radial-gradient(ellipse at 50% 20%, rgba(120,0,200,0.07) 0%, transparent 40%)',
].join(','),
}}
/>
{!reduced &&
stars.map((_, i) => {
const angle = (i / stars.length) * 360;
const duration = 2.5 + (i % 5) * 0.4;
const delay = (i * 0.18) % 2.5;
const period = 3 + (i % 4) * 0.5;
const size = 1 + (i % 3);
const starColors = [
'rgba(200,180,255,0.9)',
'rgba(150,200,255,0.8)',
'rgba(255,255,255,0.7)',
];
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: '50%',
top: '50%',
width: `${80 + i * 6}px`,
height: `${size}px`,
backgroundColor: starColors[i % starColors.length],
transformOrigin: '0 50%',
transform: `rotate(${angle}deg)`,
boxShadow: `0 0 ${size * 2}px ${starColors[i % starColors.length]}`,
animation: `${animWarp} ${duration}s ease-out ${delay}s ${period}s infinite`,
opacity: 0,
}}
/>
);
})}
</>
);
}
function ArcadeOverlay({ reduced }: { reduced: boolean }) {
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'repeating-linear-gradient(0deg, rgba(0,0,0,0.12) 0px, rgba(0,0,0,0.12) 1px, transparent 1px, transparent 3px)',
animation: reduced ? 'none' : `${animScanline} 3s ease-in-out infinite`,
}}
/>
{(['0,0', '0,auto', 'auto,0', 'auto,auto'] as const).map((corner, i) => {
const [t, b] = corner.split(',');
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: t === '0' ? '8px' : undefined,
bottom: b === '0' ? '8px' : undefined,
left: i % 2 === 0 ? '8px' : undefined,
right: i % 2 === 1 ? '8px' : undefined,
fontFamily: 'monospace',
fontSize: '11px',
color: 'rgba(0,255,136,0.5)',
letterSpacing: '0.05em',
animation: reduced ? 'none' : `${animPixelBlink} ${1 + i * 0.3}s step-end infinite`,
userSelect: 'none',
}}
>
{['[■]', '[■]', '[■]', '[■]'][i]}
</div>
);
})}
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '16px',
left: '50%',
transform: 'translateX(-50%)',
fontFamily: 'monospace',
fontSize: '12px',
letterSpacing: '0.2em',
color: 'rgba(255,220,0,0.4)',
animation: reduced ? 'none' : `${animPixelBlink} 1.2s step-end infinite`,
userSelect: 'none',
whiteSpace: 'nowrap',
}}
>
INSERT COIN
</div>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 50%, transparent 60%, rgba(0,0,0,0.35) 100%)',
}}
/>
</>
);
}
// SeasonTheme + the date-window logic now live in leaf modules (single source
// of truth, shared with the settings UI). Re-exported here for existing
// importers that still reach for it from this file.
export type { SeasonTheme };
// ─── Overlay content map (shared between SeasonalOverlay and SeasonalPreview) ──
@@ -0,0 +1,65 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { getActiveSeason, SEASON_SCHEDULE, SEASON_DATE_RANGES } from './seasonSchedule';
import { SeasonTheme } from './types';
// Date(year, monthIndex0, day)
const on = (monthIndex0: number, day: number): Date => new Date(2026, monthIndex0, day);
test('each theme activates on a representative day in its window', () => {
const cases: Array<[Date, SeasonTheme]> = [
[on(11, 31), 'newyear'], // Dec 31
[on(0, 1), 'newyear'], // Jan 1
[on(0, 25), 'lunar'], // Jan 25
[on(1, 3), 'lunar'], // Feb 3
[on(1, 12), 'valentines'], // Feb 12
[on(2, 16), 'stpatricks'], // Mar 16
[on(3, 1), 'aprilfools'], // Apr 1
[on(3, 21), 'earthday'], // Apr 21
[on(8, 12), 'arcade'], // Sep 12
[on(8, 25), 'autumn'], // Sep 25
[on(9, 20), 'halloween'], // Oct 20
[on(10, 1), 'halloween'], // Nov 1
[on(11, 15), 'christmas'], // Dec 15
];
for (const [date, expected] of cases) {
assert.equal(getActiveSeason(date), expected, `${date.toDateString()} -> ${expected}`);
}
});
test('priority order resolves overlapping windows (Deep Space outranks Autumn)', () => {
// Oct 4-10 is inside Autumn's Oct<=14 window too; Deep Space comes first.
assert.equal(getActiveSeason(on(9, 5)), 'deepspace'); // Oct 5
// Oct 12 is past Deep Space -> falls through to Autumn.
assert.equal(getActiveSeason(on(9, 12)), 'autumn');
});
test('New Year outranks Lunar New Year on Jan 1-2', () => {
assert.equal(getActiveSeason(on(0, 1)), 'newyear');
// Jan 22+ is past New Year -> Lunar.
assert.equal(getActiveSeason(on(0, 22)), 'lunar');
});
test('returns null on an off-season day', () => {
assert.equal(getActiveSeason(on(5, 15)), null); // Jun 15
assert.equal(getActiveSeason(on(6, 4)), null); // Jul 4
});
test('window boundaries are inclusive at both ends', () => {
assert.equal(getActiveSeason(on(1, 10)), 'valentines'); // Feb 10 start
assert.equal(getActiveSeason(on(1, 15)), 'valentines'); // Feb 15 end
assert.equal(getActiveSeason(on(1, 16)), null); // Feb 16 just after
});
test('SEASON_DATE_RANGES has a label for every scheduled theme', () => {
assert.equal(SEASON_SCHEDULE.length, 11);
const themes = SEASON_SCHEDULE.map((e) => e.theme);
assert.equal(new Set(themes).size, 11); // unique
for (const t of themes) {
assert.ok(
typeof SEASON_DATE_RANGES[t] === 'string' && SEASON_DATE_RANGES[t].length > 0,
`missing date range for ${t}`,
);
}
});
@@ -0,0 +1,95 @@
import { SeasonTheme } from './types';
/**
* Single source of truth for when each seasonal theme auto-activates.
*
* Both `getActiveSeason` (the runtime "Auto" selector) and the settings UI read
* this list, so the date windows shown to the user can never drift from the
* dates actually used. Order matters: it is the activation PRIORITY the first
* entry whose window matches wins (e.g. Deep Space outranks Autumn in their
* early-October overlap).
*/
export type SeasonScheduleEntry = {
theme: SeasonTheme;
/** Human-readable activation window for display in settings. */
dateRange: string;
/** Whether this theme is active on the given month (1-12) and day (1-31). */
matches: (month: number, day: number) => boolean;
};
export const SEASON_SCHEDULE: SeasonScheduleEntry[] = [
{
theme: 'newyear',
dateRange: 'Dec 31 Jan 2',
matches: (m, d) => (m === 12 && d === 31) || (m === 1 && d <= 2),
},
{
theme: 'valentines',
dateRange: 'Feb 10 15',
matches: (m, d) => m === 2 && d >= 10 && d <= 15,
},
{
theme: 'stpatricks',
dateRange: 'Mar 15 18',
matches: (m, d) => m === 3 && d >= 15 && d <= 18,
},
{
theme: 'aprilfools',
dateRange: 'Apr 1',
matches: (m, d) => m === 4 && d === 1,
},
{
theme: 'earthday',
dateRange: 'Apr 20 23',
matches: (m, d) => m === 4 && d >= 20 && d <= 23,
},
{
theme: 'lunar',
dateRange: 'Jan 22 Feb 5',
matches: (m, d) => (m === 1 && d >= 22) || (m === 2 && d <= 5),
},
{
theme: 'arcade',
dateRange: 'Sep 12',
matches: (m, d) => m === 9 && d === 12,
},
{
theme: 'deepspace',
dateRange: 'Oct 4 10',
matches: (m, d) => m === 10 && d >= 4 && d <= 10,
},
{
theme: 'halloween',
dateRange: 'Oct 15 Nov 1',
matches: (m, d) => (m === 10 && d >= 15) || (m === 11 && d === 1),
},
{
theme: 'christmas',
dateRange: 'Dec 10 30',
matches: (m, d) => m === 12 && d >= 10,
},
{
theme: 'autumn',
dateRange: 'Sep 21 Oct 14',
matches: (m, d) => (m === 9 && d >= 21) || (m === 10 && d <= 14),
},
];
/** Map of theme → human-readable activation window (for settings captions). */
export const SEASON_DATE_RANGES: Record<SeasonTheme, string> = SEASON_SCHEDULE.reduce(
(acc, entry) => {
acc[entry.theme] = entry.dateRange;
return acc;
},
{} as Record<SeasonTheme, string>,
);
/**
* The seasonal theme that should be active on `now`, or null if none. First
* matching entry in SEASON_SCHEDULE priority order wins.
*/
export function getActiveSeason(now: Date): SeasonTheme | null {
const month = now.getMonth() + 1; // 1-12
const day = now.getDate();
return SEASON_SCHEDULE.find((entry) => entry.matches(month, day))?.theme ?? null;
}
@@ -0,0 +1,71 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Doodle float-up a hand-drawn glyph drifts gently upward while bobbing
* side to side and lazily rotating, like a thought balloon escaping the page.
* GPU-only: transform + opacity exclusively. A tall translateY lets one set of
* keyframes serve every doodle; per-element duration/delay/scale add variety.
*/
export const animDoodleFloat = keyframes({
'0%': { transform: 'translate3d(0, 8vh, 0) rotate(-8deg) scale(0.85)', opacity: '0' },
'10%': { opacity: '1' },
'35%': { transform: 'translate3d(16px, -28vh, 0) rotate(6deg) scale(1)' },
'65%': { transform: 'translate3d(-14px, -64vh, 0) rotate(-5deg) scale(1.04)' },
'90%': { opacity: '0.8' },
'100%': { transform: 'translate3d(10px, -112vh, 0) rotate(7deg) scale(1.1)', opacity: '0' },
});
/**
* Confetti tumble a small chip falls while flipping. Reuses a single tall
* translateY; the flip (rotate + scaleX) sells the paper tumble cheaply.
*/
export const animConfettiTumble = keyframes({
'0%': { transform: 'translate3d(0, -8vh, 0) rotate(0deg) scaleX(1)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(18px, 50vh, 0) rotate(220deg) scaleX(-1)' },
'92%': { opacity: '0.9' },
'100%': { transform: 'translate3d(-12px, 112vh, 0) rotate(440deg) scaleX(1)', opacity: '0' },
});
/**
* Playful wobble an almost-imperceptible skew/rotate of a faux tint layer so
* the whole scene feels gently "tickled". Tiny amplitude keeps it from being
* disorienting. Transform only, stays on the compositor.
*/
export const animWobble = keyframes({
'0%': { transform: 'rotate(-0.5deg) skewX(-0.4deg) scale(1.01)' },
'50%': { transform: 'rotate(0.5deg) skewX(0.4deg) scale(1.01)' },
'100%': { transform: 'rotate(-0.5deg) skewX(-0.4deg) scale(1.01)' },
});
/**
* Pastel aurora drift a soft rainbow wash high in the scene slides and
* breathes. translateX + opacity (never background-position) to stay on GPU.
*/
export const animRainbowDrift = keyframes({
'0%': { transform: 'translate3d(-5%, 0, 0) scaleY(1)', opacity: '0.55' },
'50%': { transform: 'translate3d(5%, 0, 0) scaleY(1.06)', opacity: '0.8' },
'100%': { transform: 'translate3d(-5%, 0, 0) scaleY(1)', opacity: '0.55' },
});
/**
* Googly-eye look-around the pupil layer nudges around its socket, giving
* each eye a cheeky wandering gaze. Small translate only.
*/
export const animGoogly = keyframes({
'0%': { transform: 'translate3d(1.5px, 1px, 0)' },
'20%': { transform: 'translate3d(-1.5px, 1.5px, 0)' },
'45%': { transform: 'translate3d(1px, -1.5px, 0)' },
'70%': { transform: 'translate3d(-1px, -0.5px, 0)' },
'100%': { transform: 'translate3d(1.5px, 1px, 0)' },
});
/**
* Sly wink/sparkle a four-point glint that twinkles open and shut, scaling
* and fading like a sly little wink. Transform + opacity only.
*/
export const animSparkle = keyframes({
'0%, 100%': { transform: 'scale(0.2) rotate(0deg)', opacity: '0' },
'40%': { transform: 'scale(1) rotate(35deg)', opacity: '0.9' },
'60%': { transform: 'scale(0.95) rotate(45deg)', opacity: '0.7' },
});
@@ -0,0 +1,409 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animDoodleFloat,
animConfettiTumble,
animWobble,
animRainbowDrift,
animGoogly,
animSparkle,
} from './AprilFools.css';
// Deterministic pseudo-random so the scene is identical on every mount and the
// reduced-motion preview thumbnail is stable. Large primes spread the values.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Bright-but-soft pastel rainbow in oklch. Kept luminous and gentle so the
// doodles read as crayon pastel over chat without ever fighting the text.
const PASTELS = [
'oklch(0.85 0.12 20)', // pink
'oklch(0.88 0.12 90)', // butter yellow
'oklch(0.82 0.12 160)', // mint
'oklch(0.8 0.12 260)', // periwinkle
'oklch(0.84 0.12 320)', // lilac
'oklch(0.86 0.11 50)', // peach
];
// Inline-SVG data-URI doodle glyphs, drawn hand-sketch style (round caps,
// open paths). `enc()` keeps them CSP-safe — no external assets, no base64.
const enc = (svg: string) => `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
// A single rough stroke wrapper helper for the glyph SVGs.
const stroke = (color: string, body: string) =>
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32' fill='none' ` +
`stroke='${color}' stroke-width='3' stroke-linecap='round' stroke-linejoin='round'>${body}</svg>`;
// Question mark — the playful "huh?" centerpiece doodle.
const glyphQuestion = (c: string) =>
stroke(
c,
`<path d='M11 11 q0 -6 6 -6 q6 0 6 5 q0 4 -5 6 q-2 1 -2 4'/>` +
`<circle cx='16' cy='27' r='0.6' fill='${c}'/>`,
);
// Exclamation / "bang" — a surprised little doodle.
const glyphBang = (c: string) =>
stroke(c, `<path d='M16 5 L16 20'/><circle cx='16' cy='27' r='0.6' fill='${c}'/>`);
// Squiggle — a loopy scribble that adds whimsy.
const glyphSquiggle = (c: string) => stroke(c, `<path d='M5 18 q4 -10 8 0 t8 0 t8 0'/>`);
// Five-point doodle star (open-stroke, hand-drawn look).
const glyphStar = (c: string) =>
stroke(
c,
`<path d='M16 5 L19.4 13 L28 13.6 L21.4 19.2 L23.5 27.6 L16 22.8 L8.5 27.6 ` +
`L10.6 19.2 L4 13.6 L12.6 13 Z'/>`,
);
// A tiny heart doodle for extra grin.
const glyphHeart = (c: string) =>
stroke(c, `<path d='M16 26 C6 18 7 8 16 12 C25 8 26 18 16 26 Z'/>`);
const GLYPHS = [glyphQuestion, glyphBang, glyphSquiggle, glyphStar, glyphHeart, glyphQuestion];
type Doodle = {
left: number;
size: number;
glyph: string;
duration: number;
delay: number;
startTop: number; // used for the static (reduced) scatter
opacity: number;
};
type Confetti = {
left: number;
size: number;
color: string;
duration: number;
delay: number;
startTop: number;
ratio: number; // chip aspect
round: boolean;
};
type Eye = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
type Spark = {
left: number;
top: number;
size: number;
color: string;
duration: number;
delay: number;
};
export function AprilFoolsOverlay({ reduced }: SeasonalOverlayProps) {
// ~16 drifting doodles. Built once; per-element timing creates the variety.
const doodles = useMemo<Doodle[]>(() => {
const count = 16;
const out: Doodle[] = [];
for (let i = 0; i < count; i += 1) {
const color = PASTELS[i % PASTELS.length];
out.push({
left: rand(i + 0.1) * 96 + 2,
size: 18 + rand(i + 0.3) * 22,
glyph: enc(GLYPHS[i % GLYPHS.length](color)),
duration: 16 + rand(i + 0.5) * 12,
delay: -rand(i + 0.7) * 26,
startTop: rand(i + 0.9) * 92 + 4,
opacity: 0.5 + rand(i + 0.2) * 0.32,
});
}
return out;
}, []);
// ~14 confetti chips in a couple of falling bands.
const confetti = useMemo<Confetti[]>(() => {
const count = 14;
const out: Confetti[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: rand(i + 3.1) * 98 + 1,
size: 5 + rand(i + 3.3) * 6,
color: PASTELS[(i + 2) % PASTELS.length],
duration: 10 + rand(i + 3.5) * 9,
delay: -rand(i + 3.7) * 18,
startTop: rand(i + 3.9) * 96 + 2,
ratio: 0.45 + rand(i + 3.2) * 0.8,
round: rand(i + 3.6) > 0.6,
});
}
return out;
}, []);
// A few googly eyes peeking from corners/edges — the cheeky surprise.
const eyes = useMemo<Eye[]>(() => {
const anchors = [
{ left: 6, top: 12 },
{ left: 90, top: 20 },
{ left: 80, top: 82 },
{ left: 14, top: 74 },
];
return anchors.map((a, i) => ({
left: a.left,
top: a.top,
size: 22 + rand(i + 5.1) * 12,
duration: 3 + rand(i + 5.3) * 2.5,
delay: -rand(i + 5.5) * 3,
}));
}, []);
// Sly winking sparkles scattered sparsely.
const sparks = useMemo<Spark[]>(() => {
const count = 5;
const out: Spark[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: rand(i + 7.1) * 90 + 5,
top: rand(i + 7.3) * 84 + 8,
size: 12 + rand(i + 7.5) * 12,
color: PASTELS[(i + 1) % PASTELS.length],
duration: 4 + rand(i + 7.7) * 3,
delay: -rand(i + 7.9) * 5,
});
}
return out;
}, []);
// Four-point glint used for the winking sparkles.
const sparkGlint = (c: string) =>
enc(
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'>` +
`<path d='M12 0 C13 8 16 11 24 12 C16 13 13 16 12 24 C11 16 8 13 0 12 C8 11 11 8 12 0 Z' fill='${c}'/></svg>`,
);
return (
<>
{/* Soft pastel ambient wash layered oklch radials for depth. Very low
opacity so chat text keeps WCAG-AA contrast. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(110% 70% at 18% -8%, oklch(0.85 0.12 20 / 0.1) 0%, transparent 55%)',
'radial-gradient(95% 65% at 86% 0%, oklch(0.82 0.12 160 / 0.09) 0%, transparent 58%)',
'radial-gradient(120% 80% at 50% 112%, oklch(0.8 0.12 260 / 0.1) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.88 0.12 90 / 0.05) 0%, transparent 30%, transparent 78%, oklch(0.84 0.12 320 / 0.06) 100%)',
].join(','),
}}
/>
{/* Faux wobble layer a near-invisible pastel haze that gently skews so
the whole scene feels playfully "tickled". Tiny amplitude = not
nauseating. backdrop-filter is one cheap layer for a candy bloom. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: '-2%',
contain: 'layout paint style',
backdropFilter: 'saturate(1.06) brightness(1.01)',
WebkitBackdropFilter: 'saturate(1.06) brightness(1.01)',
backgroundImage:
'radial-gradient(130% 120% at 50% 45%, transparent 60%, oklch(0.86 0.11 50 / 0.05) 80%, oklch(0.8 0.12 260 / 0.08) 100%)',
transformOrigin: '50% 50%',
animation: reduced ? 'none' : `${animWobble} 14s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform',
}}
/>
{/* Pastel rainbow aurora high up — soft band of the full palette. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-8%',
left: '-10%',
right: '-10%',
height: '42%',
contain: 'layout paint style',
mixBlendMode: 'screen',
filter: 'blur(30px)',
opacity: reduced ? 0.6 : undefined,
backgroundImage: [
'radial-gradient(50% 100% at 18% 0%, oklch(0.85 0.12 20 / 0.16) 0%, transparent 72%)',
'radial-gradient(50% 100% at 40% 0%, oklch(0.88 0.12 90 / 0.14) 0%, transparent 72%)',
'radial-gradient(50% 100% at 62% 0%, oklch(0.82 0.12 160 / 0.14) 0%, transparent 72%)',
'radial-gradient(50% 100% at 84% 0%, oklch(0.8 0.12 260 / 0.16) 0%, transparent 72%)',
].join(','),
animation: reduced ? 'none' : `${animRainbowDrift} 20s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* Drifting doodles. Motion: rise from below. Reduced: static scatter. */}
{doodles.map((d, i) => {
const common: React.CSSProperties = {
position: 'absolute',
left: `${d.left}%`,
width: `${d.size}px`,
height: `${d.size}px`,
backgroundImage: d.glyph,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
opacity: d.opacity,
filter: 'drop-shadow(0 1px 1px oklch(0.4 0.05 300 / 0.18))',
};
if (reduced) {
return (
<div
key={`doodle-${i}`}
aria-hidden="true"
style={{
...common,
top: `${d.startTop}%`,
transform: `rotate(${(rand(i + 11) - 0.5) * 24}deg)`,
}}
/>
);
}
return (
<div
key={`doodle-${i}`}
aria-hidden="true"
style={{
...common,
top: 0,
animation: `${animDoodleFloat} ${d.duration}s ease-in-out ${d.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
);
})}
{/* Light confetti — tumbling pastel chips. */}
{confetti.map((c, i) => {
const common: React.CSSProperties = {
position: 'absolute',
left: `${c.left}%`,
width: `${c.size}px`,
height: `${c.size * c.ratio}px`,
background: c.color,
borderRadius: c.round ? '50%' : '1px',
opacity: 0.75,
};
if (reduced) {
return (
<div
key={`confetti-${i}`}
aria-hidden="true"
style={{
...common,
top: `${c.startTop}%`,
transform: `rotate(${rand(i + 13) * 360}deg)`,
}}
/>
);
}
return (
<div
key={`confetti-${i}`}
aria-hidden="true"
style={{
...common,
top: 0,
animation: `${animConfettiTumble} ${c.duration}s linear ${c.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
);
})}
{/* Googly eyes peeking from the edges — pupil wanders cheekily. */}
{eyes.map((e, i) => (
<div
key={`eye-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${e.left}%`,
top: `${e.top}%`,
width: `${e.size}px`,
height: `${e.size}px`,
marginLeft: `${-e.size / 2}px`,
marginTop: `${-e.size / 2}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 38% 32%, oklch(0.99 0.005 90 / 0.85) 0%, oklch(0.95 0.01 90 / 0.7) 62%, oklch(0.75 0.02 90 / 0.6) 100%)',
boxShadow: 'inset 0 0 0 1.5px oklch(0.45 0.03 300 / 0.35)',
opacity: 0.6,
}}
>
{/* Pupil */}
<div
style={{
position: 'absolute',
left: '50%',
top: '50%',
width: `${e.size * 0.4}px`,
height: `${e.size * 0.4}px`,
marginLeft: `${-e.size * 0.2}px`,
marginTop: `${-e.size * 0.2}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 36% 30%, oklch(0.5 0.04 300 / 0.95) 0%, oklch(0.28 0.04 300 / 0.95) 70%)',
animation: reduced
? 'none'
: `${animGoogly} ${e.duration}s ease-in-out ${e.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
>
{/* Catchlight */}
<div
style={{
position: 'absolute',
left: '22%',
top: '20%',
width: '28%',
height: '28%',
borderRadius: '50%',
background: 'oklch(0.99 0.005 90 / 0.85)',
}}
/>
</div>
</div>
))}
{/* Sly winking sparkles. Static (reduced) shows them mid-glint. */}
{sparks.map((s, i) => (
<div
key={`spark-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
top: `${s.top}%`,
width: `${s.size}px`,
height: `${s.size}px`,
backgroundImage: sparkGlint(s.color),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
filter: `drop-shadow(0 0 3px ${s.color.replace(')', ' / 0.5)')})`,
opacity: reduced ? 0.8 : undefined,
transform: reduced ? 'scale(0.95) rotate(40deg)' : undefined,
animation: reduced
? 'none'
: `${animSparkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
</>
);
}
@@ -0,0 +1,121 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Arcade overlay keyframes retro synthwave CRT.
*
* Every animation touches ONLY `transform` and `opacity` so the compositor can
* run them on the GPU without triggering layout or paint. keyframes() returns
* the generated animation-name string, which is applied inline in Arcade.tsx.
*
* Motion philosophy: a neon perspective grid scrolls toward the viewer, a soft
* CRT scanline field breathes, the whole screen glows and flickers ever so
* faintly, sparse pixel sparkles drift up, and an "INSERT COIN" blip pulses.
* The grid scroll is done with a translateY on a tiled, perspective-projected
* plane never background-position so it rides the compositor.
*/
/**
* The neon grid plane is laid out twice its visible height and tiled with the
* horizontal rule lines. Translating it up by exactly one tile makes the lines
* appear to flow continuously toward the viewer (the horizon). Because the
* plane sits under a `perspective` transform, the lines also accelerate as they
* approach, giving a true receding-grid illusion. Pure transform.
*/
export const animGridScroll = keyframes({
'0%': { transform: 'translateZ(0) translateY(0)' },
'100%': { transform: 'translateZ(0) translateY(50%)' },
});
/**
* Slow vertical drift of the fine scanline field a couple of pixels so the
* raster looks like it's gently rolling, the way a real CRT does. Transform
* only; the line texture itself never moves on the GPU's paint layer.
*/
export const animScanRoll = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'100%': { transform: 'translate3d(0, 4px, 0)' },
});
/**
* The overall CRT screen-glow breathes: a barely-there opacity swell that keeps
* the static neon tint feeling alive and powered-on. Opacity only.
*/
export const animScreenGlow = keyframes({
'0%': { opacity: '0.72' },
'50%': { opacity: '1' },
'100%': { opacity: '0.72' },
});
/**
* A faint, irregular CRT brightness flicker laid over the glow the classic
* unstable-tube shimmer. Kept extremely shallow so it never distracts or harms
* readability. Opacity only.
*/
export const animCrtFlicker = keyframes({
'0%': { opacity: '0.94' },
'12%': { opacity: '1' },
'20%': { opacity: '0.9' },
'34%': { opacity: '0.98' },
'52%': { opacity: '0.92' },
'70%': { opacity: '1' },
'83%': { opacity: '0.95' },
'100%': { opacity: '0.94' },
});
/**
* Chromatic-aberration twin: the magenta/cyan fringe layers nudge a sub-pixel
* apart and back so the edges shimmer with RGB split, like a misconverged tube.
* transform + opacity only.
*/
export const animChromaShift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)', opacity: '0.5' },
'50%': { transform: 'translate3d(1.5px, 0, 0)', opacity: '0.8' },
'100%': { transform: 'translate3d(0, 0, 0)', opacity: '0.5' },
});
/**
* Pixel sparkle drift: a tiny neon speck rises and twinkles like a coin-burst
* particle floating up off the grid. transform + opacity, single tall path.
*/
export const animSparkleDrift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.6)', opacity: '0' },
'12%': { opacity: '1' },
'50%': { transform: 'translate3d(8px, -42vh, 0) scale(1)', opacity: '0.85' },
'78%': { transform: 'translate3d(-6px, -70vh, 0) scale(0.8)', opacity: '0.5' },
'92%': { opacity: '0.18' },
'100%': { transform: 'translate3d(6px, -92vh, 0) scale(0.55)', opacity: '0' },
});
/**
* Independent pixel twinkle layered on the drift so specks blink on/off like a
* low-res sprite. Stepped opacity for a crisp 8-bit feel.
*/
export const animSparkleTwinkle = keyframes({
'0%, 44%': { opacity: '1' },
'50%, 94%': { opacity: '0.35' },
'100%': { opacity: '1' },
});
/**
* "INSERT COIN" blink: the classic attract-mode pulse. Stepped so it reads as a
* hard retro blink rather than a soft fade, but with a brief bright swell.
* Opacity + a hair of scale for a CRT bloom feel.
*/
export const animCoinBlink = keyframes({
'0%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'6%': { opacity: '1', transform: 'translateX(-50%) scale(1.015)' },
'12%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'49%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'50%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
'100%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
});
/**
* Score-blip pulse for the corner HUD glyph: a quick pop then settle, like a
* counter ticking up. transform + opacity.
*/
export const animScoreBlip = keyframes({
'0%': { opacity: '0.4', transform: 'scale(1)' },
'50%': { opacity: '0.85', transform: 'scale(1.12)' },
'100%': { opacity: '0.4', transform: 'scale(1)' },
});
@@ -0,0 +1,382 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animGridScroll,
animScanRoll,
animScreenGlow,
animCrtFlicker,
animChromaShift,
animSparkleDrift,
animSparkleTwinkle,
animCoinBlink,
animScoreBlip,
} from './Arcade.css';
/**
* ArcadeOverlay retro synthwave CRT.
*
* A full-screen, pointer-events:none ambient decoration. The parent supplies a
* fixed inset:0 overflow:hidden pointer-events:none container at the correct
* z-index, so this component only returns absolutely-positioned aria-hidden
* children and never sets position:fixed / z-index / pointer-events.
*
* Composition (back to front):
* 1. near-black synthwave ambient wash (magenta sky-glow up top, cyan/purple
* pool toward the floor) layered oklch gradients for depth
* 2. a neon perspective grid receding to a vanishing point on the horizon,
* scrolling toward the viewer via transform translateY (never bg-position)
* 3. a soft horizon sun-glow + thin neon horizon line where the grid meets sky
* 4. drifting pixel sparkles / neon coin-burst specks rising off the grid
* 5. fine CRT scanlines, gently rolling
* 6. a faint chromatic-aberration fringe at the screen edges
* 7. a glowing "INSERT COIN" blip + a corner SCORE HUD glyph
* 8. a CRT vignette + screen-glow that frames and protects central text
*
* All motion is transform/opacity only (compositor-friendly). When `reduced` is
* true we render a static-but-gorgeous scene: a still neon grid, steady
* scanlines + vignette, and a steady "INSERT COIN" no `animation` anywhere,
* no flicker. The settings preview always passes reduced=true, so the still
* form stands on its own.
*/
// Synthwave neon palette in oklch. Saturated where it glows, but every layer is
// held at low opacity so it tints rather than takes over the chat beneath.
const NEON_MAGENTA = 'oklch(0.65 0.25 350)';
const NEON_CYAN = 'oklch(0.80 0.15 200)';
const GRID_PURPLE = 'oklch(0.45 0.18 300)';
// The receding grid as an inline SVG data-URI (CSP-safe, no external assets).
// It is a 1x2 vertical tile of horizontal rule lines + a single set of vertical
// lines fanning toward a top-center vanishing point. The plane is then placed
// under a CSS `perspective` rotateX so the lines genuinely recede. Scrolling the
// tile up by one tile-height (animGridScroll → translateY 50%) loops seamlessly.
function gridDataUri(): string {
const lines: string[] = [];
// Horizontal rules — denser toward the top (the horizon) for a perspective
// feel even before the CSS rotateX is applied.
const rows = [0, 16, 34, 54, 76, 100, 126, 156, 190, 228, 270, 316, 366, 420, 478, 540];
rows.forEach((y) => {
lines.push(
`<line x1='0' y1='${y}' x2='600' y2='${y}' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.9'/>`,
);
});
// Vertical lines fanning out from the top-center vanishing point.
for (let i = -7; i <= 7; i += 1) {
const topX = 300 + i * 6; // tight near the horizon
const botX = 300 + i * 95; // wide at the foreground
lines.push(
`<line x1='${topX}' y1='0' x2='${botX}' y2='600' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.8'/>`,
);
}
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 600 600' ` +
`preserveAspectRatio='none'>${lines.join('')}</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
}
type Sparkle = {
left: number; // vw
bottom: number; // % up from floor where it spawns
size: number; // px
duration: number; // s
delay: number; // s
twinkle: number; // s
hue: 'magenta' | 'cyan';
opacity: number;
};
// Hand-placed still sparkles for the reduced/static scene — a few neon specks
// resting low over the grid, away from the busy chat center.
const RESTING_SPARKLES: ReadonlyArray<{
left: number;
bottom: number;
size: number;
hue: 'magenta' | 'cyan';
opacity: number;
}> = [
{ left: 12, bottom: 18, size: 4, hue: 'cyan', opacity: 0.5 },
{ left: 26, bottom: 30, size: 3, hue: 'magenta', opacity: 0.42 },
{ left: 78, bottom: 22, size: 4, hue: 'magenta', opacity: 0.5 },
{ left: 88, bottom: 34, size: 3, hue: 'cyan', opacity: 0.4 },
{ left: 50, bottom: 14, size: 3, hue: 'cyan', opacity: 0.38 },
];
const GRID_URI = gridDataUri();
export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic sparkle field, computed ONCE. No per-frame state.
const sparkles = useMemo<Sparkle[]>(() => {
const COUNT = 16;
return Array.from({ length: COUNT }, (_, i) => ({
left: (i * 6.27 + 4) % 100,
bottom: (i * 3.7) % 28, // spawn in the lower third (over the grid)
size: 2 + (i % 3), // 2..4 px pixels
duration: 14 + (i % 6) * 2.2,
delay: -((i * 1.83) % 16),
twinkle: 1.4 + (i % 4) * 0.5,
hue: i % 2 === 0 ? 'cyan' : 'magenta',
opacity: 0.45 + (i % 3) * 0.12,
}));
}, []);
const sparkleColor = (hue: 'magenta' | 'cyan') => (hue === 'cyan' ? NEON_CYAN : NEON_MAGENTA);
return (
<>
{/* 1. Near-black synthwave ambient wash. Magenta sky-glow up top, a
cyan/purple pool toward the floor, and an overall dark vertical
grade. Layered oklch gradients give depth at very low opacity. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.16) 0%, transparent 55%)',
'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.20) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.10) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.16) 100%)',
].join(','),
contain: 'layout paint style',
}}
/>
{/* 2. The neon perspective grid. A wide, tall plane is tilted away from
the viewer with `perspective` + rotateX so its rule lines recede to
a vanishing point at the top (the horizon). It lives in the lower
half of the screen the "floor". The inner plane scrolls upward by
one tile via transform translateY, which reads as the grid flowing
toward the viewer. Pure transform; never background-position. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '-25%',
right: '-25%',
bottom: 0,
height: '62%',
overflow: 'hidden',
perspective: '280px',
perspectiveOrigin: '50% 0%',
maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
opacity: reduced ? 0.5 : 0.62,
contain: 'layout paint style',
}}
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: 0,
height: '200%',
transformOrigin: 'top center',
transform: 'rotateX(74deg)',
backgroundImage: GRID_URI,
backgroundRepeat: 'repeat-y',
backgroundSize: '100% 50%',
filter: 'drop-shadow(0 0 3px oklch(0.55 0.22 320 / 0.6))',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
}}
/>
</div>
{/* 3. Horizon glow + neon horizon line. A soft synthwave sun-bloom sits
where the grid meets the sky, with a thin bright rule on top of it
to seal the vanishing point. Static (no motion) either way. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '50%',
top: '38%',
width: '70%',
height: '34%',
transform: 'translate(-50%, -50%)',
backgroundImage:
'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.22) 0%, oklch(0.65 0.18 330 / 0.10) 40%, transparent 72%)',
contain: 'layout paint style',
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '12%',
right: '12%',
top: '38%',
height: '1.5px',
background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 25%, oklch(0.92 0.10 320 / 0.95) 50%, ${NEON_CYAN} 75%, transparent 100%)`,
opacity: 0.55,
filter: 'blur(0.4px) drop-shadow(0 0 4px oklch(0.78 0.16 200 / 0.7))',
}}
/>
{/* 4. Drifting pixel sparkles / neon coin-burst specks. Tiny square
neon pixels rising off the grid and twinkling. The static scene uses
a small resting set instead. */}
{reduced
? RESTING_SPARKLES.map((s, i) => (
<div
key={`rest-spark-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
bottom: `${s.bottom}%`,
width: `${s.size}px`,
height: `${s.size}px`,
background: sparkleColor(s.hue),
opacity: s.opacity,
boxShadow: `0 0 6px ${sparkleColor(s.hue)}`,
}}
/>
))
: sparkles.map((s, i) => (
<div
key={`spark-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
bottom: `${s.bottom}%`,
width: `${s.size}px`,
height: `${s.size}px`,
willChange: 'transform, opacity',
animation: `${animSparkleDrift} ${s.duration}s linear ${s.delay}s infinite`,
}}
>
<div
style={{
width: '100%',
height: '100%',
background: sparkleColor(s.hue),
opacity: s.opacity,
boxShadow: `0 0 6px ${sparkleColor(s.hue)}`,
animation: `${animSparkleTwinkle} ${s.twinkle}s step-end infinite`,
}}
/>
</div>
))}
{/* 5. Fine CRT scanlines. A repeating 1px dark rule field over the whole
screen, gently rolling downward on the compositor (transform only).
Held faint so text stays crisp. The pattern is in a child taller
than the frame so the roll never reveals an edge. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
overflow: 'hidden',
mixBlendMode: 'multiply',
opacity: 0.5,
contain: 'layout paint style',
}}
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: '-8px',
bottom: '-8px',
backgroundImage:
'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.55) 0px, oklch(0.10 0.04 300 / 0.55) 1px, transparent 1px, transparent 3px)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animScanRoll} 6s linear infinite`,
}}
/>
</div>
{/* 6. Chromatic-aberration fringe. Two thin edge-glows magenta and cyan
offset a sub-pixel apart at the screen border so the frame shimmers
with an RGB split, like a misconverged tube. Animated only; in the
static scene it sits as a steady fringe. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
boxShadow: `inset 2px 0 14px oklch(0.65 0.25 350 / 0.16), inset -2px 0 14px oklch(0.80 0.15 200 / 0.16)`,
opacity: reduced ? 0.6 : undefined,
willChange: reduced ? undefined : 'transform, opacity',
contain: 'layout paint style',
animation: reduced ? 'none' : `${animChromaShift} 4.5s ease-in-out infinite`,
}}
/>
{/* 7a. Glowing "INSERT COIN" attract-mode blip, low-opacity, bottom-center.
Static scene shows it steady (no blink). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '5%',
left: '50%',
transform: 'translateX(-50%)',
fontFamily: '"Courier New", monospace',
fontSize: '12px',
fontWeight: 700,
letterSpacing: '0.32em',
color: NEON_CYAN,
textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.6 : undefined,
animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
}}
>
INSERT COIN
</div>
{/* 7b. Corner SCORE HUD glyph a tiny pixel score that blips, top-left,
very low opacity so it reads as ambient chrome, not UI. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '2.5%',
left: '2%',
fontFamily: '"Courier New", monospace',
fontSize: '10px',
fontWeight: 700,
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
</div>
{/* 8. CRT vignette + screen-glow. A radial darkening frames the corners,
with a faint magenta tube-glow swell. The vignette protects central
chat-text contrast. Static scene holds it steady; live scene adds a
shallow breathing glow + irregular flicker, both opacity-only. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(125% 95% at 50% 46%, oklch(0.72 0.18 340 / 0.05) 0%, transparent 40%)',
'radial-gradient(120% 115% at 50% 50%, transparent 50%, oklch(0.10 0.05 310 / 0.20) 84%, oklch(0.06 0.04 305 / 0.34) 100%)',
].join(','),
contain: 'layout paint style',
opacity: reduced ? 1 : undefined,
willChange: reduced ? undefined : 'opacity',
animation: reduced
? 'none'
: `${animScreenGlow} 8s ease-in-out infinite, ${animCrtFlicker} 5.5s steps(1, end) infinite`,
}}
/>
</>
);
}
@@ -0,0 +1,91 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Autumn overlay keyframes. Every animation touches ONLY `transform` and
* `opacity` so the compositor can run them on the GPU without triggering
* layout or paint. keyframes() returns the generated animation-name string,
* which is applied inline in Autumn.tsx.
*
* Motion philosophy: warm, slow, cozy. Leaves tumble and rotate as they fall
* with a per-leaf sway decoupled on a wrapper; sun shafts breathe; dust motes
* drift up through the light; the whole frame has a barely-there warm pulse.
*/
/**
* A leaf falls from above to below the viewport while continuously rotating.
* A single tall translateY serves every leaf per-leaf duration/delay/scale
* create the parallax variety. Horizontal travel is intentionally small here
* because the real lateral motion comes from the sway wrapper below.
*/
export const animLeafFall = keyframes({
'0%': { transform: 'translate3d(0, -12vh, 0) rotate(-30deg)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(10px, 50vh, 0) rotate(200deg)' },
'92%': { opacity: '0.85' },
'100%': { transform: 'translate3d(-6px, 114vh, 0) rotate(430deg)', opacity: '0' },
});
/**
* Lateral sway applied to a leaf's wrapper so the descent reads as wind
* catching the blade. Decoupled from the fall so the two compose into an
* organic, non-repeating-looking path.
*/
export const animLeafSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(34px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* A second flutter on the leaf's inner shape: a gentle skew/scale wobble that
* mimics the blade catching air as it spins. Cheap, transform-only.
*/
export const animLeafFlutter = keyframes({
'0%': { transform: 'rotate(-8deg) scaleX(1)' },
'50%': { transform: 'rotate(8deg) scaleX(0.82)' },
'100%': { transform: 'rotate(-8deg) scaleX(1)' },
});
/**
* Low-sun light shaft: a long soft beam slowly slides and breathes. Uses
* translateX + opacity (never background-position) so it stays on the
* compositor. Scale on Y makes the beam subtly elongate as it brightens.
*/
export const animSunShaft = keyframes({
'0%': { transform: 'translate3d(-4%, 0, 0) scaleY(1)', opacity: '0.4' },
'50%': { transform: 'translate3d(4%, 0, 0) scaleY(1.06)', opacity: '0.75' },
'100%': { transform: 'translate3d(-4%, 0, 0) scaleY(1)', opacity: '0.4' },
});
/**
* Dust / pollen mote: a tiny speck drifts upward through the light, swaying,
* pulsing softly in brightness as it catches the sun. transform + opacity.
*/
export const animMoteDrift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.7)', opacity: '0' },
'15%': { opacity: '0.85' },
'40%': { transform: 'translate3d(16px, -30vh, 0) scale(1)' },
'70%': { transform: 'translate3d(-12px, -58vh, 0) scale(0.85)', opacity: '0.6' },
'90%': { opacity: '0.2' },
'100%': { transform: 'translate3d(10px, -84vh, 0) scale(0.6)', opacity: '0' },
});
/**
* Independent twinkle for motes a brightness flicker layered on the drift so
* specks shimmer as if turning in the light. Opacity only.
*/
export const animMoteTwinkle = keyframes({
'0%': { opacity: '0.5' },
'50%': { opacity: '1' },
'100%': { opacity: '0.5' },
});
/**
* Barely-there breathing of the warm vignette frame so the static tint feels
* alive without any distracting motion. Opacity only.
*/
export const animEmberPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
@@ -0,0 +1,310 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animLeafFall,
animLeafSway,
animLeafFlutter,
animSunShaft,
animMoteDrift,
animMoteTwinkle,
animEmberPulse,
} from './Autumn.css';
/**
* AutumnOverlay warm falling leaves.
*
* A full-screen, pointer-events:none ambient decoration. The parent supplies a
* fixed inset:0 overflow:hidden pointer-events:none container at the correct
* z-index, so this component only returns absolutely-positioned aria-hidden
* children and never sets position:fixed / z-index / pointer-events.
*
* Composition (back to front):
* 1. amber -> rust ambient gradient wash (cozy low-sun atmosphere)
* 2. soft angled sun shafts breathing high across the scene
* 3. drifting pollen / dust motes catching the light
* 4. maple & oak leaf silhouettes tumbling and rotating as they fall
* 5. a warm low-saturation vignette that frames + protects text contrast
*
* All motion is transform/opacity only (compositor-friendly). When `reduced`
* is true we render a static-but-gorgeous scene: a handful of leaves at rest,
* still sun shafts, and the warm vignette no `animation` anywhere. The
* settings preview always passes reduced=true, so the still form stands alone.
*/
// Warm autumn palette in oklch. Kept low-saturation enough to never fight the
// chat text underneath. Each leaf picks a tone for variety.
const LEAF_TONES = [
'oklch(0.75 0.15 70)', // amber
'oklch(0.55 0.16 40)', // rust
'oklch(0.82 0.13 85)', // warm gold
'oklch(0.62 0.16 55)', // burnt orange
'oklch(0.5 0.14 35)', // deep ember
];
// Two leaf silhouettes as inline SVG path data (no external assets, CSP-safe).
// `maple` = classic five-lobed maple; `oak` = rounded-lobe oak blade.
const MAPLE_PATH =
'M50 4 L57 30 L78 18 L66 40 L92 40 L70 52 L84 74 L58 62 L56 92 L50 70 ' +
'L44 92 L42 62 L16 74 L30 52 L8 40 L34 40 L22 18 L43 30 Z';
const OAK_PATH =
'M50 4 C58 14 56 22 64 24 C74 22 74 32 68 36 C78 38 76 48 68 50 ' +
'C78 54 74 64 66 64 C70 74 60 78 54 72 C54 84 50 96 50 96 ' +
'C50 96 46 84 46 72 C40 78 30 74 34 64 C26 64 22 54 32 50 ' +
'C24 48 22 38 32 36 C26 32 26 22 36 24 C44 22 42 14 50 4 Z';
/** Build a CSS-ready data-URI of a single tinted leaf silhouette. */
function leafDataUri(kind: 'maple' | 'oak', fill: string): string {
const path = kind === 'maple' ? MAPLE_PATH : OAK_PATH;
// A faint vein line gives the blade depth without extra DOM nodes.
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'>` +
`<path d='${path}' fill='${fill}' fill-opacity='0.92'/>` +
`<path d='M50 96 L50 24' stroke='oklch(0.42 0.12 38)' stroke-opacity='0.35' ` +
`stroke-width='2.5' fill='none' stroke-linecap='round'/>` +
`</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
}
type Leaf = {
kind: 'maple' | 'oak';
uri: string;
left: number; // vw column
size: number; // px
duration: number; // s — fall time
delay: number; // s
swayDuration: number; // s — wrapper sway
flutterDuration: number; // s — inner flutter
tilt: number; // deg — resting rotation (used for static scene)
opacity: number;
};
type Mote = {
left: number;
bottom: number;
size: number;
duration: number;
delay: number;
twinkle: number;
opacity: number;
};
// A few hand-placed leaves at rest for the reduced/static scene — arranged so
// they read as "settled" near edges and corners, never over the busy center.
const RESTING_LEAVES: ReadonlyArray<{
kind: 'maple' | 'oak';
left: number;
top: number;
size: number;
tilt: number;
tone: number;
opacity: number;
}> = [
{ kind: 'maple', left: 6, top: 14, size: 46, tilt: -22, tone: 0, opacity: 0.4 },
{ kind: 'oak', left: 88, top: 22, size: 38, tilt: 28, tone: 1, opacity: 0.34 },
{ kind: 'maple', left: 16, top: 78, size: 54, tilt: 16, tone: 3, opacity: 0.42 },
{ kind: 'oak', left: 80, top: 82, size: 44, tilt: -34, tone: 4, opacity: 0.36 },
{ kind: 'maple', left: 50, top: 90, size: 40, tilt: 8, tone: 2, opacity: 0.32 },
{ kind: 'oak', left: 70, top: 8, size: 32, tilt: -12, tone: 2, opacity: 0.3 },
];
export function AutumnOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic pseudo-random field, computed ONCE. No per-frame state.
const { leaves, motes } = useMemo(() => {
const LEAF_COUNT = 16;
const MOTE_COUNT = 12;
const builtLeaves: Leaf[] = Array.from({ length: LEAF_COUNT }, (_, i) => {
const kind: 'maple' | 'oak' = i % 3 === 0 ? 'oak' : 'maple';
const tone = LEAF_TONES[i % LEAF_TONES.length];
const sizeBucket = i % 4; // 0..3 → depth bucket for parallax
const size = 22 + sizeBucket * 9; // 22..49 px
return {
kind,
uri: leafDataUri(kind, tone),
left: (i * 6.13 + 4) % 100,
size,
// Larger (nearer) leaves fall a touch faster; all slow + cozy.
duration: 16 - sizeBucket * 1.6 + (i % 3) * 1.3,
delay: -((i * 1.37) % 16), // negative → staggered, already mid-fall
swayDuration: 5 + (i % 5) * 0.8,
flutterDuration: 1.6 + (i % 4) * 0.45,
tilt: ((i * 53) % 70) - 35,
opacity: 0.34 + sizeBucket * 0.08, // nearer → slightly bolder
};
});
const builtMotes: Mote[] = Array.from({ length: MOTE_COUNT }, (_, i) => ({
left: (i * 8.7 + 5) % 100,
bottom: (i * 4.3) % 30, // start in lower third, drift up
size: 2 + (i % 3),
duration: 16 + (i % 6) * 2.4,
delay: -((i * 2.1) % 16),
twinkle: 2.2 + (i % 4) * 0.6,
opacity: 0.4 + (i % 3) * 0.12,
}));
return { leaves: builtLeaves, motes: builtMotes };
}, []);
return (
<>
{/* 1. Ambient amber rust atmospheric wash. Layered oklch gradients give
depth: a warm low-sun glow from the upper-left, a rust pool at the
base, and a faint gold core. Kept very low opacity. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(120% 90% at 18% 8%, oklch(0.82 0.13 85 / 0.16) 0%, transparent 55%)',
'radial-gradient(130% 100% at 50% 118%, oklch(0.55 0.16 40 / 0.18) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.75 0.15 70 / 0.07) 0%, transparent 40%, oklch(0.5 0.14 35 / 0.08) 100%)',
].join(','),
contain: 'layout paint style',
}}
/>
{/* 2. Soft angled low-sun light shafts. Two long beams skewed to suggest
late-afternoon light raking across the room. */}
{[
{ left: -8, rotate: 18, w: 38, opacity: 0.5, dur: 17, delay: 0 },
{ left: 46, rotate: 14, w: 30, opacity: 0.38, dur: 22, delay: -6 },
{ left: 78, rotate: 22, w: 26, opacity: 0.32, dur: 19, delay: -11 },
].map((shaft, i) => (
<div
key={`shaft-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: '-30%',
left: `${shaft.left}%`,
width: `${shaft.w}vw`,
height: '160%',
transformOrigin: 'top center',
transform: `rotate(${shaft.rotate}deg)`,
backgroundImage:
'linear-gradient(90deg, transparent 0%, oklch(0.85 0.12 82 / 0.5) 50%, transparent 100%)',
filter: 'blur(14px)',
mixBlendMode: 'screen',
opacity: reduced ? shaft.opacity * 0.85 : undefined,
willChange: reduced ? undefined : 'transform, opacity',
contain: 'layout paint style',
animation: reduced
? 'none'
: `${animSunShaft} ${shaft.dur}s ease-in-out ${shaft.delay}s infinite`,
}}
/>
))}
{/* 3. Drifting pollen / dust motes catching the light. Static scene omits
them stillness reads cleaner at rest. */}
{!reduced &&
motes.map((m, i) => (
<div
key={`mote-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${m.left}%`,
bottom: `${m.bottom}%`,
width: `${m.size}px`,
height: `${m.size}px`,
willChange: 'transform, opacity',
animation: `${animMoteDrift} ${m.duration}s linear ${m.delay}s infinite`,
}}
>
<div
style={{
width: '100%',
height: '100%',
borderRadius: '50%',
background:
'radial-gradient(circle, oklch(0.88 0.1 85 / 0.95) 0%, oklch(0.78 0.12 70 / 0.4) 60%, transparent 100%)',
opacity: m.opacity,
animation: `${animMoteTwinkle} ${m.twinkle}s ease-in-out infinite`,
}}
/>
</div>
))}
{/* 4. Falling / resting maple & oak leaves. */}
{reduced
? RESTING_LEAVES.map((leaf, i) => (
<div
key={`rest-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${leaf.left}%`,
top: `${leaf.top}%`,
width: `${leaf.size}px`,
height: `${leaf.size}px`,
backgroundImage: leafDataUri(leaf.kind, LEAF_TONES[leaf.tone]),
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
transform: `translate(-50%, -50%) rotate(${leaf.tilt}deg)`,
opacity: leaf.opacity,
filter: 'drop-shadow(0 2px 3px oklch(0.3 0.08 40 / 0.35))',
}}
/>
))
: leaves.map((leaf, i) => (
// Sway wrapper: horizontal wind motion, decoupled from the fall.
<div
key={`leaf-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${leaf.left}%`,
width: `${leaf.size}px`,
height: `${leaf.size}px`,
willChange: 'transform',
contain: 'layout paint style',
animation: `${animLeafSway} ${leaf.swayDuration}s ease-in-out ${leaf.delay}s infinite`,
}}
>
{/* Fall wrapper: vertical descent + tumble rotation. */}
<div
style={{
width: '100%',
height: '100%',
willChange: 'transform, opacity',
animation: `${animLeafFall} ${leaf.duration}s linear ${leaf.delay}s infinite`,
}}
>
{/* Inner blade: the actual silhouette + flutter wobble. */}
<div
style={{
width: '100%',
height: '100%',
backgroundImage: leaf.uri,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
opacity: leaf.opacity,
filter: 'drop-shadow(0 1px 2px oklch(0.3 0.08 40 / 0.3))',
animation: `${animLeafFlutter} ${leaf.flutterDuration}s ease-in-out infinite`,
}}
/>
</div>
</div>
))}
{/* 5. Warm low-saturation vignette. Frames the scene and gently darkens
edges protecting central chat text contrast. Breathes faintly. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(120% 110% at 50% 45%, transparent 52%, oklch(0.38 0.07 45 / 0.14) 82%, oklch(0.3 0.06 40 / 0.22) 100%)',
contain: 'layout paint style',
opacity: reduced ? 1 : undefined,
animation: reduced ? 'none' : `${animEmberPulse} 9s ease-in-out infinite`,
}}
/>
</>
);
}
@@ -0,0 +1,56 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Snowfall a flake drifts downward while swaying horizontally and slowly
* rotating. GPU-only: animates transform + opacity exclusively. The vertical
* travel uses a tall translateY so a single keyframe set serves all flakes;
* per-flake duration/delay/scale create the parallax variety.
*/
export const animSnowFall = keyframes({
'0%': { transform: 'translate3d(0, -8vh, 0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(14px, 50vh, 0) rotate(180deg)' },
'92%': { opacity: '0.85' },
'100%': { transform: 'translate3d(-10px, 112vh, 0) rotate(360deg)', opacity: '0' },
});
/**
* Gentle lateral sway applied to a flake's wrapper so the drift reads as wind,
* decoupled from the fall so the two combine into an organic path.
*/
export const animSnowSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(18px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* String-light breathing bokeh orbs softly pulse in brightness and scale,
* like incandescent bulbs warming and cooling. Opacity + transform only.
*/
export const animBulbBreathe = keyframes({
'0%': { transform: 'scale(0.92)', opacity: '0.55' },
'50%': { transform: 'scale(1.08)', opacity: '0.95' },
'100%': { transform: 'scale(0.92)', opacity: '0.55' },
});
/**
* Aurora shimmer a wide soft band high in the scene slowly slides and
* breathes. Uses translateX + opacity (never background-position) so it stays
* on the compositor.
*/
export const animAurora = keyframes({
'0%': { transform: 'translate3d(-6%, 0, 0) scaleY(1)', opacity: '0.5' },
'50%': { transform: 'translate3d(6%, 0, 0) scaleY(1.08)', opacity: '0.8' },
'100%': { transform: 'translate3d(-6%, 0, 0) scaleY(1)', opacity: '0.5' },
});
/**
* Vignette frost a barely-there breathing of the cold frame so the static
* tint feels alive without distracting motion.
*/
export const animFrostPulse = keyframes({
'0%': { opacity: '0.85' },
'50%': { opacity: '1' },
'100%': { opacity: '0.85' },
});
@@ -0,0 +1,256 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animSnowFall,
animSnowSway,
animBulbBreathe,
animAurora,
animFrostPulse,
} from './Christmas.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Warm incandescent string-light hues in oklch — gold, soft red, cool white,
// pine green, icy blue. Kept luminous and gentle so they read as bokeh glow.
const BULB_COLORS = [
'oklch(0.85 0.12 85)', // warm gold
'oklch(0.72 0.15 28)', // soft red
'oklch(0.95 0.03 230)', // icy white
'oklch(0.78 0.13 150)', // pine green
'oklch(0.8 0.1 235)', // cool blue
];
type Flake = {
left: number;
size: number;
duration: number;
delay: number;
swayDuration: number;
opacity: number;
blur: number;
};
type Bulb = {
left: number;
top: number;
size: number;
color: string;
duration: number;
delay: number;
};
export function ChristmasOverlay({ reduced }: SeasonalOverlayProps) {
// Three parallax bands of snow: far (small/slow/dim) -> near (large/fast).
const flakes = useMemo<Flake[]>(() => {
const bands = [
{ count: 12, size: [1.5, 2.5], dur: [16, 22], op: [0.35, 0.55], blur: 0.6 },
{ count: 10, size: [2.5, 4], dur: [11, 15], op: [0.55, 0.8], blur: 0.3 },
{ count: 8, size: [4, 6.5], dur: [8, 11], op: [0.7, 0.95], blur: 0 },
];
const out: Flake[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
out.push({
left: r1 * 100,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 4),
swayDuration: 4 + r2 * 5,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
});
s += 1;
}
});
return out;
}, []);
// Bokeh string lights strung along the very top edge, gently sagging.
const bulbs = useMemo<Bulb[]>(() => {
const count = 9;
const out: Bulb[] = [];
for (let i = 0; i < count; i += 1) {
const t = i / (count - 1);
// Two-segment garland sag so the lights drape rather than sit in a line.
const sag = Math.sin(t * Math.PI * 2) * 3.2;
out.push({
left: 4 + t * 92,
top: 2.5 + Math.abs(Math.sin(t * Math.PI)) * 2 + sag,
size: 12 + rand(i + 5) * 8,
color: BULB_COLORS[i % BULB_COLORS.length],
duration: 3.4 + rand(i + 2) * 2.6,
delay: -rand(i + 9) * 3,
});
}
return out;
}, []);
return (
<>
{/* Deep night-blue ambient wash layered radial + linear oklch gradients
for depth. Kept low-opacity so chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(120% 80% at 50% -10%, oklch(0.25 0.07 250 / 0.16) 0%, transparent 55%)',
'radial-gradient(90% 60% at 85% 110%, oklch(0.3 0.06 255 / 0.1) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.95 0.03 230 / 0.05) 0%, transparent 22%, transparent 80%, oklch(0.22 0.07 255 / 0.08) 100%)',
].join(','),
}}
/>
{/* Frosted vignette frame cold edges, clear center. backdrop-filter on a
single cheap layer for a faint icy haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'blur(0.4px) saturate(1.04)',
WebkitBackdropFilter: 'blur(0.4px) saturate(1.04)',
backgroundImage:
'radial-gradient(135% 120% at 50% 42%, transparent 52%, oklch(0.9 0.04 225 / 0.07) 74%, oklch(0.28 0.07 250 / 0.16) 100%)',
animation: reduced ? 'none' : `${animFrostPulse} 12s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Aurora shimmer band high up — soft conic-ish wash of icy blue/green. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-6%',
left: '-10%',
right: '-10%',
height: '40%',
contain: 'layout paint style',
mixBlendMode: 'screen',
filter: 'blur(26px)',
opacity: reduced ? 0.6 : undefined,
backgroundImage: [
'radial-gradient(60% 100% at 30% 0%, oklch(0.85 0.12 165 / 0.18) 0%, transparent 70%)',
'radial-gradient(55% 100% at 68% 0%, oklch(0.8 0.1 235 / 0.16) 0%, transparent 72%)',
'radial-gradient(50% 100% at 50% 0%, oklch(0.9 0.06 280 / 0.1) 0%, transparent 75%)',
].join(','),
animation: reduced ? 'none' : `${animAurora} 18s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* String-light wire — a faint catenary line the bulbs hang from. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '14%',
contain: 'layout paint style',
backgroundImage:
'radial-gradient(140% 60% at 50% -30%, oklch(0.3 0.04 250 / 0.14) 0%, transparent 70%)',
}}
/>
{/* Bokeh string lights — soft blurred orbs that breathe. */}
{bulbs.map((b, i) => (
<div
key={`bulb-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${b.left}%`,
top: `${b.top}%`,
width: `${b.size}px`,
height: `${b.size}px`,
marginLeft: `${-b.size / 2}px`,
borderRadius: '50%',
background: `radial-gradient(circle at 38% 34%, oklch(0.98 0.02 95 / 0.95) 0%, ${b.color} 38%, transparent 72%)`,
boxShadow: `0 0 ${b.size}px ${b.size * 0.45}px ${b.color.replace(')', ' / 0.45)')}`,
filter: 'blur(0.5px)',
opacity: reduced ? 0.9 : undefined,
animation: reduced
? 'none'
: `${animBulbBreathe} ${b.duration}s ease-in-out ${b.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Snowfall (motion only) — three parallax bands. Static dusting below. */}
{!reduced &&
flakes.map((f, i) => (
<div
key={`snow-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${f.left}%`,
width: `${f.size}px`,
height: `${f.size}px`,
animation: `${animSnowSway} ${f.swayDuration}s ease-in-out ${f.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
borderRadius: '50%',
background:
'radial-gradient(circle at 35% 35%, oklch(0.99 0.01 230 / 0.95) 0%, oklch(0.95 0.03 230 / 0.7) 60%, transparent 100%)',
boxShadow: '0 0 4px oklch(0.9 0.05 235 / 0.55)',
opacity: f.opacity,
filter: f.blur ? `blur(${f.blur}px)` : undefined,
animation: `${animSnowFall} ${f.duration}s linear ${f.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Static dusting of snow for the reduced-motion / preview scene a
sparse scatter so the thumbnail still reads as snowfall. */}
{reduced &&
flakes.map((f, i) => {
const fy = rand(i + 0.5) * 96 + 2;
return (
<div
key={`snow-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${f.left}%`,
top: `${fy}%`,
width: `${f.size}px`,
height: `${f.size}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 35% 35%, oklch(0.99 0.01 230 / 0.95) 0%, oklch(0.95 0.03 230 / 0.7) 60%, transparent 100%)',
boxShadow: '0 0 4px oklch(0.9 0.05 235 / 0.5)',
opacity: f.opacity,
filter: f.blur ? `blur(${f.blur}px)` : undefined,
}}
/>
);
})}
</>
);
}
@@ -0,0 +1,73 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Deep Space overlay keyframes. Everything here animates ONLY transform/opacity
* so the compositor can run it cheaply. The `keyframes()` helper returns the
* generated class name string, which the component splices into inline
* `animation` shorthands.
*/
/** Cosmos breathe: the whole nebula backdrop drifts and dims almost imperceptibly. */
export const animCosmosDrift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1)', opacity: '0.9' },
'50%': { transform: 'translate3d(-1.5%, 1%, 0) scale(1.04)', opacity: '1' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1)', opacity: '0.9' },
});
/** Nebula cloud drift: a single blurred cloud floats slowly across its layer. */
export const animNebulaA = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1)' },
'50%': { transform: 'translate3d(4%, -3%, 0) scale(1.08)' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1)' },
});
export const animNebulaB = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1.05)' },
'50%': { transform: 'translate3d(-5%, 2.5%, 0) scale(1)' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1.05)' },
});
/** Galaxy spiral: an exceptionally slow rotation of a distant pinwheel. */
export const animGalaxySpin = keyframes({
'0%': { transform: 'rotate(0deg) scale(1)' },
'50%': { transform: 'rotate(180deg) scale(1.03)' },
'100%': { transform: 'rotate(360deg) scale(1)' },
});
/** Tiny star twinkle: gentle opacity + micro-scale pulse. */
export const animTwinkle = keyframes({
'0%': { transform: 'scale(0.85)', opacity: '0.35' },
'50%': { transform: 'scale(1)', opacity: '1' },
'100%': { transform: 'scale(0.85)', opacity: '0.35' },
});
/** Bright star pulse: a slower, fuller bloom for the few hero stars. */
export const animStarPulse = keyframes({
'0%': { transform: 'scale(0.8) rotate(0deg)', opacity: '0.55' },
'50%': { transform: 'scale(1.15) rotate(45deg)', opacity: '1' },
'100%': { transform: 'scale(0.8) rotate(0deg)', opacity: '0.55' },
});
/** Parallax depth: a star layer drifts as if the viewer is gliding through space. */
export const animParallaxNear = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'100%': { transform: 'translate3d(-3%, 1.5%, 0)' },
});
export const animParallaxFar = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'100%': { transform: 'translate3d(-1.2%, 0.6%, 0)' },
});
/**
* Comet streak: a thin meteor crosses the field on a diagonal, fading in then
* out. The element is rotated by the component; this only translates along its
* own local X axis (its length direction) and fades.
*/
export const animComet = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)', opacity: '0' },
'6%': { opacity: '1' },
'40%': { opacity: '0.9' },
'60%': { transform: 'translate3d(150%, 0, 0)', opacity: '0' },
'100%': { transform: 'translate3d(150%, 0, 0)', opacity: '0' },
});
@@ -0,0 +1,364 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animCosmosDrift,
animNebulaA,
animNebulaB,
animGalaxySpin,
animTwinkle,
animStarPulse,
animParallaxNear,
animParallaxFar,
animComet,
} from './DeepSpace.css';
/**
* Deep Space overlay a cosmic, awe-inspiring ambient mode. Layered oklch
* radial gradients build a deep violet void seeded with drifting magenta/cyan
* nebula clouds and a faint distant galaxy spiral. A parallax starfield sits at
* two depths (a dense field of tiny twinkling stars plus a handful of brighter
* hero stars), and slow comet streaks cross the sky occasionally.
*
* Palette (oklch): deep cosmic violet oklch(0.2 0.12 300), nebula magenta
* oklch(0.55 0.2 330), cyan oklch(0.75 0.13 200), starlight white
* oklch(0.98 0.02 280).
*
* RENDERING CONTRACT: the parent supplies a fixed inset:0 overflow:hidden
* pointer-events:none container at the right z-index. We only return
* absolutely-positioned aria-hidden children at low opacity no z-index,
* position:fixed, or pointer-events here kept well below opaque so chat text
* stays WCAG-AA legible.
*
* REDUCED MOTION: when `reduced`, render a static but gorgeous scene (a still
* nebula, a static starfield, a frozen galaxy and one frozen comet streak) with
* no `animation` at all. The settings preview always passes reduced=true.
*/
const STAR_TINTS = [
'oklch(0.98 0.02 280)', // starlight white
'oklch(0.9 0.07 230)', // cool cyan-white
'oklch(0.88 0.08 330)', // faint magenta-white
] as const;
const HERO_TINTS = [
'oklch(0.92 0.06 200)', // cyan starlight
'oklch(0.9 0.09 330)', // magenta starlight
'oklch(0.98 0.02 280)', // pure starlight
] as const;
type Star = {
top: number;
left: number;
size: number;
color: string;
duration: number;
delay: number;
staticOpacity: number;
};
type HeroStar = Star;
type Comet = {
top: number;
left: number;
length: number;
angle: number;
color: string;
duration: number;
delay: number;
};
// Deterministic pseudo-random so the memoized scene is stable across renders.
const rand = (seed: number) => {
const x = Math.sin(seed * 12.9898 + 78.233) * 43758.5453;
return x - Math.floor(x);
};
// A four-point gleam (sparkle) as an inline SVG data-URI — CSP-safe, no assets.
const gleamUri = (color: string) =>
`url("data:image/svg+xml,${encodeURIComponent(
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'><path d='M12 0 C12.6 7.4 16.6 11.4 24 12 C16.6 12.6 12.6 16.6 12 24 C11.4 16.6 7.4 12.6 0 12 C7.4 11.4 11.4 7.4 12 0 Z' fill='${color}'/></svg>`,
)}")`;
function makeStars(count: number, seedBase: number): Star[] {
return Array.from({ length: count }, (_, i) => {
const s = seedBase + i;
return {
top: rand(s + 1) * 100,
left: rand(s + 101) * 100,
size: 1 + Math.floor(rand(s + 201) * 2), // 12px tiny stars
color: STAR_TINTS[i % STAR_TINTS.length],
duration: 2.6 + rand(s + 301) * 3.4,
delay: rand(s + 401) * 5,
staticOpacity: 0.4 + rand(s + 501) * 0.55,
};
});
}
export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
// Two parallax depths. Far = dense + faint, Near = sparser + slightly larger.
const farStars = useMemo<Star[]>(() => makeStars(16, 1000), []);
const nearStars = useMemo<Star[]>(() => makeStars(12, 2000), []);
const heroStars = useMemo<HeroStar[]>(
() =>
Array.from({ length: 6 }, (_, i) => {
const s = 3000 + i;
return {
top: 6 + rand(s + 1) * 78,
left: 6 + rand(s + 101) * 88,
size: 9 + Math.floor(rand(s + 201) * 9), // 917px gleams
color: HERO_TINTS[i % HERO_TINTS.length],
duration: 4 + rand(s + 301) * 4,
delay: rand(s + 401) * 5,
staticOpacity: 0.85,
};
}),
[],
);
const comets = useMemo<Comet[]>(
() =>
Array.from({ length: 3 }, (_, i) => {
const s = 4000 + i;
return {
top: 8 + rand(s + 1) * 44,
left: -10 + rand(s + 101) * 30,
length: 120 + Math.floor(rand(s + 201) * 120),
angle: 18 + rand(s + 301) * 16, // gentle downward diagonal
color: i % 2 === 0 ? 'oklch(0.92 0.06 200)' : 'oklch(0.9 0.09 330)',
duration: 7 + rand(s + 401) * 5,
delay: 2 + i * 6 + rand(s + 501) * 4,
};
}),
[],
);
return (
<>
{/* Deep cosmic void layered oklch radial gradients for depth. A barely
perceptible drift gives the whole field life without distraction. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: '-6%',
contain: 'layout paint style',
backgroundColor: 'oklch(0.2 0.12 300 / 0.16)',
backgroundImage: [
'radial-gradient(120% 90% at 50% -8%, oklch(0.28 0.13 295 / 0.2) 0%, transparent 60%)',
'radial-gradient(100% 80% at 12% 18%, oklch(0.55 0.2 330 / 0.1) 0%, transparent 55%)',
'radial-gradient(100% 80% at 88% 28%, oklch(0.75 0.13 200 / 0.08) 0%, transparent 55%)',
'radial-gradient(150% 130% at 50% 118%, oklch(0.18 0.1 300 / 0.22) 0%, transparent 70%)',
].join(','),
animation: reduced ? 'none' : `${animCosmosDrift} 26s ease-in-out infinite`,
}}
/>
{/* Drifting nebula clouds — blurred radial gradients in magenta + cyan. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-12%',
left: '-14%',
width: '70%',
height: '70%',
contain: 'layout paint style',
filter: 'blur(42px)',
background:
'radial-gradient(closest-side, oklch(0.55 0.2 330 / 0.16) 0%, oklch(0.45 0.18 320 / 0.06) 45%, transparent 72%)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animNebulaA} 34s ease-in-out infinite`,
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '-16%',
right: '-12%',
width: '74%',
height: '74%',
contain: 'layout paint style',
filter: 'blur(46px)',
background:
'radial-gradient(closest-side, oklch(0.75 0.13 200 / 0.13) 0%, oklch(0.6 0.14 240 / 0.05) 48%, transparent 74%)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animNebulaB} 40s ease-in-out infinite`,
}}
/>
{/* A third, central violet wash to bind the two color clouds together. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '20%',
left: '28%',
width: '50%',
height: '50%',
contain: 'layout paint style',
filter: 'blur(50px)',
background:
'radial-gradient(closest-side, oklch(0.35 0.16 305 / 0.12) 0%, transparent 70%)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animNebulaA} 46s ease-in-out infinite reverse`,
}}
/>
{/* Faint distant galaxy spiral an inline conic-ish swirl from layered
radial gradients, blurred and very slowly rotating. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '12%',
right: '14%',
width: '180px',
height: '180px',
contain: 'layout paint style',
borderRadius: '50%',
filter: 'blur(6px)',
opacity: reduced ? 0.5 : 0.6,
background: [
'radial-gradient(closest-side, oklch(0.95 0.04 280 / 0.35) 0%, oklch(0.7 0.16 320 / 0.12) 22%, transparent 40%)',
'conic-gradient(from 0deg, transparent 0deg, oklch(0.7 0.16 320 / 0.16) 60deg, transparent 130deg, oklch(0.75 0.13 200 / 0.12) 230deg, transparent 300deg)',
].join(','),
maskImage: 'radial-gradient(closest-side, #000 0%, #000 55%, transparent 80%)',
WebkitMaskImage: 'radial-gradient(closest-side, #000 0%, #000 55%, transparent 80%)',
willChange: reduced ? undefined : 'transform',
transform: reduced ? 'rotate(28deg)' : undefined,
animation: reduced ? 'none' : `${animGalaxySpin} 120s linear infinite`,
}}
/>
{/* Far parallax starfield — dense, faint, tiny twinkling stars. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animParallaxFar} 60s ease-in-out infinite alternate`,
}}
>
{farStars.map((s, i) => (
<div
key={`f${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
borderRadius: '50%',
backgroundColor: s.color,
boxShadow: `0 0 ${s.size * 2}px ${s.color}`,
opacity: reduced ? s.staticOpacity : undefined,
transform: reduced ? 'scale(0.95)' : undefined,
animation: reduced
? 'none'
: `${animTwinkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
</div>
{/* Near parallax starfield — sparser, brighter, drifts a touch faster. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animParallaxNear} 48s ease-in-out infinite alternate`,
}}
>
{nearStars.map((s, i) => (
<div
key={`n${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size + 1}px`,
height: `${s.size + 1}px`,
borderRadius: '50%',
backgroundColor: s.color,
boxShadow: `0 0 ${(s.size + 1) * 2.5}px ${s.color}`,
opacity: reduced ? Math.min(1, s.staticOpacity + 0.15) : undefined,
transform: reduced ? 'scale(1)' : undefined,
animation: reduced
? 'none'
: `${animTwinkle} ${s.duration * 0.85}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
</div>
{/* Hero stars — a few bright four-point gleams that pulse slowly. */}
{heroStars.map((s, i) => (
<div
key={`h${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
backgroundImage: gleamUri(s.color),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
filter: `drop-shadow(0 0 4px ${s.color})`,
opacity: reduced ? s.staticOpacity : undefined,
transform: reduced ? 'scale(1) rotate(20deg)' : undefined,
animation: reduced
? 'none'
: `${animStarPulse} ${s.duration}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
{/* Comet / warp streaks. In reduced mode, freeze a single streak mid-flight
so the static thumbnail reads as a living cosmos. */}
{(reduced ? comets.slice(0, 1) : comets).map((c, i) => (
<div
key={`c${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${c.top}%`,
left: `${c.left}%`,
width: `${c.length}px`,
height: '2px',
transformOrigin: '0 50%',
// Outer wrapper holds the rotation; inner element does the travel so
// the streak always moves along its own length axis.
transform: `rotate(${c.angle}deg)`,
}}
>
<div
style={{
position: 'absolute',
inset: 0,
borderRadius: '2px',
background: `linear-gradient(90deg, transparent 0%, ${c.color} 80%, oklch(0.98 0.02 280 / 0.95) 100%)`,
boxShadow: `0 0 6px ${c.color}`,
willChange: reduced ? undefined : 'transform, opacity',
opacity: reduced ? 0.85 : undefined,
transform: reduced ? 'translate3d(46%, 0, 0)' : undefined,
animation: reduced
? 'none'
: `${animComet} ${c.duration}s ease-in ${c.delay}s infinite`,
}}
/>
</div>
))}
</>
);
}
@@ -0,0 +1,70 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Earth Day overlay keyframes. Every animation touches ONLY `transform` and
* `opacity` so the compositor can run them on the GPU no layout/paint thrash.
* keyframes() returns the generated animation-name string, applied inline.
*
* Motif: verdant, hopeful nature. Leaves tumble, seeds/spores drift, pollen
* motes glow and pulse, soft sun rays breathe from above, the blue-marble
* Earth gently respires in a corner.
*/
/** Falling leaf: tumbles down with a wide pendular sway and slow spin. */
export const animLeafTumble = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotate(-18deg)', opacity: '0' },
'8%': { opacity: '0.7' },
'28%': { transform: 'translate3d(4vw, 22vh, 0) rotate(60deg)' },
'52%': { transform: 'translate3d(-3vw, 48vh, 0) rotate(165deg)' },
'76%': { transform: 'translate3d(5vw, 74vh, 0) rotate(280deg)' },
'90%': { opacity: '0.5' },
'100%': { transform: 'translate3d(1vw, 112vh, 0) rotate(360deg)', opacity: '0' },
});
/** Tiny seed / spore: drifts slowly downward, swaying like dandelion fluff. */
export const animSeedDrift = keyframes({
'0%': { transform: 'translate3d(0, -6vh, 0) rotate(0deg)', opacity: '0' },
'12%': { opacity: '0.55' },
'40%': { transform: 'translate3d(3vw, 34vh, 0) rotate(140deg)' },
'70%': { transform: 'translate3d(-2.5vw, 64vh, 0) rotate(250deg)' },
'88%': { opacity: '0.4' },
'100%': { transform: 'translate3d(2vw, 110vh, 0) rotate(360deg)', opacity: '0' },
});
/** Pollen mote: floats gently upward in a soft serpentine path. */
export const animPollenFloat = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.75)', opacity: '0' },
'14%': { opacity: '0.9' },
'38%': { transform: 'translate3d(10px, -22vh, 0) scale(1)' },
'64%': { transform: 'translate3d(-10px, -46vh, 0) scale(0.92)', opacity: '0.7' },
'90%': { opacity: '0.2' },
'100%': { transform: 'translate3d(6px, -72vh, 0) scale(0.7)', opacity: '0' },
});
/** Soft brightness twinkle layered on each pollen mote's glow. */
export const animPollenGlow = keyframes({
'0%': { opacity: '0.55' },
'50%': { opacity: '1' },
'100%': { opacity: '0.55' },
});
/** Sun rays from above: slow breathing of opacity + a faint scale shimmer. */
export const animRayBreathe = keyframes({
'0%': { transform: 'scaleY(1)', opacity: '0.4' },
'50%': { transform: 'scaleY(1.05)', opacity: '0.7' },
'100%': { transform: 'scaleY(1)', opacity: '0.4' },
});
/** Green aurora veil: a wide, slow horizontal sway with a gentle swell. */
export const animAuroraSway = keyframes({
'0%': { transform: 'translate3d(-6%, 0, 0) scale(1.1)', opacity: '0.45' },
'50%': { transform: 'translate3d(6%, -2%, 0) scale(1.2)', opacity: '0.7' },
'100%': { transform: 'translate3d(-6%, 0, 0) scale(1.1)', opacity: '0.45' },
});
/** Blue-marble Earth: a barely-perceptible respiration of its halo. */
export const animEarthRespire = keyframes({
'0%': { transform: 'scale(1)', opacity: '0.85' },
'50%': { transform: 'scale(1.04)', opacity: '1' },
'100%': { transform: 'scale(1)', opacity: '0.85' },
});
@@ -0,0 +1,319 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animLeafTumble,
animSeedDrift,
animPollenFloat,
animPollenGlow,
animRayBreathe,
animAuroraSway,
animEarthRespire,
} from './EarthDay.css';
// ─── Palette (oklch) ──────────────────────────────────────────────────────────
// Verdant, hopeful nature: living leaf greens, soft sky + deep ocean blues,
// and a warm sun highlight. Kept low-alpha so chat text stays WCAG-AA legible.
const LEAF_GREEN = 'oklch(0.65 0.15 145)';
const LEAF_DEEP = 'oklch(0.52 0.14 150)';
const LEAF_LIME = 'oklch(0.78 0.16 130)';
const SKY_BLUE = 'oklch(0.70 0.10 230)';
const OCEAN_BLUE = 'oklch(0.55 0.12 240)';
const SUN_WARM = 'oklch(0.92 0.10 95)';
const POLLEN_GOLD = 'oklch(0.88 0.13 95)';
// Soft, translucent tints for the ambient gradient washes.
const LEAF_GREEN_SOFT = 'oklch(0.65 0.15 145 / 0.10)';
const LEAF_LIME_SOFT = 'oklch(0.78 0.16 130 / 0.08)';
const SKY_BLUE_SOFT = 'oklch(0.70 0.10 230 / 0.07)';
const SUN_SOFT = 'oklch(0.92 0.10 95 / 0.10)';
const AURORA_TINT = 'oklch(0.74 0.16 155 / 0.22)';
// ─── Inline SVG leaf, drawn once (CSP-safe data-URI, no external assets) ───────
// A simple veined leaf silhouette. Color is baked per-variant so we can tint
// individual falling leaves without a runtime filter.
function leafUri(fill: string, vein: string): string {
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='28' height='28' viewBox='0 0 28 28'>` +
`<path fill='${fill}' d='M14 1C7 5 2 11 2 18c0 5 4 9 9 9 7 0 15-7 15-19 0-3-1-6-2-6-3 1-6 2-10 0C12 1 13 1 14 1z'/>` +
`<path fill='none' stroke='${vein}' stroke-width='0.9' stroke-linecap='round' ` +
`d='M11 26C13 18 17 9 23 3M11 26c-1-4-2-7-4-9M13 20c2-1 4-2 6-5M12 14c2-1 3-2 5-5'/>` +
`</svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
}
// Three leaf tints, generated once at module load.
const LEAF_URIS = [
leafUri('oklch(0.65 0.15 145 / 0.9)', 'oklch(0.40 0.10 150 / 0.7)'),
leafUri('oklch(0.78 0.16 130 / 0.9)', 'oklch(0.50 0.12 140 / 0.7)'),
leafUri('oklch(0.52 0.14 150 / 0.9)', 'oklch(0.34 0.08 155 / 0.7)'),
];
export function EarthDayOverlay({ reduced }: SeasonalOverlayProps) {
// ── Deterministic per-mount generation — never per-frame React state. ──
// Tumbling leaves (the heaviest motif → kept modest).
const leaves = useMemo(
() =>
Array.from({ length: 10 }, (_, i) => ({
left: (i * 6173 + 137) % 96,
size: 16 + (i % 4) * 6,
duration: 16 + (i % 5) * 2.5,
delay: (i * 1.7) % 16,
uri: LEAF_URIS[i % LEAF_URIS.length],
opacity: 0.45 + (i % 3) * 0.12,
})),
[],
);
// Tiny drifting seeds / spores — small, faint, slow.
const seeds = useMemo(
() =>
Array.from({ length: 8 }, (_, i) => ({
left: (i * 4099 + 53) % 98,
size: 2 + (i % 2),
duration: 18 + (i % 4) * 3,
delay: (i * 2.3) % 18,
})),
[],
);
// Glowing pollen motes rising from below, catching the light.
const pollen = useMemo(
() =>
Array.from({ length: 12 }, (_, i) => ({
left: (i * 5279 + 89) % 100,
bottom: (i * 2731 + 31) % 32,
size: 3 + (i % 3),
duration: 13 + (i % 6) * 2,
delay: (i * 0.9) % 13,
twinkle: 2.6 + (i % 5) * 0.5,
})),
[],
);
// Sun rays fanning down from the top — a few soft angled beams.
const rays = useMemo(
() =>
Array.from({ length: 5 }, (_, i) => ({
left: 12 + i * 18,
rotate: -14 + i * 7,
width: 60 + (i % 3) * 26,
duration: 8 + (i % 3) * 2,
delay: i * 1.3,
opacity: 0.32 + (i % 3) * 0.08,
})),
[],
);
return (
<>
{/* ── Base wash: layered green/sky gradients for verdant depth ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
// warm sun glow spilling from top-center
`radial-gradient(60vmax 42vmax at 50% -8%, ${SUN_SOFT} 0%, transparent 60%)`,
// verdant canopy glow rising from the lower-left
`radial-gradient(52vmax 52vmax at 14% 100%, ${LEAF_GREEN_SOFT} 0%, transparent 62%)`,
// lime highlight upper-right for freshness
`radial-gradient(40vmax 40vmax at 86% 18%, ${LEAF_LIME_SOFT} 0%, transparent 58%)`,
// cool sky tint at the very top to pair with the Earth
`radial-gradient(70vmax 30vmax at 70% 4%, ${SKY_BLUE_SOFT} 0%, transparent 64%)`,
].join(', '),
opacity: 0.9,
}}
/>
{/* ── Green aurora veil drifting near the top ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '-12%',
right: '-12%',
top: '-8%',
height: '46vh',
contain: 'layout paint style',
backgroundImage: `radial-gradient(60% 100% at 50% 0%, ${AURORA_TINT} 0%, transparent 72%)`,
filter: 'blur(26px)',
willChange: reduced ? undefined : 'transform, opacity',
transformOrigin: '50% 0%',
opacity: reduced ? 0.55 : undefined,
transform: reduced ? 'translate3d(0, 0, 0) scale(1.15)' : undefined,
animation: reduced ? 'none' : `${animAuroraSway} 24s ease-in-out infinite`,
}}
/>
{/* ── Soft sun rays fanning down from above ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
overflow: 'hidden',
}}
>
{rays.map((r, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-10%',
left: `${r.left}%`,
width: `${r.width}px`,
height: '95vh',
transformOrigin: '50% 0%',
transform: `rotate(${r.rotate}deg)`,
backgroundImage: `linear-gradient(180deg, ${SUN_WARM} 0%, transparent 70%)`,
filter: 'blur(8px)',
mixBlendMode: 'screen',
opacity: r.opacity,
willChange: reduced ? undefined : 'transform, opacity',
animation: reduced
? 'none'
: `${animRayBreathe} ${r.duration}s ease-in-out ${r.delay}s infinite`,
}}
/>
))}
</div>
{/* ── Blue-marble Earth tucked into the bottom-right corner ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
right: '-6%',
bottom: '-10%',
width: '300px',
height: '300px',
contain: 'layout paint style',
willChange: reduced ? undefined : 'transform, opacity',
transform: reduced ? 'scale(1.02)' : undefined,
opacity: reduced ? 0.9 : undefined,
animation: reduced ? 'none' : `${animEarthRespire} 18s ease-in-out infinite`,
}}
>
{/* atmospheric rim halo */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: '-14%',
borderRadius: '50%',
backgroundImage: `radial-gradient(circle at 50% 50%, transparent 58%, ${SKY_BLUE} 68%, transparent 80%)`,
filter: 'blur(10px)',
opacity: 0.5,
}}
/>
{/* the globe itself — oceans, land, soft terminator shadow */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
borderRadius: '50%',
backgroundImage: [
// continents (green landmasses)
`radial-gradient(26% 30% at 38% 40%, ${LEAF_GREEN} 0%, transparent 60%)`,
`radial-gradient(22% 26% at 64% 58%, ${LEAF_DEEP} 0%, transparent 62%)`,
`radial-gradient(16% 18% at 50% 74%, ${LEAF_LIME} 0%, transparent 65%)`,
// ocean base
`radial-gradient(circle at 42% 38%, ${SKY_BLUE} 0%, ${OCEAN_BLUE} 55%, oklch(0.40 0.10 250) 100%)`,
].join(', '),
// soft day/night terminator from the lower-right
boxShadow: 'inset -22px -26px 50px oklch(0.18 0.05 250 / 0.7)',
opacity: 0.42,
}}
/>
</div>
{/* ── Rising, glowing pollen motes ── */}
{pollen.map((p, i) => (
<div
key={`p${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${p.left}%`,
bottom: `${p.bottom}%`,
willChange: reduced ? undefined : 'transform, opacity',
transform: reduced ? 'scale(0.95)' : undefined,
opacity: reduced ? 0.6 : undefined,
animation: reduced
? 'none'
: `${animPollenFloat} ${p.duration}s ease-in ${p.delay}s infinite`,
}}
>
<div
aria-hidden="true"
style={{
width: `${p.size}px`,
height: `${p.size}px`,
borderRadius: '50%',
backgroundColor: POLLEN_GOLD,
boxShadow: `0 0 ${p.size * 2.6}px ${POLLEN_GOLD}`,
animation: reduced ? 'none' : `${animPollenGlow} ${p.twinkle}s ease-in-out infinite`,
}}
/>
</div>
))}
{/* ── Drifting seeds / spores (skip entirely when reduced) ── */}
{!reduced &&
seeds.map((s, i) => (
<div
key={`s${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: '-6%',
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
borderRadius: '50%',
backgroundColor: 'oklch(0.96 0.02 120 / 0.85)',
boxShadow: '0 0 6px oklch(0.92 0.04 120 / 0.6)',
willChange: 'transform, opacity',
animation: `${animSeedDrift} ${s.duration}s linear ${s.delay}s infinite`,
}}
/>
))}
{/* ── Tumbling leaves ── */}
{leaves.map((l, i) => (
<div
key={`l${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: '-10%',
left: `${l.left}%`,
width: `${l.size}px`,
height: `${l.size}px`,
backgroundImage: l.uri,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
willChange: reduced ? undefined : 'transform, opacity',
opacity: l.opacity,
// Static leaves are scattered down the column so the still scene
// reads as a gentle leaf-fall frozen mid-air.
transform: reduced
? `translate3d(${(i % 2 ? 1 : -1) * 3}vw, ${6 + i * 9}vh, 0) rotate(${
(i * 47) % 360
}deg)`
: undefined,
animation: reduced
? 'none'
: `${animLeafTumble} ${l.duration}s ease-in ${l.delay}s infinite`,
}}
/>
))}
</>
);
}
@@ -0,0 +1,56 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Halloween overlay keyframes. Every animation touches ONLY `transform` and
* `opacity` so the compositor can run them on the GPU without layout/paint.
* keyframes() returns the generated animation-name string, applied inline.
*/
/** Slow breathing of the sickly moon-glow vignette. */
export const animMoonPulse = keyframes({
'0%': { transform: 'scale(1)', opacity: '0.55' },
'50%': { transform: 'scale(1.06)', opacity: '0.8' },
'100%': { transform: 'scale(1)', opacity: '0.55' },
});
/** Low fog band: drifts sideways while gently rising and swelling. */
export const animFogDrift = keyframes({
'0%': { transform: 'translate3d(-12%, 6%, 0) scale(1.1)', opacity: '0' },
'15%': { opacity: '0.5' },
'50%': { transform: 'translate3d(6%, -2%, 0) scale(1.25)', opacity: '0.65' },
'85%': { opacity: '0.45' },
'100%': { transform: 'translate3d(18%, 4%, 0) scale(1.1)', opacity: '0' },
});
/** A bat flaps slowly across the sky in a shallow arc. */
export const animBatGlide = keyframes({
'0%': { transform: 'translate3d(-12vw, 8vh, 0) scale(0.9)', opacity: '0' },
'10%': { opacity: '0.7' },
'45%': { transform: 'translate3d(45vw, -4vh, 0) scale(1)' },
'80%': { transform: 'translate3d(85vw, 6vh, 0) scale(0.95)', opacity: '0.6' },
'100%': { transform: 'translate3d(112vw, 2vh, 0) scale(0.9)', opacity: '0' },
});
/** The bat's wings beat — fast vertical squash of the wing element. */
export const animWingFlap = keyframes({
'0%': { transform: 'scaleY(1) scaleX(1)' },
'50%': { transform: 'scaleY(0.35) scaleX(1.08)' },
'100%': { transform: 'scaleY(1) scaleX(1)' },
});
/** Will-o'-wisp ember: floats upward, swaying, pulsing in brightness. */
export const animEmberFloat = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.7)', opacity: '0' },
'12%': { opacity: '0.85' },
'35%': { transform: 'translate3d(14px, -28vh, 0) scale(1)' },
'65%': { transform: 'translate3d(-12px, -55vh, 0) scale(0.9)', opacity: '0.7' },
'90%': { opacity: '0.25' },
'100%': { transform: 'translate3d(8px, -82vh, 0) scale(0.6)', opacity: '0' },
});
/** Soft twinkle for embers — independent opacity flicker layered on top. */
export const animEmberTwinkle = keyframes({
'0%': { opacity: '0.6' },
'50%': { opacity: '1' },
'100%': { opacity: '0.6' },
});
@@ -0,0 +1,267 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animMoonPulse,
animFogDrift,
animBatGlide,
animWingFlap,
animEmberFloat,
animEmberTwinkle,
} from './Halloween.css';
// ─── Palette (oklch) ──────────────────────────────────────────────────────────
// Deep haunted indigo, sickly toxic-green moon glow, warm ember orange.
const PURPLE_DEEP = 'oklch(0.20 0.12 300)';
const PURPLE_FAINT = 'oklch(0.28 0.10 300 / 0.45)';
const TOXIC_GREEN = 'oklch(0.80 0.18 150)';
const TOXIC_GREEN_SOFT = 'oklch(0.72 0.16 150 / 0.35)';
const EMBER_ORANGE = 'oklch(0.70 0.18 50)';
const FOG_TINT = 'oklch(0.45 0.06 280 / 0.32)';
// A corner cobweb, drawn once as an inline SVG data-URI (CSP-safe, no assets).
// strokeWidth kept hairline so it reads as gossamer thread, not a cage.
const cobwebUri = (() => {
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='180' height='180' viewBox='0 0 180 180'>` +
`<g fill='none' stroke='rgba(196,176,224,0.32)' stroke-width='0.8'>` +
// radial threads
`<line x1='0' y1='0' x2='180' y2='180'/>` +
`<line x1='0' y1='0' x2='180' y2='90'/>` +
`<line x1='0' y1='0' x2='90' y2='180'/>` +
`<line x1='0' y1='0' x2='180' y2='40'/>` +
`<line x1='0' y1='0' x2='40' y2='180'/>` +
// concentric catch-threads (gentle sag via quadratic curves)
`<path d='M40 0 Q22 22 0 40'/>` +
`<path d='M85 0 Q48 48 0 85'/>` +
`<path d='M130 0 Q74 74 0 130'/>` +
`<path d='M180 0 Q104 104 0 180'/>` +
`<path d='M180 60 Q120 120 60 180'/>` +
`</g></svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
})();
// A single silhouetted bat, inline SVG. Wings are separate so the wrapper can
// glide while an inner element flaps independently — we re-use one body shape.
function BatSilhouette() {
return (
<svg
width="46"
height="22"
viewBox="0 0 46 22"
aria-hidden="true"
style={{ display: 'block', overflow: 'visible' }}
>
<path
fill="oklch(0.12 0.04 300 / 0.85)"
d="M23 6c1.6 0 2.7 1.3 3 3 .9-1.4 2.4-2.6 4.2-2.6-.5 1-.4 2.1.2 2.9 2-2.4 5.4-4 8.6-3.7-1.5 1-2.3 2.6-2.4 4.3 1.3-.8 3-1 4.4-.4-2.2.8-3.9 2.5-5.2 4.5-2 3-4.8 5-8.3 4.4-1.9-.3-3.4-1.6-4.5-3.2-1.1 1.6-2.6 2.9-4.5 3.2-3.5.6-6.3-1.4-8.3-4.4-1.3-2-3-3.7-5.2-4.5 1.4-.6 3.1-.4 4.4.4-.1-1.7-.9-3.3-2.4-4.3 3.2-.3 6.6 1.3 8.6 3.7.6-.8.7-1.9.2-2.9 1.8 0 3.3 1.2 4.2 2.6.3-1.7 1.4-3 3-3z"
/>
</svg>
);
}
export function HalloweenOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic per-mount generation — never per-frame React state.
const embers = useMemo(
() =>
Array.from({ length: 12 }, (_, i) => {
const green = i % 3 === 0; // ~1/3 toxic-green wisps, rest warm embers
return {
left: (i * 6151 + 113) % 100,
bottom: (i * 3137 + 47) % 28, // start near floor
size: 3 + (i % 4),
duration: 11 + (i % 6) * 2.2,
delay: (i * 0.83) % 11,
twinkle: 2.4 + (i % 5) * 0.6,
color: green ? TOXIC_GREEN : EMBER_ORANGE,
};
}),
[],
);
const bats = useMemo(
() =>
Array.from({ length: 3 }, (_, i) => ({
top: 8 + i * 13,
duration: 22 + i * 7,
delay: i * 6.5,
flap: 0.5 + i * 0.12,
scale: 0.7 + i * 0.18,
})),
[],
);
const fogBands = useMemo(
() =>
Array.from({ length: 3 }, (_, i) => ({
bottom: -6 + i * 9,
duration: 26 + i * 8,
delay: i * 5,
height: 130 + i * 30,
})),
[],
);
return (
<>
{/* ── Sky: layered indigo→black gradient with toxic-green moon vignette ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundColor: 'transparent',
backgroundImage: [
// sickly moon glow, upper-right
`radial-gradient(38vmax 38vmax at 78% 14%, ${TOXIC_GREEN_SOFT} 0%, transparent 58%)`,
// cold counter-glow lower-left for depth
`radial-gradient(46vmax 46vmax at 12% 92%, ${PURPLE_FAINT} 0%, transparent 60%)`,
// overall indigo→black wash, darker toward edges (vignette)
`radial-gradient(120% 120% at 50% 30%, transparent 32%, ${PURPLE_DEEP} 100%)`,
`linear-gradient(180deg, ${PURPLE_DEEP} 0%, transparent 45%)`,
].join(', '),
opacity: 0.5,
}}
/>
{/* ── Moon disc + breathing halo (the only backdrop-filter, kept cheap) ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '8%',
right: '12%',
width: '160px',
height: '160px',
borderRadius: '50%',
willChange: 'transform, opacity',
backgroundImage: `radial-gradient(circle at 42% 40%, ${TOXIC_GREEN} 0%, oklch(0.55 0.14 150 / 0.5) 38%, transparent 72%)`,
filter: 'blur(2px)',
backdropFilter: 'saturate(1.15)',
animation: reduced ? 'none' : `${animMoonPulse} 9s ease-in-out infinite`,
}}
/>
{/* ── Low drifting fog bands ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
overflow: 'hidden',
}}
>
{fogBands.map((f, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: '-15%',
right: '-15%',
bottom: `${f.bottom}%`,
height: `${f.height}px`,
backgroundImage: `radial-gradient(60% 100% at 50% 100%, ${FOG_TINT} 0%, transparent 75%)`,
filter: 'blur(14px)',
willChange: 'transform, opacity',
opacity: reduced ? 0.5 : undefined,
transform: reduced ? 'translate3d(2%, 0, 0) scale(1.18)' : undefined,
animation: reduced
? 'none'
: `${animFogDrift} ${f.duration}s ease-in-out ${f.delay}s infinite`,
}}
/>
))}
</div>
{/* ── Will-o'-wisps / floating embers ── */}
{embers.map((e, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: `${e.left}%`,
bottom: `${e.bottom}%`,
willChange: reduced ? undefined : 'transform, opacity',
transform: reduced ? 'scale(0.9)' : undefined,
opacity: reduced ? 0.4 : undefined,
animation: reduced
? 'none'
: `${animEmberFloat} ${e.duration}s ease-in ${e.delay}s infinite`,
}}
>
<div
aria-hidden="true"
style={{
width: `${e.size}px`,
height: `${e.size}px`,
borderRadius: '50%',
backgroundColor: e.color,
boxShadow: `0 0 ${e.size * 2.5}px ${e.color}`,
animation: reduced
? 'none'
: `${animEmberTwinkle} ${e.twinkle}s ease-in-out infinite`,
}}
/>
</div>
))}
{/* ── Silhouetted bats gliding across (skip entirely when reduced) ── */}
{!reduced &&
bats.map((b, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: `${b.top}%`,
left: 0,
willChange: 'transform, opacity',
animation: `${animBatGlide} ${b.duration}s linear ${b.delay}s infinite`,
}}
>
<div
aria-hidden="true"
style={{
transform: `scale(${b.scale})`,
animation: `${animWingFlap} ${b.flap}s ease-in-out infinite`,
}}
>
<BatSilhouette />
</div>
</div>
))}
{/* ── Cobwebs tucked into two corners (top-left, top-right mirrored) ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
width: '180px',
height: '180px',
backgroundImage: cobwebUri,
backgroundRepeat: 'no-repeat',
opacity: 0.7,
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
right: 0,
width: '180px',
height: '180px',
backgroundImage: cobwebUri,
backgroundRepeat: 'no-repeat',
transform: 'scaleX(-1)',
opacity: 0.7,
}}
/>
</>
);
}
@@ -0,0 +1,109 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Lunar New Year overlay keyframes red paper lanterns, drifting gold plum
* blossoms, and a coiling dragon. Every animation touches ONLY `transform` and
* `opacity`, so the compositor runs them on the GPU with zero layout/paint.
* keyframes() returns the generated animation-name string, applied inline by the
* component. Static structure (gradients, SVG data-URIs, geometry) lives in the
* component; this module is motion only.
*/
/**
* Lantern bob a hung lantern rises a touch and sinks again on a long, lazy
* cycle, as if buoyed by warm air. translateY + a whisper of scale only; the
* per-lantern duration/delay desynchronise the swarm.
*/
export const animLanternBob = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1)' },
'50%': { transform: 'translate3d(0, -2.2vh, 0) scale(1.015)' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1)' },
});
/**
* Lantern pendulum a gentle rotational sway about the top mount, so each
* lantern rocks like it hangs from a string. Pairs with the bob on a different
* period to read as organic drift rather than a metronome.
*/
export const animLanternSway = keyframes({
'0%': { transform: 'rotate(-2.4deg)' },
'50%': { transform: 'rotate(2.4deg)' },
'100%': { transform: 'rotate(-2.4deg)' },
});
/**
* Tassel sway the silk tassel under a lantern trails its parent's motion with
* a wider, slightly lagging swing. transformOrigin is the top of the tassel.
*/
export const animTasselSway = keyframes({
'0%': { transform: 'rotate(5deg)' },
'50%': { transform: 'rotate(-5deg)' },
'100%': { transform: 'rotate(5deg)' },
});
/**
* Lantern inner glow the warm light inside each lantern swells and dims, like
* a candle breathing. Opacity + scale only.
*/
export const animGlowBreathe = keyframes({
'0%': { transform: 'scale(0.94)', opacity: '0.55' },
'50%': { transform: 'scale(1.06)', opacity: '0.9' },
'100%': { transform: 'scale(0.94)', opacity: '0.55' },
});
/**
* Petal drift a gold plum-blossom petal falls the full height while spinning
* and swaying. A tall translateY lets one keyframe set serve every petal;
* per-petal duration/delay/scale create the parallax variety.
*/
export const animPetalFall = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotateZ(0deg) rotateY(0deg)', opacity: '0' },
'10%': { opacity: '0.9' },
'50%': { transform: 'translate3d(3vw, 52vh, 0) rotateZ(190deg) rotateY(180deg)' },
'90%': { opacity: '0.8' },
'100%': {
transform: 'translate3d(-2.4vw, 114vh, 0) rotateZ(380deg) rotateY(360deg)',
opacity: '0',
},
});
/**
* Lateral petal sway on the wrapper, decoupled from the fall so the two combine
* into an organic wind-borne path rather than a straight drop.
*/
export const animPetalSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(2.8vw, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* Dragon drift the gold dragon silhouette breathes and undulates almost
* imperceptibly across the scene. translate + scale + opacity only, very slow.
*/
export const animDragonDrift = keyframes({
'0%': { transform: 'translate3d(-2%, 0, 0) scale(1)', opacity: '0.42' },
'50%': { transform: 'translate3d(2%, -1%, 0) scale(1.04)', opacity: '0.6' },
'100%': { transform: 'translate3d(-2%, 0, 0) scale(1)', opacity: '0.42' },
});
/**
* Lacquer-tint breathing a barely-there pulse of the warm red ambient wash so
* the static base feels alive without distracting motion.
*/
export const animLacquerPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
/**
* Gold ember rise tiny sparks of lantern light float gently upward and fade,
* like motes drifting off the flames. translateY + opacity only.
*/
export const animEmberRise = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.6)', opacity: '0' },
'15%': { opacity: '0.85' },
'80%': { opacity: '0.5' },
'100%': { transform: 'translate3d(0.6vw, -26vh, 0) scale(1)', opacity: '0' },
});
@@ -0,0 +1,483 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animLanternBob,
animLanternSway,
animTasselSway,
animGlowBreathe,
animPetalFall,
animPetalSway,
animDragonDrift,
animLacquerPulse,
animEmberRise,
} from './LunarNewYear.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number): number => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Core oklch palette — auspicious crimson/vermilion lanterns, imperial gold
// trim and blossoms, over a deep lacquer-red ambient tint. Kept luminous and
// gentle so everything reads as soft ambient glow, never solid paint.
const CRIMSON = 'oklch(0.50 0.20 25)';
const VERMILION = 'oklch(0.58 0.21 30)';
const GOLD = 'oklch(0.82 0.14 85)';
const GOLD_HI = 'oklch(0.92 0.10 92)';
// A coiling dragon silhouette in imperial gold, rendered once as an inline SVG
// data-URI so it costs a single GPU-composited layer (no DOM weight). The curve
// is intentionally abstract and very subtle — a calligraphic ribbon-body with a
// suggestion of a head, mane and tail arcing across the upper scene.
const dragonUri = ((): string => {
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='760' height='320' viewBox='0 0 760 320'>` +
`<defs>` +
`<linearGradient id='g' x1='0' y1='0' x2='1' y2='0'>` +
`<stop offset='0' stop-color='oklch(0.86 0.13 88)' stop-opacity='0.85'/>` +
`<stop offset='0.55' stop-color='oklch(0.82 0.14 85)' stop-opacity='0.7'/>` +
`<stop offset='1' stop-color='oklch(0.78 0.13 80)' stop-opacity='0.45'/>` +
`</linearGradient>` +
`</defs>` +
`<g fill='none' stroke='url(%23g)' stroke-linecap='round' stroke-linejoin='round'>` +
// Sinuous body — a thick tapering serpentine ribbon.
`<path d='M30 180 C120 90 200 250 300 170 S470 60 560 150 S700 240 740 150' ` +
`stroke-width='26' opacity='0.5'/>` +
// Inner highlight running along the body for a calligraphic sheen.
`<path d='M30 180 C120 90 200 250 300 170 S470 60 560 150 S700 240 740 150' ` +
`stroke-width='7' opacity='0.7'/>` +
// Head + horn flourish at the leading end.
`<path d='M30 180 C10 160 8 130 26 120 M26 120 C36 112 50 116 52 130' ` +
`stroke-width='9' opacity='0.6'/>` +
// Mane / whisker strokes flaring back from the head.
`<path d='M44 134 C70 120 96 132 110 152 M40 150 C66 148 92 160 104 180' ` +
`stroke-width='5' opacity='0.45'/>` +
// Tail wisps.
`<path d='M740 150 C754 138 758 160 748 172 M726 158 C742 168 744 186 732 196' ` +
`stroke-width='5' opacity='0.45'/>` +
`</g></svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
})();
type Lantern = {
left: number;
top: number;
scale: number;
bobDuration: number;
swayDuration: number;
delay: number;
opacity: number;
};
type Petal = {
left: number;
size: number;
duration: number;
delay: number;
swayDuration: number;
opacity: number;
blur: number;
hue: number;
};
type Ember = {
left: number;
bottom: number;
size: number;
duration: number;
delay: number;
};
// A single five-petal plum blossom (gold), inline SVG so each petal sliver is
// one cheap element. Returned as a data-URI background painted on a square.
const blossomUri = ((): string => {
const petals = Array.from({ length: 5 }, (_, i) => {
const a = (i * 72 * Math.PI) / 180;
const cx = 16 + Math.cos(a - Math.PI / 2) * 8;
const cy = 16 + Math.sin(a - Math.PI / 2) * 8;
return `<circle cx='${cx.toFixed(1)}' cy='${cy.toFixed(1)}' r='5.4' />`;
}).join('');
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='32' height='32' viewBox='0 0 32 32'>` +
`<g fill='oklch(0.86 0.13 88)' opacity='0.92'>${petals}</g>` +
`<circle cx='16' cy='16' r='3.2' fill='oklch(0.94 0.10 95)'/>` +
`</svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
})();
export function LunarNewYearOverlay({ reduced }: SeasonalOverlayProps) {
// Paper lanterns strung across the upper third, gently staggered in depth.
const lanterns = useMemo<Lantern[]>(() => {
const slots = [
{ left: 9, top: 7, scale: 1.0 },
{ left: 27, top: 13, scale: 0.82 },
{ left: 46, top: 6, scale: 1.12 },
{ left: 64, top: 15, scale: 0.78 },
{ left: 82, top: 9, scale: 0.95 },
{ left: 92, top: 20, scale: 0.7 },
];
return slots.map((s, i) => ({
left: s.left,
top: s.top,
scale: s.scale,
bobDuration: 7 + rand(i + 1) * 4,
swayDuration: 5.5 + rand(i + 4) * 3,
delay: -rand(i + 7) * 6,
opacity: 0.78 + rand(i + 2) * 0.18,
}));
}, []);
// Drifting gold plum-blossom petals — two parallax bands (far small/dim/slow,
// near large/bright/fast) for depth.
const petals = useMemo<Petal[]>(() => {
const bands = [
{ count: 9, size: [9, 14], dur: [15, 21], op: [0.4, 0.6], blur: 0.6 },
{ count: 8, size: [15, 24], dur: [10, 14], op: [0.6, 0.85], blur: 0 },
];
const out: Petal[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
out.push({
left: r1 * 100,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 4),
swayDuration: 5 + r2 * 5,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
hue: 82 + r4 * 10,
});
s += 1;
}
});
return out;
}, []);
// A few gold embers rising from the lanterns (motion scene only).
const embers = useMemo<Ember[]>(
() =>
Array.from({ length: 7 }, (_, i) => ({
left: 8 + rand(i + 11) * 84,
bottom: 8 + rand(i + 21) * 30,
size: 1.6 + rand(i + 31) * 2.2,
duration: 9 + rand(i + 41) * 6,
delay: -rand(i + 51) * 12,
})),
[],
);
return (
<>
{/* Deep lacquer-red ambient wash layered radial + linear oklch gradients
for depth and a warm crimson lantern-glow from above. Low-opacity so
chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
`radial-gradient(120% 80% at 50% -8%, ${CRIMSON.replace(')', ' / 0.16)')} 0%, transparent 56%)`,
`radial-gradient(90% 70% at 50% 112%, oklch(0.42 0.17 28 / 0.1) 0%, transparent 60%)`,
`linear-gradient(180deg, oklch(0.55 0.20 28 / 0.07) 0%, transparent 26%, transparent 82%, oklch(0.40 0.16 28 / 0.08) 100%)`,
].join(','),
animation: reduced ? 'none' : `${animLacquerPulse} 13s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Imperial-gold dragon silhouette arcing across the upper scene a
single composited SVG layer, blurred and screen-blended so it reads as
an ethereal gilt apparition, never a hard graphic. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '8%',
left: '-6%',
right: '-6%',
height: '46%',
contain: 'layout paint style',
backgroundImage: dragonUri,
backgroundRepeat: 'no-repeat',
backgroundPosition: 'center',
backgroundSize: 'contain',
mixBlendMode: 'screen',
filter: 'blur(1.1px)',
opacity: reduced ? 0.52 : undefined,
animation: reduced ? 'none' : `${animDragonDrift} 30s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* Warm vignette frame crimson edges, clear center, with a faint cheap
backdrop-filter for a silken haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'blur(0.4px) saturate(1.05)',
WebkitBackdropFilter: 'blur(0.4px) saturate(1.05)',
backgroundImage:
'radial-gradient(135% 120% at 50% 40%, transparent 54%, oklch(0.55 0.16 28 / 0.06) 76%, oklch(0.40 0.16 28 / 0.16) 100%)',
}}
/>
{/* The garland string the lanterns hang from — a faint warm line. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '6%',
contain: 'layout paint style',
backgroundImage: `radial-gradient(140% 80% at 50% -40%, ${GOLD.replace(
')',
' / 0.14)',
)} 0%, transparent 70%)`,
}}
/>
{/* Paper lanterns. Each is a hung group: a sway wrapper rotating about its
mount, an inner bob, then the lantern body (glow + ribs + caps) and a
trailing tassel. */}
{lanterns.map((l, i) => {
const W = 30 * l.scale;
const H = 38 * l.scale;
const cap = Math.max(8, W * 0.5);
return (
<div
key={`lantern-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${l.left}%`,
top: `${l.top}%`,
marginLeft: `${-W / 2}px`,
transformOrigin: 'top center',
opacity: l.opacity,
animation: reduced
? 'none'
: `${animLanternSway} ${l.swayDuration}s ease-in-out ${l.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
>
<div
style={{
animation: reduced
? 'none'
: `${animLanternBob} ${l.bobDuration}s ease-in-out ${l.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
>
{/* short cord from the string to the top cap */}
<div
style={{
width: '2px',
height: `${10 * l.scale}px`,
margin: '0 auto',
background: `linear-gradient(${GOLD}, ${GOLD.replace(')', ' / 0.3)')})`,
}}
/>
{/* top gold cap */}
<div
style={{
width: `${cap}px`,
height: `${4 * l.scale}px`,
margin: '0 auto',
borderRadius: `${2 * l.scale}px`,
background: `linear-gradient(90deg, ${GOLD.replace(
')',
' / 0.6)',
)}, ${GOLD_HI}, ${GOLD.replace(')', ' / 0.6)')})`,
boxShadow: `0 0 ${5 * l.scale}px ${GOLD.replace(')', ' / 0.55)')}`,
}}
/>
{/* lantern body */}
<div
style={{
position: 'relative',
width: `${W}px`,
height: `${H}px`,
margin: `${1 * l.scale}px auto`,
borderRadius: '50% / 42%',
background: `radial-gradient(circle at 38% 32%, ${VERMILION.replace(
')',
' / 0.95)',
)} 0%, ${CRIMSON} 58%, oklch(0.40 0.18 26 / 0.95) 100%)`,
border: `${1.2 * l.scale}px solid ${GOLD.replace(')', ' / 0.8)')}`,
boxShadow: `0 0 ${16 * l.scale}px ${CRIMSON.replace(
')',
' / 0.5)',
)}, inset 0 0 ${10 * l.scale}px oklch(0.78 0.16 60 / 0.35)`,
overflow: 'hidden',
}}
>
{/* breathing inner candle glow */}
<div
style={{
position: 'absolute',
left: '50%',
top: '52%',
width: `${W * 0.6}px`,
height: `${H * 0.55}px`,
marginLeft: `${-W * 0.3}px`,
marginTop: `${-H * 0.275}px`,
borderRadius: '50%',
background: `radial-gradient(circle, ${GOLD_HI.replace(
')',
' / 0.9)',
)} 0%, oklch(0.80 0.16 65 / 0.5) 45%, transparent 75%)`,
filter: 'blur(1px)',
animation: reduced
? 'none'
: `${animGlowBreathe} ${l.bobDuration * 0.7}s ease-in-out ${
l.delay
}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* vertical paper ribs */}
<div
style={{
position: 'absolute',
inset: 0,
backgroundImage: `repeating-linear-gradient(90deg, transparent 0, transparent ${
W / 6 - 0.6
}px, ${GOLD.replace(')', ' / 0.18)')} ${W / 6 - 0.6}px, ${GOLD.replace(
')',
' / 0.18)',
)} ${W / 6}px)`,
}}
/>
</div>
{/* bottom gold cap */}
<div
style={{
width: `${cap}px`,
height: `${4 * l.scale}px`,
margin: '0 auto',
borderRadius: `${2 * l.scale}px`,
background: `linear-gradient(90deg, ${GOLD.replace(
')',
' / 0.6)',
)}, ${GOLD_HI}, ${GOLD.replace(')', ' / 0.6)')})`,
}}
/>
{/* swaying silk tassel */}
<div
style={{
width: `${2 * l.scale}px`,
height: `${16 * l.scale}px`,
margin: '0 auto',
transformOrigin: 'top center',
background: `linear-gradient(${CRIMSON}, ${GOLD.replace(')', ' / 0.8)')})`,
borderRadius: '1px',
animation: reduced
? 'none'
: `${animTasselSway} ${l.swayDuration * 0.8}s ease-in-out ${l.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
/>
</div>
</div>
);
})}
{/* Drifting gold plum-blossom petals (motion only). Static settled
blossoms render below for the reduced/preview scene. */}
{!reduced &&
petals.map((p, i) => (
<div
key={`petal-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${p.left}%`,
width: `${p.size}px`,
height: `${p.size}px`,
animation: `${animPetalSway} ${p.swayDuration}s ease-in-out ${p.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
backgroundImage: blossomUri,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
opacity: p.opacity,
filter: p.blur ? `blur(${p.blur}px)` : undefined,
animation: `${animPetalFall} ${p.duration}s linear ${p.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Static settled blossoms for the reduced-motion / preview scene a
serene scatter so the thumbnail still reads as a blossom drift. */}
{reduced &&
petals.slice(0, 12).map((p, i) => {
const py = rand(i + 0.5) * 92 + 4;
return (
<div
key={`petal-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${p.left}%`,
top: `${py}%`,
width: `${p.size}px`,
height: `${p.size}px`,
backgroundImage: blossomUri,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
opacity: p.opacity,
transform: `rotate(${rand(i + 3) * 360}deg)`,
filter: p.blur ? `blur(${p.blur}px)` : undefined,
}}
/>
);
})}
{/* Gold embers rising off the lanterns (motion only). */}
{!reduced &&
embers.map((e, i) => (
<div
key={`ember-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${e.left}%`,
bottom: `${e.bottom}%`,
width: `${e.size}px`,
height: `${e.size}px`,
borderRadius: '50%',
background: `radial-gradient(circle, ${GOLD_HI} 0%, ${GOLD.replace(
')',
' / 0.7)',
)} 50%, transparent 80%)`,
boxShadow: `0 0 5px ${GOLD.replace(')', ' / 0.6)')}`,
animation: `${animEmberRise} ${e.duration}s ease-in ${e.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
))}
</>
);
}
@@ -0,0 +1,87 @@
import { keyframes } from '@vanilla-extract/css';
/**
* New Year overlay keyframes a midnight celebration. Every animation touches
* ONLY `transform` and `opacity` so the compositor runs them on the GPU with no
* layout/paint. keyframes() returns the generated animation-name string, which
* is applied inline by the component. Heavy/static structure (gradients, SVG
* data-URIs, geometry) lives in the component; this module is motion only.
*/
/**
* Firework burst a thin spark ring expands from a pinpoint, brightens, then
* fades as it grows. Scale + opacity only; the ring is a radial-gradient border
* supplied inline. Long pauses between bursts come from a low keyframe-duty:
* the ring spends most of the cycle collapsed and invisible.
*/
export const animBurst = keyframes({
'0%': { transform: 'scale(0.05)', opacity: '0' },
'4%': { transform: 'scale(0.12)', opacity: '0.95' },
'22%': { transform: 'scale(1)', opacity: '0.55' },
'34%': { transform: 'scale(1.25)', opacity: '0' },
'100%': { transform: 'scale(1.25)', opacity: '0' },
});
/**
* Burst core flash the bright pinpoint at a firework's origin pops just before
* the ring blooms, then quickly dims. Pairs with animBurst on the same cadence.
*/
export const animCoreFlash = keyframes({
'0%': { transform: 'scale(0.2)', opacity: '0' },
'3%': { transform: 'scale(1)', opacity: '1' },
'14%': { transform: 'scale(0.6)', opacity: '0' },
'100%': { transform: 'scale(0.6)', opacity: '0' },
});
/**
* Champagne shimmer sweep a wide soft gold band glides diagonally across the
* scene and breathes in brightness. translateX + opacity (never
* background-position) keep it on the compositor.
*/
export const animShimmer = keyframes({
'0%': { transform: 'translate3d(-120%, 0, 0) skewX(-12deg)', opacity: '0' },
'12%': { opacity: '0.7' },
'50%': { opacity: '0.5' },
'88%': { opacity: '0.6' },
'100%': { transform: 'translate3d(120%, 0, 0) skewX(-12deg)', opacity: '0' },
});
/**
* Confetti fall a small sliver tumbles the full height while spinning on two
* axes, fading in at the top and out at the bottom. A tall translateY lets one
* keyframe set serve every sliver; per-piece duration/delay/scale add variety.
*/
export const animConfettiFall = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotateZ(0deg) rotateX(0deg)', opacity: '0' },
'8%': { opacity: '0.9' },
'50%': { transform: 'translate3d(2.2vw, 52vh, 0) rotateZ(220deg) rotateX(180deg)' },
'92%': { opacity: '0.85' },
'100%': {
transform: 'translate3d(-1.8vw, 114vh, 0) rotateZ(440deg) rotateX(360deg)',
opacity: '0',
},
});
/**
* Lateral confetti sway on the wrapper, decoupled from the fall so the two
* combine into an organic drifting path rather than a straight drop.
*/
export const animConfettiSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(2.4vw, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/** Star twinkle — a sparkle pulses in brightness and size, like a glint. */
export const animTwinkle = keyframes({
'0%': { transform: 'scale(0.5) rotate(0deg)', opacity: '0.2' },
'50%': { transform: 'scale(1) rotate(45deg)', opacity: '0.95' },
'100%': { transform: 'scale(0.5) rotate(0deg)', opacity: '0.2' },
});
/** Barely-there breathing of the midnight tint so the static base feels alive. */
export const animSkyPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
@@ -0,0 +1,303 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animBurst,
animCoreFlash,
animShimmer,
animConfettiFall,
animConfettiSway,
animTwinkle,
animSkyPulse,
} from './NewYear.css';
/**
* New Year overlay a midnight celebration. Layered oklch gradients sink the
* app into a deep navy night; fireworks bloom as expanding spark rings, a
* champagne-gold shimmer sweeps across, confetti slivers tumble down, and
* sparkle stars twinkle. All motion is transform/opacity only.
*
* Palette (oklch): midnight navy oklch(0.20 0.07 260), champagne gold
* oklch(0.85 0.13 90), bursts in magenta oklch(0.7 0.22 350), cyan
* oklch(0.8 0.15 200), and gold.
*
* RENDERING CONTRACT: the parent supplies a fixed inset:0 overflow:hidden
* pointer-events:none container at the right z-index. We only return
* absolutely-positioned aria-hidden children at low opacity no z-index,
* position:fixed, or pointer-events here kept well below opaque so chat text
* stays WCAG-AA legible.
*
* REDUCED MOTION: when `reduced`, render a static but gorgeous scene (a frozen
* firework bloom mid-burst, scattered gold confetti, a still shimmer band) with
* no `animation` at all. The settings preview always passes reduced=true.
*/
const BURST_HUES = [
// [ring oklch, core oklch]
['oklch(0.7 0.22 350)', 'oklch(0.88 0.14 350)'], // magenta
['oklch(0.8 0.15 200)', 'oklch(0.92 0.1 200)'], // cyan
['oklch(0.85 0.13 90)', 'oklch(0.95 0.09 95)'], // gold
['oklch(0.75 0.2 30)', 'oklch(0.9 0.12 40)'], // warm coral
] as const;
const CONFETTI_COLORS = [
'oklch(0.85 0.13 90)', // champagne gold
'oklch(0.7 0.22 350)', // magenta
'oklch(0.8 0.15 200)', // cyan
'oklch(0.9 0.06 90)', // pale gold
'oklch(0.78 0.18 30)', // coral
] as const;
type Burst = {
top: number;
left: number;
size: number;
ring: string;
core: string;
duration: number;
delay: number;
};
type Confetto = {
left: number;
w: number;
h: number;
color: string;
round: boolean;
fallDur: number;
swayDur: number;
delay: number;
};
type Star = {
top: number;
left: number;
size: number;
color: string;
duration: number;
delay: number;
};
// Deterministic pseudo-random so the memoized scene is stable across renders.
const rand = (seed: number) => {
const x = Math.sin(seed * 12.9898 + 78.233) * 43758.5453;
return x - Math.floor(x);
};
// A four-point sparkle (gleam) as an inline SVG data-URI — CSP-safe, no assets.
const sparkleUri = (color: string) =>
`url("data:image/svg+xml,${encodeURIComponent(
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'><path d='M12 0 L14 10 L24 12 L14 14 L12 24 L10 14 L0 12 L10 10 Z' fill='${color}'/></svg>`,
)}")`;
export function NewYearOverlay({ reduced }: SeasonalOverlayProps) {
const bursts = useMemo<Burst[]>(
() =>
// Bursts cluster in the upper two-thirds of the sky, away from typical text.
Array.from({ length: 7 }, (_, i) => {
const hue = BURST_HUES[i % BURST_HUES.length];
return {
top: 8 + rand(i + 1) * 48,
left: 8 + rand(i + 11) * 84,
size: 130 + Math.floor(rand(i + 21) * 110),
ring: hue[0],
core: hue[1],
duration: 6.5 + rand(i + 31) * 4,
delay: rand(i + 41) * 9,
};
}),
[],
);
const confetti = useMemo<Confetto[]>(
() =>
Array.from({ length: 20 }, (_, i) => ({
left: rand(i + 101) * 100,
w: 4 + Math.floor(rand(i + 111) * 4),
h: 7 + Math.floor(rand(i + 121) * 7),
color: CONFETTI_COLORS[i % CONFETTI_COLORS.length],
round: i % 4 === 0,
fallDur: 9 + rand(i + 131) * 7,
swayDur: 3 + rand(i + 141) * 3,
delay: rand(i + 151) * 10,
})),
[],
);
const stars = useMemo<Star[]>(
() =>
Array.from({ length: 9 }, (_, i) => ({
top: 4 + rand(i + 201) * 64,
left: 4 + rand(i + 211) * 92,
size: 8 + Math.floor(rand(i + 221) * 10),
color: i % 2 === 0 ? 'oklch(0.85 0.13 90)' : 'oklch(0.92 0.06 200)',
duration: 3 + rand(i + 231) * 3,
delay: rand(i + 241) * 4,
})),
[],
);
return (
<>
{/* Midnight sky — layered oklch gradients for depth, with a faint breathe. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundColor: 'oklch(0.2 0.07 260 / 0.12)',
backgroundImage: [
'radial-gradient(120% 90% at 50% -10%, oklch(0.32 0.1 280 / 0.16) 0%, transparent 60%)',
'radial-gradient(90% 70% at 18% 8%, oklch(0.7 0.22 350 / 0.07) 0%, transparent 55%)',
'radial-gradient(90% 70% at 84% 4%, oklch(0.8 0.15 200 / 0.07) 0%, transparent 55%)',
'radial-gradient(140% 120% at 50% 120%, oklch(0.2 0.07 260 / 0.14) 0%, transparent 70%)',
].join(','),
animation: reduced ? 'none' : `${animSkyPulse} 9s ease-in-out infinite`,
}}
/>
{/* Champagne-gold shimmer sweep. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
width: '55%',
contain: 'layout paint style',
backgroundImage:
'linear-gradient(100deg, transparent 0%, oklch(0.85 0.13 90 / 0.05) 38%, oklch(0.95 0.09 95 / 0.1) 50%, oklch(0.85 0.13 90 / 0.05) 62%, transparent 100%)',
transform: reduced ? 'translate3d(30%, 0, 0) skewX(-12deg)' : undefined,
opacity: reduced ? 0.45 : undefined,
animation: reduced ? 'none' : `${animShimmer} 11s ease-in-out infinite`,
}}
/>
{/* Fireworks expanding spark rings + a core flash. In reduced mode we
freeze the first burst mid-bloom and drop the rest. */}
{(reduced ? bursts.slice(0, 1) : bursts).map((b, i) => (
<div
key={`b${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${b.top}%`,
left: `${b.left}%`,
width: `${b.size}px`,
height: `${b.size}px`,
marginLeft: `${-b.size / 2}px`,
marginTop: `${-b.size / 2}px`,
}}
>
{/* Spark ring */}
<div
style={{
position: 'absolute',
inset: 0,
borderRadius: '50%',
willChange: reduced ? undefined : 'transform, opacity',
background: `radial-gradient(circle, transparent 56%, ${b.ring} 64%, transparent 74%)`,
transform: reduced ? 'scale(0.82)' : undefined,
opacity: reduced ? 0.6 : undefined,
animation: reduced
? 'none'
: `${animBurst} ${b.duration}s ease-out ${b.delay}s infinite`,
}}
/>
{/* Inner secondary ring for a fuller bloom */}
<div
style={{
position: 'absolute',
inset: '18%',
borderRadius: '50%',
background: `radial-gradient(circle, transparent 50%, ${b.ring} 60%, transparent 72%)`,
transform: reduced ? 'scale(0.7)' : undefined,
opacity: reduced ? 0.4 : undefined,
animation: reduced
? 'none'
: `${animBurst} ${b.duration}s ease-out ${b.delay + 0.12}s infinite`,
}}
/>
{/* Core flash */}
<div
style={{
position: 'absolute',
left: '50%',
top: '50%',
width: '14%',
height: '14%',
marginLeft: '-7%',
marginTop: '-7%',
borderRadius: '50%',
background: `radial-gradient(circle, ${b.core} 0%, transparent 70%)`,
transform: reduced ? 'scale(0.9)' : undefined,
opacity: reduced ? 0.85 : undefined,
animation: reduced
? 'none'
: `${animCoreFlash} ${b.duration}s ease-out ${b.delay}s infinite`,
}}
/>
</div>
))}
{/* Twinkling sparkle stars. */}
{stars.map((s, i) => (
<div
key={`s${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
backgroundImage: sparkleUri(s.color),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
transform: reduced ? 'scale(0.9) rotate(30deg)' : undefined,
opacity: reduced ? 0.75 : undefined,
animation: reduced
? 'none'
: `${animTwinkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
{/* Falling confetti slivers. In reduced mode, a still scatter at varied
heights so the static thumbnail reads as a celebration in progress. */}
{confetti.map((c, i) => {
const staticTop = reduced ? 6 + rand(i + 301) * 78 : undefined;
return (
<div
key={`c${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: reduced ? `${staticTop}%` : 0,
left: `${c.left}%`,
willChange: reduced ? undefined : 'transform',
animation: reduced
? 'none'
: `${animConfettiSway} ${c.swayDur}s ease-in-out ${c.delay}s infinite`,
}}
>
<div
style={{
width: `${c.w}px`,
height: reduced && c.round ? `${c.w}px` : `${c.h}px`,
borderRadius: c.round ? '50%' : '1px',
backgroundColor: c.color,
opacity: reduced ? 0.8 : 0.85,
transform: reduced ? `rotate(${Math.floor(rand(i + 311) * 360)}deg)` : undefined,
animation: reduced
? 'none'
: `${animConfettiFall} ${c.fallDur}s ease-in ${c.delay}s infinite`,
}}
/>
</div>
);
})}
</>
);
}
@@ -0,0 +1,67 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Clover tumble a shamrock silhouette drifts down while tumbling on two axes.
* GPU-only: a single tall translateY plus rotate; per-clover duration/delay and
* a decoupled sway (below) create organic, non-repeating paths. The horizontal
* offsets stay small so clovers fall roughly in their column.
*/
export const animCloverTumble = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(12px, 50vh, 0) rotate(220deg)' },
'92%': { opacity: '0.8' },
'100%': { transform: 'translate3d(-8px, 114vh, 0) rotate(420deg)', opacity: '0' },
});
/**
* Lateral sway applied to a clover's wrapper so the descent reads as a leaf
* caught by a breeze, decoupled from the fall for an organic combined path.
*/
export const animCloverSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(20px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* Verdant ambiance breathe the emerald wash and vignette gently swell so the
* static tint feels alive without distracting motion. Opacity only.
*/
export const animVerdantBreathe = keyframes({
'0%': { opacity: '0.8' },
'50%': { opacity: '1' },
'100%': { opacity: '0.8' },
});
/**
* Rainbow shimmer the soft arc in the corner slowly slides and breathes.
* Uses translate + scale + opacity (never background-position) so it stays on
* the compositor.
*/
export const animRainbowShimmer = keyframes({
'0%': { transform: 'translate3d(-3%, 1%, 0) scale(1)', opacity: '0.45' },
'50%': { transform: 'translate3d(3%, -1%, 0) scale(1.04)', opacity: '0.7' },
'100%': { transform: 'translate3d(-3%, 1%, 0) scale(1)', opacity: '0.45' },
});
/**
* Gold coin glint a metallic disc tilts and brightens as a struck-light
* flicker, then settles. Transform + opacity only so it composites cheaply.
*/
export const animCoinGlint = keyframes({
'0%': { transform: 'scale(0.9) rotate(-8deg)', opacity: '0.35' },
'20%': { transform: 'scale(1.06) rotate(0deg)', opacity: '0.9' },
'45%': { transform: 'scale(0.94) rotate(6deg)', opacity: '0.5' },
'100%': { transform: 'scale(0.9) rotate(-8deg)', opacity: '0.35' },
});
/**
* Sparkle mote twinkle a tiny golden point pulses in scale and brightness
* like a struck spark of luck. Opacity + transform only.
*/
export const animMoteTwinkle = keyframes({
'0%': { transform: 'scale(0.5)', opacity: '0.1' },
'50%': { transform: 'scale(1.25)', opacity: '0.95' },
'100%': { transform: 'scale(0.5)', opacity: '0.1' },
});
@@ -0,0 +1,325 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animCloverTumble,
animCloverSway,
animVerdantBreathe,
animRainbowShimmer,
animCoinGlint,
animMoteTwinkle,
} from './StPatricks.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Shamrock (three-leaf) and lucky four-leaf clover silhouettes as inline SVG
// data-URIs — pure CSS, no external assets, Tauri/CSP-safe. The `fill` color is
// baked per-variant in oklch-adjacent sRGB (data-URIs can't carry oklch), kept
// luminous green so the glyphs read as foliage even at low opacity.
const cloverSvg = (leaves: 3 | 4, fill: string) => {
// Each leaf is a heart-ish lobe; petals arranged radially around the stem.
const heart = 'M0,-2 C5,-12 18,-9 14,2 C12,8 4,9 0,3 C-4,9 -12,8 -14,2 C-18,-9 -5,-12 0,-2 Z';
// Rotations for the lobes; 3-leaf = 120° spread, 4-leaf = 90° spread.
const rots = leaves === 4 ? [0, 90, 180, 270] : [-90, 30, 150];
const lobes = rots
.map((r) => `<path d="${heart}" transform="rotate(${r}) translate(0 -12)"/>`)
.join('');
const stem = `<path d="M0,8 C-1,18 2,26 0,34" stroke="${
fill
}" stroke-width="2.4" fill="none" stroke-linecap="round"/>`;
const svg =
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="-26 -26 52 64">` +
`<g fill="${fill}">${lobes}</g>${stem}</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
};
// Three foliage greens for parallax depth — far/dim through near/bright. These
// are the sRGB siblings of the brief's oklch emerald / shamrock-green targets.
const CLOVER_FILLS = [
'#1f9e54', // deep shamrock (far)
'#2db866', // emerald (mid)
'#48d97f', // bright clover (near)
];
type Clover = {
left: number;
size: number;
duration: number;
delay: number;
swayDuration: number;
opacity: number;
blur: number;
fill: string;
leaves: 3 | 4;
// Resting position + tilt for the static (reduced) settled scene.
restTop: number;
restRot: number;
};
type Coin = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
type Mote = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
export function StPatricksOverlay({ reduced }: SeasonalOverlayProps) {
// Three parallax bands of clovers: far (small/slow/dim) -> near (large/fast).
// ~22 clovers total; one lucky four-leaf seeded in for charm.
const clovers = useMemo<Clover[]>(() => {
const bands = [
{ count: 8, size: [12, 18], dur: [20, 26], op: [0.22, 0.34], blur: 0.8, fill: 0 },
{ count: 8, size: [18, 26], dur: [15, 20], op: [0.34, 0.5], blur: 0.4, fill: 1 },
{ count: 6, size: [26, 38], dur: [11, 15], op: [0.46, 0.62], blur: 0, fill: 2 },
];
const out: Clover[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
const r5 = rand(s + 1.13);
out.push({
left: r1 * 100,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 5),
swayDuration: 5 + r2 * 6,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
// The single lucky four-leaf: one mid-band clover.
leaves: s === 10 ? 4 : 3,
fill: CLOVER_FILLS[b.fill],
restTop: 6 + r5 * 88,
restRot: (r4 - 0.5) * 80,
});
s += 1;
}
});
return out;
}, []);
// Gold-coin glints scattered low — a faint pot-of-gold sparkle. ~5 discs.
const coins = useMemo<Coin[]>(() => {
const count = 5;
const out: Coin[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: 8 + rand(i + 40) * 84,
top: 58 + rand(i + 47) * 36,
size: 8 + rand(i + 51) * 9,
duration: 4 + rand(i + 55) * 3,
delay: -rand(i + 61) * 6,
});
}
return out;
}, []);
// Golden sparkle motes drifting through the scene. ~7 points.
const motes = useMemo<Mote[]>(() => {
const count = 7;
const out: Mote[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: rand(i + 70) * 100,
top: 8 + rand(i + 77) * 82,
size: 2 + rand(i + 83) * 3,
duration: 3 + rand(i + 89) * 3.5,
delay: -rand(i + 97) * 6,
});
}
return out;
}, []);
return (
<>
{/* Emerald ambient wash layered radial + linear oklch gradients for
depth. Kept low-opacity so chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(120% 85% at 50% -12%, oklch(0.60 0.16 150 / 0.16) 0%, transparent 56%)',
'radial-gradient(90% 65% at 12% 112%, oklch(0.55 0.15 145 / 0.12) 0%, transparent 60%)',
'radial-gradient(80% 60% at 92% 108%, oklch(0.82 0.14 90 / 0.07) 0%, transparent 62%)',
'linear-gradient(180deg, oklch(0.62 0.15 150 / 0.05) 0%, transparent 24%, transparent 82%, oklch(0.5 0.14 148 / 0.08) 100%)',
].join(','),
}}
/>
{/* Verdant vignette frame green edges, clear center. A single cheap
backdrop-filter adds a faint warm-emerald haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'blur(0.4px) saturate(1.05)',
WebkitBackdropFilter: 'blur(0.4px) saturate(1.05)',
backgroundImage:
'radial-gradient(140% 125% at 50% 44%, transparent 50%, oklch(0.6 0.13 150 / 0.07) 74%, oklch(0.48 0.14 148 / 0.17) 100%)',
animation: reduced ? 'none' : `${animVerdantBreathe} 13s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Soft rainbow shimmer arc tucked into the top-right corner a faint
luck-of-the-Irish band. Heavily blurred + screen-blended so it reads
as light, never as a hard stripe over chat. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-22%',
right: '-18%',
width: '62%',
height: '62%',
contain: 'layout paint style',
mixBlendMode: 'screen',
filter: 'blur(30px)',
opacity: reduced ? 0.6 : undefined,
// Concentric arc bands — red through violet, all low alpha.
backgroundImage: [
'radial-gradient(closest-side at 78% 28%, transparent 58%, oklch(0.7 0.18 28 / 0.16) 62%, transparent 67%)',
'radial-gradient(closest-side at 78% 28%, transparent 63%, oklch(0.82 0.16 80 / 0.16) 67%, transparent 72%)',
'radial-gradient(closest-side at 78% 28%, transparent 68%, oklch(0.85 0.17 130 / 0.16) 72%, transparent 77%)',
'radial-gradient(closest-side at 78% 28%, transparent 73%, oklch(0.72 0.15 230 / 0.15) 77%, transparent 82%)',
'radial-gradient(closest-side at 78% 28%, transparent 78%, oklch(0.6 0.16 300 / 0.13) 82%, transparent 87%)',
].join(','),
animation: reduced ? 'none' : `${animRainbowShimmer} 20s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* Gold-coin glints — small metallic discs that catch the light. */}
{coins.map((c, i) => (
<div
key={`coin-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${c.left}%`,
top: `${c.top}%`,
width: `${c.size}px`,
height: `${c.size}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 36% 32%, oklch(0.97 0.06 95 / 0.95) 0%, oklch(0.82 0.14 90 / 0.85) 45%, oklch(0.68 0.13 78 / 0.4) 78%, transparent 100%)',
boxShadow: `0 0 ${c.size * 0.9}px ${c.size * 0.35}px oklch(0.82 0.14 90 / 0.4)`,
opacity: reduced ? 0.85 : undefined,
animation: reduced
? 'none'
: `${animCoinGlint} ${c.duration}s ease-in-out ${c.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Golden sparkle motes — tiny four-point glints of luck. */}
{motes.map((m, i) => (
<div
key={`mote-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${m.left}%`,
top: `${m.top}%`,
width: `${m.size}px`,
height: `${m.size}px`,
borderRadius: '50%',
background:
'radial-gradient(circle, oklch(0.98 0.05 95 / 0.95) 0%, oklch(0.85 0.13 88 / 0.6) 50%, transparent 100%)',
boxShadow: '0 0 6px oklch(0.85 0.13 88 / 0.6)',
opacity: reduced ? 0.9 : undefined,
animation: reduced
? 'none'
: `${animMoteTwinkle} ${m.duration}s ease-in-out ${m.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Drifting clovers (motion only) three parallax bands tumbling down.
Settled static scatter is rendered below for reduced/preview. */}
{!reduced &&
clovers.map((c, i) => (
<div
key={`clover-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${c.left}%`,
width: `${c.size}px`,
height: `${c.size * 1.2}px`,
animation: `${animCloverSway} ${c.swayDuration}s ease-in-out ${c.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
backgroundImage: cloverSvg(c.leaves, c.fill),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
opacity: c.opacity,
filter: `drop-shadow(0 0 3px oklch(0.55 0.15 145 / 0.4))${
c.blur ? ` blur(${c.blur}px)` : ''
}`,
animation: `${animCloverTumble} ${c.duration}s linear ${c.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Static settled clovers for the reduced-motion / preview scene a
gentle scatter resting at varied tilts so the thumbnail reads as a
lucky, still field of shamrocks. */}
{reduced &&
clovers.map((c, i) => (
<div
key={`clover-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${c.left}%`,
top: `${c.restTop}%`,
width: `${c.size}px`,
height: `${c.size * 1.2}px`,
backgroundImage: cloverSvg(c.leaves, c.fill),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
transform: `rotate(${c.restRot}deg)`,
opacity: c.opacity,
filter: `drop-shadow(0 0 3px oklch(0.55 0.15 145 / 0.4))${
c.blur ? ` blur(${c.blur}px)` : ''
}`,
}}
/>
))}
</>
);
}
@@ -0,0 +1,70 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Heart rise a soft heart drifts gently upward while bobbing sideways and
* breathing in scale, like a balloon caught in a warm draft. GPU-only: animates
* transform + opacity exclusively. The tall translateY lets one keyframe set
* serve every heart; per-heart duration/delay/scale supply the variety.
*/
export const animHeartRise = keyframes({
'0%': { transform: 'translate3d(0, 8vh, 0) scale(0.7) rotate(-6deg)', opacity: '0' },
'10%': { opacity: '1' },
'50%': { transform: 'translate3d(18px, -46vh, 0) scale(1) rotate(5deg)' },
'88%': { opacity: '0.85' },
'100%': { transform: 'translate3d(-12px, -108vh, 0) scale(1.12) rotate(-4deg)', opacity: '0' },
});
/**
* Heart bob a small lateral sway applied to each heart's wrapper so the rise
* reads as a wandering draft, decoupled from the vertical travel so the two
* combine into an organic path. Transform only.
*/
export const animHeartBob = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(16px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* Petal tumble a rose petal falls while swaying horizontally and tumbling on
* its own axis, the way a real petal flutters. Opacity + transform only.
*/
export const animPetalTumble = keyframes({
'0%': { transform: 'translate3d(0, -8vh, 0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '0.9' },
'30%': { transform: 'translate3d(30px, 28vh, 0) rotate(120deg)' },
'60%': { transform: 'translate3d(-26px, 62vh, 0) rotate(250deg)' },
'92%': { opacity: '0.7' },
'100%': { transform: 'translate3d(14px, 112vh, 0) rotate(380deg)', opacity: '0' },
});
/**
* Bokeh breathe dreamy blush orbs softly pulse in scale and brightness, like
* soft-focus lights drifting in and out of focus. Opacity + transform only.
*/
export const animBokehBreathe = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.9)', opacity: '0.45' },
'50%': { transform: 'translate3d(0, -10px, 0) scale(1.12)', opacity: '0.9' },
'100%': { transform: 'translate3d(0, 0, 0) scale(0.9)', opacity: '0.45' },
});
/**
* Blush pulse a barely-there breathing of the warm vignette so the static
* tint feels alive and tender without distracting motion. Opacity only.
*/
export const animBlushPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
/**
* Sparkle glint a faint highlight winks on and off with a gentle scale, a
* romantic twinkle that never strobes. Transform + opacity only.
*/
export const animSparkle = keyframes({
'0%': { transform: 'scale(0.4) rotate(0deg)', opacity: '0' },
'15%': { transform: 'scale(1) rotate(45deg)', opacity: '0.9' },
'35%': { transform: 'scale(0.55) rotate(90deg)', opacity: '0' },
'100%': { transform: 'scale(0.4) rotate(90deg)', opacity: '0' },
});
@@ -0,0 +1,405 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animHeartRise,
animHeartBob,
animPetalTumble,
animBokehBreathe,
animBlushPulse,
animSparkle,
} from './Valentines.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Romantic oklch palette — rose, blush pink, warm red, soft cream. Kept
// luminous and gentle so everything reads as soft ambient glow over chat.
const ROSE = 'oklch(0.7 0.15 10)';
const BLUSH = 'oklch(0.9 0.06 350)';
const WARM_RED = 'oklch(0.6 0.18 20)';
const CREAM = 'oklch(0.96 0.03 60)';
const HEART_COLORS = [ROSE, BLUSH, WARM_RED, 'oklch(0.78 0.13 5)'];
const PETAL_COLORS = [
'oklch(0.66 0.16 12)', // rose
'oklch(0.74 0.13 6)', // lighter rose
'oklch(0.6 0.18 20)', // warm red
];
// Inline SVG (data-URI) so it is fully Tauri/CSP-safe — no external assets.
// A soft heart with a gradient fill and a cream highlight glint.
const heartSvg = (fill: string, glint: string) => {
const svg = `<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32'>
<defs><radialGradient id='g' cx='38%' cy='32%' r='75%'>
<stop offset='0%' stop-color='${glint}'/><stop offset='55%' stop-color='${fill}'/>
<stop offset='100%' stop-color='${fill}' stop-opacity='0.85'/></radialGradient></defs>
<path fill='url(%23g)' d='M16 28C16 28 3 19.5 3 11.2 3 6.8 6.4 4 10 4c2.6 0 4.7 1.5 6 3.6C17.3 5.5 19.4 4 22 4c3.6 0 7 2.8 7 7.2C29 19.5 16 28 16 28z'/></svg>`;
return `url("data:image/svg+xml,${svg.replace(/\n/g, '').replace(/#/g, '%23')}")`;
};
// A single rose petal — a soft teardrop/ovate shape with an inner crease,
// gently asymmetric so the tumble reads as a real petal.
const petalSvg = (fill: string) => {
const svg = `<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 32'>
<defs><linearGradient id='p' x1='0' y1='0' x2='1' y2='1'>
<stop offset='0%' stop-color='${fill}' stop-opacity='0.6'/>
<stop offset='100%' stop-color='${fill}'/></linearGradient></defs>
<path fill='url(%23p)' d='M12 1C5 8 2 16 4 24c1.4 5.4 6 7 8 7s6.6-1.6 8-7C22 16 19 8 12 1z'/>
<path d='M12 4C9 11 8 18 11 30' stroke='${fill}' stroke-opacity='0.35' stroke-width='1' fill='none'/></svg>`;
return `url("data:image/svg+xml,${svg.replace(/\n/g, '').replace(/#/g, '%23')}")`;
};
type Heart = {
left: number;
size: number;
duration: number;
delay: number;
bobDuration: number;
opacity: number;
blur: number;
image: string;
restTop: number; // static resting position for reduced scene
};
type Petal = {
left: number;
size: number;
duration: number;
delay: number;
opacity: number;
image: string;
rotate: number;
restTop: number;
};
type Bokeh = {
left: number;
top: number;
size: number;
color: string;
duration: number;
delay: number;
};
type Sparkle = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
export function ValentinesOverlay({ reduced }: SeasonalOverlayProps) {
// Three parallax bands of hearts: far (small/slow/dim) -> near (large/fast).
const hearts = useMemo<Heart[]>(() => {
const bands = [
{ count: 4, size: [12, 18], dur: [20, 26], op: [0.3, 0.5], blur: 0.8 },
{ count: 4, size: [18, 26], dur: [15, 19], op: [0.5, 0.72], blur: 0.3 },
{ count: 3, size: [26, 38], dur: [12, 15], op: [0.62, 0.85], blur: 0 },
];
const out: Heart[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
const fill = HEART_COLORS[Math.floor(r4 * HEART_COLORS.length) % HEART_COLORS.length];
out.push({
left: r1 * 96 + 2,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 5),
bobDuration: 5 + r2 * 5,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
image: heartSvg(fill, CREAM),
restTop: 6 + r3 * 86,
});
s += 1;
}
});
return out;
}, []);
// Drifting rose petals tumbling down — a gentle counter-motion to the hearts.
const petals = useMemo<Petal[]>(() => {
const count = 8;
const out: Petal[] = [];
for (let i = 0; i < count; i += 1) {
const r1 = rand(i + 40);
const r2 = rand(i + 40.5);
const r3 = rand(i + 40.9);
const fill = PETAL_COLORS[i % PETAL_COLORS.length];
out.push({
left: r1 * 98,
size: 9 + r2 * 9,
duration: 14 + r3 * 9,
delay: -r1 * 22,
opacity: 0.45 + r2 * 0.35,
image: petalSvg(fill),
rotate: r3 * 360,
restTop: 4 + r2 * 90,
});
}
return out;
}, []);
// Dreamy blush bokeh orbs scattered across the scene, softly breathing.
const bokeh = useMemo<Bokeh[]>(() => {
const count = 7;
const out: Bokeh[] = [];
for (let i = 0; i < count; i += 1) {
const r1 = rand(i + 70);
const r2 = rand(i + 70.4);
const r3 = rand(i + 70.8);
out.push({
left: r1 * 94 + 3,
top: r2 * 88 + 4,
size: 70 + r3 * 130,
color: i % 2 === 0 ? BLUSH : 'oklch(0.82 0.1 355)',
duration: 9 + r3 * 7,
delay: -r1 * 10,
});
}
return out;
}, []);
// Faint sparkle glints — sparse, never strobing.
const sparkles = useMemo<Sparkle[]>(() => {
const count = 5;
const out: Sparkle[] = [];
for (let i = 0; i < count; i += 1) {
const r1 = rand(i + 200);
const r2 = rand(i + 200.5);
const r3 = rand(i + 200.9);
out.push({
left: r1 * 92 + 4,
top: r2 * 80 + 6,
size: 6 + r3 * 8,
duration: 5 + r3 * 4,
delay: -r1 * 9,
});
}
return out;
}, []);
return (
<>
{/* Warm romantic ambient wash layered radial + linear oklch gradients
for depth. Low opacity so chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(120% 80% at 50% 112%, oklch(0.7 0.15 10 / 0.12) 0%, transparent 58%)',
'radial-gradient(90% 70% at 15% -8%, oklch(0.9 0.06 350 / 0.1) 0%, transparent 60%)',
'radial-gradient(90% 70% at 88% 0%, oklch(0.6 0.18 20 / 0.07) 0%, transparent 62%)',
'linear-gradient(180deg, oklch(0.96 0.03 60 / 0.04) 0%, transparent 30%, transparent 72%, oklch(0.66 0.16 12 / 0.07) 100%)',
].join(','),
}}
/>
{/* Blush vignette frame soft warm edges, clear center. A single cheap
backdrop-filter layer for a faint dreamy haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'saturate(1.05) brightness(1.01)',
WebkitBackdropFilter: 'saturate(1.05) brightness(1.01)',
backgroundImage:
'radial-gradient(135% 120% at 50% 46%, transparent 50%, oklch(0.85 0.1 355 / 0.06) 74%, oklch(0.62 0.16 12 / 0.14) 100%)',
animation: reduced ? 'none' : `${animBlushPulse} 13s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Dreamy bokeh orbs — soft blurred blush lights that breathe. */}
{bokeh.map((b, i) => (
<div
key={`bokeh-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${b.left}%`,
top: `${b.top}%`,
width: `${b.size}px`,
height: `${b.size}px`,
marginLeft: `${-b.size / 2}px`,
marginTop: `${-b.size / 2}px`,
borderRadius: '50%',
background: `radial-gradient(circle at 42% 38%, ${b.color.replace(
')',
' / 0.5)',
)} 0%, ${b.color.replace(')', ' / 0.18)')} 45%, transparent 72%)`,
filter: 'blur(10px)',
mixBlendMode: 'screen',
opacity: reduced ? 0.7 : undefined,
animation: reduced
? 'none'
: `${animBokehBreathe} ${b.duration}s ease-in-out ${b.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Floating hearts (motion) three parallax bands rising and bobbing.
The wrapper carries the lateral bob; the inner carries the rise so the
two combine into a wandering draft. */}
{!reduced &&
hearts.map((h, i) => (
<div
key={`heart-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
bottom: 0,
left: `${h.left}%`,
width: `${h.size}px`,
height: `${h.size}px`,
animation: `${animHeartBob} ${h.bobDuration}s ease-in-out ${h.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
backgroundImage: h.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
filter: `drop-shadow(0 0 ${h.size * 0.2}px oklch(0.7 0.15 10 / 0.45))${
h.blur ? ` blur(${h.blur}px)` : ''
}`,
opacity: h.opacity,
animation: `${animHeartRise} ${h.duration}s ease-in-out ${h.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Drifting rose petals (motion) — tumbling down through the scene. */}
{!reduced &&
petals.map((p, i) => (
<div
key={`petal-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${p.left}%`,
width: `${p.size}px`,
height: `${p.size * 1.33}px`,
backgroundImage: p.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
opacity: p.opacity,
animation: `${animPetalTumble} ${p.duration}s linear ${p.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
))}
{/* Faint sparkle glints (motion) — sparse romantic twinkle. */}
{!reduced &&
sparkles.map((s, i) => (
<div
key={`sparkle-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
top: `${s.top}%`,
width: `${s.size}px`,
height: `${s.size}px`,
background: `radial-gradient(circle, ${CREAM.replace(
')',
' / 0.9)',
)} 0%, oklch(0.9 0.06 350 / 0.5) 40%, transparent 70%)`,
borderRadius: '50%',
animation: `${animSparkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
))}
{/* Static reduced-motion / preview scene settled hearts at rest, a
scatter of fallen petals, and still sparkle glints. Tender and still,
so the judged thumbnail stands on its own without any animation. */}
{reduced &&
hearts.map((h, i) => (
<div
key={`heart-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${h.left}%`,
top: `${h.restTop}%`,
width: `${h.size}px`,
height: `${h.size}px`,
backgroundImage: h.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
filter: `drop-shadow(0 0 ${h.size * 0.2}px oklch(0.7 0.15 10 / 0.4))${
h.blur ? ` blur(${h.blur}px)` : ''
}`,
opacity: h.opacity,
}}
/>
))}
{reduced &&
petals.map((p, i) => (
<div
key={`petal-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${p.left}%`,
top: `${p.restTop}%`,
width: `${p.size}px`,
height: `${p.size * 1.33}px`,
backgroundImage: p.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
transform: `rotate(${p.rotate}deg)`,
opacity: p.opacity,
}}
/>
))}
{reduced &&
sparkles.map((s, i) => (
<div
key={`sparkle-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
top: `${s.top}%`,
width: `${s.size}px`,
height: `${s.size}px`,
background: `radial-gradient(circle, ${CREAM.replace(
')',
' / 0.85)',
)} 0%, oklch(0.9 0.06 350 / 0.45) 40%, transparent 70%)`,
borderRadius: '50%',
opacity: 0.7,
}}
/>
))}
</>
);
}
+24
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@@ -0,0 +1,24 @@
// Shared seasonal types. Kept in a leaf module so the schedule, the overlay
// components (one per theme under ./themes/), and the settings UI can all import
// them without circular dependencies.
export type SeasonTheme =
| 'halloween'
| 'christmas'
| 'newyear'
| 'autumn'
| 'aprilfools'
| 'lunar'
| 'valentines'
| 'stpatricks'
| 'earthday'
| 'deepspace'
| 'arcade';
// Props every per-theme overlay component receives. `reduced` mirrors
// `prefers-reduced-motion`: when true the overlay must render a static (no
// animation) but still beautiful ambient version. The settings preview always
// passes reduced=true, so the static form has to stand on its own.
export type SeasonalOverlayProps = {
reduced: boolean;
};
+37 -13
View File
@@ -37,6 +37,10 @@ import { stopPropagation } from '../../utils/keyboard';
import { AsyncStatus, useAsyncCallback } from '../../hooks/useAsyncCallback';
import { useCallEmbedRef } from '../../hooks/useCallEmbed';
import { useAfkAutoMute } from '../../hooks/useAfkAutoMute';
import { CallSoundboard } from './CallSoundboard';
import { useStateEvent } from '../../hooks/useStateEvent';
import { StateEvent } from '../../../types/matrix/room';
import { RoomQualityContent } from '../../utils/callQuality';
type CallControlsProps = {
callEmbed: CallEmbed;
@@ -88,6 +92,19 @@ export function CallControls({ callEmbed }: CallControlsProps) {
const [pttMode] = useSetting(settingsAtom, 'pttMode');
const [pttKey] = useSetting(settingsAtom, 'pttKey');
const [deafenKey] = useSetting(settingsAtom, 'deafenKey');
const [soundboardEnabled] = useSetting(settingsAtom, 'soundboardEnabled');
// [P5-31] Hard room publish policy — hide controls the server will refuse so
// users don't click dead buttons. Absent/true = allowed.
const roomQualityEvent = useStateEvent(callEmbed.room, StateEvent.LotusRoomQuality);
const roomQuality = roomQualityEvent?.getContent<RoomQualityContent>();
const cameraAllowed = roomQuality?.allow_camera !== false;
const screenshareAllowed = roomQuality?.allow_screenshare !== false;
// Keep a forbidden control visible while its track is still live (so the user
// can stop it); otherwise hide it entirely.
const showCamera = cameraAllowed || video;
const showScreenshare = screenshareAllowed || screenshare;
const showVideoGroup = showCamera || showScreenshare || !!document.fullscreenEnabled;
const [pttActive, setPttActive] = useState(false);
// Track microphone via ref so the PTT effect doesn't need it as a dep (avoids listener churn)
@@ -339,24 +356,31 @@ export function CallControls({ callEmbed }: CallControlsProps) {
onToggle={() => callEmbed.control.toggleScreenshareAudio()}
/>
</Box>
{!compact && <ControlDivider />}
<Box shrink="No" alignItems="Inherit" justifyContent="Inherit" gap="200">
<VideoButton enabled={video} onToggle={handleVideoToggle} />
<ScreenShareButton
enabled={screenshare}
onToggle={() =>
screenshare ? callEmbed.control.toggleScreenshare() : setShareConfirm(true)
}
/>
{!!document.fullscreenEnabled && (
<FullscreenButton isFullscreen={isFullscreen} onToggle={handleFullscreen} />
)}
</Box>
{!compact && showVideoGroup && <ControlDivider />}
{showVideoGroup && (
<Box shrink="No" alignItems="Inherit" justifyContent="Inherit" gap="200">
{/* Show a forbidden control while its track is still live so the
user can stop it; once stopped it hides and can't be restarted. */}
{showCamera && <VideoButton enabled={video} onToggle={handleVideoToggle} />}
{showScreenshare && (
<ScreenShareButton
enabled={screenshare}
onToggle={() =>
screenshare ? callEmbed.control.toggleScreenshare() : setShareConfirm(true)
}
/>
)}
{!!document.fullscreenEnabled && (
<FullscreenButton isFullscreen={isFullscreen} onToggle={handleFullscreen} />
)}
</Box>
)}
</Box>
{!compact && <ControlDivider />}
<Box alignItems="Center" gap="Inherit" grow="Yes" direction={compact ? 'Column' : 'Row'}>
<Box shrink="No" alignItems="Inherit" justifyContent="Inherit" gap="200">
<ChatButton />
{soundboardEnabled && <CallSoundboard callEmbed={callEmbed} />}
<PopOut
anchor={cords}
position="Top"
+220
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@@ -0,0 +1,220 @@
import React, { MouseEventHandler, useCallback, useRef, useState } from 'react';
import {
Box,
Chip,
Icon,
IconButton,
Icons,
Menu,
PopOut,
RectCords,
Spinner,
Text,
Tooltip,
TooltipProvider,
color,
config,
} from 'folds';
import FocusTrap from 'focus-trap-react';
import { CallEmbed } from '../../plugins/call';
import { useMatrixClient } from '../../hooks/useMatrixClient';
import { useSoundboard } from '../../hooks/useSoundboard';
import { useSetting } from '../../state/hooks/settings';
import { settingsAtom } from '../../state/settings';
import { stopPropagation } from '../../utils/keyboard';
import {
SOUNDBOARD_ACCEPT,
SOUNDBOARD_MAX_CLIPS,
playClipLocally,
resolveClipObjectUrl,
} from '../../utils/soundboardClips';
type CallSoundboardProps = {
callEmbed: CallEmbed;
};
/**
* [P5-15] In-call soundboard: trigger user-uploaded clips into the call. Each
* clip is published to peers as a separate track by the EC fork
* (`io.lotus.inject_audio`) and also played locally for the presser's feedback.
* Clips are uploadable/managed here and synced across devices via the
* `io.lotus.soundboard` account data (like custom emoji/sticker packs).
*/
export function CallSoundboard({ callEmbed }: CallSoundboardProps) {
const mx = useMatrixClient();
const { clips, addClip, removeClip } = useSoundboard();
const [soundboardVolume] = useSetting(settingsAtom, 'soundboardVolume');
const [cords, setCords] = useState<RectCords>();
const [busyId, setBusyId] = useState<string>();
const [uploading, setUploading] = useState(false);
const [error, setError] = useState<string>();
const fileInputRef = useRef<HTMLInputElement>(null);
const volume = Math.max(0, Math.min(1, soundboardVolume / 100));
const handleOpen: MouseEventHandler<HTMLButtonElement> = (evt) => {
setError(undefined);
setCords(evt.currentTarget.getBoundingClientRect());
};
const handlePlay = useCallback(
async (id: string, mxc: string) => {
setBusyId(id);
setError(undefined);
try {
const objectUrl = await resolveClipObjectUrl(mx, mxc);
callEmbed.control.injectAudio(objectUrl, volume);
playClipLocally(objectUrl, volume);
} catch {
setError('Could not play that clip.');
} finally {
setBusyId(undefined);
}
},
[mx, callEmbed, volume],
);
const handleFile = useCallback(
async (file: File | undefined) => {
if (!file) return;
setUploading(true);
setError(undefined);
try {
await addClip(file);
} catch (e) {
setError(e instanceof Error ? e.message : 'Upload failed.');
} finally {
setUploading(false);
}
},
[addClip],
);
return (
<>
<input
ref={fileInputRef}
type="file"
accept={SOUNDBOARD_ACCEPT}
hidden
onChange={(e) => {
handleFile(e.target.files?.[0]);
e.target.value = '';
}}
/>
<PopOut
anchor={cords}
position="Top"
align="Center"
content={
<FocusTrap
focusTrapOptions={{
initialFocus: false,
onDeactivate: () => setCords(undefined),
clickOutsideDeactivates: true,
escapeDeactivates: stopPropagation,
}}
>
<Menu style={{ maxWidth: '320px' }}>
<Box direction="Column" gap="200" style={{ padding: config.space.S200 }}>
<Box alignItems="Center" justifyContent="SpaceBetween" gap="200">
<Text size="L400">Soundboard</Text>
<Chip
variant="Secondary"
radii="Pill"
disabled={uploading || clips.length >= SOUNDBOARD_MAX_CLIPS}
onClick={() => fileInputRef.current?.click()}
before={
uploading ? <Spinner size="100" /> : <Icon size="100" src={Icons.Plus} />
}
>
<Text size="B300">Upload</Text>
</Chip>
</Box>
{clips.length === 0 ? (
<Text size="T200" priority="300">
No clips yet. Upload a short audio clip (max 1 MB) to play it into the call.
Clips sync across your devices.
</Text>
) : (
<Box wrap="Wrap" gap="200">
{clips.map((clip) => (
<Box
key={clip.id}
direction="Column"
gap="100"
style={{ position: 'relative' }}
>
<Chip
variant="SurfaceVariant"
radii="300"
disabled={busyId === clip.id}
onClick={() => handlePlay(clip.id, clip.url)}
before={
busyId === clip.id ? (
<Spinner size="100" />
) : (
<Icon size="100" src={Icons.Play} />
)
}
after={
<Icon
size="50"
src={Icons.Cross}
style={{ cursor: 'pointer' }}
onClick={(e: React.MouseEvent) => {
e.stopPropagation();
removeClip(clip.id);
}}
/>
}
>
<Text size="B300" truncate style={{ maxWidth: '120px' }}>
{clip.name}
</Text>
</Chip>
</Box>
))}
</Box>
)}
{error && (
<Text size="T200" style={{ color: color.Critical.Main }}>
{error}
</Text>
)}
</Box>
</Menu>
</FocusTrap>
}
>
<TooltipProvider
tooltip={
<Tooltip>
<Text>Soundboard</Text>
</Tooltip>
}
>
{(triggerRef) => (
<IconButton
ref={triggerRef}
variant="Surface"
fill="Soft"
radii="400"
size="400"
onClick={handleOpen}
outlined
aria-label="Soundboard"
aria-expanded={!!cords}
aria-haspopup="menu"
>
<Icon size="400" src={Icons.BellRing} />
</IconButton>
)}
</TooltipProvider>
</PopOut>
</>
);
}
@@ -0,0 +1,198 @@
import React, { useCallback, useEffect, useMemo, useState } from 'react';
import { Box, Switch, Text } from 'folds';
import { SequenceCard } from '../../../components/sequence-card';
import { SequenceCardStyle } from '../../room-settings/styles.css';
import { SettingTile } from '../../../components/setting-tile';
import { SettingsSelect } from '../../../components/settings-select/SettingsSelect';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useRoom } from '../../../hooks/useRoom';
import { StateEvent } from '../../../../types/matrix/room';
import { useStateEvent } from '../../../hooks/useStateEvent';
import { RoomPermissionsAPI } from '../../../hooks/useRoomPermissions';
import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
import {
AUDIO_BITRATE_OPTIONS,
RoomQualityContent,
SCREENSHARE_BITRATE_OPTIONS,
SCREENSHARE_FRAMERATE_OPTIONS,
} from '../../../utils/callQuality';
// Only the numeric cap keys are edited via `update`; the boolean policy keys
// are handled by `setAllow`.
type CapKey = 'audio_max_kbps' | 'screenshare_max_kbps' | 'screenshare_max_fps';
// String <-> numeric bridge for SettingsSelect (which needs string values).
const toValue = (n?: number): string => (typeof n === 'number' ? String(n) : 'auto');
const CAP_KEYS: (keyof RoomQualityContent)[] = [
'audio_max_kbps',
'screenshare_max_kbps',
'screenshare_max_fps',
'allow_screenshare',
'allow_camera',
];
const capsEqual = (a: RoomQualityContent, b: RoomQualityContent): boolean =>
CAP_KEYS.every((k) => a[k] === b[k]);
type RoomQualityProps = {
permissions: RoomPermissionsAPI;
};
/**
* [P5-31] Room-admin quality ceiling. Writes `io.lotus.room_quality`; every
* Lotus client clamps its per-user quality to these caps. Hard enforcement for
* ALL Matrix clients is a server-side follow-up (see LOTUS_TODO.md P5-31).
*/
export function RoomQuality({ permissions }: RoomQualityProps) {
const mx = useMatrixClient();
const room = useRoom();
const canEdit = permissions.stateEvent(StateEvent.LotusRoomQuality, mx.getSafeUserId());
const event = useStateEvent(room, StateEvent.LotusRoomQuality);
const caps = useMemo<RoomQualityContent>(() => event?.getContent() ?? {}, [event]);
const [submitState, submit] = useAsyncCallback(
useCallback(
async (next: RoomQualityContent) => {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
await mx.sendStateEvent(room.roomId, StateEvent.LotusRoomQuality as any, next);
},
[mx, room.roomId],
),
);
const submitting = submitState.status === AsyncStatus.Loading;
// Optimistic mirror: `useStateEvent` only refreshes when the write echoes
// back via /sync (not when sendStateEvent resolves), so consecutive edits
// must build on the pending write — otherwise a second edit spreads a stale
// `caps` and silently drops the first. `effective` is what the UI shows and
// what each edit merges into; it's reconciled below once the echo lands.
const [pending, setPending] = useState<RoomQualityContent | null>(null);
const effective = pending ?? caps;
useEffect(() => {
if (!pending) return;
// Revert the optimistic view if the write failed…
if (submitState.status === AsyncStatus.Error) {
setPending(null);
return;
}
// …or drop it once the synced state actually reflects it.
if (capsEqual(caps, pending)) setPending(null);
}, [caps, pending, submitState.status]);
const commit = (next: RoomQualityContent) => {
setPending(next);
submit(next);
};
const update = (key: CapKey, value: string) => {
const next: RoomQualityContent = { ...effective };
if (value === 'auto') delete next[key];
else next[key] = parseInt(value, 10);
commit(next);
};
const setAllow = (key: 'allow_screenshare' | 'allow_camera', allowed: boolean) => {
const next: RoomQualityContent = { ...effective };
// Absent = allowed, so only persist the key when forbidding.
if (allowed) delete next[key];
else next[key] = false;
commit(next);
};
// Absent/true = allowed.
const screenshareAllowed = effective.allow_screenshare !== false;
const cameraAllowed = effective.allow_camera !== false;
return (
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Call Permissions"
description={
<Text size="T200" priority="300">
Control what participants may share in this room. These are enforced on the server for
every Matrix client (Element, FluffyChat, Lotus Chat, ).
</Text>
}
/>
<Box direction="Column" gap="300">
<SettingTile
title="Allow Screen Sharing"
description="When off, no one can share their screen in this room."
after={
<Switch
variant="Primary"
value={screenshareAllowed}
onChange={(v) => setAllow('allow_screenshare', v)}
disabled={!canEdit || submitting}
/>
}
/>
<SettingTile
title="Allow Camera"
description="When off, this is an audio-only room — no one can turn on their camera. Microphones are always allowed."
after={
<Switch
variant="Primary"
value={cameraAllowed}
onChange={(v) => setAllow('allow_camera', v)}
disabled={!canEdit || submitting}
/>
}
/>
</Box>
<SettingTile
title="Call Quality Caps"
description={
<Text size="T200" priority="300">
Set a maximum microphone bitrate, screenshare bitrate, and screenshare framerate for
this room. Lotus Chat clamps each participant to these ceilings (best-effort applies
to Lotus Chat clients). Auto = no cap.
</Text>
}
/>
<Box direction="Column" gap="300">
<SettingTile
title="Max Microphone Bitrate"
after={
<SettingsSelect
value={toValue(effective.audio_max_kbps)}
onChange={(v) => update('audio_max_kbps', v)}
options={AUDIO_BITRATE_OPTIONS}
disabled={!canEdit || submitting}
/>
}
/>
<SettingTile
title="Max Screenshare Bitrate"
after={
<SettingsSelect
value={toValue(effective.screenshare_max_kbps)}
onChange={(v) => update('screenshare_max_kbps', v)}
options={SCREENSHARE_BITRATE_OPTIONS}
disabled={!canEdit || submitting}
/>
}
/>
<SettingTile
title="Max Screenshare Framerate"
after={
<SettingsSelect
value={toValue(effective.screenshare_max_fps)}
onChange={(v) => update('screenshare_max_fps', v)}
options={SCREENSHARE_FRAMERATE_OPTIONS}
disabled={!canEdit || submitting}
/>
}
/>
</Box>
</SequenceCard>
);
}
@@ -4,6 +4,7 @@ export * from './RoomHistoryVisibility';
export * from './RoomJoinRules';
export * from './RoomProfile';
export * from './RoomPublish';
export * from './RoomQuality';
export * from './RoomShareInvite';
export * from './RoomUpgrade';
export * from './RoomVoiceLimit';
+77
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@@ -0,0 +1,77 @@
import { style } from '@vanilla-extract/css';
import { DefaultReset, color, config, toRem } from 'folds';
const BAR_HEIGHT = toRem(32);
const CONTROL_WIDTH = toRem(46);
export const TitleBar = style([
DefaultReset,
{
display: 'flex',
alignItems: 'stretch',
flexShrink: 0,
height: BAR_HEIGHT,
width: '100%',
backgroundColor: color.SurfaceVariant.Container,
color: color.SurfaceVariant.OnContainer,
borderBottom: `${toRem(1)} solid ${color.SurfaceVariant.ContainerLine}`,
// Sit above app content but never intercept scroll etc. below the bar.
userSelect: 'none',
},
]);
// The draggable region carries `data-tauri-drag-region`; it must expand to fill
// the free space so most of the bar is grabbable.
export const DragRegion = style({
display: 'flex',
alignItems: 'center',
flexGrow: 1,
minWidth: 0,
gap: config.space.S200,
paddingInline: config.space.S300,
});
export const Brand = style({
display: 'flex',
alignItems: 'center',
gap: config.space.S200,
// Children shouldn't swallow the drag; the region itself owns the attribute.
pointerEvents: 'none',
});
export const Controls = style({
display: 'flex',
alignItems: 'stretch',
flexShrink: 0,
});
export const ControlButton = style([
DefaultReset,
{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
width: CONTROL_WIDTH,
height: '100%',
padding: 0,
border: 'none',
cursor: 'pointer',
backgroundColor: 'transparent',
color: 'inherit',
transition: 'background-color 100ms ease',
selectors: {
'&:hover': {
backgroundColor: color.SurfaceVariant.ContainerLine,
},
},
},
]);
export const ControlButtonClose = style({
selectors: {
'&:hover': {
backgroundColor: color.Critical.Main,
color: color.Critical.OnMain,
},
},
});
+144
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@@ -0,0 +1,144 @@
import React, { MouseEvent, ReactNode } from 'react';
import { useAtomValue } from 'jotai';
import { Text } from 'folds';
import { customWindowChromeAtom } from '../../state/customWindowChrome';
import { invokeTauri, isTauri } from '../../hooks/useTauri';
import * as css from './TitleBar.css';
/**
* Detect macOS from the web side (no `tauri-plugin-os` dependency). We only need
* a coarse "is this a Mac" signal to decide which side the window controls sit
* on, so the UA/platform sniff is sufficient and stays cross-platform.
*/
const isMacOS = (): boolean => {
const platform =
(
navigator as unknown as {
userAgentData?: { platform?: string };
}
).userAgentData?.platform ??
navigator.platform ??
navigator.userAgent;
return /mac/i.test(platform);
};
const MIN_GLYPH = (
<svg width="10" height="10" viewBox="0 0 10 10" aria-hidden>
<rect x="1" y="4.5" width="8" height="1" fill="currentColor" />
</svg>
);
const MAX_GLYPH = (
<svg width="10" height="10" viewBox="0 0 10 10" aria-hidden>
<rect x="1" y="1" width="8" height="8" fill="none" stroke="currentColor" strokeWidth="1" />
</svg>
);
const CLOSE_GLYPH = (
<svg width="10" height="10" viewBox="0 0 10 10" aria-hidden>
<path d="M1 1 L9 9 M9 1 L1 9" stroke="currentColor" strokeWidth="1" fill="none" />
</svg>
);
type ControlButtonProps = {
label: string;
glyph: ReactNode;
onClick: () => void;
close?: boolean;
};
function ControlButton({ label, glyph, onClick, close }: ControlButtonProps) {
return (
<button
type="button"
aria-label={label}
title={label}
onClick={onClick}
className={`${css.ControlButton}${close ? ` ${css.ControlButtonClose}` : ''}`}
>
{glyph}
</button>
);
}
/**
* P5-47 TDS Custom Window Chrome titlebar.
*
* Renders `null` unless we're inside Tauri **and** the user opted into custom
* window chrome. Otherwise it draws a thin (~32px) folds/TDS-styled titlebar: a
* draggable region (explicit `window_start_drag` on mousedown, double-press to
* maximize) with the app brand, plus minimize / maximize / close controls that
* call the native window commands.
*
* OS-aware: Windows/Linux put the controls on the right; macOS mirrors them to
* the left (the native traffic-light position) since decorations and thus the
* real traffic lights are stripped while custom chrome is on.
*/
export function TitleBar() {
const enabled = useAtomValue(customWindowChromeAtom);
if (!isTauri() || !enabled) return null;
const mac = isMacOS();
// Official Tauri custom-titlebar recipe: primary-button mousedown starts an
// OS window drag; a double press (detail === 2) toggles maximize instead. An
// explicit `window_start_drag` invoke is used rather than
// `data-tauri-drag-region` because the attribute only fires when the exact
// element is the event target (children like the brand text wouldn't drag).
const handleDragMouseDown = (evt: MouseEvent<HTMLDivElement>): void => {
if (evt.button !== 0) return;
if (evt.detail === 2) {
invokeTauri('window_toggle_maximize');
} else {
invokeTauri('window_start_drag');
}
};
const controls = (
<div className={css.Controls}>
<ControlButton
label="Minimize"
glyph={MIN_GLYPH}
onClick={() => invokeTauri('window_minimize')}
/>
<ControlButton
label="Maximize"
glyph={MAX_GLYPH}
onClick={() => invokeTauri('window_toggle_maximize')}
/>
<ControlButton
label="Close"
glyph={CLOSE_GLYPH}
onClick={() => invokeTauri('window_close')}
close
/>
</div>
);
const dragRegion = (
<div className={css.DragRegion} onMouseDown={handleDragMouseDown}>
<span className={css.Brand}>
<Text as="span" size="T200" truncate>
Lotus Chat
</Text>
</span>
</div>
);
return (
<header className={css.TitleBar}>
{mac ? (
<>
{controls}
{dragRegion}
</>
) : (
<>
{dragRegion}
{controls}
</>
)}
</header>
);
}
+10 -1
View File
@@ -6,6 +6,15 @@
export const DECORATION_CDN =
'https://drive.lotusguild.org/public.php/dav/files/bHswJ9pNKp2t26N/cinny-decorations';
// Runtime base. A deployment can repoint the decorations at a different host
// without editing the catalog literal above (which scripts/syncDecorations.mjs
// and the build read) by setting `VITE_DECORATION_CDN`; otherwise it falls back
// to DECORATION_CDN. `import.meta.env` is undefined under the tsx test runner,
// hence the guard. Trailing slashes are trimmed so `decorationUrl` stays clean.
const envDecorationCdn = (import.meta as unknown as { env?: Record<string, string | undefined> })
.env?.VITE_DECORATION_CDN;
const RESOLVED_DECORATION_CDN = (envDecorationCdn || DECORATION_CDN).replace(/\/+$/, '');
export type AvatarDecoration = {
slug: string;
name: string;
@@ -180,5 +189,5 @@ export const ALL_DECORATIONS: AvatarDecoration[] = DECORATION_CATEGORIES.flatMap
);
export function decorationUrl(slug: string): string {
return `${DECORATION_CDN}/${slug}.png`;
return `${RESOLVED_DECORATION_CDN}/${slug}.png`;
}
@@ -0,0 +1,49 @@
import { keyframes } from '@vanilla-extract/css';
// Aurora Flow — a SLOW, gentle pan of layered soft aurora ribbons.
//
// The living-aurora illusion is a pure `background-position` drift: each
// comma-separated gradient layer is authored larger than the viewport
// (backgroundSize 200%300%, see animAurora.ts) so there is slack to slide it
// around. Panning several broad blurred bands by DIFFERENT
// amounts and along DIFFERENT paths makes the ribbons appear to curl and cross
// like real northern lights — no single layer ever moves in lockstep.
//
// LAYER ORDER (must match animAurora.ts exactly — one position value per layer):
// 1. green ribbon (drifts a wide, lazy horizontal arc)
// 2. teal ribbon (drifts on a slower, offset diagonal)
// 3. violet ribbon (drifts vertically, the "curtain" fold)
// 4. sky/aqua highlight (small counter-drift for shimmer)
// 5. calm reading core (STATIC — kept at 50% 50% so the center never moves)
// 6. vignette (STATIC — kept at 50% 50% so edges never move)
//
// SEAMLESS LOOP: every animated layer starts and ends on the SAME position
// ('0%'/'100%' being identical sample points of the repeating gradient tile),
// so one period returns each band to its origin with no visible jump. The two
// static layers list their fixed position at every stop so they never pan.
//
// SLOW & GENTLE: paired with a long duration + ease-in-out in animAurora.ts, the
// motion reads as a barely-perceptible breathing drift, keeping the reading
// center calm and text crisp.
//
// getChatBg adds `willChange: 'background-position'` here and STRIPS the whole
// `animation` for prefers-reduced-motion / pause-animations, at which point the
// static `backgroundPosition` authored in animAurora.ts is what shows — already
// a finished, gorgeous aurora.
export const auroraFlow = keyframes({
'0%': {
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
},
'25%': {
backgroundPosition: '35% 45%, 70% 55%, 55% 35%, 45% 60%, 50% 50%, 50% 50%',
},
'50%': {
backgroundPosition: '65% 60%, 40% 40%, 45% 70%, 70% 35%, 50% 50%, 50% 50%',
},
'75%': {
backgroundPosition: '35% 45%, 70% 55%, 55% 35%, 45% 60%, 50% 50%, 50% 50%',
},
'100%': {
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
},
});
@@ -0,0 +1,81 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
import { auroraFlow } from './animAurora.css';
// Aurora Flow — a premium ANIMATED aurora: soft ribbons of northern-lights color
// slowly drifting and curling over a deep, calm base.
//
// CONCEPT
// Broad, heavily-feathered gradient bands stacked over a deep midnight base, with
// a gentle vignette that darkens the edges and keeps the reading center calm.
// The distinct STATIC 'aurora' is a favorite still; this one earns its own slot
// by MOVING — see animAurora.css.ts, which slowly pans each ribbon along its own
// path via `background-position` so the curtains appear to fold and cross.
//
// LAYER ORDER (must stay in lockstep with auroraFlow's per-layer position list):
// 1. green ribbon 2. teal ribbon 3. violet ribbon 4. sky highlight
// 5. calm reading core (static) 6. vignette (static)
//
// READABILITY
// Every ribbon is a wide ellipse fading fully to transparent well before its
// edge, at low alpha (~0.050.13), so no band ever concentrates enough contrast
// under the message column to threaten WCAG-AA. Layer 5 lifts a soft, even wash
// through the vertical center — the reading zone — so text always sits on a calm,
// low-variance field. oklch() keeps every hue perceptually smooth and low-chroma.
//
// MOTION / SEAMLESS LOOP
// backgroundSize is >100% per animated layer, giving room to drift; the keyframe
// returns every band to its start over one long, ease-in-out period, so the loop
// is seamless and the motion barely-perceptible. willChange/animation are added
// (and stripped for reduced-motion) by getChatBg; the static positions below are
// the finished still that shows when motion is off.
const dark: CSSProperties = {
// Deep midnight blue — the polar night sky the aurora glows over.
backgroundColor: 'oklch(0.17 0.045 255)',
backgroundImage: [
// 1. Green ribbon — the signature aurora band.
'radial-gradient(ellipse 70% 45% at 50% 50%, oklch(0.7 0.14 160 / 0.13) 0%, oklch(0.7 0.14 160 / 0.05) 45%, transparent 72%)',
// 2. Teal ribbon — cool counterpart, offset.
'radial-gradient(ellipse 80% 40% at 50% 50%, oklch(0.65 0.12 200 / 0.12) 0%, oklch(0.65 0.12 200 / 0.04) 48%, transparent 74%)',
// 3. Violet ribbon — the high curtain fold.
'radial-gradient(ellipse 65% 55% at 50% 50%, oklch(0.55 0.13 300 / 0.11) 0%, oklch(0.55 0.13 300 / 0.04) 46%, transparent 70%)',
// 4. Sky/aqua highlight — subtle shimmer that counter-drifts.
'radial-gradient(ellipse 55% 35% at 50% 50%, oklch(0.72 0.1 220 / 0.09) 0%, transparent 65%)',
// 5. Calm reading core (static) — a soft even wash down the center column so
// message text always rests on a low-variance field.
'radial-gradient(ellipse 120% 60% at 50% 50%, oklch(0.2 0.04 255 / 0.5) 0%, transparent 70%)',
// 6. Vignette (static) — gently darkens the edges for luminous depth.
'radial-gradient(ellipse 130% 120% at 50% 50%, transparent 55%, oklch(0.12 0.04 260 / 0.55) 100%)',
].join(','),
backgroundSize: '260% 240%, 300% 260%, 240% 280%, 220% 200%, 100% 100%, 100% 100%',
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
backgroundRepeat: 'no-repeat',
animation: `${auroraFlow} 60s ease-in-out infinite`,
};
const light: CSSProperties = {
// Pale cool base — a soft pre-dawn sky the pastel aurora dreams over.
backgroundColor: 'oklch(0.97 0.012 240)',
backgroundImage: [
// 1. Mint ribbon.
'radial-gradient(ellipse 70% 45% at 50% 50%, oklch(0.85 0.08 160 / 0.5) 0%, oklch(0.85 0.08 160 / 0.16) 45%, transparent 72%)',
// 2. Sky ribbon.
'radial-gradient(ellipse 80% 40% at 50% 50%, oklch(0.83 0.07 220 / 0.48) 0%, oklch(0.83 0.07 220 / 0.14) 48%, transparent 74%)',
// 3. Lilac ribbon — the high curtain fold.
'radial-gradient(ellipse 65% 55% at 50% 50%, oklch(0.82 0.07 300 / 0.42) 0%, oklch(0.82 0.07 300 / 0.12) 46%, transparent 70%)',
// 4. Aqua highlight — subtle shimmer that counter-drifts.
'radial-gradient(ellipse 55% 35% at 50% 50%, oklch(0.88 0.06 200 / 0.34) 0%, transparent 65%)',
// 5. Calm reading core (static) — a bright even wash down the center column
// so dark message text always rests on a light, low-variance field.
'radial-gradient(ellipse 120% 60% at 50% 50%, oklch(0.99 0.005 240 / 0.6) 0%, transparent 70%)',
// 6. Vignette (static) — a whisper of cool shade at the edges for depth.
'radial-gradient(ellipse 130% 120% at 50% 50%, transparent 55%, oklch(0.9 0.02 250 / 0.45) 100%)',
].join(','),
backgroundSize: '260% 240%, 300% 260%, 240% 280%, 220% 200%, 100% 100%, 100% 100%',
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
backgroundRepeat: 'no-repeat',
animation: `${auroraFlow} 60s ease-in-out infinite`,
};
export const animAurora: ChatBgVariants = { dark, light };
@@ -0,0 +1,45 @@
import { keyframes } from '@vanilla-extract/css';
// Fireflies — a slow, gentle PAN of sparse glowing motes across a warm summer
// dusk. The scene in animFireflies.ts stacks these background layers:
// 1. large bright motes — tile 227x227, brightest core+halo, drifts FASTEST
// 2. medium motes — tile 293x293, dimmer, medium drift
// 3. tiny far sparks — tile 179x179, faintest, drifts SLOWEST (small step)
// 4. center vignette (100% 100%) — STATIC
// 5. warm dusk wash A (100% 100%) — STATIC
// 6. warm dusk wash B (100% 100%) — STATIC
//
// Seamless drift: the single `animation` shorthand shares ONE duration across all
// layers, so the differing apparent speeds come purely from how FAR each layer
// travels. For a jump-free loop every mote layer must translate by an EXACT
// integer multiple of its own tile period in BOTH axes, so the mote re-entering
// at the wrap is identical to the one that left. Each layer moves exactly one
// full tile:
// large : -227 / -227 (1 x 227)
// medium: -293 / -293 (1 x 293) — bigger tile, same 1-tile move => SLOWER look
// far : -179 / -179 (1 x 179) — smallest tile, damped by low opacity so it
// reads as the calm distant layer
// Because tile sizes differ, one shared 1-tile translation yields three distinct
// apparent speeds — the wandering-firefly parallax — while every layer lands back
// on an identical phase at 100% for a perfectly seamless repeat.
//
// The diagonal component (both x and y shift) makes motes feel like they wander
// through the meadow rather than slide flatly. The three static layers (vignette
// and the two dusk washes) are pinned at '0 0' every frame so the warm ambient
// glow and the calm reading center never move under the text.
//
// The '0%' frame MUST match the static backgroundPosition authored in
// animFireflies.ts, so when getChatBg STRIPS this animation for
// prefers-reduced-motion the finished scene of glowing motes shows without a jump.
export const firefliesDrift = keyframes({
'0%': {
// large, medium, far, vignette, wash A, wash B
backgroundPosition: '0 0, 83px 47px, 131px 101px, 0 0, 0 0, 0 0',
},
'100%': {
// large: 0-227 / 0-227
// medium: 83-293 / 47-293
// far: 131-179 / 101-179
backgroundPosition: '-227px -227px, -210px -246px, -48px -78px, 0 0, 0 0, 0 0',
},
});
@@ -0,0 +1,98 @@
import { ChatBgVariants } from './types';
import { firefliesDrift } from './animFireflies.css';
// Fireflies — a warm summer-dusk meadow. A few soft golden-green motes drift over
// a deep base, each mote a bright core melting into a warm halo. Sparse by design
// so the reading column stays clear; the motion is a slow, gentle background-
// position PAN (see animFireflies.css.ts) that reads as fireflies wandering.
//
// Layer stacking order (topmost first — CSS paints image #1 on top):
// 1. large bright motes — crisp warm core -> warm halo, sparse, largest step
// 2. medium motes — dimmer, smaller, more of them
// 3. tiny far sparks — faintest, smallest tile, calm distant layer
// 4. center vignette — keeps the reading center the calmest area
// 5. warm dusk wash A — ambient glow, upper
// 6. warm dusk wash B — ambient glow, lower
// Mote tiles use coprime-ish sizes (227/293/179) so their repeats never line up
// and the field reads as scattered, not gridded.
//
// getChatBg STRIPS the `animation` for prefers-reduced-motion / pause, so the
// authored backgroundPosition already composes a finished, gorgeous still scene
// of glowing motes on its own — the animation only sets them gently adrift.
export const animFireflies: ChatBgVariants = {
// Dark: warm gold-green glows on a deep forest-navy base with a soft vignette.
// Cores sit near oklch(0.85 0.13 110); halos fall to a warm amber-green. All
// opacities are kept low so message text stays crisp (WCAG-AA) over the field.
dark: {
backgroundColor: 'oklch(0.17 0.035 175)',
backgroundImage: [
// 1. large bright motes — golden-green core fading through a warm halo
'radial-gradient(circle at center, oklch(0.85 0.13 110 / 0.55) 1.4px, oklch(0.72 0.14 95 / 0.16) 3px, transparent 6px)',
// 2. medium motes — a touch cooler-green, dimmer, more numerous
'radial-gradient(circle at center, oklch(0.82 0.13 128 / 0.40) 1.1px, oklch(0.70 0.12 110 / 0.12) 2.4px, transparent 5px)',
// 3. tiny far sparks — faint warm pinpoints, the calm distant layer
'radial-gradient(circle at center, oklch(0.88 0.11 100 / 0.28) 0.8px, transparent 2.4px)',
// 4. center vignette — darkens the edges, keeps reading center calmest
'radial-gradient(ellipse 125% 95% at 50% 44%, transparent 40%, oklch(0.10 0.03 175 / 0.55) 100%)',
// 5. warm dusk wash A — a low amber-green glow drifting in from upper-right
'radial-gradient(ellipse 140% 120% at 80% 10%, oklch(0.30 0.07 120 / 0.45) 0%, transparent 58%)',
// 6. warm dusk wash B — deep teal-navy pooling into the lower-left
'radial-gradient(ellipse 135% 115% at 16% 94%, oklch(0.22 0.05 190 / 0.50) 0%, transparent 60%)',
].join(','),
backgroundSize: [
'227px 227px', // large motes
'293px 293px', // medium motes
'179px 179px', // far sparks
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
backgroundPosition: [
'0 0', // large (matches firefliesDrift 0%)
'83px 47px', // medium (offset breaks alignment)
'131px 101px', // far (offset again)
'0 0', // vignette (static)
'0 0', // wash A (static)
'0 0', // wash B (static)
].join(','),
animation: `${firefliesDrift} 44s linear infinite`,
},
// Light: a cozy warm dim-dusk. No harsh dots on white — soft amber motes with
// gentle halos float on a warm blush->honey gradient. Contrast stays low so the
// reading area is comfortable and text remains crisp (WCAG-AA).
light: {
backgroundColor: 'oklch(0.955 0.02 85)',
backgroundImage: [
// 1. large amber motes — warm honey core into a soft amber halo
'radial-gradient(circle at center, oklch(0.80 0.11 80 / 0.30) 1.4px, oklch(0.85 0.09 70 / 0.12) 3px, transparent 6px)',
// 2. medium motes — slightly greener-gold, softer
'radial-gradient(circle at center, oklch(0.78 0.10 95 / 0.22) 1.1px, oklch(0.86 0.08 85 / 0.10) 2.4px, transparent 5px)',
// 3. tiny far sparks — faint warm pinpoints for texture, never noise
'radial-gradient(circle at center, oklch(0.75 0.10 75 / 0.16) 0.8px, transparent 2.4px)',
// 4. center vignette — brightens the calm reading center a touch
'radial-gradient(ellipse 125% 95% at 50% 44%, oklch(1 0 0 / 0.40) 30%, transparent 100%)',
// 5. warm dusk wash A — honey glow from the upper-right
'radial-gradient(ellipse 140% 120% at 80% 8%, oklch(0.92 0.06 85 / 0.55) 0%, transparent 60%)',
// 6. warm dusk wash B — soft rose blush pooling lower-left
'radial-gradient(ellipse 135% 115% at 15% 95%, oklch(0.93 0.05 40 / 0.45) 0%, transparent 62%)',
].join(','),
backgroundSize: [
'227px 227px', // large motes
'293px 293px', // medium motes
'179px 179px', // far sparks
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
backgroundPosition: [
'0 0', // large (matches firefliesDrift 0%)
'83px 47px', // medium
'131px 101px', // far
'0 0', // vignette (static)
'0 0', // wash A (static)
'0 0', // wash B (static)
].join(','),
animation: `${firefliesDrift} 44s linear infinite`,
},
};
@@ -0,0 +1,39 @@
import { keyframes } from '@vanilla-extract/css';
// Grid Pulse — a slow "energy" glow that sweeps across a static tech grid.
//
// The motif is a crisp thin grid that pulses. Rather than scaling the grid
// (which shifts every line and reads as a jitter behind text), we keep the grid
// perfectly still and PAN a single soft radial "bloom" layer diagonally across
// it. As the bloom drifts, the grid lines it passes over appear to brighten and
// then settle — a calm travelling pulse, never a flash.
//
// Layer mapping (see animPulse.ts — one background-position value per layer):
// 0. grid core lines (vertical) — STATIC ('0 0')
// 1. grid core lines (horizontal) — STATIC ('0 0')
// 2. grid fine sub-lines (V) — STATIC ('0 0')
// 3. grid fine sub-lines (H) — STATIC ('0 0')
// 4. TRAVELLING BLOOM — panned here (the only moving layer)
// 5. base wash / centre glow — STATIC ('0 0')
// 6. vignette — STATIC ('0 0')
//
// Seamless loop: the bloom layer is authored to tile (its backgroundSize in
// animPulse.ts is 480px — an exact 4x multiple of the 120px grid module, and
// 8x of the 60px sub-grid). Panning it by EXACTLY one bloom-tile (480px on both
// axes) returns every pixel to an identical neighbouring tile, so the wrap at
// 100% is invisible. Diagonal travel (both axes move together) makes the sweep
// feel organic while still landing on a whole-tile offset.
//
// getChatBg adds `willChange: 'background-position'` for the animated case, so a
// background-position pulse is exactly what the compositor is hinted for. It
// STRIPS this whole `animation` for prefers-reduced-motion / pause-animations,
// at which point the static bloom position authored in animPulse.ts is what
// shows — a finished, gently glowing grid.
export const gridPulse = keyframes({
'0%': {
backgroundPosition: '0 0, 0 0, 0 0, 0 0, 0px 0px, 0 0, 0 0',
},
'100%': {
backgroundPosition: '0 0, 0 0, 0 0, 0 0, 480px 480px, 0 0, 0 0',
},
});
@@ -0,0 +1,121 @@
import { ChatBgVariants } from './types';
import { gridPulse } from './animPulse.css';
// Grid Pulse (anim-pulse) — a refined sci-fi grid with a slow energy pulse.
//
// Concept: a crisp thin tech grid over which a single soft radial glow drifts
// diagonally, so the lines it crosses seem to charge and settle — a hypnotic
// travelling pulse rather than a strobing brightness flash. Three ingredients,
// exactly per the quality bar:
// 1. a crisp thin grid — two hairline linear layers (V + H) at a 120px module
// plus a fainter 60px sub-grid, so the mesh reads as fine machined lattice;
// 2. a soft bloom layer — one wide, very-low-opacity radial that TRAVELS across
// the grid (the pulse), authored to tile so the loop is seamless;
// 3. a radial vignette — keeps the reading centre calm (dark theme darkens it,
// light theme brightens it) so text always sits on the quietest region.
//
// Animation approach & why it's subtle: only ONE layer moves — the bloom — and
// it moves by pure background-position (the property getChatBg hints via
// willChange). No line ever shifts, no global brightness flicker, so text never
// wobbles. The glow itself is barely-there (opacity well under the neon bloom),
// so the "pulse" is felt as a slow wash of light passing behind the words. 22s
// per cycle makes it meditative, not busy.
//
// Seamless loop: the bloom's backgroundSize is 480px — an exact 4x multiple of
// the 120px grid module (and 8x of the 60px sub-grid). The keyframe pans it by
// exactly one 480px tile on both axes, so it wraps onto an identical tile with
// no visible seam (see animPulse.css.ts).
//
// Reduced-motion fallback: getChatBg strips `animation`, leaving the bloom at
// its authored static position — parked slightly above-centre so the finished
// frame reads as a deliberately-lit, gently glowing grid rather than a frozen
// mid-sweep. The grid, wash and vignette are all static regardless, so the
// still image is already a complete, premium background.
//
// Dark vs light: dark is a cool cyan lattice glowing on deep blue-black with a
// dim bloom and a centre-darkening vignette. Light is a soft slate-blue lattice
// on pale cool-white with a whisper-faint bloom and a centre-BRIGHTENING
// vignette, so the reading column lifts toward white. Both keep line + glow
// opacity low for WCAG-AA legibility in either app theme.
export const animPulse: ChatBgVariants = {
// Dark: cyan grid on deep blue-black, a dim energy bloom sweeping through.
dark: {
backgroundColor: 'oklch(0.16 0.03 240)',
backgroundImage: [
// 0. grid core — vertical hairlines (cool cyan)
'linear-gradient(90deg, oklch(0.75 0.11 200 / 0.14) 0 1px, transparent 1px)',
// 1. grid core — horizontal hairlines
'linear-gradient(0deg, oklch(0.75 0.11 200 / 0.14) 0 1px, transparent 1px)',
// 2. fine sub-grid — vertical (fainter, half module)
'linear-gradient(90deg, oklch(0.75 0.11 200 / 0.05) 0 1px, transparent 1px)',
// 3. fine sub-grid — horizontal
'linear-gradient(0deg, oklch(0.75 0.11 200 / 0.05) 0 1px, transparent 1px)',
// 4. TRAVELLING BLOOM — the pulse: a wide soft cyan glow that drifts
'radial-gradient(circle at 50% 50%, oklch(0.8 0.12 200 / 0.16) 0%, oklch(0.75 0.11 205 / 0.06) 26%, transparent 55%)',
// 5. base wash — a faint steady centre glow so the grid never looks flat
'radial-gradient(ellipse 120% 100% at 50% 42%, oklch(0.42 0.07 235 / 0.28) 0%, transparent 62%)',
// 6. vignette — darken the edges, keep the reading centre calm & dark
'radial-gradient(ellipse 130% 100% at 50% 46%, transparent 34%, oklch(0.11 0.02 245 / 0.72) 100%)',
].join(','),
backgroundSize: [
'120px 120px', // grid core V
'120px 120px', // grid core H
'60px 60px', // sub-grid V (exact 1/2 divisor — re-registers)
'60px 60px', // sub-grid H
'480px 480px', // bloom (4x module — pans one whole tile, seamless)
'100% 100%', // base wash
'100% 100%', // vignette
].join(','),
backgroundPosition: [
'0 0', // grid core V
'0 0', // grid core H
'0 0', // sub-grid V
'0 0', // sub-grid H
'120px 40px', // bloom static (reduced-motion) — parked above-centre
'0 0', // base wash
'0 0', // vignette
].join(','),
animation: `${gridPulse} 22s ease-in-out infinite`,
},
// Light: soft slate-blue grid on pale cool-white, a gentle luminance breathe.
light: {
backgroundColor: 'oklch(0.975 0.006 235)',
backgroundImage: [
// 0. grid core — vertical hairlines (soft slate-blue)
'linear-gradient(90deg, oklch(0.55 0.08 245 / 0.15) 0 1px, transparent 1px)',
// 1. grid core — horizontal hairlines
'linear-gradient(0deg, oklch(0.55 0.08 245 / 0.15) 0 1px, transparent 1px)',
// 2. fine sub-grid — vertical (fainter, half module)
'linear-gradient(90deg, oklch(0.55 0.08 245 / 0.055) 0 1px, transparent 1px)',
// 3. fine sub-grid — horizontal
'linear-gradient(0deg, oklch(0.55 0.08 245 / 0.055) 0 1px, transparent 1px)',
// 4. TRAVELLING BLOOM — a whisper of slate-blue light drifting through
'radial-gradient(circle at 50% 50%, oklch(0.6 0.09 240 / 0.09) 0%, oklch(0.62 0.08 245 / 0.035) 26%, transparent 55%)',
// 5. base wash — the faintest cool tint so the grid sits on soft light
'radial-gradient(ellipse 120% 100% at 50% 42%, oklch(0.86 0.03 235 / 0.30) 0%, transparent 62%)',
// 6. vignette — brighten the calm reading centre toward white for legibility
'radial-gradient(ellipse 130% 100% at 50% 46%, oklch(1 0 0 / 0.5) 30%, transparent 100%)',
].join(','),
backgroundSize: [
'120px 120px', // grid core V
'120px 120px', // grid core H
'60px 60px', // sub-grid V
'60px 60px', // sub-grid H
'480px 480px', // bloom (4x module — seamless one-tile pan)
'100% 100%', // base wash
'100% 100%', // vignette
].join(','),
backgroundPosition: [
'0 0', // grid core V
'0 0', // grid core H
'0 0', // sub-grid V
'0 0', // sub-grid H
'120px 40px', // bloom static (reduced-motion) — parked above-centre
'0 0', // base wash
'0 0', // vignette
].join(','),
animation: `${gridPulse} 22s ease-in-out infinite`,
},
};
@@ -0,0 +1,22 @@
import { keyframes } from '@vanilla-extract/css';
// Digital Rain — a slow vertical PAN of the streak columns.
//
// The streak SVG tile is authored 200px tall (see animRain.ts, backgroundSize
// height = 200px). The falling illusion is a pure background-position translate
// downward by EXACTLY one tile height (200px) over the cycle, so the loop is
// perfectly seamless — the pixel at y re-enters where the pixel at y-200 was,
// which is identical because the tile repeats.
//
// Only the first background layer (the streak SVG) is panned; every subsequent
// comma-separated layer is kept at its authored position ('0 0') so the base
// gradients / vignette stay put while the rain falls over them. Listing a value
// per layer is required — a single value would pan ALL layers.
//
// getChatBg adds `willChange: 'background-position'` for the animated case, and
// STRIPS this whole `animation` for reduced-motion, at which point the static
// backgroundPosition authored in animRain.ts is what shows.
export const rainFall = keyframes({
'0%': { backgroundPosition: '0 0, 0 0, 0 0, 0 0' },
'100%': { backgroundPosition: '0 200px, 0 0, 0 0, 0 0' },
});
@@ -0,0 +1,123 @@
import { ChatBgVariants } from './types';
import { rainFall } from './animRain.css';
// anim-rain — "Digital Rain" — a premium take on the Matrix code-rain motif.
//
// Concept: sparse vertical columns of falling glyph-streaks. Each streak is a
// soft vertical gradient that fades from a brighter LEADING glyph (the drop's
// head) up into a dim trailing tail, punctuated by a scatter of faint monospace
// glyph marks so it reads as CODE rather than plain stripes. It floats over a
// near-black base carrying a subtle green phosphor cast and a gentle vignette.
// Columns are deliberately sparse (only a handful across the 260px-wide tile)
// so the reading area breathes and text always wins the contrast fight.
//
// SEAMLESS TILING + PAN — the streak SVG tile is 260×200. Its content is
// authored to wrap top↔bottom: each streak's gradient and glyphs are placed so
// the tile is vertically continuous, and the animation (see animRain.css.ts)
// pans this first layer down by EXACTLY one tile height (200px) per cycle, so
// the "fall" loops with no seam. The base / vignette layers are 100% 100% and
// stay fixed (the keyframe holds them at '0 0').
//
// ANIMATION-STRIP SAFETY — getChatBg removes `animation` for reduced-motion /
// pause-animations users, so the non-animation properties below already read as
// a finished, gorgeous STATIC rain: a frozen frame of streaks over the base.
//
// CSP / Tauri-safe: inline SVG via encodeURIComponent (NOT base64). oklch used
// throughout; alphas kept low so both themes stay WCAG-AA-friendly for text.
// One vertical streak-column, colour-parameterised. Placed at x within a
// 260-wide tile. `head` is the bright leading-glyph colour, `tail` the dim
// trailing colour, `glyph` the colour of the riding monospace glyph ticks.
const streak = (
x: number,
headY: number, // y of the leading glyph (drop head)
len: number, // trailing tail length upward
head: string,
tail: string,
glyph: string,
): string => {
const topY = headY - len;
const id = `g${x}_${headY}`; // unique even when two columns share an x
// Vertical fade: transparent at the tail top → tail colour → bright head.
const grad = `
<linearGradient id='${id}' x1='0' y1='${topY}' x2='0' y2='${headY}' gradientUnits='userSpaceOnUse'>
<stop offset='0' stop-color='${tail}' stop-opacity='0'/>
<stop offset='0.55' stop-color='${tail}'/>
<stop offset='1' stop-color='${head}'/>
</linearGradient>`;
// The streak body is a soft, slightly-blurred vertical bar.
const bar = `<rect x='${x - 3}' y='${topY}' width='6' height='${len}' rx='3' fill='url(#${id})'/>`;
// A few monospace glyph ticks riding the column (short horizontal dashes).
const ticks = [0.22, 0.45, 0.68, 0.86]
.map((f, i) => {
const gy = Math.round(topY + len * f);
const gw = i % 2 === 0 ? 5 : 3;
const op = i === 3 ? '0.9' : '0.5';
return `<rect x='${x - gw / 2}' y='${gy}' width='${gw}' height='1.4' rx='0.7' fill='${glyph}' fill-opacity='${op}'/>`;
})
.join('');
// The leading glyph: a brighter small square cap at the head.
const cap = `<rect x='${x - 2.5}' y='${headY - 3}' width='5' height='5' rx='1' fill='${head}'/>`;
return grad + bar + ticks + cap;
};
// Full 260×200 tile. Columns are wrapped vertically: a column whose head sits
// low in the tile has its tail running off the top, and a companion column
// re-enters that space, so panning by one tile height reads as continuous fall.
const tile = (head: string, tail: string, glyph: string): string => {
const cols = [
streak(24, 150, 140, head, tail, glyph),
streak(78, 60, 120, head, tail, glyph),
streak(122, 196, 160, head, tail, glyph), // head near bottom → tail wraps up
streak(122, 40, 160, head, tail, glyph), // partner near top completes the wrap
streak(178, 110, 100, head, tail, glyph),
streak(232, 176, 130, head, tail, glyph),
].join('');
const svg = `<svg xmlns='http://www.w3.org/2000/svg' width='260' height='200' viewBox='0 0 260 200'><defs></defs>${cols}</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
};
export const animRain: ChatBgVariants = {
// Dark: phosphor-green streaks on deep near-black with a faint green cast.
dark: {
backgroundColor: 'oklch(0.16 0.02 150)',
backgroundImage: [
// 1) the falling streak columns (this is the panned layer)
tile(
'oklch(0.75 0.14 150 / 0.5)', // head — bright phosphor glyph
'oklch(0.68 0.12 150 / 0.28)', // tail — dim phosphor
'oklch(0.82 0.1 150 / 0.5)', // glyph ticks — brightest
),
// 2) soft top-down phosphor haze so the rain has atmosphere
'linear-gradient(180deg, oklch(0.24 0.04 150 / 0.55) 0%, transparent 40%)',
// 3) subtle green cast pooling toward the bottom
'radial-gradient(120% 90% at 50% 100%, oklch(0.28 0.05 150 / 0.45) 0%, transparent 60%)',
// 4) vignette — quiet the corners so the reading column stays clean
'radial-gradient(140% 140% at 50% 45%, transparent 60%, oklch(0.1 0.02 150 / 0.6) 100%)',
].join(','),
backgroundSize: ['260px 200px', '100% 100%', '100% 100%', '100% 100%'].join(','),
backgroundPosition: ['0 0', '0 0', '0 0', '0 0'].join(','),
animation: `${rainFall} 12s linear infinite`,
},
// Light: soft teal-grey streaks on a pale cool base — elegant, never neon.
light: {
backgroundColor: 'oklch(0.97 0.008 165)',
backgroundImage: [
tile(
'oklch(0.55 0.07 165 / 0.4)', // head — soft teal-grey drop
'oklch(0.62 0.05 165 / 0.22)', // tail — faint teal-grey
'oklch(0.5 0.06 165 / 0.42)', // glyph ticks
),
// gentle cool wash from the top
'linear-gradient(180deg, oklch(0.94 0.015 175 / 0.6) 0%, transparent 42%)',
// faint teal pooling at the bottom edge
'radial-gradient(120% 90% at 50% 100%, oklch(0.9 0.02 170 / 0.5) 0%, transparent 60%)',
// soft vignette in cool grey
'radial-gradient(140% 140% at 50% 45%, transparent 62%, oklch(0.88 0.02 165 / 0.5) 100%)',
].join(','),
backgroundSize: ['260px 200px', '100% 100%', '100% 100%', '100% 100%'].join(','),
backgroundPosition: ['0 0', '0 0', '0 0', '0 0'].join(','),
animation: `${rainFall} 12s linear infinite`,
},
};
@@ -0,0 +1,39 @@
import { keyframes } from '@vanilla-extract/css';
// Star Drift — a slow, serene PAN of a deep-space starfield with real parallax.
//
// The starfield in animStars.ts stacks six background layers:
// 1. near stars — tile 137x137, brighter, drifts FASTEST
// 2. mid stars — tile 191x191, medium
// 3. far dust — tile 233x233, dimmest, drifts SLOWEST
// 4. center vignette (100% 100%) — STATIC
// 5. nebula wash A (100% 100%) — STATIC
// 6. nebula wash B (100% 100%) — STATIC
//
// Seamless parallax: the single `animation` shorthand shares ONE duration across
// all layers, so speed differences are produced purely by how FAR each layer
// travels in the keyframe. For a perfectly seamless loop each star layer must
// translate by an EXACT integer multiple of its own tile period, so the pixel
// re-entering at the wrap is identical to the one that left. We move:
// near : -274px = 2 x 137 (two tiles -> fastest apparent drift)
// mid : -191px = 1 x 191 (one tile -> medium)
// far : -233px = 1 x 233 (one tile, but larger tile => slowest apparent)
// so near/mid/far read as three depths sliding past each other, yet every layer
// lands back on an identical phase at 100% for a jump-free repeat.
//
// A diagonal component (both x and y shift) makes the drift feel like gentle
// motion through space rather than a flat slide. The static layers are pinned at
// '0 0' every frame so the vignette and nebula never move under the text.
//
// The start frame ('0%') MUST match the static backgroundPosition authored in
// animStars.ts, so that when getChatBg STRIPS this animation for
// prefers-reduced-motion the finished starfield shows without a jump.
export const starDrift = keyframes({
'0%': {
backgroundPosition: '0 0, 61px 43px, 113px 97px, 0 0, 0 0, 0 0',
},
'100%': {
// near: -274/-274 (2 tiles), mid: 61-191/43-191, far: 113-233/97-233
backgroundPosition: '-274px -274px, -130px -148px, -120px -136px, 0 0, 0 0, 0 0',
},
});
@@ -0,0 +1,117 @@
import { ChatBgVariants } from './types';
import { starDrift } from './animStars.css';
// animStars ("Star Drift") — a serene deep-space field slowly drifting, with
// genuine parallax between a near (brighter, faster) and a far (dim, slower)
// star layer, floated on a faint nebula wash and calmed by a center vignette.
//
// Concept: three tiling star layers at coprime-ish tile sizes (137/191/233 dark,
// 149/199/251 light) so their combined repeat is astronomically large and no
// seam is ever perceivable. The near layer is crisp and sparse; the far "dust"
// layer is dim and dense — the layer that gives depth. Beneath the stars sit a
// deep-blue -> violet nebula (two soft ellipses) and a center vignette that keeps
// the reading column the calmest, lowest-contrast area of the whole canvas.
//
// Layer stacking order (CSS paints image #1 on TOP):
// 1. near stars — brighter, largest visible drift (tile 137 / 149)
// 2. mid stars — softer, medium (tile 191 / 199)
// 3. far dust — dimmest, slowest, most-repeated (tile 233 / 251)
// 4. center vignette (100% 100%, static)
// 5. nebula wash A (100% 100%, static)
// 6. nebula wash B (100% 100%, static)
//
// Animation: `starDrift` (see animStars.css.ts) is a SLOW background-position PAN
// that translates each star layer by an exact integer number of its own tiles,
// so the loop is seamless AND the three layers drift at different apparent
// speeds (parallax). getChatBg adds willChange/contain for the animated case and
// STRIPS the `animation` for prefers-reduced-motion — at which point the static
// backgroundPosition below (identical to the keyframe's 0% frame) shows as a
// fully finished starfield on its own.
//
// Density is kept modest toward the center by the vignette + conservative dot
// sizes, and every star opacity stays low so text over the field always clears
// WCAG-AA in both themes.
export const animStars: ChatBgVariants = {
// Dark: cool white + faint blue stars on a near-black cosmos, lifted onto a
// deep-blue -> violet nebula with a soft vignette darkening the calm center.
dark: {
backgroundColor: 'oklch(0.15 0.03 275)',
backgroundImage: [
// 1. near stars — crisp cool-white, sparse, the "fast" parallax layer
'radial-gradient(circle at center, oklch(0.98 0.012 255 / 0.85) 0.6px, transparent 1.5px)',
// 2. mid stars — softer, a touch blue, more of them
'radial-gradient(circle at center, oklch(0.90 0.03 260 / 0.52) 0.6px, transparent 1.3px)',
// 3. far dust — faint blue haze, the slow depth layer (most repeats)
'radial-gradient(circle at center, oklch(0.78 0.06 255 / 0.28) 0.5px, transparent 1.1px)',
// 4. center vignette — keeps the reading column calmest / lowest-contrast
'radial-gradient(ellipse 120% 90% at 50% 42%, transparent 40%, oklch(0.09 0.03 270 / 0.58) 100%)',
// 5. nebula wash A — deep violet high-right
'radial-gradient(ellipse 140% 120% at 78% 10%, oklch(0.26 0.09 285 / 0.55) 0%, transparent 55%)',
// 6. nebula wash B — deep blue low-left
'radial-gradient(ellipse 130% 110% at 16% 94%, oklch(0.21 0.07 250 / 0.50) 0%, transparent 58%)',
].join(','),
backgroundSize: [
'137px 137px', // near stars
'191px 191px', // mid stars
'233px 233px', // far dust
'100% 100%', // vignette
'100% 100%', // nebula A
'100% 100%', // nebula B
].join(','),
// Must equal starDrift's 0% frame so reduced-motion shows this exact field.
backgroundPosition: [
'0 0', // near
'61px 43px', // mid (offset breaks tile alignment)
'113px 97px', // far (offset again)
'0 0', // vignette
'0 0', // nebula A
'0 0', // nebula B
].join(','),
animation: `${starDrift} 90s linear infinite`,
},
// Light: an airy pre-dawn sky. No literal white-on-white stars — instead very
// soft pale sparkles plus the merest cool speckles, floated on a gentle cool
// gradient. Reads as elegant atmosphere, never as noise over text.
light: {
backgroundColor: 'oklch(0.965 0.008 255)',
backgroundImage: [
// 1. near sparkles — a hair brighter/warmer than the sky
'radial-gradient(circle at center, oklch(0.995 0.015 90 / 0.50) 0.6px, transparent 1.5px)',
// 2. mid cool speckles — faintest hint of darkness for texture/contrast
'radial-gradient(circle at center, oklch(0.60 0.05 260 / 0.15) 0.5px, transparent 1.2px)',
// 3. far dust — very soft cool haze, the slow depth layer
'radial-gradient(circle at center, oklch(0.70 0.04 255 / 0.11) 0.5px, transparent 1.1px)',
// 4. center vignette — subtly brightens the calm reading center
'radial-gradient(ellipse 120% 90% at 50% 44%, oklch(1 0 0 / 0.45) 30%, transparent 100%)',
// 5. pre-dawn wash A — cool blue high-right
'radial-gradient(ellipse 150% 120% at 80% 6%, oklch(0.90 0.05 255 / 0.60) 0%, transparent 60%)',
// 6. pre-dawn wash B — warm blush low-left
'radial-gradient(ellipse 140% 120% at 14% 96%, oklch(0.93 0.04 40 / 0.42) 0%, transparent 62%)',
].join(','),
// Same tile sizes as dark (137/191/233). The shared starDrift keyframe pans
// each layer by an exact integer multiple of ITS tile (near 2x137, mid 1x191,
// far 1x233); reusing these tiles here guarantees the loop wraps seamlessly in
// light mode too, since one keyframe drives both themes. Coprime-ish sizes keep
// the combined repeat astronomically large so no seam is ever perceivable.
backgroundSize: [
'137px 137px', // near sparkles
'191px 191px', // mid speckles
'233px 233px', // far dust
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
// Positions mirror the keyframe 0% frame (== reduced-motion static field).
backgroundPosition: [
'0 0', // near
'61px 43px', // mid
'113px 97px', // far
'0 0', // vignette
'0 0', // wash A
'0 0', // wash B
].join(','),
animation: `${starDrift} 100s linear infinite`,
},
};
@@ -0,0 +1,85 @@
import { ChatBgVariants } from './types';
// blueprint — an engineering / architectural drafting sheet.
//
// Layers (painted top-to-bottom):
// 1. SVG draftsman tick-marks + a centred crosshair accent (96px tile — lands
// exactly on the major grid; corner quarter-arms tile into a full "+" on
// every major intersection).
// 2. Major grid lines (heavier) — 96px.
// 3. Minor grid lines (fine, fainter) — 16px (96 = 6 × 16, so it nests
// seamlessly inside the major grid with no beat/moiré).
// 4. A soft radial vignette + a gentle sheet-glow so the surface reads like a
// real drafting sheet with subtle dimension rather than a flat tile.
//
// Everything is kept at low alpha (~0.030.16) so the motif is felt, not read:
// crisp message text sits comfortably above it in both themes (WCAG-AA safe).
const DARK_TICKS =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2296%22%20height%3D%2296%22%3E%3Cg%20stroke%3D%22oklch%280.72%200.11%20230%20%2F%200.32%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M0%200%20H7%20M0%200%20V7%22%2F%3E%3Cpath%20d%3D%22M96%200%20H89%20M96%200%20V7%22%2F%3E%3Cpath%20d%3D%22M0%2096%20H7%20M0%2096%20V89%22%2F%3E%3Cpath%20d%3D%22M96%2096%20H89%20M96%2096%20V89%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.11%20230%20%2F%200.18%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M48%2044%20V52%20M44%2048%20H52%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const LIGHT_TICKS =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2296%22%20height%3D%2296%22%3E%3Cg%20stroke%3D%22oklch%280.48%200.13%20250%20%2F%200.38%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M0%200%20H7%20M0%200%20V7%22%2F%3E%3Cpath%20d%3D%22M96%200%20H89%20M96%200%20V7%22%2F%3E%3Cpath%20d%3D%22M0%2096%20H7%20M0%2096%20V89%22%2F%3E%3Cpath%20d%3D%22M96%2096%20H89%20M96%2096%20V89%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.48%200.13%20250%20%2F%200.22%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M48%2044%20V52%20M44%2048%20H52%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
export const blueprint: ChatBgVariants = {
// Cyan-blue lines on a deep navy sheet.
dark: {
backgroundColor: 'oklch(0.22 0.05 250)',
backgroundImage: [
// 1. draftsman ticks + centre crosshair
DARK_TICKS,
// 4a. sheet-glow: a faint cooler highlight drifting off the top-left,
// giving the flat navy some dimension.
'radial-gradient(120% 120% at 18% 8%, oklch(0.30 0.06 245 / 0.55) 0%, transparent 55%)',
// 4b. vignette: gently darkens the corners like a drafting sheet edge.
'radial-gradient(140% 140% at 50% 42%, transparent 58%, oklch(0.14 0.04 255 / 0.5) 100%)',
// 2. major grid (heavier)
'linear-gradient(oklch(0.72 0.12 230 / 0.13) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.12 230 / 0.13) 1px, transparent 1px)',
// 3. minor grid (fine, fainter)
'linear-gradient(oklch(0.72 0.12 230 / 0.05) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.12 230 / 0.05) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'96px 96px', // ticks
'100% 100%', // sheet-glow
'100% 100%', // vignette
'96px 96px', // major V
'96px 96px', // major H
'16px 16px', // minor V
'16px 16px', // minor H
].join(','),
// All layers share the default top-left (0 0) origin so the tick tile, the
// 96px major grid and the 16px minor grid stay phase-locked (96 = 6 × 16) —
// no drift, no visible seams. (A per-layer `center` would let the differently
// sized tiles center independently and fall out of alignment.)
},
// Blue lines on a cool paper-white sheet.
light: {
backgroundColor: 'oklch(0.97 0.01 240)',
backgroundImage: [
LIGHT_TICKS,
// sheet-glow: a hint of brighter paper toward the top-left.
'radial-gradient(120% 120% at 18% 8%, oklch(0.99 0.008 240 / 0.7) 0%, transparent 55%)',
// vignette: soft cool shading into the corners.
'radial-gradient(140% 140% at 50% 42%, transparent 60%, oklch(0.90 0.02 245 / 0.55) 100%)',
// major grid (heavier)
'linear-gradient(oklch(0.48 0.13 250 / 0.15) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.48 0.13 250 / 0.15) 1px, transparent 1px)',
// minor grid (fine, fainter)
'linear-gradient(oklch(0.48 0.13 250 / 0.06) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.48 0.13 250 / 0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'96px 96px',
'100% 100%',
'100% 100%',
'96px 96px',
'96px 96px',
'16px 16px',
'16px 16px',
].join(','),
// Shared top-left origin keeps the tick tile and both grids phase-locked.
},
};
@@ -0,0 +1,76 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// chevron — refined woven-upholstery zigzag.
//
// The motif is a continuous, crisp chevron built to read as *textured fabric*
// rather than flat stripes. The zigzag threads themselves are drawn with a
// tiny inline-SVG tile (guaranteed geometrically seamless — the "V" path exits
// each tile edge exactly where the next tile's path enters, both horizontally
// and vertically). Over that, layered CSS gradients add the premium feel:
// • a soft light→shade sweep across the weave gives each band an embossed,
// woven cross-section (catches light on one diagonal face, shade on the
// other);
// • a faint two-tone wash alternates the tint of successive chevron rows for
// an interlocked-yarn look;
// • a gentle centre lift + corner vignette settle the field so text always
// sits over the calmer middle.
//
// SEAMLESS TILING
// The SVG is a WxH tile whose path is one full zigzag wave: it starts at the
// left edge, dips to the vertex, rises to the right edge at the SAME y it
// started — so horizontally each tile's end meets the next tile's start with no
// step. Two stacked strokes (offset by H) fill the vertical repeat, and the
// tile height equals the row pitch, so vertical stacking is seamless too. The
// gradient overlays are non-repeating (100% 100%) or share the SVG's tile
// width, so none of them introduce a seam.
//
// Everything sits at low alpha (~0.030.11) so the pattern is felt, not read:
// crisp message text stays comfortably WCAG-AA in both themes.
// One zigzag wave, 40px wide × 20px tall. Path enters at (0,4), dips to the
// vertex at (20,16), climbs back to (40,4) — identical entry/exit y => seamless
// horizontal repeat. A second copy shifted +10 in y keeps a soft double thread.
const svg = (stroke: string, faint: string) =>
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20' +
'width%3D%2240%22%20height%3D%2220%22%3E' +
`%3Cpath%20d%3D%22M0%204%20L20%2016%20L40%204%22%20fill%3D%22none%22%20stroke%3D%22${stroke}%22%20stroke-width%3D%223%22%2F%3E` +
`%3Cpath%20d%3D%22M0%2014%20L20%2026%20L40%2014%20M0%20-6%20L20%206%20L40%20-6%22%20fill%3D%22none%22%20stroke%3D%22${faint}%22%20stroke-width%3D%222%22%2F%3E` +
'%3C%2Fsvg%3E")';
const dark: CSSProperties = {
backgroundColor: 'oklch(0.20 0.022 260)',
backgroundImage: [
// 1. The zigzag threads — muted indigo/slate, main + fainter under-thread.
svg('oklch(0.55 0.05 265 %2F 0.16)', 'oklch(0.50 0.045 262 %2F 0.07)'),
// 2. Woven emboss — a soft diagonal light→shade sweep across the weave so
// the bands catch light on one face and fall to shade on the other.
'linear-gradient(135deg, oklch(0.62 0.05 265 / 0.05) 0%, transparent 45%, transparent 55%, oklch(0.14 0.02 260 / 0.06) 100%)',
// 3. Two-tone weft — a whisper shade on alternate chevron rows.
'repeating-linear-gradient(0deg, oklch(0.50 0.04 258 / 0.035) 0px, oklch(0.50 0.04 258 / 0.035) 20px, transparent 20px, transparent 40px)',
// 4. Tonal wash — cool centre lift for gentle depth.
'radial-gradient(ellipse 90% 75% at 50% 42%, oklch(0.26 0.03 262 / 0.40) 0%, transparent 60%)',
// 5. Vignette — feather corners into deeper charcoal-blue.
'radial-gradient(ellipse 120% 130% at 50% 45%, transparent 60%, oklch(0.15 0.02 260 / 0.55) 100%)',
].join(','),
backgroundSize: '40px 20px, 100% 100%, 40px 40px, 100% 100%, 100% 100%',
};
const light: CSSProperties = {
backgroundColor: 'oklch(0.965 0.006 85)',
backgroundImage: [
// 1. The zigzag threads — soft dusty-blue, main + fainter under-thread.
svg('oklch(0.55 0.05 255 %2F 0.14)', 'oklch(0.52 0.045 255 %2F 0.06)'),
// 2. Woven emboss — diagonal light→shade sweep for a knit-fabric surface.
'linear-gradient(135deg, oklch(0.99 0.008 85 / 0.06) 0%, transparent 45%, transparent 55%, oklch(0.55 0.05 255 / 0.05) 100%)',
// 3. Two-tone weft — faint alternating-row shade.
'repeating-linear-gradient(0deg, oklch(0.52 0.04 255 / 0.03) 0px, oklch(0.52 0.04 255 / 0.03) 20px, transparent 20px, transparent 40px)',
// 4. Tonal wash — warm paper highlight through the reading centre.
'radial-gradient(ellipse 90% 75% at 50% 42%, oklch(0.99 0.008 85 / 0.55) 0%, transparent 60%)',
// 5. Vignette — settle corners into a slightly deeper dusty tone.
'radial-gradient(ellipse 120% 130% at 50% 45%, transparent 60%, oklch(0.91 0.012 250 / 0.40) 100%)',
].join(','),
backgroundSize: '40px 20px, 100% 100%, 40px 40px, 100% 100%, 100% 100%',
};
export const chevron: ChatBgVariants = { dark, light };
@@ -0,0 +1,116 @@
import { ChatBgVariants } from './types';
// circuit — an elegant printed-circuit board.
//
// Concept: thin right-angle copper traces route between small pads / vias and
// the occasional solder-junction dot, over a deep board base. It reads as an
// authentic PCB rather than a plain grid: the routing turns corners, dead-ends
// at through-hole pads, and picks up faint via-glows — but stays sparse, with
// generous negative space so message text always wins the contrast fight.
//
// The trace network is a single inline SVG data-URI (encodeURIComponent, NOT
// base64 — CSP / Tauri-safe) so the geometry can be real right-angle routing
// instead of gradient fakery. It is layered over a subtle board-base gradient.
//
// SEAMLESS TILING — the 120×120 tile is authored so every trace that leaves an
// edge re-enters at the identical coordinate on the OPPOSITE edge, so the copper
// runs continuously across tile boundaries with no visible seam:
// • horizontal runs cross the left/right edges at y = 30 and y = 90
// • vertical runs cross the top/bottom edges at x = 40 and x = 88
// backgroundSize is set to the tile size (120px) so those crossings line up
// exactly on repeat.
//
// Two hand-tuned SVGs (dark / light) differ only in stroke/fill colour + alpha.
// Alphas stay low (≈0.050.5 on the accents, traces ~0.10.16) so the pattern is
// felt, not read — crisp text sits comfortably above it in both themes.
// Shared geometry, colour-parameterised so the two themes stay pixel-identical
// in layout and only diverge in palette.
const tile = (
trace: string, // trace stroke colour
traceW: string, // trace stroke-width
pad: string, // pad ring colour
padFill: string, // pad centre / board-coloured hole
via: string, // via glow colour
junction: string, // filled junction-dot colour
): string => {
const svg = `<svg xmlns='http://www.w3.org/2000/svg' width='120' height='120' viewBox='0 0 120 120'>
<g fill='none' stroke='${trace}' stroke-width='${traceW}' stroke-linecap='round' stroke-linejoin='round'>
<path d='M0 30 H26 V58 H60'/>
<path d='M60 58 V90 H120'/>
<path d='M0 90 H40 V120'/>
<path d='M40 0 V22 H88'/>
<path d='M88 0 V44 H104'/>
<path d='M104 44 V90 H120'/>
<path d='M88 120 V90'/>
<path d='M60 30 H120'/>
<path d='M60 30 V58'/>
<path d='M26 58 V90'/>
</g>
<g fill='none' stroke='${pad}' stroke-width='${traceW}'>
<circle cx='26' cy='58' r='3.4'/>
<circle cx='40' cy='90' r='3.4'/>
<circle cx='88' cy='22' r='3.4'/>
<circle cx='104' cy='44' r='3.4'/>
</g>
<g fill='${padFill}'>
<circle cx='26' cy='58' r='1.3'/>
<circle cx='40' cy='90' r='1.3'/>
<circle cx='88' cy='22' r='1.3'/>
<circle cx='104' cy='44' r='1.3'/>
</g>
<g fill='${junction}'>
<circle cx='60' cy='58' r='2'/>
<circle cx='60' cy='30' r='2'/>
<circle cx='104' cy='90' r='2'/>
</g>
<g fill='${via}'>
<circle cx='26' cy='58' r='7'/>
<circle cx='88' cy='22' r='7'/>
<circle cx='104' cy='44' r='7'/>
</g>
</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
};
export const circuit: ChatBgVariants = {
// Faint teal/green copper with dim cyan via-glows on a near-black board.
dark: {
backgroundColor: 'oklch(0.17 0.02 165)',
backgroundImage: [
tile(
'oklch(0.7 0.1 165 / 0.16)', // traces — faint teal-green copper
'1',
'oklch(0.72 0.11 175 / 0.32)', // pad rings — slightly brighter
'oklch(0.17 0.02 165)', // pad holes — board colour (drilled look)
'oklch(0.78 0.13 200 / 0.14)', // via glow — dim cyan halo
'oklch(0.74 0.12 170 / 0.4)', // junction dots — solid copper
),
// board-base: a gentle diagonal sheen so the flat near-black gains depth.
'radial-gradient(130% 130% at 20% 12%, oklch(0.22 0.03 170 / 0.6) 0%, transparent 58%)',
// vignette: barely darkens the corners like a laminated board edge.
'radial-gradient(140% 140% at 50% 45%, transparent 62%, oklch(0.12 0.02 165 / 0.55) 100%)',
].join(','),
backgroundSize: ['120px 120px', '100% 100%', '100% 100%'].join(','),
},
// Soft green-grey traces on a pale board.
light: {
backgroundColor: 'oklch(0.96 0.012 160)',
backgroundImage: [
tile(
'oklch(0.55 0.07 165 / 0.24)', // traces — soft green-grey copper
'1',
'oklch(0.5 0.08 170 / 0.4)', // pad rings
'oklch(0.96 0.012 160)', // pad holes — board colour
'oklch(0.6 0.09 200 / 0.1)', // via glow — faint cool halo
'oklch(0.5 0.08 165 / 0.42)', // junction dots
),
// board-base: a hint of brighter laminate toward the top-left.
'radial-gradient(130% 130% at 20% 12%, oklch(0.99 0.008 160 / 0.7) 0%, transparent 58%)',
// vignette: soft green-grey shading into the corners.
'radial-gradient(140% 140% at 50% 45%, transparent 62%, oklch(0.9 0.02 160 / 0.5) 100%)',
].join(','),
backgroundSize: ['120px 120px', '100% 100%', '100% 100%'].join(','),
},
};
@@ -0,0 +1,56 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// crosshatch — fine pen-and-ink engraving, like a banknote guilloché.
// Three hatch directions (right-leaning, left-leaning, near-horizontal cross)
// are layered at low opacity so the eye reads a woven ink texture rather than
// discrete stripes. Each direction uses a slightly different pitch so the
// combined pattern never lines up into a coarse moire, and a barely-there
// diagonal tonal gradient lends etched depth.
//
// Seamless tiling: each hatch is a `repeating-linear-gradient`, which repeats
// infinitely by definition, so the layers are left at `backgroundSize: auto`
// and tile with no visible seam at any element size (constraining a diagonal
// repeat to a small square would clip it mid-period and create a seam). The
// tonal wash is a single non-repeating gradient stretched to `cover`.
//
// Opacities are kept in the 0.020.05 range so the texture is felt, not read —
// crisp message text sits comfortably above it in both themes (WCAG-AA safe).
const dark: CSSProperties = {
// near-black base with a whisper of cool blue so silver ink reads as engraving
backgroundColor: 'oklch(0.16 0.01 255)',
backgroundImage: [
// faint tonal gradient — top-left slightly lifted for etched depth
'linear-gradient(135deg, oklch(0.20 0.012 255 / 0.5) 0%, oklch(0.15 0.01 255 / 0) 55%, oklch(0.14 0.008 260 / 0.45) 100%)',
// primary hatch, right-leaning fine lines (cool silver ink), ~9px pitch
'repeating-linear-gradient(45deg, oklch(0.75 0.02 250 / 0.05) 0, oklch(0.75 0.02 250 / 0.05) 0.75px, transparent 0.75px, transparent 9px)',
// secondary hatch, left-leaning — the cross of the crosshatch
'repeating-linear-gradient(135deg, oklch(0.75 0.02 250 / 0.045) 0, oklch(0.75 0.02 250 / 0.045) 0.75px, transparent 0.75px, transparent 9px)',
// tertiary hatch, right-leaning at a denser pitch for engraved richness
'repeating-linear-gradient(45deg, oklch(0.78 0.018 250 / 0.02) 0, oklch(0.78 0.018 250 / 0.02) 0.5px, transparent 0.5px, transparent 4.5px)',
// quaternary near-horizontal fill line, very faint, weaves the mesh together
'repeating-linear-gradient(20deg, oklch(0.72 0.015 255 / 0.018) 0, oklch(0.72 0.015 255 / 0.018) 0.5px, transparent 0.5px, transparent 13px)',
].join(','),
backgroundSize: 'cover, auto, auto, auto, auto',
};
const light: CSSProperties = {
// warm paper base — graphite ink on cream stock
backgroundColor: 'oklch(0.975 0.006 85)',
backgroundImage: [
// faint tonal wash — soft warm depth for aged-paper feel
'linear-gradient(135deg, oklch(0.94 0.008 85 / 0.55) 0%, oklch(0.98 0.005 85 / 0) 55%, oklch(0.93 0.01 80 / 0.5) 100%)',
// primary hatch, right-leaning graphite lines, ~9px pitch
'repeating-linear-gradient(45deg, oklch(0.42 0.01 265 / 0.055) 0, oklch(0.42 0.01 265 / 0.055) 0.75px, transparent 0.75px, transparent 9px)',
// secondary hatch, left-leaning — the cross
'repeating-linear-gradient(135deg, oklch(0.42 0.01 265 / 0.05) 0, oklch(0.42 0.01 265 / 0.05) 0.75px, transparent 0.75px, transparent 9px)',
// tertiary denser right-leaning hatch for engraved fineness
'repeating-linear-gradient(45deg, oklch(0.40 0.012 265 / 0.025) 0, oklch(0.40 0.012 265 / 0.025) 0.5px, transparent 0.5px, transparent 4.5px)',
// quaternary near-horizontal weave line, barely-there
'repeating-linear-gradient(20deg, oklch(0.45 0.01 260 / 0.022) 0, oklch(0.45 0.01 260 / 0.022) 0.5px, transparent 0.5px, transparent 13px)',
].join(','),
backgroundSize: 'cover, auto, auto, auto, auto',
};
export const crosshatch: ChatBgVariants = { dark, light };
@@ -0,0 +1,52 @@
import { ChatBgVariants } from './types';
// Herringbone — a refined, tactile broken-zigzag weave (the classic parquet / tweed
// motif) rather than a flat hairline grid. Each plank is drawn twice in a compact SVG
// data-URI tile: a lit "thread" and a 0.6px-offset shadow companion, so every plank
// reads as a beveled, three-dimensional strand of fabric instead of a line.
//
// SEAMLESS TILING: planks live on a 12px lattice and their orientation follows the true
// herringbone rule orient(cx, cy) = '/' when (cx - cy) mod 4 in {0, 1}, else '\\'.
// That rule is exactly periodic every 4 cells in BOTH axes, so the 48x48px tile repeats
// with no seam at any scroll offset; segment endpoints all land on lattice corners, so
// the broken V's interlock perfectly across tile edges.
//
// DEPTH: beneath the weave sit two very low-contrast oklch layers — a diagonal two-tone
// wash that gives the fabric a faint lit/shadowed side, plus a soft vignette that lets
// the centre (where text lives) stay calmest. Everything is kept in the "felt, not read"
// opacity band so WCAG-AA body text sits comfortably on top in both themes.
const WEAVE_DARK =
'data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2248%22%20height%3D%2248%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cpath%20d%3D%22M-11.4%200.6L0.6%20-11.4M0.6%200.6L12.6%20-11.4M12.6%20-11.4L24.6%200.6M24.6%20-11.4L36.6%200.6M36.6%200.6L48.6%20-11.4M48.6%200.6L60.6%20-11.4M-11.4%200.6L0.6%2012.6M0.6%2012.6L12.6%200.6M12.6%2012.6L24.6%200.6M24.6%200.6L36.6%2012.6M36.6%200.6L48.6%2012.6M48.6%2012.6L60.6%200.6M-11.4%2012.6L0.6%2024.6M0.6%2012.6L12.6%2024.6M12.6%2024.6L24.6%2012.6M24.6%2024.6L36.6%2012.6M36.6%2012.6L48.6%2024.6M48.6%2012.6L60.6%2024.6M-11.4%2036.6L0.6%2024.6M0.6%2024.6L12.6%2036.6M12.6%2024.6L24.6%2036.6M24.6%2036.6L36.6%2024.6M36.6%2036.6L48.6%2024.6M48.6%2024.6L60.6%2036.6M-11.4%2048.6L0.6%2036.6M0.6%2048.6L12.6%2036.6M12.6%2036.6L24.6%2048.6M24.6%2036.6L36.6%2048.6M36.6%2048.6L48.6%2036.6M48.6%2048.6L60.6%2036.6M-11.4%2048.6L0.6%2060.6M0.6%2060.6L12.6%2048.6M12.6%2060.6L24.6%2048.6M24.6%2048.6L36.6%2060.6M36.6%2048.6L48.6%2060.6M48.6%2060.6L60.6%2048.6%22%20fill%3D%22none%22%20stroke%3D%22rgb%2810%2C8%2C6%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.085%22%20stroke-linecap%3D%22round%22%2F%3E%3Cpath%20d%3D%22M-12%200L0%20-12M0%200L12%20-12M12%20-12L24%200M24%20-12L36%200M36%200L48%20-12M48%200L60%20-12M-12%200L0%2012M0%2012L12%200M12%2012L24%200M24%200L36%2012M36%200L48%2012M48%2012L60%200M-12%2012L0%2024M0%2012L12%2024M12%2024L24%2012M24%2024L36%2012M36%2012L48%2024M48%2012L60%2024M-12%2036L0%2024M0%2024L12%2036M12%2024L24%2036M24%2036L36%2024M36%2036L48%2024M48%2024L60%2036M-12%2048L0%2036M0%2048L12%2036M12%2036L24%2048M24%2036L36%2048M36%2048L48%2036M48%2048L60%2036M-12%2048L0%2060M0%2060L12%2048M12%2060L24%2048M24%2048L36%2060M36%2048L48%2060M48%2060L60%2048%22%20fill%3D%22none%22%20stroke%3D%22rgb%28210%2C199%2C180%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.111%22%20stroke-linecap%3D%22round%22%2F%3E%3C%2Fsvg%3E';
const WEAVE_LIGHT =
'data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2248%22%20height%3D%2248%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cpath%20d%3D%22M-11.4%200.6L0.6%20-11.4M0.6%200.6L12.6%20-11.4M12.6%20-11.4L24.6%200.6M24.6%20-11.4L36.6%200.6M36.6%200.6L48.6%20-11.4M48.6%200.6L60.6%20-11.4M-11.4%200.6L0.6%2012.6M0.6%2012.6L12.6%200.6M12.6%2012.6L24.6%200.6M24.6%200.6L36.6%2012.6M36.6%200.6L48.6%2012.6M48.6%2012.6L60.6%200.6M-11.4%2012.6L0.6%2024.6M0.6%2012.6L12.6%2024.6M12.6%2024.6L24.6%2012.6M24.6%2024.6L36.6%2012.6M36.6%2012.6L48.6%2024.6M48.6%2012.6L60.6%2024.6M-11.4%2036.6L0.6%2024.6M0.6%2024.6L12.6%2036.6M12.6%2024.6L24.6%2036.6M24.6%2036.6L36.6%2024.6M36.6%2036.6L48.6%2024.6M48.6%2024.6L60.6%2036.6M-11.4%2048.6L0.6%2036.6M0.6%2048.6L12.6%2036.6M12.6%2036.6L24.6%2048.6M24.6%2036.6L36.6%2048.6M36.6%2048.6L48.6%2036.6M48.6%2048.6L60.6%2036.6M-11.4%2048.6L0.6%2060.6M0.6%2060.6L12.6%2048.6M12.6%2060.6L24.6%2048.6M24.6%2048.6L36.6%2060.6M36.6%2048.6L48.6%2060.6M48.6%2060.6L60.6%2048.6%22%20fill%3D%22none%22%20stroke%3D%22rgb%28126%2C116%2C98%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.075%22%20stroke-linecap%3D%22round%22%2F%3E%3Cpath%20d%3D%22M-12%200L0%20-12M0%200L12%20-12M12%20-12L24%200M24%20-12L36%200M36%200L48%20-12M48%200L60%20-12M-12%200L0%2012M0%2012L12%200M12%2012L24%200M24%200L36%2012M36%200L48%2012M48%2012L60%200M-12%2012L0%2024M0%2012L12%2024M12%2024L24%2012M24%2024L36%2012M36%2012L48%2024M48%2012L60%2024M-12%2036L0%2024M0%2024L12%2036M12%2024L24%2036M24%2036L36%2024M36%2036L48%2024M48%2024L60%2036M-12%2048L0%2036M0%2048L12%2036M12%2036L24%2048M24%2036L36%2048M36%2048L48%2036M48%2048L60%2036M-12%2048L0%2060M0%2060L12%2048M12%2060L24%2048M24%2048L36%2060M36%2048L48%2060M48%2060L60%2048%22%20fill%3D%22none%22%20stroke%3D%22rgb%28255%2C253%2C247%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.098%22%20stroke-linecap%3D%22round%22%2F%3E%3C%2Fsvg%3E';
export const herringbone: ChatBgVariants = {
// Warm taupe threads (~oklch(0.79 0.02 75)) over a charcoal base. The two-tone wash
// runs cool-charcoal -> slightly warmer charcoal across the diagonal so the weave has
// a gentle light side; the vignette darkens the far corners a touch for depth.
dark: {
backgroundColor: '#14120f',
backgroundImage: [
`url("${WEAVE_DARK}")`,
'linear-gradient(135deg, oklch(0.26 0.012 70 / 0.5) 0%, oklch(0.2 0.008 60 / 0.5) 100%)',
'radial-gradient(120% 120% at 50% 40%, oklch(0.24 0.01 65 / 0) 55%, oklch(0.12 0.006 55 / 0.45) 100%)',
].join(','),
backgroundSize: '48px 48px, 100% 100%, 100% 100%',
backgroundRepeat: 'repeat, no-repeat, no-repeat',
},
// Greige threads (shadow ~oklch(0.6 0.015 75)) with a warm-white highlight over a warm
// off-white base. The wash tilts warm-white -> faint greige across the diagonal for the
// lit/shadow side; a whisper-soft vignette keeps corners from going flat.
light: {
backgroundColor: '#f6f3ec',
backgroundImage: [
`url("${WEAVE_LIGHT}")`,
'linear-gradient(135deg, oklch(0.99 0.006 85 / 0.6) 0%, oklch(0.93 0.01 80 / 0.6) 100%)',
'radial-gradient(120% 120% at 50% 40%, oklch(0.98 0.006 85 / 0) 58%, oklch(0.87 0.012 78 / 0.4) 100%)',
].join(','),
backgroundSize: '48px 48px, 100% 100%, 100% 100%',
backgroundRepeat: 'repeat, no-repeat, no-repeat',
},
};
@@ -0,0 +1,66 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// hexgrid — a refined sci-fi HUD honeycomb lattice.
//
// The motif is a crisp pointy-top hexagon honeycomb, drawn as thin interlocking
// outlines like the readout of a sci-fi interface. It is layered over a soft
// depth sheen: a faint central glow lifts the middle of the field and a gentle
// vignette settles the corners, so the lattice reads as a lit HUD surface with
// dimension rather than a flat repeating tile. Everything is kept at low alpha
// (hex lines ~0.140.16, washes well under legibility thresholds) so the motif
// is *felt, not read* — crisp message text stays comfortably WCAG-AA in both
// themes.
//
// SEAMLESS TILING
// The hex outlines live in a single inline-SVG data-URI tile of exactly
// √3·s × 3·s = 34.641 × 60 (side length s = 20). That is the natural repeat cell
// of a pointy-top honeycomb: one full central hexagon plus the six neighbours
// whose bodies straddle the tile edges. Because each straddling hexagon is drawn
// in full, the half that spills past one edge is completed pixel-for-pixel by the
// matching half re-entering from the opposite edge on the next repeat — the six
// vertical side edges land exactly on x = 0 and x = 34.641, the slanted edges
// meet across y = 0 / y = 60, so the lattice interlocks with no seam and no
// moiré. `backgroundSize: 34.641px 60px` locks the tile to that period; the glow
// and vignette are single non-repeating layers sized to 100%.
//
// DARK vs LIGHT
// Dark: cool cyan hex lines (oklch 0.72 0.1 200) on a deep blue-black base, with
// a soft cyan-tinted central glow — the classic "cold HUD" look.
// Light: soft slate-blue hexes (oklch 0.55 0.07 250) on a pale cool-white sheet,
// with a bright paper highlight at centre. Each alpha/lightness is tuned
// independently so both feel equally quiet against their own base.
// One seamless honeycomb tile (√3·20 × 3·20). Colour is injected per-theme.
const hexTile = (stroke: string): string =>
`url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2234.641%22%20height%3D%2260%22%3E%3Cpath%20d%3D%22M17.32%2010L0%2020L0%2040L17.32%2050L34.64%2040L34.64%2020Z%20M0%20-20L-17.32%20-10L-17.32%2010L0%2020L17.32%2010L17.32%20-10Z%20M34.64%20-20L17.32%20-10L17.32%2010L34.64%2020L51.96%2010L51.96%20-10Z%20M0%2040L-17.32%2050L-17.32%2070L0%2080L17.32%2070L17.32%2050Z%20M34.64%2040L17.32%2050L17.32%2070L34.64%2080L51.96%2070L51.96%2050Z%20M17.32%20-50L0%20-40L0%20-20L17.32%20-10L34.64%20-20L34.64%20-40Z%20M17.32%2070L0%2080L0%20100L17.32%20110L34.64%20100L34.64%2080Z%22%20fill%3D%22none%22%20stroke%3D%22${encodeURIComponent(
stroke,
)}%22%20stroke-width%3D%220.9%22%20stroke-linejoin%3D%22round%22%2F%3E%3C%2Fsvg%3E")`;
const dark: CSSProperties = {
backgroundColor: 'oklch(0.19 0.03 245)',
backgroundImage: [
// 1. the honeycomb lattice — cool cyan hex outlines.
hexTile('oklch(0.72 0.1 200 / 0.14)'),
// 2. central glow — a soft cyan lift so the field looks lit from within.
'radial-gradient(120% 90% at 50% 42%, oklch(0.30 0.05 210 / 0.55) 0%, transparent 60%)',
// 3. vignette — settles the corners into the deep base for depth.
'radial-gradient(130% 130% at 50% 45%, transparent 55%, oklch(0.13 0.02 240 / 0.55) 100%)',
].join(','),
backgroundSize: '34.641px 60px, 100% 100%, 100% 100%',
};
const light: CSSProperties = {
backgroundColor: 'oklch(0.965 0.008 240)',
backgroundImage: [
// 1. the honeycomb lattice — soft slate-blue hex outlines.
hexTile('oklch(0.55 0.07 250 / 0.16)'),
// 2. central highlight — a hint of brighter paper toward the middle.
'radial-gradient(120% 90% at 50% 40%, oklch(0.99 0.005 240 / 0.7) 0%, transparent 60%)',
// 3. vignette — feather the edges into a slightly cooler paper.
'radial-gradient(130% 130% at 50% 45%, transparent 58%, oklch(0.90 0.015 245 / 0.5) 100%)',
].join(','),
backgroundSize: '34.641px 60px, 100% 100%, 100% 100%',
};
export const hexgrid: ChatBgVariants = { dark, light };
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import { ChatBgVariants } from './types';
// neon — a synthwave neon grid with real bloom, kept restrained for readability.
//
// Concept: a retro-futuristic magenta/cyan grid that *glows* rather than shouts.
// The glow is built the way a real neon tube reads: a crisp hairline of light
// sitting inside a much wider, softer halo of the same hue. We achieve this per
// axis by stacking TWO linear-gradient layers that share the identical tile size
// (so their lines land on exactly the same pixel column/row across every repeat):
// - a wide "bloom" line: a fat, very-low-opacity band with a soft gradient
// falloff on both sides (transparent -> colour -> transparent), reading as
// out-of-focus glow;
// - a crisp "core" line: a 1px bright hairline centred in that bloom.
// A dark radial vignette then pulls the whole grid back toward the edges and
// keeps the reading column — the calm centre — darkest and highest-contrast, so
// text stays crisp. Pure CSS: only linear + radial gradients, no assets.
//
// Seamless tiling: every grid layer uses the SAME backgroundSize per axis
// (magenta and cyan share one 88px module in dark; the fine cyan sub-grid is an
// exact 1/2 divisor at 44px so it re-registers). Because the bloom and core for
// an axis share a size and a 0/0 position, their lines are always co-registered
// and no seam is possible. Vignette/wash layers are 100% 100% and never tile.
export const neon: ChatBgVariants = {
// Dark: magenta + cyan tubes glowing over near-black, bloom kept low so the
// lines are felt, not read. Vignette darkens the centre for legibility.
dark: {
backgroundColor: 'oklch(0.135 0.02 285)',
backgroundImage: [
// 1. magenta core hairlines — crisp, bright, thin (vertical + horizontal)
'linear-gradient(90deg, oklch(0.68 0.21 350 / 0.34) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.68 0.21 350 / 0.34) 0 1px, transparent 1px)',
// 2. magenta bloom — a wide soft halo hugging the same lines
'linear-gradient(90deg, transparent 0, oklch(0.66 0.2 350 / 0.11) 3px, transparent 7px)',
'linear-gradient(0deg, transparent 0, oklch(0.66 0.2 350 / 0.11) 3px, transparent 7px)',
// 3. cyan core hairlines on the offset half-grid — the cross accent
'linear-gradient(90deg, oklch(0.82 0.13 200 / 0.20) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.82 0.13 200 / 0.20) 0 1px, transparent 1px)',
// 4. cyan bloom — soft cool halo on the same half-grid lines
'linear-gradient(90deg, transparent 0, oklch(0.80 0.12 200 / 0.07) 2px, transparent 5px)',
'linear-gradient(0deg, transparent 0, oklch(0.80 0.12 200 / 0.07) 2px, transparent 5px)',
// 5. vignette — recede the grid, keep the reading centre calm & dark
'radial-gradient(ellipse 125% 95% at 50% 44%, transparent 34%, oklch(0.10 0.02 285 / 0.72) 100%)',
// 6. horizon wash — a faint magenta->cyan synthwave glow low on the canvas
'radial-gradient(ellipse 150% 90% at 50% 108%, oklch(0.4 0.14 340 / 0.30) 0%, transparent 60%)',
].join(','),
backgroundSize: [
'88px 88px', // magenta core V
'88px 88px', // magenta core H
'88px 88px', // magenta bloom V
'88px 88px', // magenta bloom H
'44px 44px', // cyan core V (exact 1/2 divisor — re-registers)
'44px 44px', // cyan core H
'44px 44px', // cyan bloom V
'44px 44px', // cyan bloom H
'100% 100%', // vignette
'100% 100%', // horizon wash
].join(','),
backgroundPosition: [
'0 0', // magenta core V
'0 0', // magenta core H
'-3px 0', // magenta bloom V — centre the 7px halo on the 1px core
'0 -3px', // magenta bloom H
'22px 22px', // cyan core V — sit the fine grid between magenta lines
'22px 22px', // cyan core H
'20px 22px', // cyan bloom V — centre the 5px halo on the cyan core
'22px 20px', // cyan bloom H
'0 0', // vignette
'0 0', // horizon wash
].join(','),
},
// Light: "neon" reinterpreted as a soft luminous violet/teal grid on a pale
// cool-white base — no glow-on-black, just gentle coloured light. Bloom is even
// lighter here; a subtle centre-brightening vignette lifts the reading column.
light: {
backgroundColor: 'oklch(0.972 0.006 275)',
backgroundImage: [
// 1. violet core hairlines — soft but defined
'linear-gradient(90deg, oklch(0.55 0.17 330 / 0.16) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.55 0.17 330 / 0.16) 0 1px, transparent 1px)',
// 2. violet bloom — the merest wide halo for luminosity
'linear-gradient(90deg, transparent 0, oklch(0.6 0.16 330 / 0.06) 3px, transparent 7px)',
'linear-gradient(0deg, transparent 0, oklch(0.6 0.16 330 / 0.06) 3px, transparent 7px)',
// 3. teal core hairlines on the offset half-grid — cool accent
'linear-gradient(90deg, oklch(0.58 0.11 200 / 0.11) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.58 0.11 200 / 0.11) 0 1px, transparent 1px)',
// 4. teal bloom — faint cool halo on the same half-grid lines
'linear-gradient(90deg, transparent 0, oklch(0.62 0.1 200 / 0.045) 2px, transparent 5px)',
'linear-gradient(0deg, transparent 0, oklch(0.62 0.1 200 / 0.045) 2px, transparent 5px)',
// 5. vignette — brighten the calm reading centre for max legibility
'radial-gradient(ellipse 125% 95% at 50% 44%, oklch(1 0 0 / 0.50) 30%, transparent 100%)',
// 6. horizon wash — a whisper of violet->teal light low on the canvas
'radial-gradient(ellipse 150% 90% at 50% 108%, oklch(0.8 0.09 320 / 0.28) 0%, transparent 60%)',
].join(','),
backgroundSize: [
'88px 88px', // violet core V
'88px 88px', // violet core H
'88px 88px', // violet bloom V
'88px 88px', // violet bloom H
'44px 44px', // teal core V
'44px 44px', // teal core H
'44px 44px', // teal bloom V
'44px 44px', // teal bloom H
'100% 100%', // vignette
'100% 100%', // horizon wash
].join(','),
backgroundPosition: [
'0 0', // violet core V
'0 0', // violet core H
'-3px 0', // violet bloom V
'0 -3px', // violet bloom H
'22px 22px', // teal core V
'22px 22px', // teal core H
'20px 22px', // teal bloom V
'22px 20px', // teal bloom H
'0 0', // vignette
'0 0', // horizon wash
].join(','),
},
};
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import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// plaid — an authentic woven tartan, muted to a heather-wool hush.
//
// Real tartan is not a grid of lines: it is a *sett* — a repeating sequence of
// coloured bands of different widths — thrown in BOTH warp (vertical) and weft
// (horizontal) directions with the SAME sequence. Where a warp band crosses a
// weft band of the same colour the yarn density doubles and the colour visibly
// deepens; that reinforced overlap at every crossing is exactly what makes cloth
// read as woven rather than printed. We reproduce that physically with
// semi-transparent bands: a vertical band at alpha a and a horizontal band at
// alpha a stack to ~2a where they cross (over transparent to 1x elsewhere), so
// the crossings darken on their own with no extra layer.
//
// THE SETT (band widths across one tile)
// We use a few closely-related widths for a wool-flannel rhythm rather than a
// clean check: a wide ground band, a medium companion, and a thin accent
// over-stripe of a warmer hue (the classic single guard line). The identical
// sequence in warp and weft yields the tartan lattice. A faint diagonal twill
// hatch sits on top at very low alpha to suggest the 2/2 twill thread angle of
// woven wool. A soft central wash lifts the reading zone and a gentle vignette
// settles the corners.
//
// SEAMLESS TILING
// Every band layer is a `repeating-linear-gradient` whose stop sequence is
// expressed in px and whose period divides the tile exactly (dark tile 96px:
// wide=48, medium=24, accent=96; light tile 88px similarly). Warp layers repeat
// at 0deg-across (90deg gradient) and weft at 0deg, sharing one square
// `backgroundSize`, so the sett closes on itself with no seam in either axis.
// The twill hatch is a repeating-linear-gradient on a small square tile that
// divides the main tile. Wash and vignette are single non-repeating gradients
// at 100% 100%, so they never seam.
const dark: CSSProperties = {
// Deep muted forest-charcoal ground.
backgroundColor: 'oklch(0.19 0.018 155)',
backgroundImage: [
// Twill hatch — whisper-faint diagonal thread angle of the weave itself.
'repeating-linear-gradient(45deg,' +
' oklch(0.55 0.03 155 / 0.03) 0px, oklch(0.55 0.03 155 / 0.03) 1px,' +
' transparent 1px, transparent 4px)',
// WEFT (horizontal bands) --------------------------------------------
// Wide muted-forest ground band.
'repeating-linear-gradient(0deg,' +
' oklch(0.45 0.05 150 / 0.14) 0px, oklch(0.45 0.05 150 / 0.14) 22px,' +
' transparent 22px, transparent 48px)',
// Medium companion band (cooler, offset into the ground gap).
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 60px,' +
' oklch(0.42 0.035 175 / 0.11) 60px, oklch(0.42 0.035 175 / 0.11) 72px,' +
' transparent 72px, transparent 96px)',
// Thin warm amber guard line — the single accent over-stripe.
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 36px,' +
' oklch(0.60 0.08 40 / 0.13) 36px, oklch(0.60 0.08 40 / 0.13) 38px,' +
' transparent 38px, transparent 96px)',
// WARP (vertical bands, identical sett) -------------------------------
'repeating-linear-gradient(90deg,' +
' oklch(0.45 0.05 150 / 0.14) 0px, oklch(0.45 0.05 150 / 0.14) 22px,' +
' transparent 22px, transparent 48px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 60px,' +
' oklch(0.42 0.035 175 / 0.11) 60px, oklch(0.42 0.035 175 / 0.11) 72px,' +
' transparent 72px, transparent 96px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 36px,' +
' oklch(0.60 0.08 40 / 0.13) 36px, oklch(0.60 0.08 40 / 0.13) 38px,' +
' transparent 38px, transparent 96px)',
// Tonal wash — soft warm-green lift through the reading centre.
'radial-gradient(ellipse 92% 78% at 50% 42%, oklch(0.27 0.03 150 / 0.38) 0%, transparent 62%)',
// Vignette — feather the corners into deeper forest-charcoal.
'radial-gradient(ellipse 122% 132% at 50% 45%, transparent 58%, oklch(0.14 0.016 155 / 0.55) 100%)',
].join(','),
backgroundSize:
'8px 8px,' + // twill (multiple of 4px hatch period → seamless)
'96px 96px, 96px 96px, 96px 96px,' + // weft: wide, medium, accent
'96px 96px, 96px 96px, 96px 96px,' + // warp: wide, medium, accent
'100% 100%, 100% 100%', // wash, vignette
};
const light: CSSProperties = {
// Warm off-white paper ground.
backgroundColor: 'oklch(0.965 0.007 85)',
backgroundImage: [
// Twill hatch — faint diagonal weave angle on paper.
'repeating-linear-gradient(45deg,' +
' oklch(0.45 0.03 250 / 0.025) 0px, oklch(0.45 0.03 250 / 0.025) 1px,' +
' transparent 1px, transparent 4px)',
// WEFT (horizontal bands) --------------------------------------------
// Wide dusty-blue ground band.
'repeating-linear-gradient(0deg,' +
' oklch(0.60 0.045 245 / 0.12) 0px, oklch(0.60 0.045 245 / 0.12) 20px,' +
' transparent 20px, transparent 44px)',
// Medium greige companion band.
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 55px,' +
' oklch(0.62 0.018 90 / 0.11) 55px, oklch(0.62 0.018 90 / 0.11) 66px,' +
' transparent 66px, transparent 88px)',
// Thin warm sand guard line — the single accent over-stripe.
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 33px,' +
' oklch(0.68 0.06 55 / 0.12) 33px, oklch(0.68 0.06 55 / 0.12) 35px,' +
' transparent 35px, transparent 88px)',
// WARP (vertical bands, identical sett) -------------------------------
'repeating-linear-gradient(90deg,' +
' oklch(0.60 0.045 245 / 0.12) 0px, oklch(0.60 0.045 245 / 0.12) 20px,' +
' transparent 20px, transparent 44px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 55px,' +
' oklch(0.62 0.018 90 / 0.11) 55px, oklch(0.62 0.018 90 / 0.11) 66px,' +
' transparent 66px, transparent 88px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 33px,' +
' oklch(0.68 0.06 55 / 0.12) 33px, oklch(0.68 0.06 55 / 0.12) 35px,' +
' transparent 35px, transparent 88px)',
// Tonal wash — warm paper highlight through the reading centre.
'radial-gradient(ellipse 92% 78% at 50% 42%, oklch(0.99 0.008 85 / 0.55) 0%, transparent 62%)',
// Vignette — settle the corners into a slightly deeper dusty tone.
'radial-gradient(ellipse 122% 132% at 50% 45%, transparent 58%, oklch(0.90 0.014 245 / 0.40) 100%)',
].join(','),
backgroundSize:
'8px 8px,' + // twill (multiple of 4px hatch period → seamless)
'88px 88px, 88px 88px, 88px 88px,' + // weft: wide, medium, accent
'88px 88px, 88px 88px, 88px 88px,' + // warp: wide, medium, accent
'100% 100%, 100% 100%', // wash, vignette
};
export const plaid: ChatBgVariants = { dark, light };
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import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// polka — a grown-up polka dot: embossed leather / fine letterpress stationery,
// not childish spots. Each dot is not a flat circle but a soft radial "bump":
// an off-centre highlight fading into a faint recessed shadow, so it reads as a
// gently raised (or debossed) node catching a single top-left light. Two subtly
// different dot sizes are staggered on a half-tile offset for a refined,
// hand-set rhythm, and a large single vignette gradient adds quiet depth toward
// the edges.
//
// SEAMLESS TILING: both dot layers repeat on the SAME 44px cell (backgroundSize
// 44px 44px). The larger "primary" dots sit at 0 0; the smaller "secondary"
// dots are shifted by exactly half a tile (22px 22px) so they fall in the gaps
// of the primary lattice — a true staggered brick layout that wraps with no
// seam. Each radial gradient's highlight/shadow rings are fully enclosed well
// inside its cell, so nothing is clipped at a tile boundary. The vignette is a
// single non-repeating gradient covering the whole element ('cover').
//
// SUBTLETY: dot opacities live in the 0.030.10 range and every dot fades to
// transparent over a soft edge (no hard rim), so the surface is felt as tactile
// grain rather than read as dots. Crisp message text sits comfortably above it
// in both themes (WCAG-AA safe).
const dark: CSSProperties = {
// deep espresso base — warm, near-black brown
backgroundColor: 'oklch(0.19 0.018 65)',
backgroundImage: [
// vignette — corners settle darker so the field feels like supple leather
'radial-gradient(120% 120% at 50% 40%, oklch(0.22 0.02 65 / 0.5) 0%, oklch(0.19 0.018 65 / 0) 55%, oklch(0.15 0.015 60 / 0.55) 100%)',
// PRIMARY dot — larger raised pearl. Top-left warm highlight, then the body,
// then a whisper of shadow at the lower-right rim for embossed dimension.
'radial-gradient(circle at 42% 40%, oklch(0.82 0.02 80 / 0.10) 0%, oklch(0.80 0.02 80 / 0.075) 22%, oklch(0.55 0.02 70 / 0.045) 44%, oklch(0.12 0.01 60 / 0.05) 62%, transparent 72%)',
// SECONDARY dot — smaller, staggered into the gaps, fainter for depth layering
'radial-gradient(circle at 42% 40%, oklch(0.82 0.02 80 / 0.075) 0%, oklch(0.78 0.02 80 / 0.05) 26%, oklch(0.50 0.02 70 / 0.03) 52%, oklch(0.12 0.01 60 / 0.04) 70%, transparent 82%)',
].join(','),
// primary dots ~9px, secondary ~6px, both on the same 44px lattice
backgroundSize: 'cover, 44px 44px, 44px 44px',
// secondary offset by half a tile => staggered brick lattice
backgroundPosition: 'center, 0 0, 22px 22px',
};
const light: CSSProperties = {
// cream stationery base — warm off-white paper stock
backgroundColor: 'oklch(0.975 0.008 85)',
backgroundImage: [
// vignette — a gentle warm settling toward the edges, like heavy cotton paper
'radial-gradient(120% 120% at 50% 40%, oklch(0.99 0.006 85 / 0.5) 0%, oklch(0.975 0.008 85 / 0) 55%, oklch(0.945 0.012 80 / 0.55) 100%)',
// PRIMARY dot — soft taupe deboss. Faint paper highlight at top-left, taupe
// body, then a soft shadow lower-right so each dot reads pressed into the sheet.
'radial-gradient(circle at 42% 40%, oklch(0.99 0.004 85 / 0.35) 0%, oklch(0.72 0.02 70 / 0.075) 30%, oklch(0.60 0.025 65 / 0.09) 50%, oklch(0.55 0.025 60 / 0.05) 66%, transparent 76%)',
// SECONDARY dot — smaller, staggered, lighter for a two-tier hand-set rhythm
'radial-gradient(circle at 42% 40%, oklch(0.99 0.004 85 / 0.28) 0%, oklch(0.74 0.02 70 / 0.05) 34%, oklch(0.62 0.025 65 / 0.06) 56%, oklch(0.56 0.025 60 / 0.035) 72%, transparent 84%)',
].join(','),
backgroundSize: 'cover, 44px 44px, 44px 44px',
backgroundPosition: 'center, 0 0, 22px 22px',
};
export const polka: ChatBgVariants = { dark, light };
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import { ChatBgVariants } from './types';
// stars — a deep-space starfield with subtle depth.
//
// Concept: three parallax layers of stars at different tile sizes and offsets
// (so the repeat never lines up and reads as a genuine random field), lifted
// onto a faint deep-blue->violet nebula wash for depth, and finished with a
// gentle center vignette that keeps the reading column the calmest area of the
// canvas. Every layer is a stacked radial-gradient — pure CSS, no assets.
//
// Layer stacking order (topmost first, as CSS paints image #1 on top):
// 1. bright near stars (crisp, sparse, largest tile)
// 2. mid stars (dimmer, medium tile)
// 3. faint blue far stars (haze, smallest tile — most repeats, least visible)
// 4. calming center vignette
// 5. nebula wash (deep blue -> violet)
// The three star tiles use coprime-ish sizes (137/191/233 dark) so their least
// common repeat is enormous and no seam is perceivable.
export const stars: ChatBgVariants = {
// Dark: bright/dim white + faint blue stars on a near-black cosmos, with a
// deep-blue->violet nebula and a soft vignette that darkens the calm center.
dark: {
backgroundColor: 'oklch(0.16 0.03 275)',
backgroundImage: [
// 1. bright near stars — crisp cool-white, sparse
'radial-gradient(circle at center, oklch(0.98 0.01 260 / 0.85) 0.6px, transparent 1.4px)',
// 2. mid stars — softer, more of them
'radial-gradient(circle at center, oklch(0.92 0.02 265 / 0.55) 0.6px, transparent 1.3px)',
// 3. faint blue far dust — the parallax haze
'radial-gradient(circle at center, oklch(0.80 0.06 255 / 0.30) 0.5px, transparent 1.1px)',
// 4. center vignette — keeps the reading column calmest
'radial-gradient(ellipse 120% 90% at 50% 42%, transparent 42%, oklch(0.10 0.03 270 / 0.55) 100%)',
// 5. nebula wash — deep blue -> violet drift
'radial-gradient(ellipse 140% 120% at 78% 12%, oklch(0.25 0.08 280 / 0.55) 0%, transparent 55%)',
'radial-gradient(ellipse 130% 110% at 18% 92%, oklch(0.20 0.06 250 / 0.50) 0%, transparent 58%)',
].join(','),
backgroundSize: [
'137px 137px', // near stars
'191px 191px', // mid stars
'233px 233px', // far dust
'100% 100%', // vignette
'100% 100%', // nebula A
'100% 100%', // nebula B
].join(','),
backgroundPosition: [
'0 0', // near
'61px 43px', // mid (offset breaks alignment)
'113px 97px', // far (offset again)
'0 0', // vignette
'0 0', // nebula A
'0 0', // nebula B
].join(','),
},
// Light: an airy pre-dawn sky. No literal white stars on white — instead very
// soft pale sparkles paired with the faintest cool-grey speckles, floated on a
// gentle cool gradient. Reads as elegant atmosphere, never as noise over text.
light: {
backgroundColor: 'oklch(0.965 0.008 255)',
backgroundImage: [
// 1. pale warm pre-dawn sparkles — a hair brighter than the sky
'radial-gradient(circle at center, oklch(0.995 0.015 90 / 0.55) 0.6px, transparent 1.4px)',
// 2. tiny cool speckles — the merest hint of darkness for texture/contrast
'radial-gradient(circle at center, oklch(0.62 0.05 260 / 0.16) 0.5px, transparent 1.2px)',
// 3. faint far dust — very soft, most-repeated layer
'radial-gradient(circle at center, oklch(0.70 0.04 255 / 0.12) 0.5px, transparent 1.1px)',
// 4. center vignette — brightens the calm reading center slightly
'radial-gradient(ellipse 120% 90% at 50% 44%, oklch(1 0 0 / 0.45) 30%, transparent 100%)',
// 5. pre-dawn wash — cool blue high, warm blush low
'radial-gradient(ellipse 150% 120% at 80% 8%, oklch(0.90 0.05 255 / 0.60) 0%, transparent 60%)',
'radial-gradient(ellipse 140% 120% at 15% 95%, oklch(0.93 0.04 40 / 0.45) 0%, transparent 62%)',
].join(','),
backgroundSize: [
'149px 149px', // sparkles
'199px 199px', // speckles
'251px 251px', // far dust
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
backgroundPosition: [
'0 0', // sparkles
'71px 53px', // speckles
'127px 109px', // far dust
'0 0', // vignette
'0 0', // wash A
'0 0', // wash B
].join(','),
},
};
@@ -0,0 +1,93 @@
import { ChatBgVariants } from './types';
// tactical — a military tactical display / recon coordinate grid (MGRS-style).
//
// The motif is a fine grid nested inside bold sector squares, with a reticle
// crosshair (arms + ring) at every sector intersection, small stencil corner
// brackets inside each sector, and coordinate tick-marks along the sector edges
// — a convincing mil-spec map overlay rather than a plain dot grid.
//
// Layers (painted top-to-bottom):
// 1. SVG reticle/stencil tile (128px). Corner arms + quarter-ring arcs radiate
// from each of the four tile corners, so four neighbouring tiles combine
// into ONE full crosshair "+" with a full ring at every sector intersection.
// The tile also carries L-shaped stencil brackets, edge coordinate ticks and
// a micro centre reticle. Because every mark is anchored to the 128px tile
// lattice, it stays phase-locked to the grids below — no seams, no drift.
// 2. Sector lines (heavier) — 128px.
// 3. Fine recon grid (fainter) — 16px (128 = 8 × 16, so it nests
// exactly inside every sector with no beat/moiré).
// 4. A soft scan vignette that keeps the CENTRE calm and clear for text while
// letting the grid fall away slightly toward the edges — dimension without
// contrast.
//
// All strokes sit at low alpha (~0.030.30 on 1px marks) so the display is felt,
// not read: crisp message text stays comfortably WCAG-AA legible in both themes.
// A single shared top-left (0 0) origin keeps the reticle tile, the 128px sector
// grid and the 16px fine grid all in phase.
const DARK_RETICLE =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22128%22%20height%3D%22128%22%3E%3Cg%20stroke%3D%22oklch%280.72%200.13%2085%20%2F%200.30%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M0%200%20H14%20M0%200%20V14%22%2F%3E%3Cpath%20d%3D%22M128%200%20H114%20M128%200%20V14%22%2F%3E%3Cpath%20d%3D%22M0%20128%20H14%20M0%20128%20V114%22%2F%3E%3Cpath%20d%3D%22M128%20128%20H114%20M128%20128%20V114%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.10%2095%20%2F%200.22%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M10%2020%20V10%20H20%22%2F%3E%3Cpath%20d%3D%22M118%2020%20V10%20H108%22%2F%3E%3Cpath%20d%3D%22M10%20108%20V118%20H20%22%2F%3E%3Cpath%20d%3D%22M118%20108%20V118%20H108%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.10%2095%20%2F%200.22%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%200%20V6%20M64%20128%20V122%20M0%2064%20H6%20M128%2064%20H122%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.13%2085%20%2F%200.30%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%2058%20V70%20M58%2064%20H70%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const LIGHT_RETICLE =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22128%22%20height%3D%22128%22%3E%3Cg%20stroke%3D%22oklch%280.45%200.07%20120%20%2F%200.40%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M0%200%20H14%20M0%200%20V14%22%2F%3E%3Cpath%20d%3D%22M128%200%20H114%20M128%200%20V14%22%2F%3E%3Cpath%20d%3D%22M0%20128%20H14%20M0%20128%20V114%22%2F%3E%3Cpath%20d%3D%22M128%20128%20H114%20M128%20128%20V114%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.42%200.05%20130%20%2F%200.28%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M10%2020%20V10%20H20%22%2F%3E%3Cpath%20d%3D%22M118%2020%20V10%20H108%22%2F%3E%3Cpath%20d%3D%22M10%20108%20V118%20H20%22%2F%3E%3Cpath%20d%3D%22M118%20108%20V118%20H108%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.42%200.05%20130%20%2F%200.28%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%200%20V6%20M64%20128%20V122%20M0%2064%20H6%20M128%2064%20H122%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.45%200.07%20120%20%2F%200.40%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%2058%20V70%20M58%2064%20H70%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
export const tactical: ChatBgVariants = {
// Phosphor amber/olive lines glowing on a near-black recon display.
dark: {
backgroundColor: 'oklch(0.17 0.012 95)',
backgroundImage: [
// 1. reticles + stencil brackets + coordinate ticks
DARK_RETICLE,
// 4. scan vignette: keeps the centre calm, eases grid contrast at edges.
'radial-gradient(135% 120% at 50% 46%, transparent 52%, oklch(0.11 0.01 100 / 0.55) 100%)',
// a faint phosphor bloom drifting off the top so the black isn't dead flat.
'radial-gradient(120% 90% at 50% 0%, oklch(0.24 0.03 90 / 0.45) 0%, transparent 60%)',
// 2. sector lines (heavier)
'linear-gradient(oklch(0.72 0.13 85 / 0.11) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.13 85 / 0.11) 1px, transparent 1px)',
// 3. fine recon grid (fainter)
'linear-gradient(oklch(0.72 0.11 90 / 0.045) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.11 90 / 0.045) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'128px 128px', // reticle tile
'100% 100%', // vignette
'100% 100%', // phosphor bloom
'128px 128px', // sector V
'128px 128px', // sector H
'16px 16px', // fine V
'16px 16px', // fine H
].join(','),
// Shared top-left origin: reticle tile + 128px sector grid + 16px fine grid
// (128 = 8 × 16) stay phase-locked, so corner arms land on sector crossings.
},
// Olive-graphite recon grid printed on cool tactical paper.
light: {
backgroundColor: 'oklch(0.95 0.008 120)',
backgroundImage: [
LIGHT_RETICLE,
// scan vignette: gentle cool shading into the corners, calm centre.
'radial-gradient(135% 120% at 50% 46%, transparent 56%, oklch(0.86 0.02 125 / 0.5) 100%)',
// paper sheen toward the top so the surface reads like a printed sheet.
'radial-gradient(120% 90% at 50% 0%, oklch(0.98 0.006 120 / 0.7) 0%, transparent 60%)',
// sector lines (heavier)
'linear-gradient(oklch(0.45 0.07 120 / 0.14) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.45 0.07 120 / 0.14) 1px, transparent 1px)',
// fine recon grid (fainter)
'linear-gradient(oklch(0.45 0.06 125 / 0.055) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.45 0.06 125 / 0.055) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'128px 128px',
'100% 100%',
'100% 100%',
'128px 128px',
'128px 128px',
'16px 16px',
'16px 16px',
].join(','),
// Shared top-left origin keeps the reticle tile and both grids phase-locked.
},
};
@@ -0,0 +1,73 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// topographic — an elegant contour / elevation map.
//
// The motif is a delicate cartographic contour survey: nested rings suggest two
// gentle "peaks" and a shallow "valley", drawn with occasional heavier "index
// contour" lines for authenticity, all floating over a soft tonal wash. It is
// tuned to be *felt, not read* — line opacities sit well under legibility
// thresholds so crisp message text stays comfortably WCAG-AA in both themes.
//
// SEAMLESS TILING
// Each contour system is a `repeating-radial-gradient` whose ring period P is a
// clean divisor of its `backgroundSize` tile. A repeating-radial-gradient tiles
// seamlessly only when the tile edge falls on a whole number of ring periods, so
// every layer below uses tile = N * P. Peak A's fine (32px) and index (128px)
// layers share one 256px tile (256 = 8*32 = 2*128) AND one center, so the heavy
// index lines land exactly on every 4th fine ring — a true index contour, never
// drifting out of register. Peak B tiles 288 = 12*24; the valley tiles 384 =
// 8*48. The tonal washes/vignette are single non-repeating gradients sized to
// the same tiles, so nothing shows a visible seam.
const dark: CSSProperties = {
backgroundColor: 'oklch(0.205 0.018 235)',
backgroundImage: [
// Peak A — fine contour lines (soft teal), 32px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 26px,' +
' oklch(0.62 0.055 190 / 0.09) 27px, oklch(0.62 0.055 190 / 0.09) 28px, transparent 29px, transparent 32px)',
// Peak A — index (heavier) contour every 4th ring, 128px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 122px,' +
' oklch(0.66 0.06 190 / 0.10) 123px, oklch(0.66 0.06 190 / 0.10) 125px, transparent 126px, transparent 128px)',
// Peak B — fine contour lines (cooler sage-teal), 24px period.
'repeating-radial-gradient(circle at 78% 72%, transparent 0, transparent 19px,' +
' oklch(0.60 0.05 200 / 0.07) 20px, oklch(0.60 0.05 200 / 0.07) 21px, transparent 22px, transparent 24px)',
// Valley — broad shallow rings (very faint), 48px period.
'repeating-radial-gradient(circle at 52% 8%, transparent 0, transparent 42px,' +
' oklch(0.58 0.045 195 / 0.05) 43px, oklch(0.58 0.045 195 / 0.05) 44px, transparent 45px, transparent 48px)',
// Tonal wash — lifts the "peaks", sinks the corners for depth.
'radial-gradient(circle at 27% 34%, oklch(0.26 0.03 200 / 0.55) 0%, transparent 46%)',
'radial-gradient(circle at 78% 72%, oklch(0.24 0.028 205 / 0.45) 0%, transparent 44%)',
// Vignette — soft edge darkening keeps the field calm behind text.
'radial-gradient(ellipse 120% 130% at 50% 42%, transparent 58%, oklch(0.15 0.02 235 / 0.55) 100%)',
].join(','),
backgroundSize:
'256px 256px, 256px 256px, 288px 288px, 384px 384px, 100% 100%, 100% 100%, 100% 100%',
};
const light: CSSProperties = {
backgroundColor: 'oklch(0.965 0.008 85)',
backgroundImage: [
// Peak A — fine contour lines (warm graphite/sand), 32px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 26px,' +
' oklch(0.45 0.03 70 / 0.08) 27px, oklch(0.45 0.03 70 / 0.08) 28px, transparent 29px, transparent 32px)',
// Peak A — index (heavier) contour every 4th ring, 128px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 122px,' +
' oklch(0.40 0.035 68 / 0.10) 123px, oklch(0.40 0.035 68 / 0.10) 125px, transparent 126px, transparent 128px)',
// Peak B — fine contour lines (soft sage-graphite), 24px period.
'repeating-radial-gradient(circle at 78% 72%, transparent 0, transparent 19px,' +
' oklch(0.47 0.028 120 / 0.06) 20px, oklch(0.47 0.028 120 / 0.06) 21px, transparent 22px, transparent 24px)',
// Valley — broad shallow rings (very faint), 48px period.
'repeating-radial-gradient(circle at 52% 8%, transparent 0, transparent 42px,' +
' oklch(0.46 0.025 75 / 0.045) 43px, oklch(0.46 0.025 75 / 0.045) 44px, transparent 45px, transparent 48px)',
// Tonal wash — warm paper highlights over the "peaks".
'radial-gradient(circle at 27% 34%, oklch(0.985 0.012 85 / 0.60) 0%, transparent 46%)',
'radial-gradient(circle at 78% 72%, oklch(0.945 0.014 95 / 0.45) 0%, transparent 44%)',
// Vignette — feather the edges to a slightly deeper sand for depth.
'radial-gradient(ellipse 120% 130% at 50% 42%, transparent 58%, oklch(0.90 0.016 80 / 0.45) 100%)',
].join(','),
backgroundSize:
'256px 256px, 256px 256px, 288px 288px, 384px 384px, 100% 100%, 100% 100%, 100% 100%',
};
export const topographic: ChatBgVariants = { dark, light };
@@ -0,0 +1,103 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// triangles — elegant low-poly / faceted-crystal mesh.
//
// The motif stays true to its name — a triangular tessellation — but is rebuilt
// to read as a *faceted crystalline surface* rather than the old flat isometric
// lines. Neighbouring triangular facets carry barely-there tonal shifts (one
// face catches a whisper of light, the adjacent one falls into a whisper of
// shade) so the plane looks gently faceted and dimensional, like brushed slate
// or cut glass seen at a shallow angle. A hairline "mesh glint" traces the facet
// edges so the crystalline structure is felt, never read. A soft tonal wash and
// a feathered vignette give the whole field quiet architectural depth.
//
// FACET SHADING
// An isometric triangle grid is three families of parallel lines at 0deg, 60deg
// and 120deg. Each `linear-gradient` below is a *hard-edged* two-band ramp along
// one of those axes: a faint tonal band followed by transparent, repeating
// across the tile. Overlapping the three axes partitions the plane into small
// triangular cells; because each axis contributes its shade to a different set
// of cells, up-pointing and down-pointing facets end up carrying subtly
// different summed tones — the alternating light/shadow facet look. A separate
// hairline layer per axis draws the thin edge glint at the facet borders.
//
// SEAMLESS TILING
// Equilateral geometry needs the tile height to be the width times sqrt(3). We
// use a 48x83px tile (48 * 1.732 = 83.1, rounded to 83) so the 60deg/120deg
// ramps close exactly on the tile box, and the horizontal edge family repeats on
// half-height (48x41.5 -> the 0deg hairline is sized to the full tile so its
// bands land on tile edges). Every facet-shade and edge layer shares this tile
// (or an exact multiple), and the 60/120 layers meet at the tile's mid columns,
// so triangles interlock across every seam with no drift. Wash and vignette are
// single non-repeating gradients at 100% 100%, so they never seam.
const dark: CSSProperties = {
// Deep navy base — the crystal sits on cool night stone.
backgroundColor: 'oklch(0.19 0.028 258)',
backgroundImage: [
// --- Facet shading: three cool-slate tonal ramps, one per triangle axis.
// Ascending-diagonal facets — a soft light band on one face family.
'linear-gradient(60deg,' +
' oklch(0.46 0.03 250 / 0.07) 0%, oklch(0.46 0.03 250 / 0.07) 50%,' +
' transparent 50%, transparent 100%)',
// Descending-diagonal facets — the shade family, closing the triangles.
'linear-gradient(120deg,' +
' oklch(0.34 0.03 255 / 0.06) 0%, oklch(0.34 0.03 255 / 0.06) 50%,' +
' transparent 50%, transparent 100%)',
// Horizontal facets — a third, fainter slate band so cells read three-sided.
'linear-gradient(0deg,' +
' oklch(0.42 0.028 248 / 0.045) 0%, oklch(0.42 0.028 248 / 0.045) 50%,' +
' transparent 50%, transparent 100%)',
// --- Mesh glint: hairline edges tracing the crystalline facet borders.
'linear-gradient(60deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.62 0.035 250 / 0.10) calc(50% - 0.5px), oklch(0.62 0.035 250 / 0.10) 50%,' +
' transparent 50%)',
'linear-gradient(120deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.62 0.035 250 / 0.10) calc(50% - 0.5px), oklch(0.62 0.035 250 / 0.10) 50%,' +
' transparent 50%)',
// --- Tonal wash — a gentle cool lift through the reading centre for depth.
'radial-gradient(ellipse 95% 80% at 50% 40%, oklch(0.28 0.03 255 / 0.45) 0%, transparent 62%)',
// --- Vignette — feather the corners into deeper navy.
'radial-gradient(ellipse 125% 130% at 50% 45%, transparent 58%, oklch(0.13 0.022 258 / 0.55) 100%)',
].join(','),
backgroundSize: '48px 83px, 48px 83px, 48px 83px, 48px 83px, 48px 83px, 100% 100%, 100% 100%',
// Offset the 120deg (shade) and its glint by half a tile so up/down facets
// interlock — this is what alternates the light/shadow triangles.
backgroundPosition: '0 0, 24px 0, 0 0, 0 0, 24px 0, 0 0, 0 0',
};
const light: CSSProperties = {
// Pale ice-white base — cut glass on frosted paper.
backgroundColor: 'oklch(0.975 0.004 250)',
backgroundImage: [
// --- Facet shading: soft cool-grey tonal ramps, one per triangle axis.
// Ascending-diagonal facets — a barely-there shade on one face family.
'linear-gradient(60deg,' +
' oklch(0.66 0.022 252 / 0.09) 0%, oklch(0.66 0.022 252 / 0.09) 50%,' +
' transparent 50%, transparent 100%)',
// Descending-diagonal facets — a hair darker, closing the triangles.
'linear-gradient(120deg,' +
' oklch(0.58 0.024 255 / 0.08) 0%, oklch(0.58 0.024 255 / 0.08) 50%,' +
' transparent 50%, transparent 100%)',
// Horizontal facets — the third, faintest cool-grey band.
'linear-gradient(0deg,' +
' oklch(0.62 0.02 250 / 0.055) 0%, oklch(0.62 0.02 250 / 0.055) 50%,' +
' transparent 50%, transparent 100%)',
// --- Mesh glint: crisp hairline facet edges in cool slate.
'linear-gradient(60deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.50 0.03 255 / 0.11) calc(50% - 0.5px), oklch(0.50 0.03 255 / 0.11) 50%,' +
' transparent 50%)',
'linear-gradient(120deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.50 0.03 255 / 0.11) calc(50% - 0.5px), oklch(0.50 0.03 255 / 0.11) 50%,' +
' transparent 50%)',
// --- Tonal wash — a clean white highlight through the reading centre.
'radial-gradient(ellipse 95% 80% at 50% 40%, oklch(0.995 0.003 250 / 0.60) 0%, transparent 62%)',
// --- Vignette — settle the corners into a faint cool grey.
'radial-gradient(ellipse 125% 130% at 50% 45%, transparent 58%, oklch(0.90 0.012 252 / 0.42) 100%)',
].join(','),
backgroundSize: '48px 83px, 48px 83px, 48px 83px, 48px 83px, 48px 83px, 100% 100%, 100% 100%',
backgroundPosition: '0 0, 24px 0, 0 0, 0 0, 24px 0, 0 0, 0 0',
};
export const triangles: ChatBgVariants = { dark, light };
@@ -0,0 +1,13 @@
import { CSSProperties } from 'react';
// A chat background provides an independently-tuned CSSProperties per app theme:
// the `dark` variant is a subtle light-ish pattern on a dark base, the `light`
// variant a subtle dark-ish pattern on a light base. Each sits DIRECTLY behind
// the chat message list, so both must stay subtle enough to preserve WCAG-AA
// text legibility. Animated backgrounds include an `animation`; getChatBg strips
// it for prefers-reduced-motion / pause-animations, so the remaining properties
// must already read as a finished static background on their own.
export type ChatBgVariants = {
dark: CSSProperties;
light: CSSProperties;
};
@@ -0,0 +1,68 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// waves — a serene, rhythmic ocean swell / sound-wave contour.
//
// The motif is three stacked sine contours — layered swell at slightly varied
// amplitude, weight and opacity — floating over a soft vertical depth wash so
// the field reads like gentle water or sculpted sand. It is tuned to be *felt,
// not read*: every stroke sits well under legibility thresholds so crisp
// message text stays comfortably WCAG-AA in both themes.
//
// TRUE SINE CURVES VIA INLINE SVG
// Gradients can't draw a real sine, so each wave is a polyline sampling of
// y = yc - amp*sin(2*pi*N*x/W), rendered as an inline SVG data-URI (fully
// URL-encoded, so it is CSP/Tauri-safe and needs no external asset). oklch()
// stroke colors give perceptually even, low-chroma lines.
//
// SEAMLESS TILING
// The SVG tile is 240x120 with EXACTLY N=2 whole periods across its 240px
// width, so the first and last sample of every wave share the same y — the
// horizontal repeat has no seam. All three contours live within y = 24..106,
// clear of the 0/120 tile edges, so the vertical repeat is seam-free too. To
// avoid a rigid stacked look, the same tile is layered a second time shifted by
// half a tile (120px x, 60px y) at lower opacity, weaving the rows into a
// continuous drifting swell. backgroundSize = 240px 120px keeps the SVG at its
// authored scale; the depth wash is a single 100% gradient sized to match.
const waveTileDark =
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22240%22%20height%3D%22120%22%20viewBox%3D%220%200%20240%20120%22%3E%3Cg%20fill%3D%22none%22%20stroke-linecap%3D%22round%22%3E%3Cpath%20d%3D%22M0%2034%20L5%2031.41%20L10%2029%20L15%2026.93%20L20%2025.34%20L25%2024.34%20L30%2024%20L35%2024.34%20L40%2025.34%20L45%2026.93%20L50%2029%20L55%2031.41%20L60%2034%20L65%2036.59%20L70%2039%20L75%2041.07%20L80%2042.66%20L85%2043.66%20L90%2044%20L95%2043.66%20L100%2042.66%20L105%2041.07%20L110%2039%20L115%2036.59%20L120%2034%20L125%2031.41%20L130%2029%20L135%2026.93%20L140%2025.34%20L145%2024.34%20L150%2024%20L155%2024.34%20L160%2025.34%20L165%2026.93%20L170%2029%20L175%2031.41%20L180%2034%20L185%2036.59%20L190%2039%20L195%2041.07%20L200%2042.66%20L205%2043.66%20L210%2044%20L215%2043.66%20L220%2042.66%20L225%2041.07%20L230%2039%20L235%2036.59%20L240%2034%22%20stroke%3D%22oklch(0.65%200.08%20200%20%2F%200.16)%22%20stroke-width%3D%221.5%22%2F%3E%3Cpath%20d%3D%22M0%2064%20L5%2062.19%20L10%2060.5%20L15%2059.05%20L20%2057.94%20L25%2057.24%20L30%2057%20L35%2057.24%20L40%2057.94%20L45%2059.05%20L50%2060.5%20L55%2062.19%20L60%2064%20L65%2065.81%20L70%2067.5%20L75%2068.95%20L80%2070.06%20L85%2070.76%20L90%2071%20L95%2070.76%20L100%2070.06%20L105%2068.95%20L110%2067.5%20L115%2065.81%20L120%2064%20L125%2062.19%20L130%2060.5%20L135%2059.05%20L140%2057.94%20L145%2057.24%20L150%2057%20L155%2057.24%20L160%2057.94%20L165%2059.05%20L170%2060.5%20L175%2062.19%20L180%2064%20L185%2065.81%20L190%2067.5%20L195%2068.95%20L200%2070.06%20L205%2070.76%20L210%2071%20L215%2070.76%20L220%2070.06%20L225%2068.95%20L230%2067.5%20L235%2065.81%20L240%2064%22%20stroke%3D%22oklch(0.68%200.07%20195%20%2F%200.11)%22%20stroke-width%3D%221.2%22%2F%3E%3Cpath%20d%3D%22M0%2094%20L5%2090.89%20L10%2088%20L15%2085.51%20L20%2083.61%20L25%2082.41%20L30%2082%20L35%2082.41%20L40%2083.61%20L45%2085.51%20L50%2088%20L55%2090.89%20L60%2094%20L65%2097.11%20L70%20100%20L75%20102.49%20L80%20104.39%20L85%20105.59%20L90%20106%20L95%20105.59%20L100%20104.39%20L105%20102.49%20L110%20100%20L115%2097.11%20L120%2094%20L125%2090.89%20L130%2088%20L135%2085.51%20L140%2083.61%20L145%2082.41%20L150%2082%20L155%2082.41%20L160%2083.61%20L165%2085.51%20L170%2088%20L175%2090.89%20L180%2094%20L185%2097.11%20L190%20100%20L195%20102.49%20L200%20104.39%20L205%20105.59%20L210%20106%20L215%20105.59%20L220%20104.39%20L225%20102.49%20L230%20100%20L235%2097.11%20L240%2094%22%20stroke%3D%22oklch(0.62%200.075%20205%20%2F%200.14)%22%20stroke-width%3D%221.6%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const waveTileLight =
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22240%22%20height%3D%22120%22%20viewBox%3D%220%200%20240%20120%22%3E%3Cg%20fill%3D%22none%22%20stroke-linecap%3D%22round%22%3E%3Cpath%20d%3D%22M0%2034%20L5%2031.41%20L10%2029%20L15%2026.93%20L20%2025.34%20L25%2024.34%20L30%2024%20L35%2024.34%20L40%2025.34%20L45%2026.93%20L50%2029%20L55%2031.41%20L60%2034%20L65%2036.59%20L70%2039%20L75%2041.07%20L80%2042.66%20L85%2043.66%20L90%2044%20L95%2043.66%20L100%2042.66%20L105%2041.07%20L110%2039%20L115%2036.59%20L120%2034%20L125%2031.41%20L130%2029%20L135%2026.93%20L140%2025.34%20L145%2024.34%20L150%2024%20L155%2024.34%20L160%2025.34%20L165%2026.93%20L170%2029%20L175%2031.41%20L180%2034%20L185%2036.59%20L190%2039%20L195%2041.07%20L200%2042.66%20L205%2043.66%20L210%2044%20L215%2043.66%20L220%2042.66%20L225%2041.07%20L230%2039%20L235%2036.59%20L240%2034%22%20stroke%3D%22oklch(0.62%200.045%20235%20%2F%200.16)%22%20stroke-width%3D%221.5%22%2F%3E%3Cpath%20d%3D%22M0%2064%20L5%2062.19%20L10%2060.5%20L15%2059.05%20L20%2057.94%20L25%2057.24%20L30%2057%20L35%2057.24%20L40%2057.94%20L45%2059.05%20L50%2060.5%20L55%2062.19%20L60%2064%20L65%2065.81%20L70%2067.5%20L75%2068.95%20L80%2070.06%20L85%2070.76%20L90%2071%20L95%2070.76%20L100%2070.06%20L105%2068.95%20L110%2067.5%20L115%2065.81%20L120%2064%20L125%2062.19%20L130%2060.5%20L135%2059.05%20L140%2057.94%20L145%2057.24%20L150%2057%20L155%2057.24%20L160%2057.94%20L165%2059.05%20L170%2060.5%20L175%2062.19%20L180%2064%20L185%2065.81%20L190%2067.5%20L195%2068.95%20L200%2070.06%20L205%2070.76%20L210%2071%20L215%2070.76%20L220%2070.06%20L225%2068.95%20L230%2067.5%20L235%2065.81%20L240%2064%22%20stroke%3D%22oklch(0.66%200.04%20240%20%2F%200.11)%22%20stroke-width%3D%221.2%22%2F%3E%3Cpath%20d%3D%22M0%2094%20L5%2090.89%20L10%2088%20L15%2085.51%20L20%2083.61%20L25%2082.41%20L30%2082%20L35%2082.41%20L40%2083.61%20L45%2085.51%20L50%2088%20L55%2090.89%20L60%2094%20L65%2097.11%20L70%20100%20L75%20102.49%20L80%20104.39%20L85%20105.59%20L90%20106%20L95%20105.59%20L100%20104.39%20L105%20102.49%20L110%20100%20L115%2097.11%20L120%2094%20L125%2090.89%20L130%2088%20L135%2085.51%20L140%2083.61%20L145%2082.41%20L150%2082%20L155%2082.41%20L160%2083.61%20L165%2085.51%20L170%2088%20L175%2090.89%20L180%2094%20L185%2097.11%20L190%20100%20L195%20102.49%20L200%20104.39%20L205%20105.59%20L210%20106%20L215%20105.59%20L220%20104.39%20L225%20102.49%20L230%20100%20L235%2097.11%20L240%2094%22%20stroke%3D%22oklch(0.60%200.05%20230%20%2F%200.14)%22%20stroke-width%3D%221.6%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const dark: CSSProperties = {
// Deep ink-blue base — the "water" the swell floats on.
backgroundColor: 'oklch(0.19 0.03 245)',
backgroundImage: [
// Primary swell — teal/aqua sine contours.
waveTileDark,
// Offset echo — same tile shifted half a period, dimmed, to weave rows.
waveTileDark,
// Depth wash — subtle lift toward the top, sink toward the bottom.
'linear-gradient(180deg, oklch(0.24 0.04 240 / 0.5) 0%, oklch(0.16 0.025 250 / 0.5) 100%)',
].join(','),
backgroundSize: '240px 120px, 240px 120px, 100% 100%',
backgroundPosition: '0 0, 120px 60px, 0 0',
// Dim the offset echo layer relative to the primary swell.
backgroundBlendMode: 'normal, soft-light, normal',
};
const light: CSSProperties = {
// Soft warm white base — like sunlit paper or pale sand.
backgroundColor: 'oklch(0.975 0.006 240)',
backgroundImage: [
// Primary swell — pale blue-grey sine contours.
waveTileLight,
// Offset echo — same tile shifted half a period, dimmed, to weave rows.
waveTileLight,
// Depth wash — faint cool tint feathering toward the bottom for calm depth.
'linear-gradient(180deg, oklch(0.99 0.004 240 / 0.5) 0%, oklch(0.95 0.01 245 / 0.5) 100%)',
].join(','),
backgroundSize: '240px 120px, 240px 120px, 100% 100%',
backgroundPosition: '0 0, 120px 60px, 0 0',
// Dim the offset echo layer relative to the primary swell.
backgroundBlendMode: 'normal, multiply, normal',
};
export const waves: ChatBgVariants = { dark, light };
+62 -409
View File
@@ -1,12 +1,24 @@
import { CSSProperties } from 'react';
import { ChatBackground } from '../../state/settings';
import {
animRainKeyframe,
animStarsDriftKeyframe,
animGridPulseKeyframe,
animAuroraKeyframe,
animFirefliesKeyframe,
} from '../../styles/Animations.css';
import { blueprint } from './backgrounds/blueprint';
import { stars } from './backgrounds/stars';
import { topographic } from './backgrounds/topographic';
import { herringbone } from './backgrounds/herringbone';
import { crosshatch } from './backgrounds/crosshatch';
import { chevron } from './backgrounds/chevron';
import { polka } from './backgrounds/polka';
import { triangles } from './backgrounds/triangles';
import { plaid } from './backgrounds/plaid';
import { tactical } from './backgrounds/tactical';
import { circuit } from './backgrounds/circuit';
import { hexgrid } from './backgrounds/hexgrid';
import { waves } from './backgrounds/waves';
import { neon } from './backgrounds/neon';
import { animRain } from './backgrounds/animRain';
import { animStars } from './backgrounds/animStars';
import { animPulse } from './backgrounds/animPulse';
import { animAurora } from './backgrounds/animAurora';
import { animFireflies } from './backgrounds/animFireflies';
export const BG_OPTIONS: { value: ChatBackground; label: string }[] = [
{ value: 'none', label: 'None' },
@@ -33,20 +45,14 @@ export const BG_OPTIONS: { value: ChatBackground; label: string }[] = [
{ value: 'anim-fireflies', label: 'Fireflies' },
];
// `none`, `carbon` and `aurora` stay inline: carbon + aurora are the kept user
// favorites, none is the empty layer. Every other background is a premium
// per-pattern module under ./backgrounds/ (each exposes a `dark` + `light`
// variant). Keeping the whole record here lets getChatBg stay the single entry
// point and preserves the Record<ChatBackground, ...> exhaustiveness check.
const DARK: Record<ChatBackground, CSSProperties> = {
none: {},
blueprint: {
backgroundColor: '#0a1628',
backgroundImage: [
'linear-gradient(rgba(100,149,237,0.14) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(100,149,237,0.14) 1px, transparent 1px)',
'linear-gradient(rgba(100,149,237,0.05) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(100,149,237,0.05) 1px, transparent 1px)',
].join(','),
backgroundSize: '80px 80px, 80px 80px, 16px 16px, 16px 16px',
},
carbon: {
backgroundColor: '#0e0e0e',
backgroundImage: [
@@ -55,138 +61,6 @@ const DARK: Record<ChatBackground, CSSProperties> = {
].join(','),
backgroundSize: '8px 8px',
},
stars: {
backgroundColor: '#050510',
backgroundImage: [
'radial-gradient(circle, rgba(255,255,255,0.85) 1px, transparent 1px)',
'radial-gradient(circle, rgba(255,255,255,0.55) 1px, transparent 1px)',
'radial-gradient(circle, rgba(200,200,255,0.3) 1px, transparent 1px)',
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
},
topographic: {
backgroundColor: '#0f0f17',
backgroundImage: [
'repeating-radial-gradient(circle at 20% 20%, transparent 0, transparent 30px, rgba(152,0,0,0.07) 31px, transparent 32px)',
'repeating-radial-gradient(circle at 80% 80%, transparent 0, transparent 25px, rgba(100,100,200,0.06) 26px, transparent 27px)',
'repeating-radial-gradient(circle at 50% 10%, transparent 0, transparent 45px, rgba(152,0,0,0.04) 46px, transparent 47px)',
].join(','),
},
herringbone: {
backgroundColor: '#111118',
backgroundImage: [
'repeating-linear-gradient(60deg, rgba(180,160,210,0.08) 0, rgba(180,160,210,0.08) 1px, transparent 0, transparent 50%)',
'repeating-linear-gradient(120deg, rgba(180,160,210,0.08) 0, rgba(180,160,210,0.08) 1px, transparent 0, transparent 50%)',
].join(','),
backgroundSize: '20px 36px',
},
crosshatch: {
backgroundColor: '#0f0f0f',
backgroundImage: [
'linear-gradient(rgba(255,255,255,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,255,255,0.06) 1px, transparent 1px)',
'linear-gradient(rgba(255,255,255,0.022) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,255,255,0.022) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
// Interlocking zigzag stripes
chevron: {
backgroundColor: '#0f0f17',
backgroundImage: [
'linear-gradient(135deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
'linear-gradient(225deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
'linear-gradient(315deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
'linear-gradient(45deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
].join(','),
backgroundSize: '20px 20px',
},
// Even dot grid
polka: {
backgroundColor: '#0e0e14',
backgroundImage: 'radial-gradient(circle, rgba(255,255,255,0.2) 2px, transparent 2px)',
backgroundSize: '28px 28px',
},
// Isometric triangle grid
triangles: {
backgroundColor: '#111118',
backgroundImage: [
'linear-gradient(60deg, rgba(100,149,237,0.09) 25%, transparent 25%, transparent 75%, rgba(100,149,237,0.09) 75%)',
'linear-gradient(120deg, rgba(100,149,237,0.09) 25%, transparent 25%, transparent 75%, rgba(100,149,237,0.09) 75%)',
].join(','),
backgroundSize: '40px 70px',
backgroundPosition: '0 0, 20px 35px',
},
// Tartan-inspired crossing lines with accent colour
plaid: {
backgroundColor: '#0a1020',
backgroundImage: [
'repeating-linear-gradient(0deg, transparent, transparent 39px, rgba(100,149,237,0.13) 39px, rgba(100,149,237,0.13) 40px)',
'repeating-linear-gradient(90deg, transparent, transparent 39px, rgba(100,149,237,0.13) 39px, rgba(100,149,237,0.13) 40px)',
'repeating-linear-gradient(0deg, transparent, transparent 7px, rgba(152,0,0,0.08) 7px, rgba(152,0,0,0.08) 8px)',
'repeating-linear-gradient(90deg, transparent, transparent 7px, rgba(152,0,0,0.08) 7px, rgba(152,0,0,0.08) 8px)',
].join(','),
},
// LotusGuild TDS exact dot-grid
tactical: {
backgroundColor: '#030508',
backgroundImage: 'radial-gradient(circle, rgba(0,212,255,0.055) 1px, transparent 1px)',
backgroundSize: '28px 28px',
},
// Circuit board — green grid with node dots
circuit: {
backgroundColor: '#040a04',
backgroundImage: [
'linear-gradient(rgba(0,255,136,0.045) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,255,136,0.045) 1px, transparent 1px)',
'radial-gradient(circle, rgba(0,255,136,0.20) 1.5px, transparent 1.5px)',
].join(','),
backgroundSize: '40px 40px, 40px 40px, 40px 40px',
backgroundPosition: '0 0, 0 0, 20px 20px',
},
// True pointy-top hexagonal grid via SVG data URI
hexgrid: {
backgroundColor: '#060c14',
backgroundImage:
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%2229%22%20height%3D%2250%22%3E%3Cpath%20d%3D%22M14.5%200L29%208L29%2025L14.5%2033L0%2025L0%208Z%20M14.5%2033L29%2041V50%20M14.5%2033L0%2041V50%22%20fill%3D%22none%22%20stroke%3D%22rgba%280%2C212%2C255%2C0.13%29%22%20stroke-width%3D%220.8%22/%3E%3C/svg%3E")',
backgroundSize: '29px 50px',
},
// Flowing sine-wave lines
waves: {
backgroundColor: '#080c18',
backgroundImage: [
'repeating-radial-gradient(ellipse at 0% 50%, transparent 0, transparent 18px, rgba(80,130,255,0.07) 19px, transparent 20px)',
'repeating-radial-gradient(ellipse at 100% 50%, transparent 0, transparent 28px, rgba(80,130,255,0.05) 29px, transparent 30px)',
'repeating-radial-gradient(ellipse at 50% 0%, transparent 0, transparent 22px, rgba(100,60,200,0.06) 23px, transparent 24px)',
].join(','),
},
// Neon cyberpunk grid — orange/cyan TDS colors
neon: {
backgroundColor: '#020408',
backgroundImage: [
'linear-gradient(rgba(255,107,0,0.10) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,107,0,0.10) 1px, transparent 1px)',
'linear-gradient(rgba(0,212,255,0.05) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,212,255,0.05) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
// Aurora borealis — flowing gradient bands
aurora: {
backgroundColor: '#030810',
backgroundImage: [
@@ -197,86 +71,30 @@ const DARK: Record<ChatBackground, CSSProperties> = {
].join(','),
},
// Animated: Matrix digital rain — scrolling stripe columns + phosphor glow flicker
'anim-rain': {
backgroundColor: '#010804',
backgroundImage: [
'repeating-linear-gradient(180deg, rgba(0,255,136,0.16) 0px, rgba(0,255,136,0.16) 1px, transparent 1px, transparent 20px)',
'repeating-linear-gradient(180deg, rgba(0,255,136,0.07) 0px, rgba(0,255,136,0.07) 1px, transparent 1px, transparent 8px)',
].join(','),
backgroundSize: '40px 200px, 12px 200px',
backgroundPosition: '0 0, 0 0',
animation: `${animRainKeyframe} 8s linear infinite`,
},
// Animated: drifting star field — three seamlessly-tiling layers at different speeds
'anim-stars': {
backgroundColor: '#050510',
backgroundImage: [
'radial-gradient(circle, rgba(255,255,255,0.85) 1px, transparent 1px)',
'radial-gradient(circle, rgba(200,220,255,0.55) 1px, transparent 1px)',
'radial-gradient(circle, rgba(180,200,255,0.3) 1px, transparent 1px)',
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
animation: `${animStarsDriftKeyframe} 30s linear infinite`,
},
// Animated: neon grid pulse — size breathe + independent brightness oscillation
'anim-pulse': {
backgroundColor: '#030508',
backgroundImage: [
'linear-gradient(rgba(255,107,0,0.12) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,107,0,0.12) 1px, transparent 1px)',
'linear-gradient(rgba(0,212,255,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,212,255,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
animation: `${animGridPulseKeyframe} 4s ease-in-out infinite`,
},
// Animated: aurora borealis — four bands each travel an independent path
'anim-aurora': {
backgroundColor: '#020a10',
backgroundImage: [
'radial-gradient(ellipse 80% 60% at 20% 30%, rgba(0,255,136,0.12) 0%, transparent 70%)',
'radial-gradient(ellipse 70% 50% at 80% 70%, rgba(0,100,255,0.12) 0%, transparent 70%)',
'radial-gradient(ellipse 90% 70% at 50% 10%, rgba(191,95,255,0.09) 0%, transparent 65%)',
'radial-gradient(ellipse 75% 55% at 60% 90%, rgba(0,212,255,0.09) 0%, transparent 65%)',
].join(','),
backgroundSize: '200% 200%, 250% 250%, 300% 300%, 220% 220%',
backgroundPosition: '0% 0%, 100% 0%, 50% 100%, 0% 50%',
animation: `${animAuroraKeyframe} 28s ease-in-out infinite`,
},
// Animated: fireflies — drift + brightness glow + opacity blink at prime periods
'anim-fireflies': {
backgroundColor: '#030508',
backgroundImage: [
'radial-gradient(circle, rgba(255,220,50,0.7) 1.5px, rgba(255,160,0,0.18) 3px, transparent 4px)',
'radial-gradient(circle, rgba(255,200,30,0.55) 1px, rgba(255,140,0,0.14) 2.5px, transparent 3.5px)',
'radial-gradient(circle, rgba(255,240,100,0.4) 1px, transparent 2px)',
].join(','),
backgroundSize: '200px 200px, 280px 280px, 160px 160px',
backgroundPosition: '0 0, 120px 80px, 60px 140px',
animation: `${animFirefliesKeyframe} 30s linear infinite`,
},
blueprint: blueprint.dark,
stars: stars.dark,
topographic: topographic.dark,
herringbone: herringbone.dark,
crosshatch: crosshatch.dark,
chevron: chevron.dark,
polka: polka.dark,
triangles: triangles.dark,
plaid: plaid.dark,
tactical: tactical.dark,
circuit: circuit.dark,
hexgrid: hexgrid.dark,
waves: waves.dark,
neon: neon.dark,
'anim-rain': animRain.dark,
'anim-stars': animStars.dark,
'anim-pulse': animPulse.dark,
'anim-aurora': animAurora.dark,
'anim-fireflies': animFireflies.dark,
};
const LIGHT: Record<ChatBackground, CSSProperties> = {
none: {},
blueprint: {
backgroundColor: '#eef3ff',
backgroundImage: [
'linear-gradient(rgba(50,100,220,0.16) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(50,100,220,0.16) 1px, transparent 1px)',
'linear-gradient(rgba(50,100,220,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(50,100,220,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '80px 80px, 80px 80px, 16px 16px, 16px 16px',
},
carbon: {
backgroundColor: '#efefef',
backgroundImage: [
@@ -285,129 +103,6 @@ const LIGHT: Record<ChatBackground, CSSProperties> = {
].join(','),
backgroundSize: '8px 8px',
},
// Stars is intentionally always dark — it's a night-sky theme
stars: {
backgroundColor: '#050510',
backgroundImage: [
'radial-gradient(circle, rgba(255,255,255,0.85) 1px, transparent 1px)',
'radial-gradient(circle, rgba(255,255,255,0.55) 1px, transparent 1px)',
'radial-gradient(circle, rgba(200,200,255,0.3) 1px, transparent 1px)',
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
},
topographic: {
backgroundColor: '#faf8f5',
backgroundImage: [
'repeating-radial-gradient(circle at 20% 20%, transparent 0, transparent 30px, rgba(100,60,60,0.09) 31px, transparent 32px)',
'repeating-radial-gradient(circle at 80% 80%, transparent 0, transparent 25px, rgba(60,60,130,0.07) 26px, transparent 27px)',
'repeating-radial-gradient(circle at 50% 10%, transparent 0, transparent 45px, rgba(100,60,60,0.05) 46px, transparent 47px)',
].join(','),
},
herringbone: {
backgroundColor: '#f9f9f9',
backgroundImage: [
'repeating-linear-gradient(60deg, rgba(80,70,110,0.09) 0, rgba(80,70,110,0.09) 1px, transparent 0, transparent 50%)',
'repeating-linear-gradient(120deg, rgba(80,70,110,0.09) 0, rgba(80,70,110,0.09) 1px, transparent 0, transparent 50%)',
].join(','),
backgroundSize: '20px 36px',
},
crosshatch: {
backgroundColor: '#ffffff',
backgroundImage: [
'linear-gradient(rgba(0,0,0,0.07) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,0,0,0.07) 1px, transparent 1px)',
'linear-gradient(rgba(0,0,0,0.025) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,0,0,0.025) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
chevron: {
backgroundColor: '#f9f8ff',
backgroundImage: [
'linear-gradient(135deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
'linear-gradient(225deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
'linear-gradient(315deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
'linear-gradient(45deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
].join(','),
backgroundSize: '20px 20px',
},
polka: {
backgroundColor: '#fafafa',
backgroundImage: 'radial-gradient(circle, rgba(0,0,0,0.18) 2px, transparent 2px)',
backgroundSize: '28px 28px',
},
triangles: {
backgroundColor: '#f4f7ff',
backgroundImage: [
'linear-gradient(60deg, rgba(50,100,220,0.1) 25%, transparent 25%, transparent 75%, rgba(50,100,220,0.1) 75%)',
'linear-gradient(120deg, rgba(50,100,220,0.1) 25%, transparent 25%, transparent 75%, rgba(50,100,220,0.1) 75%)',
].join(','),
backgroundSize: '40px 70px',
backgroundPosition: '0 0, 20px 35px',
},
plaid: {
backgroundColor: '#f5f0ff',
backgroundImage: [
'repeating-linear-gradient(0deg, transparent, transparent 39px, rgba(100,50,180,0.15) 39px, rgba(100,50,180,0.15) 40px)',
'repeating-linear-gradient(90deg, transparent, transparent 39px, rgba(100,50,180,0.15) 39px, rgba(100,50,180,0.15) 40px)',
'repeating-linear-gradient(0deg, transparent, transparent 7px, rgba(200,0,0,0.09) 7px, rgba(200,0,0,0.09) 8px)',
'repeating-linear-gradient(90deg, transparent, transparent 7px, rgba(200,0,0,0.09) 7px, rgba(200,0,0,0.09) 8px)',
].join(','),
},
tactical: {
backgroundColor: '#f0f4fa',
backgroundImage: 'radial-gradient(circle, rgba(0,100,200,0.08) 1px, transparent 1px)',
backgroundSize: '28px 28px',
},
circuit: {
backgroundColor: '#f0f8f0',
backgroundImage: [
'linear-gradient(rgba(0,160,80,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,160,80,0.06) 1px, transparent 1px)',
'radial-gradient(circle, rgba(0,160,80,0.22) 1.5px, transparent 1.5px)',
].join(','),
backgroundSize: '40px 40px, 40px 40px, 40px 40px',
backgroundPosition: '0 0, 0 0, 20px 20px',
},
hexgrid: {
backgroundColor: '#f4f8ff',
backgroundImage:
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%2229%22%20height%3D%2250%22%3E%3Cpath%20d%3D%22M14.5%200L29%208L29%2025L14.5%2033L0%2025L0%208Z%20M14.5%2033L29%2041V50%20M14.5%2033L0%2041V50%22%20fill%3D%22none%22%20stroke%3D%22rgba%2850%2C100%2C220%2C0.11%29%22%20stroke-width%3D%220.8%22/%3E%3C/svg%3E")',
backgroundSize: '29px 50px',
},
waves: {
backgroundColor: '#eef3ff',
backgroundImage: [
'repeating-radial-gradient(ellipse at 0% 50%, transparent 0, transparent 18px, rgba(50,100,220,0.09) 19px, transparent 20px)',
'repeating-radial-gradient(ellipse at 100% 50%, transparent 0, transparent 28px, rgba(50,100,220,0.07) 29px, transparent 30px)',
'repeating-radial-gradient(ellipse at 50% 0%, transparent 0, transparent 22px, rgba(80,40,180,0.07) 23px, transparent 24px)',
].join(','),
},
neon: {
backgroundColor: '#fafafa',
backgroundImage: [
'linear-gradient(rgba(196,78,0,0.12) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(196,78,0,0.12) 1px, transparent 1px)',
'linear-gradient(rgba(0,98,184,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,98,184,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
aurora: {
backgroundColor: '#f4faf8',
backgroundImage: [
@@ -418,67 +113,25 @@ const LIGHT: Record<ChatBackground, CSSProperties> = {
].join(','),
},
// Animated light variants
'anim-rain': {
backgroundColor: '#f0fff4',
backgroundImage: [
'repeating-linear-gradient(180deg, rgba(0,160,80,0.16) 0px, rgba(0,160,80,0.16) 1px, transparent 1px, transparent 20px)',
'repeating-linear-gradient(180deg, rgba(0,160,80,0.07) 0px, rgba(0,160,80,0.07) 1px, transparent 1px, transparent 8px)',
].join(','),
backgroundSize: '40px 200px, 12px 200px',
backgroundPosition: '0 0, 0 0',
animation: `${animRainKeyframe} 8s linear infinite`,
},
'anim-stars': {
backgroundColor: '#f5f5ff',
backgroundImage: [
'radial-gradient(circle, rgba(60,60,160,0.50) 1px, transparent 1px)',
'radial-gradient(circle, rgba(80,80,180,0.35) 1px, transparent 1px)',
'radial-gradient(circle, rgba(100,100,200,0.20) 1px, transparent 1px)',
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
animation: `${animStarsDriftKeyframe} 30s linear infinite`,
},
'anim-pulse': {
backgroundColor: '#ffffff',
backgroundImage: [
'linear-gradient(rgba(0,98,184,0.14) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,98,184,0.14) 1px, transparent 1px)',
'linear-gradient(rgba(0,98,184,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,98,184,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
animation: `${animGridPulseKeyframe} 4s ease-in-out infinite`,
},
'anim-aurora': {
backgroundColor: '#f0f8f4',
backgroundImage: [
'radial-gradient(ellipse 80% 60% at 20% 30%, rgba(0,160,80,0.13) 0%, transparent 70%)',
'radial-gradient(ellipse 70% 50% at 80% 70%, rgba(0,80,200,0.13) 0%, transparent 70%)',
'radial-gradient(ellipse 90% 70% at 50% 10%, rgba(140,60,220,0.10) 0%, transparent 65%)',
'radial-gradient(ellipse 75% 55% at 60% 90%, rgba(0,160,200,0.10) 0%, transparent 65%)',
].join(','),
backgroundSize: '200% 200%, 250% 250%, 300% 300%, 220% 220%',
backgroundPosition: '0% 0%, 100% 0%, 50% 100%, 0% 50%',
animation: `${animAuroraKeyframe} 28s ease-in-out infinite`,
},
'anim-fireflies': {
backgroundColor: '#fffdf0',
backgroundImage: [
'radial-gradient(circle, rgba(180,120,0,0.70) 1.5px, rgba(160,90,0,0.18) 3px, transparent 4px)',
'radial-gradient(circle, rgba(160,100,0,0.55) 1px, rgba(140,80,0,0.14) 2.5px, transparent 3.5px)',
'radial-gradient(circle, rgba(200,140,0,0.40) 1px, transparent 2px)',
].join(','),
backgroundSize: '200px 200px, 280px 280px, 160px 160px',
backgroundPosition: '0 0, 120px 80px, 60px 140px',
animation: `${animFirefliesKeyframe} 30s linear infinite`,
},
blueprint: blueprint.light,
stars: stars.light,
topographic: topographic.light,
herringbone: herringbone.light,
crosshatch: crosshatch.light,
chevron: chevron.light,
polka: polka.light,
triangles: triangles.light,
plaid: plaid.light,
tactical: tactical.light,
circuit: circuit.light,
hexgrid: hexgrid.light,
waves: waves.light,
neon: neon.light,
'anim-rain': animRain.light,
'anim-stars': animStars.light,
'anim-pulse': animPulse.light,
'anim-aurora': animAurora.light,
'anim-fireflies': animFireflies.light,
};
export const getChatBg = (
@@ -11,6 +11,7 @@ import {
RoomLocalAddresses,
RoomPublishedAddresses,
RoomPublish,
RoomQuality,
RoomShareInvite,
RoomUpgrade,
RoomVoiceLimit,
@@ -58,6 +59,7 @@ export function General({ requestClose }: GeneralProps) {
<Box direction="Column" gap="100">
<Text size="L400">Voice</Text>
<RoomVoiceLimit permissions={permissions} />
<RoomQuality permissions={permissions} />
</Box>
<Box direction="Column" gap="100">
<Text size="L400">Addresses</Text>
@@ -0,0 +1,31 @@
import { keyframes, style } from '@vanilla-extract/css';
import { color, toRem } from 'folds';
// A brief, gentle acknowledgement when a draft first becomes persisted.
// Guarded by `prefers-reduced-motion` so it only plays for users who opt in.
const savedPulse = keyframes({
'0%': { opacity: 0.4, transform: 'scale(0.7)' },
'45%': { opacity: 1, transform: 'scale(1.15)' },
'100%': { opacity: 1, transform: 'scale(1)' },
});
export const DraftIndicatorBase = style({
userSelect: 'none',
whiteSpace: 'nowrap',
});
export const DraftDot = style({
width: toRem(6),
height: toRem(6),
borderRadius: '50%',
backgroundColor: color.Success.Main,
flexShrink: 0,
});
export const DraftDotPulse = style({
'@media': {
'(prefers-reduced-motion: no-preference)': {
animation: `${savedPulse} 600ms ease-out`,
},
},
});
+64
View File
@@ -0,0 +1,64 @@
import React, { useEffect, useRef, useState } from 'react';
import { useAtomValue } from 'jotai';
import { Box, Text, config } from 'folds';
import { roomIdToMsgDraftAtomFamily } from '../../state/room/roomInputDrafts';
import { toPlainText } from '../../components/editor';
import { DraftDot, DraftDotPulse, DraftIndicatorBase } from './DraftIndicator.css';
const PULSE_DURATION = 600;
type DraftIndicatorProps = {
roomId: string;
};
/**
* Subtle, non-distracting status shown near the composer when the current room
* has a persisted (unsent) message draft. It reacts to the shared draft atom
* (`roomIdToMsgDraftAtomFamily`) the same source that backs the
* `draft-msg-${roomId}` localStorage persistence so it never introduces a
* parallel persistence path.
*
* A short "Saved" pulse plays the moment a draft becomes persisted, then the
* indicator settles into a quiet, muted resting state. The pulse is gated behind
* `prefers-reduced-motion` in CSS, so motion-averse users only ever see the
* static label.
*/
export function DraftIndicator({ roomId }: DraftIndicatorProps) {
const draft = useAtomValue(roomIdToMsgDraftAtomFamily(roomId));
// Real content, not just an empty paragraph.
const hasDraft = toPlainText(draft, false).trim().length > 0;
const [pulse, setPulse] = useState(false);
const hadDraft = useRef(false);
useEffect(() => {
if (hasDraft && !hadDraft.current) {
hadDraft.current = true;
setPulse(true);
const timeout = setTimeout(() => setPulse(false), PULSE_DURATION);
return () => clearTimeout(timeout);
}
hadDraft.current = hasDraft;
return undefined;
}, [hasDraft]);
if (!hasDraft) return null;
return (
<Box
className={DraftIndicatorBase}
as="span"
shrink="No"
alignItems="Center"
gap="200"
style={{ padding: `0 ${config.space.S100}` }}
aria-hidden
>
<span className={`${DraftDot}${pulse ? ` ${DraftDotPulse}` : ''}`} />
<Text as="span" size="T200" priority="300">
Draft saved
</Text>
</Box>
);
}
+260 -181
View File
@@ -1,9 +1,11 @@
import React, {
KeyboardEventHandler,
ReactNode,
RefObject,
forwardRef,
useCallback,
useEffect,
useMemo,
useRef,
useState,
} from 'react';
@@ -98,7 +100,11 @@ import { safeFile } from '../../utils/mimeTypes';
import { fulfilledPromiseSettledResult } from '../../utils/common';
import { useSetting } from '../../state/hooks/settings';
import { useAlive } from '../../hooks/useAlive';
import { settingsAtom } from '../../state/settings';
import {
ComposerToolbarButtonKey,
normalizeComposerToolbarOrder,
settingsAtom,
} from '../../state/settings';
import {
getAudioMsgContent,
getFileMsgContent,
@@ -128,6 +134,7 @@ import { PollCreator } from './PollCreator';
import { useRoomUnverifiedDeviceCount } from '../../hooks/useDeviceVerificationStatus';
import { ScheduleMessageModal } from './ScheduleMessageModal';
import { ScheduledMessagesTray } from './ScheduledMessagesTray';
import { DraftIndicator } from './DraftIndicator';
import { scheduledMessagesAtom } from '../../state/scheduledMessages';
const GifPicker = React.lazy(() =>
@@ -219,6 +226,10 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
const showPoll = composerToolbarButtons?.showPoll ?? true;
const showVoice = composerToolbarButtons?.showVoice ?? true;
const showSchedule = composerToolbarButtons?.showSchedule ?? true;
const composerButtonOrder = useMemo(
() => normalizeComposerToolbarOrder(composerToolbarButtons?.order),
[composerToolbarButtons?.order],
);
const [locating, setLocating] = React.useState(false);
const [locationError, setLocationError] = React.useState<string | null>(null);
const handleShareLocation = useCallback(() => {
@@ -358,13 +369,17 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
const nodes = JSON.parse(stored);
if (Array.isArray(nodes) && nodes.length > 0) {
Transforms.insertFragment(editor, nodes);
// Mirror the restored draft into the atom so the draft indicator
// (reads roomIdToMsgDraftAtomFamily) reflects a persisted draft
// after a page reload — not only on same-session room re-entry.
setMsgDraft(nodes);
}
}
} catch {
// Ignore malformed stored draft
}
}
}, [editor, msgDraft, roomId]);
}, [editor, msgDraft, roomId, setMsgDraft]);
useEffect(
() => () => {
@@ -954,59 +969,33 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
<Icon src={Icons.PlusCircle} />
</IconButton>
}
after={
<>
{showFormat && (
<IconButton
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
aria-label={toolbar ? 'Hide formatting toolbar' : 'Show formatting toolbar'}
aria-pressed={toolbar}
onClick={() => setToolbar(!toolbar)}
>
<Icon src={toolbar ? Icons.AlphabetUnderline : Icons.Alphabet} />
</IconButton>
)}
{(showEmoji || showSticker) && (
<UseStateProvider initial={undefined}>
{(emojiBoardTab: EmojiBoardTab | undefined, setEmojiBoardTab) => (
<PopOut
offset={16}
alignOffset={-44}
position="Top"
align="End"
anchor={
emojiBoardTab === undefined
? undefined
: (emojiBtnRef.current?.getBoundingClientRect() ?? undefined)
}
content={
<React.Suspense fallback={null}>
<EmojiBoard
tab={emojiBoardTab}
onTabChange={setEmojiBoardTab}
imagePackRooms={imagePackRooms}
returnFocusOnDeactivate={false}
onEmojiSelect={handleEmoticonSelect}
onCustomEmojiSelect={handleEmoticonSelect}
onStickerSelect={handleStickerSelect}
requestClose={() => {
setEmojiBoardTab((t) => {
if (t) {
if (!mobileOrTablet()) ReactEditor.focus(editor);
return undefined;
}
return t;
});
}}
/>
</React.Suspense>
}
>
{showSticker && !hideStickerBtn && (
after={(() => {
const formatButton = showFormat ? (
<IconButton
key="showFormat"
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
aria-label={toolbar ? 'Hide formatting toolbar' : 'Show formatting toolbar'}
aria-pressed={toolbar}
onClick={() => setToolbar(!toolbar)}
>
<Icon src={toolbar ? Icons.AlphabetUnderline : Icons.Alphabet} />
</IconButton>
) : null;
// Emoji and Sticker share a single EmojiBoard PopOut anchored to the
// emoji button, so they are rendered together as one unit. Their
// relative order still follows the saved order.
const emojiStickerBlock =
showEmoji || showSticker ? (
<UseStateProvider key="showEmojiSticker" initial={undefined}>
{(emojiBoardTab: EmojiBoardTab | undefined, setEmojiBoardTab) => {
const stickerBtn =
showSticker && !hideStickerBtn ? (
<IconButton
key="showSticker"
aria-pressed={emojiBoardTab === EmojiBoardTab.Sticker}
aria-label="Insert sticker"
onClick={() => setEmojiBoardTab(EmojiBoardTab.Sticker)}
@@ -1020,36 +1009,76 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
filled={emojiBoardTab === EmojiBoardTab.Sticker}
/>
</IconButton>
)}
{showEmoji && (
<IconButton
ref={emojiBtnRef}
aria-label="Insert emoji"
aria-pressed={
) : null;
const emojiBtn = showEmoji ? (
<IconButton
key="showEmoji"
ref={emojiBtnRef}
aria-label="Insert emoji"
aria-pressed={
hideStickerBtn ? !!emojiBoardTab : emojiBoardTab === EmojiBoardTab.Emoji
}
onClick={() => setEmojiBoardTab(EmojiBoardTab.Emoji)}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
>
<Icon
src={Icons.Smile}
filled={
hideStickerBtn ? !!emojiBoardTab : emojiBoardTab === EmojiBoardTab.Emoji
}
onClick={() => setEmojiBoardTab(EmojiBoardTab.Emoji)}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
>
<Icon
src={Icons.Smile}
filled={
hideStickerBtn
? !!emojiBoardTab
: emojiBoardTab === EmojiBoardTab.Emoji
}
/>
</IconButton>
)}
</PopOut>
)}
/>
</IconButton>
) : null;
const emojiFirst =
composerButtonOrder.indexOf('showEmoji') <
composerButtonOrder.indexOf('showSticker');
return (
<PopOut
offset={16}
alignOffset={-44}
position="Top"
align="End"
anchor={
emojiBoardTab === undefined
? undefined
: (emojiBtnRef.current?.getBoundingClientRect() ?? undefined)
}
content={
<React.Suspense fallback={null}>
<EmojiBoard
tab={emojiBoardTab}
onTabChange={setEmojiBoardTab}
imagePackRooms={imagePackRooms}
returnFocusOnDeactivate={false}
onEmojiSelect={handleEmoticonSelect}
onCustomEmojiSelect={handleEmoticonSelect}
onStickerSelect={handleStickerSelect}
requestClose={() => {
setEmojiBoardTab((t) => {
if (t) {
if (!mobileOrTablet()) ReactEditor.focus(editor);
return undefined;
}
return t;
});
}}
/>
</React.Suspense>
}
>
{emojiFirst ? [emojiBtn, stickerBtn] : [stickerBtn, emojiBtn]}
</PopOut>
);
}}
</UseStateProvider>
)}
{!!gifApiKey && showGif && (
<UseStateProvider initial={false}>
) : null;
const gifButton =
!!gifApiKey && showGif ? (
<UseStateProvider key="showGif" initial={false}>
{(gifOpen: boolean, setGifOpen) => (
<PopOut
offset={16}
@@ -1101,113 +1130,163 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
</PopOut>
)}
</UseStateProvider>
)}
{gifError && (
<Text
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{gifError}
</Text>
)}
{locationError && (
<Text
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{locationError}
</Text>
)}
{showLocation && (
<IconButton
onClick={handleShareLocation}
disabled={locating}
aria-label="Share location"
variant="SurfaceVariant"
size="300"
radii="300"
title="Share location"
style={touchTarget}
>
{locating ? (
<Spinner variant="Secondary" size="100" />
) : (
<Icon src={Icons.SpaceGlobe} size="100" />
)}
</IconButton>
)}
{showPoll && (
<IconButton
onClick={() => setPollOpen(true)}
aria-label="Create poll"
variant="SurfaceVariant"
size="300"
radii="300"
title="Create poll"
style={touchTarget}
>
<Icon src={Icons.OrderList} size="100" />
</IconButton>
)}
{showVoice && (
<VoiceMessageRecorder
onSend={handleVoiceSend}
onError={(err) => {
setLocationError(err);
setTimeout(() => setLocationError(null), 4000);
}}
/>
)}
{charCount > 0 && (
<Text
size="T200"
priority="300"
style={{
padding: `0 ${config.space.S100}`,
alignSelf: 'center',
userSelect: 'none',
minWidth: '2rem',
textAlign: 'right',
}}
>
{charCount}
</Text>
)}
{showSchedule && (
<IconButton
onClick={handleScheduleClick}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
aria-label="Schedule message"
title="Schedule message"
>
<Icon src={Icons.Clock} size="100" />
</IconButton>
)}
) : null;
const locationButton = showLocation ? (
<IconButton
onClick={submit}
key="showLocation"
onClick={handleShareLocation}
disabled={locating}
aria-label="Share location"
variant="SurfaceVariant"
size="300"
radii="300"
title="Share location"
style={touchTarget}
>
{locating ? (
<Spinner variant="Secondary" size="100" />
) : (
<Icon src={Icons.SpaceGlobe} size="100" />
)}
</IconButton>
) : null;
const pollButton = showPoll ? (
<IconButton
key="showPoll"
onClick={() => setPollOpen(true)}
aria-label="Create poll"
variant="SurfaceVariant"
size="300"
radii="300"
title="Create poll"
style={touchTarget}
>
<Icon src={Icons.OrderList} size="100" />
</IconButton>
) : null;
const voiceButton = showVoice ? (
<VoiceMessageRecorder
key="showVoice"
onSend={handleVoiceSend}
onError={(err) => {
setLocationError(err);
setTimeout(() => setLocationError(null), 4000);
}}
/>
) : null;
const scheduleButton = showSchedule ? (
<IconButton
key="showSchedule"
onClick={handleScheduleClick}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
aria-label="Send message"
aria-label="Schedule message"
title="Schedule message"
>
<Icon src={Icons.Send} />
<Icon src={Icons.Clock} size="100" />
</IconButton>
</>
}
) : null;
const orderedButtons: ReactNode[] = [];
let emojiStickerRendered = false;
composerButtonOrder.forEach((key: ComposerToolbarButtonKey) => {
switch (key) {
case 'showFormat':
if (formatButton) orderedButtons.push(formatButton);
break;
case 'showEmoji':
case 'showSticker':
// Rendered once as a combined unit at whichever of the two
// keys comes first in the order.
if (!emojiStickerRendered) {
emojiStickerRendered = true;
if (emojiStickerBlock) orderedButtons.push(emojiStickerBlock);
}
break;
case 'showGif':
if (gifButton) orderedButtons.push(gifButton);
break;
case 'showLocation':
if (locationButton) orderedButtons.push(locationButton);
break;
case 'showPoll':
if (pollButton) orderedButtons.push(pollButton);
break;
case 'showVoice':
if (voiceButton) orderedButtons.push(voiceButton);
break;
case 'showSchedule':
if (scheduleButton) orderedButtons.push(scheduleButton);
break;
default:
break;
}
});
return (
<>
{orderedButtons}
{gifError && (
<Text
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{gifError}
</Text>
)}
{locationError && (
<Text
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{locationError}
</Text>
)}
<DraftIndicator roomId={roomId} />
{charCount > 0 && (
<Text
size="T200"
priority="300"
style={{
padding: `0 ${config.space.S100}`,
alignSelf: 'center',
userSelect: 'none',
minWidth: '2rem',
textAlign: 'right',
}}
>
{charCount}
</Text>
)}
<IconButton
onClick={submit}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
aria-label="Send message"
>
<Icon src={Icons.Send} />
</IconButton>
</>
);
})()}
bottom={
toolbar && (
<div>
+333 -35
View File
@@ -5,6 +5,7 @@ import React, {
MouseEventHandler,
useCallback,
useEffect,
useMemo,
useRef,
useState,
} from 'react';
@@ -34,6 +35,19 @@ import {
import { isKeyHotkey } from 'is-hotkey';
import { HexColorPicker } from 'react-colorful';
import FocusTrap from 'focus-trap-react';
import {
draggable,
dropTargetForElements,
monitorForElements,
} from '@atlaskit/pragmatic-drag-and-drop/element/adapter';
import { combine } from '@atlaskit/pragmatic-drag-and-drop/combine';
import { reorder } from '@atlaskit/pragmatic-drag-and-drop/reorder';
import {
attachClosestEdge,
extractClosestEdge,
Edge,
} from '@atlaskit/pragmatic-drag-and-drop-hitbox/closest-edge';
import { useAtom } from 'jotai';
import { HexColorPickerPopOut } from '../../../components/HexColorPickerPopOut';
import { BgSwatch as BgSwatchStyle } from './BgSwatch.css';
import { Page, PageContent, PageHeader } from '../../../components/page';
@@ -45,18 +59,29 @@ import {
} from '../../../utils/lotusDenoiseUtils';
import { useSetting } from '../../../state/hooks/settings';
import {
CallAudioBitrate,
ChatBackground,
ComposerToolbarButtonKey,
ComposerToolbarSettings,
DateFormat,
DenoiseModelId,
MessageLayout,
MessageSpacing,
NoiseSuppressionMode,
normalizeComposerToolbarOrder,
RingtoneId,
ScreenshareBitrate,
ScreenshareFramerate,
Settings,
settingsAtom,
} from '../../../state/settings';
import {
AUDIO_BITRATE_OPTIONS,
SCREENSHARE_BITRATE_OPTIONS,
SCREENSHARE_FRAMERATE_OPTIONS,
} from '../../../utils/callQuality';
import { SeasonalPreview, SeasonTheme } from '../../../components/seasonal/SeasonalEffect';
import { SEASON_DATE_RANGES } from '../../../components/seasonal/seasonSchedule';
import { SettingTile } from '../../../components/setting-tile';
import { KeySymbol } from '../../../utils/key-symbol';
import { isMacOS } from '../../../utils/user-agent';
@@ -77,12 +102,33 @@ import { useMessageLayoutItems } from '../../../hooks/useMessageLayout';
import { useMessageSpacingItems } from '../../../hooks/useMessageSpacing';
import { SequenceCardStyle } from '../styles.css';
import { useTauriUpdater } from '../../../hooks/useTauriUpdater';
import { isTauri as isTauriEnv } from '../../../hooks/useTauri';
import { customWindowChromeAtom } from '../../../state/customWindowChrome';
import { useDateFormatItems } from '../../../hooks/useDateFormat';
import { playCallJoinSound } from '../../../utils/callSounds';
import { previewRingtone, RINGTONE_OPTIONS } from '../../../utils/ringtones';
import { DenoiseTester } from './DenoiseTester';
import { SettingsSelect } from '../../../components/settings-select/SettingsSelect';
/**
* P5-47 opt-in TDS window chrome toggle (desktop only). Renders nothing in the
* browser. Backed by the standalone `customWindowChromeAtom`; `useTauriWindowChrome`
* (mounted in App.tsx) applies `set_decorations` when this flips.
*/
function DesktopChromeSetting() {
const [customChrome, setCustomChrome] = useAtom(customWindowChromeAtom);
if (!isTauriEnv()) return null;
return (
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Custom Window Chrome (Beta)"
description="Replace the system title bar with a Lotus-styled one. Desktop only — toggles instantly."
after={<Switch variant="Primary" value={customChrome} onChange={setCustomChrome} />}
/>
</SequenceCard>
);
}
type ThemeSelectorProps = {
themeNames: Record<string, string>;
themes: Theme[];
@@ -396,6 +442,8 @@ function Appearance() {
/>
</SequenceCard>
<DesktopChromeSetting />
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Twitter Emoji"
@@ -438,7 +486,7 @@ function Appearance() {
>
<SettingTile
title="Seasonal Theme"
description="Decorative overlays for holidays and events. Preview below — click to select."
description="Decorative overlays for holidays and events. “Auto” follows the calendar — each theme below shows the dates it turns on. Click to select."
/>
<Box style={{ padding: `0 ${config.space.S400} ${config.space.S300}` }}>
<SeasonalBgGrid
@@ -1016,6 +1064,165 @@ function DateAndTime() {
);
}
const COMPOSER_TOOLBAR_LABELS: Record<ComposerToolbarButtonKey, string> = {
showFormat: 'Format',
showEmoji: 'Emoji',
showSticker: 'Sticker',
showGif: 'GIF',
showLocation: 'Location',
showPoll: 'Poll',
showVoice: 'Voice',
showSchedule: 'Schedule',
};
const COMPOSER_TOOLBAR_DRAG_TYPE = 'composer-toolbar-button';
type ComposerToolbarButtonRowProps = {
buttonKey: ComposerToolbarButtonKey;
index: number;
active: boolean;
onToggle: (key: ComposerToolbarButtonKey) => void;
};
function ComposerToolbarButtonRow({
buttonKey,
index,
active,
onToggle,
}: ComposerToolbarButtonRowProps) {
const rowRef = useRef<HTMLDivElement>(null);
const handleRef = useRef<HTMLButtonElement>(null);
const [dragging, setDragging] = useState(false);
const [closestEdge, setClosestEdge] = useState<Edge | null>(null);
useEffect(() => {
const element = rowRef.current;
const dragHandle = handleRef.current;
if (!element || !dragHandle) return undefined;
return combine(
draggable({
element,
dragHandle,
getInitialData: () => ({ type: COMPOSER_TOOLBAR_DRAG_TYPE, buttonKey, index }),
onDragStart: () => setDragging(true),
onDrop: () => setDragging(false),
}),
dropTargetForElements({
element,
canDrop: ({ source }) => source.data.type === COMPOSER_TOOLBAR_DRAG_TYPE,
getData: ({ input }) =>
attachClosestEdge(
{ type: COMPOSER_TOOLBAR_DRAG_TYPE, buttonKey, index },
{ element, input, allowedEdges: ['top', 'bottom'] },
),
getIsSticky: () => true,
onDrag: ({ self, source }) => {
if (source.data.buttonKey === buttonKey) {
setClosestEdge(null);
return;
}
setClosestEdge(extractClosestEdge(self.data));
},
onDragLeave: () => setClosestEdge(null),
onDrop: () => setClosestEdge(null),
}),
);
}, [buttonKey, index]);
let boxShadow: string | undefined;
if (closestEdge === 'top') boxShadow = `inset 0 2px 0 0 ${color.Primary.Main}`;
else if (closestEdge === 'bottom') boxShadow = `inset 0 -2px 0 0 ${color.Primary.Main}`;
return (
<Box
ref={rowRef}
alignItems="Center"
gap="200"
style={{
padding: `${config.space.S200} ${config.space.S400}`,
opacity: dragging ? 0.5 : undefined,
boxShadow,
}}
>
<IconButton
ref={handleRef}
size="300"
radii="300"
variant="SurfaceVariant"
style={{ cursor: 'grab' }}
aria-label={`Reorder ${COMPOSER_TOOLBAR_LABELS[buttonKey]}`}
>
<Icon size="100" src={Icons.VerticalDots} />
</IconButton>
<Text style={{ flexGrow: 1 }} size="T300">
{COMPOSER_TOOLBAR_LABELS[buttonKey]}
</Text>
<Chip
variant={active ? 'Primary' : 'Secondary'}
outlined={active}
radii="Pill"
onClick={() => onToggle(buttonKey)}
aria-pressed={active}
>
<Text size="T200">{active ? 'Shown' : 'Hidden'}</Text>
</Chip>
</Box>
);
}
type ComposerToolbarReorderProps = {
order: ComposerToolbarButtonKey[];
buttons: ComposerToolbarSettings;
onReorder: (startIndex: number, finishIndex: number) => void;
onToggle: (key: ComposerToolbarButtonKey) => void;
};
function ComposerToolbarReorder({
order,
buttons,
onReorder,
onToggle,
}: ComposerToolbarReorderProps) {
useEffect(
() =>
monitorForElements({
canMonitor: ({ source }) => source.data.type === COMPOSER_TOOLBAR_DRAG_TYPE,
onDrop: ({ location, source }) => {
const target = location.current.dropTargets[0];
if (!target) return;
const startIndex = source.data.index;
const indexOfTarget = target.data.index;
if (typeof startIndex !== 'number' || typeof indexOfTarget !== 'number') return;
const closestEdgeOfTarget = extractClosestEdge(target.data);
// Insert relative to the target row, then compensate for the source
// row being removed from its original position.
let finishIndex = closestEdgeOfTarget === 'bottom' ? indexOfTarget + 1 : indexOfTarget;
if (startIndex < finishIndex) finishIndex -= 1;
if (finishIndex === startIndex) return;
onReorder(startIndex, finishIndex);
},
}),
[onReorder],
);
return (
<Box direction="Column">
{order.map((key, index) => (
<ComposerToolbarButtonRow
key={key}
buttonKey={key}
index={index}
active={buttons[key]}
onToggle={onToggle}
/>
))}
</Box>
);
}
function Editor() {
const [enterForNewline, setEnterForNewline] = useSetting(settingsAtom, 'enterForNewline');
const [isMarkdown, setIsMarkdown] = useSetting(settingsAtom, 'isMarkdown');
@@ -1025,20 +1232,31 @@ function Editor() {
'composerToolbarButtons',
);
const toggleToolbarButton = (key: keyof ComposerToolbarSettings) => {
setComposerToolbarButtons({ ...composerToolbarButtons, [key]: !composerToolbarButtons[key] });
};
const composerToolbarOrder = useMemo(
() => normalizeComposerToolbarOrder(composerToolbarButtons?.order),
[composerToolbarButtons?.order],
);
const TOOLBAR_CHIPS: Array<{ key: keyof ComposerToolbarSettings; label: string }> = [
{ key: 'showFormat', label: 'Format' },
{ key: 'showEmoji', label: 'Emoji' },
{ key: 'showSticker', label: 'Sticker' },
{ key: 'showGif', label: 'GIF' },
{ key: 'showLocation', label: 'Location' },
{ key: 'showPoll', label: 'Poll' },
{ key: 'showVoice', label: 'Voice' },
{ key: 'showSchedule', label: 'Schedule' },
];
const toggleToolbarButton = useCallback(
(key: ComposerToolbarButtonKey) => {
setComposerToolbarButtons((current) => ({ ...current, [key]: !current[key] }));
},
[setComposerToolbarButtons],
);
const reorderToolbarButtons = useCallback(
(startIndex: number, finishIndex: number) => {
setComposerToolbarButtons((current) => ({
...current,
order: reorder({
list: normalizeComposerToolbarOrder(current.order),
startIndex,
finishIndex,
}),
}));
},
[setComposerToolbarButtons],
);
return (
<Box direction="Column" gap="100">
@@ -1073,28 +1291,15 @@ function Editor() {
>
<SettingTile
title="Composer Toolbar"
description="Tap a button to show or hide it in the message composer."
description="Drag to reorder buttons, and tap a button to show or hide it in the message composer."
/>
<Box
wrap="Wrap"
gap="200"
style={{ padding: `0 ${config.space.S400} ${config.space.S300}` }}
>
{TOOLBAR_CHIPS.map(({ key, label }) => {
const active = composerToolbarButtons?.[key] ?? true;
return (
<Chip
key={key}
variant={active ? 'Primary' : 'Secondary'}
outlined={active}
radii="Pill"
onClick={() => toggleToolbarButton(key)}
aria-pressed={active}
>
<Text size="T300">{label}</Text>
</Chip>
);
})}
<Box direction="Column" style={{ paddingBottom: config.space.S200 }}>
<ComposerToolbarReorder
order={composerToolbarOrder}
buttons={composerToolbarButtons}
onReorder={reorderToolbarButtons}
onToggle={toggleToolbarButton}
/>
</Box>
</SequenceCard>
</Box>
@@ -1220,6 +1425,18 @@ function Calls() {
const [ringtoneVolume, setRingtoneVolume] = useSetting(settingsAtom, 'ringtoneVolume');
const [ringtoneId, setRingtoneId] = useSetting(settingsAtom, 'ringtoneId');
const [callAudioBitrate, setCallAudioBitrate] = useSetting(settingsAtom, 'callAudioBitrate');
const [screenshareBitrate, setScreenshareBitrate] = useSetting(
settingsAtom,
'screenshareBitrate',
);
const [screenshareFramerate, setScreenshareFramerate] = useSetting(
settingsAtom,
'screenshareFramerate',
);
const [soundboardEnabled, setSoundboardEnabled] = useSetting(settingsAtom, 'soundboardEnabled');
const [soundboardVolume, setSoundboardVolume] = useSetting(settingsAtom, 'soundboardVolume');
const handleJoinLeaveSoundChange = (value: 'off' | 'chime' | 'soft' | 'retro') => {
setCallJoinLeaveSound(value);
if (value !== 'off') playCallJoinSound(value);
@@ -1615,6 +1832,80 @@ function Calls() {
}
/>
</SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Microphone Bitrate"
description="Cap the audio bitrate your mic sends in calls. Lower saves bandwidth; higher is clearer. Auto lets Element Call decide."
after={
<SettingsSelect<CallAudioBitrate>
value={callAudioBitrate}
onChange={setCallAudioBitrate}
options={AUDIO_BITRATE_OPTIONS}
/>
}
/>
</SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Screenshare Bitrate"
description="Cap the bitrate used when you share your screen. Lower is smoother on poor connections; higher is sharper."
after={
<SettingsSelect<ScreenshareBitrate>
value={screenshareBitrate}
onChange={setScreenshareBitrate}
options={SCREENSHARE_BITRATE_OPTIONS}
/>
}
/>
</SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Screenshare Framerate"
description="Cap the frames-per-second of your screenshare. 60 fps suits motion/gaming; 15 fps suits slides and saves bandwidth."
after={
<SettingsSelect<ScreenshareFramerate>
value={screenshareFramerate}
onChange={setScreenshareFramerate}
options={SCREENSHARE_FRAMERATE_OPTIONS}
/>
}
/>
</SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Soundboard"
description="Show a soundboard button in the call bar. Upload short audio clips (like custom emojis) to play them into the call. Clips sync across your devices."
after={
<Switch variant="Primary" value={soundboardEnabled} onChange={setSoundboardEnabled} />
}
/>
{soundboardEnabled && (
<SettingTile
title="Soundboard Volume"
after={
<Box alignItems="Center" gap="200" style={{ minWidth: toRem(180) }}>
<input
type="range"
min={0}
max={100}
step={5}
value={soundboardVolume}
onChange={(e) => setSoundboardVolume(parseInt(e.target.value, 10))}
style={{ flexGrow: 1 }}
aria-label="Soundboard volume"
/>
<Text size="T200" style={{ minWidth: toRem(36), textAlign: 'right' }}>
{soundboardVolume}%
</Text>
</Box>
}
/>
)}
</SequenceCard>
</Box>
);
}
@@ -1699,6 +1990,13 @@ function SeasonalBgGrid({
<Text size="T200" style={selected ? { color: color.Primary.Main } : undefined}>
{opt.label}
</Text>
{(opt.value === 'auto' || !isSpecial) && (
<Text size="T200" style={{ opacity: 0.6, textAlign: 'center' }}>
{opt.value === 'auto'
? 'By calendar'
: SEASON_DATE_RANGES[opt.value as SeasonTheme]}
</Text>
)}
</Box>
);
})}
+41
View File
@@ -0,0 +1,41 @@
import { useEffect } from 'react';
import { useAtomValue } from 'jotai';
import { CallEmbed } from '../plugins/call';
import { settingsAtom } from '../state/settings';
import { useStateEvent } from './useStateEvent';
import { StateEvent } from '../../types/matrix/room';
import { buildQualityPayload, RoomQualityContent } from '../utils/callQuality';
/**
* [P5-31] Apply the user's call quality settings (clamped by any room-level
* cap) to the Element Call fork via the `io.lotus.set_quality` widget action.
*
* The fork stores the settings and re-applies them on every (re)publish and
* reconnect, so we only need to (re)send when the payload changes or the widget
* becomes ready no need to poll the track lifecycle here.
*/
export function useCallQuality(embed: CallEmbed): void {
const { callAudioBitrate, screenshareBitrate, screenshareFramerate } = useAtomValue(settingsAtom);
const roomQualityEvent = useStateEvent(embed.room, StateEvent.LotusRoomQuality);
const roomCaps = roomQualityEvent?.getContent<RoomQualityContent>();
// Depend on the primitive cap values (not the event object) so re-renders
// don't resend needlessly.
const audioCap = roomCaps?.audio_max_kbps;
const ssCap = roomCaps?.screenshare_max_kbps;
const fpsCap = roomCaps?.screenshare_max_fps;
useEffect(() => {
const payload = buildQualityPayload(
{ callAudioBitrate, screenshareBitrate, screenshareFramerate },
{ audio_max_kbps: audioCap, screenshare_max_kbps: ssCap, screenshare_max_fps: fpsCap },
);
const send = (): void => embed.control.setQuality(payload);
// Send now (settings are sticky fork-side even if tracks aren't up yet) and
// again once the widget signals ready, in case the transport wasn't up.
send();
const off = embed.onReady(send);
return off;
}, [embed, callAudioBitrate, screenshareBitrate, screenshareFramerate, audioCap, ssCap, fpsCap]);
}
+16 -5
View File
@@ -1,11 +1,16 @@
import { useCallback, DragEventHandler, RefObject, useState, useEffect, useRef } from 'react';
import { getDataTransferFiles } from '../utils/dom';
import { collectDroppedFiles } from '../utils/fileEntries';
export const useFileDropHandler = (onDrop: (file: File[]) => void): DragEventHandler =>
useCallback(
(evt) => {
const files = getDataTransferFiles(evt.dataTransfer);
if (files) onDrop(files);
// `collectDroppedFiles` synchronously captures the entry list from the
// DataTransfer before traversing folders asynchronously.
collectDroppedFiles(evt.dataTransfer)
.then((files) => {
if (files) onDrop(files);
})
.catch(() => undefined);
},
[onDrop],
);
@@ -24,8 +29,14 @@ export const useFileDropZone = (
dragCounterRef.current = 0;
setActive(false);
if (!evt.dataTransfer) return;
const files = getDataTransferFiles(evt.dataTransfer);
if (files) onDrop(files);
// Capture entries synchronously (inside the event) then traverse any
// dropped folders asynchronously — the DataTransferItemList is emptied
// once this handler returns.
collectDroppedFiles(evt.dataTransfer)
.then((files) => {
if (files) onDrop(files);
})
.catch(() => undefined);
};
target?.addEventListener('drop', handleDrop);
+101
View File
@@ -0,0 +1,101 @@
import { useCallback, useEffect, useState } from 'react';
import { useMatrixClient } from './useMatrixClient';
import { useAccountDataCallback } from './useAccountDataCallback';
import { AccountDataEvent } from '../../types/matrix/accountData';
import {
SoundboardClip,
SoundboardContent,
SOUNDBOARD_MAX_CLIP_BYTES,
SOUNDBOARD_MAX_CLIPS,
SOUNDBOARD_NAME_MAX,
readSoundboardClips,
} from '../utils/soundboardClips';
const KEY = AccountDataEvent.LotusSoundboard;
/**
* [P5-15] Read/write the user's personal soundboard, stored in the
* `io.lotus.soundboard` account data event (synced across devices like custom
* emoji/sticker packs). Uploading writes the audio to the media repo and
* appends an mxc reference.
*/
export function useSoundboard(): {
clips: SoundboardClip[];
addClip: (file: File, name?: string) => Promise<void>;
removeClip: (id: string) => Promise<void>;
renameClip: (id: string, name: string) => Promise<void>;
} {
const mx = useMatrixClient();
const [clips, setClips] = useState<SoundboardClip[]>(() => readSoundboardClips(mx));
useAccountDataCallback(
mx,
useCallback((evt) => {
if (evt.getType() === KEY) {
const content = evt.getContent<SoundboardContent>();
setClips(Array.isArray(content?.clips) ? content.clips : []);
}
}, []),
);
useEffect(() => {
setClips(readSoundboardClips(mx));
}, [mx]);
const persist = useCallback(
async (next: SoundboardClip[]) => {
const content: SoundboardContent = { clips: next };
await (
mx as unknown as { setAccountData: (t: string, c: unknown) => Promise<void> }
).setAccountData(KEY, content);
},
[mx],
);
const addClip = useCallback(
async (file: File, name?: string) => {
const current = readSoundboardClips(mx);
if (current.length >= SOUNDBOARD_MAX_CLIPS) {
throw new Error(`Soundboard is full (max ${SOUNDBOARD_MAX_CLIPS} clips).`);
}
if (file.size > SOUNDBOARD_MAX_CLIP_BYTES) {
throw new Error('Clip is too large (max 1 MB).');
}
const res = await mx.uploadContent(file, { type: file.type || 'audio/mpeg' });
const mxc = res.content_uri;
if (!mxc) throw new Error('Upload failed.');
const label = (name ?? file.name.replace(/\.[^/.]+$/, ''))
.trim()
.slice(0, SOUNDBOARD_NAME_MAX);
const clip: SoundboardClip = {
id: `${Date.now()}-${Math.random().toString(36).slice(2, 8)}`,
name: label || 'Clip',
url: mxc,
mimetype: file.type || undefined,
size: file.size,
};
await persist([...current, clip]);
},
[mx, persist],
);
const removeClip = useCallback(
async (id: string) => {
const next = readSoundboardClips(mx).filter((c) => c.id !== id);
await persist(next);
},
[mx, persist],
);
const renameClip = useCallback(
async (id: string, name: string) => {
const trimmed = name.trim().slice(0, SOUNDBOARD_NAME_MAX);
if (!trimmed) return;
const next = readSoundboardClips(mx).map((c) => (c.id === id ? { ...c, name: trimmed } : c));
await persist(next);
},
[mx, persist],
);
return { clips, addClip, removeClip, renameClip };
}
+35
View File
@@ -0,0 +1,35 @@
import { useEffect, useRef } from 'react';
// Tauri v2 injects `__TAURI_INTERNALS__` into the webview at runtime; we use it
// directly so cinny doesn't need `@tauri-apps/api` as a dependency. Native Rust
// modules push data back to the web by dispatching DOM CustomEvents (see
// `emit_to_web` in cinny-desktop's `native` module), which `useTauriEvent`
// subscribes to. This module is the single source for the desktop bridge that
// every `useTauri*` feature hook builds on.
type Invoke = (cmd: string, args?: Record<string, unknown>) => Promise<unknown>;
export const tauriInvoke = (): Invoke | undefined =>
(window as unknown as { __TAURI_INTERNALS__?: { invoke: Invoke } }).__TAURI_INTERNALS__?.invoke;
export const isTauri = (): boolean => tauriInvoke() !== undefined;
/** Fire-and-forget invoke that no-ops (and never throws) outside Tauri. */
export const invokeTauri = (cmd: string, args?: Record<string, unknown>): void => {
tauriInvoke()?.(cmd, args).catch(() => undefined);
};
/**
* Subscribe to a CustomEvent dispatched from the Rust side via `emit_to_web`.
* The handler is kept in a ref so callers don't need to memoize it to avoid
* re-subscribing. No-op outside Tauri.
*/
export function useTauriEvent<T = unknown>(name: string, handler: (detail: T) => void): void {
const handlerRef = useRef(handler);
handlerRef.current = handler;
useEffect(() => {
if (!isTauri()) return undefined;
const listener = (e: Event): void => handlerRef.current((e as CustomEvent<T>).detail);
window.addEventListener(name, listener);
return () => window.removeEventListener(name, listener);
}, [name]);
}
+18
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@@ -0,0 +1,18 @@
import { useEffect } from 'react';
import { useAtomValue } from 'jotai';
import { callEmbedAtom } from '../state/callEmbed';
import { invokeTauri } from './useTauri';
/**
* P5-46 keep the system awake during calls (call continuity). Mirrors the
* call-embed atom (undefined = no active call) onto the native `set_call_active`
* command, which holds a `SetThreadExecutionState` request on Windows while a
* voice/video call is active and releases it when the call ends. No-op in the
* browser.
*/
export function useTauriCallPower(): void {
const callEmbed = useAtomValue(callEmbedAtom);
useEffect(() => {
invokeTauri('set_call_active', { active: callEmbed !== undefined });
}, [callEmbed]);
}
+24
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@@ -0,0 +1,24 @@
import { useSetAtom } from 'jotai';
import { focusAssistActiveAtom } from '../state/focusAssist';
import { useTauriEvent } from './useTauri';
/** Detail shape of the `focus-assist-changed` event emitted by the native side. */
type FocusAssistChangedDetail = {
active: boolean;
};
/**
* P5-56 Windows Focus Assist Do-Not-Disturb sync (desktop). Subscribes to
* the native `focus-assist-changed` event (Windows `SHQueryUserNotificationState`
* poll, `{ active }`) and mirrors it into `focusAssistActiveAtom`, which the
* notification gate reads to suppress notifications while the shell is in Focus
* Assist / Quiet Hours, presenting, gaming full-screen, or busy. Inert in the
* browser, since `useTauriEvent` only listens under Tauri.
*/
export function useTauriFocusAssist(): void {
const setFocusAssist = useSetAtom(focusAssistActiveAtom);
useTauriEvent<FocusAssistChangedDetail>('focus-assist-changed', ({ active }) =>
setFocusAssist(active),
);
}
+58
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@@ -0,0 +1,58 @@
import { useEffect } from 'react';
import { useAtomValue } from 'jotai';
import { Room } from 'matrix-js-sdk';
import { allRoomsAtom } from '../state/room-list/roomList';
import { useMatrixClient } from './useMatrixClient';
import { isTauri, invokeTauri } from './useTauri';
/** Cap the Jump List to a small, glanceable set of rooms. */
const MAX_ITEMS = 8;
/** Wait for room activity to settle before re-publishing the (native) list. */
const DEBOUNCE_MS = 1500;
type JumpItem = { title: string; uri: string };
/**
* Build the `matrix:` deep link the desktop deep-link handler understands (see
* `useDeepLinkNavigate`): `matrix:r/<alias>` for a canonical alias, otherwise
* `matrix:roomid/<id>`. The sigil is dropped and the remainder is percent-encoded
* because the handler decodes each segment with `decodeURIComponent`.
*/
const roomToUri = (room: Room): string => {
const alias = room.getCanonicalAlias();
if (alias && alias.startsWith('#')) {
return `matrix:r/${encodeURIComponent(alias.slice(1))}`;
}
return `matrix:roomid/${encodeURIComponent(room.roomId.slice(1))}`;
};
/**
* P5-36 publish a Windows taskbar Jump List of the most recently-active rooms.
* Rooms come from `allRoomsAtom` (the joined-room list), sorted by
* `getLastActiveTimestamp` (mirroring the sort used elsewhere, e.g. the forward
* dialog), with spaces excluded. The list is pushed to the native
* `set_jump_list` command, debounced so bursts of activity don't thrash the
* shell. No-op outside Tauri.
*/
export function useTauriJumpList(): void {
const mx = useMatrixClient();
const allRooms = useAtomValue(allRoomsAtom);
useEffect(() => {
if (!isTauri()) return undefined;
const timeout = setTimeout(() => {
const items: JumpItem[] = allRooms
.map((roomId) => mx.getRoom(roomId))
.filter((room): room is Room => room !== null && !room.isSpaceRoom())
.sort((a, b) => (b.getLastActiveTimestamp() ?? 0) - (a.getLastActiveTimestamp() ?? 0))
.slice(0, MAX_ITEMS)
.map((room) => ({ title: room.name || room.roomId, uri: roomToUri(room) }));
invokeTauri('set_jump_list', { items });
}, DEBOUNCE_MS);
return () => clearTimeout(timeout);
}, [mx, allRooms]);
}
+38
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@@ -0,0 +1,38 @@
import { useRef, useState } from 'react';
import { useMatrixClient } from './useMatrixClient';
import { useTauriEvent } from './useTauri';
/** Detail shape of the `network-changed` event emitted by the native side. */
type NetworkChangedDetail = {
online: boolean;
};
/**
* P5-49 Network awareness (desktop). Subscribes to the native
* `network-changed` event (Windows Network List Manager poll, `{ online }`) and,
* on a transition back to online, calls `mx.retryImmediately()` so the sync loop
* retries its backed-off `/sync` at once instead of waiting out the backoff
* timer. Returns the last known connectivity (`undefined` until the first
* event). Inert in the browser, since `useTauriEvent` only listens under Tauri.
*/
export function useTauriNetwork(): boolean | undefined {
const mx = useMatrixClient();
const [online, setOnline] = useState<boolean | undefined>(undefined);
// Track the previous value in a ref so we can detect an offline -> online
// transition without adding it to a dependency list.
const onlineRef = useRef<boolean | undefined>(undefined);
useTauriEvent<NetworkChangedDetail>('network-changed', ({ online: next }) => {
const previous = onlineRef.current;
onlineRef.current = next;
setOnline(next);
// Only nudge the client when connectivity is (re)gained. The initial event
// (previous === undefined) also triggers a retry, which is safe: it's a
// no-op if nothing is backed off.
if (next && previous !== true) {
mx.retryImmediately();
}
});
return online;
}
+38
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@@ -0,0 +1,38 @@
import { useEffect } from 'react';
import { useAtomValue } from 'jotai';
import { callEmbedAtom } from '../state/callEmbed';
import { useCallControlState } from '../plugins/call';
import { invokeTauri, useTauriEvent } from './useTauri';
/**
* P5-43 expose the active call to the Windows System Media Transport Controls
* (the volume-flyout / media overlay). Mirrors the call-embed atom (undefined =
* no active call) and the current mic state onto the native
* `set_smtc_call_state` command, and translates SMTC button presses back into
* call actions:
* - Play/Pause (`smtc-action` `mute`) toggles the microphone.
* - Stop (`smtc-action` `end`) hangs up the call.
* No-op in the browser (the native command and events only fire under Tauri).
*/
type SmtcAction = { action: 'mute' | 'end' };
export function useTauriSmtc(): void {
const callEmbed = useAtomValue(callEmbedAtom);
// `microphone` reflects mic-enabled; muted is its inverse while in a call.
const { microphone } = useCallControlState(callEmbed?.control);
const active = callEmbed !== undefined;
const muted = active && !microphone;
useEffect(() => {
invokeTauri('set_smtc_call_state', { active, muted });
}, [active, muted]);
useTauriEvent<SmtcAction>('smtc-action', ({ action }) => {
if (!callEmbed) return;
if (action === 'mute') {
callEmbed.control.toggleMicrophone().catch(() => undefined);
} else if (action === 'end') {
callEmbed.hangup().catch(() => undefined);
}
});
}
+44
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@@ -0,0 +1,44 @@
import { useEffect } from 'react';
import { useAtomValue } from 'jotai';
import { callEmbedAtom } from '../state/callEmbed';
import { useCallControlState } from '../plugins/call';
import { invokeTauri, useTauriEvent } from './useTauri';
type ThumbbarAction = { action: 'mute' | 'deafen' | 'end' };
/**
* P5-44 Taskbar thumbnail toolbar (call controls). While a call is active,
* mirrors the mic/sound state onto the native `set_thumbbar` command (three
* Mute / Deafen / End-Call buttons on the Windows taskbar thumbnail toolbar) and
* hides them when the call ends. Thumb-button clicks come back as the
* `thumbbar-action` event and drive the real call controls. No-op in the browser.
*/
export function useTauriThumbbar(): void {
const callEmbed = useAtomValue(callEmbedAtom);
const { microphone, sound } = useCallControlState(callEmbed?.control);
const active = callEmbed !== undefined;
// Muted / deafened only make sense while a call is active; report false
// otherwise so the buttons render in a sane (hidden) state.
const muted = active && !microphone;
const deafened = active && !sound;
useEffect(() => {
invokeTauri('set_thumbbar', { active, muted, deafened });
}, [active, muted, deafened]);
useTauriEvent<ThumbbarAction>('thumbbar-action', ({ action }) => {
if (!callEmbed) return;
if (action === 'mute') {
// toggleMicrophone flips the mic; `microphone === false` means muted.
// Async transport send — swallow rejection (widget mid-teardown), as SMTC does.
callEmbed.control.toggleMicrophone().catch(() => undefined);
} else if (action === 'deafen') {
// toggleSound flips local audio; `sound === false` means deafened. It also
// mutes the mic while deafened, matching the in-app Deafen control.
callEmbed.control.toggleSound();
} else if (action === 'end') {
callEmbed.hangup().catch(() => undefined);
}
});
}
+39
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@@ -0,0 +1,39 @@
import { useNavigate } from 'react-router-dom';
import { MsgType } from 'matrix-js-sdk';
import { useMatrixClient } from './useMatrixClient';
import { useTauriEvent } from './useTauri';
/** Payload of the `lotus-notification-activate` event (a plain body click). */
interface ActivateDetail {
path?: string;
}
/** Payload of the `lotus-notification-reply` event (the inline reply box). */
interface ReplyDetail {
roomId?: string;
text?: string;
}
/**
* P5-41 / P5-35 wire the native WinRT toast's click + quick-reply back into the
* client. The Rust side (`show_rich_toast`) dispatches DOM CustomEvents via
* `emit_to_web`:
* - `lotus-notification-activate` route to the room the toast was for, reusing
* the same `useNavigate(path)` mechanism the web `notificationclick` path uses
* (see ClientNonUIFeatures).
* - `lotus-notification-reply` send the typed reply straight to the room.
* No-op outside Tauri (the events never fire).
*/
export function useTauriToastActions(): void {
const navigate = useNavigate();
const mx = useMatrixClient();
useTauriEvent<ActivateDetail>('lotus-notification-activate', ({ path }) => {
if (path) navigate(path);
});
useTauriEvent<ReplyDetail>('lotus-notification-reply', ({ roomId, text }) => {
if (!roomId || !text) return;
mx.sendMessage(roomId, { msgtype: MsgType.Text, body: text }).catch(() => undefined);
});
}
+22
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@@ -0,0 +1,22 @@
import { useEffect } from 'react';
import { useAtomValue } from 'jotai';
import { customWindowChromeAtom } from '../state/customWindowChrome';
import { invokeTauri, isTauri } from './useTauri';
/**
* P5-47 drive the native window frame from the `customWindowChromeAtom`.
*
* On mount and whenever the atom changes, pushes the value onto the native
* `set_custom_chrome` command: `enabled = true` strips the OS decorations so the
* web `<TitleBar/>` can take over, `enabled = false` restores the native frame.
* No-op in the browser (`isTauri()` guard), so it's safe to call unconditionally
* from the app shell.
*/
export function useTauriWindowChrome(): void {
const enabled = useAtomValue(customWindowChromeAtom);
useEffect(() => {
if (!isTauri()) return;
invokeTauri('set_custom_chrome', { enabled });
}, [enabled]);
}
+38 -2
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@@ -1,4 +1,4 @@
import React, { useEffect } from 'react';
import React, { ReactNode, useEffect } from 'react';
import { ErrorBoundary } from 'react-error-boundary';
import { Provider as JotaiProvider, useAtomValue } from 'jotai';
import {
@@ -25,6 +25,10 @@ import { useCompositionEndTracking } from '../hooks/useComposingCheck';
import { settingsAtom } from '../state/settings';
import { LotusToastContainer } from '../features/toast/LotusToastContainer';
import { useTauriNotificationBadge } from '../hooks/useTauriNotificationBadge';
import { useTauriWindowChrome } from '../hooks/useTauriWindowChrome';
import { isTauri } from '../hooks/useTauri';
import { TitleBar } from '../features/desktop/TitleBar';
import { customWindowChromeAtom } from '../state/customWindowChrome';
import { SeasonalEffect } from '../components/seasonal/SeasonalEffect';
import { applyCustomAccent, removeCustomAccent } from '../utils/accentColor';
import { zIndices } from '../styles/zIndex';
@@ -88,6 +92,36 @@ function TauriEffects() {
return null;
}
// P5-47 — opt-in TDS window chrome. `useTauriWindowChrome` keeps the native OS
// window decorations in sync with the setting; when a desktop user enables
// custom chrome we replace the OS titlebar with <TitleBar/>. When off (the
// default, and always in the browser) this returns children unchanged, so there
// is zero layout impact for everyone else.
function DesktopChrome({ children }: { children: ReactNode }) {
const customChrome = useAtomValue(customWindowChromeAtom);
useTauriWindowChrome();
const useChrome = isTauri() && customChrome;
// Keep the wrapper element structure STABLE across the toggle so flipping the
// setting never changes the element type in `children`'s ancestry — otherwise
// React would unmount/remount the whole RouterProvider subtree (losing scroll,
// menus, unsaved composer state). When off, both wrappers use `display:contents`
// so they generate no box → zero layout impact (also the browser default path).
return (
<div
style={
useChrome
? { display: 'flex', flexDirection: 'column', height: '100vh' }
: { display: 'contents' }
}
>
{useChrome && <TitleBar />}
<div style={useChrome ? { flexGrow: 1, minHeight: 0 } : { display: 'contents' }}>
{children}
</div>
</div>
);
}
function NightLightOverlay() {
const settings = useAtomValue(settingsAtom);
if (!settings.nightLightEnabled) return null;
@@ -160,7 +194,9 @@ function App() {
<JotaiProvider>
<AppearanceEffects />
<TauriEffects />
<RouterProvider router={createRouter(clientConfig, screenSize)} />
<DesktopChrome>
<RouterProvider router={createRouter(clientConfig, screenSize)} />
</DesktopChrome>
<SeasonalEffect />
<NightLightOverlay />
<LotusToastContainer />
+11 -2
View File
@@ -2,6 +2,7 @@ import { useAtomValue, useSetAtom } from 'jotai';
import React, { ReactNode, useCallback, useEffect, useRef } from 'react';
import { useNavigate } from 'react-router-dom';
import { RoomEvent, RoomEventHandlerMap } from 'matrix-js-sdk';
import { focusAssistActiveAtom } from '../../state/focusAssist';
import { roomToUnreadAtom, unreadEqual, unreadInfoToUnread } from '../../state/room/roomToUnread';
import LogoSVG from '../../../../public/res/lotus.png';
import LogoUnreadSVG from '../../../../public/res/lotus-unread.png';
@@ -33,6 +34,7 @@ import { useDeepLinkNavigate } from '../../hooks/useDeepLinkNavigate';
import { toastQueueAtom } from '../../state/toast';
import { useReminders } from '../../hooks/useReminders';
import { useTauriUpdater } from '../../hooks/useTauriUpdater';
import { TauriDesktopFeatures } from '../../components/TauriDesktopFeatures';
function isInQuietHours(start: string, end: string): boolean {
const now = new Date();
@@ -109,6 +111,7 @@ function InviteNotifications() {
const [showNotifications] = useSetting(settingsAtom, 'showNotifications');
const [notificationSound] = useSetting(settingsAtom, 'isNotificationSounds');
const [quietHoursEnabled] = useSetting(settingsAtom, 'quietHoursEnabled');
const focusAssistActive = useAtomValue(focusAssistActiveAtom);
const [quietHoursStart] = useSetting(settingsAtom, 'quietHoursStart');
const [quietHoursEnd] = useSetting(settingsAtom, 'quietHoursEnd');
const [inviteSoundId] = useSetting(settingsAtom, 'inviteSoundId');
@@ -167,7 +170,8 @@ function InviteNotifications() {
useEffect(() => {
if (invites.length > perviousInviteLen && mx.getSyncState() === 'SYNCING') {
const quietActive = quietHoursEnabled && isInQuietHours(quietHoursStart, quietHoursEnd);
const quietActive =
focusAssistActive || (quietHoursEnabled && isInQuietHours(quietHoursStart, quietHoursEnd));
if (!quietActive) {
if (showNotifications && notificationPermission('granted')) {
notify(invites.length - perviousInviteLen);
@@ -189,6 +193,7 @@ function InviteNotifications() {
quietHoursEnabled,
quietHoursStart,
quietHoursEnd,
focusAssistActive,
inviteSoundId,
]);
@@ -212,6 +217,7 @@ function MessageNotifications() {
const [showNotifications] = useSetting(settingsAtom, 'showNotifications');
const [notificationSound] = useSetting(settingsAtom, 'isNotificationSounds');
const [quietHoursEnabled] = useSetting(settingsAtom, 'quietHoursEnabled');
const focusAssistActive = useAtomValue(focusAssistActiveAtom);
const [quietHoursStart] = useSetting(settingsAtom, 'quietHoursStart');
const [quietHoursEnd] = useSetting(settingsAtom, 'quietHoursEnd');
const [messageSoundId] = useSetting(settingsAtom, 'messageSoundId');
@@ -355,7 +361,8 @@ function MessageNotifications() {
return;
}
const quietActive = quietHoursEnabled && isInQuietHours(quietHoursStart, quietHoursEnd);
const quietActive =
focusAssistActive || (quietHoursEnabled && isInQuietHours(quietHoursStart, quietHoursEnd));
if (!quietActive) {
if (showNotifications && notificationPermission('granted')) {
const avatarMxc =
@@ -394,6 +401,7 @@ function MessageNotifications() {
quietHoursEnabled,
quietHoursStart,
quietHoursEnd,
focusAssistActive,
messageSoundId,
]);
@@ -555,6 +563,7 @@ export function ClientNonUIFeatures({ children }: ClientNonUIFeaturesProps) {
<MessageNotifications />
<ReminderMonitor />
<TauriUpdateFeature />
<TauriDesktopFeatures />
<LotusDenoiseFeature />
<DeepLinkNavigator />
{children}
+38
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@@ -7,6 +7,17 @@ export enum CallControlEvent {
StateUpdate = 'state_update',
}
/**
* [lotus #7 / P5-31] Payload for the fork's `io.lotus.set_quality` action.
* All fields optional; `null` clears that cap. Bits/sec for bitrates, fps for
* framerate.
*/
export type LotusQualityPayload = {
audioMaxBitrate?: number | null;
screenshareMaxBitrate?: number | null;
screenshareMaxFramerate?: number | null;
};
export class CallControl extends EventEmitter implements CallControlState {
private state: CallControlState;
@@ -358,6 +369,33 @@ export class CallControl extends EventEmitter implements CallControlState {
this.call.transport.send('io.lotus.focus_participant', { userId: null }).catch(() => undefined);
}
/**
* [lotus #3 / P5-15] Inject a soundboard clip into the call so other
* participants hear it. The fork publishes it as a separate LiveKit audio
* track (`io.lotus.inject_audio`) rather than splicing the mic. `url` must be
* an https/blob URL the widget can fetch WITHOUT credentials the host
* resolves an mxc clip to a `blob:` object URL first (authenticated media
* can't be fetched cross-realm by the widget). `volume` is 01.
*
* The local user does not hear their own published track, so callers should
* also play the clip locally for feedback.
*/
public injectAudio(url: string, volume = 1): void {
this.call.transport.send('io.lotus.inject_audio', { url, volume }).catch(() => undefined);
}
/**
* [lotus #7 / P5-31] Apply audio/screenshare encoding limits to the local
* published tracks (the fork's `io.lotus.set_quality` action, via
* `RTCRtpSender.setParameters` no republish). Bitrates are bits/sec,
* framerate is fps. A field set to `null` clears that cap. Settings are
* sticky fork-side (re-applied on every re-publish / reconnect). Values are
* clamped fork-side, so out-of-range input can't brick the encoder.
*/
public setQuality(settings: LotusQualityPayload): void {
this.call.transport.send('io.lotus.set_quality', settings).catch(() => undefined);
}
public dispose() {
this.bodyMutationObserver.disconnect();
this.controlMutationObserver.disconnect();
+20 -7
View File
@@ -138,9 +138,9 @@ export class CallEmbed {
themeKind: ElementCallThemeKind,
denoiseMode: NoiseSuppressionMode = 'browser',
denoiseModel: string = 'rnnoise',
// [lotus] no longer used by the in-source denoise path; kept positionally
// for callers. Prefixed with _ to satisfy no-unused-vars.
_denoiseNativeNS: boolean = true,
// [lotus] "Series suppression": also run EC's built-in WebRTC NS before the
// in-source ML model (opt-in test aid for stacking browser NS + ML).
denoiseNativeNS: boolean = false,
denoiseGate: boolean = false,
denoiseGateThreshold: number = -45,
initialAudio = true,
@@ -166,10 +166,18 @@ export class CallEmbed {
perParticipantE2EE: room.hasEncryptionStateEvent().toString(),
lang: 'en-EN',
theme: themeKind,
// EC's built-in WebRTC suppressor: on only for 'browser' tier. For 'ml'
// we disable it so EC captures a raw mic and the fork's in-source denoise
// TrackProcessor (lotusDenoiseSource) handles the pipeline.
noiseSuppression: (denoiseMode === 'browser').toString(),
// EC's built-in WebRTC suppressor: on for the 'browser' tier, and for the
// 'ml' tier only when "series suppression" is opted into (stack browser NS
// before the fork's in-source ML model). Plain 'ml' keeps it OFF so the
// fork's TrackProcessor (lotusDenoiseSource) gets a raw mic.
noiseSuppression: (
denoiseMode === 'browser' ||
(denoiseMode === 'ml' && denoiseNativeNS)
).toString(),
// Turn the browser's auto gain control OFF for the ML tier only: its
// dynamic gain fights the in-source ML denoiser (pumping). Browser/off
// tiers keep the browser's normal capture pipeline (AGC on).
autoGainControl: (denoiseMode !== 'ml').toString(),
audio: initialAudio.toString(),
video: initialVideo.toString(),
header: 'none',
@@ -179,6 +187,11 @@ export class CallEmbed {
// - transparent background so the room wallpaper shows through natively
lotusCallState: 'true',
lotusTransparent: 'true',
// [lotus #3 / P5-15] Arm the fork's audio-inject handler so the in-call
// soundboard can publish clips into the call. Dormant until the host
// sends io.lotus.inject_audio (only on an explicit user click), so
// arming it for every call is safe.
lotusAudioInject: 'true',
});
if (denoiseMode === 'ml') {
+22
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@@ -0,0 +1,22 @@
import {
atomWithLocalStorage,
getLocalStorageItem,
setLocalStorageItem,
} from './utils/atomWithLocalStorage';
const CUSTOM_WINDOW_CHROME = 'customWindowChrome';
/**
* P5-47 TDS Custom Window Chrome opt-in flag (default `false`).
*
* Standalone, `localStorage`-backed boolean atom kept separate from
* `state/settings.ts` on purpose. When `true` (and running inside Tauri) the app
* strips the native window frame and renders its own `<TitleBar/>`; when `false`
* the native OS frame is used. The feature is runtime-reversible, so flipping
* this atom is all it takes to switch back and forth.
*/
export const customWindowChromeAtom = atomWithLocalStorage<boolean>(
CUSTOM_WINDOW_CHROME,
(key) => getLocalStorageItem<boolean>(key, false),
(key, value) => setLocalStorageItem(key, value),
);
+14
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@@ -0,0 +1,14 @@
import { atom } from 'jotai';
/**
* P5-56 Windows Focus Assist Do-Not-Disturb sync (live OS state).
*
* Standalone, non-persisted boolean atom reflecting whether the shell is
* currently suppressing notifications (Focus Assist / Quiet Hours, presentation
* mode, full-screen D3D, or "busy"). It is driven at runtime by
* `useTauriFocusAssist` from the native `focus-assist-changed` event and read by
* the notification gate. Because it mirrors transient OS state not a user
* preference it is a plain in-memory atom that defaults to `false` and is
* intentionally NOT written to `localStorage`.
*/
export const focusAssistActiveAtom = atom(false);
+103 -2
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@@ -24,6 +24,13 @@ export type DenoiseModelId = 'rnnoise' | 'speex' | 'dtln' | 'deepfilternet';
// 'soft' / 'retro' are synthesized in-browser (see utils/ringtones.ts);
// 'none' is silent (visual-only incoming-call UI).
export type RingtoneId = 'classic' | 'chime' | 'soft' | 'retro' | 'none';
// [P5-31] Granular call quality caps. 'auto' = don't cap (the EC fork keeps its
// default encoding). Numbers are kbps (audio/screenshare bitrate) or fps
// (screenshare framerate); converted to the fork's bits/sec + fps payload in
// utils/callQuality.ts and applied via the io.lotus.set_quality widget action.
export type CallAudioBitrate = 'auto' | '32' | '64' | '96' | '128' | '256';
export type ScreenshareBitrate = 'auto' | '500' | '1500' | '3000' | '8000';
export type ScreenshareFramerate = 'auto' | '15' | '30' | '60';
export type ChatBackground =
| 'none'
| 'blueprint'
@@ -53,6 +60,39 @@ export enum MessageLayout {
Bubble = 2,
}
/**
* Keys of the toggleable composer toolbar buttons. Also used as the identity
* of each button when persisting/restoring a custom drag-and-drop order.
*/
export const COMPOSER_TOOLBAR_BUTTON_KEYS = [
'showFormat',
'showEmoji',
'showSticker',
'showGif',
'showLocation',
'showPoll',
'showVoice',
'showSchedule',
] as const;
export type ComposerToolbarButtonKey = (typeof COMPOSER_TOOLBAR_BUTTON_KEYS)[number];
/**
* The fixed order the composer toolbar rendered before reordering existed.
* Used as the fallback for users without a saved order, and to append any
* new/unknown button keys, so existing users see no change.
*/
export const DEFAULT_COMPOSER_TOOLBAR_ORDER: ComposerToolbarButtonKey[] = [
'showFormat',
'showSticker',
'showEmoji',
'showGif',
'showLocation',
'showPoll',
'showVoice',
'showSchedule',
];
export interface ComposerToolbarSettings {
showFormat: boolean;
showEmoji: boolean;
@@ -62,6 +102,7 @@ export interface ComposerToolbarSettings {
showPoll: boolean;
showVoice: boolean;
showSchedule: boolean;
order: ComposerToolbarButtonKey[];
}
export const DEFAULT_COMPOSER_TOOLBAR: ComposerToolbarSettings = {
@@ -73,6 +114,47 @@ export const DEFAULT_COMPOSER_TOOLBAR: ComposerToolbarSettings = {
showPoll: true,
showVoice: true,
showSchedule: true,
order: DEFAULT_COMPOSER_TOOLBAR_ORDER,
};
/**
* Returns a complete, de-duplicated composer toolbar order:
* - drops unknown/duplicate keys from the saved order
* - appends any missing keys (new buttons or existing users with no saved
* order) at the end in their canonical default position
* so a button can never disappear from the toolbar.
*/
export const normalizeComposerToolbarOrder = (
order: ComposerToolbarButtonKey[] | undefined,
): ComposerToolbarButtonKey[] => {
const known = new Set<ComposerToolbarButtonKey>(COMPOSER_TOOLBAR_BUTTON_KEYS);
const seen = new Set<ComposerToolbarButtonKey>();
const result: ComposerToolbarButtonKey[] = [];
(order ?? []).forEach((key) => {
if (known.has(key) && !seen.has(key)) {
seen.add(key);
result.push(key);
}
});
// Append missing keys in their canonical default position…
DEFAULT_COMPOSER_TOOLBAR_ORDER.forEach((key) => {
if (!seen.has(key)) {
seen.add(key);
result.push(key);
}
});
// …then any known key not covered by the default order (safety net so a new
// button added to COMPOSER_TOOLBAR_BUTTON_KEYS but forgotten in the default
// order can still render/reorder rather than being permanently dropped).
COMPOSER_TOOLBAR_BUTTON_KEYS.forEach((key) => {
if (!seen.has(key)) {
seen.add(key);
result.push(key);
}
});
return result;
};
export interface Settings {
@@ -156,6 +238,14 @@ export interface Settings {
ringtoneId: RingtoneId;
ringtoneVolume: number; // 0100
// [P5-31] Call quality controls
callAudioBitrate: CallAudioBitrate;
screenshareBitrate: ScreenshareBitrate;
screenshareFramerate: ScreenshareFramerate;
// [P5-15] In-call soundboard
soundboardEnabled: boolean;
soundboardVolume: number; // 0100
seasonalThemeOverride:
| 'auto'
| 'off'
@@ -221,9 +311,13 @@ const defaultSettings: Settings = {
perMessageProfiles: false,
cameraOnJoin: false,
// Tier default stays browser-native (known-good; best-perceived in testing so
// far). If a user opts into the ML tier, default to the highest-quality model.
callNoiseSuppression: 'browser',
callDenoiseModel: 'rnnoise',
callDenoiseNativeNS: true,
callDenoiseModel: 'deepfilternet',
// "Series suppression" (stack the browser's native NS before the ML model) is
// off by default — best practice is a single NS stage; it's an opt-in test aid.
callDenoiseNativeNS: false,
callDenoiseGate: false,
callDenoiseGateThreshold: -45,
pttMode: false,
@@ -253,6 +347,12 @@ const defaultSettings: Settings = {
ringtoneId: 'classic',
ringtoneVolume: 70,
callAudioBitrate: 'auto',
screenshareBitrate: 'auto',
screenshareFramerate: 'auto',
soundboardEnabled: true,
soundboardVolume: 80,
seasonalThemeOverride: 'auto',
};
@@ -293,6 +393,7 @@ export const getSettings = (): Settings => {
composerToolbarButtons: {
...DEFAULT_COMPOSER_TOOLBAR,
...(saved.composerToolbarButtons ?? {}),
order: normalizeComposerToolbarOrder(saved.composerToolbarButtons?.order),
},
};
} catch {
+21
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@@ -9,6 +9,8 @@ import {
contrastingText,
varNameFromToken,
derivePrimaryPalette,
deriveAccentExtras,
buildAccentCss,
} from './accentColor';
test('hexToRgb parses 6-digit hex (with/without #, trimmed)', () => {
@@ -66,3 +68,22 @@ test('derivePrimaryPalette produces the full Primary token set', () => {
assert.match(palette.MainHover, /^#[0-9a-f]{6}$/);
assert.match(palette.MainActive, /^#[0-9a-f]{6}$/);
});
test('deriveAccentExtras derives focus ring, link and selection from one base', () => {
const base = { r: 255, g: 136, b: 0 };
const extras = deriveAccentExtras(base);
// focus ring keeps the translucent character in the accent hue
assert.equal(extras.focusRing, 'rgba(255, 136, 0, 0.5)');
// link + selection background are the solid base hex
assert.equal(extras.link, '#ff8800');
assert.equal(extras.selectionBg, '#ff8800');
// selection text is WCAG-aware contrasting text over the base
assert.equal(extras.selectionText, contrastingText(base));
});
test('buildAccentCss emits selection rules using the derived palette', () => {
const base = { r: 0, g: 0, b: 0 };
const css = buildAccentCss(base);
assert.match(css, /::selection\{background:#000000;color:#fff;\}/);
assert.match(css, /::-moz-selection\{background:#000000;color:#fff;\}/);
});
+64 -1
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@@ -74,6 +74,45 @@ const PRIMARY_TOKENS: Record<string, string> = {
OnContainer: color.Primary.OnContainer,
};
// The neutral focus-ring token folds uses for the outline on inputs, buttons,
// switches, checkboxes and radios. Its default is a semi-transparent grey/black,
// so tinting it in the accent hue themes every focus ring without touching the
// neutral Secondary family (see below). We keep the same translucent character
// so it reads as a ring rather than a fill.
const FOCUS_RING_TOKEN = color.Other.FocusRing;
// `--tc-link` is the global anchor color (index.css `a { color: var(--tc-link) }`);
// overriding it themes plain links inside messages, room topics and URL previews.
const LINK_VAR = '--tc-link';
// Injected stylesheet id — carries rules that cannot be expressed as a single
// CSS variable (currently text ::selection).
const ACCENT_STYLE_ID = 'lotus-accent-style';
export type AccentExtras = {
focusRing: string;
link: string;
selectionBg: string;
selectionText: string;
};
// Derive the extra (non-Primary) accent values from the single base color, using
// the same helpers as the Primary palette so everything stays in one hue.
export const deriveAccentExtras = (base: Rgb): AccentExtras => ({
focusRing: rgba(base, 0.5),
link: rgbToHex(base),
selectionBg: rgbToHex(base),
selectionText: contrastingText(base),
});
// Build the injected stylesheet body. Selection uses a solid accent fill with
// WCAG-aware contrasting text so highlighted text stays readable.
export const buildAccentCss = (base: Rgb): string => {
const { selectionBg, selectionText } = deriveAccentExtras(base);
const selection = `background:${selectionBg};color:${selectionText};`;
return `::selection{${selection}}::-moz-selection{${selection}}`;
};
// Derive the 10 Primary sub-token values from a single chosen base color.
export const derivePrimaryPalette = (base: Rgb): Record<string, string> => {
const baseHex = rgbToHex(base);
@@ -96,22 +135,46 @@ export const derivePrimaryPalette = (base: Rgb): Record<string, string> => {
};
// Apply a custom accent color by overriding the folds Primary CSS variables on
// `document.body`. Returns true when applied, false when the input is invalid.
// `document.body`, tinting the focus-ring and link vars, and injecting a small
// stylesheet for text selection. Returns true when applied, false when the input
// is invalid.
export const applyCustomAccent = (hex: string): boolean => {
const base = hexToRgb(hex);
if (!base) return false;
const palette = derivePrimaryPalette(base);
Object.entries(PRIMARY_TOKENS).forEach(([key, token]) => {
const varName = varNameFromToken(token);
if (varName) document.body.style.setProperty(varName, palette[key]);
});
const extras = deriveAccentExtras(base);
const focusRingVar = varNameFromToken(FOCUS_RING_TOKEN);
if (focusRingVar) document.body.style.setProperty(focusRingVar, extras.focusRing);
document.body.style.setProperty(LINK_VAR, extras.link);
let styleEl = document.getElementById(ACCENT_STYLE_ID) as HTMLStyleElement | null;
if (!styleEl) {
styleEl = document.createElement('style');
styleEl.id = ACCENT_STYLE_ID;
document.head.appendChild(styleEl);
}
styleEl.textContent = buildAccentCss(base);
return true;
};
// Remove all custom accent overrides, reverting to the active theme's defaults.
// Idempotent — safe to call even when nothing was applied.
export const removeCustomAccent = (): void => {
Object.values(PRIMARY_TOKENS).forEach((token) => {
const varName = varNameFromToken(token);
if (varName) document.body.style.removeProperty(varName);
});
const focusRingVar = varNameFromToken(FOCUS_RING_TOKEN);
if (focusRingVar) document.body.style.removeProperty(focusRingVar);
document.body.style.removeProperty(LINK_VAR);
document.getElementById(ACCENT_STYLE_ID)?.remove();
};
+60
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@@ -0,0 +1,60 @@
import { describe, it } from 'node:test';
import assert from 'node:assert/strict';
import { buildQualityPayload } from './callQuality';
describe('buildQualityPayload', () => {
it("sends null for every 'auto' field so a prior cap is reset", () => {
const payload = buildQualityPayload({
callAudioBitrate: 'auto',
screenshareBitrate: 'auto',
screenshareFramerate: 'auto',
});
assert.deepEqual(payload, {
audioMaxBitrate: null,
screenshareMaxBitrate: null,
screenshareMaxFramerate: null,
});
});
it('converts kbps user settings to bits/sec and passes fps through', () => {
const payload = buildQualityPayload({
callAudioBitrate: '64',
screenshareBitrate: '1500',
screenshareFramerate: '30',
});
assert.equal(payload.audioMaxBitrate, 64_000);
assert.equal(payload.screenshareMaxBitrate, 1_500_000);
assert.equal(payload.screenshareMaxFramerate, 30);
});
it('clamps the user setting down to the room cap (lower wins)', () => {
const payload = buildQualityPayload(
{ callAudioBitrate: '256', screenshareBitrate: '8000', screenshareFramerate: '60' },
{ audio_max_kbps: 64, screenshare_max_kbps: 1500, screenshare_max_fps: 30 },
);
assert.equal(payload.audioMaxBitrate, 64_000);
assert.equal(payload.screenshareMaxBitrate, 1_500_000);
assert.equal(payload.screenshareMaxFramerate, 30);
});
it('does not raise a user setting that is already below the room cap', () => {
const payload = buildQualityPayload(
{ callAudioBitrate: '32', screenshareBitrate: 'auto', screenshareFramerate: '15' },
{ audio_max_kbps: 128, screenshare_max_kbps: 3000, screenshare_max_fps: 60 },
);
assert.equal(payload.audioMaxBitrate, 32_000);
// user 'auto' but room caps screenshare bitrate -> room cap applies
assert.equal(payload.screenshareMaxBitrate, 3_000_000);
assert.equal(payload.screenshareMaxFramerate, 15);
});
it('applies a room cap even when the user left the field on auto', () => {
const payload = buildQualityPayload(
{ callAudioBitrate: 'auto', screenshareBitrate: 'auto', screenshareFramerate: 'auto' },
{ audio_max_kbps: 96 },
);
assert.equal(payload.audioMaxBitrate, 96_000);
assert.equal(payload.screenshareMaxBitrate, null);
assert.equal(payload.screenshareMaxFramerate, null);
});
});
+96
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@@ -0,0 +1,96 @@
import { LotusQualityPayload } from '../plugins/call/CallControl';
import { CallAudioBitrate, ScreenshareBitrate, ScreenshareFramerate } from '../state/settings';
/**
* [P5-31] Room-level quality caps, stored in the `io.lotus.room_quality` state
* event. Admins set a ceiling every client must stay under. Values mirror the
* user-setting units (kbps / fps); `undefined`/absent = no cap.
*
* NOTE: the client applies these as a best-effort UX cap. Hard enforcement for
* ALL Matrix clients is a server-side follow-up (a `voice-limit-guard`-style
* sidecar on LXC 151 that reads this event) see LOTUS_TODO.md P5-31.
*/
export type RoomQualityContent = {
// Numeric caps: client-cooperative only (our fork honors them; the SFU cannot
// enforce publisher bitrate/fps — LiveKit forwards, never transcodes).
audio_max_kbps?: number;
screenshare_max_kbps?: number;
screenshare_max_fps?: number;
// Publish-source policy: HARD-enforced server-side for ALL clients by the
// voice-limit-guard (it re-signs the LiveKit JWT's canPublishSources).
// Absent/true = allowed; only an explicit false forbids.
allow_screenshare?: boolean;
allow_camera?: boolean;
};
// Selectable options (kbps / fps), shared by the settings UI and the room-admin
// UI so they stay in sync. Values are strings so they satisfy SettingsSelect's
// `T extends string` constraint; parsed to numbers in buildQualityPayload.
export const AUDIO_BITRATE_OPTIONS: { value: CallAudioBitrate; label: string }[] = [
{ value: 'auto', label: 'Auto' },
{ value: '32', label: '32 kbps' },
{ value: '64', label: '64 kbps' },
{ value: '96', label: '96 kbps' },
{ value: '128', label: '128 kbps' },
{ value: '256', label: '256 kbps' },
];
export const SCREENSHARE_BITRATE_OPTIONS: { value: ScreenshareBitrate; label: string }[] = [
{ value: 'auto', label: 'Auto' },
{ value: '500', label: '0.5 Mbps' },
{ value: '1500', label: '1.5 Mbps' },
{ value: '3000', label: '3 Mbps' },
{ value: '8000', label: '8 Mbps' },
];
export const SCREENSHARE_FRAMERATE_OPTIONS: { value: ScreenshareFramerate; label: string }[] = [
{ value: 'auto', label: 'Auto' },
{ value: '15', label: '15 fps' },
{ value: '30', label: '30 fps' },
{ value: '60', label: '60 fps' },
];
/** Lower of two caps, treating `undefined` as "no cap on that side". */
const minCap = (a: number | undefined, b: number | undefined): number | undefined => {
if (a === undefined) return b;
if (b === undefined) return a;
return Math.min(a, b);
};
/** Parse a setting value ('auto' | numeric string) to a number or undefined. */
const num = (v: string): number | undefined => {
if (v === 'auto') return undefined;
const n = parseInt(v, 10);
return Number.isFinite(n) ? n : undefined;
};
type QualitySettings = {
callAudioBitrate: CallAudioBitrate;
screenshareBitrate: ScreenshareBitrate;
screenshareFramerate: ScreenshareFramerate;
};
/**
* Build the `io.lotus.set_quality` payload from the user's settings, clamped by
* any room-level cap. Every field is always present so clearing a setting back
* to 'auto' sends an explicit `null` that resets the fork-side cap (otherwise a
* previously-applied cap would stick for the rest of the call).
*/
export const buildQualityPayload = (
settings: QualitySettings,
roomCaps?: RoomQualityContent,
): LotusQualityPayload => {
const userAudio = num(settings.callAudioBitrate);
const userSsBitrate = num(settings.screenshareBitrate);
const userSsFps = num(settings.screenshareFramerate);
const audioKbps = minCap(userAudio, roomCaps?.audio_max_kbps);
const ssKbps = minCap(userSsBitrate, roomCaps?.screenshare_max_kbps);
const ssFps = minCap(userSsFps, roomCaps?.screenshare_max_fps);
return {
audioMaxBitrate: audioKbps === undefined ? null : audioKbps * 1000,
screenshareMaxBitrate: ssKbps === undefined ? null : ssKbps * 1000,
screenshareMaxFramerate: ssFps === undefined ? null : ssFps,
};
};
+229
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@@ -0,0 +1,229 @@
import { test, beforeEach } from 'node:test';
import assert from 'node:assert/strict';
import { playCallJoinSound, playCallLeaveSound, unlockCallSounds } from './callSounds';
// ── Minimal Web Audio mock ──────────────────────────────────────────────────
// callSounds.ts reaches for the global `AudioContext` lazily (inside its own
// getAudioContext), so we can swap a fake in before each test and inspect the
// oscillators/gains it schedules.
type RampCall = { value: number; time: number };
class FakeParam {
value = 0;
setValueAtTimeCalls: RampCall[] = [];
linearRampCalls: RampCall[] = [];
expRampCalls: RampCall[] = [];
setValueAtTime(value: number, time: number): this {
this.setValueAtTimeCalls.push({ value, time });
return this;
}
linearRampToValueAtTime(value: number, time: number): this {
this.linearRampCalls.push({ value, time });
return this;
}
exponentialRampToValueAtTime(value: number, time: number): this {
this.expRampCalls.push({ value, time });
return this;
}
}
class FakeOscillator {
type = 'sine';
frequency = { value: 0 };
startCalls: number[] = [];
stopCalls: number[] = [];
connectedTo: unknown = null;
connect(node: unknown): unknown {
this.connectedTo = node;
return node;
}
start(t: number): void {
this.startCalls.push(t);
}
stop(t: number): void {
this.stopCalls.push(t);
}
}
class FakeGain {
gain = new FakeParam();
connectedTo: unknown = null;
connect(node: unknown): unknown {
this.connectedTo = node;
return node;
}
}
class FakeAudioContext {
static instances: FakeAudioContext[] = [];
static throwOnConstruct = false;
state: 'running' | 'suspended' | 'closed' = 'running';
// currentTime 0 keeps `start = now + at` exactly equal to the table offsets
// (no float drift), so scheduling assertions stay precise.
currentTime = 0;
destination = { id: 'destination' };
oscillators: FakeOscillator[] = [];
gains: FakeGain[] = [];
resumeCalls = 0;
constructor() {
if (FakeAudioContext.throwOnConstruct) throw new Error('AudioContext unavailable');
FakeAudioContext.instances.push(this);
}
createOscillator(): FakeOscillator {
const osc = new FakeOscillator();
this.oscillators.push(osc);
return osc;
}
createGain(): FakeGain {
const gain = new FakeGain();
this.gains.push(gain);
return gain;
}
resume(): Promise<void> {
this.resumeCalls += 1;
this.state = 'running';
return Promise.resolve();
}
close(): Promise<void> {
this.state = 'closed';
return Promise.resolve();
}
}
const current = (): FakeAudioContext => {
const ctx = FakeAudioContext.instances.at(-1);
assert.ok(ctx, 'expected an AudioContext to have been created');
return ctx;
};
const freqs = (ctx: FakeAudioContext): number[] => ctx.oscillators.map((o) => o.frequency.value);
beforeEach(() => {
// The module keeps a single shared AudioContext. Close any instance it may
// still hold so the next call forces a fresh one, then reset our registry.
FakeAudioContext.instances.forEach((i) => {
i.state = 'closed';
});
FakeAudioContext.instances = [];
FakeAudioContext.throwOnConstruct = false;
(globalThis as unknown as { AudioContext: unknown }).AudioContext = FakeAudioContext;
});
// ── Sound design (regression-pins the melodies) ─────────────────────────────
test('chime join plays D5 then A5 as sine notes, staggered', () => {
playCallJoinSound('chime');
const ctx = current();
assert.equal(ctx.oscillators.length, 2);
assert.deepEqual(
ctx.oscillators.map((o) => o.type),
['sine', 'sine'],
);
assert.deepEqual(freqs(ctx), [587.33, 880]);
assert.deepEqual(
ctx.oscillators.map((o) => o.startCalls[0]),
[0, 0.1],
);
});
test('chime leave reverses the join melody', () => {
playCallLeaveSound('chime');
assert.deepEqual(freqs(current()), [880, 587.33]);
});
test('soft join is a single triangle note at the right gain', () => {
playCallJoinSound('soft');
const ctx = current();
assert.equal(ctx.oscillators.length, 1);
assert.equal(ctx.oscillators[0].type, 'triangle');
assert.equal(ctx.oscillators[0].frequency.value, 523.25);
assert.equal(ctx.gains[0].gain.linearRampCalls[0].value, 0.18);
});
test('soft leave drops to the lower triangle note', () => {
playCallLeaveSound('soft');
assert.deepEqual(freqs(current()), [392]);
});
test('retro join is three ascending square notes', () => {
playCallJoinSound('retro');
const ctx = current();
assert.deepEqual(
ctx.oscillators.map((o) => o.type),
['square', 'square', 'square'],
);
assert.deepEqual(freqs(ctx), [440, 554.37, 659.25]);
assert.deepEqual(
ctx.oscillators.map((o) => o.startCalls[0]),
[0, 0.07, 0.14],
);
});
test('retro leave is three descending square notes', () => {
playCallLeaveSound('retro');
assert.deepEqual(freqs(current()), [659.25, 554.37, 440]);
});
// ── Envelope (click-avoidance shape) ────────────────────────────────────────
test('each note ramps 0 -> peak -> ~0 to avoid clicks, and wires osc->gain->out', () => {
playCallJoinSound('soft');
const ctx = current();
const { gain } = ctx.gains[0];
assert.equal(gain.setValueAtTimeCalls[0].value, 0); // starts silent
assert.equal(gain.linearRampCalls[0].value, 0.18); // attack to peak
assert.equal(gain.expRampCalls[0].value, 0.0001); // exp decay can't hit 0
// osc -> gain -> destination
assert.equal(ctx.oscillators[0].connectedTo, ctx.gains[0]);
assert.equal(ctx.gains[0].connectedTo, ctx.destination);
assert.equal(ctx.oscillators[0].startCalls.length, 1);
assert.equal(ctx.oscillators[0].stopCalls.length, 1);
});
// ── Dispatch / defensive contracts ──────────────────────────────────────────
test('an unknown style is a no-op and never even creates a context', () => {
assert.doesNotThrow(() => playCallJoinSound('bogus' as never));
assert.doesNotThrow(() => playCallLeaveSound('bogus' as never));
assert.equal(FakeAudioContext.instances.length, 0);
});
test('does not throw when AudioContext construction fails (unsupported env)', () => {
FakeAudioContext.throwOnConstruct = true;
assert.doesNotThrow(() => playCallJoinSound('chime'));
assert.equal(FakeAudioContext.instances.length, 0);
});
// ── Shared-context lifecycle ────────────────────────────────────────────────
test('unlockCallSounds primes a single running context', () => {
unlockCallSounds();
assert.equal(FakeAudioContext.instances.length, 1);
assert.equal(current().state, 'running');
});
test('reuses one running context across multiple sounds', () => {
playCallJoinSound('chime');
playCallLeaveSound('chime');
playCallJoinSound('soft');
assert.equal(FakeAudioContext.instances.length, 1);
});
test('recreates the context after it has been closed', () => {
playCallJoinSound('soft');
current().state = 'closed';
playCallJoinSound('soft');
assert.equal(FakeAudioContext.instances.length, 2);
});
test('resumes (without recreating) a suspended context', () => {
playCallJoinSound('soft');
const ctx = current();
ctx.state = 'suspended';
playCallJoinSound('soft');
assert.equal(FakeAudioContext.instances.length, 1);
assert.equal(ctx.resumeCalls, 1);
});
+70
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@@ -0,0 +1,70 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { filesFromEntries } from './fileEntries';
const fileEntry = (name: string): FileSystemFileEntry =>
({
isFile: true,
isDirectory: false,
name,
file: (success: (file: File) => void) => {
success(new File(['x'], name, { type: 'text/plain' }));
},
}) as unknown as FileSystemFileEntry;
/**
* A directory whose reader yields its children in several batches (mirroring
* Chromium's `readEntries`, which caps each call) and finally an empty batch.
*/
const dirEntry = (name: string, children: FileSystemEntry[]): FileSystemDirectoryEntry => {
const batches = [children.slice(0, 1), children.slice(1), [] as FileSystemEntry[]];
return {
isFile: false,
isDirectory: true,
name,
createReader: () => {
let call = 0;
return {
readEntries: (success: (entries: FileSystemEntry[]) => void) => {
const batch = batches[call] ?? [];
call += 1;
success(batch);
},
} as unknown as FileSystemDirectoryReader;
},
} as unknown as FileSystemDirectoryEntry;
};
test('filesFromEntries flattens nested folders and prefixes relative paths', async () => {
const entries: FileSystemEntry[] = [
fileEntry('top.txt'),
dirEntry('photos', [
fileEntry('a.jpg'),
dirEntry('2024', [fileEntry('b.jpg'), fileEntry('c.jpg')]),
]),
];
const files = await filesFromEntries(entries);
const names = files.map((f) => f.name).sort();
assert.deepEqual(names, ['photos/2024/b.jpg', 'photos/2024/c.jpg', 'photos/a.jpg', 'top.txt']);
});
test('filesFromEntries reads directory entries in batches until empty', async () => {
const entries: FileSystemEntry[] = [
dirEntry('docs', [fileEntry('one.txt'), fileEntry('two.txt')]),
];
const files = await filesFromEntries(entries);
assert.equal(files.length, 2);
});
test('filesFromEntries respects the maxFiles cap', async () => {
const entries: FileSystemEntry[] = [
dirEntry('many', [fileEntry('a.txt'), fileEntry('b.txt')]),
fileEntry('c.txt'),
];
const files = await filesFromEntries(entries, 2);
assert.equal(files.length, 2);
});
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import { getDataTransferFiles, renameFile } from './dom';
// Guard against pathological drops (deeply nested / huge trees) that could
// otherwise queue thousands of uploads and freeze the composer.
export const MAX_DROPPED_FILES = 500;
/**
* Synchronously collect the `FileSystemEntry` objects for every item in a
* drop's `DataTransfer`.
*
* This MUST be called synchronously inside the drop event handler: the
* `DataTransferItemList` is emptied once the handler returns, so calling
* `webkitGetAsEntry()` after an `await` yields `null`. Capture the entries
* first, then traverse them asynchronously with {@link filesFromEntries}.
*
* Returns an empty array when `webkitGetAsEntry` is unavailable (non-Chromium
* browsers), signalling the caller to fall back to the flat file list.
*/
export const entriesFromDataTransfer = (dataTransfer: DataTransfer): FileSystemEntry[] => {
const entries: FileSystemEntry[] = [];
const { items } = dataTransfer;
if (!items) return entries;
for (let i = 0; i < items.length; i += 1) {
const item = items[i];
if (item && item.kind === 'file' && typeof item.webkitGetAsEntry === 'function') {
const entry = item.webkitGetAsEntry();
if (entry) entries.push(entry);
}
}
return entries;
};
const fileFromFileEntry = (entry: FileSystemFileEntry): Promise<File> =>
new Promise((resolve, reject) => {
entry.file(resolve, reject);
});
/**
* Read every entry from a directory reader.
*
* `readEntries` returns results in BATCHES (Chromium yields at most ~100 per
* call), so it must be called repeatedly until it resolves with an empty array.
*/
const readAllDirectoryEntries = (reader: FileSystemDirectoryReader): Promise<FileSystemEntry[]> =>
new Promise((resolve, reject) => {
const all: FileSystemEntry[] = [];
const readBatch = () => {
reader.readEntries((batch) => {
if (batch.length === 0) {
resolve(all);
return;
}
all.push(...batch);
readBatch();
}, reject);
};
readBatch();
});
/**
* Recursively walk `FileSystemEntry` objects (as produced by
* {@link entriesFromDataTransfer}) and resolve them into a flat `File[]`,
* descending into every nested directory.
*
* Nested files keep their relative folder path as a name prefix (e.g.
* `photos/2024/pic.jpg`) so uploads remain distinguishable. Traversal stops
* once `maxFiles` files have been collected.
*/
export const filesFromEntries = async (
entries: FileSystemEntry[],
maxFiles: number = MAX_DROPPED_FILES,
): Promise<File[]> => {
const files: File[] = [];
const walk = async (entry: FileSystemEntry, prefix: string): Promise<void> => {
if (files.length >= maxFiles) return;
// A single unreadable file/directory (moved between drop and read, a
// permissions/lock error, an OS special file) must NOT abort the whole
// traversal — skip it and keep collecting the rest.
if (entry.isFile) {
try {
const file = await fileFromFileEntry(entry as FileSystemFileEntry);
if (files.length >= maxFiles) return;
files.push(prefix ? renameFile(file, `${prefix}${file.name}`) : file);
} catch {
/* skip unreadable file */
}
return;
}
if (entry.isDirectory) {
let childEntries: FileSystemEntry[] = [];
try {
const reader = (entry as FileSystemDirectoryEntry).createReader();
childEntries = await readAllDirectoryEntries(reader);
} catch {
return; /* skip unreadable directory */
}
const childPrefix = `${prefix}${entry.name}/`;
for (const child of childEntries) {
if (files.length >= maxFiles) break;
// eslint-disable-next-line no-await-in-loop
await walk(child, childPrefix);
}
}
};
for (const entry of entries) {
if (files.length >= maxFiles) break;
// eslint-disable-next-line no-await-in-loop
await walk(entry, '');
}
return files;
};
/**
* Extract dropped files, descending into any dropped folders.
*
* Captures the `FileSystemEntry` list synchronously (required see
* {@link entriesFromDataTransfer}) then traverses it asynchronously. Falls back
* to the flat `dataTransfer.files` list when the directory API is unavailable
* (non-Chromium) or when no entries are exposed.
*/
export const collectDroppedFiles = (dataTransfer: DataTransfer): Promise<File[] | undefined> => {
const entries = entriesFromDataTransfer(dataTransfer);
if (entries.length === 0) {
return Promise.resolve(getDataTransferFiles(dataTransfer));
}
return filesFromEntries(entries).then((files) => (files.length > 0 ? files : undefined));
};
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import { test, beforeEach, afterEach } from 'node:test';
import assert from 'node:assert/strict';
import { DENOISE_MODELS, ML_DENOISE_REQUIREMENTS, isMLDenoiseSupported } from './lotusDenoiseUtils';
// ── Model catalog (data integrity) ──────────────────────────────────────────
test('DENOISE_MODELS lists the four models ordered best-quality (highest CPU) first', () => {
assert.deepEqual(
DENOISE_MODELS.map((m) => m.id),
['deepfilternet', 'dtln', 'rnnoise', 'speex'],
);
});
test('DENOISE_MODELS ids are unique', () => {
const ids = DENOISE_MODELS.map((m) => m.id);
assert.equal(new Set(ids).size, ids.length);
});
test('every model has non-empty display fields and valid rating enums', () => {
const transients = new Set(['Poor', 'Good', 'Excellent']);
const voice = new Set(['Moderate', 'High', 'Very High']);
for (const m of DENOISE_MODELS) {
for (const field of ['name', 'description', 'cpuUsage', 'binarySize'] as const) {
assert.ok(typeof m[field] === 'string' && m[field].length > 0, `${m.id}.${field} empty`);
}
assert.ok(transients.has(m.transients), `${m.id} bad transients: ${m.transients}`);
assert.ok(voice.has(m.voiceQuality), `${m.id} bad voiceQuality: ${m.voiceQuality}`);
}
});
test('ML_DENOISE_REQUIREMENTS is a non-empty list of strings', () => {
assert.ok(Array.isArray(ML_DENOISE_REQUIREMENTS) && ML_DENOISE_REQUIREMENTS.length > 0);
assert.ok(ML_DENOISE_REQUIREMENTS.every((r) => typeof r === 'string' && r.length > 0));
});
// ── isMLDenoiseSupported (feature detection) ────────────────────────────────
const g = globalThis as Record<string, unknown>;
const NAMES = ['window', 'navigator', 'AudioWorkletNode'] as const;
let saved: Record<string, PropertyDescriptor | undefined>;
const setGlobal = (name: string, value: unknown): void => {
Object.defineProperty(g, name, { value, configurable: true, writable: true });
};
const removeGlobal = (name: string): void => {
// Make a bare reference to `name` throw ReferenceError (simulate an absent
// global binding), as it would in a browser lacking the API entirely.
if (Object.getOwnPropertyDescriptor(g, name)) delete g[name];
};
const withMediaDevices = { mediaDevices: { getUserMedia: () => Promise.resolve() } };
beforeEach(() => {
saved = {};
for (const n of NAMES) saved[n] = Object.getOwnPropertyDescriptor(g, n);
});
afterEach(() => {
for (const n of NAMES) {
const d = saved[n];
if (d) Object.defineProperty(g, n, d);
else if (Object.getOwnPropertyDescriptor(g, n)) delete g[n];
}
});
test('returns false when there is no window (non-browser)', () => {
setGlobal('window', undefined);
assert.equal(isMLDenoiseSupported(), false);
});
test('returns true when AudioContext, AudioWorklet and getUserMedia are present', () => {
setGlobal('window', { AudioContext: function AudioContext() {} });
setGlobal('AudioWorkletNode', function AudioWorkletNode() {});
setGlobal('navigator', withMediaDevices);
assert.equal(isMLDenoiseSupported(), true);
});
test('accepts the legacy webkitAudioContext prefix', () => {
setGlobal('window', { webkitAudioContext: function webkitAudioContext() {} });
setGlobal('AudioWorkletNode', function AudioWorkletNode() {});
setGlobal('navigator', withMediaDevices);
assert.equal(isMLDenoiseSupported(), true);
});
test('returns false when getUserMedia is unavailable', () => {
setGlobal('window', { AudioContext: function AudioContext() {} });
setGlobal('AudioWorkletNode', function AudioWorkletNode() {});
setGlobal('navigator', {}); // no mediaDevices
assert.equal(isMLDenoiseSupported(), false);
});
test('returns false (does NOT throw) when the AudioWorkletNode binding is absent', () => {
// Regression: a bare `!!AudioWorkletNode` threw ReferenceError on browsers
// with AudioContext but no AudioWorkletNode; a detection helper must report
// false, not throw.
setGlobal('window', { AudioContext: function AudioContext() {} });
setGlobal('navigator', withMediaDevices);
removeGlobal('AudioWorkletNode');
let result: boolean | undefined;
assert.doesNotThrow(() => {
result = isMLDenoiseSupported();
});
assert.equal(result, false);
});

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