Compare commits

...

33 Commits

Author SHA1 Message Date
jared 579449acc3 docs: Slack-style per-thread notifications (P4-1) across catalog/README/TODO/BUGS
CI / Trigger Desktop Build (push) Blocked by required conditions
CI / Build & Quality Checks (push) Has started running
LOTUS_FEATURES: Notifications subsection under Threads (participating default,
per-thread All/Mentions/Mute, badge behavior). README: thread-notifications
bullet. LOTUS_TODO: P4-1 → [~] + 6-step live-QA checklist + caveats.
LOTUS_BUGS: verification row.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 22:53:32 -04:00
jared 34592d9144 fix(build): copy-pdf-worker must never mask the real build error
closeBundle also runs when the build FAILED mid-render (dist/ absent); the
plugin's copyFileSync then threw ENOENT and vite reported THAT instead of the
actual render error — exactly what hid the real failure in the Windows desktop
CI run. Now: warn-and-skip on any error, mkdir the dest dir when copying.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 22:53:32 -04:00
jared 0adce52d37 fix(threads): review-wave fixes for per-thread notifications
- useRoomsListener now PREPENDS the emitting Room (was appended): the SDK emits
  RoomEvent.UnreadNotifications with VARIABLE arity (0/1/2 args), so a trailing
  extra arg landed in the wrong positional slot on the most common room-count
  sync path — room.isSpaceRoom() threw inside the SDK emit loop and the badge
  PUT never ran. Both consumers updated (CONFIRMED HIGH review finding).
- roomToUnread: SpaceChild RESET now passes the thread prefs so muted-thread
  subtraction survives space-child state changes.

Reviewer also verified: badge subtraction math exact (no double-subtraction),
encrypted thread replies caught by the timeline guard (m.relates_to is
cleartext), fresh prefs flow to handlers, single-owner wiring load-bearing.
Documented-acceptable: hasCurrentUserParticipated can lag until the server
bundle refreshes after your first reply; dedupe maps grow per-session only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 22:53:32 -04:00
jared 501d493ca4 feat(threads): Slack-style per-thread notifications (P4-1)
Default = Participating: thread replies notify only when you've posted in the
thread or are @mentioned; per-thread override to All / Mentions-only / Mute via
a bell menu in the thread panel header. Modes sync across devices in
io.lotus.thread_notifications account data (pruned on write: left rooms, >180d,
cap 200/room). Muted threads: no notifications/sounds, chip badge suppressed
(+BellMute glyph), and their counts are subtracted from the room's sidebar
badge (client-side; clamped ≥0).

Also fixes the thread notification path itself: thread replies are now owned by
exactly ONE handler (room-level ThreadEvent.NewReply via a new useRoomsListener
hook, with per-thread dedupe, panel-aware focus suppression, and per-thread OS
tag coalescing) — the existing RoomEvent.Timeline handlers in the notifier and
the unread binder are explicitly thread-guarded, eliminating the previously
un-gated/double path. Room badges now also refresh live on
RoomEvent.UnreadNotifications (surgical per-room PUT; fixes thread-badge lag).

Pure decision core shouldNotifyThreadReply (13-case matrix) + prune + unread
subtraction: +32 tests (648 total). E2EE caveat documented: mentions-only may
under-notify pre-decryption (same class as the existing path).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 22:39:10 -04:00
jared ffb934fce6 docs: threads + July batch across catalog/README/TODO/BUGS
CI / Build & Quality Checks (push) Successful in 10m38s
CI / Trigger Desktop Build (push) Successful in 6s
- LOTUS_FEATURES: new Threads section (+TOC) — panel, summary chips, thread
  composer isolation, under-the-hood notes; entries for KaTeX math, opt-in
  encrypted-search cache, hardened session storage, Crypto Diagnostics.
- README: threads bullet (with the replies-move-to-panel release note), math,
  search-cache bullets.
- LOTUS_TODO: P3-8 → [~] implemented + 6-step live-QA checklist; P4-1 marked
  unblocked.
- LOTUS_BUGS: Needs Verification rows for P3-8 / P4-4 / P4-8 / session sync.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:58:42 -04:00
jared 440c1fe948 fix(threads): review-wave fixes — decryption re-render, receipt dedupe, chip perf
Two-reviewer audit of the thread stack; confirmed findings fixed:
- ThreadTimeline: wrap encrypted events in EncryptedContent so a live-arriving
  E2EE reply re-renders when its key decrypts (decryption emits neither
  RoomEvent.Timeline nor ThreadEvent.Update — previously stuck at "Unable to
  decrypt").
- ThreadPanel: mark-read deduped on the latest event id (RoomEvent.Timeline
  re-emits per backfilled event/edit/reaction; previously up to N receipt POSTs
  per panel open) + rejection handled with retry.
- RoomTimeline: ThreadSummary chips now mount only for events carrying thread
  data (each chip holds a room-level listener; one per rendered message would
  blow the SDK's 100-listener emitter cap) with a single room-level
  ThreadEvent.New tick for new-thread liveness.
- useThreadPendingEvents: keep a sent reply visible through the /send-response→
  /sync window (was flashing out of the pending strip before landing).
- ThreadTimeline: reseed the window on RoomEvent.TimelineReset (gappy sync left
  a detached timeline).

Documented-acceptable (reviewer-noted): thread typing shows as room typing (no
per-thread typing in the spec; Element matches), thread panel + members drawer
can be open together, scheduled-send is thread-unaware but unreachable there.

Gates: tsc clean, eslint 0 errors, build OK, 616/617 tests (1 IDB skip).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:58:42 -04:00
jared aa62df9c75 feat(threads): Thread Panel — full side drawer (P3-8)
Right-side thread drawer (MembersDrawer pattern; mobile fullscreen):
- ThreadPanel: header + close/Escape, ThreadTimeline, its own RoomInput
  (threadRootId prop; drafts/replies/uploads isolated per roomId::threadId;
  schedule + slash-commands off in threads v1) and threaded mark-as-read.
- ThreadTimeline: lean reimplementation over thread.liveTimeline — copied
  useTimelinePagination pattern (/relations back-pagination + decryption),
  virtualized, root event emphasized + "N replies" divider, reactions/edits/
  redactions, and a pending strip (chronological local echo never enters the
  thread timelineSet — rendered from LocalEchoUpdated instead).
- ThreadSummary chips on root messages (server-aggregated bundle or live
  Thread; unread badge via getThreadUnreadNotificationCount) keep threads
  discoverable now that replies leave the main timeline.
- Reply-in-Thread menu + thread indicators open the panel; deep links to
  thread events redirect into it.
- State: roomIdToActiveThreadIdAtomFamily + getThreadDraftKey (+18 tests).

Gates: tsc clean, eslint 0 errors, build OK, 616/617 tests (1 IDB skip).
Awaiting live QA; release note: threaded replies no longer render inline.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:45:20 -04:00
jared 15ac538a4b feat(threads): enable SDK threadSupport + unthreaded read receipts (P3-8 step 0)
threadSupport:true makes matrix-js-sdk partition m.thread relations into Thread
objects (replies leave the main timeline; roots stay). markAsRead now sends
UNTHREADED receipts so one receipt still clears room + thread notification
counts — without this, badges would stick unread. The thread panel + summary
chips land in the same push.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:28:58 -04:00
jared 39cfc23ebe docs: backlog housekeeping — stale items closed, Thread Panel design captured
CI / Build & Quality Checks (push) Successful in 10m44s
CI / Trigger Desktop Build (push) Successful in 11s
TODO: P4-7 already-implemented [x]; P4-6 mozilla test enablement verified live;
Audit-3 researched → deferred tracking MSC4427 (banner_url proposal, unmerged);
P3-8 Thread Panel now carries the complete SDK-evidence-backed build plan
(threadSupport side effects, local-echo gap, receipt fix, 4-agent partition) —
ready for its own session. BUGS: N127 removed, Big #5 (backgrounds/seasonal)
done, CDN env-var closed (VITE_DECORATION_CDN exists), test count updated, KE
section points at the new investigation kit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:19:02 -04:00
jared 7a8cadc6ec feat(diag): E2EE investigation kit for the KE-1→4 cluster
LOTUS_E2EE_INVESTIGATION.md: per-KE capture runbook (console signatures, synapse
log greps + SQL against the documented LXC deployment, the KE-1⇒KE-2 causality
decision tree, ranked remediations incl. what a crypto-store reset wipes; SDK
finding: stable 41.6.0 has no OTK fix over our RC pin). Client: capture-only
console ring buffer (cryptoDiagLog, KE-signature-matched, max 200) + a Crypto
Diagnostics card in Developer Tools with a download-report button. ClientRoot
installs the capture hook at module load and mounts useSessionSync (cross-tab
sessions, prior commit).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:19:02 -04:00
jared 91bd360125 fix(sessions): atomic session blob + cross-tab sync (N97 partial)
Session now persists as ONE atomic cinny_session_v1 JSON write (blob-wins read,
transparent migration from the ~10 legacy keys, dual-write kept one release for
rollback). subscribeSessionChanges + useSessionSync reload a tab whose session
was changed/removed by another tab (logout/login/token rotation). OIDC refresher
already routes through setFallbackSession, so rotations stay atomic. Tests 7→22.
Full token-protection redesign remains tracked in LOTUS_BUGS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:19:02 -04:00
jared 7da960ac8c feat(search): opt-in persistent index for encrypted-room search (P4-8)
Raw-IndexedDB cache (lotus-search-cache: messages keyed [roomId,eventId] +
per-room coverage) merged into local search with in-memory-wins dedupe. OPT-IN
(default off) via a standalone atom — stores decrypted text at rest, so it ships
with a privacy note, a Clear button, and an unconditional wipe on logout
(initMatrix). All IDB errors degrade to cache-miss. +8 tests (1 IDB skip in node).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:19:02 -04:00
jared ed51c39fe7 feat(messages): KaTeX math rendering (P4-4)
Renders LaTeX via spec data-mx-maths spans/divs (KaTeX render of the attr,
children as fallback) and conservative $…$ / $$…$$ text detection (escape-aware,
currency-guarded, never inside code/pre). KaTeX + CSS load lazily on first math
(ReactPrism pattern) — verified absent from the eager bundle. Sanitizer
unchanged by design (we render post-sanitize from attr/text; no incoming MathML
accepted). +14 unit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:19:02 -04:00
jared c1efa7b94e feat(accent): custom accent themes links, text selection, and focus rings
CI / Build & Quality Checks (push) Successful in 10m53s
CI / Trigger Desktop Build (push) Successful in 8s
The accent previously only overrode the folds Primary.* family; links kept the
hardcoded --tc-link blue, ::selection was browser-default, and focus rings were
neutral grey (Other.FocusRing). Now all three derive from the chosen base color:
- --tc-link → accent hex (messages, topics, URL previews)
- ::selection via an injected <style id="lotus-accent-style"> (accent bg +
  WCAG-contrasting text)
- Other.FocusRing → rgba(accent, 0.5)

Deliberately NOT recolored: Secondary.* (doubles as the neutral text/button/
badge palette), Success.* + mention pills (semantic mention/notification green),
scrollbar thumbs (folds styles them per-component; a global rule would only
half-apply). removeCustomAccent() clears everything — no residue when switching
off or to the TDS theme. +2 unit tests (561 total).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 16:44:26 -04:00
jared e31b84c08e fix(chrome): TitleBar drag via explicit window_start_drag (official recipe)
data-tauri-drag-region only fires when the exact element is the event target
and was never runtime-verified; replace it with the official Tauri custom-
titlebar recipe — primary-button mousedown starts an OS drag, detail===2
toggles maximize. Works across the whole region (brand text included, which
already passes pointer events through).

Pairs with cinny-desktop set_custom_chrome Mica fix (clear backdrop before
undecorating; window-state no longer restores the decorated flag).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 16:42:56 -04:00
jared 258e3ec620 fix(desktop): address code-review findings on the desktop wave
CI / Build & Quality Checks (push) Successful in 10m40s
CI / Trigger Desktop Build (push) Successful in 8s
- fileEntries: a single unreadable file/dir in a dropped folder no longer aborts
  the whole traversal (try/catch per entry, skip failures) — was discarding ALL
  dropped files (incl. the flat-file path) + an unhandled rejection; also add
  .catch in both useFileDrop consumers.
- RoomInput: mirror a localStorage-restored draft into the draft atom so the
  P5-57 indicator reflects a persisted draft after a page reload, not only on
  same-session room re-entry.
- useTauriThumbbar: swallow toggleMicrophone()/hangup() rejections (parity with
  SMTC) — avoids an unhandled rejection when clicked mid-teardown.
- App/DesktopChrome: keep wrapper element types stable across the chrome toggle
  (display:contents when off) so flipping it no longer remounts RouterProvider.
- settings: normalizeComposerToolbarOrder also appends missing keys from the
  canonical key set (safety net if a new button is absent from the default order).

Gates: tsc/eslint/prettier clean, build OK, 559 tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:40:31 -04:00
jared 3336abb66f docs: P5-42 done + final Tier C dispositions (P5-51/52/53)
- P5-42 → [~] IMPLEMENTED (pragmatic WebView2 keep-alive) + LOTUS_FEATURES entry.
- P5-51 → [DEFERRED] with a concrete future-work spec (single-session storage map:
  sessions.ts localStorage keys + initMatrix IndexedDB stores; the 6 things true
  per-context isolation needs; multi-account as the smaller intermediate step).
- P5-52 → [DROPPED] (matrix-js-sdk can't do true per-room sync filtering; only
  cosmetic client-side hiding).
- P5-53 → [DEFERRED] with the lighter automation-rules alternative recorded.

Every desktop P5 item is now dispositioned: implemented, won't-fix, or
deferred-with-spec/dropped.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:27:23 -04:00
jared a184ee0221 docs: document desktop features (Tier A + B) across catalog/README/TODO
- LOTUS_FEATURES.md: new "Desktop App Features" section (+ TOC) covering all
  desktop capabilities — no-sleep, jump list, thumbbar, SMTC, network awareness,
  rich notifications, Focus Assist, window chrome, update toast, toolbar reorder,
  draft indicator, recursive folder DnD.
- README.md: "Desktop-Specific Features" bullets under the Desktop App section.
- LOTUS_TODO.md: P5-35/41/56 → [~] IMPLEMENTED (Tier B); P5-48 → [~] (recursive
  folder upload; .lnk/Send-To scoped-out with rationale).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:04:03 -04:00
jared 4509a2b6d3 feat(desktop): Tier B web side — toast actions, Focus Assist gate, folder DnD
- P5-41/35 useTauriToastActions: native rich-toast click → navigate(path) (opens
  the room), quick reply → mx.sendMessage(roomId, m.text). The desktop bridge
  routes message notifications (tag=roomId) to show_rich_toast.
- P5-56 useTauriFocusAssist + focusAssistActiveAtom: a native focus-assist-changed
  event drives the atom, OR'd into the existing quiet-hours gate in
  ClientNonUIFeatures so notifications+sounds suppress during Windows Focus Assist.
- P5-48 recursive folder drag-drop: fileEntries.ts (sync webkitGetAsEntry capture
  → async batched readEntries traversal, path-prefixed names, 500-file cap) wired
  into useFileDrop, reusing the existing upload pipeline. +3 unit tests.

Hooks no-op in the browser. Gates: tsc/eslint/prettier clean, build OK, 559 tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:01:10 -04:00
jared 7e38baa7b6 docs(todo): mark desktop Tier A wave; P5-40 done, P5-50 won't-fix
- P5-36/43/44/46/47/49/55/57 → [~] IMPLEMENTED (web verified; native
  CI-compile-pending, runtime-verify on Windows).
- P5-40 → [x] DONE (TauriUpdateFeature already ships the update toast).
- P5-50 → [WON'T FIX] (can't inject Media Foundation into WebView2's WebRTC
  pipeline; Chromium already HW-decodes).
- P5-35 → note the "can't compile-test without Windows" premise is outdated
  (CI compiles Windows now); remains Tier B (rides with P5-41).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:10:04 -04:00
jared aab7e5ae20 feat(desktop): Tier A desktop features — web side (P5-46/36/44/43/49/47/55/57)
Web half of the desktop feature wave. A shared bridge (`hooks/useTauri.ts`:
invokeTauri/isTauri/useTauriEvent) backs per-feature hooks that no-op in the
browser and drive the native Tauri commands (compiled in cinny-desktop):

- P5-46 useTauriCallPower — hold system awake while a call is active.
- P5-36 useTauriJumpList — Windows jump list of recent rooms → matrix: deep links.
- P5-44 useTauriThumbbar — taskbar Mute/Deafen/End; events toggle mic/sound/hangup.
- P5-43 useTauriSmtc — SMTC call state + button events.
- P5-49 useTauriNetwork — react to native network-change → mx.retryImmediately().
- P5-47 window chrome — opt-in `customWindowChromeAtom` + TDS `TitleBar`; DesktopChrome
  wrapper in App.tsx (zero layout impact when off) + a desktop-only settings toggle.
- P5-55 composer toolbar drag-reorder (settings order[] + pragmatic-drag-and-drop).
- P5-57 DraftIndicator — subtle "draft saved" cue in the composer.

Client-scoped hooks mount via TauriDesktopFeatures in ClientNonUIFeatures; window
chrome mounts at App level. Gates: tsc/eslint/prettier clean, build OK, 556 tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:07:03 -04:00
jared a0fcdf74da feat(denoise): autoGainControl=false for the ML tier + docs
CI / Build & Quality Checks (push) Successful in 11m16s
CI / Trigger Desktop Build (push) Successful in 10s
- CallEmbed sets `autoGainControl=false` for the ML noise-suppression tier so
  the browser's auto gain control doesn't fight the in-source ML model; the
  browser/off tiers keep AGC on.
- Docs: refresh the LOTUS_FEATURES noise-suppression section (browser-native
  default, quality-ordered dropdown, DFN3 ML default, attenuation floor,
  gate-after-ML, DFN level 60, AGC-off, the reliability fixes) and LOTUS_TODO
  P5-30 (mark tuning/reliability/AGC done; record GTCRN as researched-and-deferred).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 00:46:39 -04:00
jared ebc782b16c feat(denoise): browser-native default, quality-ordered model picker, wire native-NS
CI / Build & Quality Checks (push) Successful in 11m15s
CI / Trigger Desktop Build (push) Successful in 18s
- Model dropdown is now ordered by quality/CPU, best first (DeepFilterNet 3 →
  DTLN → RNNoise → Speex); fix RNNoise's inaccurate "High" voice-quality label.
- When a user opts into the ML tier, default to the highest-quality model
  (DeepFilterNet 3). The tier default stays browser-native (known-good, best
  perceived in testing so far).
- Wire the "Series Suppression" (native-NS-before-ML) toggle into the real call
  path — it was applied only in the settings tester, so the tester could sound
  better than the actual call. Default it OFF (a single NS stage is best
  practice; it's an opt-in test aid).
- isMLDenoiseSupported now also requires WebAssembly, so ML isn't offered on
  strict-CSP shells where it would silently fall back to the raw mic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 23:02:41 -04:00
jared 7939dc92d4 docs(call): cover soundboard/quality/permissions in user-facing docs
- README "Calls & Voice": add the in-call soundboard, per-user call quality
  settings, and admin room call-permissions bullets.
- LOTUS_TODO: mark the soundboard UI as built (was "cinny UI remains / dormant").
- HANDOFF_ELEMENT_CALL_FORK: add a COMPLETE status banner to the §12.1 host
  checklist; fix stale denoise specifics (all four models are in-source;
  flag is lotusDenoiseSource=1, not lotusDenoise=ml).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:43:49 -04:00
jared 7c06b27c73 feat(call): in-call soundboard, quality controls, room call-permissions
CI / Build & Quality Checks (push) Successful in 10m49s
CI / Trigger Desktop Build (push) Successful in 8s
Element Call is now consumed as our self-built fork
(@lotusguild/element-call-embedded); wire up its previously-dormant
capabilities and document the fork as live.

Soundboard (P5-15): a call-bar button plays user-uploaded audio clips into the
call as a real published track (io.lotus.inject_audio) plus local playback.
Clips are uploadable like emoji/sticker packs, stored in io.lotus.soundboard
account data (synced across devices). Gated by a Settings toggle + volume.

Quality controls (P5-31): per-user mic/screenshare bitrate + screenshare
framerate (Settings -> Calls), applied via io.lotus.set_quality clamped to any
room cap. Room admins set caps and hard call-permissions (allow_screenshare /
allow_camera) in Room Settings -> Voice; the call bar hides blocked buttons.

- New: CallSoundboard, useSoundboard, soundboardClips; RoomQuality,
  useCallQuality, callQuality (+ unit tests).
- Optimistic-write RoomQuality admin UI (no stale-state clobber).
- Docs: mark EC fork live across README/FEATURES/TODO/BUGS/TESTING; add D2
  manual-test steps.

Numeric quality caps are client-cooperative; screenshare/camera permissions are
hard-enforced server-side (see LotusGuild/matrix voice-limit-guard).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:34:17 -04:00
jared 02b2ce8109 feat(chat-bg): redesign 19 chat backgrounds as modular per-pattern files
Same treatment as the seasonal themes: split the 502-line chatBackground.ts
Record into one premium module per background under lotus/backgrounds/ (each
exposes a tuned dark + light ChatBgVariants), one Opus agent per background
against a shared brief. chatBackground.ts now assembles DARK/LIGHT from the
modules; getChatBg is unchanged. Carbon + Aurora are kept inline as-is (user
favorites); none stays the empty layer.

Every redesign: layered oklch palettes, seamless tiling with worked-out tile
math (integer-multiple periods; edge-wrapping inline-SVG data-URIs for
circuit/hexgrid/waves/herringbone/chevron/tactical), independently-tuned
dark+light (not a recolor), and low "felt-not-read" opacity so chat text stays
WCAG-AA legible. The 5 animated backgrounds (rain, star drift, grid pulse,
aurora flow, fireflies) each colocate a vanilla-extract keyframe .css.ts,
animate only background-position for a jump-free loop, and — since getChatBg
strips animation for reduced-motion — render a finished static frame too.

Redesigned: blueprint, stars, topographic, herringbone, crosshatch, chevron,
polka, triangles, plaid, tactical, circuit, hexgrid, waves, neon, anim-rain,
anim-stars, anim-pulse, anim-aurora, anim-fireflies.

Gates: tsc clean, ESLint clean, Prettier clean, build OK, 551 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 20:23:54 -04:00
jared 26f998d243 feat(seasonal): redesign all 11 seasonal themes as modular per-theme overlays
CI / Build & Quality Checks (push) Successful in 11m7s
CI / Trigger Desktop Build (push) Successful in 12s
Split the 808-line SeasonalEffect monolith into one self-contained module per
theme under seasonal/themes/ (<Theme>.tsx + <Theme>.css.ts), and gave every
theme a premium, research-backed redesign (one Opus agent per theme against a
shared brief). SeasonalEffect now just imports the 11 overlays and dispatches;
the orphaned shared Seasonal.css.ts is removed (each theme owns its keyframes).

Each overlay: layered oklch palettes, GPU-only animation (transform/opacity),
`contain: layout paint style` to kill repaint flicker, ≤~40-element perf budget,
particles seeded once via useMemo (no per-frame state), a gorgeous STATIC
prefers-reduced-motion form (the settings preview thumbnail), WCAG-AA-preserving
low opacities, and no new deps / no external assets (inline SVG data-URIs,
Tauri/CSP-safe).

Themes: Halloween, Christmas, New Year, Autumn, April Fools, Lunar New Year,
Valentines, St. Patrick's, Earth Day, Deep Space, Arcade.

Gates: tsc clean, ESLint clean, Prettier clean, build OK, 551 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:41:58 -04:00
jared f816049fdf feat(seasonal): show Auto activation dates in settings + single-source schedule
Settings never told the user which days "Auto" turns each seasonal theme on.
Extracted the date windows out of getActiveSeason into a shared SEASON_SCHEDULE
(seasonSchedule.ts) — the single source of truth for both the runtime Auto
selector and the settings UI, so displayed dates can't drift from real activation.

- seasonal/types.ts: SeasonTheme + SeasonalOverlayProps (leaf module).
- seasonal/seasonSchedule.ts: priority-ordered SEASON_SCHEDULE with human date
  ranges + SEASON_DATE_RANGES + getActiveSeason (behavior-preserving refactor).
- SeasonalEffect.tsx: consume the shared type/selector; re-export SeasonTheme.
- General.tsx: per-theme date caption under each swatch ("Oct 15 – Nov 1"), Auto
  reads "By calendar", and the section description explains it.
- seasonSchedule.test.ts (6): representative day per theme, overlap priority
  (Deep Space > Autumn, New Year > Lunar), inclusive boundaries, off-season null.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:28:28 -04:00
jared eafa353364 feat(decorations): allow VITE_DECORATION_CDN override; close N127
- avatarDecorations: resolve the decoration CDN base from VITE_DECORATION_CDN at
  runtime, falling back to the DECORATION_CDN literal (kept intact so the sync
  script + tests still parse it). Lets a deploy repoint the CDN without a code
  edit. Guarded for the tsx test runner (import.meta.env undefined there).
- LOTUS_BUGS: close N127 — the denoise dev-injection gap dissolved with the A7
  cutover (no getUserMedia shim is injected anymore; denoise is in-source in the
  EC fork), so there is nothing to inject in dev.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:18:09 -04:00
jared 353bb59393 test(utils): cover scheduledMessages + lotusDenoiseUtils; fix AudioWorklet detect
- scheduledMessages.test.ts (9): pins the MSC4140 request shape (PUT to the room
  send endpoint with the org.matrix.msc4140.delay query, POST cancel/restart to
  /delayed_events with the unstable prefix), the delay-floor math (Math.max(1000,
  round(sendAt-now)) — "now"/past targets still yield a valid >=1000ms delay),
  rounding, and url-encoding.
- lotusDenoiseUtils.test.ts (9): model-catalog data integrity + isMLDenoiseSupported
  feature detection across AudioContext/webkit/getUserMedia.
- Bug found + fixed: isMLDenoiseSupported used `!!AudioWorkletNode`, a bare global
  reference that throws ReferenceError (not returns false) on a browser with
  AudioContext but no AudioWorkletNode binding. Switched to `typeof` so the
  detection helper reports unsupported instead of throwing. Regression test proven
  to fail on the old code.

Suite now 545 tests (4th real bug caught by the prevention work).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:01:25 -04:00
jared 1daa8aa9b1 test(callSounds): cover join/leave sound design + AudioContext lifecycle
callSounds.ts had no tests despite 106 lines of user-facing audio logic. Adds 13
tests (mocking AudioContext) pinning: the chime/soft/retro join+leave melodies
(frequencies, oscillator types, stagger), the click-avoidance gain envelope and
osc->gain->destination wiring, and the defensive contracts — unknown style is a
no-op that never creates a context, a throwing AudioContext constructor is
swallowed, and the shared context is reused / recreated-when-closed / resumed-
when-suspended. Suite is now 527 tests; refreshed the stale count in LOTUS_BUGS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 18:49:02 -04:00
jared 5af024f7e7 docs: consolidate EC test checklist into LOTUS_TESTING.md (§D2)
CI / Build & Quality Checks (push) Successful in 11m28s
CI / Trigger Desktop Build (push) Successful in 20s
Fold the Element Call fork Phase-2 feature tests into the canonical testing
guide as §D2 (denoise reconnect/device-switch/4 models, event-driven
speaker/mute, focus-during-screenshare, in-call decorations, transparency,
+ the dormant #3/#7). Each item keeps a plain / outcome for non-dev
testers, so the standalone ELEMENT_CALL_TEST_CHECKLIST.md is removed — all
in one place.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:40:02 -04:00
jared 84ce9843ff docs: log E2EE key-sync issues (KE-1..4) + tester checklist
CI / Build & Quality Checks (push) Failing after 12m1s
CI / Trigger Desktop Build (push) Has been skipped
LOTUS_BUGS.md: new Encryption/E2EE section tagged EXTREME complexity +
planning-session-required for a senior-engineer deep dive — OTK upload
conflict storm (KE-1), Element Call media-key distribution failures causing
audio/video dropouts (KE-2), a timeline decryption error (KE-3), and
MatrixRTC delayed-event timeouts (KE-4). All observed live 2026-06-30; not
caused by the EC fork work. Plus a non-developer ELEMENT_CALL_TEST_CHECKLIST.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:37:01 -04:00
152 changed files with 16043 additions and 1999 deletions
+20 -9
View File
@@ -548,8 +548,19 @@ roster capped. Only `https`/`blob` URLs accepted for inject/decoration assets.
### 12.1 cinny host integration checklist (REQUIRED to light these up) ### 12.1 cinny host integration checklist (REQUIRED to light these up)
The EC side is additive and dormant until cinny opts in. Host work needed (in > ✅ **STATUS (2026-06): COMPLETE.** All items below are shipped. call_state,
`src/app/plugins/call/CallEmbed.ts` unless noted): > focus_participant, decorations, and transparent background are active; the
> in-source denoise cutover is done (flag `lotusDenoiseSource=1`, **all four**
> models in-source); and the two formerly-dormant capabilities now have cinny
> UI — **soundboard** (`io.lotus.inject_audio`, P5-15) and **quality controls +
> room permissions** (`io.lotus.set_quality` + `io.lotus.room_quality`, P5-31,
> with server-side enforcement in `LotusGuild/matrix`). See `LOTUS_FEATURES.md`
> → "Element Call — Self-Built Fork". The checklist is kept below as the record
> of what was wired. (One open denoise item tracked separately: the "Series
> Suppression" native-NS toggle is not wired to the real call path.)
The EC side is additive and dormant until cinny opts in. Host work (in
`src/app/plugins/call/CallEmbed.ts` unless noted) — **done**:
> ⚠️ **CRITICAL TIMING (protocol audit F1):** only send `io.lotus.*` **toWidget** > ⚠️ **CRITICAL TIMING (protocol audit F1):** only send `io.lotus.*` **toWidget**
> actions (#3 focus, #6 decorations, #7 quality, audio-inject) **after** the call > actions (#3 focus, #6 decorations, #7 quality, audio-inject) **after** the call
@@ -559,16 +570,16 @@ The EC side is additive and dormant until cinny opts in. Host work needed (in
> leaves the host's `transport.send` pending until the **10s timeout**. Queue and > leaves the host's `transport.send` pending until the **10s timeout**. Queue and
> flush on join, or no-op before join. > flush on join, or no-op before join.
> >
> Also: **F3** — the fork implements only `rnnoise`/`speex`; cinny's `dtln`/ > Also: **F3 (RESOLVED)** — all four models (`rnnoise`/`speex`/`dtln`/
> `deepfilternet` selections silently fall back to rnnoise (now logged). Restrict > `deepfilternet`) are now implemented in-source in `lotusDenoiseProcessor.ts`;
> the embedded-call model picker to rnnoise/speex, or implement the others in > the picker offers all four. **F4** — cinny no longer forwards a native-NS flag
> `lotusDenoiseProcessor.ts`. **F4** — cinny sends `lotusNativeNS`, which the > in the `ml` branch (the "Series Suppression" toggle is currently a no-op in
> fork ignores; drop it or wire it in. **F7** — no widget _capability_ changes > real calls — open item). **F7** — no widget _capability_ changes needed;
> needed; custom actions bypass capability checks. > custom actions bypass capability checks.
1. **Set the URL flags** on the widget iframe params (the `URLSearchParams` in 1. **Set the URL flags** on the widget iframe params (the `URLSearchParams` in
`CallEmbed`): `lotusCallState=1`, `lotusTransparent=1`/`lotusTheme=1`, `CallEmbed`): `lotusCallState=1`, `lotusTransparent=1`/`lotusTheme=1`,
`lotusAudioInject=1` as desired. (Denoise already sets `lotusDenoise=ml` etc.) `lotusAudioInject=1` as desired. (Denoise sets `lotusDenoiseSource=1` + `lotusModel`/`lotusGate`/`lotusGateThreshold` in the `ml` tier.)
2. **Ack `io.lotus.call_state`**: add `listenAction('io.lotus.call_state', …)` — 2. **Ack `io.lotus.call_state`**: add `listenAction('io.lotus.call_state', …)` —
without a reply the fork's sends time out every 250ms. Feed the payload into without a reply the fork's sends time out every 250ms. Feed the payload into
`useCallSpeakers` and RETIRE its `contentDocument` DOM scrape. `useCallSpeakers` and RETIRE its `contentDocument` DOM scrape.
+86 -34
View File
@@ -32,6 +32,11 @@ Implemented and gate-green; confirm each per `LOTUS_TESTING.md`, then delete the
| N105 | Notification clicks work after tab close (SW `notificationclick` + `showNotification`) | `sw.ts`, `utils/dom.ts`, `ClientNonUIFeatures.tsx` | get a msg notif, close the tab, click it → app focuses/opens + routes to the room | | N105 | Notification clicks work after tab close (SW `notificationclick` + `showNotification`) | `sw.ts`, `utils/dom.ts`, `ClientNonUIFeatures.tsx` | get a msg notif, close the tab, click it → app focuses/opens + routes to the room |
| Gal | MediaGallery lazy-decrypt (true virtualization deferred) | `room/MediaGallery.tsx` | H1 | | Gal | MediaGallery lazy-decrypt (true virtualization deferred) | `room/MediaGallery.tsx` | H1 |
| a11y | aria-labels: edit-history / reaction / thread / reply | `message/*` (`FallbackContent`, `Reaction`, `Reply`) | I | | a11y | aria-labels: edit-history / reaction / thread / reply | `message/*` (`FallbackContent`, `Reaction`, `Reply`) | I |
| P3-8 | Thread Panel (side drawer, chips, threaded receipts, thread composer) | `features/room/thread/*`, `RoomTimeline/RoomInput` | 6-step checklist in LOTUS_TODO §P3-8 |
| P4-4 | KaTeX math (`$…$`, `$$…$$`, data-mx-maths; lazy chunk) | `utils/mathParse.ts`, `components/math/` | send `$x^2$`, `$$\int f$$`, `$5 and $10` (stays text), math inside code block (stays text) |
| P4-8 | Encrypted-search cache (opt-in toggle, clear button, logout wipe) | `utils/searchCache.ts`, message-search | enable in search panel → search → reload → coverage persists; logout wipes |
| N97a | Session blob migration + cross-tab logout sync | `state/sessions.ts`, `useSessionSync` | login on old build → new build migrates; logout in tab A → tab B drops to auth |
| P4-1 | Slack-style thread notifications (participating default, All/Mentions/Mute, badge math) | `utils/threadNotifications.ts`, `ClientNonUIFeatures`, `roomToUnread` | 6-step checklist in LOTUS_TODO §P4-1 |
**Verified working in live testing (2026-06):** A2, B1B4, C1, C3, D (mic/camera/deafen/screenshare/fullscreen/more-menu/PiP). Denoise quality in D is still poor — tracked under the denoise project, not a regression. **Verified working in live testing (2026-06):** A2, B1B4, C1, C3, D (mic/camera/deafen/screenshare/fullscreen/more-menu/PiP). Denoise quality in D is still poor — tracked under the denoise project, not a regression.
@@ -39,46 +44,93 @@ Implemented and gate-green; confirm each per `LOTUS_TESTING.md`, then delete the
## 🧩 Element Call source-level items — now actionable via the fork ## 🧩 Element Call source-level items — now actionable via the fork
> 🔱 **[EC-FORK]** **UPDATE 2026-06-29: the fork is live.** We now own and > 🔱 **[EC-FORK]** **UPDATE 2026-06-30: Phase 2 IMPLEMENTED.** We own and
> self-build Element Call (`LotusGuild/element-call` → > self-build Element Call (`LotusGuild/element-call` →
> `@lotusguild/element-call-embedded`, Phase 1 done & cinny wired). A5/A6/A7 > `@lotusguild/element-call-embedded@0.20.1-lotus.1`, cinny wired). A5/A6/A7
> below are **no longer "won't fix"** — they are ordinary source changes. See > below are **fixed in the fork** — they are now ⚠️ awaiting **live
> [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md) §10 + the Phase > verification** (`LOTUS_TESTING.md` §D2), not open work. See
> 2 work list. (The iframe is **same-origin** / self-hosted; the old blocker was > [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md) §10. Delete each
> that we didn't own EC's compiled source — which we now do.) > row once verified live.
The in-call participant grid is rendered **inside EC's app**. Previously a The in-call participant grid is rendered **inside EC's app** — now editable source
pre-built npm bundle we could only style/place around; now editable source. (previously a prebuilt npm bundle we could only style around). Status of the items
Items from testing, with their fork-level fix path: from testing:
- **A5 — "Focus camera":** EC supports native tile-pinning. Our bottom-bar "Focus - **A5 — "Focus camera": ⚠️ FIXED in fork, awaiting verify (D2-3).** cinny now
camera" is a programmatic wrapper that **`.click()`s the tile** today sends an `io.lotus.focus_participant` widget action that pins a participant in
(`CallControl.ts` `focusCameraParticipant`), and during a screenshare EC EC's layout (coexisting with / overriding the screenshare spotlight); the old
spotlights the shared screen so a camera pin may not override it. **Fork fix:** `.click()`-the-tile DOM hack in `CallControl.ts` is deleted.
add an `io.lotus.focus_participant` widget action that pins a participant in - **A6 — avatar decorations in-call: ⚠️ FIXED in fork, awaiting verify (D2-4).**
EC's layout (coexisting with / overriding the screenshare spotlight); cinny cinny pushes `io.lotus.decorations` (per-user APNG URLs) and the fork renders
sends it via the widget API and the DOM-click hack is deleted. _Status: Open — them on EC's participant video-tile avatars — not just our pre-join lobby roster.
Actionable (Phase 2)._ - **A7 — mic dead after EC's "Reconnect": ⚠️ FIXED in fork, awaiting verify
- **A6 — avatar decorations in-call:** decorations render on **our** pre-join (D2-1).** Denoise moved into EC's mic-capture/publish pipeline as a first-class
lobby roster (`CallMemberCard`) but not on EC's in-call video tiles. **Fork LiveKit `TrackProcessor` (flag `lotusDenoiseSource=1`); EC re-runs it on every
fix:** render the decoration APNG inside EC's participant-tile component, fed (re)publish, so reconnects keep denoise alive natively. The build-time
decoration slugs via widget member data. _Status: Open — Actionable (Phase 2)._ `getUserMedia`/`index.html` injection (the root cause) is removed. **Highest
- **A7 — mic dead after EC's "Reconnect":** the mid-call "Connection lost / blast radius — everyone's mic; verify D2-1 carefully.**
Reconnect" screen is **EC's own** (our load watchdog only covers an initial
hung load). After EC reconnects, the mic isn't re-published through our denoise
`getUserMedia` shim until a clean End+rejoin. **Fork fix:** move denoise into
EC's mic-capture/publish pipeline as a first-class audio stage — EC re-runs it
on every (re)publish, so reconnects keep denoise alive natively, and the
build-time `index.html` injection is removed. _Status: Open — Actionable
(Phase 2); root cause is the `getUserMedia` monkeypatch, not EC itself._
--- ---
## 🔴 Open — Actionable ## 🔴 Open — Actionable
### Calls / Audio ### 🧨 Encryption / E2EE — ⚠️ EXTREME COMPLEXITY · 🧠 PLANNING SESSION REQUIRED · 👤 SENIOR ENGINEER
- **N127 — ML denoise shim is never injected in `vite dev`.** The `lotusDenoise` plugin injects only on `closeBundle` (build), so ML noise suppression is silently inactive during local dev. Add a dev-mode injection (`configureServer` / `transformIndexHtml`). Dev-only impact. _Note: this **dissolves entirely** once denoise moves in-source in the fork (A7 fix) — there is then no build-time injection to be missing in dev._ > 🧰 **Investigation kit ready (2026-07):** [`LOTUS_E2EE_INVESTIGATION.md`](./LOTUS_E2EE_INVESTIGATION.md)
> has the per-KE capture runbook (console signatures, synapse-side queries, the
> KE-1→KE-2 causality decision tree, ranked remediations), and the client now
> ships a **Crypto Diagnostics** capture helper (Settings) — run it during the
> next affected call and download the report before starting any fix.
> **Observed live in prod 2026-06-30** on `chat.lotusguild.org` during a 2-person
> **Element Call** (E2EE enabled). These span **client rust-crypto (via
> `matrix-js-sdk@41.6.0-rc.0`) ↔ Synapse ↔ Element Call's MatrixRTC E2EE** and are
> very likely **interrelated** (see KE-1 → KE-2). Do **not** spot-fix — they need
> a dedicated cross-system planning session with the homeserver owner. Capture
> full client console + a synapse-side trace for the same call before starting.
> **None of these are caused by the EC fork work** (the issues reproduce on the
> old build; the local mic/denoise path is unrelated to key distribution).
- **KE-1 — One-time-key (OTK) upload conflict storm (CRITICAL, root-cause candidate).**
`POST /_matrix/client/v3/keys/upload` returns `400 M_UNKNOWN: One time key
signed_curve25519:AAAAAAAAAGQ already exists. Old key: {…} new key: {…}`
firing **continuously** (many/sec). The client repeatedly tries to publish an
OTK at a key id the server already holds **with a different value**, i.e. the
rust-crypto key store and Synapse have **diverged OTK state**. Impact: floods
the crypto outgoing-request loop and is the prime suspect for the downstream
missing-key failures (no fresh OTKs ⇒ no new Olm sessions ⇒ undecryptable
to-device key events). _Investigate:_ device/key-store reset-or-restore
mismatch, OTK id-counter desync, RC-SDK (`41.6.0-rc.0`) regression, or a
Synapse OTK bug. Repro signature: grep console for `already exists`.
**Extreme — planning session.**
- **KE-2 — Element Call media keys not arriving/decrypting → audio & video cut out (CRITICAL).**
`MissingKey: missing key at index N for participant @user`, `skipping decryption
due to missing key`, `MissingKey: key set not found for @user at index 0`, and
rust-crypto `WARN … Received an unexpected encrypted to-device event …
event_type="io.element.call.encryption_keys"`. EC distributes per-participant
media keys as **encrypted to-device `io.element.call.encryption_keys`** events;
these aren't being received/decrypted in order, so remote LiveKit audio/video
can't be decrypted — **this is the "friend's audio cuts out occasionally"
symptom.** Almost certainly downstream of **KE-1** (broken Olm sessions). Spans
EC's MatrixRTC E2EE + rust-crypto to-device + Synapse. **Extreme — planning
session.**
- **KE-3 — Timeline decryption error: missing `algorithm` field (HIGH).**
`Error decrypting event (… type=m.room.encrypted …): DecryptionError[msg:
missing field 'algorithm' at line 1 column 138 …]`. A malformed/legacy
encrypted event (or a serialization mismatch in the RC SDK) that rust-crypto
can't parse. Lower frequency than KE-1/2 but a distinct decode-path failure —
capture the offending event id (`$SASBBzoqj…` seen) and inspect its raw content.
- **KE-4 — MatrixRTC delayed-event / membership timeouts (MEDIUM-HIGH, reliability).**
`[MembershipManager] Network local timeout error while sending event, immediate
retry … AbortError: Restart delayed event timed out before the HS responded`,
with repeated `org.matrix.msc4157.update_delayed_event`. MSC4140/4157
delayed-event reliability against `matrix.lotusguild.org` — can cause stale/ghost
call membership and missed leave events. May be partly **homeserver
responsiveness**; correlate with synapse latency/load. Include in the same
planning session since it shares the call-reliability + HS-interaction surface.
### Security & Privacy ### Security & Privacy
@@ -99,10 +151,10 @@ Items from testing, with their fork-level fix path:
### Code Hygiene / DevEx ### Code Hygiene / DevEx
- **Automated test suite — 231 tests across ~26 modules, a hard CI gate.** `npm test` runs Node's built-in runner via `tsx` (not vitest — Vite 8 is ahead of vitest's range) and **blocks the build job on failure**. Broad pure-logic coverage: utils (common, regex, sanitize/XSS, time, matrix, matrix-uia, mimeTypes, sort, accentColor, findAndReplace, AsyncSearch, ASCIILexicalTable, keyboard, room, matrix-crypto, featureCheck), state (settings, sessions, recentSearches, upload, typingMembers), plugins (matrix-to, call/utils, markdown/utils), lotus/avatarDecorations, search filters. Prevention work has caught + fixed **2 real bugs** (`findAndReplace` infinite-loop; `getSettings` crash-on-load when storage is blocked). **Next:** component/integration tests (the untestable-under-tsx DOM/React surface). - **Automated test suite — 561+ tests across 65+ modules, a hard CI gate.** `npm test` runs Node's built-in runner via `tsx` (not vitest — Vite 8 is ahead of vitest's range) and **blocks the build job on failure**. Broad pure-logic coverage: utils (common, regex, sanitize/XSS, time, matrix, matrix-uia, mimeTypes, sort, accentColor, findAndReplace, AsyncSearch, ASCIILexicalTable, keyboard, room, matrix-crypto, featureCheck, syntaxHighlight, imageCompression, user-agent, callSounds), state (settings, sessions, recentSearches, upload, typingMembers, lists, room-list, toast, scheduledMessages, backupRestore, callEmbed/callPreferences, spaceRooms, …), plugins (matrix-to, call/utils, via-servers, bad-words, recent-emoji, custom-emoji, markdown block/inline/utils), OIDC (cs-api, useParsedLoginFlows, oidcState), lotus/avatarDecorations, message-search, search filters. Prevention work has caught + fixed **4 real bugs** (`findAndReplace` infinite-loop; `getSettings` crash-on-load when storage is blocked; `isMacOS` never matching modern Macs; `isMLDenoiseSupported` throwing `ReferenceError` instead of returning false on browsers lacking the `AudioWorkletNode` binding). **Next:** component/integration tests (the untestable-under-tsx DOM/React surface).
- **Extensive `as any` casts** across `src/` — gradual typing cleanup. - **Extensive `as any` casts** across `src/` — gradual typing cleanup.
- **`types/matrix/` mirrors SDK types** instead of importing them — drift risk. - **`types/matrix/` mirrors SDK types** instead of importing them — drift risk.
- **Hardcoded CDN URL** should move to an env var (the decoration CDN is now single-sourced in `avatarDecorations.ts`, but the literal is still in-repo). - ~~**Hardcoded CDN URL** should move to an env var~~ — **done:** `avatarDecorations.ts` already honors a `VITE_DECORATION_CDN` env override (lines 14-16); the in-repo literal is only the default. Nothing left.
- **`patch-folds.mjs` edits `node_modules` directly** — consider `patch-package`. - **`patch-folds.mjs` edits `node_modules` directly** — consider `patch-package`.
- **Infra docs:** `contrib/nginx` lacks security headers (HSTS/CSP) + uses rewrites over `try_files`; `contrib/caddy` has a placeholder path. CI/CD (`prod-deploy.yml`): sequential deploy, aggressive 1-min Netlify timeout, `package-manager-cache: false`. - **Infra docs:** `contrib/nginx` lacks security headers (HSTS/CSP) + uses rewrites over `try_files`; `contrib/caddy` has a placeholder path. CI/CD (`prod-deploy.yml`): sequential deploy, aggressive 1-min Netlify timeout, `package-manager-cache: false`.
- **README:** keep the fork-sync version + logo path current. (`CONTRIBUTING.md` is intentionally left as upstream Cinny's — not a Lotus concern.) - **README:** keep the fork-sync version + logo path current. (`CONTRIBUTING.md` is intentionally left as upstream Cinny's — not a Lotus concern.)
@@ -111,4 +163,4 @@ Items from testing, with their fork-level fix path:
### Big Projects ### Big Projects
- **#5 — Seasonal themes & chat-background redesign.** Current backgrounds are basic CSS; goal is high-fidelity, research-backed, GPU-accelerated designs (layered `oklch`, `backdrop-filter`, `contain:paint`) with WCAG-AA overlay contrast. Treat each as its own design sprint. - ~~**#5 — Seasonal themes & chat-background redesign.**~~ **DONE (2026-06/07):** 11 seasonal/holiday overlays shipped and later toned down + given a settings preview grid; all 19 chat backgrounds redesigned (Carbon + Aurora kept per user preference), one design sprint each, GPU-friendly CSS with `prefers-reduced-motion` + pause toggle. Remaining polish rides normal bug flow, not a "big project."
+402
View File
@@ -0,0 +1,402 @@
# Lotus Chat — E2EE Investigation Runbook (KE-1 → KE-4)
> **Scope:** evidence-gathering only. Do **not** apply fixes from this document
> without a cross-system planning session (client rust-crypto ↔ Synapse ↔
> Element Call MatrixRTC). Symptom source: `LOTUS_BUGS.md` §"Encryption / E2EE"
> (KE-1..KE-4), observed live 2026-06-30 on `chat.lotusguild.org` during a
> 2-person Element Call.
>
> **Client:** Lotus Cinny fork, `matrix-js-sdk@41.6.0-rc.0`, rust-crypto.
> **Server:** Synapse `1.155.0` on **LXC 151** (`10.10.10.29`), PostgreSQL 17.9
> on **LXC 109** (`10.10.10.44`). Facts below are copy-pasteable against that
> deployment (paths/IPs from `/root/code/matrix/README.md`).
---
## 0. Deployment facts used by this runbook
From the matrix infra README (`/root/code/matrix/README.md`):
| Thing | Value |
|-------|-------|
| Synapse host | LXC **151**, `10.10.10.29` (Synapse 1.155.0) |
| Synapse log | `/var/log/matrix-synapse/homeserver.log` |
| Synapse config | `/etc/matrix-synapse/homeserver.yaml` (+ `conf.d/`) |
| Synapse HTTP | `10.10.10.29:8008` |
| PostgreSQL host | LXC **109**, `10.10.10.44` (PG 17.9), db `synapse` |
| synapse-admin UI | `http://10.10.10.29:8080` |
| LiveKit / lk-jwt / guard | LXC 151: LiveKit `:7880/:7881`, guard `:8070`, lk-jwt `:8071` |
| SSH path to Synapse | `ssh root@10.10.10.4` then `pct enter 151` |
| SSH path to PG | `ssh root@10.10.10.4` then `pct enter 109` |
**Getting a psql shell** (run on LXC 109, or from 151 over the network):
```bash
# On LXC 109:
sudo -u postgres psql synapse
# From LXC 151 (pg_hba allows 10.10.10.29):
psql "host=10.10.10.44 user=synapse dbname=synapse"
```
**Tailing Synapse during a call** (on LXC 151):
```bash
tail -F /var/log/matrix-synapse/homeserver.log | tee /tmp/lotus-call-$(date +%s).log
```
Synapse E2EE/to-device logging is chatty at `INFO`; if a category is silent,
temporarily raise it in `/etc/matrix-synapse/conf.d/log.yaml` (or the
`log_config` file referenced by `homeserver.yaml`):
```yaml
loggers:
synapse.rest.client.keys: { level: DEBUG }
synapse.handlers.e2e_keys: { level: DEBUG }
synapse.storage.databases.main.end_to_end_keys: { level: DEBUG }
synapse.handlers.devicemessage: { level: DEBUG } # to-device
```
Then `systemctl reload matrix-synapse` (reload re-reads log config without a
full restart). **Revert to `INFO` after the capture** — DEBUG is very verbose.
---
## 1. Per-KE evidence matrix
Client greps assume Chrome/Firefox DevTools console (filter box or, better,
"Preserve log" + save-as). The **Crypto Diagnostics** card (Settings →
Developer Tools) auto-captures every signature below into a downloadable JSON —
use it as the primary client artifact and DevTools as the raw backup.
### KE-1 — OTK upload conflict storm (root-cause candidate)
- **Console signature (grep):**
- `already exists`
- full: `POST /_matrix/client/v3/keys/upload … 400 M_UNKNOWN: One time key signed_curve25519:<id> already exists. Old key: {…} new key: {…}`
- **Capture client-side:**
- Timestamp (first occurrence + rate — "N/sec"), **device id**, **user id**.
- DevTools → **Network** → filter `keys/upload`: for a failing call save the
**request body** (the `one_time_keys` map — note the exact `signed_curve25519:<id>`)
and the **response body** (the `Old key` / `new key` JSON). This diff is the
smoking gun: same key-id, different value ⇒ store vs server divergence.
- Whether it self-heals or loops forever (KE-1 loops).
- **Synapse log grep (LXC 151):**
```bash
grep -E "keys/upload|One time key .* already exists|OneTimeKey" \
/var/log/matrix-synapse/homeserver.log | grep "<user_id>"
```
- **Synapse SQL (LXC 109) — what the server thinks it holds:**
```sql
-- Current OTK inventory for the device (compare key_id set against the
-- request body the client keeps retrying).
SELECT algorithm, key_id, ts_added_ms
FROM e2e_one_time_keys_json
WHERE user_id = '@user:matrix.lotusguild.org'
AND device_id = '<DEVICE_ID>'
ORDER BY algorithm, key_id;
-- Server's advertised counts (this is what /sync tells the client it has,
-- and drives whether the client decides to upload more).
SELECT algorithm, count(*) FROM e2e_one_time_keys_json
WHERE user_id = '@user:matrix.lotusguild.org' AND device_id = '<DEVICE_ID>'
GROUP BY algorithm;
-- Fallback key state (used when OTKs are exhausted).
SELECT algorithm, key_id, used, ts_added_ms
FROM e2e_fallback_keys_json
WHERE user_id = '@user:matrix.lotusguild.org' AND device_id = '<DEVICE_ID>';
```
> Table names are Synapse 1.155 (`e2e_one_time_keys_json`,
> `e2e_fallback_keys_json`). If a name is absent, list with `\dt e2e*` in psql.
- **Confirms:** if the offending `key_id` (from the 400) is **present** in
`e2e_one_time_keys_json` with a **different** stored value than the client's
request body → OTK state has diverged (rust-crypto store vs Synapse). That is
the KE-1 root condition.
### KE-2 — EC media keys not arriving/decrypting (audio/video cutouts)
- **Console signature (grep):**
- `MissingKey`
- `missing key at index` (e.g. `MissingKey: missing key at index N for participant @user`)
- `key set not found`
- `io.element.call.encryption_keys` (rust-crypto: `WARN … Received an unexpected encrypted to-device event … event_type="io.element.call.encryption_keys"`)
- **Capture client-side:**
- Timestamp windows where a participant's audio/video cut out, and the
`@participant` + `index N` from the message.
- The `io.element.call.encryption_keys` warnings (these are the media-key
to-device events failing to decrypt) with their timestamps.
- Own device id + user id (to correlate with the sender's Olm session).
- **Synapse log grep (LXC 151) — to-device delivery of the media keys:**
```bash
grep -E "io.element.call.encryption_keys|m.room.encrypted|/sendToDevice|to_device" \
/var/log/matrix-synapse/homeserver.log | grep -E "<user_id>|<participant_id>"
```
- **Synapse SQL (LXC 109) — undelivered / queued to-device events:**
```sql
-- Backlog of to-device messages queued for the affected device. A growing
-- count here = the HS has the media-key events but the device isn't draining
-- them via /sync (or they were sent to a stale device id).
SELECT user_id, device_id, count(*) AS pending
FROM device_inbox
WHERE user_id = '@user:matrix.lotusguild.org'
GROUP BY user_id, device_id;
-- Cross-check the device id the sender is targeting actually exists / is current.
SELECT device_id, display_name, last_seen, ts
FROM devices WHERE user_id = '@user:matrix.lotusguild.org';
```
- **Confirms:** to-device events present but undecryptable (client shows the
`io.element.call.encryption_keys` "unexpected encrypted" warning) ⇒ there is
**no valid Olm session** to decrypt them — the expected downstream of KE-1.
### KE-3 — Timeline decryption error: missing `algorithm` field
- **Console signature (grep):**
- `DecryptionError`
- full: `Error decrypting event (… type=m.room.encrypted …): DecryptionError[msg: missing field 'algorithm' at line 1 column 138 …]`
- **Capture client-side:**
- The **event id** (`$SASBBzoqj…` was one) and the **room id**.
- Pull the raw event JSON via DevTools or the Developer Tools account-data/event
viewer, or directly:
```
GET https://matrix.lotusguild.org/_matrix/client/v3/rooms/<roomId>/event/<eventId>
```
Inspect `content` — confirm whether `algorithm` (should be
`m.megolm.v1.aes-sha2`) is truly absent vs a serialization mismatch.
- **Synapse log grep (LXC 151):**
```bash
grep -E "<eventId>" /var/log/matrix-synapse/homeserver.log
```
- **Synapse SQL (LXC 109) — the stored event content as the HS holds it:**
```sql
SELECT ej.event_id, e.type, e.sender, e.origin_server_ts,
(ej.json::json -> 'content' -> 'algorithm') AS algorithm
FROM event_json ej
JOIN events e USING (event_id)
WHERE ej.event_id = '$SASBBzoqj...';
```
- **Confirms:** if the stored `content.algorithm` is **NULL/absent** on the HS →
a malformed/legacy event was persisted (sender-side or federation). If it is
**present** on the HS but the client throws → an RC-SDK deserialization bug.
This distinction decides whether KE-3 is a data problem or a client problem.
### KE-4 — MatrixRTC delayed-event / membership timeouts
- **Console signature (grep):**
- `update_delayed_event` (`org.matrix.msc4157.update_delayed_event`)
- `delayed event` / `Restart delayed event timed out`
- full: `[MembershipManager] Network local timeout error while sending event, immediate retry … AbortError: Restart delayed event timed out before the HS responded`
- **Capture client-side:**
- Timestamps of each timeout; whether they correlate with call join/leave or
with general sync slowness.
- DevTools → Network: the `…/delayed_events…` / `update_delayed_event`
requests — their **HTTP status and latency** (timed-out vs slow-200).
- **Synapse log grep (LXC 151):**
```bash
grep -E "delayed_event|msc4140|msc4157|update_delayed" \
/var/log/matrix-synapse/homeserver.log | grep "<user_id>"
# HS responsiveness in the same window (KE-4 may be pure latency):
grep -E "Processed request|/sync" /var/log/matrix-synapse/homeserver.log | tail -50
```
- **Server-side corroboration (Grafana, `dashboard.lotusguild.org`):** Synapse
p99 response time (excl. `/sync`), event-processing lag, DB query latency for
the call window. High latency here ⇒ KE-4 is (partly) homeserver
responsiveness, not a client bug.
- **Confirms:** timeouts that line up with HS latency spikes → reliability/load;
timeouts with a healthy HS → client MembershipManager retry logic.
---
## 2. Causality hypothesis
```
KE-1 OTK upload conflict storm
(rust-crypto store ↔ Synapse OTK state DIVERGED; server rejects re-uploads)
│ no fresh OTKs can be published/claimed
No new Olm (1:1) sessions can be established with this device
KE-2 EC media-key to-device events (io.element.call.encryption_keys)
arrive but cannot be decrypted ⇒ MissingKey at index N
⇒ friend's audio/video cuts out
```
KE-3 (missing `algorithm`) and KE-4 (delayed-event timeouts) are **likely
independent** of the KE-1→KE-2 chain: KE-3 is a decode/serialization path,
KE-4 is a MatrixRTC-vs-HS reliability path. Confirm/refute independence with the
decision tree below.
### Decision tree — which capture confirms/refutes each link
```
Q1. Does the KE-1 offending key_id from the 400 response exist in
e2e_one_time_keys_json with a DIFFERENT value than the client request body?
├─ YES → OTK divergence CONFIRMED (KE-1 root). Go to Q2.
└─ NO → Not divergence. Check: are OTK counts at 0 with fallback key `used=true`?
├─ YES → OTK exhaustion, not divergence — different remediation.
└─ NO → Suspect RC-SDK 41.6.0-rc.0 upload-loop regression (see §3).
Q2. During the same call, are io.element.call.encryption_keys to-device events
present in device_inbox / Synapse to-device logs for our device id?
├─ YES + client shows "unexpected encrypted"/MissingKey
│ → KE-1 ⇒ KE-2 LINK CONFIRMED (events delivered, no Olm session to open them).
├─ YES + client decrypts fine, but LiveKit still silent
│ → KE-2 is downstream of LiveKit/SFU, NOT KE-1. Decouple from crypto.
└─ NO (nothing queued/targeted our device)
→ media keys never sent to us: stale device id / membership (see KE-4)
→ KE-2 is a device-targeting problem, weakly linked to KE-1.
Q3. KE-3: is content.algorithm NULL in event_json on the HS?
├─ YES → malformed persisted event (sender/federation). Independent of KE-1.
└─ NO → client-side RC-SDK deserialization bug. Independent of KE-1.
Q4. KE-4: do delayed-event timeouts coincide with Synapse p99 latency spikes
(Grafana) in the same minute?
├─ YES → homeserver responsiveness/load. Independent of KE-1..KE-3.
└─ NO → client MembershipManager retry behavior. Independent.
```
---
## 3. Ranked remediation options (with blast radius)
> Ordered least-destructive → most-destructive. **Do not run any of these as a
> "fix" before the planning session** — they are listed so evidence collection
> can be paired with a recovery plan. Confirm the root condition (Q1/Q2) first.
1. **Per-device logout + re-login of the affected device** *(lowest blast radius)*
- **What:** log the one glitching device out and back in. Forces a fresh
device id, fresh device keys, and a clean OTK batch — sidesteps a diverged
OTK store without touching other sessions.
- **Blast radius:** that device only. Other sessions/devices untouched.
- **Cost:** the new device must be re-verified (cross-signing) and will need
to restore room keys from **key backup** to read old encrypted history.
- **Confirms/uses:** if KE-1 stops after this, OTK-store divergence (Q1) was
the cause.
2. **Client crypto-store reset (`clearLoginData` path)** *(medium)*
- **What:** `clearLoginData()` in `src/client/initMatrix.ts` (coordinator's
file — do not edit) **deletes ALL IndexedDB databases** (incl.
`web-sync-store` and the rust-crypto store `crypto-store`), **unregisters
service workers**, **clears all Cache Storage**, and **`localStorage.clear()`**,
then reloads. `clearCacheAndReload()` is lighter — it only calls
`mx.store.deleteAllData()` (sync cache) and does **not** wipe crypto.
- **Blast radius:** this browser profile only, but total: you are logged out,
lose all cached sync state, drafts, settings, and **the local
megolm/room-key store**.
- **⚠️ Message-history / backup implication:** wiping `crypto-store` destroys
locally-held **room keys (megolm inbound sessions)**. Any history **not
backed up to server-side Key Backup** becomes **permanently undecryptable
on this device**. Before doing this: verify Key Backup is enabled and the
recovery key / passphrase is available (Settings → Security), or the user
loses readable history. Cross-signing must be re-established too.
- **Use when:** the rust-crypto store itself is corrupt/diverged and option 1
didn't clear it.
3. **SDK pin change off the RC** *(medium — codebase change, needs rebuild)*
- **Current pin:** `package.json` → `"matrix-js-sdk": "41.6.0-rc.0"` (a
release candidate).
- **Finding (npm / GitHub changelog, checked 2026-07):** stable **`41.6.0`**
was released **2026-05-26**. Its only changelog line is *"Throw sane error
on completeLoginOnNewDevice IdP rejection"* — **no OTK / keys-upload / Olm /
to-device fix** relative to the RC. Later stable lines exist
(`41.7.0`, `41.8.0`; `41.7.0-rc.3` / `41.9.0-rc.0` seen as pre-releases).
Nearby crypto-relevant entries: `41.5.0` *"Enable encrypted history sharing
by default"*; `41.4.0` key-backup handling. **No changelog entry directly
addresses the KE-1 OTK-conflict symptom** in the immediate range — so
moving RC→`41.6.0` stable is a low-risk hygiene step but is **not expected
to fix KE-1 by itself**. Before pinning, re-read the CHANGELOG for any
`41.7.x`/`41.8.x` OTK/one-time-key/olm entry that post-dates this note.
- **Blast radius:** all users after the next `cinny-build.sh` deploy. Test the
rust-crypto IndexedDB schema — a downgrade triggers the `IDB_VERSION_CONFLICT`
path in `initMatrix.ts`.
4. **Synapse-side OTK row surgery** *(LAST RESORT — highest danger)*
- **What:** deleting/rewriting rows in `e2e_one_time_keys_json` (and/or
`e2e_fallback_keys_json`, `device_inbox`) for the affected device to force
the client to re-upload a clean batch.
- **⚠️ Danger:** direct writes to Synapse crypto tables can **desync every
device of that user**, break Olm sessions **for everyone who has claimed one
of those keys**, and are easy to get wrong (wrong `key_id`, cache not
invalidated). Synapse caches OTK counts — a raw DELETE without a restart can
leave the advertised count wrong, **worsening** the KE-1 loop.
- **Guardrails if ever done (planning session + HS owner only):** full
`pg_dump` of `synapse` first; do it during **zero active calls**; delete only
the exact diverged `key_id` for the exact `device_id`; `systemctl restart
matrix-synapse` to flush caches; then log the device out/in (option 1) so it
republishes. **Never** run this speculatively.
---
## 4. "Capture session" checklist (run during the next call)
Do these **in order**. Aim to have client + server capturing the **same call**.
1. **Prep server tail (LXC 151):** SSH in, start
`tail -F /var/log/matrix-synapse/homeserver.log | tee /tmp/lotus-call-$(date +%s).log`.
(Optionally raise the `synapse.rest.client.keys` / `handlers.e2e_keys` /
`handlers.devicemessage` loggers to DEBUG per §0 and `systemctl reload
matrix-synapse` — remember to revert after.)
2. **Prep client:** open Lotus Chat → Settings → Developer Tools → **enable
Developer Tools** so the **Crypto Diagnostics** card is visible; note its
entry count starts at (or reset by reload to) 0.
3. **Open DevTools** (F12) → Console: enable **Preserve log**; Network tab:
enable **Preserve log** + **Record**. Note your **device id** and **user id**
(Settings → Devices / Developer Tools → Copy access token page shows ids).
4. **Note wall-clock start time** (ISO/UTC) on both machines so logs align.
5. **Join the Element Call** with the second participant; reproduce the fault
(wait for the audio/video cutouts and let KE-1 storm run ~3060s).
6. **When a fault occurs, note the wall-clock timestamp** and which symptom
(audio cut / video freeze / etc.) — this bounds the log window.
7. **Client artifacts:** in the Crypto Diagnostics card click **Download report**
(`lotus-crypto-diag-<ts>.json`); in DevTools Network, save the failing
`keys/upload` request+response (right-click → Save/Copy), and the raw HAR
(Network → Save all as HAR) for the call window.
8. **Grab KE-3 event id / KE-2 participant+index** from the console (or the
diag JSON `entries[]`) for the SQL lookups.
9. **Server artifacts:** stop the tail; run the per-KE greps and SQL from §1
against the noted device id / user id / event id, saving output alongside the
client JSON. Screenshot the Grafana Synapse latency panels for the window
(for KE-4).
10. **Bundle & label:** put client JSON + HAR + server log slice + SQL output in
one folder named with the call's UTC start time. Revert any DEBUG log config
(`systemctl reload matrix-synapse`). Hand off to the planning session — **do
not apply §3 remediations yet.**
---
## 5. Client diagnostics helper (this kit)
- **`src/app/utils/cryptoDiagLog.ts`** — capture-only console instrumentation.
- `installCryptoDiagLog()` — idempotent; wraps `console.warn`/`console.error`
with pass-through wrappers (originals always called) that ring-buffer (max
**200**) any line matching the KE signatures. No network, no timers.
- `getCryptoDiagEntries()` — snapshot copy of the buffer (`{ ts, level, ke,
signature, message }`, most-recent-last).
- `buildCryptoDiagReport(mx)` — JSON string: SDK version, device id, user id,
sync state, `cryptoReady` (`mx.getCrypto()` presence), per-KE counts, and the
entry buffer. No tokens/PII beyond those ids; captured log lines are retained
verbatim as evidence.
- **Signatures → KE mapping:** `already exists`→KE-1; `missing key at index` /
`io.element.call.encryption_keys` / `MissingKey`→KE-2; `DecryptionError`→KE-3;
`update_delayed_event` / `delayed event`→KE-4.
- **`src/app/features/settings/developer/CryptoDiagnostics.tsx`** — a folds
`SequenceCard`/`SettingTile` card (mirrors `developer-tools/DevelopTools.tsx`)
showing the live matched-entry count (Badge) and a **Download report** button
(Blob → `lotus-crypto-diag-<ts>.json`, same download idiom as
`room-settings/ExportRoomHistory.tsx`).
### Recommended mount points (coordinator)
- **Install call:** call `installCryptoDiagLog()` **as early as possible during
boot** so it captures crypto errors from first sync — ideally at the top of
the client entry module or inside `ClientRoot` before/around `initClient`
(e.g. `src/app/pages/client/ClientRoot.tsx`). It is idempotent, side-effect
only, and needs no `mx`, so a module-scope call at app entry is safe. (Do
**not** put it in `initMatrix.ts` — that file is off-limits.)
- **Settings card:** render `<CryptoDiagnostics />` inside the Developer Tools
page — in `src/app/features/settings/developer-tools/DevelopTools.tsx`, add it
to the `Box direction="Column" gap="700"` list (guarded by the existing
`developerTools` flag), right after the "Access Token" card. It pulls `mx`
from `useMatrixClient()` itself, so it just needs to be placed in the tree.
+253 -24
View File
@@ -18,14 +18,16 @@ Last updated: June 2026.
9. [Per-Message Read Receipts](#per-message-read-receipts) 9. [Per-Message Read Receipts](#per-message-read-receipts)
10. [Delivery Status Indicators](#delivery-status-indicators) 10. [Delivery Status Indicators](#delivery-status-indicators)
11. [Messaging Enhancements](#messaging-enhancements) 11. [Messaging Enhancements](#messaging-enhancements)
12. [Presence](#presence) 12. [Threads (P3-8)](#threads-p3-8)
13. [UX & Composer](#ux--composer) 13. [Presence](#presence)
14. [Room Customization](#room-customization) 14. [UX & Composer](#ux--composer)
15. [Moderation](#moderation) 15. [Room Customization](#room-customization)
16. [Notifications](#notifications) 16. [Moderation](#moderation)
17. [Server Integration](#server-integration) 17. [Notifications](#notifications)
18. [Infrastructure](#infrastructure) 18. [Server Integration](#server-integration)
19. [Key Custom Files](#key-custom-files) 19. [Infrastructure](#infrastructure)
20. [Desktop App Features](#desktop-app-features)
21. [Key Custom Files](#key-custom-files)
--- ---
@@ -322,14 +324,104 @@ Users can set a custom background color for `@mention` chips that highlight thei
## Voice / Video Call Improvements ## Voice / Video Call Improvements
> 🔱 **[EC-FORK]** Element Call is embedded as a **pre-built npm bundle** today. > 🔱 **[EC-FORK] LIVE (2026-06).** Element Call is now our **self-built fork**
> The plan to fork & self-build it from source for true ownership — and which of > (`@lotusguild/element-call-embedded@0.20.1-lotus.1`, source at
> the items below would move into our EC source — is in > `LotusGuild/element-call`), served same-origin — no longer the upstream
> pre-built npm bundle. Several in-call behaviors below are now first-class
> source changes rather than DOM/widget hacks. Background, plan, and the Phase-2
> work list are in
> [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md). > [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md).
### Element Call Upgrade ### Element Call — Self-Built Fork (`0.20.1-lotus.1`)
Upgraded embedded Element Call widget from **0.16.3** to **0.19.4**. The embedded widget was upgraded **0.16.3 → 0.19.4 → 0.20.1**, then **forked**.
We self-build `LotusGuild/element-call` and publish it to our private Gitea npm
registry as `@lotusguild/element-call-embedded`; cinny consumes that instead of
`@element-hq/element-call-embedded`. The iframe prints
`Element Call embedded-v0.20.1-lotus.1` in its console (vs. `embedded-v0.20.1`
upstream) — the quickest way to confirm a deploy landed the fork.
All custom behavior lives in the fork's `src/lotus/` modules and is **additive
and dormant by default**, gated by URL flags / widget actions the host opts into,
so a stock EC config is byte-for-byte upstream behavior.
**Active (cinny drives them today):**
| # | Feature | Mechanism | Replaces (old hack) |
| --- | --------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------- |
| A7 | **Denoise in-source** | ML noise suppression runs inside EC as a LiveKit `TrackProcessor<Audio>` (flag `lotusDenoiseSource=1`); re-applied on every (re)publish | the build-time `getUserMedia` monkeypatch injected into `index.html`**removed**. Fixes mic-dead-after-reconnect. |
| #2 | **Speaking / mute events** | EC emits `io.lotus.call_state` (throttled); cinny reads speaker + mute state from it (flag `lotusCallState=1`) | scraping EC's DOM for `[data-lk-speaking]` (kept only as fallback) |
| A5 | **Focus participant** | host sends `io.lotus.focus_participant` to pin a tile, coexisting with / overriding the screenshare spotlight | the `.click()`-the-tile DOM hack in `CallControl.ts`**removed** |
| #6 | **In-call avatar decorations** | host pushes `io.lotus.decorations` (per-user APNG URLs); the fork renders them on EC's video-tile avatars | previously impossible — decorations only showed on our pre-join lobby roster |
| #5 | **Native transparent background** | flag `lotusTransparent=1` makes EC's surface transparent so the host wallpaper shows through | the injected `background:none !important` CSS |
**Now wired (cinny drives them — ⚠️ awaiting live verification):**
| # | Capability | Widget action | cinny surface |
| ----- | -------------------- | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------- |
| P5-15 | **Audio inject** | `io.lotus.inject_audio` — plays a clip into the call as a separately published track | In-Call Soundboard (uploadable clips) — see below |
| P5-31 | **Quality controls** | `io.lotus.set_quality` — sets audio/screenshare encoding bitrate/framerate | Call Quality Controls (user settings + room-admin caps) — see below |
> Both were dormant capabilities; cinny now drives them (armed via
> `lotusAudioInject=1`). The **only** EC item still open is the P5-31
> **server-side** quality guard (a `voice-limit-guard`-style sidecar reading
> `io.lotus.room_quality`) for hard enforcement across all Matrix clients — the
> client cap is best-effort.
### In-Call Soundboard (P5-15)
A soundboard button (🔔) in the call controls bar opens a popout of the user's
clips. Clicking one **injects it into the call as a real published LiveKit
track** (every participant hears it, via the fork's `io.lotus.inject_audio`) and
plays it locally for the presser (LiveKit doesn't loop your own track back).
- **User-uploadable, like custom emoji/sticker packs.** Clips are stored in the
`io.lotus.soundboard` account data event, so they **sync across all your
devices**. Upload short audio (≤ 1 MB, ≤ 40 clips) from the popout; delete
inline.
- Authenticated media can't be fetched from the widget's realm, so the host
resolves each mxc clip → an authenticated download → a same-session `blob:`
object URL and hands that to the widget.
- Gated by the **Soundboard** toggle (Settings → General → Calls) with a volume
slider. The button is hidden when disabled.
- Files: `utils/soundboardClips.ts`, `hooks/useSoundboard.ts`,
`features/call/CallSoundboard.tsx`, `plugins/call/CallControl.ts#injectAudio`.
### Call Quality Controls (P5-31)
Discord-style encoding controls applied to the local tracks via the fork's
`io.lotus.set_quality` (`RTCRtpSender.setParameters` across all simulcast
encodings, re-applied on every re-publish/reconnect).
- **User settings** (Settings → General → Calls): Microphone Bitrate,
Screenshare Bitrate, Screenshare Framerate (each defaults to **Auto**).
- **Room-admin caps**: admins set a ceiling in Room Settings → General → Voice
(`io.lotus.room_quality` state event); every Lotus client clamps its per-user
quality to `min(user setting, room cap)`.
- Applied by the `useCallQuality` hook on join and whenever settings/caps
change; `utils/callQuality.ts` builds the payload (unit-tested).
**Server-enforced call permissions (hard, ALL clients).** The same
`io.lotus.room_quality` event carries a **publish-source policy**
(`allow_screenshare`, `allow_camera`) enforced server-side by
`voice-limit-guard` (matrix repo, LXC 151): it re-signs the LiveKit JWT's
`canPublishSources`, so the SFU refuses screenshare/camera tracks for **every**
Matrix client (Element, FluffyChat, our fork) — not just Lotus. Admins toggle
these in Room Settings → Voice → **Call Permissions**; cinny also hides the
blocked buttons in the call bar. Enforcement is **live**: the JWT re-sign covers
new joins, and a background reconcile loop revokes an **in-progress**
screenshare/camera (via LiveKit `UpdateParticipant`) within ~3 s of an admin
flipping the policy — so it kills active shares mid-call, not just future ones.
- **Why numeric caps aren't server-enforced:** LiveKit is a pure SFU (forwards,
never transcodes) and has no publisher bitrate/fps field anywhere in the JWT
grant, room config, server `limit:`, or admin API; stock Element Call ignores
room metadata for publish quality. Numeric caps are therefore inherently
**cooperative** — our fork honors them, which is the design above. The
publish-source policy is the one genuine hard, cross-client lever, and it's
implemented.
- **Not yet**: screenshare resolution control (needs a `getDisplayMedia` hook in
the fork).
### Camera Default Off ### Camera Default Off
@@ -422,7 +514,7 @@ A comprehensive mic noise-suppression system in **Settings → General → Calls
**Advanced Features & Test Options:** **Advanced Features & Test Options:**
- **Multiple ML Models:** Toggle between **RNNoise** (standard hybrid) and **Speex** (legacy DSP-based) to compare artifact levels and suppression strength. - **Multiple ML Models:** Four in-source models, selectable from a dropdown **ordered by quality/CPU** (best first): **DeepFilterNet 3** (48 kHz, best), **DTLN** (16 kHz), **RNNoise** (48 kHz), **Speex** (48 kHz, lightest). The **tier default is Browser-native**; when a user opts into ML the default model is **DeepFilterNet 3**.
- **Series Suppression (Combination):** Optional toggle to run the browser's native stationary noise filter _before_ the ML model. This allows testing the individual performance of the ML model vs the combined effectiveness at removing fan hum. - **Series Suppression (Combination):** Optional toggle to run the browser's native stationary noise filter _before_ the ML model. This allows testing the individual performance of the ML model vs the combined effectiveness at removing fan hum.
- **Noise Gate:** Configurable hardware-style gate with a dB threshold. Hard-cuts all audio when input is below the threshold, ensuring absolute silence between sentences. - **Noise Gate:** Configurable hardware-style gate with a dB threshold. Hard-cuts all audio when input is below the threshold, ensuring absolute silence between sentences.
- **Live Microphone Meter:** A real-time volume visualizer in the settings panel to help users accurately tune their Noise Gate threshold. - **Live Microphone Meter:** A real-time volume visualizer in the settings panel to help users accurately tune their Noise Gate threshold.
@@ -431,20 +523,44 @@ A comprehensive mic noise-suppression system in **Settings → General → Calls
- **Support Detection:** UI now detects `AudioWorklet` / `AudioContext` support and disables ML options in unsupported environments. - **Support Detection:** UI now detects `AudioWorklet` / `AudioContext` support and disables ML options in unsupported environments.
- **Status Reporting:** The ML shim notifies the host app via `postMessage`. If initialization fails, a system toast alerts the user of the fallback to the raw microphone. - **Status Reporting:** The ML shim notifies the host app via `postMessage`. If initialization fails, a system toast alerts the user of the fallback to the raw microphone.
**Open-Source Model Roadmap:** **Open-Source Models (all now in-source in the EC fork):**
| Model | Transients (Clicks) | Voice Quality | CPU Usage (WASM) | | Model | Transients (Clicks) | Voice Quality | CPU Usage (WASM) | Sample rate |
| :--- | :--- | :--- | :--- | | :--- | :--- | :--- | :--- | :--- |
| **RNNoise** | Poor | Moderate | < 5% | | **DeepFilterNet 3** (ML default) | **Excellent** | **Very High** | 25-50%+ | 48 kHz |
| **DTLN** | Good | High | 10-20% | | **DTLN** | Good | High | 10-20% | 16 kHz |
| **DeepFilterNet 3** | **Excellent** | **Very High** | 25-50%+ | | **RNNoise** | Poor | Moderate | < 5% | 48 kHz |
| **Speex** | Poor | Low | < 5% | 48 kHz |
> **Note:** DeepFilterNet 3 is planned for future inclusion in the desktop build where larger binaries and higher CPU overhead are more acceptable. > **Update (2026-06):** with the EC fork live, denoise runs **inside** Element
> Call as a LiveKit `TrackProcessor` and **all four models ship in-source**
> (DTLN at 16 kHz, the rest at 48 kHz; the processor degrades to the raw mic
> rather than ever going silent). The model picker selects between them.
> **Update (2026-07) — quality, reliability & AEC/AGC:**
>
> - **Quality tuning** (addresses the "robotic/underwater" RNNoise reports):
> a **dry/wet attenuation floor** (default ~-16 dB) blends a little raw mic
> under the denoised signal so suppression can't fully collapse the noise
> floor — applied only to the low-latency flat models (RNNoise/Speex); DTLN/DFN
> would comb-filter, so they rely on their own level. The **noise gate now runs
> after the ML stage**, and **DeepFilterNet 3 level 80 → 60**. Tunable via the
> `lotusDenoiseFloor` param.
> - **AEC/AGC:** browser **echo cancellation stays ON**, but the ML tier now sets
> **auto gain control OFF** (`autoGainControl=false`) so the browser's dynamic
> gain doesn't fight the ML model. Browser/off tiers keep AGC on. (Remote
> playback stays on standard elements — no AEC-defeat vector.)
> - **Reliability:** never-silent watchdog (auto-resume a suspended context),
> `resume()` timeout (no track-lock deadlock), rejected-WASM-fetch eviction
> (transient failures recover), activation off the local participant (works
> solo), and init/build-failure leak fixes.
> - Real-call **audio-quality** A/B (model choice, floor value, AGC on/off) is the
> open by-ear validation item — see `LOTUS_TESTING.md` §D2-1.
### Files ### Files
- `build/lotus-denoise.js` — multi-model getUserMedia shim - **EC fork** `src/lotus/lotusDenoise.ts` + `lotusDenoiseProcessor.ts` — in-source LiveKit `TrackProcessor` (RNNoise/Speex 48 kHz, DTLN 16 kHz, DeepFilterNet 48 kHz); activated by `lotusDenoiseSource=1`. (The old build-time `getUserMedia` shim `build/lotus-denoise.js` is **removed**.)
- `vite.config.js``lotusDenoise()` plugin (copies assets for RNNoise, Speex, and NoiseGate) - `vite.config.js``lotusDenoise()` plugin (now only **copies model assets** for the fork to load; no longer injects a shim)
- `src/app/plugins/call/CallEmbed.ts` — advanced tier → widget URL params - `src/app/plugins/call/CallEmbed.ts` — advanced tier → `lotusDenoiseSource` widget URL param
- `src/app/utils/lotusDenoiseUtils.ts` — support detection and model comparison metadata - `src/app/utils/lotusDenoiseUtils.ts` — support detection and model comparison metadata
- `src/app/features/settings/general/General.tsx` — advanced settings UI + mic meter - `src/app/features/settings/general/General.tsx` — advanced settings UI + mic meter
@@ -575,6 +691,24 @@ Context menu → **Forward** allows forwarding a message to any room the user is
- The search panel accepts `from_ts` and `to_ts` values (epoch milliseconds) passed to the search API - The search panel accepts `from_ts` and `to_ts` values (epoch milliseconds) passed to the search API
- A chip shows the active date range with an **×** button to clear it - A chip shows the active date range with an **×** button to clear it
### Encrypted Search Cache (P4-8, opt-in)
Persistent local index for encrypted-room search, so coverage survives page reloads instead of requiring re-pagination + re-decryption every session.
- Raw IndexedDB (`lotus-search-cache`): message rows keyed `[roomId, eventId]` + per-room coverage markers; merged into local search results with in-memory-wins dedupe
- **Opt-in, default OFF** (it stores decrypted text at rest): toggle + "Clear cached index" live in the search panel's Encrypted Rooms section, with the privacy note "Stores decrypted text on this device"
- Always wiped on logout; any IndexedDB error degrades to a cache-miss (never breaks search)
- Files: `src/app/utils/searchCache.ts`, `src/app/state/searchCacheEnabled.ts`, `features/message-search/useLocalMessageSearch.ts`
### Math / LaTeX Rendering (P4-4)
KaTeX-rendered math in messages, two paths:
- **Spec path (CS-API §11.5):** `<span/div data-mx-maths="…">` in `formatted_body` renders the attribute's LaTeX (block for div, inline for span); on render failure the element's child fallback content shows instead
- **Plain-text path:** `$…$` (inline) and `$$…$$` (block) with conservative rules — escape-aware (`\$`), currency-guarded (`$5 and $10` stays text), never inside `code`/`pre`
- KaTeX + its CSS load lazily on first math encountered — zero cost to the main bundle
- Files: `src/app/utils/mathParse.ts` (+14 tests), `components/math/KaTeX.tsx`, `plugins/react-custom-html-parser.tsx`
### Image / Video Captions ### Image / Video Captions
Images and videos can be sent with a caption. The caption and media are sent as a single event. Images and videos can be sent with a caption. The caption and media are sent as a single event.
@@ -650,6 +784,36 @@ Generic (non-domain-specific) cards display a Google S2 favicon. Empty or unpars
--- ---
## Threads (P3-8)
Full threaded-conversation support (`m.thread`, matrix-js-sdk `threadSupport`), Element-consistent.
### Thread Panel
A right-side drawer (mirrors the members drawer; fullscreen on mobile) with the thread's root message emphasized at top, an "N replies" divider, the full reply timeline (virtualized, back-paginates via `/relations`, decrypts E2EE threads), reactions/edits/redactions, and its own composer. Open it from **Reply in Thread** in the message menu, a reply's thread indicator, or a summary chip; close with **×** or Escape. Reading the panel sends threaded read receipts so per-thread unread counts clear.
### Summary Chips
Root messages in the main timeline show a **"N replies · time"** chip (server-aggregated `m.thread` bundle, or the live Thread once loaded) with an unread badge — threaded replies no longer render inline in the main timeline, so the chip is how conversations stay discoverable.
### Thread Composer
The panel embeds the full composer (uploads, emoji, stickers, GIFs, voice, location, polls) with drafts, reply state, and upload queues **isolated per thread** (`roomId::threadRootId` keys). Replies-to-replies produce spec-correct `m.thread` + `m.in_reply_to` (`is_falling_back: false`). Scheduling and slash commands are disabled inside threads (v1).
### Notifications (Slack-style, P4-1)
By default you're notified for a thread reply only when you **participate** in that thread (you've posted in it) or the reply **@mentions** you — other threads accumulate quietly behind their chip badges. Every thread can be overridden from the bell menu in the panel header: **Default (participating) / All replies / Mentions only / Mute**. Modes sync across your devices (`io.lotus.thread_notifications` account data, auto-pruned). Muting a thread silences notifications and sounds, removes the chip's unread badge (a small bell-mute glyph shows instead), and subtracts that thread from the room's sidebar unread badge (client-side — other Matrix clients on the account still count it).
### Under the Hood
- `threadSupport: true` (startClient) partitions thread events into SDK `Thread` timelines; markAsRead sends **unthreaded** receipts so room badges keep clearing
- Thread replies are notified via exactly one path (room-level `ThreadEvent.NewReply` w/ per-thread dedupe + panel-aware focus suppression); the main timeline notifier is thread-guarded, and room badges refresh live on `RoomEvent.UnreadNotifications`
- Pending sends render via a `LocalEchoUpdated` strip (chronological local echo never enters thread timelineSets)
- Deep links to thread events redirect into the panel
- Files: `features/room/thread/*`, `state/room/thread.ts`, `hooks/useThreadSummary.ts` (+35 tests across the stack)
---
## Presence ## Presence
### Discord-Style Presence Selector ### Discord-Style Presence Selector
@@ -1045,6 +1209,71 @@ The `useAuthentication` parameter was previously mispositioned, causing unauthen
The `encUrlPreview` setting defaults to `true` rather than `false`. A security advisory chip in **Settings → Privacy** explains the tradeoff (the homeserver can see which URLs are being previewed) so users can make an informed choice. The `encUrlPreview` setting defaults to `true` rather than `false`. A security advisory chip in **Settings → Privacy** explains the tradeoff (the homeserver can see which URLs are being previewed) so users can make an informed choice.
### Hardened Session Storage (N97 partial, 2026-07)
The session persists as ONE atomic `cinny_session_v1` JSON write (previously ~10 separate localStorage keys written non-atomically). Reads prefer the blob with transparent migration from the legacy keys (dual-written one release for rollback). Cross-tab sync: logging out or in from one tab reloads the others so no tab runs with stale credentials. `state/sessions.ts` (22 tests), `hooks/useSessionSync.ts`.
### Crypto Diagnostics (E2EE investigation kit)
**Settings → Developer Tools → Crypto Diagnostics**: a capture-only ring buffer (max 200) hooks `console.warn/error` for E2EE failure signatures (OTK upload conflicts, missing call media keys, decryption errors, delayed-event timeouts) and downloads a JSON report — the evidence input for the KE-1→4 investigation. Companion runbook: [`LOTUS_E2EE_INVESTIGATION.md`](./LOTUS_E2EE_INVESTIGATION.md). `utils/cryptoDiagLog.ts`, `features/settings/developer/CryptoDiagnostics.tsx`.
---
## Desktop App Features
Native capabilities of the Lotus Chat **Tauri v2** desktop app (Windows, macOS, Linux) on top of the shared web client. Web hooks live in `src/app/hooks/useTauri*.ts` (each no-ops in the browser) and call Rust commands in `cinny-desktop/src-tauri/src/native/*`. Windows-only pieces are `#[cfg(target_os = "windows")]`, compile-verified in CI (Windows runners).
### Call Continuity — No-Sleep (P5-46)
Holds the system awake (`SetThreadExecutionState`) while a voice/video call is active; releases on end. `useTauriCallPower``native/power.rs`.
### Windows Jump List (P5-36)
Right-click the taskbar icon → a **Recent Rooms** list of your most-active rooms; each entry opens that room via the `matrix:` deep-link. `useTauriJumpList``native/jumplist.rs` (`ICustomDestinationList`).
### Taskbar Thumbnail Toolbar (P5-44)
Hover the taskbar preview during a call → **Mute / Deafen / End Call** buttons. `useTauriThumbbar``native/thumbbar.rs` (`ITaskbarList3` + a window subclass for `THBN_CLICKED`).
### System Media Transport Controls — SMTC (P5-43)
Exposes call status + a mute control to the Windows volume-flyout / media overlay (WinRT `SystemMediaTransportControls`). `useTauriSmtc``native/smtc.rs`. _Experimental — may require an active audio session to surface._
### Network Awareness (P5-49)
Detects Windows connectivity changes (`INetworkListManager`) and nudges the Matrix client to reconnect (`retryImmediately`). `useTauriNetwork``native/network.rs`.
### Instant Background Sync (P5-42)
Keeps the `/sync` loop + notifications running full-speed while the app is closed to the tray, by disabling Chromium background throttling via WebView2 `additional_browser_args` (`lib.rs`) — no separate background process. Windows/WebView2 only; doesn't block system sleep.
### Native Rich Notifications (P5-41 / P5-35)
Windows toasts with **click-to-open-room** and **inline quick reply** (WinRT `ToastNotification`, in-process `Activated` event). Falls back to the standard toast otherwise. `useTauriToastActions``native/toast.rs`; the desktop notification bridge routes room notifications to it.
### Focus Assist Sync (P5-56)
When Windows Focus Assist / Quiet Hours is active, Lotus suppresses its own notifications + sounds (reuses the quiet-hours gate). `useTauriFocusAssist` + `focusAssistActiveAtom``native/focus_assist.rs` (`SHQueryUserNotificationState`).
### Custom Window Chrome (P5-47)
Opt-in (Settings → General → **Custom Window Chrome**): replaces the OS title bar with a TDS-styled titlebar (min / max / close + drag region), runtime-reversible via `set_decorations`. `features/desktop/TitleBar.tsx` + `useTauriWindowChrome``native/chrome.rs`.
### Proactive Update Toast (P5-40)
Checks for a new desktop release every 12h and offers a one-click update. `TauriUpdateFeature` (ClientNonUIFeatures) + `useTauriUpdater`.
### Cross-platform composer niceties
- **Composer toolbar drag-reorder (P5-55)** — drag to reorder the composer buttons (Settings → General), via `@atlaskit/pragmatic-drag-and-drop`.
- **Draft-saved indicator (P5-57)** — a subtle cue in the composer when the current room has a persisted draft.
- **Recursive folder drag-drop (P5-48)** — drop a folder to upload every file inside it (all nesting levels), `utils/fileEntries.ts`.
### Files
- Web: `src/app/hooks/useTauri*.ts`, `src/app/components/TauriDesktopFeatures.tsx`, `src/app/features/desktop/TitleBar.tsx`, `src/app/features/room/DraftIndicator.tsx`, `src/app/utils/fileEntries.ts`, `src/app/state/{customWindowChrome,focusAssist}.ts`.
- Native (`cinny-desktop`): `src-tauri/src/native/{power,jumplist,thumbbar,smtc,network,chrome,toast,focus_assist}.rs` + `native/mod.rs` (registered in `lib.rs`).
--- ---
## Key Custom Files ## Key Custom Files
+119
View File
@@ -207,6 +207,125 @@ If any control does nothing, that usually means an EC DOM selector changed — c
--- ---
## D2. Element Call **fork** — Phase 2 feature sweep (👥 2 people) — `0.20.1-lotus.1`
> The whole EC iframe is now our **self-built fork** (`@lotusguild/element-call-embedded@0.20.1-lotus.1`).
> Five features are **active** (the host sets their flags / sends their actions); two ship **dormant**.
> **Confirm you're on the fork first:** EC iframe console prints `Element Call embedded-v0.20.1-lotus.1`
> (the old build prints `embedded-v0.20.1`). If it says the old version, the web deploy hasn't landed —
> the fork features won't be present, so don't test D2 yet.
> For non-dev testers, each item below also states the plain "✅ good if / ❌ tell us if" outcome.
### D2-1. Denoise **in-source** — survives reconnect (fixes A7) ⭐ highest risk (everyone's mic)
Flag: cinny sets `lotusDenoiseSource=1` when ML denoise is selected (the old build-time getUserMedia
shim is **removed**). This is the single change with the widest blast radius — test deliberately.
- [ ] **Audio flows, no silence** with ML denoise on (baseline, also §D line 204).
- [ ] **Reconnect (the A7 fix):** in a call with ML denoise on, kill network ~10 s (devtools → Offline)
so EC shows "Connection lost / Reconnect", then restore. **Mic still works AND still denoised**
afterward, **without** End+rejoin. _(This is the exact bug that was reintroduced then fixed; if it
regresses, mic dies on every reconnect.)_
- [ ] **Mic device switch mid-call** (Settings → change microphone): audio keeps working (same
`restart()` path as reconnect).
- [ ] **Mute → unmute** a few times: audio returns each time.
- [ ] **Each model** if the picker offers them: `rnnoise` (default), `speex`, `dtln`, `deepfilternet`
each loads + denoises, no silence. (All four are in-source now; DTLN runs at 16 kHz, others 48 kHz.)
- [ ] **No double-processing:** audio isn't over-suppressed/artifacted (would mean the old shim is still
injected alongside the in-source engine).
- **Rollback if bad for everyone:** revert the cinny deploy commit (restores the shim + `@element-hq` parity).
### D2-2. Speaking + mute indicators from widget **events** (#2)
Flag: `lotusCallState=1`. cinny now reads speaker/mute state from `io.lotus.call_state` events instead of
scraping EC's DOM (DOM fallback retained). Overlaps **G1**.
- [ ] **Speaking glow** lights the **correct** person when they talk (you, then your friend).
- [ ] **PiP "All muted" / "You muted" badge** points at the right person and updates on mute/unmute.
### D2-3. Focus camera **during a screenshare** (#4 / A5)
Action: cinny sends `io.lotus.focus_participant` (the DOM `.click()` hack is gone). Overlaps **A5 / G2**.
- [ ] Person A screenshares; Person B camera on; **MemberGlance → Focus camera** on B → B's camera is
spotlighted **alongside/over** the shared screen (not ignored).
- [ ] Camera-**off** target = graceful (no error, no kick out of the screenshare).
### D2-4. In-call avatar decorations (#6) — **NEW, beyond A6**
Action: cinny pushes `io.lotus.decorations`. **A6 only covered the lobby roster** and called in-call EC
tiles out of scope — that's now in scope.
- [ ] A participant with a **Profile decoration** joins **camera off** → the decoration ring renders on
their **in-call video-tile avatar** (inside EC, not just the lobby), correctly sized/positioned.
- [ ] Decoration tracks the right person across grid/spotlight layout changes; disappears when they leave.
### D2-5. Native transparent background (#5)
Flag: `lotusTransparent=1` (native, replacing the injected `background:none !important`).
- [ ] Call background looks right — host wallpaper/surface shows through; **no** black box, bad
see-through, or layout breakage (also covered loosely by §D2 "looks right").
### D2-7. In-Call Soundboard (#3 / P5-15) — 👥 2 people — **NEW**
Flag: `lotusAudioInject=1`. A 🔔 **Soundboard** button now sits in the call controls bar (left group,
next to the chat button). Clips are user-uploadable and sync across your devices like emoji packs.
_Prereq:_ Settings → General → Calls → **Soundboard** must be ON (default on).
- [ ] **Upload:** open the soundboard popout → **Upload** → pick a short audio file (mp3/ogg/wav, ≤ 1 MB).
It appears as a clip tile. (Too-big / too-many shows an error, doesn't crash.)
- [ ] **Plays into the call:** with a second person in the call, click a clip. **They hear it**, and
**you hear it locally** too. ✅ good if both hear it; ❌ tell us if only one side does.
- [ ] **Sync:** the uploaded clip shows up on your **other device**/session (account-data sync).
- [ ] **Delete:** the ✕ on a tile removes it (everywhere, after sync).
- [ ] **Off switch:** turn Settings → Calls → **Soundboard** off → the call-bar button disappears.
- [ ] Injecting a clip does **not** mute/interrupt your mic or anyone else's audio.
### D2-8. Call Quality Controls (#7 / P5-31) — 👥 2 people — **NEW**
Action: `io.lotus.set_quality`. User settings in **Settings → General → Calls** (Microphone Bitrate,
Screenshare Bitrate, Screenshare Framerate; all default **Auto**). Admin caps in **Room Settings →
General → Voice → Call Quality Caps**.
- [ ] **No regression at Auto:** with everything on **Auto**, calls/screenshare work exactly as before.
- [ ] **User cap takes effect:** set Microphone Bitrate to **32 kbps**, rejoin/continue a call — audio
still flows (thinner is fine). Set Screenshare Framerate to **15 fps** and share your screen — it
still shares. ❌ tell us if any setting kills audio/screenshare.
- [ ] **Applies mid-call:** changing a setting **during** a call takes effect without End+rejoin.
- [ ] **Room-admin cap (admin needed):** as a room admin, set **Max Microphone Bitrate = 64 kbps** in
Room Settings → Voice. A member whose user setting is higher (e.g. 256) should be **clamped to 64**
(best-effort/UX — this is client-side; hard server enforcement is a separate follow-up).
- [ ] Resetting a setting back to **Auto** removes the cap for the rest of the call.
> Soundboard + quality are no longer "dormant" — if either does nothing, grab the **EC iframe console**
> and check for `io.lotus.inject_audio` / `io.lotus.set_quality` rejections.
### D2-9. Call Permissions — HARD server-side, cross-client (👥 2 people, admin) — **NEW**
This is enforced by the `voice-limit-guard` on the server (re-signs the LiveKit JWT), so it applies to
**every** client, not just Lotus Chat. Set in **Room Settings → General → Voice → Call Permissions**.
_(Requires the guard deployed on LXC 151 — auto-deploys on a `matrix` repo push.)_
- [ ] **Disable screenshare:** as admin, turn **Allow Screen Sharing** off. In a call, the
**screenshare button disappears** in Lotus Chat. ✅ good if no one can screenshare.
- [ ] **Cross-client (the important one):** have someone join the **same room from stock Element / Element
X** and try to screenshare → the server **refuses** the track (it won't publish). This proves it's
not just our client hiding a button.
- [ ] **Audio-only room:** turn **Allow Camera** off too → the camera button disappears and cameras are
server-blocked for all clients; **microphones still work**.
- [ ] **⭐ Live kill (mid-call):** while someone is **actively screensharing**, an admin turns **Allow
Screen Sharing** off. Within a few seconds their screenshare should **stop for everyone** on its own
(no rejoin needed) — this is the server reconcile loop revoking it live. Works even if the sharer is
on stock Element. ✅ good if the share drops within ~35 s; ❌ tell us if it keeps going.
- [ ] **Turning it back on** restores the ability to screenshare/camera (start a new share).
- [ ] **No policy = no change:** a room with Call Permissions left on defaults behaves exactly as before.
> If any D2 item fails, grab the **EC iframe console** (right-click the call → inspect the iframe) — a
> widget-action/payload mismatch shows up there as a `io.lotus.*` rejection or a `MissingKey`/transport log.
---
# Backlog of previously-fixed-but-unverified items # Backlog of previously-fixed-but-unverified items
> Sections AD above are **this session's** work. Everything below was fixed in earlier waves and is still flagged **⚠️ UNTESTED** in `LOTUS_BUGS.md` / `LOTUS_TODO.md`. They're grouped by what kind of environment you need (mobile, desktop, screen reader, etc.) so you can knock out a whole category at once. None of these are urgent the way AD are; do them as you have the right device handy. > Sections AD above are **this session's** work. Everything below was fixed in earlier waves and is still flagged **⚠️ UNTESTED** in `LOTUS_BUGS.md` / `LOTUS_TODO.md`. They're grouped by what kind of environment you need (mobile, desktop, screen reader, etc.) so you can knock out a whole category at once. None of these are urgent the way AD are; do them as you have the right device handy.
+157 -102
View File
@@ -48,6 +48,9 @@ Built and gate-green; verify per [LOTUS_TESTING.md](./LOTUS_TESTING.md), then th
| Desktop — proactive update notifications (Tauri) | J1 | | Desktop — proactive update notifications (Tauri) | J1 |
| Remind Me Later | K1 | | Remind Me Later | K1 |
| Mobile Bookmarks access | E5 | | Mobile Bookmarks access | E5 |
| In-Call Soundboard (P5-15, uploadable clips → real call inject) | D2-7 |
| Call Quality Controls (P5-31, user + room-admin caps) | D2-8 |
| Call Permissions (P5-31, hard server-side screenshare/camera policy) | D2-9 |
--- ---
@@ -72,32 +75,32 @@ Status: `[ ]` pending · `[~]` in progress · `[x]` completed
### Confirmed facts ### Confirmed facts
| Finding | Impact | | Finding | Impact |
| --------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------ | | -------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
| **MSC flags ON:** `msc4140` · `msc3771` · `msc3440.stable` · `msc4133.stable` · `simplified_msc3575` · `msc4222` · `msc3266` · `msc3401_matrix_rtc` | All safe to use now | | **MSC flags ON:** `msc4140` · `msc3771` · `msc3440.stable` · `msc4133.stable` · `simplified_msc3575` · `msc4222` · `msc3266` · `msc3401_matrix_rtc` | All safe to use now |
| **MSC flags OFF:** `msc4306` (thread subscriptions) · `msc3882` · `msc3912` · `msc4155` | These features are BLOCKED | | **MSC flags OFF:** `msc4306` (thread subscriptions) · `msc3882` · `msc3912` · `msc4155` | These features are BLOCKED |
| **MSC3266** room summary: flag `msc3266_enabled: true` set but `GET /v1/rooms/{id}/summary` still returns 404 (M_UNRECOGNIZED) | Room Preview BLOCKED — endpoint not implemented in Synapse 1.155 | | **MSC3266** room summary: flag `msc3266_enabled: true` set but `GET /v1/rooms/{id}/summary` still returns 404 (M_UNRECOGNIZED) | Room Preview BLOCKED — endpoint not implemented in Synapse 1.155 |
| **MSC3892** relation redaction: not in flags | Reaction Redaction feature BLOCKED | | **MSC3892** relation redaction: not in flags | Reaction Redaction feature BLOCKED |
| **MSC4260** report user: `POST /_matrix/client/v3/users/{userId}/report` returns **200** ✅ | **Report User UNBLOCKED** — endpoint live since Synapse 1.133; ready to build | | **MSC4260** report user: `POST /_matrix/client/v3/users/{userId}/report` returns **200** | **Report User UNBLOCKED** — endpoint live since Synapse 1.133; ready to build |
| **MSC4151** report room: HTTP 405 on GET = endpoint exists (POST only) | Report Room live ✅ | | **MSC4151** report room: HTTP 405 on GET = endpoint exists (POST only) | Report Room live ✅ |
| `folds AvatarImage` does NOT accept children | Add frame/overlay inside `UserAvatar.tsx` itself — optional `frameName` prop | | `folds AvatarImage` does NOT accept children | Add frame/overlay inside `UserAvatar.tsx` itself — optional `frameName` prop |
| No in-app toast system exists (was) | Built `ToastProvider` + Jotai queue; at `App.tsx:65` | | No in-app toast system exists (was) | Built `ToastProvider` + Jotai queue; at `App.tsx:65` |
| `useUnverifiedDeviceCount()` hook exists | `src/app/hooks/useDeviceVerificationStatus.ts:65-106` | | `useUnverifiedDeviceCount()` hook exists | `src/app/hooks/useDeviceVerificationStatus.ts:65-106` |
| Voice player: `AudioContent.tsx:44-223` | Playback rate on hidden `<audio>` at line 217 | | Voice player: `AudioContent.tsx:44-223` | Playback rate on hidden `<audio>` at line 217 |
| `CallControl.setMicrophone(bool)` at `CallControl.ts:206-212` | For AFK auto-mute | | `CallControl.setMicrophone(bool)` at `CallControl.ts:206-212` | For AFK auto-mute |
| `CallControl.toggleSound()` at `CallControl.ts:230-251` | Push-to-deafen — just wire a hotkey to this | | `CallControl.toggleSound()` at `CallControl.ts:230-251` | Push-to-deafen — just wire a hotkey to this |
| matrix-js-sdk has NO arbitrary profile field methods | Use `mx.http.authedRequest()` for MSC4133 | | matrix-js-sdk has NO arbitrary profile field methods | Use `mx.http.authedRequest()` for MSC4133 |
| Sanitizer (`sanitize.ts`) allows table, div, span, a, code, hr | LFG HTML card is safe locally; test on Element/FluffyChat | | Sanitizer (`sanitize.ts`) allows table, div, span, a, code, hr | LFG HTML card is safe locally; test on Element/FluffyChat |
| Sanitizer STRIPS `<math>`/MathML tags | Math/LaTeX task must also modify sanitizer | | Sanitizer STRIPS `<math>`/MathML tags | Math/LaTeX task must also modify sanitizer |
| Service worker EXISTS at `src/sw.ts` | Quick-reply task: add `notificationclick` handler | | Service worker EXISTS at `src/sw.ts` | Quick-reply task: add `notificationclick` handler |
| `knockSupported()` utility exists at `matrix.ts:376-391` | Knock UX: only need "Request to Join" in `RoomIntro.tsx` | | `knockSupported()` utility exists at `matrix.ts:376-391` | Knock UX: only need "Request to Join" in `RoomIntro.tsx` |
| `KeywordMessages.tsx` already has custom keyword push rules | Full push rule editor: only non-keyword rule types need new UI | | `KeywordMessages.tsx` already has custom keyword push rules | Full push rule editor: only non-keyword rule types need new UI |
| `getMatrixToRoom()` in `matrix-to.ts` generates invite URLs | Invite link: just add QR code to room settings | | `getMatrixToRoom()` in `matrix-to.ts` generates invite URLs | Invite link: just add QR code to room settings |
| Cindy CANNOT inject audio into EC call stream | In-call soundboard must be redesigned as local-only | | ~~Cindy CANNOT inject audio into EC call stream~~ **UNBLOCKED by EC fork**`io.lotus.inject_audio` widget action publishes a clip as a real call track | In-call soundboard CAN now mix into the call (no longer local-only); needs cinny UI to drive the action |
| Folds uses vanilla-extract in non-TDS, NOT CSS custom properties | Custom accent color: must create new vanilla-extract theme variant dynamically | | Folds uses vanilla-extract in non-TDS, NOT CSS custom properties | Custom accent color: must create new vanilla-extract theme variant dynamically |
| Theme presets need ~50 CSS custom properties each | Significant design work before coding | | Theme presets need ~50 CSS custom properties each | Significant design work before coding |
| `useCallSpeakers.ts` CSS MutationObserver polling | Visual speaking indicator: TDS ring animation on top of existing data | | `useCallSpeakers.ts` CSS MutationObserver polling | Visual speaking indicator: TDS ring animation on top of existing data |
| MSC3489/3672 live location: BOTH false on server | Live Location BLOCKED | | MSC3489/3672 live location: BOTH false on server | Live Location BLOCKED |
--- ---
@@ -159,9 +162,17 @@ Status: `[ ]` pending · `[~]` in progress · `[x]` completed
--- ---
### [ ] P3-8 · Thread Panel (full side drawer) ### [~] P3-8 · Thread Panel (full side drawer) — IMPLEMENTED (2026-07), ⚠️ AWAITING LIVE QA
**⚠️ LARGEST FEATURE — requires its own planning session before implementation.** Built per the design below (4-agent build + 2-agent review). Gates green (tsc/eslint/build/tests). **Release note: threaded replies no longer render inline in the main timeline — roots show a "N replies" chip that opens the panel.**
**Manual QA checklist (post-deploy):**
1. Reply in Thread (message menu) → panel opens; send text/upload/emoji into it (appears pending → confirmed)
2. Reply to a reply inside the panel → event carries `m.thread` + `m.in_reply_to` with `is_falling_back:false`
3. Main timeline: root + chip only (replies absent); chip count/time updates live; unread badge appears for others' thread replies and clears after viewing the panel
4. Room badge clears via normal markAsRead even with unread threads (unthreaded receipt)
5. Reload: partitioning persists; encrypted-room threads decrypt (back-pagination too)
6. Escape / × closes; mobile = fullscreen panel; switching rooms and back restores the open thread
**What:** A right-side drawer for threaded conversations. Currently "Reply in Thread" exists but there is no panel to read or write thread replies. **What:** A right-side drawer for threaded conversations. Currently "Reply in Thread" exists but there is no panel to read or write thread replies.
Features: Features:
@@ -193,22 +204,28 @@ Features:
## Priority 4 — Specialized, high complexity, or low priority ## Priority 4 — Specialized, high complexity, or low priority
### [ ] P4-7 · Virtualized Infinite Scroll for Search Results ### [x] P4-7 · Virtualized Infinite Scroll for Search Results — ALREADY IMPLEMENTED (found 2026-07)
**What:** Replace the manual "load more" button with an automated, virtualized infinite scroll for search results. **What:** Replace the manual "load more" button with an automated, virtualized infinite scroll for search results.
**Approach:** Utilize `@tanstack/react-virtual` in `MessageSearch.tsx` to handle the `nextToken` automatically as the user scrolls. **Status:** Done in a prior session — `MessageSearch.tsx` already uses `useVirtualizer` (~line 336) over the result groups AND auto-fetches the `nextToken` page when the last virtual item scrolls into view (~line 469) via `useInfiniteQuery`. Nothing left to build.
### [ ] P4-8 · Encrypted Message Search Indexing & Caching ### [ ] P4-8 · Encrypted Message Search Indexing & Caching
**What:** Implement a persistent local cache for search results, optimized for encrypted rooms. **What:** Implement a persistent local cache for search results, optimized for encrypted rooms.
**Approach:** Use `IndexedDB` to store search metadata (event IDs, timestamps) to prevent redundant server-side decryption/fetching. **Approach:** Use `IndexedDB` to store search metadata (event IDs, timestamps) to prevent redundant server-side decryption/fetching.
### [ ] P4-1 · Thread Notification Mode Per-Thread (MSC3771) ### [~] P4-1 · Thread Notification Mode Per-Thread — IMPLEMENTED (2026-07), ⚠️ AWAITING LIVE QA
**Spec:** MSC3771 (stable). Depends on Thread Panel (#P3-8). **Shipped (Slack-style):** default = **Participating** (notified only for threads you've posted in or where you're @mentioned); per-thread override **All / Mentions-only / Mute** via the bell menu in the thread panel header; modes sync across devices (`io.lotus.thread_notifications` account data, pruned on write). Mute also suppresses the chip badge and subtracts the thread from the room's sidebar badge (client-side). Also fixed the underlying path: thread replies are notified via exactly one handler (room-level `ThreadEvent.NewReply`), with the main-timeline notifier + unread binder thread-guarded, and live badge refresh on `RoomEvent.UnreadNotifications`.
**What:** Per-thread notification toggle: "All messages" vs "Mentions only". Accessible from the thread panel header. Tracks unread counts separately per thread.
**[AUDIT REQUIRED]** — Implement after Thread Panel. Requires understanding how the SDK tracks per-thread unread counts. **Manual QA checklist (post-deploy):**
**Complexity:** Medium (after thread panel exists). 1. Friend replies in a thread YOU posted in → notification + sound; in a thread you never touched → silent (chip badge only)
2. @mention in any thread → notified regardless of participation
3. Set a thread to Mute → no notifications, chip badge gone (bell-mute glyph), room sidebar badge drops by that thread's count
4. Set to All → every reply notifies; Mentions-only → only @mentions
5. Second device shows the same per-thread modes (account-data sync)
6. Room-level Mute still silences everything incl. thread overrides
**Known caveats:** Mentions-only can under-notify in E2EE rooms (decision runs pre-decryption — same class as the existing notifier); muted-thread badge subtraction is Lotus-only (other clients still count them).
--- ---
@@ -254,7 +271,7 @@ Features:
- Account mgmt: `settings/account/OidcManageAccount.tsx`. - Account mgmt: `settings/account/OidcManageAccount.tsx`.
- 13 unit tests (discovery/flow/session/cache/callback parsing). All gates green. - 13 unit tests (discovery/flow/session/cache/callback parsing). All gates green.
**Awaiting verification (needs a real MSC3861 server — lotusguild is NOT one):** deploy + log into **mozilla.org** (requires adding mozilla to the deployed `config.json` homeserverList + its domains to the CSP `connect-src`/`img-src` — see below), OR run a local `matrix-authentication-service` + Synapse `msc3861` dev loop. **Awaiting verification (needs a real MSC3861 server — lotusguild is NOT one):** deploy + log into **mozilla.org** (requires adding mozilla to the deployed `config.json` homeserverList + its domains to the CSP `connect-src`/`img-src` — see below), OR run a local `matrix-authentication-service` + Synapse `msc3861` dev loop.
**To enable the mozilla.org test:** add to `matrix/cinny/config.json` homeserverList `"mozilla.org"`, and to the nginx CSP `connect-src`/`img-src`: `https://mozilla.org https://mozilla.modular.im https://chat.mozilla.org https://vector.im`. **Mozilla.org test enablement: ALREADY DEPLOYED (verified 2026-07)** `matrix/cinny/config.json` homeserverList includes `mozilla.org` and the nginx CSP `connect-src` includes the mozilla/modular/vector domains (`matrix/cinny/nginx.conf:42`). **Nothing blocks the test — just pick mozilla.org on the login screen and complete an OIDC login.**
--- ---
@@ -266,12 +283,17 @@ Features:
--- ---
### [ ] P5-15 · In-Call Soundboard ### [~] P5-15 · In-Call Soundboard — IMPLEMENTED (⚠️ awaiting live verification, D2-7)
**What:** Grid of short audio clips playable into the call audio stream via Web Audio API (AudioBufferSourceNode → MediaStreamDestinationNode → mixed with mic). Built-in clips + user-uploadable custom clips (stored as mxc://). Accessible from call controls bar. **What:** Soundboard button in the call controls bar → popout grid of the user's clips; clicking one plays it **into the call** as a real published track (peers hear it) and locally (presser hears it). Clips are **user-uploadable, just like custom emojis/stickers**.
**[AUDIT REQUIRED]** Verify the Element Call integration exposes the mic MediaStream for mixing. This is the highest-risk part of this feature. **🔱 [EC-FORK] Fork side + cinny side DONE.** The fork ships `io.lotus.inject_audio` (`LotusWidgetActions.InjectAudio`, allow-listed in `widget.ts`), armed via the `lotusAudioInject=1` flag; it publishes a clip as a separate LiveKit track — a **real** in-call soundboard mixed into the call, not local-only. cinny now drives it.
**🔱 [EC-FORK]** Owning the EC source (see [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md)) would unblock real audio-injection — a proper soundboard mixed into the call — which is impossible against the prebuilt bundle today. **Shipped (cinny):**
**Complexity:** High.
- Clips stored in `io.lotus.soundboard` account data → **synced across devices like emoji/sticker packs** (`useSoundboard` hook; `AccountDataEvent.LotusSoundboard`).
- Upload audio (≤1 MB, ≤40 clips) → `mx.uploadContent` → mxc; play resolves mxc → authed download → `blob:` object URL (the widget can't fetch authenticated media itself) → `control.injectAudio(url, volume)` + local playback.
- `CallSoundboard.tsx` popout in the call bar (upload / play / delete), gated on the `soundboardEnabled` setting (Settings → General → Calls, + volume slider).
**Remaining:** a dedicated Settings management page (optional — upload/delete already live in the popout); a small default clip set; live verification (D2-7). Files: `utils/soundboardClips.ts`, `hooks/useSoundboard.ts`, `features/call/CallSoundboard.tsx`, `plugins/call/CallControl.ts#injectAudio`.
**Complexity:** Medium — done.
--- ---
@@ -287,39 +309,55 @@ Features:
### [x] P5-30 · Advanced ML Noise Suppression (Krisp-style) ### [x] P5-30 · Advanced ML Noise Suppression (Krisp-style)
**What:** High-end background noise cancellation using a pre-trained ML model (RNNoise) running in the browser. Removes dogs, fans, and keyboard clicks from the mic stream. **What:** High-end background noise cancellation using a pre-trained ML model (RNNoise) running in the browser. Removes dogs, fans, and keyboard clicks from the mic stream.
**Shipped:** 3-tier setting (Off / Browser-native / ML) in Settings → General → Calls. ML tier injects a same-origin pre-init shim into the vendored Element Call `index.html` that monkeypatches `getUserMedia` and routes the captured mic through an RNNoise `AudioWorklet` before LiveKit publishes — no EC fork required. See LOTUS_FEATURES.md → "Noise Suppression (Advanced Multi-Tier)". **Shipped:** 3-tier setting (Off / Browser-native / ML) in Settings → General → Calls.
**🔱 [EC-FORK]** Once we own the EC source (see [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md)), denoise should become a first-class audio stage **inside** EC instead of an `index.html` getUserMedia monkeypatch — more robust, survives reconnects (fixes the A7 mic-after-reconnect bug), and removes the build-time injection hack. **🔱 [EC-FORK] DONE — moved in-source (2026-06).** ML denoise is now a first-class audio stage **inside** the forked Element Call: a LiveKit `TrackProcessor<Audio>` activated by `lotusDenoiseSource=1` (cinny sets it when ML is selected). The old build-time `getUserMedia`/`index.html` monkeypatch is **removed**. Because EC re-runs the processor on every (re)publish, denoise now **survives reconnects and mic-device switches** — this is the A7 fix (see `LOTUS_BUGS.md` A7, `LOTUS_TESTING.md` §D2-1). The processor degrades to the raw mic rather than going silent.
**Key decision:** LiveKit's Krisp filter is LiveKit-Cloud-only (we self-host the SFU); EC's own RNNoise PR #3892 is unmerged. The shim is the same post-capture pipeline #3892 uses, executed from the realm we control, so it survives EC version bumps. **Key decision:** LiveKit's Krisp filter is LiveKit-Cloud-only (we self-host the SFU); EC's own RNNoise PR #3892 is unmerged. Owning the fork let us implement the in-source stage directly.
**AEC note (resolved-as-accepted):** WebAudio capture routing can weaken browser AEC — same tradeoff as EC's upstream feature; mitigated by keeping `echoCancellation`/`autoGainControl` on the raw capture and labeling the tier "beta".
**Model Roadmap (priority order):** **Models — all in-source in the fork:**
- [ ] **Verify DTLN** (16 kHz narrowband fix) in a real call before investing further — wired but unverified. - [x] **DeepFilterNet 3** (48 kHz, **ML default**) · **DTLN** (16 kHz) · **RNNoise** (48 kHz) · **Speex** (48 kHz) — all four wired and selectable; dropdown ordered best-quality first. Tier default is **Browser-native**.
- [ ] **DeepFilterNet 3** — best self-hostable upgrade: Rust→WASM, CPU real-time, 48 kHz fullband. Effort: self-host `df_bg.wasm` + DFN3 ONNX model, wire a 48 kHz worklet. - [x] **Quality tuning (2026-07):** dry/wet **attenuation floor** (~-16 dB, RNNoise/Speex only — the "robotic" fix; DTLN/DFN would comb-filter), **gate-after-ML**, **DFN level 80→60**. Floor tunable via `lotusDenoiseFloor`.
- [ ] **Desktop-only / HW-gated:** FRCRN or NVIDIA Maxine (RTX/Tensor only) — impossible in-browser; would run in Tauri Rust backend + bridge a virtual mic into the webview. Must detect capability and only offer on supported hardware; web falls back to RNNoise. - [x] **AEC/AGC (2026-07):** echo-cancellation ON; **AGC OFF for the ML tier** (`autoGainControl=false`, threaded through EC `UrlParams``ConnectionFactory`) so browser AGC doesn't fight the model; playback confirmed no AEC-defeat.
- [x] **Reliability (2026-07):** never-silent watchdog, resume-timeout, WASM-cache reject-eviction, activate-off-local-participant, init/build leak fixes.
- [ ] **Open verification:** real-call by-ear **A/B** — model choice, floor value, AGC on/off (RNNoise known-weak historically). `LOTUS_TESTING.md` §D2-1 / J2.
- [ ] **GTCRN (RESEARCHED — DEFERRED):** tiny MIT 16 kHz model that beats RNNoise, but **no drop-in browser package** — needs a ~1-week from-scratch build: `onnxruntime-web` (WASM, 1 thread) in a **Web Worker** (ORT can't run in an AudioWorklet — issue #13072) behind a custom AudioWorklet ring-buffer node presenting as an `AudioNode`; model `gtcrn_simple.onnx` (~300 KB, stateful — thread `conv/tra/inter` caches per frame); we write STFT/iSTFT (n_fft 512/hop 256). Assets ~34 MB via the `lotusDenoise()` vite plugin. Registration checklist known (both repos, incl. the 2nd `denoisePipeline.ts` used by the DenoiseTester). **Revisit only if low-power quality is insufficient after validating the current tuning.**
- [ ] **Desktop-only / HW-gated (future):** FRCRN or NVIDIA Maxine (RTX/Tensor only) — impossible in-browser; would run in the Tauri Rust backend + bridge a virtual mic into the webview. Detect capability; web falls back to RNNoise.
- **Excluded:** Krisp (LiveKit Cloud only); FRCRN/Maxine on web (GPU/server-bound). - **Excluded:** Krisp (LiveKit Cloud only); FRCRN/Maxine on web (GPU/server-bound).
--- ---
### [ ] P5-31 · Granular Voice & Screenshare Quality Controls (Discord-style) ### [~] P5-31 · Granular Voice & Screenshare Quality Controls — IMPLEMENTED (⚠️ awaiting live verification, D2-8)
**What:** Let users (or room admins via room settings) adjust audio bitrates (e.g., 64kbps to 512kbps) and screenshare quality (resolution: 720p/1080p/Source, framerate: 15/30/60fps). **What:** Let users (and room admins) adjust audio bitrate and screenshare bitrate/framerate.
**Note:** Requires tight integration with the LiveKit SFU and custom state events for per-room quality caps. **🔱 [EC-FORK] Fork side + client side DONE.** The fork ships `io.lotus.set_quality` (`LotusWidgetActions.SetQuality`) that applies audio/screenshare encoding params (`RTCRtpSender.setParameters`, all simulcast encodings, re-applied on `TrackUnmuted`/republish) inside EC. cinny now drives it.
**[AUDIT REQUIRED]** Must verify if current `lk-jwt-service` can be extended with custom bitrate/resolution claims or if a new sidecar (similar to `voice-limit-guard`) is needed for server-side enforcement.
**Complexity:** Extreme. **Shipped (cinny):**
1. **User settings** (Settings → General → Calls): Microphone Bitrate, Screenshare Bitrate, Screenshare Framerate (`callAudioBitrate` / `screenshareBitrate` / `screenshareFramerate`).
2. **Room-admin caps**: `io.lotus.room_quality` state event (`StateEvent.LotusRoomQuality`) + `RoomQuality.tsx` in Room Settings → General → Voice (mirrors `RoomVoiceLimit`).
3. **Apply logic**: `useCallQuality` (wired in `CallEmbedProvider`'s `CallUtils`) builds `min(user setting, room cap)` and sends `io.lotus.set_quality` on join / when settings change (`utils/callQuality.ts`, unit-tested).
**Server-side enforcement (DONE — matrix repo):** extended `voice-limit-guard.py` (LXC 151) to also read `io.lotus.room_quality` and hard-enforce a **publish-source policy** for ALL clients.
- **Reality (researched, primary-source, LiveKit 1.9.11):** numeric bitrate/fps caps **cannot** be hard-enforced server-side — LiveKit is a pure SFU (forwards, never transcodes); there is NO bitrate/fps field in the JWT grant, `RoomConfiguration`, server `limit:` config, or any admin RPC, and stock Element Call ignores room metadata / custom claims for publish quality. So numeric caps stay **cooperative** (our fork honors them via `min()``set_quality`, already shipped).
- **What IS hard-enforced cross-client:** `VideoGrant.canPublishSources`. The guard holds the LiveKit secret, so when `io.lotus.room_quality` sets `allow_screenshare:false` / `allow_camera:false` it re-signs the issued JWT with a narrowed source list → the SFU refuses those tracks for **every** client (Element, FluffyChat, our fork). Mic always kept. Fail-open; unit-tested (`livekit/test_voice_limit_guard.py`). Admin UI: Room Settings → Voice → **Call Permissions** switches. cinny also hides the blocked buttons.
- **Live (mid-call) enforcement — DONE:** the JWT re-sign covers new joins; for participants **already in the call**, a background reconcile loop in the guard calls LiveKit `UpdateParticipant` every ~3 s to narrow `canPublishSources`, which unpublishes an in-progress screenshare/camera **server-side for all clients** and blocks re-publish (verified LiveKit 1.9.11 auto-unpublishes on permission narrowing). Only removes forbidden sources (never grants), preserves other permission flags, no-ops once compliant. So flipping a room audio-only kills live cameras/screenshares within ~one interval.
- **Not enforceable / deferred:** numeric server enforcement (impossible — see above); screenshare **resolution** control (`set_quality` covers bitrate + framerate; resolution needs a `getDisplayMedia` hook inside the fork).
**Complexity:** DONE — client (cooperative numeric caps) + server (hard publish-source policy). Only the physically-impossible numeric server enforcement is out of scope.
--- ---
### [ ] P5-35 · Desktop — Notification Click Opens Room (DEFERRED) ### [~] P5-35 · Desktop — Notification Click Opens Room — IMPLEMENTED (Tier B, via the P5-41 WinRT toast: click → open room, reply → send); native CI-compile-pending, runtime-verify on Windows
**What:** Clicking a system tray notification navigates to the relevant room. Quick-reply from the notification toast would send the reply without opening the window. **What:** Clicking a system tray notification navigates to the relevant room. Quick-reply from the notification toast would send the reply without opening the window.
**Status:** Deferred `tauri-plugin-notification` has no Rust click/action callback API. Quick-reply would need a custom WinRT toast activator + COM registration, which can't be compile-tested without a Windows build environment. **Status:** Deferred (Tier B). Note: the "can't compile-test without a Windows build environment" premise is **outdated** — CI now compiles Windows (Gitea self-hosted `windows` runner + GitHub `windows-latest`), and `windows`-crate/COM code already ships (e.g. `set_badge_count`, and the Tier A jump list). This still depends on P5-41 (the WinRT toast + custom activator), so it rides with that; it was not part of the Tier A wave.
**Note:** Tray icon and `matrix:` deep links already bring the window forward on most interactions. Revisit when tauri-plugin-notification gains click handler support upstream. **Note:** Tray icon and `matrix:` deep links already bring the window forward on most interactions. Revisit when tauri-plugin-notification gains click handler support upstream.
**Complexity:** High (platform-specific native code required). **Complexity:** High (platform-specific native code required).
--- ---
### [ ] P5-36 · Desktop — Windows Jump List (DEFERRED) ### [~] P5-36 · Desktop — Windows Jump List — IMPLEMENTED (Tier A); native CI-compile-pending, runtime-verify on Windows
**What:** Right-clicking the taskbar icon shows a jump list with recent/favorite rooms for quick navigation. **What:** Right-clicking the taskbar icon shows a jump list with recent/favorite rooms for quick navigation.
**Status:** Deferred — implementing the Windows COM jump list API in Tauri requires iterating on C++/COM code that can only be compile-checked on Windows, making blind CI iteration impractical. **Status:** Deferred — implementing the Windows COM jump list API in Tauri requires iterating on C++/COM code that can only be compile-checked on Windows, making blind CI iteration impractical.
@@ -328,78 +366,86 @@ Features:
--- ---
### [ ] P5-41 · Desktop — Native WinRT Toast Notifications ### [~] P5-41 · Desktop — Native WinRT Toast Notifications — IMPLEMENTED (Tier B; ToastNotification + reply input + in-process Activated; falls back to tauri-plugin-notification); native CI-compile-pending. Runtime needs a Start-menu shortcut + matching AppUserModelID to surface
**What:** Replace emulated notifications with native WinRT Toast notifications. **What:** Replace emulated notifications with native WinRT Toast notifications.
**Approach:** Implement native WinRT Toast integration using `windows-rs` to enable full Action Center integration, including native Quick Reply functionality. **Approach:** Implement native WinRT Toast integration using `windows-rs` to enable full Action Center integration, including native Quick Reply functionality.
### [ ] P5-42 · Desktop — Persistent Background Sync ### [~] P5-42 · Desktop — Persistent Background Sync — IMPLEMENTED (Batch 3, pragmatic keep-alive); native CI-compile-pending, runtime-verify on Windows
**What:** Maintain light connection to homeserver when WebView2 is suspended. **What:** Keep receiving messages/notifications instantly while the app is closed to the tray.
**Approach:** Implement a headless Rust sidecar to fetch unread counts/notifications while the webview is suspended to ensure instant notification delivery. **Shipped approach (80/20):** rather than a multi-sprint headless Rust sync client, disable Chromium background throttling via WebView2 `additional_browser_args` (`--disable-background-timer-throttling --disable-renderer-backgrounding --disable-backgrounding-occluded-windows`, added to the existing Tauri default args) so the existing JS Matrix `/sync` loop keeps running full-speed in the tray. Windows/WebView2 only; does not block system sleep. See `cinny-desktop/src-tauri/src/lib.rs` (WebviewWindowBuilder).
**Deferred (not needed):** the full headless Rust sidecar — only revisit if WebView2 ever hard-suspends despite these flags (would require a second Matrix client with its own /sync + push-rule eval + E2EE-aware notification content).
### [ ] P5-43 · Desktop — System Media Transport Controls (SMTC) ### [~] P5-43 · Desktop — System Media Transport Controls (SMTC) — IMPLEMENTED (Tier A); CI-compile-pending; SMTC may need an active media/audio session to surface — verify on Windows
**What:** Integrate with Windows SMTC for volume flyout call/media control. **What:** Integrate with Windows SMTC for volume flyout call/media control.
**Approach:** Use Windows SMTC API to expose call status, mic mute/unmute, and media controls to the Windows volume flyout/media overlay. **Approach:** Use Windows SMTC API to expose call status, mic mute/unmute, and media controls to the Windows volume flyout/media overlay.
### [ ] P5-44 · Desktop — Taskbar Thumbnail Toolbar ### [~] P5-44 · Desktop — Taskbar Thumbnail Toolbar — IMPLEMENTED (Tier A); native CI-compile-pending, runtime-verify on Windows
**What:** Add persistent call controls to the taskbar preview. **What:** Add persistent call controls to the taskbar preview.
**Approach:** Implement a COM thumbnail toolbar in the application preview window, featuring Mute/Deafen/End Call buttons. **Approach:** Implement a COM thumbnail toolbar in the application preview window, featuring Mute/Deafen/End Call buttons.
### [ ] P5-46 · Desktop — System Power Management (Call Continuity) ### [~] P5-46 · Desktop — System Power Management (Call Continuity) — IMPLEMENTED (Tier A reference); web verified; native CI-compile-pending (Windows only; macOS/Linux no-op TODO)
**What:** Prevent system sleep/hibernate during active calls. **What:** Prevent system sleep/hibernate during active calls.
**Approach:** Use Tauri/Rust `power-manager` or platform-specific APIs to block system power saving states while a voice/video session is active. **Approach:** Use Tauri/Rust `power-manager` or platform-specific APIs to block system power saving states while a voice/video session is active.
### [ ] P5-47 · Desktop — TDS-Styled Native Window Chrome ### [~] P5-47 · Desktop — TDS-Styled Native Window Chrome — IMPLEMENTED (Tier A, OPT-IN/default-off, runtime-reversible); web verified; native CI-compile-pending
**What:** Replace system titlebar with custom Lotus TDS chrome. **What:** Replace system titlebar with custom Lotus TDS chrome.
**Approach:** Configure Tauri window (`decorations: false`) and implement custom, TDS-token compliant titlebar controls (Close/Max/Min) for a cohesive UI. **Approach:** Configure Tauri window (`decorations: false`) and implement custom, TDS-token compliant titlebar controls (Close/Max/Min) for a cohesive UI.
### [ ] P5-48 · Desktop — Native File System Drag-and-Drop Improvements ### [~] P5-48 · Desktop — Native File System Drag-and-Drop Improvements — IMPLEMENTED (recursive folder upload, web-verified: tsc/build/tests). SCOPED-OUT: `.lnk` shortcut resolution (webview never exposes a dropped file's OS path → native can't resolve the target) and "Send To" (installer/registry shell integration) — deferred
**What:** Enhance drag-and-drop support for Windows. **What:** Enhance drag-and-drop support for Windows.
**Approach:** Improve handling for Windows file shortcuts, recursive folder uploads, and shell-integrated "Send To" context menu actions. **Approach:** Improve handling for Windows file shortcuts, recursive folder uploads, and shell-integrated "Send To" context menu actions.
### [ ] P5-49 · Desktop — Network Awareness (NCSI Integration) ### [~] P5-49 · Desktop — Network Awareness (NCSI Integration) — IMPLEMENTED (Tier A; INetworkListManager poll → mx.retryImmediately); native CI-compile-pending, runtime-verify on Windows
**What:** Proactively detect Windows network connectivity changes. **What:** Proactively detect Windows network connectivity changes.
**Approach:** Integrate with the Windows Network Connectivity Status Indicator (NCSI) API to improve offline mode transition latency and network recovery. **Approach:** Integrate with the Windows Network Connectivity Status Indicator (NCSI) API to improve offline mode transition latency and network recovery.
### [ ] P5-50 · Desktop — Windows Hardware-Accelerated Media Pipeline ### [WON'T FIX] P5-50 · Desktop — Windows Hardware-Accelerated Media Pipeline
**What:** Replace standard browser decoding with native Windows Media Foundation. **What:** Replace standard browser decoding with native Windows Media Foundation.
**Approach:** Leverage DirectShow/Media Foundation to offload video/audio decoding from the CPU to the GPU, significantly reducing power consumption and latency during calls. **Why won't-fix (researched):** WebRTC media (the call pipeline) lives entirely inside WebView2/Chromium — you cannot inject Media Foundation/DirectShow into WebRTC's decode path from the Tauri host. Chromium already uses the platform's hardware decoders (D3D11VA/MF) where the GPU supports the codec, so there is no separate CPU pipeline to offload. Not actionable as described.
### [ ] P5-51 · Desktop — Federated "Identity Contexts" (Isolation Manager) ### [DEFERRED] P5-51 · Desktop — Federated "Identity Contexts" (Isolation Manager)
**What:** Compartmentalize sessions, local databases, and caches into isolated "Contexts." **What:** Compartmentalize sessions, local databases, and caches into isolated "Contexts" (e.g. Work vs. Personal) with a zero-leak boundary.
**Approach:** Implement a zero-leak boundary for personas (e.g., Work vs. Personal) by isolating `IndexedDB`, filesystem caches, and session persistence per context. **Decision:** Deferred (reviewed 2026-07). Multi-sprint, and it touches the auth/crypto/storage core — not worth the risk/effort for a niche need right now. Kept here with a concrete spec so it's actionable later.
**Future-work spec (why it's big):** the app is currently **single-session**.
- Session lives in `src/app/state/sessions.ts` under fixed localStorage keys — `cinny_access_token`, `cinny_device_id`, `cinny_user_id`, `cinny_hs_base_url`, plus the OIDC keys (`cinny_refresh_token`, `cinny_expires_at`, `cinny_oidc_*`).
- Persistence lives in `src/client/initMatrix.ts`: two fixed IndexedDB stores — `web-sync-store` (`IndexedDBStore`) and `crypto-store` (`IndexedDBCryptoStore`) — feeding one `createClient(...)`.
True per-context isolation would require: (1) namespace every localStorage key per context (`ctx:<id>:cinny_*`); (2) per-context IndexedDB dbNames for **both** the sync store and the crypto store; (3) a context registry + switcher UI (create/rename/delete/switch); (4) full client teardown + re-init on switch (`initMatrix` currently assumes one global client); (5) per-context settings + notification/quiet-hours state; (6) careful crypto-store isolation so device keys never bleed across contexts. **Smaller intermediate step** if demand appears: plain multi-account (fast account switch) *without* the hard isolation boundary — much less risky, reuses most of the login flow.
**Priority:** Extreme Low (Multi-sprint/Architectural). **Priority:** Extreme Low (Multi-sprint/Architectural).
### [~] P5-52 · Desktop — Room-Level Sync Governor (Performance Control) [STILL_CONSIDERING] ### [DROPPED] P5-52 · Desktop — Room-Level Sync Governor (Performance Control)
**What:** Granular sync tuning for individual rooms. **What:** Granular per-room sync tuning (frequency, event-type filtering).
**Approach:** Allow per-room overrides for sync frequency and event type filtering (e.g., disable read receipts/typing in heavy rooms) to optimize performance. Implementation requires careful UX to prevent complexity fatigue. **Why dropped (reviewed 2026-07):** matrix-js-sdk can't do **true** per-room sync filtering — all room events still come down the single `/sync` stream, so "disable typing/receipts in heavy rooms" can only be a **cosmetic client-side hide**, not an actual performance/bandwidth win. That, plus the UX-complexity risk flagged originally, makes it not worth building. If per-room quieting is ever wanted, add a simple "mute typing & receipts in this room" toggle to normal room settings — not a "governor."
### [ ] P5-53 · Desktop — Local-Only "Scripting" Plugin System (Tampermonkey-like) ### [DEFERRED] P5-53 · Desktop — Local-Only "Scripting" Plugin System (Tampermonkey-like)
**What:** A sandboxed environment for local execution of user scripts on Matrix events. **What:** A sandboxed environment for local execution of user scripts on Matrix events.
**Approach:** Implement a WASM-based execution engine that allows users to write local-only, client-side scripts to interact with incoming Matrix events, trigger sounds/notifications, or inject custom UI elements based on event payload rules. Designed for privacy — all logic runs exclusively on the local machine. **Decision:** Deferred (reviewed 2026-07). A full WASM execution engine + script registry + management UI + security model is a large surface for a very small (power-user) audience.
**Recommended lighter alternative (the ~80/20) if we ever want event automation:** a built-in **automation-rules** feature — declarative "when an incoming event matches X (room / sender / keyword / type) → notify / play sound / highlight / auto-react" rules, configured in Settings. Covers the realistic use cases (custom alerts, keyword pings) with **no arbitrary code execution**, so no sandbox/security burden. Build that instead of a scripting engine if the need arises.
### [ ] P5-55 · Desktop — Composer Toolbar Drag-and-Drop Reordering ### [~] P5-55 · Desktop — Composer Toolbar Drag-and-Drop Reordering — IMPLEMENTED (Tier A); web-verified (tsc/build/tests). Awaiting live UX check
**What:** Allow users to reorder toolbar icons via drag-and-drop. **What:** Allow users to reorder toolbar icons via drag-and-drop.
**Approach:** Extend the current settings-based toolbar toggle system to include a drag-and-drop UI mode in the composer settings, allowing users to personalize their icon order. **Approach:** Extend the current settings-based toolbar toggle system to include a drag-and-drop UI mode in the composer settings, allowing users to personalize their icon order.
### [ ] P5-56 · Desktop — Windows "Focus Assist" (DND) Sync ### [~] P5-56 · Desktop — Windows "Focus Assist" (DND) Sync — IMPLEMENTED (Tier B; SHQueryUserNotificationState poll → suppresses notifications+sounds via the quiet-hours gate); native CI-compile-pending, runtime-verify on Windows
**What:** Automatically toggle notification state based on Windows Focus Assist. **What:** Automatically toggle notification state based on Windows Focus Assist.
**Approach:** Integrate with the Windows `NotificationCenter` / `Focus` state via Tauri/Rust to automatically enable/disable Lotus Chat's internal notification suppression mode when Windows Focus Assist is toggled. **Approach:** Integrate with the Windows `NotificationCenter` / `Focus` state via Tauri/Rust to automatically enable/disable Lotus Chat's internal notification suppression mode when Windows Focus Assist is toggled.
### [ ] P5-57 · Desktop — Visual Draft Persistence Indicator ### [~] P5-57 · Desktop — Visual Draft Persistence Indicator — IMPLEMENTED (Tier A); web-verified. Awaiting live UX check
--- ---
@@ -450,9 +496,9 @@ Check back after each Synapse upgrade — re-run `/matrix/client/versions` and `
## Pending Audits ## Pending Audits
### [ ] Audit-3 · Profile banner image — Matrix protocol support ### [DEFERRED] Audit-3 · Profile banner image — Matrix protocol support — RESEARCHED (2026-07)
Research whether Matrix spec or MSC4133 (v1.16) defines a standard profile banner field. `uk.tcpip.msc4133.stable = true` on our server — check if a `banner_url` or similar field is defined. If no cross-client standard exists, do not implement. **Finding:** [MSC4427 — Custom banners for user profiles](https://github.com/matrix-org/matrix-spec-proposals/pull/4427) defines a `banner_url` profile field on top of the MSC4133 extensible-profile system (which our server supports, `uk.tcpip.msc4133.stable = true`, and which became stable in Matrix v1.16). However MSC4427 is an **open proposal, not merged** — no cross-client standard yet, so per this item's own rule: do not implement. **Revisit when MSC4427 merges** (implementation would then be small: read/write the field via the MSC4133 profile API + render a banner in UserHero/profile popouts).
--- ---
@@ -460,26 +506,35 @@ Research whether Matrix spec or MSC4133 (v1.16) defines a standard profile banne
Exhaustive, low-level implementation details for backlog items. Follow these patterns to ensure code is "Lotus-perfect" (idiomatic, performant, and TDS-compliant). Exhaustive, low-level implementation details for backlog items. Follow these patterns to ensure code is "Lotus-perfect" (idiomatic, performant, and TDS-compliant).
### P3-8 · Thread Panel (Full Side Drawer) ### P3-8 · Thread Panel (Full Side Drawer) — 🟢 FULL DESIGN (2026-07, ready to execute)
**Architecture:** Mirror the `MembersDrawer` pattern but with a specialized timeline. **Decisions (each backed by SDK evidence in node_modules/matrix-js-sdk):**
- **State (`src/app/state/room/thread.ts`):** | Question | Decision |
```typescript |---|---|
export const activeThreadIdAtom = atom<string | null>(null); | Thread rendering | **New lean `ThreadTimeline`** reusing `Message`, `useVirtualPaginator`, and RoomTimeline's exported timeline helpers (lines 156-227). Do NOT refactor 2214-line RoomTimeline (its ~35 hooks are hardwired to the room live timeline). |
``` | threadSupport | **Enable `threadSupport: true`** in `initMatrix.ts` (~line 39). ⚠️ Thread replies then LEAVE the main timeline (`room.js eventShouldLiveIn``shouldLiveInRoom:false`), retroactively on reload — MUST ship the "N replies" summary chip in the same release. Roots stay in both timelines. |
- **Layout (`src/app/features/room/Room.tsx`):** Insert `ThreadPanel` conditionally alongside `RoomTimeline`: | State | `roomIdToActiveThreadIdAtomFamily` (per-room, mirrors `roomIdToReplyDraftAtomFamily`) in new `state/room/thread.ts` + `getThreadDraftKey(roomId, threadRootId)` = `` `${roomId}::${threadRootId}` `` |
```tsx | Composer | **Reuse RoomInput**: add optional `threadRootId` prop; scope its 3 atom-family lookups by draftKey (isolates thread drafts from the main composer); pass `threadRootId ?? null` at all 7 `mx.sendMessage/sendEvent` call sites — the SDK's `addThreadRelationIfNeeded` then emits spec-correct `m.thread` relations incl. reply-in-thread. Separate `useEditor()` instance in the panel. Hide schedule + commands in thread mode v1. |
{ | Unreads | v1 = unread badge on the summary chip (`room.getThreadUnreadNotificationCount` — counts already synced independent of threadSupport) + `markThreadAsRead` threaded receipt when panel open at bottom. |
activeThreadId && ( | Mobile | Pure CSS like `MembersDrawer.css.ts`: fixed width toRem(360) desktop, `position:fixed; inset:0` under 750px. |
<>
<Line variant="Background" direction="Vertical" size="300" /> **Critical side-effect fixes (one-liners, land FIRST):**
<ThreadPanel roomId={roomId} threadId={activeThreadId} /> 1. `initMatrix.ts` → `threadSupport: true`.
</> 2. `utils/notifications.ts:24` → `sendReadReceipt(latestEvent, type, /*unthreaded*/ true)` — otherwise markAsRead becomes `main`-scoped and room badges stick permanently unread (room unread total includes thread counts).
);
} **Known SDK traps (verified):**
``` - **Local echo gap:** chronological pending ordering means the thread timelineSet never receives pending events (`canContain` rejects; `room.getPendingEvents()` THROWS in this mode) — ThreadTimeline must render its own pending strip via `RoomEvent.LocalEchoUpdated` filtering on `threadRootId`, deduped against `thread.findEventById`.
- **Component (`src/app/features/room/thread/ThreadPanel.tsx`):** Use `room.getThread(threadId)` from the SDK. Render a `Header` with a "Close" button that sets `activeThreadIdAtom` to `null`. Reuse `RoomTimeline` but pass a filtered `EventTimelineSet`. Use `thread.timelineSet` directly for the most accurate thread view. - **Bootstrap:** `room.getThread(id) ?? room.createThread(id, room.findEventById(id), [], false)` — the SDK auto-fetches via `/relations` and inserts the root at top; gate rendering on `thread.initialEventsFetched`; decrypt with `decryptAllTimelineEvent` after init + each pagination.
- **Deep links:** `getEventTimeline(mainSet, threadEventId)` returns undefined for thread events — redirect jump-to-event to the panel (best-effort v1).
- **Summary chip** must render from the server-aggregated bundle (`unsigned['m.relations']['m.thread']`) so it works before any Thread object exists.
- Room-list "latest message" preview may show the root, not the newest reply — cosmetic, accept v1.
**File inventory — new:** `state/room/thread.ts` (+test), `features/room/thread/{useThread.ts, threadSummary.ts(+test), ThreadTimeline.tsx(+css), ThreadPanel.tsx(+css), ThreadSummary.tsx, index.ts}`, `hooks/useThreadSummary.ts`. **Edited:** `initMatrix.ts` + `utils/notifications.ts` (coordinator, step 0), `RoomInput.tsx` (threadRootId prop), `RoomTimeline.tsx` (handleReplyClick startThread → open panel; ThreadSummary chips at the two Message call sites; Reply onThreadClick; deep-link redirect), `components/message/Reply.tsx`, `Room.tsx` (render panel after MediaGallery block, gated `!callView && activeThreadId`, `key={roomId+threadId}`).
**4-agent partition:** step 0 (coordinator one-liners) → A: state+SDK glue (+tests) · B: ThreadTimeline (largest; copies the `useTimelinePagination` pattern rather than exporting it) · C: RoomInput changes · D: panel shell + RoomTimeline/Reply integration — all parallel against pinned interface contracts → coordinator wires Room.tsx + gates.
**Verification:** gates (tsc/eslint/build/tests) + post-merge manual QA: open thread via chip/menu/indicator; pending→confirmed echo; `is_falling_back:false` on reply-in-thread; main timeline shows root+chip only; badge clears; reload keeps partitioning; encrypted threads decrypt. **Release note required:** threaded replies no longer render inline in the main timeline.
--- ---
@@ -540,7 +595,7 @@ Exhaustive, low-level implementation details for backlog items. Follow these pat
> ⚠️ **[Gemini_Found — CORRECTED]** Gemini originally suggested using LiveKit's `LocalAudioTrack.replaceTrack()` to mix audio into the call stream. This is **not possible** from Lotus Chat's realm: Element Call runs in a **cross-origin iframe** controlled via `matrix-widget-api` (postMessage). LiveKit's JS SDK and its `LocalAudioTrack` live inside EC's sandboxed context — inaccessible from our code. This directly contradicts the confirmed constraint already listed in the Server Capabilities table: _"Cindy CANNOT inject audio into EC call stream — In-call soundboard must be redesigned as local-only."_ The soundboard must be a local-playback-only feature (output through the user's speakers, not mixed into the call audio stream). > ⚠️ **[Gemini_Found — CORRECTED]** Gemini originally suggested using LiveKit's `LocalAudioTrack.replaceTrack()` to mix audio into the call stream. This is **not possible** from Lotus Chat's realm: Element Call runs in a **cross-origin iframe** controlled via `matrix-widget-api` (postMessage). LiveKit's JS SDK and its `LocalAudioTrack` live inside EC's sandboxed context — inaccessible from our code. This directly contradicts the confirmed constraint already listed in the Server Capabilities table: _"Cindy CANNOT inject audio into EC call stream — In-call soundboard must be redesigned as local-only."_ The soundboard must be a local-playback-only feature (output through the user's speakers, not mixed into the call audio stream).
> >
> 🔱 **[EC-FORK — partial correction]** The "cross-origin" claim above is **outdated**: EC is now **same-origin** / self-hosted (`iframe.sandbox` has `allow-same-origin`; we read `contentDocument`). The _practical_ blocker still holds — LiveKit's `LocalAudioTrack` lives in EC's **module scope** (not on `window`), so it's unreachable from cinny even same-origin. **Owning the EC source** (see [`HANDOFF_ELEMENT_CALL_FORK.md`](./HANDOFF_ELEMENT_CALL_FORK.md)) is the path to a real call-audio-inject API, which would unblock a true in-call soundboard. > 🔱 **[EC-FORK — RESOLVED]** Both the original claim and the earlier "practical blocker still holds" correction are now **outdated**. EC is same-origin **and** we own the source, so we no longer reach into EC's module scope from cinny — instead the fork **exposes the inject point itself**: the `io.lotus.inject_audio` widget action (`LotusWidgetActions.InjectAudio`) publishes a clip as a separate LiveKit track from inside EC. A **real** in-call soundboard (mixed into the call, not local-only) is therefore unblocked, and the cinny-side soundboard UI is now **built** (P5-15 above): uploadable clips played into the call via this action, stored in `io.lotus.soundboard` account data.
--- ---
@@ -611,7 +666,7 @@ See shipped implementation in LOTUS_FEATURES.md → "Noise Suppression (Advanced
--- ---
### P5-40 · Desktop — Proactive Update Notifications (Tauri) ### [x] P5-40 · Desktop — Proactive Update Notifications (Tauri) — DONE (already shipped: `TauriUpdateFeature` in ClientNonUIFeatures.tsx polls every 12h + fires the sticky update toast)
**Key Files:** `src/app/hooks/useTauriUpdater.ts`, `src/app/pages/client/ClientNonUIFeatures.tsx`, `src/app/features/toast/LotusToastContainer.tsx`. **Key Files:** `src/app/hooks/useTauriUpdater.ts`, `src/app/pages/client/ClientNonUIFeatures.tsx`, `src/app/features/toast/LotusToastContainer.tsx`.
+38 -14
View File
@@ -18,6 +18,8 @@ The Lotus Chat logo (`public/res/Lotus.png`) is a derivative work based on the o
### Messaging ### Messaging
- Threads: reply in a thread and read/write the whole conversation in a side panel — root messages show a "N replies" chip with an unread badge (threaded replies live in the panel now, not inline in the room)
- Slack-style thread notifications: by default you're only pinged for threads you're in or where you're @mentioned; set any thread to All / Mentions-only / Mute from the panel's bell menu (muted threads stop bumping badges; syncs across devices)
- See who has read each message, and track delivery status (sending / sent / failed) - See who has read each message, and track delivery status (sending / sent / failed)
- Bookmark any message and revisit saved messages from the sidebar - Bookmark any message and revisit saved messages from the sidebar
- Schedule messages to send at a specific time - Schedule messages to send at a specific time
@@ -33,6 +35,8 @@ The Lotus Chat logo (`public/res/Lotus.png`) is a derivative work based on the o
- Search for and send GIFs from a built-in GIF picker - Search for and send GIFs from a built-in GIF picker
- Control voice message playback speed: 0.75× / 1× / 1.5× / 2× - Control voice message playback speed: 0.75× / 1× / 1.5× / 2×
- Search messages with a date range filter - Search messages with a date range filter
- Optional persistent search index for encrypted rooms (off by default — stores decrypted text on your device; clearable, wiped on logout)
- Write math with LaTeX: `$inline$` and `$$block$$` render via KaTeX (spec `data-mx-maths` supported)
- Room topics support rich formatting (bold, links, italics) - Room topics support rich formatting (bold, links, italics)
- Deleted messages show a placeholder instead of disappearing - Deleted messages show a placeholder instead of disappearing
- Code blocks highlight syntax for JS/TS, Python, and Rust - Code blocks highlight syntax for JS/TS, Python, and Rust
@@ -52,6 +56,9 @@ The Lotus Chat logo (`public/res/Lotus.png`) is a derivative work based on the o
- AFK auto-mute: mic is automatically silenced after a configurable idle timeout (130 min); a toast confirms the action - AFK auto-mute: mic is automatically silenced after a configurable idle timeout (130 min); a toast confirms the action
- Voice channel user limit: admins can cap how many people can be in a room's call — enforced server-side for every Matrix client (not just Lotus Chat); others see "Channel Full" until a spot opens - Voice channel user limit: admins can cap how many people can be in a room's call — enforced server-side for every Matrix client (not just Lotus Chat); others see "Channel Full" until a spot opens
- Custom join/leave sound effects when someone enters or leaves your call — choose Chime, Soft, Retro, or off - Custom join/leave sound effects when someone enters or leaves your call — choose Chime, Soft, Retro, or off
- Soundboard: upload your own short audio clips (like custom emojis — they sync across your devices) and play them into a call so everyone hears them
- Call quality settings: cap your microphone bitrate, screenshare bitrate, and screenshare framerate — handy on a slow connection (Settings → Calls)
- Room call permissions: admins can turn off screen sharing or make a room audio-only (no cameras) — enforced server-side for every Matrix client, and it stops an in-progress share within seconds of being switched off
### Customization & Appearance ### Customization & Appearance
@@ -136,6 +143,20 @@ When you first run the installer on Windows, you may see a popup that says **"Wi
After the first install, automatic in-app updates handle all future versions — you will not see this prompt again for updates. After the first install, automatic in-app updates handle all future versions — you will not see this prompt again for updates.
### Desktop-Specific Features
Beyond the web client, the desktop app adds native OS integration (Windows-focused; graceful no-ops elsewhere). See [`LOTUS_FEATURES.md`](./LOTUS_FEATURES.md#desktop-app-features) for detail.
- **Native rich notifications** — Windows toasts you can click to open the room or reply to inline, right from the toast.
- **Focus Assist sync** — Lotus silences its own notifications while Windows Focus Assist / Quiet Hours is on.
- **Windows Jump List** — right-click the taskbar icon for quick access to your most-active rooms.
- **Taskbar call controls** — Mute / Deafen / End Call buttons on the taskbar thumbnail during a call, plus call status in the volume flyout (SMTC).
- **Stays awake in calls** — the system won't sleep or dim during a voice/video call.
- **Network awareness** — reconnects promptly when Windows connectivity changes.
- **Custom window chrome** (opt-in) — a Lotus-styled title bar in place of the OS one.
- **Recursive folder drag-drop** — drop a whole folder onto the composer to upload everything inside it.
- **Automatic background updates** with a one-click update toast.
--- ---
## For Developers ## For Developers
@@ -144,22 +165,25 @@ The source code lives in `/root/code/cinny`. All changes should be made on the `
See [LOTUS_FEATURES.md](LOTUS_FEATURES.md) for the full feature changelog and [LOTUS_TODO.md](LOTUS_TODO.md) for the work backlog. See [LOTUS_FEATURES.md](LOTUS_FEATURES.md) for the full feature changelog and [LOTUS_TODO.md](LOTUS_TODO.md) for the work backlog.
### 🔱 Planned: Element Call fork ("Lotus Call") ### 🔱 Element Call fork ("Lotus Call") — LIVE
Voice/video channels embed **Element Call**. Today it's a **pre-built npm bundle** Voice/video channels embed **Element Call**, which is now our **self-built fork**
(`@element-hq/element-call-embedded` 0.20.1) copied to `public/element-call/` and (`@lotusguild/element-call-embedded` `0.20.1-lotus.1`, source at
served same-origin; we steer it via the `matrix-widget-api` plus fragile DOM `LotusGuild/element-call`), published to our private Gitea npm registry and served
hacks. Because we don't own its compiled source, several in-call issues (avatar same-origin. We no longer depend on the upstream prebuilt bundle, so in-call
decorations on tiles, camera focus/fullscreen during screenshare, mic recovery behavior is editable source instead of fragile DOM/widget hacks.
after reconnect, native theming, real call-audio injection) are unfixable from
outside.
**The plan is to fork `element-hq/element-call` into a new `LotusGuild/element-call` **Shipped via the fork:** denoise as an in-source LiveKit audio stage (survives
repo, build it from source, and host our own build** for true ownership. The full reconnects), in-call speaking/mute events, focus-a-participant during screenshare,
self-contained plan and integration map — written for a fresh session with no avatar decorations on EC video tiles, and a native transparent background.
prior context — is in **[`HANDOFF_ELEMENT_CALL_FORK.md`](HANDOFF_ELEMENT_CALL_FORK.md)**. **Built but dormant (need cinny UI):** real call-audio injection
Infra/hosting notes also live in the `LotusGuild/matrix` repo README. Search the (`io.lotus.inject_audio` → in-call soundboard) and quality controls
docs for the **`[EC-FORK]`** tag to find every related note. (`io.lotus.set_quality`).
The full plan and integration map is in
**[`HANDOFF_ELEMENT_CALL_FORK.md`](HANDOFF_ELEMENT_CALL_FORK.md)**; infra/hosting +
build-pipeline notes live in the `LotusGuild/matrix` repo README. Search the docs
for the **`[EC-FORK]`** tag to find every related note.
### Build ### Build
+34
View File
@@ -51,6 +51,7 @@
"immer": "11.1.8", "immer": "11.1.8",
"is-hotkey": "0.2.0", "is-hotkey": "0.2.0",
"jotai": "2.20.0", "jotai": "2.20.0",
"katex": "0.16.11",
"linkify-react": "4.3.3", "linkify-react": "4.3.3",
"linkifyjs": "4.3.3", "linkifyjs": "4.3.3",
"matrix-js-sdk": "41.6.0-rc.0", "matrix-js-sdk": "41.6.0-rc.0",
@@ -83,6 +84,7 @@
"@types/chroma-js": "3.1.2", "@types/chroma-js": "3.1.2",
"@types/file-saver": "2.0.7", "@types/file-saver": "2.0.7",
"@types/is-hotkey": "0.1.10", "@types/is-hotkey": "0.1.10",
"@types/katex": "0.16.8",
"@types/node": "25.9.1", "@types/node": "25.9.1",
"@types/prismjs": "1.26.6", "@types/prismjs": "1.26.6",
"@types/react": "19.2.15", "@types/react": "19.2.15",
@@ -3974,6 +3976,13 @@
"integrity": "sha512-dRLjCWHYg4oaA77cxO64oO+7JwCwnIzkZPdrrC71jQmQtlhM556pwKo5bUzqvZndkVbeFLIIi+9TC40JNF5hNQ==", "integrity": "sha512-dRLjCWHYg4oaA77cxO64oO+7JwCwnIzkZPdrrC71jQmQtlhM556pwKo5bUzqvZndkVbeFLIIi+9TC40JNF5hNQ==",
"dev": true "dev": true
}, },
"node_modules/@types/katex": {
"version": "0.16.8",
"resolved": "https://registry.npmjs.org/@types/katex/-/katex-0.16.8.tgz",
"integrity": "sha512-trgaNyfU+Xh2Tc+ABIb44a5AYUpicB3uwirOioeOkNPPbmgRNtcWyDeeFRzjPZENO9Vq8gvVqfhaaXWLlevVwg==",
"dev": true,
"license": "MIT"
},
"node_modules/@types/node": { "node_modules/@types/node": {
"version": "25.9.1", "version": "25.9.1",
"resolved": "https://registry.npmjs.org/@types/node/-/node-25.9.1.tgz", "resolved": "https://registry.npmjs.org/@types/node/-/node-25.9.1.tgz",
@@ -9087,6 +9096,31 @@
"node": ">=18" "node": ">=18"
} }
}, },
"node_modules/katex": {
"version": "0.16.11",
"resolved": "https://registry.npmjs.org/katex/-/katex-0.16.11.tgz",
"integrity": "sha512-RQrI8rlHY92OLf3rho/Ts8i/XvjgguEjOkO1BEXcU3N8BqPpSzBNwV/G0Ukr+P/l3ivvJUE/Fa/CwbS6HesGNQ==",
"funding": [
"https://opencollective.com/katex",
"https://github.com/sponsors/katex"
],
"license": "MIT",
"dependencies": {
"commander": "^8.3.0"
},
"bin": {
"katex": "cli.js"
}
},
"node_modules/katex/node_modules/commander": {
"version": "8.3.0",
"resolved": "https://registry.npmjs.org/commander/-/commander-8.3.0.tgz",
"integrity": "sha512-OkTL9umf+He2DZkUq8f8J9of7yL6RJKI24dVITBmNfZBmri9zYZQrKkuXiKhyfPSu8tUhnVBB1iKXevvnlR4Ww==",
"license": "MIT",
"engines": {
"node": ">= 12"
}
},
"node_modules/keyv": { "node_modules/keyv": {
"version": "4.5.4", "version": "4.5.4",
"resolved": "https://registry.npmjs.org/keyv/-/keyv-4.5.4.tgz", "resolved": "https://registry.npmjs.org/keyv/-/keyv-4.5.4.tgz",
+2
View File
@@ -76,6 +76,7 @@
"immer": "11.1.8", "immer": "11.1.8",
"is-hotkey": "0.2.0", "is-hotkey": "0.2.0",
"jotai": "2.20.0", "jotai": "2.20.0",
"katex": "0.16.11",
"linkify-react": "4.3.3", "linkify-react": "4.3.3",
"linkifyjs": "4.3.3", "linkifyjs": "4.3.3",
"matrix-js-sdk": "41.6.0-rc.0", "matrix-js-sdk": "41.6.0-rc.0",
@@ -108,6 +109,7 @@
"@types/chroma-js": "3.1.2", "@types/chroma-js": "3.1.2",
"@types/file-saver": "2.0.7", "@types/file-saver": "2.0.7",
"@types/is-hotkey": "0.1.10", "@types/is-hotkey": "0.1.10",
"@types/katex": "0.16.8",
"@types/node": "25.9.1", "@types/node": "25.9.1",
"@types/prismjs": "1.26.6", "@types/prismjs": "1.26.6",
"@types/react": "19.2.15", "@types/react": "19.2.15",
+2
View File
@@ -45,6 +45,7 @@ import { useMatrixClient } from '../hooks/useMatrixClient';
import { previewRingtone, startRingtone } from '../utils/ringtones'; import { previewRingtone, startRingtone } from '../utils/ringtones';
import { useCallMembersChange, useCallSession } from '../hooks/useCall'; import { useCallMembersChange, useCallSession } from '../hooks/useCall';
import { useCallJoinLeaveSounds } from '../hooks/useCallJoinLeaveSounds'; import { useCallJoinLeaveSounds } from '../hooks/useCallJoinLeaveSounds';
import { useCallQuality } from '../hooks/useCallQuality';
import { useRemoteAllMuted } from '../hooks/useCallSpeakers'; import { useRemoteAllMuted } from '../hooks/useCallSpeakers';
import { useRoomAvatar, useRoomName } from '../hooks/useRoomMeta'; import { useRoomAvatar, useRoomName } from '../hooks/useRoomMeta';
import { mDirectAtom } from '../state/mDirectList'; import { mDirectAtom } from '../state/mDirectList';
@@ -584,6 +585,7 @@ function CallUtils({ embed }: { embed: CallEmbed }) {
useCallMemberSoundSync(embed); useCallMemberSoundSync(embed);
useCallJoinLeaveSounds(embed); useCallJoinLeaveSounds(embed);
useCallThemeSync(embed); useCallThemeSync(embed);
useCallQuality(embed);
useCallHangupEvent( useCallHangupEvent(
embed, embed,
useCallback(() => { useCallback(() => {
@@ -0,0 +1,25 @@
import { useTauriCallPower } from '../hooks/useTauriCallPower';
import { useTauriJumpList } from '../hooks/useTauriJumpList';
import { useTauriThumbbar } from '../hooks/useTauriThumbbar';
import { useTauriSmtc } from '../hooks/useTauriSmtc';
import { useTauriNetwork } from '../hooks/useTauriNetwork';
import { useTauriToastActions } from '../hooks/useTauriToastActions';
import { useTauriFocusAssist } from '../hooks/useTauriFocusAssist';
/**
* Mounts the client-scoped native desktop feature hooks (call/room aware). Each
* `useTauri*` hook no-ops in the browser (guards on `isTauri`), so this is safe
* to render unconditionally. Rendered once by `ClientNonUIFeatures`. App-level
* desktop features (window chrome) live in `App.tsx` instead, so they work
* before login.
*/
export function TauriDesktopFeatures(): null {
useTauriCallPower(); // P5-46 no-sleep during calls
useTauriJumpList(); // P5-36 Windows jump list of recent rooms
useTauriThumbbar(); // P5-44 taskbar thumbnail toolbar (mute/deafen/end)
useTauriSmtc(); // P5-43 system media transport controls
useTauriNetwork(); // P5-49 network-change awareness → sync retry
useTauriToastActions(); // P5-41/35 rich toast click → open room, quick reply → send
useTauriFocusAssist(); // P5-56 Windows Focus Assist → DND suppression atom
return null;
}
@@ -0,0 +1,127 @@
import { Box, config, Icon, Icons, IconSrc, Menu, MenuItem, PopOut, RectCords, Text } from 'folds';
import React, { MouseEventHandler, ReactNode, useMemo, useState } from 'react';
import FocusTrap from 'focus-trap-react';
import { stopPropagation } from '../utils/keyboard';
import { ThreadNotificationMode } from '../utils/threadNotifications';
import { useSetThreadNotificationMode } from '../hooks/useThreadNotifications';
import { AsyncStatus } from '../hooks/useAsyncCallback';
export const getThreadNotificationModeIcon = (mode?: ThreadNotificationMode): IconSrc => {
if (mode === ThreadNotificationMode.Mute) return Icons.BellMute;
if (mode === ThreadNotificationMode.MentionsOnly) return Icons.BellPing;
if (mode === ThreadNotificationMode.All) return Icons.BellRing;
return Icons.Bell;
};
const useThreadNotificationModes = (): ThreadNotificationMode[] =>
useMemo(
() => [
ThreadNotificationMode.Default,
ThreadNotificationMode.All,
ThreadNotificationMode.MentionsOnly,
ThreadNotificationMode.Mute,
],
[],
);
const useThreadNotificationModeStr = (): Record<ThreadNotificationMode, string> =>
useMemo(
() => ({
[ThreadNotificationMode.Default]: 'Default (participating)',
[ThreadNotificationMode.All]: 'All replies',
[ThreadNotificationMode.MentionsOnly]: 'Mentions only',
[ThreadNotificationMode.Mute]: 'Mute',
}),
[],
);
type ThreadNotificationModeSwitcherProps = {
roomId: string;
threadId: string;
value?: ThreadNotificationMode;
children: (
handleOpen: MouseEventHandler<HTMLButtonElement>,
opened: boolean,
changing: boolean,
) => ReactNode;
};
export function ThreadNotificationModeSwitcher({
roomId,
threadId,
value = ThreadNotificationMode.Default,
children,
}: ThreadNotificationModeSwitcherProps) {
const modes = useThreadNotificationModes();
const modeToStr = useThreadNotificationModeStr();
const { modeState, setMode } = useSetThreadNotificationMode(roomId, threadId);
const changing = modeState.status === AsyncStatus.Loading;
const [menuCords, setMenuCords] = useState<RectCords>();
const handleOpenMenu: MouseEventHandler<HTMLButtonElement> = (evt) => {
setMenuCords(evt.currentTarget.getBoundingClientRect());
};
const handleClose = () => {
setMenuCords(undefined);
};
const handleSelect = (mode: ThreadNotificationMode) => {
if (changing) return;
setMode(mode);
handleClose();
};
return (
<PopOut
anchor={menuCords}
offset={5}
position="Bottom"
align="End"
content={
<FocusTrap
focusTrapOptions={{
initialFocus: false,
onDeactivate: handleClose,
clickOutsideDeactivates: true,
isKeyForward: (evt: KeyboardEvent) =>
evt.key === 'ArrowDown' || evt.key === 'ArrowRight',
isKeyBackward: (evt: KeyboardEvent) => evt.key === 'ArrowUp' || evt.key === 'ArrowLeft',
escapeDeactivates: stopPropagation,
}}
>
<Menu>
<Box direction="Column" gap="100" style={{ padding: config.space.S100 }}>
{modes.map((mode) => (
<MenuItem
key={mode}
size="300"
variant="Surface"
aria-pressed={mode === value}
radii="300"
disabled={changing}
onClick={() => handleSelect(mode)}
before={
<Icon
size="100"
src={getThreadNotificationModeIcon(mode)}
filled={mode === value}
/>
}
>
<Text size="T300">
{mode === value ? <b>{modeToStr[mode]}</b> : modeToStr[mode]}
</Text>
</MenuItem>
))}
</Box>
</Menu>
</FocusTrap>
}
>
{children(handleOpenMenu, !!menuCords, changing)}
</PopOut>
);
}
+41
View File
@@ -0,0 +1,41 @@
import React from 'react';
import katex from 'katex';
import 'katex/dist/katex.min.css';
type KaTeXProps = {
/** Raw LaTeX source (without `$`/`$$` delimiters). */
latex: string;
/** Render as block (display) math when true, inline otherwise. */
displayMode?: boolean;
};
/**
* Lazily-loaded KaTeX renderer.
*
* This module statically imports `katex` and its stylesheet, so both only enter
* the bundle via the dynamic `import()` of this file (see the `lazy()` wrapper
* in `react-custom-html-parser.tsx`). They are therefore NOT part of the eager
* import graph.
*
* We render with `throwOnError: false`, so KaTeX itself renders a parse error
* inline (in its error colour) rather than throwing. The HTML returned by
* `renderToString` is produced by our own trusted call from a fixed options
* object — it is safe to inject via `dangerouslySetInnerHTML`.
*/
export default function KaTeX({ latex, displayMode = false }: KaTeXProps) {
const html = katex.renderToString(latex, {
displayMode,
throwOnError: false,
output: 'htmlAndMathml',
});
const Wrapper = displayMode ? 'div' : 'span';
return (
<Wrapper
// KaTeX output is generated by our own render call (trusted-safe).
// eslint-disable-next-line react/no-danger
dangerouslySetInnerHTML={{ __html: html }}
/>
);
}
+3 -1
View File
@@ -61,6 +61,7 @@ type ReplyProps = {
replyEventId: string; replyEventId: string;
threadRootId?: string | undefined; threadRootId?: string | undefined;
onClick?: MouseEventHandler | undefined; onClick?: MouseEventHandler | undefined;
onThreadClick?: ((threadRootId: string) => void) | undefined;
getMemberPowerTag?: GetMemberPowerTag; getMemberPowerTag?: GetMemberPowerTag;
accessibleTagColors?: Map<string, string>; accessibleTagColors?: Map<string, string>;
legacyUsernameColor?: boolean; legacyUsernameColor?: boolean;
@@ -74,6 +75,7 @@ export const Reply = as<'div', ReplyProps>(
replyEventId, replyEventId,
threadRootId, threadRootId,
onClick, onClick,
onThreadClick,
getMemberPowerTag, getMemberPowerTag,
accessibleTagColors, accessibleTagColors,
legacyUsernameColor, legacyUsernameColor,
@@ -110,7 +112,7 @@ export const Reply = as<'div', ReplyProps>(
<ThreadIndicator <ThreadIndicator
as="button" as="button"
data-event-id={threadRootId} data-event-id={threadRootId}
onClick={onClick} onClick={onThreadClick ? () => onThreadClick(threadRootId) : onClick}
aria-label="View thread" aria-label="View thread"
/> />
)} )}
-136
View File
@@ -1,136 +0,0 @@
import { keyframes } from '@vanilla-extract/css';
/** Generic fall: particles drop from top to bottom with a slight rotate. */
export const animSeasonFall = keyframes({
'0%': { transform: 'translateY(-20px) translateX(0) rotate(0deg)', opacity: '0' },
'5%': { opacity: '1' },
'90%': { opacity: '0.8' },
'100%': { transform: 'translateY(110vh) translateX(25px) rotate(360deg)', opacity: '0' },
});
/** Leaf fall: exaggerated horizontal sway as the leaf tumbles down. */
export const animLeafFall = keyframes({
'0%': { transform: 'translateY(-20px) translateX(0) rotate(-20deg)', opacity: '0' },
'8%': { opacity: '0.85' },
'25%': { transform: 'translateY(25vh) translateX(35px) rotate(40deg)' },
'50%': { transform: 'translateY(50vh) translateX(-25px) rotate(130deg)' },
'75%': { transform: 'translateY(75vh) translateX(45px) rotate(260deg)' },
'92%': { opacity: '0.6' },
'100%': { transform: 'translateY(110vh) translateX(5px) rotate(380deg)', opacity: '0' },
});
/** Float up: hearts / embers rise from the bottom. */
export const animFloatUp = keyframes({
'0%': { transform: 'translateY(0) scale(0.6) translateX(0)', opacity: '0' },
'8%': { opacity: '0.9' },
'50%': { transform: 'translateY(-50vh) scale(1) translateX(15px)' },
'85%': { opacity: '0.4' },
'100%': { transform: 'translateY(-105vh) scale(1.3) translateX(-10px)', opacity: '0' },
});
/** Bob: lanterns gently rise and fall with a slight tilt. */
export const animBob = keyframes({
'0%': { transform: 'translateY(0px) rotate(-4deg)' },
'50%': { transform: 'translateY(-18px) rotate(4deg)' },
'100%': { transform: 'translateY(0px) rotate(-4deg)' },
});
/** Lantern tassel sway (used on the tassel element only). */
export const animTasselSway = keyframes({
'0%': { transform: 'rotate(-8deg)' },
'50%': { transform: 'rotate(8deg)' },
'100%': { transform: 'rotate(-8deg)' },
});
/** Glitch jitter: rapid position jumps that feel like a signal error. */
export const animGlitch = keyframes({
'0%': { transform: 'translate(0, 0)' },
'2%': { transform: 'translate(-4px, 2px)' },
'4%': { transform: 'translate(4px, -2px)' },
'6%': { transform: 'translate(0, 0)' },
'48%': { transform: 'translate(0, 0)' },
'50%': { transform: 'translate(3px, -3px)' },
'52%': { transform: 'translate(-3px, 3px)' },
'54%': { transform: 'translate(0, 0)' },
'78%': { transform: 'translate(0, 0)' },
'80%': { transform: 'translate(-5px, 1px)' },
'82%': { transform: 'translate(0, 0)' },
'100%': { transform: 'translate(0, 0)' },
});
/** Glitch color: hue + saturation spikes that look like a corrupted signal. */
export const animGlitchColor = keyframes({
'0%': { filter: 'hue-rotate(0deg) saturate(1)' },
'8%': { filter: 'hue-rotate(180deg) saturate(3)' },
'9%': { filter: 'hue-rotate(0deg) saturate(1)' },
'55%': { filter: 'hue-rotate(0deg) saturate(1)' },
'57%': { filter: 'hue-rotate(90deg) saturate(2)' },
'58%': { filter: 'hue-rotate(0deg) saturate(1)' },
'80%': { filter: 'hue-rotate(0deg) saturate(1)' },
'82%': { filter: 'hue-rotate(270deg) saturate(2.5)' },
'83%': { filter: 'hue-rotate(0deg) saturate(1)' },
'100%': { filter: 'hue-rotate(0deg) saturate(1)' },
});
/** Glitch scanline: a horizontal band sweeps across, flickering. */
export const animGlitchScan = keyframes({
'0%': { transform: 'translateY(-100%)' },
'100%': { transform: 'translateY(100vh)' },
});
/** Burst: circle expands outward from a point and fades — firework petal. */
export const animBurst = keyframes({
'0%': { transform: 'scale(0) rotate(0deg)', opacity: '1' },
'50%': { opacity: '0.7' },
'100%': { transform: 'scale(1) rotate(45deg)', opacity: '0' },
});
/** Firework trail: a small dot rockets upward before bursting. */
export const animRocket = keyframes({
'0%': { transform: 'translateY(0)', opacity: '1' },
'100%': { transform: 'translateY(-40vh)', opacity: '0' },
});
/** Deep space warp: stars streak from center outward. */
export const animWarp = keyframes({
'0%': { transform: 'scale(0.05) translate(0, 0)', opacity: '0' },
'10%': { opacity: '1' },
'100%': { transform: 'scale(4) translate(0, 0)', opacity: '0' },
});
/** Arcade scanline flicker. */
export const animScanline = keyframes({
'0%': { opacity: '0.12' },
'50%': { opacity: '0.04' },
'100%': { opacity: '0.12' },
});
/** Arcade pixel blink: decorative corner glyphs blink. */
export const animPixelBlink = keyframes({
'0%, 49%': { opacity: '1' },
'50%, 100%': { opacity: '0' },
});
/** Gold shimmer: a shine sweeps across a metallic surface. */
export const animGoldShimmer = keyframes({
'0%': { backgroundPosition: '-300% 0' },
'100%': { backgroundPosition: '300% 0' },
});
/** Clover drift: gentle fall with a slow spin. */
export const animCloverDrift = keyframes({
'0%': { transform: 'translateY(-20px) rotate(0deg)', opacity: '0' },
'5%': { opacity: '0.7' },
'90%': { opacity: '0.5' },
'100%': { transform: 'translateY(110vh) rotate(720deg)', opacity: '0' },
});
/** Earth Day leaf sway: gentle horizontal oscillation for ambient leaf particles. */
export const animEarthLeafDrift = keyframes({
'0%': { transform: 'translateY(-10px) translateX(0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '0.6' },
'30%': { transform: 'translateY(30vh) translateX(20px) rotate(90deg)' },
'60%': { transform: 'translateY(60vh) translateX(-15px) rotate(200deg)' },
'90%': { opacity: '0.4' },
'100%': { transform: 'translateY(110vh) translateX(10px) rotate(340deg)', opacity: '0' },
});
+17 -712
View File
@@ -2,719 +2,24 @@ import React, { useMemo } from 'react';
import { useAtomValue } from 'jotai'; import { useAtomValue } from 'jotai';
import { settingsAtom } from '../../state/settings'; import { settingsAtom } from '../../state/settings';
import { zIndices } from '../../styles/zIndex'; import { zIndices } from '../../styles/zIndex';
import { import { SeasonTheme } from './types';
animSeasonFall, import { getActiveSeason } from './seasonSchedule';
animLeafFall, import { HalloweenOverlay } from './themes/Halloween';
animFloatUp, import { ChristmasOverlay } from './themes/Christmas';
animBob, import { NewYearOverlay } from './themes/NewYear';
animTasselSway, import { AutumnOverlay } from './themes/Autumn';
animGoldShimmer, import { AprilFoolsOverlay } from './themes/AprilFools';
animCloverDrift, import { LunarNewYearOverlay } from './themes/LunarNewYear';
animEarthLeafDrift, import { ValentinesOverlay } from './themes/Valentines';
animWarp, import { StPatricksOverlay } from './themes/StPatricks';
animScanline, import { EarthDayOverlay } from './themes/EarthDay';
animPixelBlink, import { DeepSpaceOverlay } from './themes/DeepSpace';
} from './Seasonal.css'; import { ArcadeOverlay } from './themes/Arcade';
export type SeasonTheme = // SeasonTheme + the date-window logic now live in leaf modules (single source
| 'halloween' // of truth, shared with the settings UI). Re-exported here for existing
| 'christmas' // importers that still reach for it from this file.
| 'newyear' export type { SeasonTheme };
| 'autumn'
| 'aprilfools'
| 'lunar'
| 'valentines'
| 'stpatricks'
| 'earthday'
| 'deepspace'
| 'arcade';
function getActiveSeason(now: Date): SeasonTheme | null {
const m = now.getMonth() + 1; // 1-12
const d = now.getDate();
// New Year takes highest priority (Dec 31 Jan 2)
if ((m === 12 && d === 31) || (m === 1 && d <= 2)) return 'newyear';
// Valentine's Day (Feb 1015)
if (m === 2 && d >= 10 && d <= 15) return 'valentines';
// St. Patrick's Day (March 1518)
if (m === 3 && d >= 15 && d <= 18) return 'stpatricks';
// April Fool's (April 1)
if (m === 4 && d === 1) return 'aprilfools';
// Earth Day (April 2023)
if (m === 4 && d >= 20 && d <= 23) return 'earthday';
// Lunar New Year (Jan 22 Feb 5, approximate fixed window)
if ((m === 1 && d >= 22) || (m === 2 && d <= 5)) return 'lunar';
// International Video Game Day (Sept 12)
if (m === 9 && d === 12) return 'arcade';
// World Space Week (Oct 410)
if (m === 10 && d >= 4 && d <= 10) return 'deepspace';
// Halloween (Oct 15 Nov 1)
if ((m === 10 && d >= 15) || (m === 11 && d === 1)) return 'halloween';
// Christmas (Dec 1030)
if (m === 12 && d >= 10) return 'christmas';
// Autumn (Sept 21 Oct 31, excluding Halloween/Deep Space windows above)
if ((m === 9 && d >= 21) || (m === 10 && d <= 14)) return 'autumn';
return null;
}
// ─── Individual theme overlays ────────────────────────────────────────────────
function HalloweenOverlay({ reduced }: { reduced: boolean }) {
const particles = Array.from({ length: 22 });
return (
<>
{/* Dark purple ambient tint */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(25,0,45,0.22)',
backgroundImage:
'radial-gradient(ellipse at 50% 50%, rgba(100,0,180,0.08) 0%, transparent 70%)',
}}
/>
{/* Spider web corners */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
width: '160px',
height: '160px',
backgroundImage: `url("data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' width='160' height='160' viewBox='0 0 160 160'><g stroke='rgba(180,120,255,0.35)' stroke-width='0.7' fill='none'><line x1='0' y1='0' x2='80' y2='80'/><line x1='40' y1='0' x2='80' y2='80'/><line x1='80' y1='0' x2='80' y2='80'/><line x1='0' y1='40' x2='80' y2='80'/><line x1='0' y1='80' x2='80' y2='80'/><ellipse cx='80' cy='80' rx='20' ry='20'/><ellipse cx='80' cy='80' rx='40' ry='40'/><ellipse cx='80' cy='80' rx='60' ry='60'/><ellipse cx='80' cy='80' rx='80' ry='80'/></g></svg>")`,
backgroundRepeat: 'no-repeat',
opacity: 0.7,
}}
/>
{/* Falling purple/orange particles */}
{!reduced &&
particles.map((_, i) => {
const isOrange = i % 3 === 0;
const size = 4 + (i % 3) * 2;
const left = (i * 4597 + 137) % 100;
const duration = 8 + (i % 7) * 1.5;
const delay = (i * 0.45) % 7;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-8px',
left: `${left}%`,
width: `${size}px`,
height: `${size}px`,
borderRadius: '50%',
backgroundColor: isOrange ? 'rgba(255,100,0,0.75)' : 'rgba(160,0,255,0.7)',
boxShadow: isOrange ? '0 0 8px rgba(255,100,0,0.5)' : '0 0 8px rgba(160,0,255,0.5)',
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
}}
/>
);
})}
</>
);
}
function ChristmasOverlay({ reduced }: { reduced: boolean }) {
const flakes = Array.from({ length: 28 });
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 0%, rgba(220,240,255,0.06) 0%, transparent 60%)',
}}
/>
{!reduced &&
flakes.map((_, i) => {
const size = 3 + (i % 4) * 2;
const left = (i * 3571 + 251) % 100;
const duration = 10 + (i % 8) * 2;
const delay = (i * 0.55) % 10;
const drift = ((i % 5) - 2) * 12;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-10px',
left: `${left}%`,
width: `${size}px`,
height: `${size}px`,
borderRadius: '50%',
backgroundColor: 'rgba(255,255,255,0.82)',
boxShadow: '0 0 4px rgba(200,230,255,0.6)',
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
transform: `translateX(${drift}px)`,
}}
/>
);
})}
</>
);
}
// Replaced flashing burst rays with gentle falling confetti
function NewYearOverlay({ reduced }: { reduced: boolean }) {
const confetti = Array.from({ length: 24 });
const colors = ['#ffd700', '#ff4466', '#00d4ff', '#aa44ff', '#ff8800', '#ffffff'];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(10,5,0,0.10)',
backgroundImage:
'radial-gradient(ellipse at 50% 50%, rgba(255,200,0,0.04) 0%, transparent 70%)',
}}
/>
{/* Gentle falling confetti */}
{!reduced &&
confetti.map((_, i) => {
const c = colors[i % colors.length];
const left = (i * 4597 + 137) % 100;
const size = 3 + (i % 3) * 2;
const duration = 8 + (i % 7) * 1.5;
const delay = (i * 0.4) % 8;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-8px',
left: `${left}%`,
width: `${size}px`,
height: `${size}px`,
borderRadius: i % 2 === 0 ? '50%' : '1px',
backgroundColor: c,
boxShadow: `0 0 ${size + 2}px ${c}`,
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
opacity: 0.7 + (i % 3) * 0.1,
}}
/>
);
})}
{/* Slow gold shimmer */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'linear-gradient(105deg, transparent 30%, rgba(255,215,0,0.05) 50%, transparent 70%)',
backgroundSize: '200% 100%',
animation: reduced ? 'none' : `${animGoldShimmer} 5s linear infinite`,
}}
/>
</>
);
}
function AutumnOverlay({ reduced }: { reduced: boolean }) {
const leaves = Array.from({ length: 18 });
const colors = [
'rgba(220,80,20,0.75)',
'rgba(200,120,0,0.7)',
'rgba(180,50,10,0.7)',
'rgba(230,150,0,0.65)',
'rgba(160,80,0,0.6)',
];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 100%, rgba(180,80,0,0.06) 0%, transparent 60%)',
}}
/>
{!reduced &&
leaves.map((_, i) => {
const left = (i * 5381 + 179) % 100;
const duration = 12 + (i % 6) * 2;
const delay = (i * 0.65) % 12;
const size = 10 + (i % 4) * 4;
const col = colors[i % colors.length];
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-15px',
left: `${left}%`,
width: `${size}px`,
height: `${size * 0.7}px`,
borderRadius: '50% 0 50% 0',
backgroundColor: col,
boxShadow: `0 0 4px ${col}`,
animation: `${animLeafFall} ${duration}s ease-in ${delay}s infinite`,
}}
/>
);
})}
</>
);
}
// Replaced aggressive glitch with playful confetti rain
function AprilFoolsOverlay({ reduced }: { reduced: boolean }) {
const particles = Array.from({ length: 20 });
const symbols = ['?', '!', '¿', '‽', '?', '!'];
const colors = [
'rgba(255,80,80,0.55)',
'rgba(255,200,0,0.55)',
'rgba(80,200,80,0.55)',
'rgba(80,80,255,0.55)',
'rgba(200,80,200,0.55)',
'rgba(80,200,200,0.55)',
];
return (
<>
{/* Subtle rainbow stripe along top edge */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '3px',
backgroundImage:
'linear-gradient(90deg, rgba(255,0,0,0.4), rgba(255,165,0,0.4), rgba(255,255,0,0.4), rgba(0,200,0,0.4), rgba(0,0,255,0.4), rgba(128,0,128,0.4))',
opacity: 0.7,
}}
/>
{/* Gentle falling punctuation symbols */}
{!reduced &&
particles.map((_, i) => {
const left = (i * 5381 + 179) % 100;
const duration = 11 + (i % 5) * 2.5;
const delay = (i * 0.55) % 10;
const col = colors[i % colors.length];
const sym = symbols[i % symbols.length];
const size = 12 + (i % 3) * 5;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
color: col,
fontWeight: 700,
fontFamily: 'monospace',
animation: `${animSeasonFall} ${duration}s ease-in ${delay}s infinite`,
userSelect: 'none',
}}
>
{sym}
</div>
);
})}
</>
);
}
// Reduced to 4 lanterns, subtler tint and shimmer
function LunarNewYearOverlay({ reduced }: { reduced: boolean }) {
const lanterns = Array.from({ length: 4 }); // was 9
return (
<>
{/* Very subtle red silk tint */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(140,0,0,0.05)',
backgroundImage: [
'repeating-linear-gradient(45deg, rgba(200,20,0,0.015) 0px, rgba(200,20,0,0.015) 1px, transparent 1px, transparent 8px)',
'repeating-linear-gradient(135deg, rgba(200,20,0,0.015) 0px, rgba(200,20,0,0.015) 1px, transparent 1px, transparent 8px)',
].join(','),
}}
/>
{/* Slow gold shimmer */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'linear-gradient(100deg, transparent 25%, rgba(255,200,0,0.05) 45%, rgba(255,220,50,0.07) 50%, rgba(255,200,0,0.05) 55%, transparent 75%)',
backgroundSize: '300% 100%',
animation: reduced ? 'none' : `${animGoldShimmer} 8s linear infinite`,
}}
/>
{/* 4 floating lanterns */}
{lanterns.map((_, i) => {
const left = 10 + ((i * 4603 + 311) % 75);
const top = 10 + ((i * 2311 + 97) % 50);
const duration = 3.5 + (i % 4) * 0.7;
const delay = i * 0.9;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: `${left}%`,
top: `${top}%`,
animation: reduced
? 'none'
: `${animBob} ${duration}s ease-in-out ${delay}s infinite`,
}}
>
<div
style={{
width: '18px',
height: '5px',
backgroundColor: '#ffd700',
borderRadius: '2px',
margin: '0 auto',
boxShadow: '0 0 4px rgba(255,215,0,0.6)',
}}
/>
<div
style={{
width: '24px',
height: '32px',
backgroundColor: '#cc0000',
borderRadius: '50%',
border: '1.5px solid #ffd700',
boxShadow: '0 0 14px rgba(200,0,0,0.5), inset 0 0 10px rgba(255,200,0,0.2)',
margin: '1px auto',
}}
/>
<div
style={{
width: '18px',
height: '5px',
backgroundColor: '#ffd700',
borderRadius: '2px',
margin: '0 auto',
}}
/>
<div
style={{
width: '2px',
height: '14px',
backgroundColor: '#ffd700',
margin: '0 auto',
animation: reduced
? 'none'
: `${animTasselSway} ${duration * 0.6}s ease-in-out ${delay}s infinite`,
transformOrigin: 'top center',
}}
/>
</div>
);
})}
</>
);
}
function ValentinesOverlay({ reduced }: { reduced: boolean }) {
const hearts = Array.from({ length: 18 });
const colors = [
'rgba(255,100,140,0.8)',
'rgba(255,150,180,0.65)',
'rgba(220,70,110,0.7)',
'rgba(255,180,200,0.55)',
];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 100%, rgba(255,100,140,0.06) 0%, transparent 55%)',
}}
/>
{!reduced &&
hearts.map((_, i) => {
const left = 3 + ((i * 6271 + 443) % 94);
const duration = 9 + (i % 6) * 1.8;
const delay = (i * 0.6) % 9;
const size = 14 + (i % 4) * 5;
const col = colors[i % colors.length];
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
bottom: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
color: col,
filter: 'drop-shadow(0 0 4px rgba(255,100,140,0.4))',
animation: `${animFloatUp} ${duration}s ease-in ${delay}s infinite`,
userSelect: 'none',
}}
>
</div>
);
})}
</>
);
}
function StPatricksOverlay({ reduced }: { reduced: boolean }) {
const clovers = Array.from({ length: 18 });
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(ellipse at 50% 0%, rgba(0,160,60,0.07) 0%, transparent 50%)',
'radial-gradient(ellipse at 50% 100%, rgba(0,130,50,0.05) 0%, transparent 40%)',
].join(','),
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '3px',
backgroundImage:
'linear-gradient(90deg, transparent 0%, #ffd700 20%, #fff4a0 40%, #ffd700 60%, transparent 100%)',
backgroundSize: '300% 100%',
animation: reduced ? 'none' : `${animGoldShimmer} 3s linear infinite`,
}}
/>
{!reduced &&
clovers.map((_, i) => {
const left = (i * 4129 + 223) % 100;
const duration = 14 + (i % 6) * 2;
const delay = (i * 0.7) % 12;
const size = 14 + (i % 3) * 6;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
opacity: 0.45 + (i % 3) * 0.1,
filter: 'drop-shadow(0 0 3px rgba(0,180,60,0.3))',
animation: `${animCloverDrift} ${duration}s linear ${delay}s infinite`,
userSelect: 'none',
}}
>
</div>
);
})}
</>
);
}
function EarthDayOverlay({ reduced }: { reduced: boolean }) {
const leaves = Array.from({ length: 16 });
const leafEmoji = ['🌿', '🍃', '🌱', '🍀'];
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(ellipse at 30% 70%, rgba(60,160,60,0.07) 0%, transparent 50%)',
'radial-gradient(ellipse at 70% 30%, rgba(100,180,80,0.05) 0%, transparent 45%)',
].join(','),
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
left: 0,
top: 0,
bottom: 0,
width: '3px',
backgroundImage:
'linear-gradient(180deg, transparent 0%, rgba(60,160,60,0.4) 20%, rgba(80,180,60,0.6) 50%, rgba(60,160,60,0.4) 80%, transparent 100%)',
}}
/>
{!reduced &&
leaves.map((_, i) => {
const left = 3 + ((i * 5023 + 317) % 92);
const duration = 13 + (i % 5) * 2;
const delay = (i * 0.75) % 11;
const size = 14 + (i % 3) * 5;
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-20px',
left: `${left}%`,
fontSize: `${size}px`,
opacity: 0.5 + (i % 3) * 0.1,
animation: `${animEarthLeafDrift} ${duration}s ease-in ${delay}s infinite`,
userSelect: 'none',
}}
>
{leafEmoji[i % leafEmoji.length]}
</div>
);
})}
</>
);
}
function DeepSpaceOverlay({ reduced }: { reduced: boolean }) {
const stars = Array.from({ length: 24 });
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundColor: 'rgba(0,0,8,0.3)',
backgroundImage: [
'radial-gradient(ellipse at 30% 40%, rgba(80,0,180,0.10) 0%, transparent 50%)',
'radial-gradient(ellipse at 70% 60%, rgba(0,60,180,0.10) 0%, transparent 50%)',
'radial-gradient(ellipse at 50% 20%, rgba(120,0,200,0.07) 0%, transparent 40%)',
].join(','),
}}
/>
{!reduced &&
stars.map((_, i) => {
const angle = (i / stars.length) * 360;
const duration = 2.5 + (i % 5) * 0.4;
const delay = (i * 0.18) % 2.5;
const period = 3 + (i % 4) * 0.5;
const size = 1 + (i % 3);
const starColors = [
'rgba(200,180,255,0.9)',
'rgba(150,200,255,0.8)',
'rgba(255,255,255,0.7)',
];
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: '50%',
top: '50%',
width: `${80 + i * 6}px`,
height: `${size}px`,
backgroundColor: starColors[i % starColors.length],
transformOrigin: '0 50%',
transform: `rotate(${angle}deg)`,
boxShadow: `0 0 ${size * 2}px ${starColors[i % starColors.length]}`,
animation: `${animWarp} ${duration}s ease-out ${delay}s ${period}s infinite`,
opacity: 0,
}}
/>
);
})}
</>
);
}
function ArcadeOverlay({ reduced }: { reduced: boolean }) {
return (
<>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'repeating-linear-gradient(0deg, rgba(0,0,0,0.12) 0px, rgba(0,0,0,0.12) 1px, transparent 1px, transparent 3px)',
animation: reduced ? 'none' : `${animScanline} 3s ease-in-out infinite`,
}}
/>
{(['0,0', '0,auto', 'auto,0', 'auto,auto'] as const).map((corner, i) => {
const [t, b] = corner.split(',');
return (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: t === '0' ? '8px' : undefined,
bottom: b === '0' ? '8px' : undefined,
left: i % 2 === 0 ? '8px' : undefined,
right: i % 2 === 1 ? '8px' : undefined,
fontFamily: 'monospace',
fontSize: '11px',
color: 'rgba(0,255,136,0.5)',
letterSpacing: '0.05em',
animation: reduced ? 'none' : `${animPixelBlink} ${1 + i * 0.3}s step-end infinite`,
userSelect: 'none',
}}
>
{['[■]', '[■]', '[■]', '[■]'][i]}
</div>
);
})}
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '16px',
left: '50%',
transform: 'translateX(-50%)',
fontFamily: 'monospace',
fontSize: '12px',
letterSpacing: '0.2em',
color: 'rgba(255,220,0,0.4)',
animation: reduced ? 'none' : `${animPixelBlink} 1.2s step-end infinite`,
userSelect: 'none',
whiteSpace: 'nowrap',
}}
>
INSERT COIN
</div>
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(ellipse at 50% 50%, transparent 60%, rgba(0,0,0,0.35) 100%)',
}}
/>
</>
);
}
// ─── Overlay content map (shared between SeasonalOverlay and SeasonalPreview) ── // ─── Overlay content map (shared between SeasonalOverlay and SeasonalPreview) ──
@@ -0,0 +1,65 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { getActiveSeason, SEASON_SCHEDULE, SEASON_DATE_RANGES } from './seasonSchedule';
import { SeasonTheme } from './types';
// Date(year, monthIndex0, day)
const on = (monthIndex0: number, day: number): Date => new Date(2026, monthIndex0, day);
test('each theme activates on a representative day in its window', () => {
const cases: Array<[Date, SeasonTheme]> = [
[on(11, 31), 'newyear'], // Dec 31
[on(0, 1), 'newyear'], // Jan 1
[on(0, 25), 'lunar'], // Jan 25
[on(1, 3), 'lunar'], // Feb 3
[on(1, 12), 'valentines'], // Feb 12
[on(2, 16), 'stpatricks'], // Mar 16
[on(3, 1), 'aprilfools'], // Apr 1
[on(3, 21), 'earthday'], // Apr 21
[on(8, 12), 'arcade'], // Sep 12
[on(8, 25), 'autumn'], // Sep 25
[on(9, 20), 'halloween'], // Oct 20
[on(10, 1), 'halloween'], // Nov 1
[on(11, 15), 'christmas'], // Dec 15
];
for (const [date, expected] of cases) {
assert.equal(getActiveSeason(date), expected, `${date.toDateString()} -> ${expected}`);
}
});
test('priority order resolves overlapping windows (Deep Space outranks Autumn)', () => {
// Oct 4-10 is inside Autumn's Oct<=14 window too; Deep Space comes first.
assert.equal(getActiveSeason(on(9, 5)), 'deepspace'); // Oct 5
// Oct 12 is past Deep Space -> falls through to Autumn.
assert.equal(getActiveSeason(on(9, 12)), 'autumn');
});
test('New Year outranks Lunar New Year on Jan 1-2', () => {
assert.equal(getActiveSeason(on(0, 1)), 'newyear');
// Jan 22+ is past New Year -> Lunar.
assert.equal(getActiveSeason(on(0, 22)), 'lunar');
});
test('returns null on an off-season day', () => {
assert.equal(getActiveSeason(on(5, 15)), null); // Jun 15
assert.equal(getActiveSeason(on(6, 4)), null); // Jul 4
});
test('window boundaries are inclusive at both ends', () => {
assert.equal(getActiveSeason(on(1, 10)), 'valentines'); // Feb 10 start
assert.equal(getActiveSeason(on(1, 15)), 'valentines'); // Feb 15 end
assert.equal(getActiveSeason(on(1, 16)), null); // Feb 16 just after
});
test('SEASON_DATE_RANGES has a label for every scheduled theme', () => {
assert.equal(SEASON_SCHEDULE.length, 11);
const themes = SEASON_SCHEDULE.map((e) => e.theme);
assert.equal(new Set(themes).size, 11); // unique
for (const t of themes) {
assert.ok(
typeof SEASON_DATE_RANGES[t] === 'string' && SEASON_DATE_RANGES[t].length > 0,
`missing date range for ${t}`,
);
}
});
@@ -0,0 +1,95 @@
import { SeasonTheme } from './types';
/**
* Single source of truth for when each seasonal theme auto-activates.
*
* Both `getActiveSeason` (the runtime "Auto" selector) and the settings UI read
* this list, so the date windows shown to the user can never drift from the
* dates actually used. Order matters: it is the activation PRIORITY — the first
* entry whose window matches wins (e.g. Deep Space outranks Autumn in their
* early-October overlap).
*/
export type SeasonScheduleEntry = {
theme: SeasonTheme;
/** Human-readable activation window for display in settings. */
dateRange: string;
/** Whether this theme is active on the given month (1-12) and day (1-31). */
matches: (month: number, day: number) => boolean;
};
export const SEASON_SCHEDULE: SeasonScheduleEntry[] = [
{
theme: 'newyear',
dateRange: 'Dec 31 Jan 2',
matches: (m, d) => (m === 12 && d === 31) || (m === 1 && d <= 2),
},
{
theme: 'valentines',
dateRange: 'Feb 10 15',
matches: (m, d) => m === 2 && d >= 10 && d <= 15,
},
{
theme: 'stpatricks',
dateRange: 'Mar 15 18',
matches: (m, d) => m === 3 && d >= 15 && d <= 18,
},
{
theme: 'aprilfools',
dateRange: 'Apr 1',
matches: (m, d) => m === 4 && d === 1,
},
{
theme: 'earthday',
dateRange: 'Apr 20 23',
matches: (m, d) => m === 4 && d >= 20 && d <= 23,
},
{
theme: 'lunar',
dateRange: 'Jan 22 Feb 5',
matches: (m, d) => (m === 1 && d >= 22) || (m === 2 && d <= 5),
},
{
theme: 'arcade',
dateRange: 'Sep 12',
matches: (m, d) => m === 9 && d === 12,
},
{
theme: 'deepspace',
dateRange: 'Oct 4 10',
matches: (m, d) => m === 10 && d >= 4 && d <= 10,
},
{
theme: 'halloween',
dateRange: 'Oct 15 Nov 1',
matches: (m, d) => (m === 10 && d >= 15) || (m === 11 && d === 1),
},
{
theme: 'christmas',
dateRange: 'Dec 10 30',
matches: (m, d) => m === 12 && d >= 10,
},
{
theme: 'autumn',
dateRange: 'Sep 21 Oct 14',
matches: (m, d) => (m === 9 && d >= 21) || (m === 10 && d <= 14),
},
];
/** Map of theme → human-readable activation window (for settings captions). */
export const SEASON_DATE_RANGES: Record<SeasonTheme, string> = SEASON_SCHEDULE.reduce(
(acc, entry) => {
acc[entry.theme] = entry.dateRange;
return acc;
},
{} as Record<SeasonTheme, string>,
);
/**
* The seasonal theme that should be active on `now`, or null if none. First
* matching entry in SEASON_SCHEDULE priority order wins.
*/
export function getActiveSeason(now: Date): SeasonTheme | null {
const month = now.getMonth() + 1; // 1-12
const day = now.getDate();
return SEASON_SCHEDULE.find((entry) => entry.matches(month, day))?.theme ?? null;
}
@@ -0,0 +1,71 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Doodle float-up — a hand-drawn glyph drifts gently upward while bobbing
* side to side and lazily rotating, like a thought balloon escaping the page.
* GPU-only: transform + opacity exclusively. A tall translateY lets one set of
* keyframes serve every doodle; per-element duration/delay/scale add variety.
*/
export const animDoodleFloat = keyframes({
'0%': { transform: 'translate3d(0, 8vh, 0) rotate(-8deg) scale(0.85)', opacity: '0' },
'10%': { opacity: '1' },
'35%': { transform: 'translate3d(16px, -28vh, 0) rotate(6deg) scale(1)' },
'65%': { transform: 'translate3d(-14px, -64vh, 0) rotate(-5deg) scale(1.04)' },
'90%': { opacity: '0.8' },
'100%': { transform: 'translate3d(10px, -112vh, 0) rotate(7deg) scale(1.1)', opacity: '0' },
});
/**
* Confetti tumble — a small chip falls while flipping. Reuses a single tall
* translateY; the flip (rotate + scaleX) sells the paper tumble cheaply.
*/
export const animConfettiTumble = keyframes({
'0%': { transform: 'translate3d(0, -8vh, 0) rotate(0deg) scaleX(1)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(18px, 50vh, 0) rotate(220deg) scaleX(-1)' },
'92%': { opacity: '0.9' },
'100%': { transform: 'translate3d(-12px, 112vh, 0) rotate(440deg) scaleX(1)', opacity: '0' },
});
/**
* Playful wobble — an almost-imperceptible skew/rotate of a faux tint layer so
* the whole scene feels gently "tickled". Tiny amplitude keeps it from being
* disorienting. Transform only, stays on the compositor.
*/
export const animWobble = keyframes({
'0%': { transform: 'rotate(-0.5deg) skewX(-0.4deg) scale(1.01)' },
'50%': { transform: 'rotate(0.5deg) skewX(0.4deg) scale(1.01)' },
'100%': { transform: 'rotate(-0.5deg) skewX(-0.4deg) scale(1.01)' },
});
/**
* Pastel aurora drift — a soft rainbow wash high in the scene slides and
* breathes. translateX + opacity (never background-position) to stay on GPU.
*/
export const animRainbowDrift = keyframes({
'0%': { transform: 'translate3d(-5%, 0, 0) scaleY(1)', opacity: '0.55' },
'50%': { transform: 'translate3d(5%, 0, 0) scaleY(1.06)', opacity: '0.8' },
'100%': { transform: 'translate3d(-5%, 0, 0) scaleY(1)', opacity: '0.55' },
});
/**
* Googly-eye look-around — the pupil layer nudges around its socket, giving
* each eye a cheeky wandering gaze. Small translate only.
*/
export const animGoogly = keyframes({
'0%': { transform: 'translate3d(1.5px, 1px, 0)' },
'20%': { transform: 'translate3d(-1.5px, 1.5px, 0)' },
'45%': { transform: 'translate3d(1px, -1.5px, 0)' },
'70%': { transform: 'translate3d(-1px, -0.5px, 0)' },
'100%': { transform: 'translate3d(1.5px, 1px, 0)' },
});
/**
* Sly wink/sparkle — a four-point glint that twinkles open and shut, scaling
* and fading like a sly little wink. Transform + opacity only.
*/
export const animSparkle = keyframes({
'0%, 100%': { transform: 'scale(0.2) rotate(0deg)', opacity: '0' },
'40%': { transform: 'scale(1) rotate(35deg)', opacity: '0.9' },
'60%': { transform: 'scale(0.95) rotate(45deg)', opacity: '0.7' },
});
@@ -0,0 +1,409 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animDoodleFloat,
animConfettiTumble,
animWobble,
animRainbowDrift,
animGoogly,
animSparkle,
} from './AprilFools.css';
// Deterministic pseudo-random so the scene is identical on every mount and the
// reduced-motion preview thumbnail is stable. Large primes spread the values.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Bright-but-soft pastel rainbow in oklch. Kept luminous and gentle so the
// doodles read as crayon pastel over chat without ever fighting the text.
const PASTELS = [
'oklch(0.85 0.12 20)', // pink
'oklch(0.88 0.12 90)', // butter yellow
'oklch(0.82 0.12 160)', // mint
'oklch(0.8 0.12 260)', // periwinkle
'oklch(0.84 0.12 320)', // lilac
'oklch(0.86 0.11 50)', // peach
];
// Inline-SVG data-URI doodle glyphs, drawn hand-sketch style (round caps,
// open paths). `enc()` keeps them CSP-safe — no external assets, no base64.
const enc = (svg: string) => `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
// A single rough stroke wrapper helper for the glyph SVGs.
const stroke = (color: string, body: string) =>
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32' fill='none' ` +
`stroke='${color}' stroke-width='3' stroke-linecap='round' stroke-linejoin='round'>${body}</svg>`;
// Question mark — the playful "huh?" centerpiece doodle.
const glyphQuestion = (c: string) =>
stroke(
c,
`<path d='M11 11 q0 -6 6 -6 q6 0 6 5 q0 4 -5 6 q-2 1 -2 4'/>` +
`<circle cx='16' cy='27' r='0.6' fill='${c}'/>`,
);
// Exclamation / "bang" — a surprised little doodle.
const glyphBang = (c: string) =>
stroke(c, `<path d='M16 5 L16 20'/><circle cx='16' cy='27' r='0.6' fill='${c}'/>`);
// Squiggle — a loopy scribble that adds whimsy.
const glyphSquiggle = (c: string) => stroke(c, `<path d='M5 18 q4 -10 8 0 t8 0 t8 0'/>`);
// Five-point doodle star (open-stroke, hand-drawn look).
const glyphStar = (c: string) =>
stroke(
c,
`<path d='M16 5 L19.4 13 L28 13.6 L21.4 19.2 L23.5 27.6 L16 22.8 L8.5 27.6 ` +
`L10.6 19.2 L4 13.6 L12.6 13 Z'/>`,
);
// A tiny heart doodle for extra grin.
const glyphHeart = (c: string) =>
stroke(c, `<path d='M16 26 C6 18 7 8 16 12 C25 8 26 18 16 26 Z'/>`);
const GLYPHS = [glyphQuestion, glyphBang, glyphSquiggle, glyphStar, glyphHeart, glyphQuestion];
type Doodle = {
left: number;
size: number;
glyph: string;
duration: number;
delay: number;
startTop: number; // used for the static (reduced) scatter
opacity: number;
};
type Confetti = {
left: number;
size: number;
color: string;
duration: number;
delay: number;
startTop: number;
ratio: number; // chip aspect
round: boolean;
};
type Eye = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
type Spark = {
left: number;
top: number;
size: number;
color: string;
duration: number;
delay: number;
};
export function AprilFoolsOverlay({ reduced }: SeasonalOverlayProps) {
// ~16 drifting doodles. Built once; per-element timing creates the variety.
const doodles = useMemo<Doodle[]>(() => {
const count = 16;
const out: Doodle[] = [];
for (let i = 0; i < count; i += 1) {
const color = PASTELS[i % PASTELS.length];
out.push({
left: rand(i + 0.1) * 96 + 2,
size: 18 + rand(i + 0.3) * 22,
glyph: enc(GLYPHS[i % GLYPHS.length](color)),
duration: 16 + rand(i + 0.5) * 12,
delay: -rand(i + 0.7) * 26,
startTop: rand(i + 0.9) * 92 + 4,
opacity: 0.5 + rand(i + 0.2) * 0.32,
});
}
return out;
}, []);
// ~14 confetti chips in a couple of falling bands.
const confetti = useMemo<Confetti[]>(() => {
const count = 14;
const out: Confetti[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: rand(i + 3.1) * 98 + 1,
size: 5 + rand(i + 3.3) * 6,
color: PASTELS[(i + 2) % PASTELS.length],
duration: 10 + rand(i + 3.5) * 9,
delay: -rand(i + 3.7) * 18,
startTop: rand(i + 3.9) * 96 + 2,
ratio: 0.45 + rand(i + 3.2) * 0.8,
round: rand(i + 3.6) > 0.6,
});
}
return out;
}, []);
// A few googly eyes peeking from corners/edges — the cheeky surprise.
const eyes = useMemo<Eye[]>(() => {
const anchors = [
{ left: 6, top: 12 },
{ left: 90, top: 20 },
{ left: 80, top: 82 },
{ left: 14, top: 74 },
];
return anchors.map((a, i) => ({
left: a.left,
top: a.top,
size: 22 + rand(i + 5.1) * 12,
duration: 3 + rand(i + 5.3) * 2.5,
delay: -rand(i + 5.5) * 3,
}));
}, []);
// Sly winking sparkles scattered sparsely.
const sparks = useMemo<Spark[]>(() => {
const count = 5;
const out: Spark[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: rand(i + 7.1) * 90 + 5,
top: rand(i + 7.3) * 84 + 8,
size: 12 + rand(i + 7.5) * 12,
color: PASTELS[(i + 1) % PASTELS.length],
duration: 4 + rand(i + 7.7) * 3,
delay: -rand(i + 7.9) * 5,
});
}
return out;
}, []);
// Four-point glint used for the winking sparkles.
const sparkGlint = (c: string) =>
enc(
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'>` +
`<path d='M12 0 C13 8 16 11 24 12 C16 13 13 16 12 24 C11 16 8 13 0 12 C8 11 11 8 12 0 Z' fill='${c}'/></svg>`,
);
return (
<>
{/* Soft pastel ambient wash — layered oklch radials for depth. Very low
opacity so chat text keeps WCAG-AA contrast. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(110% 70% at 18% -8%, oklch(0.85 0.12 20 / 0.1) 0%, transparent 55%)',
'radial-gradient(95% 65% at 86% 0%, oklch(0.82 0.12 160 / 0.09) 0%, transparent 58%)',
'radial-gradient(120% 80% at 50% 112%, oklch(0.8 0.12 260 / 0.1) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.88 0.12 90 / 0.05) 0%, transparent 30%, transparent 78%, oklch(0.84 0.12 320 / 0.06) 100%)',
].join(','),
}}
/>
{/* Faux wobble layer — a near-invisible pastel haze that gently skews so
the whole scene feels playfully "tickled". Tiny amplitude = not
nauseating. backdrop-filter is one cheap layer for a candy bloom. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: '-2%',
contain: 'layout paint style',
backdropFilter: 'saturate(1.06) brightness(1.01)',
WebkitBackdropFilter: 'saturate(1.06) brightness(1.01)',
backgroundImage:
'radial-gradient(130% 120% at 50% 45%, transparent 60%, oklch(0.86 0.11 50 / 0.05) 80%, oklch(0.8 0.12 260 / 0.08) 100%)',
transformOrigin: '50% 50%',
animation: reduced ? 'none' : `${animWobble} 14s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform',
}}
/>
{/* Pastel rainbow aurora high up — soft band of the full palette. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-8%',
left: '-10%',
right: '-10%',
height: '42%',
contain: 'layout paint style',
mixBlendMode: 'screen',
filter: 'blur(30px)',
opacity: reduced ? 0.6 : undefined,
backgroundImage: [
'radial-gradient(50% 100% at 18% 0%, oklch(0.85 0.12 20 / 0.16) 0%, transparent 72%)',
'radial-gradient(50% 100% at 40% 0%, oklch(0.88 0.12 90 / 0.14) 0%, transparent 72%)',
'radial-gradient(50% 100% at 62% 0%, oklch(0.82 0.12 160 / 0.14) 0%, transparent 72%)',
'radial-gradient(50% 100% at 84% 0%, oklch(0.8 0.12 260 / 0.16) 0%, transparent 72%)',
].join(','),
animation: reduced ? 'none' : `${animRainbowDrift} 20s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* Drifting doodles. Motion: rise from below. Reduced: static scatter. */}
{doodles.map((d, i) => {
const common: React.CSSProperties = {
position: 'absolute',
left: `${d.left}%`,
width: `${d.size}px`,
height: `${d.size}px`,
backgroundImage: d.glyph,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
opacity: d.opacity,
filter: 'drop-shadow(0 1px 1px oklch(0.4 0.05 300 / 0.18))',
};
if (reduced) {
return (
<div
key={`doodle-${i}`}
aria-hidden="true"
style={{
...common,
top: `${d.startTop}%`,
transform: `rotate(${(rand(i + 11) - 0.5) * 24}deg)`,
}}
/>
);
}
return (
<div
key={`doodle-${i}`}
aria-hidden="true"
style={{
...common,
top: 0,
animation: `${animDoodleFloat} ${d.duration}s ease-in-out ${d.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
);
})}
{/* Light confetti — tumbling pastel chips. */}
{confetti.map((c, i) => {
const common: React.CSSProperties = {
position: 'absolute',
left: `${c.left}%`,
width: `${c.size}px`,
height: `${c.size * c.ratio}px`,
background: c.color,
borderRadius: c.round ? '50%' : '1px',
opacity: 0.75,
};
if (reduced) {
return (
<div
key={`confetti-${i}`}
aria-hidden="true"
style={{
...common,
top: `${c.startTop}%`,
transform: `rotate(${rand(i + 13) * 360}deg)`,
}}
/>
);
}
return (
<div
key={`confetti-${i}`}
aria-hidden="true"
style={{
...common,
top: 0,
animation: `${animConfettiTumble} ${c.duration}s linear ${c.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
);
})}
{/* Googly eyes peeking from the edges — pupil wanders cheekily. */}
{eyes.map((e, i) => (
<div
key={`eye-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${e.left}%`,
top: `${e.top}%`,
width: `${e.size}px`,
height: `${e.size}px`,
marginLeft: `${-e.size / 2}px`,
marginTop: `${-e.size / 2}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 38% 32%, oklch(0.99 0.005 90 / 0.85) 0%, oklch(0.95 0.01 90 / 0.7) 62%, oklch(0.75 0.02 90 / 0.6) 100%)',
boxShadow: 'inset 0 0 0 1.5px oklch(0.45 0.03 300 / 0.35)',
opacity: 0.6,
}}
>
{/* Pupil */}
<div
style={{
position: 'absolute',
left: '50%',
top: '50%',
width: `${e.size * 0.4}px`,
height: `${e.size * 0.4}px`,
marginLeft: `${-e.size * 0.2}px`,
marginTop: `${-e.size * 0.2}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 36% 30%, oklch(0.5 0.04 300 / 0.95) 0%, oklch(0.28 0.04 300 / 0.95) 70%)',
animation: reduced
? 'none'
: `${animGoogly} ${e.duration}s ease-in-out ${e.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
>
{/* Catchlight */}
<div
style={{
position: 'absolute',
left: '22%',
top: '20%',
width: '28%',
height: '28%',
borderRadius: '50%',
background: 'oklch(0.99 0.005 90 / 0.85)',
}}
/>
</div>
</div>
))}
{/* Sly winking sparkles. Static (reduced) shows them mid-glint. */}
{sparks.map((s, i) => (
<div
key={`spark-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
top: `${s.top}%`,
width: `${s.size}px`,
height: `${s.size}px`,
backgroundImage: sparkGlint(s.color),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
filter: `drop-shadow(0 0 3px ${s.color.replace(')', ' / 0.5)')})`,
opacity: reduced ? 0.8 : undefined,
transform: reduced ? 'scale(0.95) rotate(40deg)' : undefined,
animation: reduced
? 'none'
: `${animSparkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
</>
);
}
@@ -0,0 +1,121 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Arcade overlay keyframes — retro synthwave CRT.
*
* Every animation touches ONLY `transform` and `opacity` so the compositor can
* run them on the GPU without triggering layout or paint. keyframes() returns
* the generated animation-name string, which is applied inline in Arcade.tsx.
*
* Motion philosophy: a neon perspective grid scrolls toward the viewer, a soft
* CRT scanline field breathes, the whole screen glows and flickers ever so
* faintly, sparse pixel sparkles drift up, and an "INSERT COIN" blip pulses.
* The grid scroll is done with a translateY on a tiled, perspective-projected
* plane — never background-position — so it rides the compositor.
*/
/**
* The neon grid plane is laid out twice its visible height and tiled with the
* horizontal rule lines. Translating it up by exactly one tile makes the lines
* appear to flow continuously toward the viewer (the horizon). Because the
* plane sits under a `perspective` transform, the lines also accelerate as they
* approach, giving a true receding-grid illusion. Pure transform.
*/
export const animGridScroll = keyframes({
'0%': { transform: 'translateZ(0) translateY(0)' },
'100%': { transform: 'translateZ(0) translateY(50%)' },
});
/**
* Slow vertical drift of the fine scanline field — a couple of pixels so the
* raster looks like it's gently rolling, the way a real CRT does. Transform
* only; the line texture itself never moves on the GPU's paint layer.
*/
export const animScanRoll = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'100%': { transform: 'translate3d(0, 4px, 0)' },
});
/**
* The overall CRT screen-glow breathes: a barely-there opacity swell that keeps
* the static neon tint feeling alive and powered-on. Opacity only.
*/
export const animScreenGlow = keyframes({
'0%': { opacity: '0.72' },
'50%': { opacity: '1' },
'100%': { opacity: '0.72' },
});
/**
* A faint, irregular CRT brightness flicker laid over the glow — the classic
* unstable-tube shimmer. Kept extremely shallow so it never distracts or harms
* readability. Opacity only.
*/
export const animCrtFlicker = keyframes({
'0%': { opacity: '0.94' },
'12%': { opacity: '1' },
'20%': { opacity: '0.9' },
'34%': { opacity: '0.98' },
'52%': { opacity: '0.92' },
'70%': { opacity: '1' },
'83%': { opacity: '0.95' },
'100%': { opacity: '0.94' },
});
/**
* Chromatic-aberration twin: the magenta/cyan fringe layers nudge a sub-pixel
* apart and back so the edges shimmer with RGB split, like a misconverged tube.
* transform + opacity only.
*/
export const animChromaShift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)', opacity: '0.5' },
'50%': { transform: 'translate3d(1.5px, 0, 0)', opacity: '0.8' },
'100%': { transform: 'translate3d(0, 0, 0)', opacity: '0.5' },
});
/**
* Pixel sparkle drift: a tiny neon speck rises and twinkles like a coin-burst
* particle floating up off the grid. transform + opacity, single tall path.
*/
export const animSparkleDrift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.6)', opacity: '0' },
'12%': { opacity: '1' },
'50%': { transform: 'translate3d(8px, -42vh, 0) scale(1)', opacity: '0.85' },
'78%': { transform: 'translate3d(-6px, -70vh, 0) scale(0.8)', opacity: '0.5' },
'92%': { opacity: '0.18' },
'100%': { transform: 'translate3d(6px, -92vh, 0) scale(0.55)', opacity: '0' },
});
/**
* Independent pixel twinkle layered on the drift so specks blink on/off like a
* low-res sprite. Stepped opacity for a crisp 8-bit feel.
*/
export const animSparkleTwinkle = keyframes({
'0%, 44%': { opacity: '1' },
'50%, 94%': { opacity: '0.35' },
'100%': { opacity: '1' },
});
/**
* "INSERT COIN" blink: the classic attract-mode pulse. Stepped so it reads as a
* hard retro blink rather than a soft fade, but with a brief bright swell.
* Opacity + a hair of scale for a CRT bloom feel.
*/
export const animCoinBlink = keyframes({
'0%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'6%': { opacity: '1', transform: 'translateX(-50%) scale(1.015)' },
'12%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'49%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'50%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
'100%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
});
/**
* Score-blip pulse for the corner HUD glyph: a quick pop then settle, like a
* counter ticking up. transform + opacity.
*/
export const animScoreBlip = keyframes({
'0%': { opacity: '0.4', transform: 'scale(1)' },
'50%': { opacity: '0.85', transform: 'scale(1.12)' },
'100%': { opacity: '0.4', transform: 'scale(1)' },
});
@@ -0,0 +1,382 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animGridScroll,
animScanRoll,
animScreenGlow,
animCrtFlicker,
animChromaShift,
animSparkleDrift,
animSparkleTwinkle,
animCoinBlink,
animScoreBlip,
} from './Arcade.css';
/**
* ArcadeOverlay — retro synthwave CRT.
*
* A full-screen, pointer-events:none ambient decoration. The parent supplies a
* fixed inset:0 overflow:hidden pointer-events:none container at the correct
* z-index, so this component only returns absolutely-positioned aria-hidden
* children and never sets position:fixed / z-index / pointer-events.
*
* Composition (back to front):
* 1. near-black synthwave ambient wash (magenta sky-glow up top, cyan/purple
* pool toward the floor) — layered oklch gradients for depth
* 2. a neon perspective grid receding to a vanishing point on the horizon,
* scrolling toward the viewer via transform translateY (never bg-position)
* 3. a soft horizon sun-glow + thin neon horizon line where the grid meets sky
* 4. drifting pixel sparkles / neon coin-burst specks rising off the grid
* 5. fine CRT scanlines, gently rolling
* 6. a faint chromatic-aberration fringe at the screen edges
* 7. a glowing "INSERT COIN" blip + a corner SCORE HUD glyph
* 8. a CRT vignette + screen-glow that frames and protects central text
*
* All motion is transform/opacity only (compositor-friendly). When `reduced` is
* true we render a static-but-gorgeous scene: a still neon grid, steady
* scanlines + vignette, and a steady "INSERT COIN" — no `animation` anywhere,
* no flicker. The settings preview always passes reduced=true, so the still
* form stands on its own.
*/
// Synthwave neon palette in oklch. Saturated where it glows, but every layer is
// held at low opacity so it tints rather than takes over the chat beneath.
const NEON_MAGENTA = 'oklch(0.65 0.25 350)';
const NEON_CYAN = 'oklch(0.80 0.15 200)';
const GRID_PURPLE = 'oklch(0.45 0.18 300)';
// The receding grid as an inline SVG data-URI (CSP-safe, no external assets).
// It is a 1x2 vertical tile of horizontal rule lines + a single set of vertical
// lines fanning toward a top-center vanishing point. The plane is then placed
// under a CSS `perspective` rotateX so the lines genuinely recede. Scrolling the
// tile up by one tile-height (animGridScroll → translateY 50%) loops seamlessly.
function gridDataUri(): string {
const lines: string[] = [];
// Horizontal rules — denser toward the top (the horizon) for a perspective
// feel even before the CSS rotateX is applied.
const rows = [0, 16, 34, 54, 76, 100, 126, 156, 190, 228, 270, 316, 366, 420, 478, 540];
rows.forEach((y) => {
lines.push(
`<line x1='0' y1='${y}' x2='600' y2='${y}' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.9'/>`,
);
});
// Vertical lines fanning out from the top-center vanishing point.
for (let i = -7; i <= 7; i += 1) {
const topX = 300 + i * 6; // tight near the horizon
const botX = 300 + i * 95; // wide at the foreground
lines.push(
`<line x1='${topX}' y1='0' x2='${botX}' y2='600' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.4' stroke-opacity='0.8'/>`,
);
}
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 600 600' ` +
`preserveAspectRatio='none'>${lines.join('')}</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
}
type Sparkle = {
left: number; // vw
bottom: number; // % up from floor where it spawns
size: number; // px
duration: number; // s
delay: number; // s
twinkle: number; // s
hue: 'magenta' | 'cyan';
opacity: number;
};
// Hand-placed still sparkles for the reduced/static scene — a few neon specks
// resting low over the grid, away from the busy chat center.
const RESTING_SPARKLES: ReadonlyArray<{
left: number;
bottom: number;
size: number;
hue: 'magenta' | 'cyan';
opacity: number;
}> = [
{ left: 12, bottom: 18, size: 4, hue: 'cyan', opacity: 0.5 },
{ left: 26, bottom: 30, size: 3, hue: 'magenta', opacity: 0.42 },
{ left: 78, bottom: 22, size: 4, hue: 'magenta', opacity: 0.5 },
{ left: 88, bottom: 34, size: 3, hue: 'cyan', opacity: 0.4 },
{ left: 50, bottom: 14, size: 3, hue: 'cyan', opacity: 0.38 },
];
const GRID_URI = gridDataUri();
export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic sparkle field, computed ONCE. No per-frame state.
const sparkles = useMemo<Sparkle[]>(() => {
const COUNT = 16;
return Array.from({ length: COUNT }, (_, i) => ({
left: (i * 6.27 + 4) % 100,
bottom: (i * 3.7) % 28, // spawn in the lower third (over the grid)
size: 2 + (i % 3), // 2..4 px pixels
duration: 14 + (i % 6) * 2.2,
delay: -((i * 1.83) % 16),
twinkle: 1.4 + (i % 4) * 0.5,
hue: i % 2 === 0 ? 'cyan' : 'magenta',
opacity: 0.45 + (i % 3) * 0.12,
}));
}, []);
const sparkleColor = (hue: 'magenta' | 'cyan') => (hue === 'cyan' ? NEON_CYAN : NEON_MAGENTA);
return (
<>
{/* 1. Near-black synthwave ambient wash. Magenta sky-glow up top, a
cyan/purple pool toward the floor, and an overall dark vertical
grade. Layered oklch gradients give depth at very low opacity. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.16) 0%, transparent 55%)',
'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.20) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.10) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.16) 100%)',
].join(','),
contain: 'layout paint style',
}}
/>
{/* 2. The neon perspective grid. A wide, tall plane is tilted away from
the viewer with `perspective` + rotateX so its rule lines recede to
a vanishing point at the top (the horizon). It lives in the lower
half of the screen — the "floor". The inner plane scrolls upward by
one tile via transform translateY, which reads as the grid flowing
toward the viewer. Pure transform; never background-position. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '-25%',
right: '-25%',
bottom: 0,
height: '62%',
overflow: 'hidden',
perspective: '280px',
perspectiveOrigin: '50% 0%',
maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
opacity: reduced ? 0.5 : 0.62,
contain: 'layout paint style',
}}
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: 0,
height: '200%',
transformOrigin: 'top center',
transform: 'rotateX(74deg)',
backgroundImage: GRID_URI,
backgroundRepeat: 'repeat-y',
backgroundSize: '100% 50%',
filter: 'drop-shadow(0 0 3px oklch(0.55 0.22 320 / 0.6))',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
}}
/>
</div>
{/* 3. Horizon glow + neon horizon line. A soft synthwave sun-bloom sits
where the grid meets the sky, with a thin bright rule on top of it
to seal the vanishing point. Static (no motion) either way. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '50%',
top: '38%',
width: '70%',
height: '34%',
transform: 'translate(-50%, -50%)',
backgroundImage:
'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.22) 0%, oklch(0.65 0.18 330 / 0.10) 40%, transparent 72%)',
contain: 'layout paint style',
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '12%',
right: '12%',
top: '38%',
height: '1.5px',
background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 25%, oklch(0.92 0.10 320 / 0.95) 50%, ${NEON_CYAN} 75%, transparent 100%)`,
opacity: 0.55,
filter: 'blur(0.4px) drop-shadow(0 0 4px oklch(0.78 0.16 200 / 0.7))',
}}
/>
{/* 4. Drifting pixel sparkles / neon coin-burst specks. Tiny square
neon pixels rising off the grid and twinkling. The static scene uses
a small resting set instead. */}
{reduced
? RESTING_SPARKLES.map((s, i) => (
<div
key={`rest-spark-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
bottom: `${s.bottom}%`,
width: `${s.size}px`,
height: `${s.size}px`,
background: sparkleColor(s.hue),
opacity: s.opacity,
boxShadow: `0 0 6px ${sparkleColor(s.hue)}`,
}}
/>
))
: sparkles.map((s, i) => (
<div
key={`spark-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
bottom: `${s.bottom}%`,
width: `${s.size}px`,
height: `${s.size}px`,
willChange: 'transform, opacity',
animation: `${animSparkleDrift} ${s.duration}s linear ${s.delay}s infinite`,
}}
>
<div
style={{
width: '100%',
height: '100%',
background: sparkleColor(s.hue),
opacity: s.opacity,
boxShadow: `0 0 6px ${sparkleColor(s.hue)}`,
animation: `${animSparkleTwinkle} ${s.twinkle}s step-end infinite`,
}}
/>
</div>
))}
{/* 5. Fine CRT scanlines. A repeating 1px dark rule field over the whole
screen, gently rolling downward on the compositor (transform only).
Held faint so text stays crisp. The pattern is in a child taller
than the frame so the roll never reveals an edge. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
overflow: 'hidden',
mixBlendMode: 'multiply',
opacity: 0.5,
contain: 'layout paint style',
}}
>
<div
style={{
position: 'absolute',
left: 0,
right: 0,
top: '-8px',
bottom: '-8px',
backgroundImage:
'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.55) 0px, oklch(0.10 0.04 300 / 0.55) 1px, transparent 1px, transparent 3px)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animScanRoll} 6s linear infinite`,
}}
/>
</div>
{/* 6. Chromatic-aberration fringe. Two thin edge-glows — magenta and cyan —
offset a sub-pixel apart at the screen border so the frame shimmers
with an RGB split, like a misconverged tube. Animated only; in the
static scene it sits as a steady fringe. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
boxShadow: `inset 2px 0 14px oklch(0.65 0.25 350 / 0.16), inset -2px 0 14px oklch(0.80 0.15 200 / 0.16)`,
opacity: reduced ? 0.6 : undefined,
willChange: reduced ? undefined : 'transform, opacity',
contain: 'layout paint style',
animation: reduced ? 'none' : `${animChromaShift} 4.5s ease-in-out infinite`,
}}
/>
{/* 7a. Glowing "INSERT COIN" attract-mode blip, low-opacity, bottom-center.
Static scene shows it steady (no blink). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '5%',
left: '50%',
transform: 'translateX(-50%)',
fontFamily: '"Courier New", monospace',
fontSize: '12px',
fontWeight: 700,
letterSpacing: '0.32em',
color: NEON_CYAN,
textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.6 : undefined,
animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
}}
>
INSERT COIN
</div>
{/* 7b. Corner SCORE HUD glyph — a tiny pixel score that blips, top-left,
very low opacity so it reads as ambient chrome, not UI. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '2.5%',
left: '2%',
fontFamily: '"Courier New", monospace',
fontSize: '10px',
fontWeight: 700,
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
</div>
{/* 8. CRT vignette + screen-glow. A radial darkening frames the corners,
with a faint magenta tube-glow swell. The vignette protects central
chat-text contrast. Static scene holds it steady; live scene adds a
shallow breathing glow + irregular flicker, both opacity-only. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(125% 95% at 50% 46%, oklch(0.72 0.18 340 / 0.05) 0%, transparent 40%)',
'radial-gradient(120% 115% at 50% 50%, transparent 50%, oklch(0.10 0.05 310 / 0.20) 84%, oklch(0.06 0.04 305 / 0.34) 100%)',
].join(','),
contain: 'layout paint style',
opacity: reduced ? 1 : undefined,
willChange: reduced ? undefined : 'opacity',
animation: reduced
? 'none'
: `${animScreenGlow} 8s ease-in-out infinite, ${animCrtFlicker} 5.5s steps(1, end) infinite`,
}}
/>
</>
);
}
@@ -0,0 +1,91 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Autumn overlay keyframes. Every animation touches ONLY `transform` and
* `opacity` so the compositor can run them on the GPU without triggering
* layout or paint. keyframes() returns the generated animation-name string,
* which is applied inline in Autumn.tsx.
*
* Motion philosophy: warm, slow, cozy. Leaves tumble and rotate as they fall
* with a per-leaf sway decoupled on a wrapper; sun shafts breathe; dust motes
* drift up through the light; the whole frame has a barely-there warm pulse.
*/
/**
* A leaf falls from above to below the viewport while continuously rotating.
* A single tall translateY serves every leaf — per-leaf duration/delay/scale
* create the parallax variety. Horizontal travel is intentionally small here
* because the real lateral motion comes from the sway wrapper below.
*/
export const animLeafFall = keyframes({
'0%': { transform: 'translate3d(0, -12vh, 0) rotate(-30deg)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(10px, 50vh, 0) rotate(200deg)' },
'92%': { opacity: '0.85' },
'100%': { transform: 'translate3d(-6px, 114vh, 0) rotate(430deg)', opacity: '0' },
});
/**
* Lateral sway applied to a leaf's wrapper so the descent reads as wind
* catching the blade. Decoupled from the fall so the two compose into an
* organic, non-repeating-looking path.
*/
export const animLeafSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(34px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* A second flutter on the leaf's inner shape: a gentle skew/scale wobble that
* mimics the blade catching air as it spins. Cheap, transform-only.
*/
export const animLeafFlutter = keyframes({
'0%': { transform: 'rotate(-8deg) scaleX(1)' },
'50%': { transform: 'rotate(8deg) scaleX(0.82)' },
'100%': { transform: 'rotate(-8deg) scaleX(1)' },
});
/**
* Low-sun light shaft: a long soft beam slowly slides and breathes. Uses
* translateX + opacity (never background-position) so it stays on the
* compositor. Scale on Y makes the beam subtly elongate as it brightens.
*/
export const animSunShaft = keyframes({
'0%': { transform: 'translate3d(-4%, 0, 0) scaleY(1)', opacity: '0.4' },
'50%': { transform: 'translate3d(4%, 0, 0) scaleY(1.06)', opacity: '0.75' },
'100%': { transform: 'translate3d(-4%, 0, 0) scaleY(1)', opacity: '0.4' },
});
/**
* Dust / pollen mote: a tiny speck drifts upward through the light, swaying,
* pulsing softly in brightness as it catches the sun. transform + opacity.
*/
export const animMoteDrift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.7)', opacity: '0' },
'15%': { opacity: '0.85' },
'40%': { transform: 'translate3d(16px, -30vh, 0) scale(1)' },
'70%': { transform: 'translate3d(-12px, -58vh, 0) scale(0.85)', opacity: '0.6' },
'90%': { opacity: '0.2' },
'100%': { transform: 'translate3d(10px, -84vh, 0) scale(0.6)', opacity: '0' },
});
/**
* Independent twinkle for motes — a brightness flicker layered on the drift so
* specks shimmer as if turning in the light. Opacity only.
*/
export const animMoteTwinkle = keyframes({
'0%': { opacity: '0.5' },
'50%': { opacity: '1' },
'100%': { opacity: '0.5' },
});
/**
* Barely-there breathing of the warm vignette frame so the static tint feels
* alive without any distracting motion. Opacity only.
*/
export const animEmberPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
@@ -0,0 +1,310 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animLeafFall,
animLeafSway,
animLeafFlutter,
animSunShaft,
animMoteDrift,
animMoteTwinkle,
animEmberPulse,
} from './Autumn.css';
/**
* AutumnOverlay — warm falling leaves.
*
* A full-screen, pointer-events:none ambient decoration. The parent supplies a
* fixed inset:0 overflow:hidden pointer-events:none container at the correct
* z-index, so this component only returns absolutely-positioned aria-hidden
* children and never sets position:fixed / z-index / pointer-events.
*
* Composition (back to front):
* 1. amber -> rust ambient gradient wash (cozy low-sun atmosphere)
* 2. soft angled sun shafts breathing high across the scene
* 3. drifting pollen / dust motes catching the light
* 4. maple & oak leaf silhouettes tumbling and rotating as they fall
* 5. a warm low-saturation vignette that frames + protects text contrast
*
* All motion is transform/opacity only (compositor-friendly). When `reduced`
* is true we render a static-but-gorgeous scene: a handful of leaves at rest,
* still sun shafts, and the warm vignette — no `animation` anywhere. The
* settings preview always passes reduced=true, so the still form stands alone.
*/
// Warm autumn palette in oklch. Kept low-saturation enough to never fight the
// chat text underneath. Each leaf picks a tone for variety.
const LEAF_TONES = [
'oklch(0.75 0.15 70)', // amber
'oklch(0.55 0.16 40)', // rust
'oklch(0.82 0.13 85)', // warm gold
'oklch(0.62 0.16 55)', // burnt orange
'oklch(0.5 0.14 35)', // deep ember
];
// Two leaf silhouettes as inline SVG path data (no external assets, CSP-safe).
// `maple` = classic five-lobed maple; `oak` = rounded-lobe oak blade.
const MAPLE_PATH =
'M50 4 L57 30 L78 18 L66 40 L92 40 L70 52 L84 74 L58 62 L56 92 L50 70 ' +
'L44 92 L42 62 L16 74 L30 52 L8 40 L34 40 L22 18 L43 30 Z';
const OAK_PATH =
'M50 4 C58 14 56 22 64 24 C74 22 74 32 68 36 C78 38 76 48 68 50 ' +
'C78 54 74 64 66 64 C70 74 60 78 54 72 C54 84 50 96 50 96 ' +
'C50 96 46 84 46 72 C40 78 30 74 34 64 C26 64 22 54 32 50 ' +
'C24 48 22 38 32 36 C26 32 26 22 36 24 C44 22 42 14 50 4 Z';
/** Build a CSS-ready data-URI of a single tinted leaf silhouette. */
function leafDataUri(kind: 'maple' | 'oak', fill: string): string {
const path = kind === 'maple' ? MAPLE_PATH : OAK_PATH;
// A faint vein line gives the blade depth without extra DOM nodes.
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'>` +
`<path d='${path}' fill='${fill}' fill-opacity='0.92'/>` +
`<path d='M50 96 L50 24' stroke='oklch(0.42 0.12 38)' stroke-opacity='0.35' ` +
`stroke-width='2.5' fill='none' stroke-linecap='round'/>` +
`</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
}
type Leaf = {
kind: 'maple' | 'oak';
uri: string;
left: number; // vw column
size: number; // px
duration: number; // s — fall time
delay: number; // s
swayDuration: number; // s — wrapper sway
flutterDuration: number; // s — inner flutter
tilt: number; // deg — resting rotation (used for static scene)
opacity: number;
};
type Mote = {
left: number;
bottom: number;
size: number;
duration: number;
delay: number;
twinkle: number;
opacity: number;
};
// A few hand-placed leaves at rest for the reduced/static scene — arranged so
// they read as "settled" near edges and corners, never over the busy center.
const RESTING_LEAVES: ReadonlyArray<{
kind: 'maple' | 'oak';
left: number;
top: number;
size: number;
tilt: number;
tone: number;
opacity: number;
}> = [
{ kind: 'maple', left: 6, top: 14, size: 46, tilt: -22, tone: 0, opacity: 0.4 },
{ kind: 'oak', left: 88, top: 22, size: 38, tilt: 28, tone: 1, opacity: 0.34 },
{ kind: 'maple', left: 16, top: 78, size: 54, tilt: 16, tone: 3, opacity: 0.42 },
{ kind: 'oak', left: 80, top: 82, size: 44, tilt: -34, tone: 4, opacity: 0.36 },
{ kind: 'maple', left: 50, top: 90, size: 40, tilt: 8, tone: 2, opacity: 0.32 },
{ kind: 'oak', left: 70, top: 8, size: 32, tilt: -12, tone: 2, opacity: 0.3 },
];
export function AutumnOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic pseudo-random field, computed ONCE. No per-frame state.
const { leaves, motes } = useMemo(() => {
const LEAF_COUNT = 16;
const MOTE_COUNT = 12;
const builtLeaves: Leaf[] = Array.from({ length: LEAF_COUNT }, (_, i) => {
const kind: 'maple' | 'oak' = i % 3 === 0 ? 'oak' : 'maple';
const tone = LEAF_TONES[i % LEAF_TONES.length];
const sizeBucket = i % 4; // 0..3 → depth bucket for parallax
const size = 22 + sizeBucket * 9; // 22..49 px
return {
kind,
uri: leafDataUri(kind, tone),
left: (i * 6.13 + 4) % 100,
size,
// Larger (nearer) leaves fall a touch faster; all slow + cozy.
duration: 16 - sizeBucket * 1.6 + (i % 3) * 1.3,
delay: -((i * 1.37) % 16), // negative → staggered, already mid-fall
swayDuration: 5 + (i % 5) * 0.8,
flutterDuration: 1.6 + (i % 4) * 0.45,
tilt: ((i * 53) % 70) - 35,
opacity: 0.34 + sizeBucket * 0.08, // nearer → slightly bolder
};
});
const builtMotes: Mote[] = Array.from({ length: MOTE_COUNT }, (_, i) => ({
left: (i * 8.7 + 5) % 100,
bottom: (i * 4.3) % 30, // start in lower third, drift up
size: 2 + (i % 3),
duration: 16 + (i % 6) * 2.4,
delay: -((i * 2.1) % 16),
twinkle: 2.2 + (i % 4) * 0.6,
opacity: 0.4 + (i % 3) * 0.12,
}));
return { leaves: builtLeaves, motes: builtMotes };
}, []);
return (
<>
{/* 1. Ambient amber → rust atmospheric wash. Layered oklch gradients give
depth: a warm low-sun glow from the upper-left, a rust pool at the
base, and a faint gold core. Kept very low opacity. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage: [
'radial-gradient(120% 90% at 18% 8%, oklch(0.82 0.13 85 / 0.16) 0%, transparent 55%)',
'radial-gradient(130% 100% at 50% 118%, oklch(0.55 0.16 40 / 0.18) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.75 0.15 70 / 0.07) 0%, transparent 40%, oklch(0.5 0.14 35 / 0.08) 100%)',
].join(','),
contain: 'layout paint style',
}}
/>
{/* 2. Soft angled low-sun light shafts. Two long beams skewed to suggest
late-afternoon light raking across the room. */}
{[
{ left: -8, rotate: 18, w: 38, opacity: 0.5, dur: 17, delay: 0 },
{ left: 46, rotate: 14, w: 30, opacity: 0.38, dur: 22, delay: -6 },
{ left: 78, rotate: 22, w: 26, opacity: 0.32, dur: 19, delay: -11 },
].map((shaft, i) => (
<div
key={`shaft-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: '-30%',
left: `${shaft.left}%`,
width: `${shaft.w}vw`,
height: '160%',
transformOrigin: 'top center',
transform: `rotate(${shaft.rotate}deg)`,
backgroundImage:
'linear-gradient(90deg, transparent 0%, oklch(0.85 0.12 82 / 0.5) 50%, transparent 100%)',
filter: 'blur(14px)',
mixBlendMode: 'screen',
opacity: reduced ? shaft.opacity * 0.85 : undefined,
willChange: reduced ? undefined : 'transform, opacity',
contain: 'layout paint style',
animation: reduced
? 'none'
: `${animSunShaft} ${shaft.dur}s ease-in-out ${shaft.delay}s infinite`,
}}
/>
))}
{/* 3. Drifting pollen / dust motes catching the light. Static scene omits
them — stillness reads cleaner at rest. */}
{!reduced &&
motes.map((m, i) => (
<div
key={`mote-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${m.left}%`,
bottom: `${m.bottom}%`,
width: `${m.size}px`,
height: `${m.size}px`,
willChange: 'transform, opacity',
animation: `${animMoteDrift} ${m.duration}s linear ${m.delay}s infinite`,
}}
>
<div
style={{
width: '100%',
height: '100%',
borderRadius: '50%',
background:
'radial-gradient(circle, oklch(0.88 0.1 85 / 0.95) 0%, oklch(0.78 0.12 70 / 0.4) 60%, transparent 100%)',
opacity: m.opacity,
animation: `${animMoteTwinkle} ${m.twinkle}s ease-in-out infinite`,
}}
/>
</div>
))}
{/* 4. Falling / resting maple & oak leaves. */}
{reduced
? RESTING_LEAVES.map((leaf, i) => (
<div
key={`rest-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${leaf.left}%`,
top: `${leaf.top}%`,
width: `${leaf.size}px`,
height: `${leaf.size}px`,
backgroundImage: leafDataUri(leaf.kind, LEAF_TONES[leaf.tone]),
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
transform: `translate(-50%, -50%) rotate(${leaf.tilt}deg)`,
opacity: leaf.opacity,
filter: 'drop-shadow(0 2px 3px oklch(0.3 0.08 40 / 0.35))',
}}
/>
))
: leaves.map((leaf, i) => (
// Sway wrapper: horizontal wind motion, decoupled from the fall.
<div
key={`leaf-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${leaf.left}%`,
width: `${leaf.size}px`,
height: `${leaf.size}px`,
willChange: 'transform',
contain: 'layout paint style',
animation: `${animLeafSway} ${leaf.swayDuration}s ease-in-out ${leaf.delay}s infinite`,
}}
>
{/* Fall wrapper: vertical descent + tumble rotation. */}
<div
style={{
width: '100%',
height: '100%',
willChange: 'transform, opacity',
animation: `${animLeafFall} ${leaf.duration}s linear ${leaf.delay}s infinite`,
}}
>
{/* Inner blade: the actual silhouette + flutter wobble. */}
<div
style={{
width: '100%',
height: '100%',
backgroundImage: leaf.uri,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
opacity: leaf.opacity,
filter: 'drop-shadow(0 1px 2px oklch(0.3 0.08 40 / 0.3))',
animation: `${animLeafFlutter} ${leaf.flutterDuration}s ease-in-out infinite`,
}}
/>
</div>
</div>
))}
{/* 5. Warm low-saturation vignette. Frames the scene and gently darkens
edges — protecting central chat text contrast. Breathes faintly. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
backgroundImage:
'radial-gradient(120% 110% at 50% 45%, transparent 52%, oklch(0.38 0.07 45 / 0.14) 82%, oklch(0.3 0.06 40 / 0.22) 100%)',
contain: 'layout paint style',
opacity: reduced ? 1 : undefined,
animation: reduced ? 'none' : `${animEmberPulse} 9s ease-in-out infinite`,
}}
/>
</>
);
}
@@ -0,0 +1,56 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Snowfall — a flake drifts downward while swaying horizontally and slowly
* rotating. GPU-only: animates transform + opacity exclusively. The vertical
* travel uses a tall translateY so a single keyframe set serves all flakes;
* per-flake duration/delay/scale create the parallax variety.
*/
export const animSnowFall = keyframes({
'0%': { transform: 'translate3d(0, -8vh, 0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(14px, 50vh, 0) rotate(180deg)' },
'92%': { opacity: '0.85' },
'100%': { transform: 'translate3d(-10px, 112vh, 0) rotate(360deg)', opacity: '0' },
});
/**
* Gentle lateral sway applied to a flake's wrapper so the drift reads as wind,
* decoupled from the fall so the two combine into an organic path.
*/
export const animSnowSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(18px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* String-light breathing — bokeh orbs softly pulse in brightness and scale,
* like incandescent bulbs warming and cooling. Opacity + transform only.
*/
export const animBulbBreathe = keyframes({
'0%': { transform: 'scale(0.92)', opacity: '0.55' },
'50%': { transform: 'scale(1.08)', opacity: '0.95' },
'100%': { transform: 'scale(0.92)', opacity: '0.55' },
});
/**
* Aurora shimmer — a wide soft band high in the scene slowly slides and
* breathes. Uses translateX + opacity (never background-position) so it stays
* on the compositor.
*/
export const animAurora = keyframes({
'0%': { transform: 'translate3d(-6%, 0, 0) scaleY(1)', opacity: '0.5' },
'50%': { transform: 'translate3d(6%, 0, 0) scaleY(1.08)', opacity: '0.8' },
'100%': { transform: 'translate3d(-6%, 0, 0) scaleY(1)', opacity: '0.5' },
});
/**
* Vignette frost — a barely-there breathing of the cold frame so the static
* tint feels alive without distracting motion.
*/
export const animFrostPulse = keyframes({
'0%': { opacity: '0.85' },
'50%': { opacity: '1' },
'100%': { opacity: '0.85' },
});
@@ -0,0 +1,256 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animSnowFall,
animSnowSway,
animBulbBreathe,
animAurora,
animFrostPulse,
} from './Christmas.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Warm incandescent string-light hues in oklch — gold, soft red, cool white,
// pine green, icy blue. Kept luminous and gentle so they read as bokeh glow.
const BULB_COLORS = [
'oklch(0.85 0.12 85)', // warm gold
'oklch(0.72 0.15 28)', // soft red
'oklch(0.95 0.03 230)', // icy white
'oklch(0.78 0.13 150)', // pine green
'oklch(0.8 0.1 235)', // cool blue
];
type Flake = {
left: number;
size: number;
duration: number;
delay: number;
swayDuration: number;
opacity: number;
blur: number;
};
type Bulb = {
left: number;
top: number;
size: number;
color: string;
duration: number;
delay: number;
};
export function ChristmasOverlay({ reduced }: SeasonalOverlayProps) {
// Three parallax bands of snow: far (small/slow/dim) -> near (large/fast).
const flakes = useMemo<Flake[]>(() => {
const bands = [
{ count: 12, size: [1.5, 2.5], dur: [16, 22], op: [0.35, 0.55], blur: 0.6 },
{ count: 10, size: [2.5, 4], dur: [11, 15], op: [0.55, 0.8], blur: 0.3 },
{ count: 8, size: [4, 6.5], dur: [8, 11], op: [0.7, 0.95], blur: 0 },
];
const out: Flake[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
out.push({
left: r1 * 100,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 4),
swayDuration: 4 + r2 * 5,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
});
s += 1;
}
});
return out;
}, []);
// Bokeh string lights strung along the very top edge, gently sagging.
const bulbs = useMemo<Bulb[]>(() => {
const count = 9;
const out: Bulb[] = [];
for (let i = 0; i < count; i += 1) {
const t = i / (count - 1);
// Two-segment garland sag so the lights drape rather than sit in a line.
const sag = Math.sin(t * Math.PI * 2) * 3.2;
out.push({
left: 4 + t * 92,
top: 2.5 + Math.abs(Math.sin(t * Math.PI)) * 2 + sag,
size: 12 + rand(i + 5) * 8,
color: BULB_COLORS[i % BULB_COLORS.length],
duration: 3.4 + rand(i + 2) * 2.6,
delay: -rand(i + 9) * 3,
});
}
return out;
}, []);
return (
<>
{/* Deep night-blue ambient wash — layered radial + linear oklch gradients
for depth. Kept low-opacity so chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(120% 80% at 50% -10%, oklch(0.25 0.07 250 / 0.16) 0%, transparent 55%)',
'radial-gradient(90% 60% at 85% 110%, oklch(0.3 0.06 255 / 0.1) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.95 0.03 230 / 0.05) 0%, transparent 22%, transparent 80%, oklch(0.22 0.07 255 / 0.08) 100%)',
].join(','),
}}
/>
{/* Frosted vignette frame — cold edges, clear center. backdrop-filter on a
single cheap layer for a faint icy haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'blur(0.4px) saturate(1.04)',
WebkitBackdropFilter: 'blur(0.4px) saturate(1.04)',
backgroundImage:
'radial-gradient(135% 120% at 50% 42%, transparent 52%, oklch(0.9 0.04 225 / 0.07) 74%, oklch(0.28 0.07 250 / 0.16) 100%)',
animation: reduced ? 'none' : `${animFrostPulse} 12s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Aurora shimmer band high up — soft conic-ish wash of icy blue/green. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-6%',
left: '-10%',
right: '-10%',
height: '40%',
contain: 'layout paint style',
mixBlendMode: 'screen',
filter: 'blur(26px)',
opacity: reduced ? 0.6 : undefined,
backgroundImage: [
'radial-gradient(60% 100% at 30% 0%, oklch(0.85 0.12 165 / 0.18) 0%, transparent 70%)',
'radial-gradient(55% 100% at 68% 0%, oklch(0.8 0.1 235 / 0.16) 0%, transparent 72%)',
'radial-gradient(50% 100% at 50% 0%, oklch(0.9 0.06 280 / 0.1) 0%, transparent 75%)',
].join(','),
animation: reduced ? 'none' : `${animAurora} 18s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* String-light wire — a faint catenary line the bulbs hang from. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '14%',
contain: 'layout paint style',
backgroundImage:
'radial-gradient(140% 60% at 50% -30%, oklch(0.3 0.04 250 / 0.14) 0%, transparent 70%)',
}}
/>
{/* Bokeh string lights — soft blurred orbs that breathe. */}
{bulbs.map((b, i) => (
<div
key={`bulb-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${b.left}%`,
top: `${b.top}%`,
width: `${b.size}px`,
height: `${b.size}px`,
marginLeft: `${-b.size / 2}px`,
borderRadius: '50%',
background: `radial-gradient(circle at 38% 34%, oklch(0.98 0.02 95 / 0.95) 0%, ${b.color} 38%, transparent 72%)`,
boxShadow: `0 0 ${b.size}px ${b.size * 0.45}px ${b.color.replace(')', ' / 0.45)')}`,
filter: 'blur(0.5px)',
opacity: reduced ? 0.9 : undefined,
animation: reduced
? 'none'
: `${animBulbBreathe} ${b.duration}s ease-in-out ${b.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Snowfall (motion only) — three parallax bands. Static dusting below. */}
{!reduced &&
flakes.map((f, i) => (
<div
key={`snow-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${f.left}%`,
width: `${f.size}px`,
height: `${f.size}px`,
animation: `${animSnowSway} ${f.swayDuration}s ease-in-out ${f.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
borderRadius: '50%',
background:
'radial-gradient(circle at 35% 35%, oklch(0.99 0.01 230 / 0.95) 0%, oklch(0.95 0.03 230 / 0.7) 60%, transparent 100%)',
boxShadow: '0 0 4px oklch(0.9 0.05 235 / 0.55)',
opacity: f.opacity,
filter: f.blur ? `blur(${f.blur}px)` : undefined,
animation: `${animSnowFall} ${f.duration}s linear ${f.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Static dusting of snow for the reduced-motion / preview scene — a
sparse scatter so the thumbnail still reads as snowfall. */}
{reduced &&
flakes.map((f, i) => {
const fy = rand(i + 0.5) * 96 + 2;
return (
<div
key={`snow-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${f.left}%`,
top: `${fy}%`,
width: `${f.size}px`,
height: `${f.size}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 35% 35%, oklch(0.99 0.01 230 / 0.95) 0%, oklch(0.95 0.03 230 / 0.7) 60%, transparent 100%)',
boxShadow: '0 0 4px oklch(0.9 0.05 235 / 0.5)',
opacity: f.opacity,
filter: f.blur ? `blur(${f.blur}px)` : undefined,
}}
/>
);
})}
</>
);
}
@@ -0,0 +1,73 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Deep Space overlay keyframes. Everything here animates ONLY transform/opacity
* so the compositor can run it cheaply. The `keyframes()` helper returns the
* generated class name string, which the component splices into inline
* `animation` shorthands.
*/
/** Cosmos breathe: the whole nebula backdrop drifts and dims almost imperceptibly. */
export const animCosmosDrift = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1)', opacity: '0.9' },
'50%': { transform: 'translate3d(-1.5%, 1%, 0) scale(1.04)', opacity: '1' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1)', opacity: '0.9' },
});
/** Nebula cloud drift: a single blurred cloud floats slowly across its layer. */
export const animNebulaA = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1)' },
'50%': { transform: 'translate3d(4%, -3%, 0) scale(1.08)' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1)' },
});
export const animNebulaB = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1.05)' },
'50%': { transform: 'translate3d(-5%, 2.5%, 0) scale(1)' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1.05)' },
});
/** Galaxy spiral: an exceptionally slow rotation of a distant pinwheel. */
export const animGalaxySpin = keyframes({
'0%': { transform: 'rotate(0deg) scale(1)' },
'50%': { transform: 'rotate(180deg) scale(1.03)' },
'100%': { transform: 'rotate(360deg) scale(1)' },
});
/** Tiny star twinkle: gentle opacity + micro-scale pulse. */
export const animTwinkle = keyframes({
'0%': { transform: 'scale(0.85)', opacity: '0.35' },
'50%': { transform: 'scale(1)', opacity: '1' },
'100%': { transform: 'scale(0.85)', opacity: '0.35' },
});
/** Bright star pulse: a slower, fuller bloom for the few hero stars. */
export const animStarPulse = keyframes({
'0%': { transform: 'scale(0.8) rotate(0deg)', opacity: '0.55' },
'50%': { transform: 'scale(1.15) rotate(45deg)', opacity: '1' },
'100%': { transform: 'scale(0.8) rotate(0deg)', opacity: '0.55' },
});
/** Parallax depth: a star layer drifts as if the viewer is gliding through space. */
export const animParallaxNear = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'100%': { transform: 'translate3d(-3%, 1.5%, 0)' },
});
export const animParallaxFar = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'100%': { transform: 'translate3d(-1.2%, 0.6%, 0)' },
});
/**
* Comet streak: a thin meteor crosses the field on a diagonal, fading in then
* out. The element is rotated by the component; this only translates along its
* own local X axis (its length direction) and fades.
*/
export const animComet = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)', opacity: '0' },
'6%': { opacity: '1' },
'40%': { opacity: '0.9' },
'60%': { transform: 'translate3d(150%, 0, 0)', opacity: '0' },
'100%': { transform: 'translate3d(150%, 0, 0)', opacity: '0' },
});
@@ -0,0 +1,364 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animCosmosDrift,
animNebulaA,
animNebulaB,
animGalaxySpin,
animTwinkle,
animStarPulse,
animParallaxNear,
animParallaxFar,
animComet,
} from './DeepSpace.css';
/**
* Deep Space overlay — a cosmic, awe-inspiring ambient mode. Layered oklch
* radial gradients build a deep violet void seeded with drifting magenta/cyan
* nebula clouds and a faint distant galaxy spiral. A parallax starfield sits at
* two depths (a dense field of tiny twinkling stars plus a handful of brighter
* hero stars), and slow comet streaks cross the sky occasionally.
*
* Palette (oklch): deep cosmic violet oklch(0.2 0.12 300), nebula magenta
* oklch(0.55 0.2 330), cyan oklch(0.75 0.13 200), starlight white
* oklch(0.98 0.02 280).
*
* RENDERING CONTRACT: the parent supplies a fixed inset:0 overflow:hidden
* pointer-events:none container at the right z-index. We only return
* absolutely-positioned aria-hidden children at low opacity — no z-index,
* position:fixed, or pointer-events here — kept well below opaque so chat text
* stays WCAG-AA legible.
*
* REDUCED MOTION: when `reduced`, render a static but gorgeous scene (a still
* nebula, a static starfield, a frozen galaxy and one frozen comet streak) with
* no `animation` at all. The settings preview always passes reduced=true.
*/
const STAR_TINTS = [
'oklch(0.98 0.02 280)', // starlight white
'oklch(0.9 0.07 230)', // cool cyan-white
'oklch(0.88 0.08 330)', // faint magenta-white
] as const;
const HERO_TINTS = [
'oklch(0.92 0.06 200)', // cyan starlight
'oklch(0.9 0.09 330)', // magenta starlight
'oklch(0.98 0.02 280)', // pure starlight
] as const;
type Star = {
top: number;
left: number;
size: number;
color: string;
duration: number;
delay: number;
staticOpacity: number;
};
type HeroStar = Star;
type Comet = {
top: number;
left: number;
length: number;
angle: number;
color: string;
duration: number;
delay: number;
};
// Deterministic pseudo-random so the memoized scene is stable across renders.
const rand = (seed: number) => {
const x = Math.sin(seed * 12.9898 + 78.233) * 43758.5453;
return x - Math.floor(x);
};
// A four-point gleam (sparkle) as an inline SVG data-URI — CSP-safe, no assets.
const gleamUri = (color: string) =>
`url("data:image/svg+xml,${encodeURIComponent(
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'><path d='M12 0 C12.6 7.4 16.6 11.4 24 12 C16.6 12.6 12.6 16.6 12 24 C11.4 16.6 7.4 12.6 0 12 C7.4 11.4 11.4 7.4 12 0 Z' fill='${color}'/></svg>`,
)}")`;
function makeStars(count: number, seedBase: number): Star[] {
return Array.from({ length: count }, (_, i) => {
const s = seedBase + i;
return {
top: rand(s + 1) * 100,
left: rand(s + 101) * 100,
size: 1 + Math.floor(rand(s + 201) * 2), // 12px tiny stars
color: STAR_TINTS[i % STAR_TINTS.length],
duration: 2.6 + rand(s + 301) * 3.4,
delay: rand(s + 401) * 5,
staticOpacity: 0.4 + rand(s + 501) * 0.55,
};
});
}
export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
// Two parallax depths. Far = dense + faint, Near = sparser + slightly larger.
const farStars = useMemo<Star[]>(() => makeStars(16, 1000), []);
const nearStars = useMemo<Star[]>(() => makeStars(12, 2000), []);
const heroStars = useMemo<HeroStar[]>(
() =>
Array.from({ length: 6 }, (_, i) => {
const s = 3000 + i;
return {
top: 6 + rand(s + 1) * 78,
left: 6 + rand(s + 101) * 88,
size: 9 + Math.floor(rand(s + 201) * 9), // 917px gleams
color: HERO_TINTS[i % HERO_TINTS.length],
duration: 4 + rand(s + 301) * 4,
delay: rand(s + 401) * 5,
staticOpacity: 0.85,
};
}),
[],
);
const comets = useMemo<Comet[]>(
() =>
Array.from({ length: 3 }, (_, i) => {
const s = 4000 + i;
return {
top: 8 + rand(s + 1) * 44,
left: -10 + rand(s + 101) * 30,
length: 120 + Math.floor(rand(s + 201) * 120),
angle: 18 + rand(s + 301) * 16, // gentle downward diagonal
color: i % 2 === 0 ? 'oklch(0.92 0.06 200)' : 'oklch(0.9 0.09 330)',
duration: 7 + rand(s + 401) * 5,
delay: 2 + i * 6 + rand(s + 501) * 4,
};
}),
[],
);
return (
<>
{/* Deep cosmic void — layered oklch radial gradients for depth. A barely
perceptible drift gives the whole field life without distraction. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: '-6%',
contain: 'layout paint style',
backgroundColor: 'oklch(0.2 0.12 300 / 0.16)',
backgroundImage: [
'radial-gradient(120% 90% at 50% -8%, oklch(0.28 0.13 295 / 0.2) 0%, transparent 60%)',
'radial-gradient(100% 80% at 12% 18%, oklch(0.55 0.2 330 / 0.1) 0%, transparent 55%)',
'radial-gradient(100% 80% at 88% 28%, oklch(0.75 0.13 200 / 0.08) 0%, transparent 55%)',
'radial-gradient(150% 130% at 50% 118%, oklch(0.18 0.1 300 / 0.22) 0%, transparent 70%)',
].join(','),
animation: reduced ? 'none' : `${animCosmosDrift} 26s ease-in-out infinite`,
}}
/>
{/* Drifting nebula clouds — blurred radial gradients in magenta + cyan. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-12%',
left: '-14%',
width: '70%',
height: '70%',
contain: 'layout paint style',
filter: 'blur(42px)',
background:
'radial-gradient(closest-side, oklch(0.55 0.2 330 / 0.16) 0%, oklch(0.45 0.18 320 / 0.06) 45%, transparent 72%)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animNebulaA} 34s ease-in-out infinite`,
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
bottom: '-16%',
right: '-12%',
width: '74%',
height: '74%',
contain: 'layout paint style',
filter: 'blur(46px)',
background:
'radial-gradient(closest-side, oklch(0.75 0.13 200 / 0.13) 0%, oklch(0.6 0.14 240 / 0.05) 48%, transparent 74%)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animNebulaB} 40s ease-in-out infinite`,
}}
/>
{/* A third, central violet wash to bind the two color clouds together. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '20%',
left: '28%',
width: '50%',
height: '50%',
contain: 'layout paint style',
filter: 'blur(50px)',
background:
'radial-gradient(closest-side, oklch(0.35 0.16 305 / 0.12) 0%, transparent 70%)',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animNebulaA} 46s ease-in-out infinite reverse`,
}}
/>
{/* Faint distant galaxy spiral — an inline conic-ish swirl from layered
radial gradients, blurred and very slowly rotating. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '12%',
right: '14%',
width: '180px',
height: '180px',
contain: 'layout paint style',
borderRadius: '50%',
filter: 'blur(6px)',
opacity: reduced ? 0.5 : 0.6,
background: [
'radial-gradient(closest-side, oklch(0.95 0.04 280 / 0.35) 0%, oklch(0.7 0.16 320 / 0.12) 22%, transparent 40%)',
'conic-gradient(from 0deg, transparent 0deg, oklch(0.7 0.16 320 / 0.16) 60deg, transparent 130deg, oklch(0.75 0.13 200 / 0.12) 230deg, transparent 300deg)',
].join(','),
maskImage: 'radial-gradient(closest-side, #000 0%, #000 55%, transparent 80%)',
WebkitMaskImage: 'radial-gradient(closest-side, #000 0%, #000 55%, transparent 80%)',
willChange: reduced ? undefined : 'transform',
transform: reduced ? 'rotate(28deg)' : undefined,
animation: reduced ? 'none' : `${animGalaxySpin} 120s linear infinite`,
}}
/>
{/* Far parallax starfield — dense, faint, tiny twinkling stars. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animParallaxFar} 60s ease-in-out infinite alternate`,
}}
>
{farStars.map((s, i) => (
<div
key={`f${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
borderRadius: '50%',
backgroundColor: s.color,
boxShadow: `0 0 ${s.size * 2}px ${s.color}`,
opacity: reduced ? s.staticOpacity : undefined,
transform: reduced ? 'scale(0.95)' : undefined,
animation: reduced
? 'none'
: `${animTwinkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
</div>
{/* Near parallax starfield — sparser, brighter, drifts a touch faster. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animParallaxNear} 48s ease-in-out infinite alternate`,
}}
>
{nearStars.map((s, i) => (
<div
key={`n${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size + 1}px`,
height: `${s.size + 1}px`,
borderRadius: '50%',
backgroundColor: s.color,
boxShadow: `0 0 ${(s.size + 1) * 2.5}px ${s.color}`,
opacity: reduced ? Math.min(1, s.staticOpacity + 0.15) : undefined,
transform: reduced ? 'scale(1)' : undefined,
animation: reduced
? 'none'
: `${animTwinkle} ${s.duration * 0.85}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
</div>
{/* Hero stars — a few bright four-point gleams that pulse slowly. */}
{heroStars.map((s, i) => (
<div
key={`h${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
backgroundImage: gleamUri(s.color),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
filter: `drop-shadow(0 0 4px ${s.color})`,
opacity: reduced ? s.staticOpacity : undefined,
transform: reduced ? 'scale(1) rotate(20deg)' : undefined,
animation: reduced
? 'none'
: `${animStarPulse} ${s.duration}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
{/* Comet / warp streaks. In reduced mode, freeze a single streak mid-flight
so the static thumbnail reads as a living cosmos. */}
{(reduced ? comets.slice(0, 1) : comets).map((c, i) => (
<div
key={`c${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${c.top}%`,
left: `${c.left}%`,
width: `${c.length}px`,
height: '2px',
transformOrigin: '0 50%',
// Outer wrapper holds the rotation; inner element does the travel so
// the streak always moves along its own length axis.
transform: `rotate(${c.angle}deg)`,
}}
>
<div
style={{
position: 'absolute',
inset: 0,
borderRadius: '2px',
background: `linear-gradient(90deg, transparent 0%, ${c.color} 80%, oklch(0.98 0.02 280 / 0.95) 100%)`,
boxShadow: `0 0 6px ${c.color}`,
willChange: reduced ? undefined : 'transform, opacity',
opacity: reduced ? 0.85 : undefined,
transform: reduced ? 'translate3d(46%, 0, 0)' : undefined,
animation: reduced
? 'none'
: `${animComet} ${c.duration}s ease-in ${c.delay}s infinite`,
}}
/>
</div>
))}
</>
);
}
@@ -0,0 +1,70 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Earth Day overlay keyframes. Every animation touches ONLY `transform` and
* `opacity` so the compositor can run them on the GPU — no layout/paint thrash.
* keyframes() returns the generated animation-name string, applied inline.
*
* Motif: verdant, hopeful nature. Leaves tumble, seeds/spores drift, pollen
* motes glow and pulse, soft sun rays breathe from above, the blue-marble
* Earth gently respires in a corner.
*/
/** Falling leaf: tumbles down with a wide pendular sway and slow spin. */
export const animLeafTumble = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotate(-18deg)', opacity: '0' },
'8%': { opacity: '0.7' },
'28%': { transform: 'translate3d(4vw, 22vh, 0) rotate(60deg)' },
'52%': { transform: 'translate3d(-3vw, 48vh, 0) rotate(165deg)' },
'76%': { transform: 'translate3d(5vw, 74vh, 0) rotate(280deg)' },
'90%': { opacity: '0.5' },
'100%': { transform: 'translate3d(1vw, 112vh, 0) rotate(360deg)', opacity: '0' },
});
/** Tiny seed / spore: drifts slowly downward, swaying like dandelion fluff. */
export const animSeedDrift = keyframes({
'0%': { transform: 'translate3d(0, -6vh, 0) rotate(0deg)', opacity: '0' },
'12%': { opacity: '0.55' },
'40%': { transform: 'translate3d(3vw, 34vh, 0) rotate(140deg)' },
'70%': { transform: 'translate3d(-2.5vw, 64vh, 0) rotate(250deg)' },
'88%': { opacity: '0.4' },
'100%': { transform: 'translate3d(2vw, 110vh, 0) rotate(360deg)', opacity: '0' },
});
/** Pollen mote: floats gently upward in a soft serpentine path. */
export const animPollenFloat = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.75)', opacity: '0' },
'14%': { opacity: '0.9' },
'38%': { transform: 'translate3d(10px, -22vh, 0) scale(1)' },
'64%': { transform: 'translate3d(-10px, -46vh, 0) scale(0.92)', opacity: '0.7' },
'90%': { opacity: '0.2' },
'100%': { transform: 'translate3d(6px, -72vh, 0) scale(0.7)', opacity: '0' },
});
/** Soft brightness twinkle layered on each pollen mote's glow. */
export const animPollenGlow = keyframes({
'0%': { opacity: '0.55' },
'50%': { opacity: '1' },
'100%': { opacity: '0.55' },
});
/** Sun rays from above: slow breathing of opacity + a faint scale shimmer. */
export const animRayBreathe = keyframes({
'0%': { transform: 'scaleY(1)', opacity: '0.4' },
'50%': { transform: 'scaleY(1.05)', opacity: '0.7' },
'100%': { transform: 'scaleY(1)', opacity: '0.4' },
});
/** Green aurora veil: a wide, slow horizontal sway with a gentle swell. */
export const animAuroraSway = keyframes({
'0%': { transform: 'translate3d(-6%, 0, 0) scale(1.1)', opacity: '0.45' },
'50%': { transform: 'translate3d(6%, -2%, 0) scale(1.2)', opacity: '0.7' },
'100%': { transform: 'translate3d(-6%, 0, 0) scale(1.1)', opacity: '0.45' },
});
/** Blue-marble Earth: a barely-perceptible respiration of its halo. */
export const animEarthRespire = keyframes({
'0%': { transform: 'scale(1)', opacity: '0.85' },
'50%': { transform: 'scale(1.04)', opacity: '1' },
'100%': { transform: 'scale(1)', opacity: '0.85' },
});
@@ -0,0 +1,319 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animLeafTumble,
animSeedDrift,
animPollenFloat,
animPollenGlow,
animRayBreathe,
animAuroraSway,
animEarthRespire,
} from './EarthDay.css';
// ─── Palette (oklch) ──────────────────────────────────────────────────────────
// Verdant, hopeful nature: living leaf greens, soft sky + deep ocean blues,
// and a warm sun highlight. Kept low-alpha so chat text stays WCAG-AA legible.
const LEAF_GREEN = 'oklch(0.65 0.15 145)';
const LEAF_DEEP = 'oklch(0.52 0.14 150)';
const LEAF_LIME = 'oklch(0.78 0.16 130)';
const SKY_BLUE = 'oklch(0.70 0.10 230)';
const OCEAN_BLUE = 'oklch(0.55 0.12 240)';
const SUN_WARM = 'oklch(0.92 0.10 95)';
const POLLEN_GOLD = 'oklch(0.88 0.13 95)';
// Soft, translucent tints for the ambient gradient washes.
const LEAF_GREEN_SOFT = 'oklch(0.65 0.15 145 / 0.10)';
const LEAF_LIME_SOFT = 'oklch(0.78 0.16 130 / 0.08)';
const SKY_BLUE_SOFT = 'oklch(0.70 0.10 230 / 0.07)';
const SUN_SOFT = 'oklch(0.92 0.10 95 / 0.10)';
const AURORA_TINT = 'oklch(0.74 0.16 155 / 0.22)';
// ─── Inline SVG leaf, drawn once (CSP-safe data-URI, no external assets) ───────
// A simple veined leaf silhouette. Color is baked per-variant so we can tint
// individual falling leaves without a runtime filter.
function leafUri(fill: string, vein: string): string {
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='28' height='28' viewBox='0 0 28 28'>` +
`<path fill='${fill}' d='M14 1C7 5 2 11 2 18c0 5 4 9 9 9 7 0 15-7 15-19 0-3-1-6-2-6-3 1-6 2-10 0C12 1 13 1 14 1z'/>` +
`<path fill='none' stroke='${vein}' stroke-width='0.9' stroke-linecap='round' ` +
`d='M11 26C13 18 17 9 23 3M11 26c-1-4-2-7-4-9M13 20c2-1 4-2 6-5M12 14c2-1 3-2 5-5'/>` +
`</svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
}
// Three leaf tints, generated once at module load.
const LEAF_URIS = [
leafUri('oklch(0.65 0.15 145 / 0.9)', 'oklch(0.40 0.10 150 / 0.7)'),
leafUri('oklch(0.78 0.16 130 / 0.9)', 'oklch(0.50 0.12 140 / 0.7)'),
leafUri('oklch(0.52 0.14 150 / 0.9)', 'oklch(0.34 0.08 155 / 0.7)'),
];
export function EarthDayOverlay({ reduced }: SeasonalOverlayProps) {
// ── Deterministic per-mount generation — never per-frame React state. ──
// Tumbling leaves (the heaviest motif → kept modest).
const leaves = useMemo(
() =>
Array.from({ length: 10 }, (_, i) => ({
left: (i * 6173 + 137) % 96,
size: 16 + (i % 4) * 6,
duration: 16 + (i % 5) * 2.5,
delay: (i * 1.7) % 16,
uri: LEAF_URIS[i % LEAF_URIS.length],
opacity: 0.45 + (i % 3) * 0.12,
})),
[],
);
// Tiny drifting seeds / spores — small, faint, slow.
const seeds = useMemo(
() =>
Array.from({ length: 8 }, (_, i) => ({
left: (i * 4099 + 53) % 98,
size: 2 + (i % 2),
duration: 18 + (i % 4) * 3,
delay: (i * 2.3) % 18,
})),
[],
);
// Glowing pollen motes rising from below, catching the light.
const pollen = useMemo(
() =>
Array.from({ length: 12 }, (_, i) => ({
left: (i * 5279 + 89) % 100,
bottom: (i * 2731 + 31) % 32,
size: 3 + (i % 3),
duration: 13 + (i % 6) * 2,
delay: (i * 0.9) % 13,
twinkle: 2.6 + (i % 5) * 0.5,
})),
[],
);
// Sun rays fanning down from the top — a few soft angled beams.
const rays = useMemo(
() =>
Array.from({ length: 5 }, (_, i) => ({
left: 12 + i * 18,
rotate: -14 + i * 7,
width: 60 + (i % 3) * 26,
duration: 8 + (i % 3) * 2,
delay: i * 1.3,
opacity: 0.32 + (i % 3) * 0.08,
})),
[],
);
return (
<>
{/* ── Base wash: layered green/sky gradients for verdant depth ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
// warm sun glow spilling from top-center
`radial-gradient(60vmax 42vmax at 50% -8%, ${SUN_SOFT} 0%, transparent 60%)`,
// verdant canopy glow rising from the lower-left
`radial-gradient(52vmax 52vmax at 14% 100%, ${LEAF_GREEN_SOFT} 0%, transparent 62%)`,
// lime highlight upper-right for freshness
`radial-gradient(40vmax 40vmax at 86% 18%, ${LEAF_LIME_SOFT} 0%, transparent 58%)`,
// cool sky tint at the very top to pair with the Earth
`radial-gradient(70vmax 30vmax at 70% 4%, ${SKY_BLUE_SOFT} 0%, transparent 64%)`,
].join(', '),
opacity: 0.9,
}}
/>
{/* ── Green aurora veil drifting near the top ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
left: '-12%',
right: '-12%',
top: '-8%',
height: '46vh',
contain: 'layout paint style',
backgroundImage: `radial-gradient(60% 100% at 50% 0%, ${AURORA_TINT} 0%, transparent 72%)`,
filter: 'blur(26px)',
willChange: reduced ? undefined : 'transform, opacity',
transformOrigin: '50% 0%',
opacity: reduced ? 0.55 : undefined,
transform: reduced ? 'translate3d(0, 0, 0) scale(1.15)' : undefined,
animation: reduced ? 'none' : `${animAuroraSway} 24s ease-in-out infinite`,
}}
/>
{/* ── Soft sun rays fanning down from above ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
overflow: 'hidden',
}}
>
{rays.map((r, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: '-10%',
left: `${r.left}%`,
width: `${r.width}px`,
height: '95vh',
transformOrigin: '50% 0%',
transform: `rotate(${r.rotate}deg)`,
backgroundImage: `linear-gradient(180deg, ${SUN_WARM} 0%, transparent 70%)`,
filter: 'blur(8px)',
mixBlendMode: 'screen',
opacity: r.opacity,
willChange: reduced ? undefined : 'transform, opacity',
animation: reduced
? 'none'
: `${animRayBreathe} ${r.duration}s ease-in-out ${r.delay}s infinite`,
}}
/>
))}
</div>
{/* ── Blue-marble Earth tucked into the bottom-right corner ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
right: '-6%',
bottom: '-10%',
width: '300px',
height: '300px',
contain: 'layout paint style',
willChange: reduced ? undefined : 'transform, opacity',
transform: reduced ? 'scale(1.02)' : undefined,
opacity: reduced ? 0.9 : undefined,
animation: reduced ? 'none' : `${animEarthRespire} 18s ease-in-out infinite`,
}}
>
{/* atmospheric rim halo */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: '-14%',
borderRadius: '50%',
backgroundImage: `radial-gradient(circle at 50% 50%, transparent 58%, ${SKY_BLUE} 68%, transparent 80%)`,
filter: 'blur(10px)',
opacity: 0.5,
}}
/>
{/* the globe itself — oceans, land, soft terminator shadow */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
borderRadius: '50%',
backgroundImage: [
// continents (green landmasses)
`radial-gradient(26% 30% at 38% 40%, ${LEAF_GREEN} 0%, transparent 60%)`,
`radial-gradient(22% 26% at 64% 58%, ${LEAF_DEEP} 0%, transparent 62%)`,
`radial-gradient(16% 18% at 50% 74%, ${LEAF_LIME} 0%, transparent 65%)`,
// ocean base
`radial-gradient(circle at 42% 38%, ${SKY_BLUE} 0%, ${OCEAN_BLUE} 55%, oklch(0.40 0.10 250) 100%)`,
].join(', '),
// soft day/night terminator from the lower-right
boxShadow: 'inset -22px -26px 50px oklch(0.18 0.05 250 / 0.7)',
opacity: 0.42,
}}
/>
</div>
{/* ── Rising, glowing pollen motes ── */}
{pollen.map((p, i) => (
<div
key={`p${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${p.left}%`,
bottom: `${p.bottom}%`,
willChange: reduced ? undefined : 'transform, opacity',
transform: reduced ? 'scale(0.95)' : undefined,
opacity: reduced ? 0.6 : undefined,
animation: reduced
? 'none'
: `${animPollenFloat} ${p.duration}s ease-in ${p.delay}s infinite`,
}}
>
<div
aria-hidden="true"
style={{
width: `${p.size}px`,
height: `${p.size}px`,
borderRadius: '50%',
backgroundColor: POLLEN_GOLD,
boxShadow: `0 0 ${p.size * 2.6}px ${POLLEN_GOLD}`,
animation: reduced ? 'none' : `${animPollenGlow} ${p.twinkle}s ease-in-out infinite`,
}}
/>
</div>
))}
{/* ── Drifting seeds / spores (skip entirely when reduced) ── */}
{!reduced &&
seeds.map((s, i) => (
<div
key={`s${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: '-6%',
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
borderRadius: '50%',
backgroundColor: 'oklch(0.96 0.02 120 / 0.85)',
boxShadow: '0 0 6px oklch(0.92 0.04 120 / 0.6)',
willChange: 'transform, opacity',
animation: `${animSeedDrift} ${s.duration}s linear ${s.delay}s infinite`,
}}
/>
))}
{/* ── Tumbling leaves ── */}
{leaves.map((l, i) => (
<div
key={`l${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: '-10%',
left: `${l.left}%`,
width: `${l.size}px`,
height: `${l.size}px`,
backgroundImage: l.uri,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
willChange: reduced ? undefined : 'transform, opacity',
opacity: l.opacity,
// Static leaves are scattered down the column so the still scene
// reads as a gentle leaf-fall frozen mid-air.
transform: reduced
? `translate3d(${(i % 2 ? 1 : -1) * 3}vw, ${6 + i * 9}vh, 0) rotate(${
(i * 47) % 360
}deg)`
: undefined,
animation: reduced
? 'none'
: `${animLeafTumble} ${l.duration}s ease-in ${l.delay}s infinite`,
}}
/>
))}
</>
);
}
@@ -0,0 +1,56 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Halloween overlay keyframes. Every animation touches ONLY `transform` and
* `opacity` so the compositor can run them on the GPU without layout/paint.
* keyframes() returns the generated animation-name string, applied inline.
*/
/** Slow breathing of the sickly moon-glow vignette. */
export const animMoonPulse = keyframes({
'0%': { transform: 'scale(1)', opacity: '0.55' },
'50%': { transform: 'scale(1.06)', opacity: '0.8' },
'100%': { transform: 'scale(1)', opacity: '0.55' },
});
/** Low fog band: drifts sideways while gently rising and swelling. */
export const animFogDrift = keyframes({
'0%': { transform: 'translate3d(-12%, 6%, 0) scale(1.1)', opacity: '0' },
'15%': { opacity: '0.5' },
'50%': { transform: 'translate3d(6%, -2%, 0) scale(1.25)', opacity: '0.65' },
'85%': { opacity: '0.45' },
'100%': { transform: 'translate3d(18%, 4%, 0) scale(1.1)', opacity: '0' },
});
/** A bat flaps slowly across the sky in a shallow arc. */
export const animBatGlide = keyframes({
'0%': { transform: 'translate3d(-12vw, 8vh, 0) scale(0.9)', opacity: '0' },
'10%': { opacity: '0.7' },
'45%': { transform: 'translate3d(45vw, -4vh, 0) scale(1)' },
'80%': { transform: 'translate3d(85vw, 6vh, 0) scale(0.95)', opacity: '0.6' },
'100%': { transform: 'translate3d(112vw, 2vh, 0) scale(0.9)', opacity: '0' },
});
/** The bat's wings beat — fast vertical squash of the wing element. */
export const animWingFlap = keyframes({
'0%': { transform: 'scaleY(1) scaleX(1)' },
'50%': { transform: 'scaleY(0.35) scaleX(1.08)' },
'100%': { transform: 'scaleY(1) scaleX(1)' },
});
/** Will-o'-wisp ember: floats upward, swaying, pulsing in brightness. */
export const animEmberFloat = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.7)', opacity: '0' },
'12%': { opacity: '0.85' },
'35%': { transform: 'translate3d(14px, -28vh, 0) scale(1)' },
'65%': { transform: 'translate3d(-12px, -55vh, 0) scale(0.9)', opacity: '0.7' },
'90%': { opacity: '0.25' },
'100%': { transform: 'translate3d(8px, -82vh, 0) scale(0.6)', opacity: '0' },
});
/** Soft twinkle for embers — independent opacity flicker layered on top. */
export const animEmberTwinkle = keyframes({
'0%': { opacity: '0.6' },
'50%': { opacity: '1' },
'100%': { opacity: '0.6' },
});
@@ -0,0 +1,267 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animMoonPulse,
animFogDrift,
animBatGlide,
animWingFlap,
animEmberFloat,
animEmberTwinkle,
} from './Halloween.css';
// ─── Palette (oklch) ──────────────────────────────────────────────────────────
// Deep haunted indigo, sickly toxic-green moon glow, warm ember orange.
const PURPLE_DEEP = 'oklch(0.20 0.12 300)';
const PURPLE_FAINT = 'oklch(0.28 0.10 300 / 0.45)';
const TOXIC_GREEN = 'oklch(0.80 0.18 150)';
const TOXIC_GREEN_SOFT = 'oklch(0.72 0.16 150 / 0.35)';
const EMBER_ORANGE = 'oklch(0.70 0.18 50)';
const FOG_TINT = 'oklch(0.45 0.06 280 / 0.32)';
// A corner cobweb, drawn once as an inline SVG data-URI (CSP-safe, no assets).
// strokeWidth kept hairline so it reads as gossamer thread, not a cage.
const cobwebUri = (() => {
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='180' height='180' viewBox='0 0 180 180'>` +
`<g fill='none' stroke='rgba(196,176,224,0.32)' stroke-width='0.8'>` +
// radial threads
`<line x1='0' y1='0' x2='180' y2='180'/>` +
`<line x1='0' y1='0' x2='180' y2='90'/>` +
`<line x1='0' y1='0' x2='90' y2='180'/>` +
`<line x1='0' y1='0' x2='180' y2='40'/>` +
`<line x1='0' y1='0' x2='40' y2='180'/>` +
// concentric catch-threads (gentle sag via quadratic curves)
`<path d='M40 0 Q22 22 0 40'/>` +
`<path d='M85 0 Q48 48 0 85'/>` +
`<path d='M130 0 Q74 74 0 130'/>` +
`<path d='M180 0 Q104 104 0 180'/>` +
`<path d='M180 60 Q120 120 60 180'/>` +
`</g></svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
})();
// A single silhouetted bat, inline SVG. Wings are separate so the wrapper can
// glide while an inner element flaps independently — we re-use one body shape.
function BatSilhouette() {
return (
<svg
width="46"
height="22"
viewBox="0 0 46 22"
aria-hidden="true"
style={{ display: 'block', overflow: 'visible' }}
>
<path
fill="oklch(0.12 0.04 300 / 0.85)"
d="M23 6c1.6 0 2.7 1.3 3 3 .9-1.4 2.4-2.6 4.2-2.6-.5 1-.4 2.1.2 2.9 2-2.4 5.4-4 8.6-3.7-1.5 1-2.3 2.6-2.4 4.3 1.3-.8 3-1 4.4-.4-2.2.8-3.9 2.5-5.2 4.5-2 3-4.8 5-8.3 4.4-1.9-.3-3.4-1.6-4.5-3.2-1.1 1.6-2.6 2.9-4.5 3.2-3.5.6-6.3-1.4-8.3-4.4-1.3-2-3-3.7-5.2-4.5 1.4-.6 3.1-.4 4.4.4-.1-1.7-.9-3.3-2.4-4.3 3.2-.3 6.6 1.3 8.6 3.7.6-.8.7-1.9.2-2.9 1.8 0 3.3 1.2 4.2 2.6.3-1.7 1.4-3 3-3z"
/>
</svg>
);
}
export function HalloweenOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic per-mount generation — never per-frame React state.
const embers = useMemo(
() =>
Array.from({ length: 12 }, (_, i) => {
const green = i % 3 === 0; // ~1/3 toxic-green wisps, rest warm embers
return {
left: (i * 6151 + 113) % 100,
bottom: (i * 3137 + 47) % 28, // start near floor
size: 3 + (i % 4),
duration: 11 + (i % 6) * 2.2,
delay: (i * 0.83) % 11,
twinkle: 2.4 + (i % 5) * 0.6,
color: green ? TOXIC_GREEN : EMBER_ORANGE,
};
}),
[],
);
const bats = useMemo(
() =>
Array.from({ length: 3 }, (_, i) => ({
top: 8 + i * 13,
duration: 22 + i * 7,
delay: i * 6.5,
flap: 0.5 + i * 0.12,
scale: 0.7 + i * 0.18,
})),
[],
);
const fogBands = useMemo(
() =>
Array.from({ length: 3 }, (_, i) => ({
bottom: -6 + i * 9,
duration: 26 + i * 8,
delay: i * 5,
height: 130 + i * 30,
})),
[],
);
return (
<>
{/* ── Sky: layered indigo→black gradient with toxic-green moon vignette ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundColor: 'transparent',
backgroundImage: [
// sickly moon glow, upper-right
`radial-gradient(38vmax 38vmax at 78% 14%, ${TOXIC_GREEN_SOFT} 0%, transparent 58%)`,
// cold counter-glow lower-left for depth
`radial-gradient(46vmax 46vmax at 12% 92%, ${PURPLE_FAINT} 0%, transparent 60%)`,
// overall indigo→black wash, darker toward edges (vignette)
`radial-gradient(120% 120% at 50% 30%, transparent 32%, ${PURPLE_DEEP} 100%)`,
`linear-gradient(180deg, ${PURPLE_DEEP} 0%, transparent 45%)`,
].join(', '),
opacity: 0.5,
}}
/>
{/* ── Moon disc + breathing halo (the only backdrop-filter, kept cheap) ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '8%',
right: '12%',
width: '160px',
height: '160px',
borderRadius: '50%',
willChange: 'transform, opacity',
backgroundImage: `radial-gradient(circle at 42% 40%, ${TOXIC_GREEN} 0%, oklch(0.55 0.14 150 / 0.5) 38%, transparent 72%)`,
filter: 'blur(2px)',
backdropFilter: 'saturate(1.15)',
animation: reduced ? 'none' : `${animMoonPulse} 9s ease-in-out infinite`,
}}
/>
{/* ── Low drifting fog bands ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
overflow: 'hidden',
}}
>
{fogBands.map((f, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: '-15%',
right: '-15%',
bottom: `${f.bottom}%`,
height: `${f.height}px`,
backgroundImage: `radial-gradient(60% 100% at 50% 100%, ${FOG_TINT} 0%, transparent 75%)`,
filter: 'blur(14px)',
willChange: 'transform, opacity',
opacity: reduced ? 0.5 : undefined,
transform: reduced ? 'translate3d(2%, 0, 0) scale(1.18)' : undefined,
animation: reduced
? 'none'
: `${animFogDrift} ${f.duration}s ease-in-out ${f.delay}s infinite`,
}}
/>
))}
</div>
{/* ── Will-o'-wisps / floating embers ── */}
{embers.map((e, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
left: `${e.left}%`,
bottom: `${e.bottom}%`,
willChange: reduced ? undefined : 'transform, opacity',
transform: reduced ? 'scale(0.9)' : undefined,
opacity: reduced ? 0.4 : undefined,
animation: reduced
? 'none'
: `${animEmberFloat} ${e.duration}s ease-in ${e.delay}s infinite`,
}}
>
<div
aria-hidden="true"
style={{
width: `${e.size}px`,
height: `${e.size}px`,
borderRadius: '50%',
backgroundColor: e.color,
boxShadow: `0 0 ${e.size * 2.5}px ${e.color}`,
animation: reduced
? 'none'
: `${animEmberTwinkle} ${e.twinkle}s ease-in-out infinite`,
}}
/>
</div>
))}
{/* ── Silhouetted bats gliding across (skip entirely when reduced) ── */}
{!reduced &&
bats.map((b, i) => (
<div
key={i}
aria-hidden="true"
style={{
position: 'absolute',
top: `${b.top}%`,
left: 0,
willChange: 'transform, opacity',
animation: `${animBatGlide} ${b.duration}s linear ${b.delay}s infinite`,
}}
>
<div
aria-hidden="true"
style={{
transform: `scale(${b.scale})`,
animation: `${animWingFlap} ${b.flap}s ease-in-out infinite`,
}}
>
<BatSilhouette />
</div>
</div>
))}
{/* ── Cobwebs tucked into two corners (top-left, top-right mirrored) ── */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
width: '180px',
height: '180px',
backgroundImage: cobwebUri,
backgroundRepeat: 'no-repeat',
opacity: 0.7,
}}
/>
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
right: 0,
width: '180px',
height: '180px',
backgroundImage: cobwebUri,
backgroundRepeat: 'no-repeat',
transform: 'scaleX(-1)',
opacity: 0.7,
}}
/>
</>
);
}
@@ -0,0 +1,109 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Lunar New Year overlay keyframes — red paper lanterns, drifting gold plum
* blossoms, and a coiling dragon. Every animation touches ONLY `transform` and
* `opacity`, so the compositor runs them on the GPU with zero layout/paint.
* keyframes() returns the generated animation-name string, applied inline by the
* component. Static structure (gradients, SVG data-URIs, geometry) lives in the
* component; this module is motion only.
*/
/**
* Lantern bob — a hung lantern rises a touch and sinks again on a long, lazy
* cycle, as if buoyed by warm air. translateY + a whisper of scale only; the
* per-lantern duration/delay desynchronise the swarm.
*/
export const animLanternBob = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(1)' },
'50%': { transform: 'translate3d(0, -2.2vh, 0) scale(1.015)' },
'100%': { transform: 'translate3d(0, 0, 0) scale(1)' },
});
/**
* Lantern pendulum — a gentle rotational sway about the top mount, so each
* lantern rocks like it hangs from a string. Pairs with the bob on a different
* period to read as organic drift rather than a metronome.
*/
export const animLanternSway = keyframes({
'0%': { transform: 'rotate(-2.4deg)' },
'50%': { transform: 'rotate(2.4deg)' },
'100%': { transform: 'rotate(-2.4deg)' },
});
/**
* Tassel sway — the silk tassel under a lantern trails its parent's motion with
* a wider, slightly lagging swing. transformOrigin is the top of the tassel.
*/
export const animTasselSway = keyframes({
'0%': { transform: 'rotate(5deg)' },
'50%': { transform: 'rotate(-5deg)' },
'100%': { transform: 'rotate(5deg)' },
});
/**
* Lantern inner glow — the warm light inside each lantern swells and dims, like
* a candle breathing. Opacity + scale only.
*/
export const animGlowBreathe = keyframes({
'0%': { transform: 'scale(0.94)', opacity: '0.55' },
'50%': { transform: 'scale(1.06)', opacity: '0.9' },
'100%': { transform: 'scale(0.94)', opacity: '0.55' },
});
/**
* Petal drift — a gold plum-blossom petal falls the full height while spinning
* and swaying. A tall translateY lets one keyframe set serve every petal;
* per-petal duration/delay/scale create the parallax variety.
*/
export const animPetalFall = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotateZ(0deg) rotateY(0deg)', opacity: '0' },
'10%': { opacity: '0.9' },
'50%': { transform: 'translate3d(3vw, 52vh, 0) rotateZ(190deg) rotateY(180deg)' },
'90%': { opacity: '0.8' },
'100%': {
transform: 'translate3d(-2.4vw, 114vh, 0) rotateZ(380deg) rotateY(360deg)',
opacity: '0',
},
});
/**
* Lateral petal sway on the wrapper, decoupled from the fall so the two combine
* into an organic wind-borne path rather than a straight drop.
*/
export const animPetalSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(2.8vw, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* Dragon drift — the gold dragon silhouette breathes and undulates almost
* imperceptibly across the scene. translate + scale + opacity only, very slow.
*/
export const animDragonDrift = keyframes({
'0%': { transform: 'translate3d(-2%, 0, 0) scale(1)', opacity: '0.42' },
'50%': { transform: 'translate3d(2%, -1%, 0) scale(1.04)', opacity: '0.6' },
'100%': { transform: 'translate3d(-2%, 0, 0) scale(1)', opacity: '0.42' },
});
/**
* Lacquer-tint breathing — a barely-there pulse of the warm red ambient wash so
* the static base feels alive without distracting motion.
*/
export const animLacquerPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
/**
* Gold ember rise — tiny sparks of lantern light float gently upward and fade,
* like motes drifting off the flames. translateY + opacity only.
*/
export const animEmberRise = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.6)', opacity: '0' },
'15%': { opacity: '0.85' },
'80%': { opacity: '0.5' },
'100%': { transform: 'translate3d(0.6vw, -26vh, 0) scale(1)', opacity: '0' },
});
@@ -0,0 +1,483 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animLanternBob,
animLanternSway,
animTasselSway,
animGlowBreathe,
animPetalFall,
animPetalSway,
animDragonDrift,
animLacquerPulse,
animEmberRise,
} from './LunarNewYear.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number): number => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Core oklch palette — auspicious crimson/vermilion lanterns, imperial gold
// trim and blossoms, over a deep lacquer-red ambient tint. Kept luminous and
// gentle so everything reads as soft ambient glow, never solid paint.
const CRIMSON = 'oklch(0.50 0.20 25)';
const VERMILION = 'oklch(0.58 0.21 30)';
const GOLD = 'oklch(0.82 0.14 85)';
const GOLD_HI = 'oklch(0.92 0.10 92)';
// A coiling dragon silhouette in imperial gold, rendered once as an inline SVG
// data-URI so it costs a single GPU-composited layer (no DOM weight). The curve
// is intentionally abstract and very subtle — a calligraphic ribbon-body with a
// suggestion of a head, mane and tail arcing across the upper scene.
const dragonUri = ((): string => {
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='760' height='320' viewBox='0 0 760 320'>` +
`<defs>` +
`<linearGradient id='g' x1='0' y1='0' x2='1' y2='0'>` +
`<stop offset='0' stop-color='oklch(0.86 0.13 88)' stop-opacity='0.85'/>` +
`<stop offset='0.55' stop-color='oklch(0.82 0.14 85)' stop-opacity='0.7'/>` +
`<stop offset='1' stop-color='oklch(0.78 0.13 80)' stop-opacity='0.45'/>` +
`</linearGradient>` +
`</defs>` +
`<g fill='none' stroke='url(%23g)' stroke-linecap='round' stroke-linejoin='round'>` +
// Sinuous body — a thick tapering serpentine ribbon.
`<path d='M30 180 C120 90 200 250 300 170 S470 60 560 150 S700 240 740 150' ` +
`stroke-width='26' opacity='0.5'/>` +
// Inner highlight running along the body for a calligraphic sheen.
`<path d='M30 180 C120 90 200 250 300 170 S470 60 560 150 S700 240 740 150' ` +
`stroke-width='7' opacity='0.7'/>` +
// Head + horn flourish at the leading end.
`<path d='M30 180 C10 160 8 130 26 120 M26 120 C36 112 50 116 52 130' ` +
`stroke-width='9' opacity='0.6'/>` +
// Mane / whisker strokes flaring back from the head.
`<path d='M44 134 C70 120 96 132 110 152 M40 150 C66 148 92 160 104 180' ` +
`stroke-width='5' opacity='0.45'/>` +
// Tail wisps.
`<path d='M740 150 C754 138 758 160 748 172 M726 158 C742 168 744 186 732 196' ` +
`stroke-width='5' opacity='0.45'/>` +
`</g></svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
})();
type Lantern = {
left: number;
top: number;
scale: number;
bobDuration: number;
swayDuration: number;
delay: number;
opacity: number;
};
type Petal = {
left: number;
size: number;
duration: number;
delay: number;
swayDuration: number;
opacity: number;
blur: number;
hue: number;
};
type Ember = {
left: number;
bottom: number;
size: number;
duration: number;
delay: number;
};
// A single five-petal plum blossom (gold), inline SVG so each petal sliver is
// one cheap element. Returned as a data-URI background painted on a square.
const blossomUri = ((): string => {
const petals = Array.from({ length: 5 }, (_, i) => {
const a = (i * 72 * Math.PI) / 180;
const cx = 16 + Math.cos(a - Math.PI / 2) * 8;
const cy = 16 + Math.sin(a - Math.PI / 2) * 8;
return `<circle cx='${cx.toFixed(1)}' cy='${cy.toFixed(1)}' r='5.4' />`;
}).join('');
const svg =
`<svg xmlns='http://www.w3.org/2000/svg' width='32' height='32' viewBox='0 0 32 32'>` +
`<g fill='oklch(0.86 0.13 88)' opacity='0.92'>${petals}</g>` +
`<circle cx='16' cy='16' r='3.2' fill='oklch(0.94 0.10 95)'/>` +
`</svg>`;
return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
})();
export function LunarNewYearOverlay({ reduced }: SeasonalOverlayProps) {
// Paper lanterns strung across the upper third, gently staggered in depth.
const lanterns = useMemo<Lantern[]>(() => {
const slots = [
{ left: 9, top: 7, scale: 1.0 },
{ left: 27, top: 13, scale: 0.82 },
{ left: 46, top: 6, scale: 1.12 },
{ left: 64, top: 15, scale: 0.78 },
{ left: 82, top: 9, scale: 0.95 },
{ left: 92, top: 20, scale: 0.7 },
];
return slots.map((s, i) => ({
left: s.left,
top: s.top,
scale: s.scale,
bobDuration: 7 + rand(i + 1) * 4,
swayDuration: 5.5 + rand(i + 4) * 3,
delay: -rand(i + 7) * 6,
opacity: 0.78 + rand(i + 2) * 0.18,
}));
}, []);
// Drifting gold plum-blossom petals — two parallax bands (far small/dim/slow,
// near large/bright/fast) for depth.
const petals = useMemo<Petal[]>(() => {
const bands = [
{ count: 9, size: [9, 14], dur: [15, 21], op: [0.4, 0.6], blur: 0.6 },
{ count: 8, size: [15, 24], dur: [10, 14], op: [0.6, 0.85], blur: 0 },
];
const out: Petal[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
out.push({
left: r1 * 100,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 4),
swayDuration: 5 + r2 * 5,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
hue: 82 + r4 * 10,
});
s += 1;
}
});
return out;
}, []);
// A few gold embers rising from the lanterns (motion scene only).
const embers = useMemo<Ember[]>(
() =>
Array.from({ length: 7 }, (_, i) => ({
left: 8 + rand(i + 11) * 84,
bottom: 8 + rand(i + 21) * 30,
size: 1.6 + rand(i + 31) * 2.2,
duration: 9 + rand(i + 41) * 6,
delay: -rand(i + 51) * 12,
})),
[],
);
return (
<>
{/* Deep lacquer-red ambient wash — layered radial + linear oklch gradients
for depth and a warm crimson lantern-glow from above. Low-opacity so
chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
`radial-gradient(120% 80% at 50% -8%, ${CRIMSON.replace(')', ' / 0.16)')} 0%, transparent 56%)`,
`radial-gradient(90% 70% at 50% 112%, oklch(0.42 0.17 28 / 0.1) 0%, transparent 60%)`,
`linear-gradient(180deg, oklch(0.55 0.20 28 / 0.07) 0%, transparent 26%, transparent 82%, oklch(0.40 0.16 28 / 0.08) 100%)`,
].join(','),
animation: reduced ? 'none' : `${animLacquerPulse} 13s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Imperial-gold dragon silhouette arcing across the upper scene — a
single composited SVG layer, blurred and screen-blended so it reads as
an ethereal gilt apparition, never a hard graphic. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '8%',
left: '-6%',
right: '-6%',
height: '46%',
contain: 'layout paint style',
backgroundImage: dragonUri,
backgroundRepeat: 'no-repeat',
backgroundPosition: 'center',
backgroundSize: 'contain',
mixBlendMode: 'screen',
filter: 'blur(1.1px)',
opacity: reduced ? 0.52 : undefined,
animation: reduced ? 'none' : `${animDragonDrift} 30s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* Warm vignette frame — crimson edges, clear center, with a faint cheap
backdrop-filter for a silken haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'blur(0.4px) saturate(1.05)',
WebkitBackdropFilter: 'blur(0.4px) saturate(1.05)',
backgroundImage:
'radial-gradient(135% 120% at 50% 40%, transparent 54%, oklch(0.55 0.16 28 / 0.06) 76%, oklch(0.40 0.16 28 / 0.16) 100%)',
}}
/>
{/* The garland string the lanterns hang from — a faint warm line. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: '6%',
contain: 'layout paint style',
backgroundImage: `radial-gradient(140% 80% at 50% -40%, ${GOLD.replace(
')',
' / 0.14)',
)} 0%, transparent 70%)`,
}}
/>
{/* Paper lanterns. Each is a hung group: a sway wrapper rotating about its
mount, an inner bob, then the lantern body (glow + ribs + caps) and a
trailing tassel. */}
{lanterns.map((l, i) => {
const W = 30 * l.scale;
const H = 38 * l.scale;
const cap = Math.max(8, W * 0.5);
return (
<div
key={`lantern-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${l.left}%`,
top: `${l.top}%`,
marginLeft: `${-W / 2}px`,
transformOrigin: 'top center',
opacity: l.opacity,
animation: reduced
? 'none'
: `${animLanternSway} ${l.swayDuration}s ease-in-out ${l.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
>
<div
style={{
animation: reduced
? 'none'
: `${animLanternBob} ${l.bobDuration}s ease-in-out ${l.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
>
{/* short cord from the string to the top cap */}
<div
style={{
width: '2px',
height: `${10 * l.scale}px`,
margin: '0 auto',
background: `linear-gradient(${GOLD}, ${GOLD.replace(')', ' / 0.3)')})`,
}}
/>
{/* top gold cap */}
<div
style={{
width: `${cap}px`,
height: `${4 * l.scale}px`,
margin: '0 auto',
borderRadius: `${2 * l.scale}px`,
background: `linear-gradient(90deg, ${GOLD.replace(
')',
' / 0.6)',
)}, ${GOLD_HI}, ${GOLD.replace(')', ' / 0.6)')})`,
boxShadow: `0 0 ${5 * l.scale}px ${GOLD.replace(')', ' / 0.55)')}`,
}}
/>
{/* lantern body */}
<div
style={{
position: 'relative',
width: `${W}px`,
height: `${H}px`,
margin: `${1 * l.scale}px auto`,
borderRadius: '50% / 42%',
background: `radial-gradient(circle at 38% 32%, ${VERMILION.replace(
')',
' / 0.95)',
)} 0%, ${CRIMSON} 58%, oklch(0.40 0.18 26 / 0.95) 100%)`,
border: `${1.2 * l.scale}px solid ${GOLD.replace(')', ' / 0.8)')}`,
boxShadow: `0 0 ${16 * l.scale}px ${CRIMSON.replace(
')',
' / 0.5)',
)}, inset 0 0 ${10 * l.scale}px oklch(0.78 0.16 60 / 0.35)`,
overflow: 'hidden',
}}
>
{/* breathing inner candle glow */}
<div
style={{
position: 'absolute',
left: '50%',
top: '52%',
width: `${W * 0.6}px`,
height: `${H * 0.55}px`,
marginLeft: `${-W * 0.3}px`,
marginTop: `${-H * 0.275}px`,
borderRadius: '50%',
background: `radial-gradient(circle, ${GOLD_HI.replace(
')',
' / 0.9)',
)} 0%, oklch(0.80 0.16 65 / 0.5) 45%, transparent 75%)`,
filter: 'blur(1px)',
animation: reduced
? 'none'
: `${animGlowBreathe} ${l.bobDuration * 0.7}s ease-in-out ${
l.delay
}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* vertical paper ribs */}
<div
style={{
position: 'absolute',
inset: 0,
backgroundImage: `repeating-linear-gradient(90deg, transparent 0, transparent ${
W / 6 - 0.6
}px, ${GOLD.replace(')', ' / 0.18)')} ${W / 6 - 0.6}px, ${GOLD.replace(
')',
' / 0.18)',
)} ${W / 6}px)`,
}}
/>
</div>
{/* bottom gold cap */}
<div
style={{
width: `${cap}px`,
height: `${4 * l.scale}px`,
margin: '0 auto',
borderRadius: `${2 * l.scale}px`,
background: `linear-gradient(90deg, ${GOLD.replace(
')',
' / 0.6)',
)}, ${GOLD_HI}, ${GOLD.replace(')', ' / 0.6)')})`,
}}
/>
{/* swaying silk tassel */}
<div
style={{
width: `${2 * l.scale}px`,
height: `${16 * l.scale}px`,
margin: '0 auto',
transformOrigin: 'top center',
background: `linear-gradient(${CRIMSON}, ${GOLD.replace(')', ' / 0.8)')})`,
borderRadius: '1px',
animation: reduced
? 'none'
: `${animTasselSway} ${l.swayDuration * 0.8}s ease-in-out ${l.delay}s infinite`,
willChange: reduced ? undefined : 'transform',
}}
/>
</div>
</div>
);
})}
{/* Drifting gold plum-blossom petals (motion only). Static settled
blossoms render below for the reduced/preview scene. */}
{!reduced &&
petals.map((p, i) => (
<div
key={`petal-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${p.left}%`,
width: `${p.size}px`,
height: `${p.size}px`,
animation: `${animPetalSway} ${p.swayDuration}s ease-in-out ${p.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
backgroundImage: blossomUri,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
opacity: p.opacity,
filter: p.blur ? `blur(${p.blur}px)` : undefined,
animation: `${animPetalFall} ${p.duration}s linear ${p.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Static settled blossoms for the reduced-motion / preview scene — a
serene scatter so the thumbnail still reads as a blossom drift. */}
{reduced &&
petals.slice(0, 12).map((p, i) => {
const py = rand(i + 0.5) * 92 + 4;
return (
<div
key={`petal-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${p.left}%`,
top: `${py}%`,
width: `${p.size}px`,
height: `${p.size}px`,
backgroundImage: blossomUri,
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
opacity: p.opacity,
transform: `rotate(${rand(i + 3) * 360}deg)`,
filter: p.blur ? `blur(${p.blur}px)` : undefined,
}}
/>
);
})}
{/* Gold embers rising off the lanterns (motion only). */}
{!reduced &&
embers.map((e, i) => (
<div
key={`ember-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${e.left}%`,
bottom: `${e.bottom}%`,
width: `${e.size}px`,
height: `${e.size}px`,
borderRadius: '50%',
background: `radial-gradient(circle, ${GOLD_HI} 0%, ${GOLD.replace(
')',
' / 0.7)',
)} 50%, transparent 80%)`,
boxShadow: `0 0 5px ${GOLD.replace(')', ' / 0.6)')}`,
animation: `${animEmberRise} ${e.duration}s ease-in ${e.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
))}
</>
);
}
@@ -0,0 +1,87 @@
import { keyframes } from '@vanilla-extract/css';
/**
* New Year overlay keyframes — a midnight celebration. Every animation touches
* ONLY `transform` and `opacity` so the compositor runs them on the GPU with no
* layout/paint. keyframes() returns the generated animation-name string, which
* is applied inline by the component. Heavy/static structure (gradients, SVG
* data-URIs, geometry) lives in the component; this module is motion only.
*/
/**
* Firework burst — a thin spark ring expands from a pinpoint, brightens, then
* fades as it grows. Scale + opacity only; the ring is a radial-gradient border
* supplied inline. Long pauses between bursts come from a low keyframe-duty:
* the ring spends most of the cycle collapsed and invisible.
*/
export const animBurst = keyframes({
'0%': { transform: 'scale(0.05)', opacity: '0' },
'4%': { transform: 'scale(0.12)', opacity: '0.95' },
'22%': { transform: 'scale(1)', opacity: '0.55' },
'34%': { transform: 'scale(1.25)', opacity: '0' },
'100%': { transform: 'scale(1.25)', opacity: '0' },
});
/**
* Burst core flash — the bright pinpoint at a firework's origin pops just before
* the ring blooms, then quickly dims. Pairs with animBurst on the same cadence.
*/
export const animCoreFlash = keyframes({
'0%': { transform: 'scale(0.2)', opacity: '0' },
'3%': { transform: 'scale(1)', opacity: '1' },
'14%': { transform: 'scale(0.6)', opacity: '0' },
'100%': { transform: 'scale(0.6)', opacity: '0' },
});
/**
* Champagne shimmer sweep — a wide soft gold band glides diagonally across the
* scene and breathes in brightness. translateX + opacity (never
* background-position) keep it on the compositor.
*/
export const animShimmer = keyframes({
'0%': { transform: 'translate3d(-120%, 0, 0) skewX(-12deg)', opacity: '0' },
'12%': { opacity: '0.7' },
'50%': { opacity: '0.5' },
'88%': { opacity: '0.6' },
'100%': { transform: 'translate3d(120%, 0, 0) skewX(-12deg)', opacity: '0' },
});
/**
* Confetti fall — a small sliver tumbles the full height while spinning on two
* axes, fading in at the top and out at the bottom. A tall translateY lets one
* keyframe set serve every sliver; per-piece duration/delay/scale add variety.
*/
export const animConfettiFall = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotateZ(0deg) rotateX(0deg)', opacity: '0' },
'8%': { opacity: '0.9' },
'50%': { transform: 'translate3d(2.2vw, 52vh, 0) rotateZ(220deg) rotateX(180deg)' },
'92%': { opacity: '0.85' },
'100%': {
transform: 'translate3d(-1.8vw, 114vh, 0) rotateZ(440deg) rotateX(360deg)',
opacity: '0',
},
});
/**
* Lateral confetti sway on the wrapper, decoupled from the fall so the two
* combine into an organic drifting path rather than a straight drop.
*/
export const animConfettiSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(2.4vw, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/** Star twinkle — a sparkle pulses in brightness and size, like a glint. */
export const animTwinkle = keyframes({
'0%': { transform: 'scale(0.5) rotate(0deg)', opacity: '0.2' },
'50%': { transform: 'scale(1) rotate(45deg)', opacity: '0.95' },
'100%': { transform: 'scale(0.5) rotate(0deg)', opacity: '0.2' },
});
/** Barely-there breathing of the midnight tint so the static base feels alive. */
export const animSkyPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
@@ -0,0 +1,303 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animBurst,
animCoreFlash,
animShimmer,
animConfettiFall,
animConfettiSway,
animTwinkle,
animSkyPulse,
} from './NewYear.css';
/**
* New Year overlay — a midnight celebration. Layered oklch gradients sink the
* app into a deep navy night; fireworks bloom as expanding spark rings, a
* champagne-gold shimmer sweeps across, confetti slivers tumble down, and
* sparkle stars twinkle. All motion is transform/opacity only.
*
* Palette (oklch): midnight navy oklch(0.20 0.07 260), champagne gold
* oklch(0.85 0.13 90), bursts in magenta oklch(0.7 0.22 350), cyan
* oklch(0.8 0.15 200), and gold.
*
* RENDERING CONTRACT: the parent supplies a fixed inset:0 overflow:hidden
* pointer-events:none container at the right z-index. We only return
* absolutely-positioned aria-hidden children at low opacity — no z-index,
* position:fixed, or pointer-events here — kept well below opaque so chat text
* stays WCAG-AA legible.
*
* REDUCED MOTION: when `reduced`, render a static but gorgeous scene (a frozen
* firework bloom mid-burst, scattered gold confetti, a still shimmer band) with
* no `animation` at all. The settings preview always passes reduced=true.
*/
const BURST_HUES = [
// [ring oklch, core oklch]
['oklch(0.7 0.22 350)', 'oklch(0.88 0.14 350)'], // magenta
['oklch(0.8 0.15 200)', 'oklch(0.92 0.1 200)'], // cyan
['oklch(0.85 0.13 90)', 'oklch(0.95 0.09 95)'], // gold
['oklch(0.75 0.2 30)', 'oklch(0.9 0.12 40)'], // warm coral
] as const;
const CONFETTI_COLORS = [
'oklch(0.85 0.13 90)', // champagne gold
'oklch(0.7 0.22 350)', // magenta
'oklch(0.8 0.15 200)', // cyan
'oklch(0.9 0.06 90)', // pale gold
'oklch(0.78 0.18 30)', // coral
] as const;
type Burst = {
top: number;
left: number;
size: number;
ring: string;
core: string;
duration: number;
delay: number;
};
type Confetto = {
left: number;
w: number;
h: number;
color: string;
round: boolean;
fallDur: number;
swayDur: number;
delay: number;
};
type Star = {
top: number;
left: number;
size: number;
color: string;
duration: number;
delay: number;
};
// Deterministic pseudo-random so the memoized scene is stable across renders.
const rand = (seed: number) => {
const x = Math.sin(seed * 12.9898 + 78.233) * 43758.5453;
return x - Math.floor(x);
};
// A four-point sparkle (gleam) as an inline SVG data-URI — CSP-safe, no assets.
const sparkleUri = (color: string) =>
`url("data:image/svg+xml,${encodeURIComponent(
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'><path d='M12 0 L14 10 L24 12 L14 14 L12 24 L10 14 L0 12 L10 10 Z' fill='${color}'/></svg>`,
)}")`;
export function NewYearOverlay({ reduced }: SeasonalOverlayProps) {
const bursts = useMemo<Burst[]>(
() =>
// Bursts cluster in the upper two-thirds of the sky, away from typical text.
Array.from({ length: 7 }, (_, i) => {
const hue = BURST_HUES[i % BURST_HUES.length];
return {
top: 8 + rand(i + 1) * 48,
left: 8 + rand(i + 11) * 84,
size: 130 + Math.floor(rand(i + 21) * 110),
ring: hue[0],
core: hue[1],
duration: 6.5 + rand(i + 31) * 4,
delay: rand(i + 41) * 9,
};
}),
[],
);
const confetti = useMemo<Confetto[]>(
() =>
Array.from({ length: 20 }, (_, i) => ({
left: rand(i + 101) * 100,
w: 4 + Math.floor(rand(i + 111) * 4),
h: 7 + Math.floor(rand(i + 121) * 7),
color: CONFETTI_COLORS[i % CONFETTI_COLORS.length],
round: i % 4 === 0,
fallDur: 9 + rand(i + 131) * 7,
swayDur: 3 + rand(i + 141) * 3,
delay: rand(i + 151) * 10,
})),
[],
);
const stars = useMemo<Star[]>(
() =>
Array.from({ length: 9 }, (_, i) => ({
top: 4 + rand(i + 201) * 64,
left: 4 + rand(i + 211) * 92,
size: 8 + Math.floor(rand(i + 221) * 10),
color: i % 2 === 0 ? 'oklch(0.85 0.13 90)' : 'oklch(0.92 0.06 200)',
duration: 3 + rand(i + 231) * 3,
delay: rand(i + 241) * 4,
})),
[],
);
return (
<>
{/* Midnight sky — layered oklch gradients for depth, with a faint breathe. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundColor: 'oklch(0.2 0.07 260 / 0.12)',
backgroundImage: [
'radial-gradient(120% 90% at 50% -10%, oklch(0.32 0.1 280 / 0.16) 0%, transparent 60%)',
'radial-gradient(90% 70% at 18% 8%, oklch(0.7 0.22 350 / 0.07) 0%, transparent 55%)',
'radial-gradient(90% 70% at 84% 4%, oklch(0.8 0.15 200 / 0.07) 0%, transparent 55%)',
'radial-gradient(140% 120% at 50% 120%, oklch(0.2 0.07 260 / 0.14) 0%, transparent 70%)',
].join(','),
animation: reduced ? 'none' : `${animSkyPulse} 9s ease-in-out infinite`,
}}
/>
{/* Champagne-gold shimmer sweep. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
width: '55%',
contain: 'layout paint style',
backgroundImage:
'linear-gradient(100deg, transparent 0%, oklch(0.85 0.13 90 / 0.05) 38%, oklch(0.95 0.09 95 / 0.1) 50%, oklch(0.85 0.13 90 / 0.05) 62%, transparent 100%)',
transform: reduced ? 'translate3d(30%, 0, 0) skewX(-12deg)' : undefined,
opacity: reduced ? 0.45 : undefined,
animation: reduced ? 'none' : `${animShimmer} 11s ease-in-out infinite`,
}}
/>
{/* Fireworks — expanding spark rings + a core flash. In reduced mode we
freeze the first burst mid-bloom and drop the rest. */}
{(reduced ? bursts.slice(0, 1) : bursts).map((b, i) => (
<div
key={`b${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${b.top}%`,
left: `${b.left}%`,
width: `${b.size}px`,
height: `${b.size}px`,
marginLeft: `${-b.size / 2}px`,
marginTop: `${-b.size / 2}px`,
}}
>
{/* Spark ring */}
<div
style={{
position: 'absolute',
inset: 0,
borderRadius: '50%',
willChange: reduced ? undefined : 'transform, opacity',
background: `radial-gradient(circle, transparent 56%, ${b.ring} 64%, transparent 74%)`,
transform: reduced ? 'scale(0.82)' : undefined,
opacity: reduced ? 0.6 : undefined,
animation: reduced
? 'none'
: `${animBurst} ${b.duration}s ease-out ${b.delay}s infinite`,
}}
/>
{/* Inner secondary ring for a fuller bloom */}
<div
style={{
position: 'absolute',
inset: '18%',
borderRadius: '50%',
background: `radial-gradient(circle, transparent 50%, ${b.ring} 60%, transparent 72%)`,
transform: reduced ? 'scale(0.7)' : undefined,
opacity: reduced ? 0.4 : undefined,
animation: reduced
? 'none'
: `${animBurst} ${b.duration}s ease-out ${b.delay + 0.12}s infinite`,
}}
/>
{/* Core flash */}
<div
style={{
position: 'absolute',
left: '50%',
top: '50%',
width: '14%',
height: '14%',
marginLeft: '-7%',
marginTop: '-7%',
borderRadius: '50%',
background: `radial-gradient(circle, ${b.core} 0%, transparent 70%)`,
transform: reduced ? 'scale(0.9)' : undefined,
opacity: reduced ? 0.85 : undefined,
animation: reduced
? 'none'
: `${animCoreFlash} ${b.duration}s ease-out ${b.delay}s infinite`,
}}
/>
</div>
))}
{/* Twinkling sparkle stars. */}
{stars.map((s, i) => (
<div
key={`s${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: `${s.top}%`,
left: `${s.left}%`,
width: `${s.size}px`,
height: `${s.size}px`,
backgroundImage: sparkleUri(s.color),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
transform: reduced ? 'scale(0.9) rotate(30deg)' : undefined,
opacity: reduced ? 0.75 : undefined,
animation: reduced
? 'none'
: `${animTwinkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
}}
/>
))}
{/* Falling confetti slivers. In reduced mode, a still scatter at varied
heights so the static thumbnail reads as a celebration in progress. */}
{confetti.map((c, i) => {
const staticTop = reduced ? 6 + rand(i + 301) * 78 : undefined;
return (
<div
key={`c${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: reduced ? `${staticTop}%` : 0,
left: `${c.left}%`,
willChange: reduced ? undefined : 'transform',
animation: reduced
? 'none'
: `${animConfettiSway} ${c.swayDur}s ease-in-out ${c.delay}s infinite`,
}}
>
<div
style={{
width: `${c.w}px`,
height: reduced && c.round ? `${c.w}px` : `${c.h}px`,
borderRadius: c.round ? '50%' : '1px',
backgroundColor: c.color,
opacity: reduced ? 0.8 : 0.85,
transform: reduced ? `rotate(${Math.floor(rand(i + 311) * 360)}deg)` : undefined,
animation: reduced
? 'none'
: `${animConfettiFall} ${c.fallDur}s ease-in ${c.delay}s infinite`,
}}
/>
</div>
);
})}
</>
);
}
@@ -0,0 +1,67 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Clover tumble — a shamrock silhouette drifts down while tumbling on two axes.
* GPU-only: a single tall translateY plus rotate; per-clover duration/delay and
* a decoupled sway (below) create organic, non-repeating paths. The horizontal
* offsets stay small so clovers fall roughly in their column.
*/
export const animCloverTumble = keyframes({
'0%': { transform: 'translate3d(0, -10vh, 0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '1' },
'50%': { transform: 'translate3d(12px, 50vh, 0) rotate(220deg)' },
'92%': { opacity: '0.8' },
'100%': { transform: 'translate3d(-8px, 114vh, 0) rotate(420deg)', opacity: '0' },
});
/**
* Lateral sway applied to a clover's wrapper so the descent reads as a leaf
* caught by a breeze, decoupled from the fall for an organic combined path.
*/
export const animCloverSway = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(20px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* Verdant ambiance breathe — the emerald wash and vignette gently swell so the
* static tint feels alive without distracting motion. Opacity only.
*/
export const animVerdantBreathe = keyframes({
'0%': { opacity: '0.8' },
'50%': { opacity: '1' },
'100%': { opacity: '0.8' },
});
/**
* Rainbow shimmer — the soft arc in the corner slowly slides and breathes.
* Uses translate + scale + opacity (never background-position) so it stays on
* the compositor.
*/
export const animRainbowShimmer = keyframes({
'0%': { transform: 'translate3d(-3%, 1%, 0) scale(1)', opacity: '0.45' },
'50%': { transform: 'translate3d(3%, -1%, 0) scale(1.04)', opacity: '0.7' },
'100%': { transform: 'translate3d(-3%, 1%, 0) scale(1)', opacity: '0.45' },
});
/**
* Gold coin glint — a metallic disc tilts and brightens as a struck-light
* flicker, then settles. Transform + opacity only so it composites cheaply.
*/
export const animCoinGlint = keyframes({
'0%': { transform: 'scale(0.9) rotate(-8deg)', opacity: '0.35' },
'20%': { transform: 'scale(1.06) rotate(0deg)', opacity: '0.9' },
'45%': { transform: 'scale(0.94) rotate(6deg)', opacity: '0.5' },
'100%': { transform: 'scale(0.9) rotate(-8deg)', opacity: '0.35' },
});
/**
* Sparkle mote twinkle — a tiny golden point pulses in scale and brightness
* like a struck spark of luck. Opacity + transform only.
*/
export const animMoteTwinkle = keyframes({
'0%': { transform: 'scale(0.5)', opacity: '0.1' },
'50%': { transform: 'scale(1.25)', opacity: '0.95' },
'100%': { transform: 'scale(0.5)', opacity: '0.1' },
});
@@ -0,0 +1,325 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animCloverTumble,
animCloverSway,
animVerdantBreathe,
animRainbowShimmer,
animCoinGlint,
animMoteTwinkle,
} from './StPatricks.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Shamrock (three-leaf) and lucky four-leaf clover silhouettes as inline SVG
// data-URIs — pure CSS, no external assets, Tauri/CSP-safe. The `fill` color is
// baked per-variant in oklch-adjacent sRGB (data-URIs can't carry oklch), kept
// luminous green so the glyphs read as foliage even at low opacity.
const cloverSvg = (leaves: 3 | 4, fill: string) => {
// Each leaf is a heart-ish lobe; petals arranged radially around the stem.
const heart = 'M0,-2 C5,-12 18,-9 14,2 C12,8 4,9 0,3 C-4,9 -12,8 -14,2 C-18,-9 -5,-12 0,-2 Z';
// Rotations for the lobes; 3-leaf = 120° spread, 4-leaf = 90° spread.
const rots = leaves === 4 ? [0, 90, 180, 270] : [-90, 30, 150];
const lobes = rots
.map((r) => `<path d="${heart}" transform="rotate(${r}) translate(0 -12)"/>`)
.join('');
const stem = `<path d="M0,8 C-1,18 2,26 0,34" stroke="${
fill
}" stroke-width="2.4" fill="none" stroke-linecap="round"/>`;
const svg =
`<svg xmlns="http://www.w3.org/2000/svg" viewBox="-26 -26 52 64">` +
`<g fill="${fill}">${lobes}</g>${stem}</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
};
// Three foliage greens for parallax depth — far/dim through near/bright. These
// are the sRGB siblings of the brief's oklch emerald / shamrock-green targets.
const CLOVER_FILLS = [
'#1f9e54', // deep shamrock (far)
'#2db866', // emerald (mid)
'#48d97f', // bright clover (near)
];
type Clover = {
left: number;
size: number;
duration: number;
delay: number;
swayDuration: number;
opacity: number;
blur: number;
fill: string;
leaves: 3 | 4;
// Resting position + tilt for the static (reduced) settled scene.
restTop: number;
restRot: number;
};
type Coin = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
type Mote = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
export function StPatricksOverlay({ reduced }: SeasonalOverlayProps) {
// Three parallax bands of clovers: far (small/slow/dim) -> near (large/fast).
// ~22 clovers total; one lucky four-leaf seeded in for charm.
const clovers = useMemo<Clover[]>(() => {
const bands = [
{ count: 8, size: [12, 18], dur: [20, 26], op: [0.22, 0.34], blur: 0.8, fill: 0 },
{ count: 8, size: [18, 26], dur: [15, 20], op: [0.34, 0.5], blur: 0.4, fill: 1 },
{ count: 6, size: [26, 38], dur: [11, 15], op: [0.46, 0.62], blur: 0, fill: 2 },
];
const out: Clover[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
const r5 = rand(s + 1.13);
out.push({
left: r1 * 100,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 5),
swayDuration: 5 + r2 * 6,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
// The single lucky four-leaf: one mid-band clover.
leaves: s === 10 ? 4 : 3,
fill: CLOVER_FILLS[b.fill],
restTop: 6 + r5 * 88,
restRot: (r4 - 0.5) * 80,
});
s += 1;
}
});
return out;
}, []);
// Gold-coin glints scattered low — a faint pot-of-gold sparkle. ~5 discs.
const coins = useMemo<Coin[]>(() => {
const count = 5;
const out: Coin[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: 8 + rand(i + 40) * 84,
top: 58 + rand(i + 47) * 36,
size: 8 + rand(i + 51) * 9,
duration: 4 + rand(i + 55) * 3,
delay: -rand(i + 61) * 6,
});
}
return out;
}, []);
// Golden sparkle motes drifting through the scene. ~7 points.
const motes = useMemo<Mote[]>(() => {
const count = 7;
const out: Mote[] = [];
for (let i = 0; i < count; i += 1) {
out.push({
left: rand(i + 70) * 100,
top: 8 + rand(i + 77) * 82,
size: 2 + rand(i + 83) * 3,
duration: 3 + rand(i + 89) * 3.5,
delay: -rand(i + 97) * 6,
});
}
return out;
}, []);
return (
<>
{/* Emerald ambient wash — layered radial + linear oklch gradients for
depth. Kept low-opacity so chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(120% 85% at 50% -12%, oklch(0.60 0.16 150 / 0.16) 0%, transparent 56%)',
'radial-gradient(90% 65% at 12% 112%, oklch(0.55 0.15 145 / 0.12) 0%, transparent 60%)',
'radial-gradient(80% 60% at 92% 108%, oklch(0.82 0.14 90 / 0.07) 0%, transparent 62%)',
'linear-gradient(180deg, oklch(0.62 0.15 150 / 0.05) 0%, transparent 24%, transparent 82%, oklch(0.5 0.14 148 / 0.08) 100%)',
].join(','),
}}
/>
{/* Verdant vignette frame — green edges, clear center. A single cheap
backdrop-filter adds a faint warm-emerald haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'blur(0.4px) saturate(1.05)',
WebkitBackdropFilter: 'blur(0.4px) saturate(1.05)',
backgroundImage:
'radial-gradient(140% 125% at 50% 44%, transparent 50%, oklch(0.6 0.13 150 / 0.07) 74%, oklch(0.48 0.14 148 / 0.17) 100%)',
animation: reduced ? 'none' : `${animVerdantBreathe} 13s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Soft rainbow shimmer arc tucked into the top-right corner — a faint
luck-of-the-Irish band. Heavily blurred + screen-blended so it reads
as light, never as a hard stripe over chat. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '-22%',
right: '-18%',
width: '62%',
height: '62%',
contain: 'layout paint style',
mixBlendMode: 'screen',
filter: 'blur(30px)',
opacity: reduced ? 0.6 : undefined,
// Concentric arc bands — red through violet, all low alpha.
backgroundImage: [
'radial-gradient(closest-side at 78% 28%, transparent 58%, oklch(0.7 0.18 28 / 0.16) 62%, transparent 67%)',
'radial-gradient(closest-side at 78% 28%, transparent 63%, oklch(0.82 0.16 80 / 0.16) 67%, transparent 72%)',
'radial-gradient(closest-side at 78% 28%, transparent 68%, oklch(0.85 0.17 130 / 0.16) 72%, transparent 77%)',
'radial-gradient(closest-side at 78% 28%, transparent 73%, oklch(0.72 0.15 230 / 0.15) 77%, transparent 82%)',
'radial-gradient(closest-side at 78% 28%, transparent 78%, oklch(0.6 0.16 300 / 0.13) 82%, transparent 87%)',
].join(','),
animation: reduced ? 'none' : `${animRainbowShimmer} 20s ease-in-out infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
{/* Gold-coin glints — small metallic discs that catch the light. */}
{coins.map((c, i) => (
<div
key={`coin-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${c.left}%`,
top: `${c.top}%`,
width: `${c.size}px`,
height: `${c.size}px`,
borderRadius: '50%',
background:
'radial-gradient(circle at 36% 32%, oklch(0.97 0.06 95 / 0.95) 0%, oklch(0.82 0.14 90 / 0.85) 45%, oklch(0.68 0.13 78 / 0.4) 78%, transparent 100%)',
boxShadow: `0 0 ${c.size * 0.9}px ${c.size * 0.35}px oklch(0.82 0.14 90 / 0.4)`,
opacity: reduced ? 0.85 : undefined,
animation: reduced
? 'none'
: `${animCoinGlint} ${c.duration}s ease-in-out ${c.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Golden sparkle motes — tiny four-point glints of luck. */}
{motes.map((m, i) => (
<div
key={`mote-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${m.left}%`,
top: `${m.top}%`,
width: `${m.size}px`,
height: `${m.size}px`,
borderRadius: '50%',
background:
'radial-gradient(circle, oklch(0.98 0.05 95 / 0.95) 0%, oklch(0.85 0.13 88 / 0.6) 50%, transparent 100%)',
boxShadow: '0 0 6px oklch(0.85 0.13 88 / 0.6)',
opacity: reduced ? 0.9 : undefined,
animation: reduced
? 'none'
: `${animMoteTwinkle} ${m.duration}s ease-in-out ${m.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Drifting clovers (motion only) — three parallax bands tumbling down.
Settled static scatter is rendered below for reduced/preview. */}
{!reduced &&
clovers.map((c, i) => (
<div
key={`clover-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${c.left}%`,
width: `${c.size}px`,
height: `${c.size * 1.2}px`,
animation: `${animCloverSway} ${c.swayDuration}s ease-in-out ${c.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
backgroundImage: cloverSvg(c.leaves, c.fill),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
opacity: c.opacity,
filter: `drop-shadow(0 0 3px oklch(0.55 0.15 145 / 0.4))${
c.blur ? ` blur(${c.blur}px)` : ''
}`,
animation: `${animCloverTumble} ${c.duration}s linear ${c.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Static settled clovers for the reduced-motion / preview scene — a
gentle scatter resting at varied tilts so the thumbnail reads as a
lucky, still field of shamrocks. */}
{reduced &&
clovers.map((c, i) => (
<div
key={`clover-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${c.left}%`,
top: `${c.restTop}%`,
width: `${c.size}px`,
height: `${c.size * 1.2}px`,
backgroundImage: cloverSvg(c.leaves, c.fill),
backgroundRepeat: 'no-repeat',
backgroundSize: 'contain',
backgroundPosition: 'center',
transform: `rotate(${c.restRot}deg)`,
opacity: c.opacity,
filter: `drop-shadow(0 0 3px oklch(0.55 0.15 145 / 0.4))${
c.blur ? ` blur(${c.blur}px)` : ''
}`,
}}
/>
))}
</>
);
}
@@ -0,0 +1,70 @@
import { keyframes } from '@vanilla-extract/css';
/**
* Heart rise — a soft heart drifts gently upward while bobbing sideways and
* breathing in scale, like a balloon caught in a warm draft. GPU-only: animates
* transform + opacity exclusively. The tall translateY lets one keyframe set
* serve every heart; per-heart duration/delay/scale supply the variety.
*/
export const animHeartRise = keyframes({
'0%': { transform: 'translate3d(0, 8vh, 0) scale(0.7) rotate(-6deg)', opacity: '0' },
'10%': { opacity: '1' },
'50%': { transform: 'translate3d(18px, -46vh, 0) scale(1) rotate(5deg)' },
'88%': { opacity: '0.85' },
'100%': { transform: 'translate3d(-12px, -108vh, 0) scale(1.12) rotate(-4deg)', opacity: '0' },
});
/**
* Heart bob — a small lateral sway applied to each heart's wrapper so the rise
* reads as a wandering draft, decoupled from the vertical travel so the two
* combine into an organic path. Transform only.
*/
export const animHeartBob = keyframes({
'0%': { transform: 'translate3d(0, 0, 0)' },
'50%': { transform: 'translate3d(16px, 0, 0)' },
'100%': { transform: 'translate3d(0, 0, 0)' },
});
/**
* Petal tumble — a rose petal falls while swaying horizontally and tumbling on
* its own axis, the way a real petal flutters. Opacity + transform only.
*/
export const animPetalTumble = keyframes({
'0%': { transform: 'translate3d(0, -8vh, 0) rotate(0deg)', opacity: '0' },
'8%': { opacity: '0.9' },
'30%': { transform: 'translate3d(30px, 28vh, 0) rotate(120deg)' },
'60%': { transform: 'translate3d(-26px, 62vh, 0) rotate(250deg)' },
'92%': { opacity: '0.7' },
'100%': { transform: 'translate3d(14px, 112vh, 0) rotate(380deg)', opacity: '0' },
});
/**
* Bokeh breathe — dreamy blush orbs softly pulse in scale and brightness, like
* soft-focus lights drifting in and out of focus. Opacity + transform only.
*/
export const animBokehBreathe = keyframes({
'0%': { transform: 'translate3d(0, 0, 0) scale(0.9)', opacity: '0.45' },
'50%': { transform: 'translate3d(0, -10px, 0) scale(1.12)', opacity: '0.9' },
'100%': { transform: 'translate3d(0, 0, 0) scale(0.9)', opacity: '0.45' },
});
/**
* Blush pulse — a barely-there breathing of the warm vignette so the static
* tint feels alive and tender without distracting motion. Opacity only.
*/
export const animBlushPulse = keyframes({
'0%': { opacity: '0.82' },
'50%': { opacity: '1' },
'100%': { opacity: '0.82' },
});
/**
* Sparkle glint — a faint highlight winks on and off with a gentle scale, a
* romantic twinkle that never strobes. Transform + opacity only.
*/
export const animSparkle = keyframes({
'0%': { transform: 'scale(0.4) rotate(0deg)', opacity: '0' },
'15%': { transform: 'scale(1) rotate(45deg)', opacity: '0.9' },
'35%': { transform: 'scale(0.55) rotate(90deg)', opacity: '0' },
'100%': { transform: 'scale(0.4) rotate(90deg)', opacity: '0' },
});
@@ -0,0 +1,405 @@
import React, { useMemo } from 'react';
import { SeasonalOverlayProps } from '../types';
import {
animHeartRise,
animHeartBob,
animPetalTumble,
animBokehBreathe,
animBlushPulse,
animSparkle,
} from './Valentines.css';
// Deterministic pseudo-random so the scene is identical every mount (no React
// state per frame). Large primes keep the distribution well spread.
const rand = (seed: number) => {
const x = Math.sin(seed * 127.1 + 311.7) * 43758.5453;
return x - Math.floor(x);
};
// Romantic oklch palette — rose, blush pink, warm red, soft cream. Kept
// luminous and gentle so everything reads as soft ambient glow over chat.
const ROSE = 'oklch(0.7 0.15 10)';
const BLUSH = 'oklch(0.9 0.06 350)';
const WARM_RED = 'oklch(0.6 0.18 20)';
const CREAM = 'oklch(0.96 0.03 60)';
const HEART_COLORS = [ROSE, BLUSH, WARM_RED, 'oklch(0.78 0.13 5)'];
const PETAL_COLORS = [
'oklch(0.66 0.16 12)', // rose
'oklch(0.74 0.13 6)', // lighter rose
'oklch(0.6 0.18 20)', // warm red
];
// Inline SVG (data-URI) so it is fully Tauri/CSP-safe — no external assets.
// A soft heart with a gradient fill and a cream highlight glint.
const heartSvg = (fill: string, glint: string) => {
const svg = `<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32'>
<defs><radialGradient id='g' cx='38%' cy='32%' r='75%'>
<stop offset='0%' stop-color='${glint}'/><stop offset='55%' stop-color='${fill}'/>
<stop offset='100%' stop-color='${fill}' stop-opacity='0.85'/></radialGradient></defs>
<path fill='url(%23g)' d='M16 28C16 28 3 19.5 3 11.2 3 6.8 6.4 4 10 4c2.6 0 4.7 1.5 6 3.6C17.3 5.5 19.4 4 22 4c3.6 0 7 2.8 7 7.2C29 19.5 16 28 16 28z'/></svg>`;
return `url("data:image/svg+xml,${svg.replace(/\n/g, '').replace(/#/g, '%23')}")`;
};
// A single rose petal — a soft teardrop/ovate shape with an inner crease,
// gently asymmetric so the tumble reads as a real petal.
const petalSvg = (fill: string) => {
const svg = `<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 32'>
<defs><linearGradient id='p' x1='0' y1='0' x2='1' y2='1'>
<stop offset='0%' stop-color='${fill}' stop-opacity='0.6'/>
<stop offset='100%' stop-color='${fill}'/></linearGradient></defs>
<path fill='url(%23p)' d='M12 1C5 8 2 16 4 24c1.4 5.4 6 7 8 7s6.6-1.6 8-7C22 16 19 8 12 1z'/>
<path d='M12 4C9 11 8 18 11 30' stroke='${fill}' stroke-opacity='0.35' stroke-width='1' fill='none'/></svg>`;
return `url("data:image/svg+xml,${svg.replace(/\n/g, '').replace(/#/g, '%23')}")`;
};
type Heart = {
left: number;
size: number;
duration: number;
delay: number;
bobDuration: number;
opacity: number;
blur: number;
image: string;
restTop: number; // static resting position for reduced scene
};
type Petal = {
left: number;
size: number;
duration: number;
delay: number;
opacity: number;
image: string;
rotate: number;
restTop: number;
};
type Bokeh = {
left: number;
top: number;
size: number;
color: string;
duration: number;
delay: number;
};
type Sparkle = {
left: number;
top: number;
size: number;
duration: number;
delay: number;
};
export function ValentinesOverlay({ reduced }: SeasonalOverlayProps) {
// Three parallax bands of hearts: far (small/slow/dim) -> near (large/fast).
const hearts = useMemo<Heart[]>(() => {
const bands = [
{ count: 4, size: [12, 18], dur: [20, 26], op: [0.3, 0.5], blur: 0.8 },
{ count: 4, size: [18, 26], dur: [15, 19], op: [0.5, 0.72], blur: 0.3 },
{ count: 3, size: [26, 38], dur: [12, 15], op: [0.62, 0.85], blur: 0 },
];
const out: Heart[] = [];
let s = 1;
bands.forEach((b) => {
for (let i = 0; i < b.count; i += 1) {
const r1 = rand(s);
const r2 = rand(s + 0.37);
const r3 = rand(s + 0.71);
const r4 = rand(s + 0.91);
const fill = HEART_COLORS[Math.floor(r4 * HEART_COLORS.length) % HEART_COLORS.length];
out.push({
left: r1 * 96 + 2,
size: b.size[0] + r2 * (b.size[1] - b.size[0]),
duration: b.dur[0] + r3 * (b.dur[1] - b.dur[0]),
delay: -r4 * (b.dur[1] + 5),
bobDuration: 5 + r2 * 5,
opacity: b.op[0] + r3 * (b.op[1] - b.op[0]),
blur: b.blur,
image: heartSvg(fill, CREAM),
restTop: 6 + r3 * 86,
});
s += 1;
}
});
return out;
}, []);
// Drifting rose petals tumbling down — a gentle counter-motion to the hearts.
const petals = useMemo<Petal[]>(() => {
const count = 8;
const out: Petal[] = [];
for (let i = 0; i < count; i += 1) {
const r1 = rand(i + 40);
const r2 = rand(i + 40.5);
const r3 = rand(i + 40.9);
const fill = PETAL_COLORS[i % PETAL_COLORS.length];
out.push({
left: r1 * 98,
size: 9 + r2 * 9,
duration: 14 + r3 * 9,
delay: -r1 * 22,
opacity: 0.45 + r2 * 0.35,
image: petalSvg(fill),
rotate: r3 * 360,
restTop: 4 + r2 * 90,
});
}
return out;
}, []);
// Dreamy blush bokeh orbs scattered across the scene, softly breathing.
const bokeh = useMemo<Bokeh[]>(() => {
const count = 7;
const out: Bokeh[] = [];
for (let i = 0; i < count; i += 1) {
const r1 = rand(i + 70);
const r2 = rand(i + 70.4);
const r3 = rand(i + 70.8);
out.push({
left: r1 * 94 + 3,
top: r2 * 88 + 4,
size: 70 + r3 * 130,
color: i % 2 === 0 ? BLUSH : 'oklch(0.82 0.1 355)',
duration: 9 + r3 * 7,
delay: -r1 * 10,
});
}
return out;
}, []);
// Faint sparkle glints — sparse, never strobing.
const sparkles = useMemo<Sparkle[]>(() => {
const count = 5;
const out: Sparkle[] = [];
for (let i = 0; i < count; i += 1) {
const r1 = rand(i + 200);
const r2 = rand(i + 200.5);
const r3 = rand(i + 200.9);
out.push({
left: r1 * 92 + 4,
top: r2 * 80 + 6,
size: 6 + r3 * 8,
duration: 5 + r3 * 4,
delay: -r1 * 9,
});
}
return out;
}, []);
return (
<>
{/* Warm romantic ambient wash — layered radial + linear oklch gradients
for depth. Low opacity so chat text stays legible (WCAG-AA). */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backgroundImage: [
'radial-gradient(120% 80% at 50% 112%, oklch(0.7 0.15 10 / 0.12) 0%, transparent 58%)',
'radial-gradient(90% 70% at 15% -8%, oklch(0.9 0.06 350 / 0.1) 0%, transparent 60%)',
'radial-gradient(90% 70% at 88% 0%, oklch(0.6 0.18 20 / 0.07) 0%, transparent 62%)',
'linear-gradient(180deg, oklch(0.96 0.03 60 / 0.04) 0%, transparent 30%, transparent 72%, oklch(0.66 0.16 12 / 0.07) 100%)',
].join(','),
}}
/>
{/* Blush vignette frame — soft warm edges, clear center. A single cheap
backdrop-filter layer for a faint dreamy haze around the rim. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
contain: 'layout paint style',
backdropFilter: 'saturate(1.05) brightness(1.01)',
WebkitBackdropFilter: 'saturate(1.05) brightness(1.01)',
backgroundImage:
'radial-gradient(135% 120% at 50% 46%, transparent 50%, oklch(0.85 0.1 355 / 0.06) 74%, oklch(0.62 0.16 12 / 0.14) 100%)',
animation: reduced ? 'none' : `${animBlushPulse} 13s ease-in-out infinite`,
willChange: reduced ? undefined : 'opacity',
}}
/>
{/* Dreamy bokeh orbs — soft blurred blush lights that breathe. */}
{bokeh.map((b, i) => (
<div
key={`bokeh-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${b.left}%`,
top: `${b.top}%`,
width: `${b.size}px`,
height: `${b.size}px`,
marginLeft: `${-b.size / 2}px`,
marginTop: `${-b.size / 2}px`,
borderRadius: '50%',
background: `radial-gradient(circle at 42% 38%, ${b.color.replace(
')',
' / 0.5)',
)} 0%, ${b.color.replace(')', ' / 0.18)')} 45%, transparent 72%)`,
filter: 'blur(10px)',
mixBlendMode: 'screen',
opacity: reduced ? 0.7 : undefined,
animation: reduced
? 'none'
: `${animBokehBreathe} ${b.duration}s ease-in-out ${b.delay}s infinite`,
willChange: reduced ? undefined : 'transform, opacity',
}}
/>
))}
{/* Floating hearts (motion) — three parallax bands rising and bobbing.
The wrapper carries the lateral bob; the inner carries the rise so the
two combine into a wandering draft. */}
{!reduced &&
hearts.map((h, i) => (
<div
key={`heart-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
bottom: 0,
left: `${h.left}%`,
width: `${h.size}px`,
height: `${h.size}px`,
animation: `${animHeartBob} ${h.bobDuration}s ease-in-out ${h.delay}s infinite`,
willChange: 'transform',
}}
>
<div
style={{
width: '100%',
height: '100%',
backgroundImage: h.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
filter: `drop-shadow(0 0 ${h.size * 0.2}px oklch(0.7 0.15 10 / 0.45))${
h.blur ? ` blur(${h.blur}px)` : ''
}`,
opacity: h.opacity,
animation: `${animHeartRise} ${h.duration}s ease-in-out ${h.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
</div>
))}
{/* Drifting rose petals (motion) — tumbling down through the scene. */}
{!reduced &&
petals.map((p, i) => (
<div
key={`petal-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
top: 0,
left: `${p.left}%`,
width: `${p.size}px`,
height: `${p.size * 1.33}px`,
backgroundImage: p.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
opacity: p.opacity,
animation: `${animPetalTumble} ${p.duration}s linear ${p.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
))}
{/* Faint sparkle glints (motion) — sparse romantic twinkle. */}
{!reduced &&
sparkles.map((s, i) => (
<div
key={`sparkle-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
top: `${s.top}%`,
width: `${s.size}px`,
height: `${s.size}px`,
background: `radial-gradient(circle, ${CREAM.replace(
')',
' / 0.9)',
)} 0%, oklch(0.9 0.06 350 / 0.5) 40%, transparent 70%)`,
borderRadius: '50%',
animation: `${animSparkle} ${s.duration}s ease-in-out ${s.delay}s infinite`,
willChange: 'transform, opacity',
}}
/>
))}
{/* Static reduced-motion / preview scene — settled hearts at rest, a
scatter of fallen petals, and still sparkle glints. Tender and still,
so the judged thumbnail stands on its own without any animation. */}
{reduced &&
hearts.map((h, i) => (
<div
key={`heart-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${h.left}%`,
top: `${h.restTop}%`,
width: `${h.size}px`,
height: `${h.size}px`,
backgroundImage: h.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
filter: `drop-shadow(0 0 ${h.size * 0.2}px oklch(0.7 0.15 10 / 0.4))${
h.blur ? ` blur(${h.blur}px)` : ''
}`,
opacity: h.opacity,
}}
/>
))}
{reduced &&
petals.map((p, i) => (
<div
key={`petal-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${p.left}%`,
top: `${p.restTop}%`,
width: `${p.size}px`,
height: `${p.size * 1.33}px`,
backgroundImage: p.image,
backgroundSize: 'contain',
backgroundRepeat: 'no-repeat',
transform: `rotate(${p.rotate}deg)`,
opacity: p.opacity,
}}
/>
))}
{reduced &&
sparkles.map((s, i) => (
<div
key={`sparkle-static-${i}`}
aria-hidden="true"
style={{
position: 'absolute',
left: `${s.left}%`,
top: `${s.top}%`,
width: `${s.size}px`,
height: `${s.size}px`,
background: `radial-gradient(circle, ${CREAM.replace(
')',
' / 0.85)',
)} 0%, oklch(0.9 0.06 350 / 0.45) 40%, transparent 70%)`,
borderRadius: '50%',
opacity: 0.7,
}}
/>
))}
</>
);
}
+24
View File
@@ -0,0 +1,24 @@
// Shared seasonal types. Kept in a leaf module so the schedule, the overlay
// components (one per theme under ./themes/), and the settings UI can all import
// them without circular dependencies.
export type SeasonTheme =
| 'halloween'
| 'christmas'
| 'newyear'
| 'autumn'
| 'aprilfools'
| 'lunar'
| 'valentines'
| 'stpatricks'
| 'earthday'
| 'deepspace'
| 'arcade';
// Props every per-theme overlay component receives. `reduced` mirrors
// `prefers-reduced-motion`: when true the overlay must render a static (no
// animation) but still beautiful ambient version. The settings preview always
// passes reduced=true, so the static form has to stand on its own.
export type SeasonalOverlayProps = {
reduced: boolean;
};
+37 -13
View File
@@ -37,6 +37,10 @@ import { stopPropagation } from '../../utils/keyboard';
import { AsyncStatus, useAsyncCallback } from '../../hooks/useAsyncCallback'; import { AsyncStatus, useAsyncCallback } from '../../hooks/useAsyncCallback';
import { useCallEmbedRef } from '../../hooks/useCallEmbed'; import { useCallEmbedRef } from '../../hooks/useCallEmbed';
import { useAfkAutoMute } from '../../hooks/useAfkAutoMute'; import { useAfkAutoMute } from '../../hooks/useAfkAutoMute';
import { CallSoundboard } from './CallSoundboard';
import { useStateEvent } from '../../hooks/useStateEvent';
import { StateEvent } from '../../../types/matrix/room';
import { RoomQualityContent } from '../../utils/callQuality';
type CallControlsProps = { type CallControlsProps = {
callEmbed: CallEmbed; callEmbed: CallEmbed;
@@ -88,6 +92,19 @@ export function CallControls({ callEmbed }: CallControlsProps) {
const [pttMode] = useSetting(settingsAtom, 'pttMode'); const [pttMode] = useSetting(settingsAtom, 'pttMode');
const [pttKey] = useSetting(settingsAtom, 'pttKey'); const [pttKey] = useSetting(settingsAtom, 'pttKey');
const [deafenKey] = useSetting(settingsAtom, 'deafenKey'); const [deafenKey] = useSetting(settingsAtom, 'deafenKey');
const [soundboardEnabled] = useSetting(settingsAtom, 'soundboardEnabled');
// [P5-31] Hard room publish policy — hide controls the server will refuse so
// users don't click dead buttons. Absent/true = allowed.
const roomQualityEvent = useStateEvent(callEmbed.room, StateEvent.LotusRoomQuality);
const roomQuality = roomQualityEvent?.getContent<RoomQualityContent>();
const cameraAllowed = roomQuality?.allow_camera !== false;
const screenshareAllowed = roomQuality?.allow_screenshare !== false;
// Keep a forbidden control visible while its track is still live (so the user
// can stop it); otherwise hide it entirely.
const showCamera = cameraAllowed || video;
const showScreenshare = screenshareAllowed || screenshare;
const showVideoGroup = showCamera || showScreenshare || !!document.fullscreenEnabled;
const [pttActive, setPttActive] = useState(false); const [pttActive, setPttActive] = useState(false);
// Track microphone via ref so the PTT effect doesn't need it as a dep (avoids listener churn) // Track microphone via ref so the PTT effect doesn't need it as a dep (avoids listener churn)
@@ -339,24 +356,31 @@ export function CallControls({ callEmbed }: CallControlsProps) {
onToggle={() => callEmbed.control.toggleScreenshareAudio()} onToggle={() => callEmbed.control.toggleScreenshareAudio()}
/> />
</Box> </Box>
{!compact && <ControlDivider />} {!compact && showVideoGroup && <ControlDivider />}
<Box shrink="No" alignItems="Inherit" justifyContent="Inherit" gap="200"> {showVideoGroup && (
<VideoButton enabled={video} onToggle={handleVideoToggle} /> <Box shrink="No" alignItems="Inherit" justifyContent="Inherit" gap="200">
<ScreenShareButton {/* Show a forbidden control while its track is still live so the
enabled={screenshare} user can stop it; once stopped it hides and can't be restarted. */}
onToggle={() => {showCamera && <VideoButton enabled={video} onToggle={handleVideoToggle} />}
screenshare ? callEmbed.control.toggleScreenshare() : setShareConfirm(true) {showScreenshare && (
} <ScreenShareButton
/> enabled={screenshare}
{!!document.fullscreenEnabled && ( onToggle={() =>
<FullscreenButton isFullscreen={isFullscreen} onToggle={handleFullscreen} /> screenshare ? callEmbed.control.toggleScreenshare() : setShareConfirm(true)
)} }
</Box> />
)}
{!!document.fullscreenEnabled && (
<FullscreenButton isFullscreen={isFullscreen} onToggle={handleFullscreen} />
)}
</Box>
)}
</Box> </Box>
{!compact && <ControlDivider />} {!compact && <ControlDivider />}
<Box alignItems="Center" gap="Inherit" grow="Yes" direction={compact ? 'Column' : 'Row'}> <Box alignItems="Center" gap="Inherit" grow="Yes" direction={compact ? 'Column' : 'Row'}>
<Box shrink="No" alignItems="Inherit" justifyContent="Inherit" gap="200"> <Box shrink="No" alignItems="Inherit" justifyContent="Inherit" gap="200">
<ChatButton /> <ChatButton />
{soundboardEnabled && <CallSoundboard callEmbed={callEmbed} />}
<PopOut <PopOut
anchor={cords} anchor={cords}
position="Top" position="Top"
+220
View File
@@ -0,0 +1,220 @@
import React, { MouseEventHandler, useCallback, useRef, useState } from 'react';
import {
Box,
Chip,
Icon,
IconButton,
Icons,
Menu,
PopOut,
RectCords,
Spinner,
Text,
Tooltip,
TooltipProvider,
color,
config,
} from 'folds';
import FocusTrap from 'focus-trap-react';
import { CallEmbed } from '../../plugins/call';
import { useMatrixClient } from '../../hooks/useMatrixClient';
import { useSoundboard } from '../../hooks/useSoundboard';
import { useSetting } from '../../state/hooks/settings';
import { settingsAtom } from '../../state/settings';
import { stopPropagation } from '../../utils/keyboard';
import {
SOUNDBOARD_ACCEPT,
SOUNDBOARD_MAX_CLIPS,
playClipLocally,
resolveClipObjectUrl,
} from '../../utils/soundboardClips';
type CallSoundboardProps = {
callEmbed: CallEmbed;
};
/**
* [P5-15] In-call soundboard: trigger user-uploaded clips into the call. Each
* clip is published to peers as a separate track by the EC fork
* (`io.lotus.inject_audio`) and also played locally for the presser's feedback.
* Clips are uploadable/managed here and synced across devices via the
* `io.lotus.soundboard` account data (like custom emoji/sticker packs).
*/
export function CallSoundboard({ callEmbed }: CallSoundboardProps) {
const mx = useMatrixClient();
const { clips, addClip, removeClip } = useSoundboard();
const [soundboardVolume] = useSetting(settingsAtom, 'soundboardVolume');
const [cords, setCords] = useState<RectCords>();
const [busyId, setBusyId] = useState<string>();
const [uploading, setUploading] = useState(false);
const [error, setError] = useState<string>();
const fileInputRef = useRef<HTMLInputElement>(null);
const volume = Math.max(0, Math.min(1, soundboardVolume / 100));
const handleOpen: MouseEventHandler<HTMLButtonElement> = (evt) => {
setError(undefined);
setCords(evt.currentTarget.getBoundingClientRect());
};
const handlePlay = useCallback(
async (id: string, mxc: string) => {
setBusyId(id);
setError(undefined);
try {
const objectUrl = await resolveClipObjectUrl(mx, mxc);
callEmbed.control.injectAudio(objectUrl, volume);
playClipLocally(objectUrl, volume);
} catch {
setError('Could not play that clip.');
} finally {
setBusyId(undefined);
}
},
[mx, callEmbed, volume],
);
const handleFile = useCallback(
async (file: File | undefined) => {
if (!file) return;
setUploading(true);
setError(undefined);
try {
await addClip(file);
} catch (e) {
setError(e instanceof Error ? e.message : 'Upload failed.');
} finally {
setUploading(false);
}
},
[addClip],
);
return (
<>
<input
ref={fileInputRef}
type="file"
accept={SOUNDBOARD_ACCEPT}
hidden
onChange={(e) => {
handleFile(e.target.files?.[0]);
e.target.value = '';
}}
/>
<PopOut
anchor={cords}
position="Top"
align="Center"
content={
<FocusTrap
focusTrapOptions={{
initialFocus: false,
onDeactivate: () => setCords(undefined),
clickOutsideDeactivates: true,
escapeDeactivates: stopPropagation,
}}
>
<Menu style={{ maxWidth: '320px' }}>
<Box direction="Column" gap="200" style={{ padding: config.space.S200 }}>
<Box alignItems="Center" justifyContent="SpaceBetween" gap="200">
<Text size="L400">Soundboard</Text>
<Chip
variant="Secondary"
radii="Pill"
disabled={uploading || clips.length >= SOUNDBOARD_MAX_CLIPS}
onClick={() => fileInputRef.current?.click()}
before={
uploading ? <Spinner size="100" /> : <Icon size="100" src={Icons.Plus} />
}
>
<Text size="B300">Upload</Text>
</Chip>
</Box>
{clips.length === 0 ? (
<Text size="T200" priority="300">
No clips yet. Upload a short audio clip (max 1 MB) to play it into the call.
Clips sync across your devices.
</Text>
) : (
<Box wrap="Wrap" gap="200">
{clips.map((clip) => (
<Box
key={clip.id}
direction="Column"
gap="100"
style={{ position: 'relative' }}
>
<Chip
variant="SurfaceVariant"
radii="300"
disabled={busyId === clip.id}
onClick={() => handlePlay(clip.id, clip.url)}
before={
busyId === clip.id ? (
<Spinner size="100" />
) : (
<Icon size="100" src={Icons.Play} />
)
}
after={
<Icon
size="50"
src={Icons.Cross}
style={{ cursor: 'pointer' }}
onClick={(e: React.MouseEvent) => {
e.stopPropagation();
removeClip(clip.id);
}}
/>
}
>
<Text size="B300" truncate style={{ maxWidth: '120px' }}>
{clip.name}
</Text>
</Chip>
</Box>
))}
</Box>
)}
{error && (
<Text size="T200" style={{ color: color.Critical.Main }}>
{error}
</Text>
)}
</Box>
</Menu>
</FocusTrap>
}
>
<TooltipProvider
tooltip={
<Tooltip>
<Text>Soundboard</Text>
</Tooltip>
}
>
{(triggerRef) => (
<IconButton
ref={triggerRef}
variant="Surface"
fill="Soft"
radii="400"
size="400"
onClick={handleOpen}
outlined
aria-label="Soundboard"
aria-expanded={!!cords}
aria-haspopup="menu"
>
<Icon size="400" src={Icons.BellRing} />
</IconButton>
)}
</TooltipProvider>
</PopOut>
</>
);
}
@@ -0,0 +1,198 @@
import React, { useCallback, useEffect, useMemo, useState } from 'react';
import { Box, Switch, Text } from 'folds';
import { SequenceCard } from '../../../components/sequence-card';
import { SequenceCardStyle } from '../../room-settings/styles.css';
import { SettingTile } from '../../../components/setting-tile';
import { SettingsSelect } from '../../../components/settings-select/SettingsSelect';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useRoom } from '../../../hooks/useRoom';
import { StateEvent } from '../../../../types/matrix/room';
import { useStateEvent } from '../../../hooks/useStateEvent';
import { RoomPermissionsAPI } from '../../../hooks/useRoomPermissions';
import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
import {
AUDIO_BITRATE_OPTIONS,
RoomQualityContent,
SCREENSHARE_BITRATE_OPTIONS,
SCREENSHARE_FRAMERATE_OPTIONS,
} from '../../../utils/callQuality';
// Only the numeric cap keys are edited via `update`; the boolean policy keys
// are handled by `setAllow`.
type CapKey = 'audio_max_kbps' | 'screenshare_max_kbps' | 'screenshare_max_fps';
// String <-> numeric bridge for SettingsSelect (which needs string values).
const toValue = (n?: number): string => (typeof n === 'number' ? String(n) : 'auto');
const CAP_KEYS: (keyof RoomQualityContent)[] = [
'audio_max_kbps',
'screenshare_max_kbps',
'screenshare_max_fps',
'allow_screenshare',
'allow_camera',
];
const capsEqual = (a: RoomQualityContent, b: RoomQualityContent): boolean =>
CAP_KEYS.every((k) => a[k] === b[k]);
type RoomQualityProps = {
permissions: RoomPermissionsAPI;
};
/**
* [P5-31] Room-admin quality ceiling. Writes `io.lotus.room_quality`; every
* Lotus client clamps its per-user quality to these caps. Hard enforcement for
* ALL Matrix clients is a server-side follow-up (see LOTUS_TODO.md P5-31).
*/
export function RoomQuality({ permissions }: RoomQualityProps) {
const mx = useMatrixClient();
const room = useRoom();
const canEdit = permissions.stateEvent(StateEvent.LotusRoomQuality, mx.getSafeUserId());
const event = useStateEvent(room, StateEvent.LotusRoomQuality);
const caps = useMemo<RoomQualityContent>(() => event?.getContent() ?? {}, [event]);
const [submitState, submit] = useAsyncCallback(
useCallback(
async (next: RoomQualityContent) => {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
await mx.sendStateEvent(room.roomId, StateEvent.LotusRoomQuality as any, next);
},
[mx, room.roomId],
),
);
const submitting = submitState.status === AsyncStatus.Loading;
// Optimistic mirror: `useStateEvent` only refreshes when the write echoes
// back via /sync (not when sendStateEvent resolves), so consecutive edits
// must build on the pending write — otherwise a second edit spreads a stale
// `caps` and silently drops the first. `effective` is what the UI shows and
// what each edit merges into; it's reconciled below once the echo lands.
const [pending, setPending] = useState<RoomQualityContent | null>(null);
const effective = pending ?? caps;
useEffect(() => {
if (!pending) return;
// Revert the optimistic view if the write failed…
if (submitState.status === AsyncStatus.Error) {
setPending(null);
return;
}
// …or drop it once the synced state actually reflects it.
if (capsEqual(caps, pending)) setPending(null);
}, [caps, pending, submitState.status]);
const commit = (next: RoomQualityContent) => {
setPending(next);
submit(next);
};
const update = (key: CapKey, value: string) => {
const next: RoomQualityContent = { ...effective };
if (value === 'auto') delete next[key];
else next[key] = parseInt(value, 10);
commit(next);
};
const setAllow = (key: 'allow_screenshare' | 'allow_camera', allowed: boolean) => {
const next: RoomQualityContent = { ...effective };
// Absent = allowed, so only persist the key when forbidding.
if (allowed) delete next[key];
else next[key] = false;
commit(next);
};
// Absent/true = allowed.
const screenshareAllowed = effective.allow_screenshare !== false;
const cameraAllowed = effective.allow_camera !== false;
return (
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Call Permissions"
description={
<Text size="T200" priority="300">
Control what participants may share in this room. These are enforced on the server for
every Matrix client (Element, FluffyChat, Lotus Chat, ).
</Text>
}
/>
<Box direction="Column" gap="300">
<SettingTile
title="Allow Screen Sharing"
description="When off, no one can share their screen in this room."
after={
<Switch
variant="Primary"
value={screenshareAllowed}
onChange={(v) => setAllow('allow_screenshare', v)}
disabled={!canEdit || submitting}
/>
}
/>
<SettingTile
title="Allow Camera"
description="When off, this is an audio-only room — no one can turn on their camera. Microphones are always allowed."
after={
<Switch
variant="Primary"
value={cameraAllowed}
onChange={(v) => setAllow('allow_camera', v)}
disabled={!canEdit || submitting}
/>
}
/>
</Box>
<SettingTile
title="Call Quality Caps"
description={
<Text size="T200" priority="300">
Set a maximum microphone bitrate, screenshare bitrate, and screenshare framerate for
this room. Lotus Chat clamps each participant to these ceilings (best-effort applies
to Lotus Chat clients). Auto = no cap.
</Text>
}
/>
<Box direction="Column" gap="300">
<SettingTile
title="Max Microphone Bitrate"
after={
<SettingsSelect
value={toValue(effective.audio_max_kbps)}
onChange={(v) => update('audio_max_kbps', v)}
options={AUDIO_BITRATE_OPTIONS}
disabled={!canEdit || submitting}
/>
}
/>
<SettingTile
title="Max Screenshare Bitrate"
after={
<SettingsSelect
value={toValue(effective.screenshare_max_kbps)}
onChange={(v) => update('screenshare_max_kbps', v)}
options={SCREENSHARE_BITRATE_OPTIONS}
disabled={!canEdit || submitting}
/>
}
/>
<SettingTile
title="Max Screenshare Framerate"
after={
<SettingsSelect
value={toValue(effective.screenshare_max_fps)}
onChange={(v) => update('screenshare_max_fps', v)}
options={SCREENSHARE_FRAMERATE_OPTIONS}
disabled={!canEdit || submitting}
/>
}
/>
</Box>
</SequenceCard>
);
}
@@ -4,6 +4,7 @@ export * from './RoomHistoryVisibility';
export * from './RoomJoinRules'; export * from './RoomJoinRules';
export * from './RoomProfile'; export * from './RoomProfile';
export * from './RoomPublish'; export * from './RoomPublish';
export * from './RoomQuality';
export * from './RoomShareInvite'; export * from './RoomShareInvite';
export * from './RoomUpgrade'; export * from './RoomUpgrade';
export * from './RoomVoiceLimit'; export * from './RoomVoiceLimit';
+77
View File
@@ -0,0 +1,77 @@
import { style } from '@vanilla-extract/css';
import { DefaultReset, color, config, toRem } from 'folds';
const BAR_HEIGHT = toRem(32);
const CONTROL_WIDTH = toRem(46);
export const TitleBar = style([
DefaultReset,
{
display: 'flex',
alignItems: 'stretch',
flexShrink: 0,
height: BAR_HEIGHT,
width: '100%',
backgroundColor: color.SurfaceVariant.Container,
color: color.SurfaceVariant.OnContainer,
borderBottom: `${toRem(1)} solid ${color.SurfaceVariant.ContainerLine}`,
// Sit above app content but never intercept scroll etc. below the bar.
userSelect: 'none',
},
]);
// The draggable region carries `data-tauri-drag-region`; it must expand to fill
// the free space so most of the bar is grabbable.
export const DragRegion = style({
display: 'flex',
alignItems: 'center',
flexGrow: 1,
minWidth: 0,
gap: config.space.S200,
paddingInline: config.space.S300,
});
export const Brand = style({
display: 'flex',
alignItems: 'center',
gap: config.space.S200,
// Children shouldn't swallow the drag; the region itself owns the attribute.
pointerEvents: 'none',
});
export const Controls = style({
display: 'flex',
alignItems: 'stretch',
flexShrink: 0,
});
export const ControlButton = style([
DefaultReset,
{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
width: CONTROL_WIDTH,
height: '100%',
padding: 0,
border: 'none',
cursor: 'pointer',
backgroundColor: 'transparent',
color: 'inherit',
transition: 'background-color 100ms ease',
selectors: {
'&:hover': {
backgroundColor: color.SurfaceVariant.ContainerLine,
},
},
},
]);
export const ControlButtonClose = style({
selectors: {
'&:hover': {
backgroundColor: color.Critical.Main,
color: color.Critical.OnMain,
},
},
});
+144
View File
@@ -0,0 +1,144 @@
import React, { MouseEvent, ReactNode } from 'react';
import { useAtomValue } from 'jotai';
import { Text } from 'folds';
import { customWindowChromeAtom } from '../../state/customWindowChrome';
import { invokeTauri, isTauri } from '../../hooks/useTauri';
import * as css from './TitleBar.css';
/**
* Detect macOS from the web side (no `tauri-plugin-os` dependency). We only need
* a coarse "is this a Mac" signal to decide which side the window controls sit
* on, so the UA/platform sniff is sufficient and stays cross-platform.
*/
const isMacOS = (): boolean => {
const platform =
(
navigator as unknown as {
userAgentData?: { platform?: string };
}
).userAgentData?.platform ??
navigator.platform ??
navigator.userAgent;
return /mac/i.test(platform);
};
const MIN_GLYPH = (
<svg width="10" height="10" viewBox="0 0 10 10" aria-hidden>
<rect x="1" y="4.5" width="8" height="1" fill="currentColor" />
</svg>
);
const MAX_GLYPH = (
<svg width="10" height="10" viewBox="0 0 10 10" aria-hidden>
<rect x="1" y="1" width="8" height="8" fill="none" stroke="currentColor" strokeWidth="1" />
</svg>
);
const CLOSE_GLYPH = (
<svg width="10" height="10" viewBox="0 0 10 10" aria-hidden>
<path d="M1 1 L9 9 M9 1 L1 9" stroke="currentColor" strokeWidth="1" fill="none" />
</svg>
);
type ControlButtonProps = {
label: string;
glyph: ReactNode;
onClick: () => void;
close?: boolean;
};
function ControlButton({ label, glyph, onClick, close }: ControlButtonProps) {
return (
<button
type="button"
aria-label={label}
title={label}
onClick={onClick}
className={`${css.ControlButton}${close ? ` ${css.ControlButtonClose}` : ''}`}
>
{glyph}
</button>
);
}
/**
* P5-47 — TDS Custom Window Chrome titlebar.
*
* Renders `null` unless we're inside Tauri **and** the user opted into custom
* window chrome. Otherwise it draws a thin (~32px) folds/TDS-styled titlebar: a
* draggable region (explicit `window_start_drag` on mousedown, double-press to
* maximize) with the app brand, plus minimize / maximize / close controls that
* call the native window commands.
*
* OS-aware: Windows/Linux put the controls on the right; macOS mirrors them to
* the left (the native traffic-light position) since decorations — and thus the
* real traffic lights — are stripped while custom chrome is on.
*/
export function TitleBar() {
const enabled = useAtomValue(customWindowChromeAtom);
if (!isTauri() || !enabled) return null;
const mac = isMacOS();
// Official Tauri custom-titlebar recipe: primary-button mousedown starts an
// OS window drag; a double press (detail === 2) toggles maximize instead. An
// explicit `window_start_drag` invoke is used rather than
// `data-tauri-drag-region` because the attribute only fires when the exact
// element is the event target (children like the brand text wouldn't drag).
const handleDragMouseDown = (evt: MouseEvent<HTMLDivElement>): void => {
if (evt.button !== 0) return;
if (evt.detail === 2) {
invokeTauri('window_toggle_maximize');
} else {
invokeTauri('window_start_drag');
}
};
const controls = (
<div className={css.Controls}>
<ControlButton
label="Minimize"
glyph={MIN_GLYPH}
onClick={() => invokeTauri('window_minimize')}
/>
<ControlButton
label="Maximize"
glyph={MAX_GLYPH}
onClick={() => invokeTauri('window_toggle_maximize')}
/>
<ControlButton
label="Close"
glyph={CLOSE_GLYPH}
onClick={() => invokeTauri('window_close')}
close
/>
</div>
);
const dragRegion = (
<div className={css.DragRegion} onMouseDown={handleDragMouseDown}>
<span className={css.Brand}>
<Text as="span" size="T200" truncate>
Lotus Chat
</Text>
</span>
</div>
);
return (
<header className={css.TitleBar}>
{mac ? (
<>
{controls}
{dragRegion}
</>
) : (
<>
{dragRegion}
{controls}
</>
)}
</header>
);
}
+10 -1
View File
@@ -6,6 +6,15 @@
export const DECORATION_CDN = export const DECORATION_CDN =
'https://drive.lotusguild.org/public.php/dav/files/bHswJ9pNKp2t26N/cinny-decorations'; 'https://drive.lotusguild.org/public.php/dav/files/bHswJ9pNKp2t26N/cinny-decorations';
// Runtime base. A deployment can repoint the decorations at a different host
// without editing the catalog literal above (which scripts/syncDecorations.mjs
// and the build read) by setting `VITE_DECORATION_CDN`; otherwise it falls back
// to DECORATION_CDN. `import.meta.env` is undefined under the tsx test runner,
// hence the guard. Trailing slashes are trimmed so `decorationUrl` stays clean.
const envDecorationCdn = (import.meta as unknown as { env?: Record<string, string | undefined> })
.env?.VITE_DECORATION_CDN;
const RESOLVED_DECORATION_CDN = (envDecorationCdn || DECORATION_CDN).replace(/\/+$/, '');
export type AvatarDecoration = { export type AvatarDecoration = {
slug: string; slug: string;
name: string; name: string;
@@ -180,5 +189,5 @@ export const ALL_DECORATIONS: AvatarDecoration[] = DECORATION_CATEGORIES.flatMap
); );
export function decorationUrl(slug: string): string { export function decorationUrl(slug: string): string {
return `${DECORATION_CDN}/${slug}.png`; return `${RESOLVED_DECORATION_CDN}/${slug}.png`;
} }
@@ -0,0 +1,49 @@
import { keyframes } from '@vanilla-extract/css';
// Aurora Flow — a SLOW, gentle pan of layered soft aurora ribbons.
//
// The living-aurora illusion is a pure `background-position` drift: each
// comma-separated gradient layer is authored larger than the viewport
// (backgroundSize 200%300%, see animAurora.ts) so there is slack to slide it
// around. Panning several broad blurred bands by DIFFERENT
// amounts and along DIFFERENT paths makes the ribbons appear to curl and cross
// like real northern lights — no single layer ever moves in lockstep.
//
// LAYER ORDER (must match animAurora.ts exactly — one position value per layer):
// 1. green ribbon (drifts a wide, lazy horizontal arc)
// 2. teal ribbon (drifts on a slower, offset diagonal)
// 3. violet ribbon (drifts vertically, the "curtain" fold)
// 4. sky/aqua highlight (small counter-drift for shimmer)
// 5. calm reading core (STATIC — kept at 50% 50% so the center never moves)
// 6. vignette (STATIC — kept at 50% 50% so edges never move)
//
// SEAMLESS LOOP: every animated layer starts and ends on the SAME position
// ('0%'/'100%' being identical sample points of the repeating gradient tile),
// so one period returns each band to its origin with no visible jump. The two
// static layers list their fixed position at every stop so they never pan.
//
// SLOW & GENTLE: paired with a long duration + ease-in-out in animAurora.ts, the
// motion reads as a barely-perceptible breathing drift, keeping the reading
// center calm and text crisp.
//
// getChatBg adds `willChange: 'background-position'` here and STRIPS the whole
// `animation` for prefers-reduced-motion / pause-animations, at which point the
// static `backgroundPosition` authored in animAurora.ts is what shows — already
// a finished, gorgeous aurora.
export const auroraFlow = keyframes({
'0%': {
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
},
'25%': {
backgroundPosition: '35% 45%, 70% 55%, 55% 35%, 45% 60%, 50% 50%, 50% 50%',
},
'50%': {
backgroundPosition: '65% 60%, 40% 40%, 45% 70%, 70% 35%, 50% 50%, 50% 50%',
},
'75%': {
backgroundPosition: '35% 45%, 70% 55%, 55% 35%, 45% 60%, 50% 50%, 50% 50%',
},
'100%': {
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
},
});
@@ -0,0 +1,81 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
import { auroraFlow } from './animAurora.css';
// Aurora Flow — a premium ANIMATED aurora: soft ribbons of northern-lights color
// slowly drifting and curling over a deep, calm base.
//
// CONCEPT
// Broad, heavily-feathered gradient bands stacked over a deep midnight base, with
// a gentle vignette that darkens the edges and keeps the reading center calm.
// The distinct STATIC 'aurora' is a favorite still; this one earns its own slot
// by MOVING — see animAurora.css.ts, which slowly pans each ribbon along its own
// path via `background-position` so the curtains appear to fold and cross.
//
// LAYER ORDER (must stay in lockstep with auroraFlow's per-layer position list):
// 1. green ribbon 2. teal ribbon 3. violet ribbon 4. sky highlight
// 5. calm reading core (static) 6. vignette (static)
//
// READABILITY
// Every ribbon is a wide ellipse fading fully to transparent well before its
// edge, at low alpha (~0.050.13), so no band ever concentrates enough contrast
// under the message column to threaten WCAG-AA. Layer 5 lifts a soft, even wash
// through the vertical center — the reading zone — so text always sits on a calm,
// low-variance field. oklch() keeps every hue perceptually smooth and low-chroma.
//
// MOTION / SEAMLESS LOOP
// backgroundSize is >100% per animated layer, giving room to drift; the keyframe
// returns every band to its start over one long, ease-in-out period, so the loop
// is seamless and the motion barely-perceptible. willChange/animation are added
// (and stripped for reduced-motion) by getChatBg; the static positions below are
// the finished still that shows when motion is off.
const dark: CSSProperties = {
// Deep midnight blue — the polar night sky the aurora glows over.
backgroundColor: 'oklch(0.17 0.045 255)',
backgroundImage: [
// 1. Green ribbon — the signature aurora band.
'radial-gradient(ellipse 70% 45% at 50% 50%, oklch(0.7 0.14 160 / 0.13) 0%, oklch(0.7 0.14 160 / 0.05) 45%, transparent 72%)',
// 2. Teal ribbon — cool counterpart, offset.
'radial-gradient(ellipse 80% 40% at 50% 50%, oklch(0.65 0.12 200 / 0.12) 0%, oklch(0.65 0.12 200 / 0.04) 48%, transparent 74%)',
// 3. Violet ribbon — the high curtain fold.
'radial-gradient(ellipse 65% 55% at 50% 50%, oklch(0.55 0.13 300 / 0.11) 0%, oklch(0.55 0.13 300 / 0.04) 46%, transparent 70%)',
// 4. Sky/aqua highlight — subtle shimmer that counter-drifts.
'radial-gradient(ellipse 55% 35% at 50% 50%, oklch(0.72 0.1 220 / 0.09) 0%, transparent 65%)',
// 5. Calm reading core (static) — a soft even wash down the center column so
// message text always rests on a low-variance field.
'radial-gradient(ellipse 120% 60% at 50% 50%, oklch(0.2 0.04 255 / 0.5) 0%, transparent 70%)',
// 6. Vignette (static) — gently darkens the edges for luminous depth.
'radial-gradient(ellipse 130% 120% at 50% 50%, transparent 55%, oklch(0.12 0.04 260 / 0.55) 100%)',
].join(','),
backgroundSize: '260% 240%, 300% 260%, 240% 280%, 220% 200%, 100% 100%, 100% 100%',
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
backgroundRepeat: 'no-repeat',
animation: `${auroraFlow} 60s ease-in-out infinite`,
};
const light: CSSProperties = {
// Pale cool base — a soft pre-dawn sky the pastel aurora dreams over.
backgroundColor: 'oklch(0.97 0.012 240)',
backgroundImage: [
// 1. Mint ribbon.
'radial-gradient(ellipse 70% 45% at 50% 50%, oklch(0.85 0.08 160 / 0.5) 0%, oklch(0.85 0.08 160 / 0.16) 45%, transparent 72%)',
// 2. Sky ribbon.
'radial-gradient(ellipse 80% 40% at 50% 50%, oklch(0.83 0.07 220 / 0.48) 0%, oklch(0.83 0.07 220 / 0.14) 48%, transparent 74%)',
// 3. Lilac ribbon — the high curtain fold.
'radial-gradient(ellipse 65% 55% at 50% 50%, oklch(0.82 0.07 300 / 0.42) 0%, oklch(0.82 0.07 300 / 0.12) 46%, transparent 70%)',
// 4. Aqua highlight — subtle shimmer that counter-drifts.
'radial-gradient(ellipse 55% 35% at 50% 50%, oklch(0.88 0.06 200 / 0.34) 0%, transparent 65%)',
// 5. Calm reading core (static) — a bright even wash down the center column
// so dark message text always rests on a light, low-variance field.
'radial-gradient(ellipse 120% 60% at 50% 50%, oklch(0.99 0.005 240 / 0.6) 0%, transparent 70%)',
// 6. Vignette (static) — a whisper of cool shade at the edges for depth.
'radial-gradient(ellipse 130% 120% at 50% 50%, transparent 55%, oklch(0.9 0.02 250 / 0.45) 100%)',
].join(','),
backgroundSize: '260% 240%, 300% 260%, 240% 280%, 220% 200%, 100% 100%, 100% 100%',
backgroundPosition: '0% 30%, 100% 70%, 50% 0%, 20% 80%, 50% 50%, 50% 50%',
backgroundRepeat: 'no-repeat',
animation: `${auroraFlow} 60s ease-in-out infinite`,
};
export const animAurora: ChatBgVariants = { dark, light };
@@ -0,0 +1,45 @@
import { keyframes } from '@vanilla-extract/css';
// Fireflies — a slow, gentle PAN of sparse glowing motes across a warm summer
// dusk. The scene in animFireflies.ts stacks these background layers:
// 1. large bright motes — tile 227x227, brightest core+halo, drifts FASTEST
// 2. medium motes — tile 293x293, dimmer, medium drift
// 3. tiny far sparks — tile 179x179, faintest, drifts SLOWEST (small step)
// 4. center vignette (100% 100%) — STATIC
// 5. warm dusk wash A (100% 100%) — STATIC
// 6. warm dusk wash B (100% 100%) — STATIC
//
// Seamless drift: the single `animation` shorthand shares ONE duration across all
// layers, so the differing apparent speeds come purely from how FAR each layer
// travels. For a jump-free loop every mote layer must translate by an EXACT
// integer multiple of its own tile period in BOTH axes, so the mote re-entering
// at the wrap is identical to the one that left. Each layer moves exactly one
// full tile:
// large : -227 / -227 (1 x 227)
// medium: -293 / -293 (1 x 293) — bigger tile, same 1-tile move => SLOWER look
// far : -179 / -179 (1 x 179) — smallest tile, damped by low opacity so it
// reads as the calm distant layer
// Because tile sizes differ, one shared 1-tile translation yields three distinct
// apparent speeds — the wandering-firefly parallax — while every layer lands back
// on an identical phase at 100% for a perfectly seamless repeat.
//
// The diagonal component (both x and y shift) makes motes feel like they wander
// through the meadow rather than slide flatly. The three static layers (vignette
// and the two dusk washes) are pinned at '0 0' every frame so the warm ambient
// glow and the calm reading center never move under the text.
//
// The '0%' frame MUST match the static backgroundPosition authored in
// animFireflies.ts, so when getChatBg STRIPS this animation for
// prefers-reduced-motion the finished scene of glowing motes shows without a jump.
export const firefliesDrift = keyframes({
'0%': {
// large, medium, far, vignette, wash A, wash B
backgroundPosition: '0 0, 83px 47px, 131px 101px, 0 0, 0 0, 0 0',
},
'100%': {
// large: 0-227 / 0-227
// medium: 83-293 / 47-293
// far: 131-179 / 101-179
backgroundPosition: '-227px -227px, -210px -246px, -48px -78px, 0 0, 0 0, 0 0',
},
});
@@ -0,0 +1,98 @@
import { ChatBgVariants } from './types';
import { firefliesDrift } from './animFireflies.css';
// Fireflies — a warm summer-dusk meadow. A few soft golden-green motes drift over
// a deep base, each mote a bright core melting into a warm halo. Sparse by design
// so the reading column stays clear; the motion is a slow, gentle background-
// position PAN (see animFireflies.css.ts) that reads as fireflies wandering.
//
// Layer stacking order (topmost first — CSS paints image #1 on top):
// 1. large bright motes — crisp warm core -> warm halo, sparse, largest step
// 2. medium motes — dimmer, smaller, more of them
// 3. tiny far sparks — faintest, smallest tile, calm distant layer
// 4. center vignette — keeps the reading center the calmest area
// 5. warm dusk wash A — ambient glow, upper
// 6. warm dusk wash B — ambient glow, lower
// Mote tiles use coprime-ish sizes (227/293/179) so their repeats never line up
// and the field reads as scattered, not gridded.
//
// getChatBg STRIPS the `animation` for prefers-reduced-motion / pause, so the
// authored backgroundPosition already composes a finished, gorgeous still scene
// of glowing motes on its own — the animation only sets them gently adrift.
export const animFireflies: ChatBgVariants = {
// Dark: warm gold-green glows on a deep forest-navy base with a soft vignette.
// Cores sit near oklch(0.85 0.13 110); halos fall to a warm amber-green. All
// opacities are kept low so message text stays crisp (WCAG-AA) over the field.
dark: {
backgroundColor: 'oklch(0.17 0.035 175)',
backgroundImage: [
// 1. large bright motes — golden-green core fading through a warm halo
'radial-gradient(circle at center, oklch(0.85 0.13 110 / 0.55) 1.4px, oklch(0.72 0.14 95 / 0.16) 3px, transparent 6px)',
// 2. medium motes — a touch cooler-green, dimmer, more numerous
'radial-gradient(circle at center, oklch(0.82 0.13 128 / 0.40) 1.1px, oklch(0.70 0.12 110 / 0.12) 2.4px, transparent 5px)',
// 3. tiny far sparks — faint warm pinpoints, the calm distant layer
'radial-gradient(circle at center, oklch(0.88 0.11 100 / 0.28) 0.8px, transparent 2.4px)',
// 4. center vignette — darkens the edges, keeps reading center calmest
'radial-gradient(ellipse 125% 95% at 50% 44%, transparent 40%, oklch(0.10 0.03 175 / 0.55) 100%)',
// 5. warm dusk wash A — a low amber-green glow drifting in from upper-right
'radial-gradient(ellipse 140% 120% at 80% 10%, oklch(0.30 0.07 120 / 0.45) 0%, transparent 58%)',
// 6. warm dusk wash B — deep teal-navy pooling into the lower-left
'radial-gradient(ellipse 135% 115% at 16% 94%, oklch(0.22 0.05 190 / 0.50) 0%, transparent 60%)',
].join(','),
backgroundSize: [
'227px 227px', // large motes
'293px 293px', // medium motes
'179px 179px', // far sparks
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
backgroundPosition: [
'0 0', // large (matches firefliesDrift 0%)
'83px 47px', // medium (offset breaks alignment)
'131px 101px', // far (offset again)
'0 0', // vignette (static)
'0 0', // wash A (static)
'0 0', // wash B (static)
].join(','),
animation: `${firefliesDrift} 44s linear infinite`,
},
// Light: a cozy warm dim-dusk. No harsh dots on white — soft amber motes with
// gentle halos float on a warm blush->honey gradient. Contrast stays low so the
// reading area is comfortable and text remains crisp (WCAG-AA).
light: {
backgroundColor: 'oklch(0.955 0.02 85)',
backgroundImage: [
// 1. large amber motes — warm honey core into a soft amber halo
'radial-gradient(circle at center, oklch(0.80 0.11 80 / 0.30) 1.4px, oklch(0.85 0.09 70 / 0.12) 3px, transparent 6px)',
// 2. medium motes — slightly greener-gold, softer
'radial-gradient(circle at center, oklch(0.78 0.10 95 / 0.22) 1.1px, oklch(0.86 0.08 85 / 0.10) 2.4px, transparent 5px)',
// 3. tiny far sparks — faint warm pinpoints for texture, never noise
'radial-gradient(circle at center, oklch(0.75 0.10 75 / 0.16) 0.8px, transparent 2.4px)',
// 4. center vignette — brightens the calm reading center a touch
'radial-gradient(ellipse 125% 95% at 50% 44%, oklch(1 0 0 / 0.40) 30%, transparent 100%)',
// 5. warm dusk wash A — honey glow from the upper-right
'radial-gradient(ellipse 140% 120% at 80% 8%, oklch(0.92 0.06 85 / 0.55) 0%, transparent 60%)',
// 6. warm dusk wash B — soft rose blush pooling lower-left
'radial-gradient(ellipse 135% 115% at 15% 95%, oklch(0.93 0.05 40 / 0.45) 0%, transparent 62%)',
].join(','),
backgroundSize: [
'227px 227px', // large motes
'293px 293px', // medium motes
'179px 179px', // far sparks
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
backgroundPosition: [
'0 0', // large (matches firefliesDrift 0%)
'83px 47px', // medium
'131px 101px', // far
'0 0', // vignette (static)
'0 0', // wash A (static)
'0 0', // wash B (static)
].join(','),
animation: `${firefliesDrift} 44s linear infinite`,
},
};
@@ -0,0 +1,39 @@
import { keyframes } from '@vanilla-extract/css';
// Grid Pulse — a slow "energy" glow that sweeps across a static tech grid.
//
// The motif is a crisp thin grid that pulses. Rather than scaling the grid
// (which shifts every line and reads as a jitter behind text), we keep the grid
// perfectly still and PAN a single soft radial "bloom" layer diagonally across
// it. As the bloom drifts, the grid lines it passes over appear to brighten and
// then settle — a calm travelling pulse, never a flash.
//
// Layer mapping (see animPulse.ts — one background-position value per layer):
// 0. grid core lines (vertical) — STATIC ('0 0')
// 1. grid core lines (horizontal) — STATIC ('0 0')
// 2. grid fine sub-lines (V) — STATIC ('0 0')
// 3. grid fine sub-lines (H) — STATIC ('0 0')
// 4. TRAVELLING BLOOM — panned here (the only moving layer)
// 5. base wash / centre glow — STATIC ('0 0')
// 6. vignette — STATIC ('0 0')
//
// Seamless loop: the bloom layer is authored to tile (its backgroundSize in
// animPulse.ts is 480px — an exact 4x multiple of the 120px grid module, and
// 8x of the 60px sub-grid). Panning it by EXACTLY one bloom-tile (480px on both
// axes) returns every pixel to an identical neighbouring tile, so the wrap at
// 100% is invisible. Diagonal travel (both axes move together) makes the sweep
// feel organic while still landing on a whole-tile offset.
//
// getChatBg adds `willChange: 'background-position'` for the animated case, so a
// background-position pulse is exactly what the compositor is hinted for. It
// STRIPS this whole `animation` for prefers-reduced-motion / pause-animations,
// at which point the static bloom position authored in animPulse.ts is what
// shows — a finished, gently glowing grid.
export const gridPulse = keyframes({
'0%': {
backgroundPosition: '0 0, 0 0, 0 0, 0 0, 0px 0px, 0 0, 0 0',
},
'100%': {
backgroundPosition: '0 0, 0 0, 0 0, 0 0, 480px 480px, 0 0, 0 0',
},
});
@@ -0,0 +1,121 @@
import { ChatBgVariants } from './types';
import { gridPulse } from './animPulse.css';
// Grid Pulse (anim-pulse) — a refined sci-fi grid with a slow energy pulse.
//
// Concept: a crisp thin tech grid over which a single soft radial glow drifts
// diagonally, so the lines it crosses seem to charge and settle — a hypnotic
// travelling pulse rather than a strobing brightness flash. Three ingredients,
// exactly per the quality bar:
// 1. a crisp thin grid — two hairline linear layers (V + H) at a 120px module
// plus a fainter 60px sub-grid, so the mesh reads as fine machined lattice;
// 2. a soft bloom layer — one wide, very-low-opacity radial that TRAVELS across
// the grid (the pulse), authored to tile so the loop is seamless;
// 3. a radial vignette — keeps the reading centre calm (dark theme darkens it,
// light theme brightens it) so text always sits on the quietest region.
//
// Animation approach & why it's subtle: only ONE layer moves — the bloom — and
// it moves by pure background-position (the property getChatBg hints via
// willChange). No line ever shifts, no global brightness flicker, so text never
// wobbles. The glow itself is barely-there (opacity well under the neon bloom),
// so the "pulse" is felt as a slow wash of light passing behind the words. 22s
// per cycle makes it meditative, not busy.
//
// Seamless loop: the bloom's backgroundSize is 480px — an exact 4x multiple of
// the 120px grid module (and 8x of the 60px sub-grid). The keyframe pans it by
// exactly one 480px tile on both axes, so it wraps onto an identical tile with
// no visible seam (see animPulse.css.ts).
//
// Reduced-motion fallback: getChatBg strips `animation`, leaving the bloom at
// its authored static position — parked slightly above-centre so the finished
// frame reads as a deliberately-lit, gently glowing grid rather than a frozen
// mid-sweep. The grid, wash and vignette are all static regardless, so the
// still image is already a complete, premium background.
//
// Dark vs light: dark is a cool cyan lattice glowing on deep blue-black with a
// dim bloom and a centre-darkening vignette. Light is a soft slate-blue lattice
// on pale cool-white with a whisper-faint bloom and a centre-BRIGHTENING
// vignette, so the reading column lifts toward white. Both keep line + glow
// opacity low for WCAG-AA legibility in either app theme.
export const animPulse: ChatBgVariants = {
// Dark: cyan grid on deep blue-black, a dim energy bloom sweeping through.
dark: {
backgroundColor: 'oklch(0.16 0.03 240)',
backgroundImage: [
// 0. grid core — vertical hairlines (cool cyan)
'linear-gradient(90deg, oklch(0.75 0.11 200 / 0.14) 0 1px, transparent 1px)',
// 1. grid core — horizontal hairlines
'linear-gradient(0deg, oklch(0.75 0.11 200 / 0.14) 0 1px, transparent 1px)',
// 2. fine sub-grid — vertical (fainter, half module)
'linear-gradient(90deg, oklch(0.75 0.11 200 / 0.05) 0 1px, transparent 1px)',
// 3. fine sub-grid — horizontal
'linear-gradient(0deg, oklch(0.75 0.11 200 / 0.05) 0 1px, transparent 1px)',
// 4. TRAVELLING BLOOM — the pulse: a wide soft cyan glow that drifts
'radial-gradient(circle at 50% 50%, oklch(0.8 0.12 200 / 0.16) 0%, oklch(0.75 0.11 205 / 0.06) 26%, transparent 55%)',
// 5. base wash — a faint steady centre glow so the grid never looks flat
'radial-gradient(ellipse 120% 100% at 50% 42%, oklch(0.42 0.07 235 / 0.28) 0%, transparent 62%)',
// 6. vignette — darken the edges, keep the reading centre calm & dark
'radial-gradient(ellipse 130% 100% at 50% 46%, transparent 34%, oklch(0.11 0.02 245 / 0.72) 100%)',
].join(','),
backgroundSize: [
'120px 120px', // grid core V
'120px 120px', // grid core H
'60px 60px', // sub-grid V (exact 1/2 divisor — re-registers)
'60px 60px', // sub-grid H
'480px 480px', // bloom (4x module — pans one whole tile, seamless)
'100% 100%', // base wash
'100% 100%', // vignette
].join(','),
backgroundPosition: [
'0 0', // grid core V
'0 0', // grid core H
'0 0', // sub-grid V
'0 0', // sub-grid H
'120px 40px', // bloom static (reduced-motion) — parked above-centre
'0 0', // base wash
'0 0', // vignette
].join(','),
animation: `${gridPulse} 22s ease-in-out infinite`,
},
// Light: soft slate-blue grid on pale cool-white, a gentle luminance breathe.
light: {
backgroundColor: 'oklch(0.975 0.006 235)',
backgroundImage: [
// 0. grid core — vertical hairlines (soft slate-blue)
'linear-gradient(90deg, oklch(0.55 0.08 245 / 0.15) 0 1px, transparent 1px)',
// 1. grid core — horizontal hairlines
'linear-gradient(0deg, oklch(0.55 0.08 245 / 0.15) 0 1px, transparent 1px)',
// 2. fine sub-grid — vertical (fainter, half module)
'linear-gradient(90deg, oklch(0.55 0.08 245 / 0.055) 0 1px, transparent 1px)',
// 3. fine sub-grid — horizontal
'linear-gradient(0deg, oklch(0.55 0.08 245 / 0.055) 0 1px, transparent 1px)',
// 4. TRAVELLING BLOOM — a whisper of slate-blue light drifting through
'radial-gradient(circle at 50% 50%, oklch(0.6 0.09 240 / 0.09) 0%, oklch(0.62 0.08 245 / 0.035) 26%, transparent 55%)',
// 5. base wash — the faintest cool tint so the grid sits on soft light
'radial-gradient(ellipse 120% 100% at 50% 42%, oklch(0.86 0.03 235 / 0.30) 0%, transparent 62%)',
// 6. vignette — brighten the calm reading centre toward white for legibility
'radial-gradient(ellipse 130% 100% at 50% 46%, oklch(1 0 0 / 0.5) 30%, transparent 100%)',
].join(','),
backgroundSize: [
'120px 120px', // grid core V
'120px 120px', // grid core H
'60px 60px', // sub-grid V
'60px 60px', // sub-grid H
'480px 480px', // bloom (4x module — seamless one-tile pan)
'100% 100%', // base wash
'100% 100%', // vignette
].join(','),
backgroundPosition: [
'0 0', // grid core V
'0 0', // grid core H
'0 0', // sub-grid V
'0 0', // sub-grid H
'120px 40px', // bloom static (reduced-motion) — parked above-centre
'0 0', // base wash
'0 0', // vignette
].join(','),
animation: `${gridPulse} 22s ease-in-out infinite`,
},
};
@@ -0,0 +1,22 @@
import { keyframes } from '@vanilla-extract/css';
// Digital Rain — a slow vertical PAN of the streak columns.
//
// The streak SVG tile is authored 200px tall (see animRain.ts, backgroundSize
// height = 200px). The falling illusion is a pure background-position translate
// downward by EXACTLY one tile height (200px) over the cycle, so the loop is
// perfectly seamless — the pixel at y re-enters where the pixel at y-200 was,
// which is identical because the tile repeats.
//
// Only the first background layer (the streak SVG) is panned; every subsequent
// comma-separated layer is kept at its authored position ('0 0') so the base
// gradients / vignette stay put while the rain falls over them. Listing a value
// per layer is required — a single value would pan ALL layers.
//
// getChatBg adds `willChange: 'background-position'` for the animated case, and
// STRIPS this whole `animation` for reduced-motion, at which point the static
// backgroundPosition authored in animRain.ts is what shows.
export const rainFall = keyframes({
'0%': { backgroundPosition: '0 0, 0 0, 0 0, 0 0' },
'100%': { backgroundPosition: '0 200px, 0 0, 0 0, 0 0' },
});
@@ -0,0 +1,123 @@
import { ChatBgVariants } from './types';
import { rainFall } from './animRain.css';
// anim-rain — "Digital Rain" — a premium take on the Matrix code-rain motif.
//
// Concept: sparse vertical columns of falling glyph-streaks. Each streak is a
// soft vertical gradient that fades from a brighter LEADING glyph (the drop's
// head) up into a dim trailing tail, punctuated by a scatter of faint monospace
// glyph marks so it reads as CODE rather than plain stripes. It floats over a
// near-black base carrying a subtle green phosphor cast and a gentle vignette.
// Columns are deliberately sparse (only a handful across the 260px-wide tile)
// so the reading area breathes and text always wins the contrast fight.
//
// SEAMLESS TILING + PAN — the streak SVG tile is 260×200. Its content is
// authored to wrap top↔bottom: each streak's gradient and glyphs are placed so
// the tile is vertically continuous, and the animation (see animRain.css.ts)
// pans this first layer down by EXACTLY one tile height (200px) per cycle, so
// the "fall" loops with no seam. The base / vignette layers are 100% 100% and
// stay fixed (the keyframe holds them at '0 0').
//
// ANIMATION-STRIP SAFETY — getChatBg removes `animation` for reduced-motion /
// pause-animations users, so the non-animation properties below already read as
// a finished, gorgeous STATIC rain: a frozen frame of streaks over the base.
//
// CSP / Tauri-safe: inline SVG via encodeURIComponent (NOT base64). oklch used
// throughout; alphas kept low so both themes stay WCAG-AA-friendly for text.
// One vertical streak-column, colour-parameterised. Placed at x within a
// 260-wide tile. `head` is the bright leading-glyph colour, `tail` the dim
// trailing colour, `glyph` the colour of the riding monospace glyph ticks.
const streak = (
x: number,
headY: number, // y of the leading glyph (drop head)
len: number, // trailing tail length upward
head: string,
tail: string,
glyph: string,
): string => {
const topY = headY - len;
const id = `g${x}_${headY}`; // unique even when two columns share an x
// Vertical fade: transparent at the tail top → tail colour → bright head.
const grad = `
<linearGradient id='${id}' x1='0' y1='${topY}' x2='0' y2='${headY}' gradientUnits='userSpaceOnUse'>
<stop offset='0' stop-color='${tail}' stop-opacity='0'/>
<stop offset='0.55' stop-color='${tail}'/>
<stop offset='1' stop-color='${head}'/>
</linearGradient>`;
// The streak body is a soft, slightly-blurred vertical bar.
const bar = `<rect x='${x - 3}' y='${topY}' width='6' height='${len}' rx='3' fill='url(#${id})'/>`;
// A few monospace glyph ticks riding the column (short horizontal dashes).
const ticks = [0.22, 0.45, 0.68, 0.86]
.map((f, i) => {
const gy = Math.round(topY + len * f);
const gw = i % 2 === 0 ? 5 : 3;
const op = i === 3 ? '0.9' : '0.5';
return `<rect x='${x - gw / 2}' y='${gy}' width='${gw}' height='1.4' rx='0.7' fill='${glyph}' fill-opacity='${op}'/>`;
})
.join('');
// The leading glyph: a brighter small square cap at the head.
const cap = `<rect x='${x - 2.5}' y='${headY - 3}' width='5' height='5' rx='1' fill='${head}'/>`;
return grad + bar + ticks + cap;
};
// Full 260×200 tile. Columns are wrapped vertically: a column whose head sits
// low in the tile has its tail running off the top, and a companion column
// re-enters that space, so panning by one tile height reads as continuous fall.
const tile = (head: string, tail: string, glyph: string): string => {
const cols = [
streak(24, 150, 140, head, tail, glyph),
streak(78, 60, 120, head, tail, glyph),
streak(122, 196, 160, head, tail, glyph), // head near bottom → tail wraps up
streak(122, 40, 160, head, tail, glyph), // partner near top completes the wrap
streak(178, 110, 100, head, tail, glyph),
streak(232, 176, 130, head, tail, glyph),
].join('');
const svg = `<svg xmlns='http://www.w3.org/2000/svg' width='260' height='200' viewBox='0 0 260 200'><defs></defs>${cols}</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
};
export const animRain: ChatBgVariants = {
// Dark: phosphor-green streaks on deep near-black with a faint green cast.
dark: {
backgroundColor: 'oklch(0.16 0.02 150)',
backgroundImage: [
// 1) the falling streak columns (this is the panned layer)
tile(
'oklch(0.75 0.14 150 / 0.5)', // head — bright phosphor glyph
'oklch(0.68 0.12 150 / 0.28)', // tail — dim phosphor
'oklch(0.82 0.1 150 / 0.5)', // glyph ticks — brightest
),
// 2) soft top-down phosphor haze so the rain has atmosphere
'linear-gradient(180deg, oklch(0.24 0.04 150 / 0.55) 0%, transparent 40%)',
// 3) subtle green cast pooling toward the bottom
'radial-gradient(120% 90% at 50% 100%, oklch(0.28 0.05 150 / 0.45) 0%, transparent 60%)',
// 4) vignette — quiet the corners so the reading column stays clean
'radial-gradient(140% 140% at 50% 45%, transparent 60%, oklch(0.1 0.02 150 / 0.6) 100%)',
].join(','),
backgroundSize: ['260px 200px', '100% 100%', '100% 100%', '100% 100%'].join(','),
backgroundPosition: ['0 0', '0 0', '0 0', '0 0'].join(','),
animation: `${rainFall} 12s linear infinite`,
},
// Light: soft teal-grey streaks on a pale cool base — elegant, never neon.
light: {
backgroundColor: 'oklch(0.97 0.008 165)',
backgroundImage: [
tile(
'oklch(0.55 0.07 165 / 0.4)', // head — soft teal-grey drop
'oklch(0.62 0.05 165 / 0.22)', // tail — faint teal-grey
'oklch(0.5 0.06 165 / 0.42)', // glyph ticks
),
// gentle cool wash from the top
'linear-gradient(180deg, oklch(0.94 0.015 175 / 0.6) 0%, transparent 42%)',
// faint teal pooling at the bottom edge
'radial-gradient(120% 90% at 50% 100%, oklch(0.9 0.02 170 / 0.5) 0%, transparent 60%)',
// soft vignette in cool grey
'radial-gradient(140% 140% at 50% 45%, transparent 62%, oklch(0.88 0.02 165 / 0.5) 100%)',
].join(','),
backgroundSize: ['260px 200px', '100% 100%', '100% 100%', '100% 100%'].join(','),
backgroundPosition: ['0 0', '0 0', '0 0', '0 0'].join(','),
animation: `${rainFall} 12s linear infinite`,
},
};
@@ -0,0 +1,39 @@
import { keyframes } from '@vanilla-extract/css';
// Star Drift — a slow, serene PAN of a deep-space starfield with real parallax.
//
// The starfield in animStars.ts stacks six background layers:
// 1. near stars — tile 137x137, brighter, drifts FASTEST
// 2. mid stars — tile 191x191, medium
// 3. far dust — tile 233x233, dimmest, drifts SLOWEST
// 4. center vignette (100% 100%) — STATIC
// 5. nebula wash A (100% 100%) — STATIC
// 6. nebula wash B (100% 100%) — STATIC
//
// Seamless parallax: the single `animation` shorthand shares ONE duration across
// all layers, so speed differences are produced purely by how FAR each layer
// travels in the keyframe. For a perfectly seamless loop each star layer must
// translate by an EXACT integer multiple of its own tile period, so the pixel
// re-entering at the wrap is identical to the one that left. We move:
// near : -274px = 2 x 137 (two tiles -> fastest apparent drift)
// mid : -191px = 1 x 191 (one tile -> medium)
// far : -233px = 1 x 233 (one tile, but larger tile => slowest apparent)
// so near/mid/far read as three depths sliding past each other, yet every layer
// lands back on an identical phase at 100% for a jump-free repeat.
//
// A diagonal component (both x and y shift) makes the drift feel like gentle
// motion through space rather than a flat slide. The static layers are pinned at
// '0 0' every frame so the vignette and nebula never move under the text.
//
// The start frame ('0%') MUST match the static backgroundPosition authored in
// animStars.ts, so that when getChatBg STRIPS this animation for
// prefers-reduced-motion the finished starfield shows without a jump.
export const starDrift = keyframes({
'0%': {
backgroundPosition: '0 0, 61px 43px, 113px 97px, 0 0, 0 0, 0 0',
},
'100%': {
// near: -274/-274 (2 tiles), mid: 61-191/43-191, far: 113-233/97-233
backgroundPosition: '-274px -274px, -130px -148px, -120px -136px, 0 0, 0 0, 0 0',
},
});
@@ -0,0 +1,117 @@
import { ChatBgVariants } from './types';
import { starDrift } from './animStars.css';
// animStars ("Star Drift") — a serene deep-space field slowly drifting, with
// genuine parallax between a near (brighter, faster) and a far (dim, slower)
// star layer, floated on a faint nebula wash and calmed by a center vignette.
//
// Concept: three tiling star layers at coprime-ish tile sizes (137/191/233 dark,
// 149/199/251 light) so their combined repeat is astronomically large and no
// seam is ever perceivable. The near layer is crisp and sparse; the far "dust"
// layer is dim and dense — the layer that gives depth. Beneath the stars sit a
// deep-blue -> violet nebula (two soft ellipses) and a center vignette that keeps
// the reading column the calmest, lowest-contrast area of the whole canvas.
//
// Layer stacking order (CSS paints image #1 on TOP):
// 1. near stars — brighter, largest visible drift (tile 137 / 149)
// 2. mid stars — softer, medium (tile 191 / 199)
// 3. far dust — dimmest, slowest, most-repeated (tile 233 / 251)
// 4. center vignette (100% 100%, static)
// 5. nebula wash A (100% 100%, static)
// 6. nebula wash B (100% 100%, static)
//
// Animation: `starDrift` (see animStars.css.ts) is a SLOW background-position PAN
// that translates each star layer by an exact integer number of its own tiles,
// so the loop is seamless AND the three layers drift at different apparent
// speeds (parallax). getChatBg adds willChange/contain for the animated case and
// STRIPS the `animation` for prefers-reduced-motion — at which point the static
// backgroundPosition below (identical to the keyframe's 0% frame) shows as a
// fully finished starfield on its own.
//
// Density is kept modest toward the center by the vignette + conservative dot
// sizes, and every star opacity stays low so text over the field always clears
// WCAG-AA in both themes.
export const animStars: ChatBgVariants = {
// Dark: cool white + faint blue stars on a near-black cosmos, lifted onto a
// deep-blue -> violet nebula with a soft vignette darkening the calm center.
dark: {
backgroundColor: 'oklch(0.15 0.03 275)',
backgroundImage: [
// 1. near stars — crisp cool-white, sparse, the "fast" parallax layer
'radial-gradient(circle at center, oklch(0.98 0.012 255 / 0.85) 0.6px, transparent 1.5px)',
// 2. mid stars — softer, a touch blue, more of them
'radial-gradient(circle at center, oklch(0.90 0.03 260 / 0.52) 0.6px, transparent 1.3px)',
// 3. far dust — faint blue haze, the slow depth layer (most repeats)
'radial-gradient(circle at center, oklch(0.78 0.06 255 / 0.28) 0.5px, transparent 1.1px)',
// 4. center vignette — keeps the reading column calmest / lowest-contrast
'radial-gradient(ellipse 120% 90% at 50% 42%, transparent 40%, oklch(0.09 0.03 270 / 0.58) 100%)',
// 5. nebula wash A — deep violet high-right
'radial-gradient(ellipse 140% 120% at 78% 10%, oklch(0.26 0.09 285 / 0.55) 0%, transparent 55%)',
// 6. nebula wash B — deep blue low-left
'radial-gradient(ellipse 130% 110% at 16% 94%, oklch(0.21 0.07 250 / 0.50) 0%, transparent 58%)',
].join(','),
backgroundSize: [
'137px 137px', // near stars
'191px 191px', // mid stars
'233px 233px', // far dust
'100% 100%', // vignette
'100% 100%', // nebula A
'100% 100%', // nebula B
].join(','),
// Must equal starDrift's 0% frame so reduced-motion shows this exact field.
backgroundPosition: [
'0 0', // near
'61px 43px', // mid (offset breaks tile alignment)
'113px 97px', // far (offset again)
'0 0', // vignette
'0 0', // nebula A
'0 0', // nebula B
].join(','),
animation: `${starDrift} 90s linear infinite`,
},
// Light: an airy pre-dawn sky. No literal white-on-white stars — instead very
// soft pale sparkles plus the merest cool speckles, floated on a gentle cool
// gradient. Reads as elegant atmosphere, never as noise over text.
light: {
backgroundColor: 'oklch(0.965 0.008 255)',
backgroundImage: [
// 1. near sparkles — a hair brighter/warmer than the sky
'radial-gradient(circle at center, oklch(0.995 0.015 90 / 0.50) 0.6px, transparent 1.5px)',
// 2. mid cool speckles — faintest hint of darkness for texture/contrast
'radial-gradient(circle at center, oklch(0.60 0.05 260 / 0.15) 0.5px, transparent 1.2px)',
// 3. far dust — very soft cool haze, the slow depth layer
'radial-gradient(circle at center, oklch(0.70 0.04 255 / 0.11) 0.5px, transparent 1.1px)',
// 4. center vignette — subtly brightens the calm reading center
'radial-gradient(ellipse 120% 90% at 50% 44%, oklch(1 0 0 / 0.45) 30%, transparent 100%)',
// 5. pre-dawn wash A — cool blue high-right
'radial-gradient(ellipse 150% 120% at 80% 6%, oklch(0.90 0.05 255 / 0.60) 0%, transparent 60%)',
// 6. pre-dawn wash B — warm blush low-left
'radial-gradient(ellipse 140% 120% at 14% 96%, oklch(0.93 0.04 40 / 0.42) 0%, transparent 62%)',
].join(','),
// Same tile sizes as dark (137/191/233). The shared starDrift keyframe pans
// each layer by an exact integer multiple of ITS tile (near 2x137, mid 1x191,
// far 1x233); reusing these tiles here guarantees the loop wraps seamlessly in
// light mode too, since one keyframe drives both themes. Coprime-ish sizes keep
// the combined repeat astronomically large so no seam is ever perceivable.
backgroundSize: [
'137px 137px', // near sparkles
'191px 191px', // mid speckles
'233px 233px', // far dust
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
// Positions mirror the keyframe 0% frame (== reduced-motion static field).
backgroundPosition: [
'0 0', // near
'61px 43px', // mid
'113px 97px', // far
'0 0', // vignette
'0 0', // wash A
'0 0', // wash B
].join(','),
animation: `${starDrift} 100s linear infinite`,
},
};
@@ -0,0 +1,85 @@
import { ChatBgVariants } from './types';
// blueprint — an engineering / architectural drafting sheet.
//
// Layers (painted top-to-bottom):
// 1. SVG draftsman tick-marks + a centred crosshair accent (96px tile — lands
// exactly on the major grid; corner quarter-arms tile into a full "+" on
// every major intersection).
// 2. Major grid lines (heavier) — 96px.
// 3. Minor grid lines (fine, fainter) — 16px (96 = 6 × 16, so it nests
// seamlessly inside the major grid with no beat/moiré).
// 4. A soft radial vignette + a gentle sheet-glow so the surface reads like a
// real drafting sheet with subtle dimension rather than a flat tile.
//
// Everything is kept at low alpha (~0.030.16) so the motif is felt, not read:
// crisp message text sits comfortably above it in both themes (WCAG-AA safe).
const DARK_TICKS =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2296%22%20height%3D%2296%22%3E%3Cg%20stroke%3D%22oklch%280.72%200.11%20230%20%2F%200.32%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M0%200%20H7%20M0%200%20V7%22%2F%3E%3Cpath%20d%3D%22M96%200%20H89%20M96%200%20V7%22%2F%3E%3Cpath%20d%3D%22M0%2096%20H7%20M0%2096%20V89%22%2F%3E%3Cpath%20d%3D%22M96%2096%20H89%20M96%2096%20V89%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.11%20230%20%2F%200.18%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M48%2044%20V52%20M44%2048%20H52%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const LIGHT_TICKS =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2296%22%20height%3D%2296%22%3E%3Cg%20stroke%3D%22oklch%280.48%200.13%20250%20%2F%200.38%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M0%200%20H7%20M0%200%20V7%22%2F%3E%3Cpath%20d%3D%22M96%200%20H89%20M96%200%20V7%22%2F%3E%3Cpath%20d%3D%22M0%2096%20H7%20M0%2096%20V89%22%2F%3E%3Cpath%20d%3D%22M96%2096%20H89%20M96%2096%20V89%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.48%200.13%20250%20%2F%200.22%29%22%20stroke-width%3D%221%22%3E%3Cpath%20d%3D%22M48%2044%20V52%20M44%2048%20H52%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
export const blueprint: ChatBgVariants = {
// Cyan-blue lines on a deep navy sheet.
dark: {
backgroundColor: 'oklch(0.22 0.05 250)',
backgroundImage: [
// 1. draftsman ticks + centre crosshair
DARK_TICKS,
// 4a. sheet-glow: a faint cooler highlight drifting off the top-left,
// giving the flat navy some dimension.
'radial-gradient(120% 120% at 18% 8%, oklch(0.30 0.06 245 / 0.55) 0%, transparent 55%)',
// 4b. vignette: gently darkens the corners like a drafting sheet edge.
'radial-gradient(140% 140% at 50% 42%, transparent 58%, oklch(0.14 0.04 255 / 0.5) 100%)',
// 2. major grid (heavier)
'linear-gradient(oklch(0.72 0.12 230 / 0.13) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.12 230 / 0.13) 1px, transparent 1px)',
// 3. minor grid (fine, fainter)
'linear-gradient(oklch(0.72 0.12 230 / 0.05) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.12 230 / 0.05) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'96px 96px', // ticks
'100% 100%', // sheet-glow
'100% 100%', // vignette
'96px 96px', // major V
'96px 96px', // major H
'16px 16px', // minor V
'16px 16px', // minor H
].join(','),
// All layers share the default top-left (0 0) origin so the tick tile, the
// 96px major grid and the 16px minor grid stay phase-locked (96 = 6 × 16) —
// no drift, no visible seams. (A per-layer `center` would let the differently
// sized tiles center independently and fall out of alignment.)
},
// Blue lines on a cool paper-white sheet.
light: {
backgroundColor: 'oklch(0.97 0.01 240)',
backgroundImage: [
LIGHT_TICKS,
// sheet-glow: a hint of brighter paper toward the top-left.
'radial-gradient(120% 120% at 18% 8%, oklch(0.99 0.008 240 / 0.7) 0%, transparent 55%)',
// vignette: soft cool shading into the corners.
'radial-gradient(140% 140% at 50% 42%, transparent 60%, oklch(0.90 0.02 245 / 0.55) 100%)',
// major grid (heavier)
'linear-gradient(oklch(0.48 0.13 250 / 0.15) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.48 0.13 250 / 0.15) 1px, transparent 1px)',
// minor grid (fine, fainter)
'linear-gradient(oklch(0.48 0.13 250 / 0.06) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.48 0.13 250 / 0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'96px 96px',
'100% 100%',
'100% 100%',
'96px 96px',
'96px 96px',
'16px 16px',
'16px 16px',
].join(','),
// Shared top-left origin keeps the tick tile and both grids phase-locked.
},
};
@@ -0,0 +1,76 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// chevron — refined woven-upholstery zigzag.
//
// The motif is a continuous, crisp chevron built to read as *textured fabric*
// rather than flat stripes. The zigzag threads themselves are drawn with a
// tiny inline-SVG tile (guaranteed geometrically seamless — the "V" path exits
// each tile edge exactly where the next tile's path enters, both horizontally
// and vertically). Over that, layered CSS gradients add the premium feel:
// • a soft light→shade sweep across the weave gives each band an embossed,
// woven cross-section (catches light on one diagonal face, shade on the
// other);
// • a faint two-tone wash alternates the tint of successive chevron rows for
// an interlocked-yarn look;
// • a gentle centre lift + corner vignette settle the field so text always
// sits over the calmer middle.
//
// SEAMLESS TILING
// The SVG is a WxH tile whose path is one full zigzag wave: it starts at the
// left edge, dips to the vertex, rises to the right edge at the SAME y it
// started — so horizontally each tile's end meets the next tile's start with no
// step. Two stacked strokes (offset by H) fill the vertical repeat, and the
// tile height equals the row pitch, so vertical stacking is seamless too. The
// gradient overlays are non-repeating (100% 100%) or share the SVG's tile
// width, so none of them introduce a seam.
//
// Everything sits at low alpha (~0.030.11) so the pattern is felt, not read:
// crisp message text stays comfortably WCAG-AA in both themes.
// One zigzag wave, 40px wide × 20px tall. Path enters at (0,4), dips to the
// vertex at (20,16), climbs back to (40,4) — identical entry/exit y => seamless
// horizontal repeat. A second copy shifted +10 in y keeps a soft double thread.
const svg = (stroke: string, faint: string) =>
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20' +
'width%3D%2240%22%20height%3D%2220%22%3E' +
`%3Cpath%20d%3D%22M0%204%20L20%2016%20L40%204%22%20fill%3D%22none%22%20stroke%3D%22${stroke}%22%20stroke-width%3D%223%22%2F%3E` +
`%3Cpath%20d%3D%22M0%2014%20L20%2026%20L40%2014%20M0%20-6%20L20%206%20L40%20-6%22%20fill%3D%22none%22%20stroke%3D%22${faint}%22%20stroke-width%3D%222%22%2F%3E` +
'%3C%2Fsvg%3E")';
const dark: CSSProperties = {
backgroundColor: 'oklch(0.20 0.022 260)',
backgroundImage: [
// 1. The zigzag threads — muted indigo/slate, main + fainter under-thread.
svg('oklch(0.55 0.05 265 %2F 0.16)', 'oklch(0.50 0.045 262 %2F 0.07)'),
// 2. Woven emboss — a soft diagonal light→shade sweep across the weave so
// the bands catch light on one face and fall to shade on the other.
'linear-gradient(135deg, oklch(0.62 0.05 265 / 0.05) 0%, transparent 45%, transparent 55%, oklch(0.14 0.02 260 / 0.06) 100%)',
// 3. Two-tone weft — a whisper shade on alternate chevron rows.
'repeating-linear-gradient(0deg, oklch(0.50 0.04 258 / 0.035) 0px, oklch(0.50 0.04 258 / 0.035) 20px, transparent 20px, transparent 40px)',
// 4. Tonal wash — cool centre lift for gentle depth.
'radial-gradient(ellipse 90% 75% at 50% 42%, oklch(0.26 0.03 262 / 0.40) 0%, transparent 60%)',
// 5. Vignette — feather corners into deeper charcoal-blue.
'radial-gradient(ellipse 120% 130% at 50% 45%, transparent 60%, oklch(0.15 0.02 260 / 0.55) 100%)',
].join(','),
backgroundSize: '40px 20px, 100% 100%, 40px 40px, 100% 100%, 100% 100%',
};
const light: CSSProperties = {
backgroundColor: 'oklch(0.965 0.006 85)',
backgroundImage: [
// 1. The zigzag threads — soft dusty-blue, main + fainter under-thread.
svg('oklch(0.55 0.05 255 %2F 0.14)', 'oklch(0.52 0.045 255 %2F 0.06)'),
// 2. Woven emboss — diagonal light→shade sweep for a knit-fabric surface.
'linear-gradient(135deg, oklch(0.99 0.008 85 / 0.06) 0%, transparent 45%, transparent 55%, oklch(0.55 0.05 255 / 0.05) 100%)',
// 3. Two-tone weft — faint alternating-row shade.
'repeating-linear-gradient(0deg, oklch(0.52 0.04 255 / 0.03) 0px, oklch(0.52 0.04 255 / 0.03) 20px, transparent 20px, transparent 40px)',
// 4. Tonal wash — warm paper highlight through the reading centre.
'radial-gradient(ellipse 90% 75% at 50% 42%, oklch(0.99 0.008 85 / 0.55) 0%, transparent 60%)',
// 5. Vignette — settle corners into a slightly deeper dusty tone.
'radial-gradient(ellipse 120% 130% at 50% 45%, transparent 60%, oklch(0.91 0.012 250 / 0.40) 100%)',
].join(','),
backgroundSize: '40px 20px, 100% 100%, 40px 40px, 100% 100%, 100% 100%',
};
export const chevron: ChatBgVariants = { dark, light };
@@ -0,0 +1,116 @@
import { ChatBgVariants } from './types';
// circuit — an elegant printed-circuit board.
//
// Concept: thin right-angle copper traces route between small pads / vias and
// the occasional solder-junction dot, over a deep board base. It reads as an
// authentic PCB rather than a plain grid: the routing turns corners, dead-ends
// at through-hole pads, and picks up faint via-glows — but stays sparse, with
// generous negative space so message text always wins the contrast fight.
//
// The trace network is a single inline SVG data-URI (encodeURIComponent, NOT
// base64 — CSP / Tauri-safe) so the geometry can be real right-angle routing
// instead of gradient fakery. It is layered over a subtle board-base gradient.
//
// SEAMLESS TILING — the 120×120 tile is authored so every trace that leaves an
// edge re-enters at the identical coordinate on the OPPOSITE edge, so the copper
// runs continuously across tile boundaries with no visible seam:
// • horizontal runs cross the left/right edges at y = 30 and y = 90
// • vertical runs cross the top/bottom edges at x = 40 and x = 88
// backgroundSize is set to the tile size (120px) so those crossings line up
// exactly on repeat.
//
// Two hand-tuned SVGs (dark / light) differ only in stroke/fill colour + alpha.
// Alphas stay low (≈0.050.5 on the accents, traces ~0.10.16) so the pattern is
// felt, not read — crisp text sits comfortably above it in both themes.
// Shared geometry, colour-parameterised so the two themes stay pixel-identical
// in layout and only diverge in palette.
const tile = (
trace: string, // trace stroke colour
traceW: string, // trace stroke-width
pad: string, // pad ring colour
padFill: string, // pad centre / board-coloured hole
via: string, // via glow colour
junction: string, // filled junction-dot colour
): string => {
const svg = `<svg xmlns='http://www.w3.org/2000/svg' width='120' height='120' viewBox='0 0 120 120'>
<g fill='none' stroke='${trace}' stroke-width='${traceW}' stroke-linecap='round' stroke-linejoin='round'>
<path d='M0 30 H26 V58 H60'/>
<path d='M60 58 V90 H120'/>
<path d='M0 90 H40 V120'/>
<path d='M40 0 V22 H88'/>
<path d='M88 0 V44 H104'/>
<path d='M104 44 V90 H120'/>
<path d='M88 120 V90'/>
<path d='M60 30 H120'/>
<path d='M60 30 V58'/>
<path d='M26 58 V90'/>
</g>
<g fill='none' stroke='${pad}' stroke-width='${traceW}'>
<circle cx='26' cy='58' r='3.4'/>
<circle cx='40' cy='90' r='3.4'/>
<circle cx='88' cy='22' r='3.4'/>
<circle cx='104' cy='44' r='3.4'/>
</g>
<g fill='${padFill}'>
<circle cx='26' cy='58' r='1.3'/>
<circle cx='40' cy='90' r='1.3'/>
<circle cx='88' cy='22' r='1.3'/>
<circle cx='104' cy='44' r='1.3'/>
</g>
<g fill='${junction}'>
<circle cx='60' cy='58' r='2'/>
<circle cx='60' cy='30' r='2'/>
<circle cx='104' cy='90' r='2'/>
</g>
<g fill='${via}'>
<circle cx='26' cy='58' r='7'/>
<circle cx='88' cy='22' r='7'/>
<circle cx='104' cy='44' r='7'/>
</g>
</svg>`;
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
};
export const circuit: ChatBgVariants = {
// Faint teal/green copper with dim cyan via-glows on a near-black board.
dark: {
backgroundColor: 'oklch(0.17 0.02 165)',
backgroundImage: [
tile(
'oklch(0.7 0.1 165 / 0.16)', // traces — faint teal-green copper
'1',
'oklch(0.72 0.11 175 / 0.32)', // pad rings — slightly brighter
'oklch(0.17 0.02 165)', // pad holes — board colour (drilled look)
'oklch(0.78 0.13 200 / 0.14)', // via glow — dim cyan halo
'oklch(0.74 0.12 170 / 0.4)', // junction dots — solid copper
),
// board-base: a gentle diagonal sheen so the flat near-black gains depth.
'radial-gradient(130% 130% at 20% 12%, oklch(0.22 0.03 170 / 0.6) 0%, transparent 58%)',
// vignette: barely darkens the corners like a laminated board edge.
'radial-gradient(140% 140% at 50% 45%, transparent 62%, oklch(0.12 0.02 165 / 0.55) 100%)',
].join(','),
backgroundSize: ['120px 120px', '100% 100%', '100% 100%'].join(','),
},
// Soft green-grey traces on a pale board.
light: {
backgroundColor: 'oklch(0.96 0.012 160)',
backgroundImage: [
tile(
'oklch(0.55 0.07 165 / 0.24)', // traces — soft green-grey copper
'1',
'oklch(0.5 0.08 170 / 0.4)', // pad rings
'oklch(0.96 0.012 160)', // pad holes — board colour
'oklch(0.6 0.09 200 / 0.1)', // via glow — faint cool halo
'oklch(0.5 0.08 165 / 0.42)', // junction dots
),
// board-base: a hint of brighter laminate toward the top-left.
'radial-gradient(130% 130% at 20% 12%, oklch(0.99 0.008 160 / 0.7) 0%, transparent 58%)',
// vignette: soft green-grey shading into the corners.
'radial-gradient(140% 140% at 50% 45%, transparent 62%, oklch(0.9 0.02 160 / 0.5) 100%)',
].join(','),
backgroundSize: ['120px 120px', '100% 100%', '100% 100%'].join(','),
},
};
@@ -0,0 +1,56 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// crosshatch — fine pen-and-ink engraving, like a banknote guilloché.
// Three hatch directions (right-leaning, left-leaning, near-horizontal cross)
// are layered at low opacity so the eye reads a woven ink texture rather than
// discrete stripes. Each direction uses a slightly different pitch so the
// combined pattern never lines up into a coarse moire, and a barely-there
// diagonal tonal gradient lends etched depth.
//
// Seamless tiling: each hatch is a `repeating-linear-gradient`, which repeats
// infinitely by definition, so the layers are left at `backgroundSize: auto`
// and tile with no visible seam at any element size (constraining a diagonal
// repeat to a small square would clip it mid-period and create a seam). The
// tonal wash is a single non-repeating gradient stretched to `cover`.
//
// Opacities are kept in the 0.020.05 range so the texture is felt, not read —
// crisp message text sits comfortably above it in both themes (WCAG-AA safe).
const dark: CSSProperties = {
// near-black base with a whisper of cool blue so silver ink reads as engraving
backgroundColor: 'oklch(0.16 0.01 255)',
backgroundImage: [
// faint tonal gradient — top-left slightly lifted for etched depth
'linear-gradient(135deg, oklch(0.20 0.012 255 / 0.5) 0%, oklch(0.15 0.01 255 / 0) 55%, oklch(0.14 0.008 260 / 0.45) 100%)',
// primary hatch, right-leaning fine lines (cool silver ink), ~9px pitch
'repeating-linear-gradient(45deg, oklch(0.75 0.02 250 / 0.05) 0, oklch(0.75 0.02 250 / 0.05) 0.75px, transparent 0.75px, transparent 9px)',
// secondary hatch, left-leaning — the cross of the crosshatch
'repeating-linear-gradient(135deg, oklch(0.75 0.02 250 / 0.045) 0, oklch(0.75 0.02 250 / 0.045) 0.75px, transparent 0.75px, transparent 9px)',
// tertiary hatch, right-leaning at a denser pitch for engraved richness
'repeating-linear-gradient(45deg, oklch(0.78 0.018 250 / 0.02) 0, oklch(0.78 0.018 250 / 0.02) 0.5px, transparent 0.5px, transparent 4.5px)',
// quaternary near-horizontal fill line, very faint, weaves the mesh together
'repeating-linear-gradient(20deg, oklch(0.72 0.015 255 / 0.018) 0, oklch(0.72 0.015 255 / 0.018) 0.5px, transparent 0.5px, transparent 13px)',
].join(','),
backgroundSize: 'cover, auto, auto, auto, auto',
};
const light: CSSProperties = {
// warm paper base — graphite ink on cream stock
backgroundColor: 'oklch(0.975 0.006 85)',
backgroundImage: [
// faint tonal wash — soft warm depth for aged-paper feel
'linear-gradient(135deg, oklch(0.94 0.008 85 / 0.55) 0%, oklch(0.98 0.005 85 / 0) 55%, oklch(0.93 0.01 80 / 0.5) 100%)',
// primary hatch, right-leaning graphite lines, ~9px pitch
'repeating-linear-gradient(45deg, oklch(0.42 0.01 265 / 0.055) 0, oklch(0.42 0.01 265 / 0.055) 0.75px, transparent 0.75px, transparent 9px)',
// secondary hatch, left-leaning — the cross
'repeating-linear-gradient(135deg, oklch(0.42 0.01 265 / 0.05) 0, oklch(0.42 0.01 265 / 0.05) 0.75px, transparent 0.75px, transparent 9px)',
// tertiary denser right-leaning hatch for engraved fineness
'repeating-linear-gradient(45deg, oklch(0.40 0.012 265 / 0.025) 0, oklch(0.40 0.012 265 / 0.025) 0.5px, transparent 0.5px, transparent 4.5px)',
// quaternary near-horizontal weave line, barely-there
'repeating-linear-gradient(20deg, oklch(0.45 0.01 260 / 0.022) 0, oklch(0.45 0.01 260 / 0.022) 0.5px, transparent 0.5px, transparent 13px)',
].join(','),
backgroundSize: 'cover, auto, auto, auto, auto',
};
export const crosshatch: ChatBgVariants = { dark, light };
@@ -0,0 +1,52 @@
import { ChatBgVariants } from './types';
// Herringbone — a refined, tactile broken-zigzag weave (the classic parquet / tweed
// motif) rather than a flat hairline grid. Each plank is drawn twice in a compact SVG
// data-URI tile: a lit "thread" and a 0.6px-offset shadow companion, so every plank
// reads as a beveled, three-dimensional strand of fabric instead of a line.
//
// SEAMLESS TILING: planks live on a 12px lattice and their orientation follows the true
// herringbone rule orient(cx, cy) = '/' when (cx - cy) mod 4 in {0, 1}, else '\\'.
// That rule is exactly periodic every 4 cells in BOTH axes, so the 48x48px tile repeats
// with no seam at any scroll offset; segment endpoints all land on lattice corners, so
// the broken V's interlock perfectly across tile edges.
//
// DEPTH: beneath the weave sit two very low-contrast oklch layers — a diagonal two-tone
// wash that gives the fabric a faint lit/shadowed side, plus a soft vignette that lets
// the centre (where text lives) stay calmest. Everything is kept in the "felt, not read"
// opacity band so WCAG-AA body text sits comfortably on top in both themes.
const WEAVE_DARK =
'data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2248%22%20height%3D%2248%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cpath%20d%3D%22M-11.4%200.6L0.6%20-11.4M0.6%200.6L12.6%20-11.4M12.6%20-11.4L24.6%200.6M24.6%20-11.4L36.6%200.6M36.6%200.6L48.6%20-11.4M48.6%200.6L60.6%20-11.4M-11.4%200.6L0.6%2012.6M0.6%2012.6L12.6%200.6M12.6%2012.6L24.6%200.6M24.6%200.6L36.6%2012.6M36.6%200.6L48.6%2012.6M48.6%2012.6L60.6%200.6M-11.4%2012.6L0.6%2024.6M0.6%2012.6L12.6%2024.6M12.6%2024.6L24.6%2012.6M24.6%2024.6L36.6%2012.6M36.6%2012.6L48.6%2024.6M48.6%2012.6L60.6%2024.6M-11.4%2036.6L0.6%2024.6M0.6%2024.6L12.6%2036.6M12.6%2024.6L24.6%2036.6M24.6%2036.6L36.6%2024.6M36.6%2036.6L48.6%2024.6M48.6%2024.6L60.6%2036.6M-11.4%2048.6L0.6%2036.6M0.6%2048.6L12.6%2036.6M12.6%2036.6L24.6%2048.6M24.6%2036.6L36.6%2048.6M36.6%2048.6L48.6%2036.6M48.6%2048.6L60.6%2036.6M-11.4%2048.6L0.6%2060.6M0.6%2060.6L12.6%2048.6M12.6%2060.6L24.6%2048.6M24.6%2048.6L36.6%2060.6M36.6%2048.6L48.6%2060.6M48.6%2060.6L60.6%2048.6%22%20fill%3D%22none%22%20stroke%3D%22rgb%2810%2C8%2C6%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.085%22%20stroke-linecap%3D%22round%22%2F%3E%3Cpath%20d%3D%22M-12%200L0%20-12M0%200L12%20-12M12%20-12L24%200M24%20-12L36%200M36%200L48%20-12M48%200L60%20-12M-12%200L0%2012M0%2012L12%200M12%2012L24%200M24%200L36%2012M36%200L48%2012M48%2012L60%200M-12%2012L0%2024M0%2012L12%2024M12%2024L24%2012M24%2024L36%2012M36%2012L48%2024M48%2012L60%2024M-12%2036L0%2024M0%2024L12%2036M12%2024L24%2036M24%2036L36%2024M36%2036L48%2024M48%2024L60%2036M-12%2048L0%2036M0%2048L12%2036M12%2036L24%2048M24%2036L36%2048M36%2048L48%2036M48%2048L60%2036M-12%2048L0%2060M0%2060L12%2048M12%2060L24%2048M24%2048L36%2060M36%2048L48%2060M48%2060L60%2048%22%20fill%3D%22none%22%20stroke%3D%22rgb%28210%2C199%2C180%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.111%22%20stroke-linecap%3D%22round%22%2F%3E%3C%2Fsvg%3E';
const WEAVE_LIGHT =
'data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2248%22%20height%3D%2248%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cpath%20d%3D%22M-11.4%200.6L0.6%20-11.4M0.6%200.6L12.6%20-11.4M12.6%20-11.4L24.6%200.6M24.6%20-11.4L36.6%200.6M36.6%200.6L48.6%20-11.4M48.6%200.6L60.6%20-11.4M-11.4%200.6L0.6%2012.6M0.6%2012.6L12.6%200.6M12.6%2012.6L24.6%200.6M24.6%200.6L36.6%2012.6M36.6%200.6L48.6%2012.6M48.6%2012.6L60.6%200.6M-11.4%2012.6L0.6%2024.6M0.6%2012.6L12.6%2024.6M12.6%2024.6L24.6%2012.6M24.6%2024.6L36.6%2012.6M36.6%2012.6L48.6%2024.6M48.6%2012.6L60.6%2024.6M-11.4%2036.6L0.6%2024.6M0.6%2024.6L12.6%2036.6M12.6%2024.6L24.6%2036.6M24.6%2036.6L36.6%2024.6M36.6%2036.6L48.6%2024.6M48.6%2024.6L60.6%2036.6M-11.4%2048.6L0.6%2036.6M0.6%2048.6L12.6%2036.6M12.6%2036.6L24.6%2048.6M24.6%2036.6L36.6%2048.6M36.6%2048.6L48.6%2036.6M48.6%2048.6L60.6%2036.6M-11.4%2048.6L0.6%2060.6M0.6%2060.6L12.6%2048.6M12.6%2060.6L24.6%2048.6M24.6%2048.6L36.6%2060.6M36.6%2048.6L48.6%2060.6M48.6%2060.6L60.6%2048.6%22%20fill%3D%22none%22%20stroke%3D%22rgb%28126%2C116%2C98%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.075%22%20stroke-linecap%3D%22round%22%2F%3E%3Cpath%20d%3D%22M-12%200L0%20-12M0%200L12%20-12M12%20-12L24%200M24%20-12L36%200M36%200L48%20-12M48%200L60%20-12M-12%200L0%2012M0%2012L12%200M12%2012L24%200M24%200L36%2012M36%200L48%2012M48%2012L60%200M-12%2012L0%2024M0%2012L12%2024M12%2024L24%2012M24%2024L36%2012M36%2012L48%2024M48%2012L60%2024M-12%2036L0%2024M0%2024L12%2036M12%2024L24%2036M24%2036L36%2024M36%2036L48%2024M48%2024L60%2036M-12%2048L0%2036M0%2048L12%2036M12%2036L24%2048M24%2036L36%2048M36%2048L48%2036M48%2048L60%2036M-12%2048L0%2060M0%2060L12%2048M12%2060L24%2048M24%2048L36%2060M36%2048L48%2060M48%2060L60%2048%22%20fill%3D%22none%22%20stroke%3D%22rgb%28255%2C253%2C247%29%22%20stroke-width%3D%221.1%22%20stroke-opacity%3D%220.098%22%20stroke-linecap%3D%22round%22%2F%3E%3C%2Fsvg%3E';
export const herringbone: ChatBgVariants = {
// Warm taupe threads (~oklch(0.79 0.02 75)) over a charcoal base. The two-tone wash
// runs cool-charcoal -> slightly warmer charcoal across the diagonal so the weave has
// a gentle light side; the vignette darkens the far corners a touch for depth.
dark: {
backgroundColor: '#14120f',
backgroundImage: [
`url("${WEAVE_DARK}")`,
'linear-gradient(135deg, oklch(0.26 0.012 70 / 0.5) 0%, oklch(0.2 0.008 60 / 0.5) 100%)',
'radial-gradient(120% 120% at 50% 40%, oklch(0.24 0.01 65 / 0) 55%, oklch(0.12 0.006 55 / 0.45) 100%)',
].join(','),
backgroundSize: '48px 48px, 100% 100%, 100% 100%',
backgroundRepeat: 'repeat, no-repeat, no-repeat',
},
// Greige threads (shadow ~oklch(0.6 0.015 75)) with a warm-white highlight over a warm
// off-white base. The wash tilts warm-white -> faint greige across the diagonal for the
// lit/shadow side; a whisper-soft vignette keeps corners from going flat.
light: {
backgroundColor: '#f6f3ec',
backgroundImage: [
`url("${WEAVE_LIGHT}")`,
'linear-gradient(135deg, oklch(0.99 0.006 85 / 0.6) 0%, oklch(0.93 0.01 80 / 0.6) 100%)',
'radial-gradient(120% 120% at 50% 40%, oklch(0.98 0.006 85 / 0) 58%, oklch(0.87 0.012 78 / 0.4) 100%)',
].join(','),
backgroundSize: '48px 48px, 100% 100%, 100% 100%',
backgroundRepeat: 'repeat, no-repeat, no-repeat',
},
};
@@ -0,0 +1,66 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// hexgrid — a refined sci-fi HUD honeycomb lattice.
//
// The motif is a crisp pointy-top hexagon honeycomb, drawn as thin interlocking
// outlines like the readout of a sci-fi interface. It is layered over a soft
// depth sheen: a faint central glow lifts the middle of the field and a gentle
// vignette settles the corners, so the lattice reads as a lit HUD surface with
// dimension rather than a flat repeating tile. Everything is kept at low alpha
// (hex lines ~0.140.16, washes well under legibility thresholds) so the motif
// is *felt, not read* — crisp message text stays comfortably WCAG-AA in both
// themes.
//
// SEAMLESS TILING
// The hex outlines live in a single inline-SVG data-URI tile of exactly
// √3·s × 3·s = 34.641 × 60 (side length s = 20). That is the natural repeat cell
// of a pointy-top honeycomb: one full central hexagon plus the six neighbours
// whose bodies straddle the tile edges. Because each straddling hexagon is drawn
// in full, the half that spills past one edge is completed pixel-for-pixel by the
// matching half re-entering from the opposite edge on the next repeat — the six
// vertical side edges land exactly on x = 0 and x = 34.641, the slanted edges
// meet across y = 0 / y = 60, so the lattice interlocks with no seam and no
// moiré. `backgroundSize: 34.641px 60px` locks the tile to that period; the glow
// and vignette are single non-repeating layers sized to 100%.
//
// DARK vs LIGHT
// Dark: cool cyan hex lines (oklch 0.72 0.1 200) on a deep blue-black base, with
// a soft cyan-tinted central glow — the classic "cold HUD" look.
// Light: soft slate-blue hexes (oklch 0.55 0.07 250) on a pale cool-white sheet,
// with a bright paper highlight at centre. Each alpha/lightness is tuned
// independently so both feel equally quiet against their own base.
// One seamless honeycomb tile (√3·20 × 3·20). Colour is injected per-theme.
const hexTile = (stroke: string): string =>
`url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2234.641%22%20height%3D%2260%22%3E%3Cpath%20d%3D%22M17.32%2010L0%2020L0%2040L17.32%2050L34.64%2040L34.64%2020Z%20M0%20-20L-17.32%20-10L-17.32%2010L0%2020L17.32%2010L17.32%20-10Z%20M34.64%20-20L17.32%20-10L17.32%2010L34.64%2020L51.96%2010L51.96%20-10Z%20M0%2040L-17.32%2050L-17.32%2070L0%2080L17.32%2070L17.32%2050Z%20M34.64%2040L17.32%2050L17.32%2070L34.64%2080L51.96%2070L51.96%2050Z%20M17.32%20-50L0%20-40L0%20-20L17.32%20-10L34.64%20-20L34.64%20-40Z%20M17.32%2070L0%2080L0%20100L17.32%20110L34.64%20100L34.64%2080Z%22%20fill%3D%22none%22%20stroke%3D%22${encodeURIComponent(
stroke,
)}%22%20stroke-width%3D%220.9%22%20stroke-linejoin%3D%22round%22%2F%3E%3C%2Fsvg%3E")`;
const dark: CSSProperties = {
backgroundColor: 'oklch(0.19 0.03 245)',
backgroundImage: [
// 1. the honeycomb lattice — cool cyan hex outlines.
hexTile('oklch(0.72 0.1 200 / 0.14)'),
// 2. central glow — a soft cyan lift so the field looks lit from within.
'radial-gradient(120% 90% at 50% 42%, oklch(0.30 0.05 210 / 0.55) 0%, transparent 60%)',
// 3. vignette — settles the corners into the deep base for depth.
'radial-gradient(130% 130% at 50% 45%, transparent 55%, oklch(0.13 0.02 240 / 0.55) 100%)',
].join(','),
backgroundSize: '34.641px 60px, 100% 100%, 100% 100%',
};
const light: CSSProperties = {
backgroundColor: 'oklch(0.965 0.008 240)',
backgroundImage: [
// 1. the honeycomb lattice — soft slate-blue hex outlines.
hexTile('oklch(0.55 0.07 250 / 0.16)'),
// 2. central highlight — a hint of brighter paper toward the middle.
'radial-gradient(120% 90% at 50% 40%, oklch(0.99 0.005 240 / 0.7) 0%, transparent 60%)',
// 3. vignette — feather the edges into a slightly cooler paper.
'radial-gradient(130% 130% at 50% 45%, transparent 58%, oklch(0.90 0.015 245 / 0.5) 100%)',
].join(','),
backgroundSize: '34.641px 60px, 100% 100%, 100% 100%',
};
export const hexgrid: ChatBgVariants = { dark, light };
+121
View File
@@ -0,0 +1,121 @@
import { ChatBgVariants } from './types';
// neon — a synthwave neon grid with real bloom, kept restrained for readability.
//
// Concept: a retro-futuristic magenta/cyan grid that *glows* rather than shouts.
// The glow is built the way a real neon tube reads: a crisp hairline of light
// sitting inside a much wider, softer halo of the same hue. We achieve this per
// axis by stacking TWO linear-gradient layers that share the identical tile size
// (so their lines land on exactly the same pixel column/row across every repeat):
// - a wide "bloom" line: a fat, very-low-opacity band with a soft gradient
// falloff on both sides (transparent -> colour -> transparent), reading as
// out-of-focus glow;
// - a crisp "core" line: a 1px bright hairline centred in that bloom.
// A dark radial vignette then pulls the whole grid back toward the edges and
// keeps the reading column — the calm centre — darkest and highest-contrast, so
// text stays crisp. Pure CSS: only linear + radial gradients, no assets.
//
// Seamless tiling: every grid layer uses the SAME backgroundSize per axis
// (magenta and cyan share one 88px module in dark; the fine cyan sub-grid is an
// exact 1/2 divisor at 44px so it re-registers). Because the bloom and core for
// an axis share a size and a 0/0 position, their lines are always co-registered
// and no seam is possible. Vignette/wash layers are 100% 100% and never tile.
export const neon: ChatBgVariants = {
// Dark: magenta + cyan tubes glowing over near-black, bloom kept low so the
// lines are felt, not read. Vignette darkens the centre for legibility.
dark: {
backgroundColor: 'oklch(0.135 0.02 285)',
backgroundImage: [
// 1. magenta core hairlines — crisp, bright, thin (vertical + horizontal)
'linear-gradient(90deg, oklch(0.68 0.21 350 / 0.34) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.68 0.21 350 / 0.34) 0 1px, transparent 1px)',
// 2. magenta bloom — a wide soft halo hugging the same lines
'linear-gradient(90deg, transparent 0, oklch(0.66 0.2 350 / 0.11) 3px, transparent 7px)',
'linear-gradient(0deg, transparent 0, oklch(0.66 0.2 350 / 0.11) 3px, transparent 7px)',
// 3. cyan core hairlines on the offset half-grid — the cross accent
'linear-gradient(90deg, oklch(0.82 0.13 200 / 0.20) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.82 0.13 200 / 0.20) 0 1px, transparent 1px)',
// 4. cyan bloom — soft cool halo on the same half-grid lines
'linear-gradient(90deg, transparent 0, oklch(0.80 0.12 200 / 0.07) 2px, transparent 5px)',
'linear-gradient(0deg, transparent 0, oklch(0.80 0.12 200 / 0.07) 2px, transparent 5px)',
// 5. vignette — recede the grid, keep the reading centre calm & dark
'radial-gradient(ellipse 125% 95% at 50% 44%, transparent 34%, oklch(0.10 0.02 285 / 0.72) 100%)',
// 6. horizon wash — a faint magenta->cyan synthwave glow low on the canvas
'radial-gradient(ellipse 150% 90% at 50% 108%, oklch(0.4 0.14 340 / 0.30) 0%, transparent 60%)',
].join(','),
backgroundSize: [
'88px 88px', // magenta core V
'88px 88px', // magenta core H
'88px 88px', // magenta bloom V
'88px 88px', // magenta bloom H
'44px 44px', // cyan core V (exact 1/2 divisor — re-registers)
'44px 44px', // cyan core H
'44px 44px', // cyan bloom V
'44px 44px', // cyan bloom H
'100% 100%', // vignette
'100% 100%', // horizon wash
].join(','),
backgroundPosition: [
'0 0', // magenta core V
'0 0', // magenta core H
'-3px 0', // magenta bloom V — centre the 7px halo on the 1px core
'0 -3px', // magenta bloom H
'22px 22px', // cyan core V — sit the fine grid between magenta lines
'22px 22px', // cyan core H
'20px 22px', // cyan bloom V — centre the 5px halo on the cyan core
'22px 20px', // cyan bloom H
'0 0', // vignette
'0 0', // horizon wash
].join(','),
},
// Light: "neon" reinterpreted as a soft luminous violet/teal grid on a pale
// cool-white base — no glow-on-black, just gentle coloured light. Bloom is even
// lighter here; a subtle centre-brightening vignette lifts the reading column.
light: {
backgroundColor: 'oklch(0.972 0.006 275)',
backgroundImage: [
// 1. violet core hairlines — soft but defined
'linear-gradient(90deg, oklch(0.55 0.17 330 / 0.16) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.55 0.17 330 / 0.16) 0 1px, transparent 1px)',
// 2. violet bloom — the merest wide halo for luminosity
'linear-gradient(90deg, transparent 0, oklch(0.6 0.16 330 / 0.06) 3px, transparent 7px)',
'linear-gradient(0deg, transparent 0, oklch(0.6 0.16 330 / 0.06) 3px, transparent 7px)',
// 3. teal core hairlines on the offset half-grid — cool accent
'linear-gradient(90deg, oklch(0.58 0.11 200 / 0.11) 0 1px, transparent 1px)',
'linear-gradient(0deg, oklch(0.58 0.11 200 / 0.11) 0 1px, transparent 1px)',
// 4. teal bloom — faint cool halo on the same half-grid lines
'linear-gradient(90deg, transparent 0, oklch(0.62 0.1 200 / 0.045) 2px, transparent 5px)',
'linear-gradient(0deg, transparent 0, oklch(0.62 0.1 200 / 0.045) 2px, transparent 5px)',
// 5. vignette — brighten the calm reading centre for max legibility
'radial-gradient(ellipse 125% 95% at 50% 44%, oklch(1 0 0 / 0.50) 30%, transparent 100%)',
// 6. horizon wash — a whisper of violet->teal light low on the canvas
'radial-gradient(ellipse 150% 90% at 50% 108%, oklch(0.8 0.09 320 / 0.28) 0%, transparent 60%)',
].join(','),
backgroundSize: [
'88px 88px', // violet core V
'88px 88px', // violet core H
'88px 88px', // violet bloom V
'88px 88px', // violet bloom H
'44px 44px', // teal core V
'44px 44px', // teal core H
'44px 44px', // teal bloom V
'44px 44px', // teal bloom H
'100% 100%', // vignette
'100% 100%', // horizon wash
].join(','),
backgroundPosition: [
'0 0', // violet core V
'0 0', // violet core H
'-3px 0', // violet bloom V
'0 -3px', // violet bloom H
'22px 22px', // teal core V
'22px 22px', // teal core H
'20px 22px', // teal bloom V
'22px 20px', // teal bloom H
'0 0', // vignette
'0 0', // horizon wash
].join(','),
},
};
+135
View File
@@ -0,0 +1,135 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// plaid — an authentic woven tartan, muted to a heather-wool hush.
//
// Real tartan is not a grid of lines: it is a *sett* — a repeating sequence of
// coloured bands of different widths — thrown in BOTH warp (vertical) and weft
// (horizontal) directions with the SAME sequence. Where a warp band crosses a
// weft band of the same colour the yarn density doubles and the colour visibly
// deepens; that reinforced overlap at every crossing is exactly what makes cloth
// read as woven rather than printed. We reproduce that physically with
// semi-transparent bands: a vertical band at alpha a and a horizontal band at
// alpha a stack to ~2a where they cross (over transparent to 1x elsewhere), so
// the crossings darken on their own with no extra layer.
//
// THE SETT (band widths across one tile)
// We use a few closely-related widths for a wool-flannel rhythm rather than a
// clean check: a wide ground band, a medium companion, and a thin accent
// over-stripe of a warmer hue (the classic single guard line). The identical
// sequence in warp and weft yields the tartan lattice. A faint diagonal twill
// hatch sits on top at very low alpha to suggest the 2/2 twill thread angle of
// woven wool. A soft central wash lifts the reading zone and a gentle vignette
// settles the corners.
//
// SEAMLESS TILING
// Every band layer is a `repeating-linear-gradient` whose stop sequence is
// expressed in px and whose period divides the tile exactly (dark tile 96px:
// wide=48, medium=24, accent=96; light tile 88px similarly). Warp layers repeat
// at 0deg-across (90deg gradient) and weft at 0deg, sharing one square
// `backgroundSize`, so the sett closes on itself with no seam in either axis.
// The twill hatch is a repeating-linear-gradient on a small square tile that
// divides the main tile. Wash and vignette are single non-repeating gradients
// at 100% 100%, so they never seam.
const dark: CSSProperties = {
// Deep muted forest-charcoal ground.
backgroundColor: 'oklch(0.19 0.018 155)',
backgroundImage: [
// Twill hatch — whisper-faint diagonal thread angle of the weave itself.
'repeating-linear-gradient(45deg,' +
' oklch(0.55 0.03 155 / 0.03) 0px, oklch(0.55 0.03 155 / 0.03) 1px,' +
' transparent 1px, transparent 4px)',
// WEFT (horizontal bands) --------------------------------------------
// Wide muted-forest ground band.
'repeating-linear-gradient(0deg,' +
' oklch(0.45 0.05 150 / 0.14) 0px, oklch(0.45 0.05 150 / 0.14) 22px,' +
' transparent 22px, transparent 48px)',
// Medium companion band (cooler, offset into the ground gap).
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 60px,' +
' oklch(0.42 0.035 175 / 0.11) 60px, oklch(0.42 0.035 175 / 0.11) 72px,' +
' transparent 72px, transparent 96px)',
// Thin warm amber guard line — the single accent over-stripe.
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 36px,' +
' oklch(0.60 0.08 40 / 0.13) 36px, oklch(0.60 0.08 40 / 0.13) 38px,' +
' transparent 38px, transparent 96px)',
// WARP (vertical bands, identical sett) -------------------------------
'repeating-linear-gradient(90deg,' +
' oklch(0.45 0.05 150 / 0.14) 0px, oklch(0.45 0.05 150 / 0.14) 22px,' +
' transparent 22px, transparent 48px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 60px,' +
' oklch(0.42 0.035 175 / 0.11) 60px, oklch(0.42 0.035 175 / 0.11) 72px,' +
' transparent 72px, transparent 96px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 36px,' +
' oklch(0.60 0.08 40 / 0.13) 36px, oklch(0.60 0.08 40 / 0.13) 38px,' +
' transparent 38px, transparent 96px)',
// Tonal wash — soft warm-green lift through the reading centre.
'radial-gradient(ellipse 92% 78% at 50% 42%, oklch(0.27 0.03 150 / 0.38) 0%, transparent 62%)',
// Vignette — feather the corners into deeper forest-charcoal.
'radial-gradient(ellipse 122% 132% at 50% 45%, transparent 58%, oklch(0.14 0.016 155 / 0.55) 100%)',
].join(','),
backgroundSize:
'8px 8px,' + // twill (multiple of 4px hatch period → seamless)
'96px 96px, 96px 96px, 96px 96px,' + // weft: wide, medium, accent
'96px 96px, 96px 96px, 96px 96px,' + // warp: wide, medium, accent
'100% 100%, 100% 100%', // wash, vignette
};
const light: CSSProperties = {
// Warm off-white paper ground.
backgroundColor: 'oklch(0.965 0.007 85)',
backgroundImage: [
// Twill hatch — faint diagonal weave angle on paper.
'repeating-linear-gradient(45deg,' +
' oklch(0.45 0.03 250 / 0.025) 0px, oklch(0.45 0.03 250 / 0.025) 1px,' +
' transparent 1px, transparent 4px)',
// WEFT (horizontal bands) --------------------------------------------
// Wide dusty-blue ground band.
'repeating-linear-gradient(0deg,' +
' oklch(0.60 0.045 245 / 0.12) 0px, oklch(0.60 0.045 245 / 0.12) 20px,' +
' transparent 20px, transparent 44px)',
// Medium greige companion band.
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 55px,' +
' oklch(0.62 0.018 90 / 0.11) 55px, oklch(0.62 0.018 90 / 0.11) 66px,' +
' transparent 66px, transparent 88px)',
// Thin warm sand guard line — the single accent over-stripe.
'repeating-linear-gradient(0deg,' +
' transparent 0px, transparent 33px,' +
' oklch(0.68 0.06 55 / 0.12) 33px, oklch(0.68 0.06 55 / 0.12) 35px,' +
' transparent 35px, transparent 88px)',
// WARP (vertical bands, identical sett) -------------------------------
'repeating-linear-gradient(90deg,' +
' oklch(0.60 0.045 245 / 0.12) 0px, oklch(0.60 0.045 245 / 0.12) 20px,' +
' transparent 20px, transparent 44px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 55px,' +
' oklch(0.62 0.018 90 / 0.11) 55px, oklch(0.62 0.018 90 / 0.11) 66px,' +
' transparent 66px, transparent 88px)',
'repeating-linear-gradient(90deg,' +
' transparent 0px, transparent 33px,' +
' oklch(0.68 0.06 55 / 0.12) 33px, oklch(0.68 0.06 55 / 0.12) 35px,' +
' transparent 35px, transparent 88px)',
// Tonal wash — warm paper highlight through the reading centre.
'radial-gradient(ellipse 92% 78% at 50% 42%, oklch(0.99 0.008 85 / 0.55) 0%, transparent 62%)',
// Vignette — settle the corners into a slightly deeper dusty tone.
'radial-gradient(ellipse 122% 132% at 50% 45%, transparent 58%, oklch(0.90 0.014 245 / 0.40) 100%)',
].join(','),
backgroundSize:
'8px 8px,' + // twill (multiple of 4px hatch period → seamless)
'88px 88px, 88px 88px, 88px 88px,' + // weft: wide, medium, accent
'88px 88px, 88px 88px, 88px 88px,' + // warp: wide, medium, accent
'100% 100%, 100% 100%', // wash, vignette
};
export const plaid: ChatBgVariants = { dark, light };
@@ -0,0 +1,59 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// polka — a grown-up polka dot: embossed leather / fine letterpress stationery,
// not childish spots. Each dot is not a flat circle but a soft radial "bump":
// an off-centre highlight fading into a faint recessed shadow, so it reads as a
// gently raised (or debossed) node catching a single top-left light. Two subtly
// different dot sizes are staggered on a half-tile offset for a refined,
// hand-set rhythm, and a large single vignette gradient adds quiet depth toward
// the edges.
//
// SEAMLESS TILING: both dot layers repeat on the SAME 44px cell (backgroundSize
// 44px 44px). The larger "primary" dots sit at 0 0; the smaller "secondary"
// dots are shifted by exactly half a tile (22px 22px) so they fall in the gaps
// of the primary lattice — a true staggered brick layout that wraps with no
// seam. Each radial gradient's highlight/shadow rings are fully enclosed well
// inside its cell, so nothing is clipped at a tile boundary. The vignette is a
// single non-repeating gradient covering the whole element ('cover').
//
// SUBTLETY: dot opacities live in the 0.030.10 range and every dot fades to
// transparent over a soft edge (no hard rim), so the surface is felt as tactile
// grain rather than read as dots. Crisp message text sits comfortably above it
// in both themes (WCAG-AA safe).
const dark: CSSProperties = {
// deep espresso base — warm, near-black brown
backgroundColor: 'oklch(0.19 0.018 65)',
backgroundImage: [
// vignette — corners settle darker so the field feels like supple leather
'radial-gradient(120% 120% at 50% 40%, oklch(0.22 0.02 65 / 0.5) 0%, oklch(0.19 0.018 65 / 0) 55%, oklch(0.15 0.015 60 / 0.55) 100%)',
// PRIMARY dot — larger raised pearl. Top-left warm highlight, then the body,
// then a whisper of shadow at the lower-right rim for embossed dimension.
'radial-gradient(circle at 42% 40%, oklch(0.82 0.02 80 / 0.10) 0%, oklch(0.80 0.02 80 / 0.075) 22%, oklch(0.55 0.02 70 / 0.045) 44%, oklch(0.12 0.01 60 / 0.05) 62%, transparent 72%)',
// SECONDARY dot — smaller, staggered into the gaps, fainter for depth layering
'radial-gradient(circle at 42% 40%, oklch(0.82 0.02 80 / 0.075) 0%, oklch(0.78 0.02 80 / 0.05) 26%, oklch(0.50 0.02 70 / 0.03) 52%, oklch(0.12 0.01 60 / 0.04) 70%, transparent 82%)',
].join(','),
// primary dots ~9px, secondary ~6px, both on the same 44px lattice
backgroundSize: 'cover, 44px 44px, 44px 44px',
// secondary offset by half a tile => staggered brick lattice
backgroundPosition: 'center, 0 0, 22px 22px',
};
const light: CSSProperties = {
// cream stationery base — warm off-white paper stock
backgroundColor: 'oklch(0.975 0.008 85)',
backgroundImage: [
// vignette — a gentle warm settling toward the edges, like heavy cotton paper
'radial-gradient(120% 120% at 50% 40%, oklch(0.99 0.006 85 / 0.5) 0%, oklch(0.975 0.008 85 / 0) 55%, oklch(0.945 0.012 80 / 0.55) 100%)',
// PRIMARY dot — soft taupe deboss. Faint paper highlight at top-left, taupe
// body, then a soft shadow lower-right so each dot reads pressed into the sheet.
'radial-gradient(circle at 42% 40%, oklch(0.99 0.004 85 / 0.35) 0%, oklch(0.72 0.02 70 / 0.075) 30%, oklch(0.60 0.025 65 / 0.09) 50%, oklch(0.55 0.025 60 / 0.05) 66%, transparent 76%)',
// SECONDARY dot — smaller, staggered, lighter for a two-tier hand-set rhythm
'radial-gradient(circle at 42% 40%, oklch(0.99 0.004 85 / 0.28) 0%, oklch(0.74 0.02 70 / 0.05) 34%, oklch(0.62 0.025 65 / 0.06) 56%, oklch(0.56 0.025 60 / 0.035) 72%, transparent 84%)',
].join(','),
backgroundSize: 'cover, 44px 44px, 44px 44px',
backgroundPosition: 'center, 0 0, 22px 22px',
};
export const polka: ChatBgVariants = { dark, light };
@@ -0,0 +1,91 @@
import { ChatBgVariants } from './types';
// stars — a deep-space starfield with subtle depth.
//
// Concept: three parallax layers of stars at different tile sizes and offsets
// (so the repeat never lines up and reads as a genuine random field), lifted
// onto a faint deep-blue->violet nebula wash for depth, and finished with a
// gentle center vignette that keeps the reading column the calmest area of the
// canvas. Every layer is a stacked radial-gradient — pure CSS, no assets.
//
// Layer stacking order (topmost first, as CSS paints image #1 on top):
// 1. bright near stars (crisp, sparse, largest tile)
// 2. mid stars (dimmer, medium tile)
// 3. faint blue far stars (haze, smallest tile — most repeats, least visible)
// 4. calming center vignette
// 5. nebula wash (deep blue -> violet)
// The three star tiles use coprime-ish sizes (137/191/233 dark) so their least
// common repeat is enormous and no seam is perceivable.
export const stars: ChatBgVariants = {
// Dark: bright/dim white + faint blue stars on a near-black cosmos, with a
// deep-blue->violet nebula and a soft vignette that darkens the calm center.
dark: {
backgroundColor: 'oklch(0.16 0.03 275)',
backgroundImage: [
// 1. bright near stars — crisp cool-white, sparse
'radial-gradient(circle at center, oklch(0.98 0.01 260 / 0.85) 0.6px, transparent 1.4px)',
// 2. mid stars — softer, more of them
'radial-gradient(circle at center, oklch(0.92 0.02 265 / 0.55) 0.6px, transparent 1.3px)',
// 3. faint blue far dust — the parallax haze
'radial-gradient(circle at center, oklch(0.80 0.06 255 / 0.30) 0.5px, transparent 1.1px)',
// 4. center vignette — keeps the reading column calmest
'radial-gradient(ellipse 120% 90% at 50% 42%, transparent 42%, oklch(0.10 0.03 270 / 0.55) 100%)',
// 5. nebula wash — deep blue -> violet drift
'radial-gradient(ellipse 140% 120% at 78% 12%, oklch(0.25 0.08 280 / 0.55) 0%, transparent 55%)',
'radial-gradient(ellipse 130% 110% at 18% 92%, oklch(0.20 0.06 250 / 0.50) 0%, transparent 58%)',
].join(','),
backgroundSize: [
'137px 137px', // near stars
'191px 191px', // mid stars
'233px 233px', // far dust
'100% 100%', // vignette
'100% 100%', // nebula A
'100% 100%', // nebula B
].join(','),
backgroundPosition: [
'0 0', // near
'61px 43px', // mid (offset breaks alignment)
'113px 97px', // far (offset again)
'0 0', // vignette
'0 0', // nebula A
'0 0', // nebula B
].join(','),
},
// Light: an airy pre-dawn sky. No literal white stars on white — instead very
// soft pale sparkles paired with the faintest cool-grey speckles, floated on a
// gentle cool gradient. Reads as elegant atmosphere, never as noise over text.
light: {
backgroundColor: 'oklch(0.965 0.008 255)',
backgroundImage: [
// 1. pale warm pre-dawn sparkles — a hair brighter than the sky
'radial-gradient(circle at center, oklch(0.995 0.015 90 / 0.55) 0.6px, transparent 1.4px)',
// 2. tiny cool speckles — the merest hint of darkness for texture/contrast
'radial-gradient(circle at center, oklch(0.62 0.05 260 / 0.16) 0.5px, transparent 1.2px)',
// 3. faint far dust — very soft, most-repeated layer
'radial-gradient(circle at center, oklch(0.70 0.04 255 / 0.12) 0.5px, transparent 1.1px)',
// 4. center vignette — brightens the calm reading center slightly
'radial-gradient(ellipse 120% 90% at 50% 44%, oklch(1 0 0 / 0.45) 30%, transparent 100%)',
// 5. pre-dawn wash — cool blue high, warm blush low
'radial-gradient(ellipse 150% 120% at 80% 8%, oklch(0.90 0.05 255 / 0.60) 0%, transparent 60%)',
'radial-gradient(ellipse 140% 120% at 15% 95%, oklch(0.93 0.04 40 / 0.45) 0%, transparent 62%)',
].join(','),
backgroundSize: [
'149px 149px', // sparkles
'199px 199px', // speckles
'251px 251px', // far dust
'100% 100%', // vignette
'100% 100%', // wash A
'100% 100%', // wash B
].join(','),
backgroundPosition: [
'0 0', // sparkles
'71px 53px', // speckles
'127px 109px', // far dust
'0 0', // vignette
'0 0', // wash A
'0 0', // wash B
].join(','),
},
};
@@ -0,0 +1,93 @@
import { ChatBgVariants } from './types';
// tactical — a military tactical display / recon coordinate grid (MGRS-style).
//
// The motif is a fine grid nested inside bold sector squares, with a reticle
// crosshair (arms + ring) at every sector intersection, small stencil corner
// brackets inside each sector, and coordinate tick-marks along the sector edges
// — a convincing mil-spec map overlay rather than a plain dot grid.
//
// Layers (painted top-to-bottom):
// 1. SVG reticle/stencil tile (128px). Corner arms + quarter-ring arcs radiate
// from each of the four tile corners, so four neighbouring tiles combine
// into ONE full crosshair "+" with a full ring at every sector intersection.
// The tile also carries L-shaped stencil brackets, edge coordinate ticks and
// a micro centre reticle. Because every mark is anchored to the 128px tile
// lattice, it stays phase-locked to the grids below — no seams, no drift.
// 2. Sector lines (heavier) — 128px.
// 3. Fine recon grid (fainter) — 16px (128 = 8 × 16, so it nests
// exactly inside every sector with no beat/moiré).
// 4. A soft scan vignette that keeps the CENTRE calm and clear for text while
// letting the grid fall away slightly toward the edges — dimension without
// contrast.
//
// All strokes sit at low alpha (~0.030.30 on 1px marks) so the display is felt,
// not read: crisp message text stays comfortably WCAG-AA legible in both themes.
// A single shared top-left (0 0) origin keeps the reticle tile, the 128px sector
// grid and the 16px fine grid all in phase.
const DARK_RETICLE =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22128%22%20height%3D%22128%22%3E%3Cg%20stroke%3D%22oklch%280.72%200.13%2085%20%2F%200.30%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M0%200%20H14%20M0%200%20V14%22%2F%3E%3Cpath%20d%3D%22M128%200%20H114%20M128%200%20V14%22%2F%3E%3Cpath%20d%3D%22M0%20128%20H14%20M0%20128%20V114%22%2F%3E%3Cpath%20d%3D%22M128%20128%20H114%20M128%20128%20V114%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.10%2095%20%2F%200.22%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M10%2020%20V10%20H20%22%2F%3E%3Cpath%20d%3D%22M118%2020%20V10%20H108%22%2F%3E%3Cpath%20d%3D%22M10%20108%20V118%20H20%22%2F%3E%3Cpath%20d%3D%22M118%20108%20V118%20H108%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.10%2095%20%2F%200.22%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%200%20V6%20M64%20128%20V122%20M0%2064%20H6%20M128%2064%20H122%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.72%200.13%2085%20%2F%200.30%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%2058%20V70%20M58%2064%20H70%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const LIGHT_RETICLE =
'url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22128%22%20height%3D%22128%22%3E%3Cg%20stroke%3D%22oklch%280.45%200.07%20120%20%2F%200.40%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M0%200%20H14%20M0%200%20V14%22%2F%3E%3Cpath%20d%3D%22M128%200%20H114%20M128%200%20V14%22%2F%3E%3Cpath%20d%3D%22M0%20128%20H14%20M0%20128%20V114%22%2F%3E%3Cpath%20d%3D%22M128%20128%20H114%20M128%20128%20V114%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%220%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%220%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3Ccircle%20cx%3D%22128%22%20cy%3D%22128%22%20r%3D%226%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.42%200.05%20130%20%2F%200.28%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M10%2020%20V10%20H20%22%2F%3E%3Cpath%20d%3D%22M118%2020%20V10%20H108%22%2F%3E%3Cpath%20d%3D%22M10%20108%20V118%20H20%22%2F%3E%3Cpath%20d%3D%22M118%20108%20V118%20H108%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.42%200.05%20130%20%2F%200.28%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%200%20V6%20M64%20128%20V122%20M0%2064%20H6%20M128%2064%20H122%22%2F%3E%3C%2Fg%3E%3Cg%20stroke%3D%22oklch%280.45%200.07%20120%20%2F%200.40%29%22%20stroke-width%3D%221%22%20fill%3D%22none%22%3E%3Cpath%20d%3D%22M64%2058%20V70%20M58%2064%20H70%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
export const tactical: ChatBgVariants = {
// Phosphor amber/olive lines glowing on a near-black recon display.
dark: {
backgroundColor: 'oklch(0.17 0.012 95)',
backgroundImage: [
// 1. reticles + stencil brackets + coordinate ticks
DARK_RETICLE,
// 4. scan vignette: keeps the centre calm, eases grid contrast at edges.
'radial-gradient(135% 120% at 50% 46%, transparent 52%, oklch(0.11 0.01 100 / 0.55) 100%)',
// a faint phosphor bloom drifting off the top so the black isn't dead flat.
'radial-gradient(120% 90% at 50% 0%, oklch(0.24 0.03 90 / 0.45) 0%, transparent 60%)',
// 2. sector lines (heavier)
'linear-gradient(oklch(0.72 0.13 85 / 0.11) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.13 85 / 0.11) 1px, transparent 1px)',
// 3. fine recon grid (fainter)
'linear-gradient(oklch(0.72 0.11 90 / 0.045) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.72 0.11 90 / 0.045) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'128px 128px', // reticle tile
'100% 100%', // vignette
'100% 100%', // phosphor bloom
'128px 128px', // sector V
'128px 128px', // sector H
'16px 16px', // fine V
'16px 16px', // fine H
].join(','),
// Shared top-left origin: reticle tile + 128px sector grid + 16px fine grid
// (128 = 8 × 16) stay phase-locked, so corner arms land on sector crossings.
},
// Olive-graphite recon grid printed on cool tactical paper.
light: {
backgroundColor: 'oklch(0.95 0.008 120)',
backgroundImage: [
LIGHT_RETICLE,
// scan vignette: gentle cool shading into the corners, calm centre.
'radial-gradient(135% 120% at 50% 46%, transparent 56%, oklch(0.86 0.02 125 / 0.5) 100%)',
// paper sheen toward the top so the surface reads like a printed sheet.
'radial-gradient(120% 90% at 50% 0%, oklch(0.98 0.006 120 / 0.7) 0%, transparent 60%)',
// sector lines (heavier)
'linear-gradient(oklch(0.45 0.07 120 / 0.14) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.45 0.07 120 / 0.14) 1px, transparent 1px)',
// fine recon grid (fainter)
'linear-gradient(oklch(0.45 0.06 125 / 0.055) 1px, transparent 1px)',
'linear-gradient(90deg, oklch(0.45 0.06 125 / 0.055) 1px, transparent 1px)',
].join(','),
backgroundSize: [
'128px 128px',
'100% 100%',
'100% 100%',
'128px 128px',
'128px 128px',
'16px 16px',
'16px 16px',
].join(','),
// Shared top-left origin keeps the reticle tile and both grids phase-locked.
},
};
@@ -0,0 +1,73 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// topographic — an elegant contour / elevation map.
//
// The motif is a delicate cartographic contour survey: nested rings suggest two
// gentle "peaks" and a shallow "valley", drawn with occasional heavier "index
// contour" lines for authenticity, all floating over a soft tonal wash. It is
// tuned to be *felt, not read* — line opacities sit well under legibility
// thresholds so crisp message text stays comfortably WCAG-AA in both themes.
//
// SEAMLESS TILING
// Each contour system is a `repeating-radial-gradient` whose ring period P is a
// clean divisor of its `backgroundSize` tile. A repeating-radial-gradient tiles
// seamlessly only when the tile edge falls on a whole number of ring periods, so
// every layer below uses tile = N * P. Peak A's fine (32px) and index (128px)
// layers share one 256px tile (256 = 8*32 = 2*128) AND one center, so the heavy
// index lines land exactly on every 4th fine ring — a true index contour, never
// drifting out of register. Peak B tiles 288 = 12*24; the valley tiles 384 =
// 8*48. The tonal washes/vignette are single non-repeating gradients sized to
// the same tiles, so nothing shows a visible seam.
const dark: CSSProperties = {
backgroundColor: 'oklch(0.205 0.018 235)',
backgroundImage: [
// Peak A — fine contour lines (soft teal), 32px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 26px,' +
' oklch(0.62 0.055 190 / 0.09) 27px, oklch(0.62 0.055 190 / 0.09) 28px, transparent 29px, transparent 32px)',
// Peak A — index (heavier) contour every 4th ring, 128px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 122px,' +
' oklch(0.66 0.06 190 / 0.10) 123px, oklch(0.66 0.06 190 / 0.10) 125px, transparent 126px, transparent 128px)',
// Peak B — fine contour lines (cooler sage-teal), 24px period.
'repeating-radial-gradient(circle at 78% 72%, transparent 0, transparent 19px,' +
' oklch(0.60 0.05 200 / 0.07) 20px, oklch(0.60 0.05 200 / 0.07) 21px, transparent 22px, transparent 24px)',
// Valley — broad shallow rings (very faint), 48px period.
'repeating-radial-gradient(circle at 52% 8%, transparent 0, transparent 42px,' +
' oklch(0.58 0.045 195 / 0.05) 43px, oklch(0.58 0.045 195 / 0.05) 44px, transparent 45px, transparent 48px)',
// Tonal wash — lifts the "peaks", sinks the corners for depth.
'radial-gradient(circle at 27% 34%, oklch(0.26 0.03 200 / 0.55) 0%, transparent 46%)',
'radial-gradient(circle at 78% 72%, oklch(0.24 0.028 205 / 0.45) 0%, transparent 44%)',
// Vignette — soft edge darkening keeps the field calm behind text.
'radial-gradient(ellipse 120% 130% at 50% 42%, transparent 58%, oklch(0.15 0.02 235 / 0.55) 100%)',
].join(','),
backgroundSize:
'256px 256px, 256px 256px, 288px 288px, 384px 384px, 100% 100%, 100% 100%, 100% 100%',
};
const light: CSSProperties = {
backgroundColor: 'oklch(0.965 0.008 85)',
backgroundImage: [
// Peak A — fine contour lines (warm graphite/sand), 32px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 26px,' +
' oklch(0.45 0.03 70 / 0.08) 27px, oklch(0.45 0.03 70 / 0.08) 28px, transparent 29px, transparent 32px)',
// Peak A — index (heavier) contour every 4th ring, 128px period.
'repeating-radial-gradient(circle at 27% 34%, transparent 0, transparent 122px,' +
' oklch(0.40 0.035 68 / 0.10) 123px, oklch(0.40 0.035 68 / 0.10) 125px, transparent 126px, transparent 128px)',
// Peak B — fine contour lines (soft sage-graphite), 24px period.
'repeating-radial-gradient(circle at 78% 72%, transparent 0, transparent 19px,' +
' oklch(0.47 0.028 120 / 0.06) 20px, oklch(0.47 0.028 120 / 0.06) 21px, transparent 22px, transparent 24px)',
// Valley — broad shallow rings (very faint), 48px period.
'repeating-radial-gradient(circle at 52% 8%, transparent 0, transparent 42px,' +
' oklch(0.46 0.025 75 / 0.045) 43px, oklch(0.46 0.025 75 / 0.045) 44px, transparent 45px, transparent 48px)',
// Tonal wash — warm paper highlights over the "peaks".
'radial-gradient(circle at 27% 34%, oklch(0.985 0.012 85 / 0.60) 0%, transparent 46%)',
'radial-gradient(circle at 78% 72%, oklch(0.945 0.014 95 / 0.45) 0%, transparent 44%)',
// Vignette — feather the edges to a slightly deeper sand for depth.
'radial-gradient(ellipse 120% 130% at 50% 42%, transparent 58%, oklch(0.90 0.016 80 / 0.45) 100%)',
].join(','),
backgroundSize:
'256px 256px, 256px 256px, 288px 288px, 384px 384px, 100% 100%, 100% 100%, 100% 100%',
};
export const topographic: ChatBgVariants = { dark, light };
@@ -0,0 +1,103 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// triangles — elegant low-poly / faceted-crystal mesh.
//
// The motif stays true to its name — a triangular tessellation — but is rebuilt
// to read as a *faceted crystalline surface* rather than the old flat isometric
// lines. Neighbouring triangular facets carry barely-there tonal shifts (one
// face catches a whisper of light, the adjacent one falls into a whisper of
// shade) so the plane looks gently faceted and dimensional, like brushed slate
// or cut glass seen at a shallow angle. A hairline "mesh glint" traces the facet
// edges so the crystalline structure is felt, never read. A soft tonal wash and
// a feathered vignette give the whole field quiet architectural depth.
//
// FACET SHADING
// An isometric triangle grid is three families of parallel lines at 0deg, 60deg
// and 120deg. Each `linear-gradient` below is a *hard-edged* two-band ramp along
// one of those axes: a faint tonal band followed by transparent, repeating
// across the tile. Overlapping the three axes partitions the plane into small
// triangular cells; because each axis contributes its shade to a different set
// of cells, up-pointing and down-pointing facets end up carrying subtly
// different summed tones — the alternating light/shadow facet look. A separate
// hairline layer per axis draws the thin edge glint at the facet borders.
//
// SEAMLESS TILING
// Equilateral geometry needs the tile height to be the width times sqrt(3). We
// use a 48x83px tile (48 * 1.732 = 83.1, rounded to 83) so the 60deg/120deg
// ramps close exactly on the tile box, and the horizontal edge family repeats on
// half-height (48x41.5 -> the 0deg hairline is sized to the full tile so its
// bands land on tile edges). Every facet-shade and edge layer shares this tile
// (or an exact multiple), and the 60/120 layers meet at the tile's mid columns,
// so triangles interlock across every seam with no drift. Wash and vignette are
// single non-repeating gradients at 100% 100%, so they never seam.
const dark: CSSProperties = {
// Deep navy base — the crystal sits on cool night stone.
backgroundColor: 'oklch(0.19 0.028 258)',
backgroundImage: [
// --- Facet shading: three cool-slate tonal ramps, one per triangle axis.
// Ascending-diagonal facets — a soft light band on one face family.
'linear-gradient(60deg,' +
' oklch(0.46 0.03 250 / 0.07) 0%, oklch(0.46 0.03 250 / 0.07) 50%,' +
' transparent 50%, transparent 100%)',
// Descending-diagonal facets — the shade family, closing the triangles.
'linear-gradient(120deg,' +
' oklch(0.34 0.03 255 / 0.06) 0%, oklch(0.34 0.03 255 / 0.06) 50%,' +
' transparent 50%, transparent 100%)',
// Horizontal facets — a third, fainter slate band so cells read three-sided.
'linear-gradient(0deg,' +
' oklch(0.42 0.028 248 / 0.045) 0%, oklch(0.42 0.028 248 / 0.045) 50%,' +
' transparent 50%, transparent 100%)',
// --- Mesh glint: hairline edges tracing the crystalline facet borders.
'linear-gradient(60deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.62 0.035 250 / 0.10) calc(50% - 0.5px), oklch(0.62 0.035 250 / 0.10) 50%,' +
' transparent 50%)',
'linear-gradient(120deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.62 0.035 250 / 0.10) calc(50% - 0.5px), oklch(0.62 0.035 250 / 0.10) 50%,' +
' transparent 50%)',
// --- Tonal wash — a gentle cool lift through the reading centre for depth.
'radial-gradient(ellipse 95% 80% at 50% 40%, oklch(0.28 0.03 255 / 0.45) 0%, transparent 62%)',
// --- Vignette — feather the corners into deeper navy.
'radial-gradient(ellipse 125% 130% at 50% 45%, transparent 58%, oklch(0.13 0.022 258 / 0.55) 100%)',
].join(','),
backgroundSize: '48px 83px, 48px 83px, 48px 83px, 48px 83px, 48px 83px, 100% 100%, 100% 100%',
// Offset the 120deg (shade) and its glint by half a tile so up/down facets
// interlock — this is what alternates the light/shadow triangles.
backgroundPosition: '0 0, 24px 0, 0 0, 0 0, 24px 0, 0 0, 0 0',
};
const light: CSSProperties = {
// Pale ice-white base — cut glass on frosted paper.
backgroundColor: 'oklch(0.975 0.004 250)',
backgroundImage: [
// --- Facet shading: soft cool-grey tonal ramps, one per triangle axis.
// Ascending-diagonal facets — a barely-there shade on one face family.
'linear-gradient(60deg,' +
' oklch(0.66 0.022 252 / 0.09) 0%, oklch(0.66 0.022 252 / 0.09) 50%,' +
' transparent 50%, transparent 100%)',
// Descending-diagonal facets — a hair darker, closing the triangles.
'linear-gradient(120deg,' +
' oklch(0.58 0.024 255 / 0.08) 0%, oklch(0.58 0.024 255 / 0.08) 50%,' +
' transparent 50%, transparent 100%)',
// Horizontal facets — the third, faintest cool-grey band.
'linear-gradient(0deg,' +
' oklch(0.62 0.02 250 / 0.055) 0%, oklch(0.62 0.02 250 / 0.055) 50%,' +
' transparent 50%, transparent 100%)',
// --- Mesh glint: crisp hairline facet edges in cool slate.
'linear-gradient(60deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.50 0.03 255 / 0.11) calc(50% - 0.5px), oklch(0.50 0.03 255 / 0.11) 50%,' +
' transparent 50%)',
'linear-gradient(120deg, transparent 0, transparent calc(50% - 0.5px),' +
' oklch(0.50 0.03 255 / 0.11) calc(50% - 0.5px), oklch(0.50 0.03 255 / 0.11) 50%,' +
' transparent 50%)',
// --- Tonal wash — a clean white highlight through the reading centre.
'radial-gradient(ellipse 95% 80% at 50% 40%, oklch(0.995 0.003 250 / 0.60) 0%, transparent 62%)',
// --- Vignette — settle the corners into a faint cool grey.
'radial-gradient(ellipse 125% 130% at 50% 45%, transparent 58%, oklch(0.90 0.012 252 / 0.42) 100%)',
].join(','),
backgroundSize: '48px 83px, 48px 83px, 48px 83px, 48px 83px, 48px 83px, 100% 100%, 100% 100%',
backgroundPosition: '0 0, 24px 0, 0 0, 0 0, 24px 0, 0 0, 0 0',
};
export const triangles: ChatBgVariants = { dark, light };
@@ -0,0 +1,13 @@
import { CSSProperties } from 'react';
// A chat background provides an independently-tuned CSSProperties per app theme:
// the `dark` variant is a subtle light-ish pattern on a dark base, the `light`
// variant a subtle dark-ish pattern on a light base. Each sits DIRECTLY behind
// the chat message list, so both must stay subtle enough to preserve WCAG-AA
// text legibility. Animated backgrounds include an `animation`; getChatBg strips
// it for prefers-reduced-motion / pause-animations, so the remaining properties
// must already read as a finished static background on their own.
export type ChatBgVariants = {
dark: CSSProperties;
light: CSSProperties;
};
@@ -0,0 +1,68 @@
import { CSSProperties } from 'react';
import { ChatBgVariants } from './types';
// waves — a serene, rhythmic ocean swell / sound-wave contour.
//
// The motif is three stacked sine contours — layered swell at slightly varied
// amplitude, weight and opacity — floating over a soft vertical depth wash so
// the field reads like gentle water or sculpted sand. It is tuned to be *felt,
// not read*: every stroke sits well under legibility thresholds so crisp
// message text stays comfortably WCAG-AA in both themes.
//
// TRUE SINE CURVES VIA INLINE SVG
// Gradients can't draw a real sine, so each wave is a polyline sampling of
// y = yc - amp*sin(2*pi*N*x/W), rendered as an inline SVG data-URI (fully
// URL-encoded, so it is CSP/Tauri-safe and needs no external asset). oklch()
// stroke colors give perceptually even, low-chroma lines.
//
// SEAMLESS TILING
// The SVG tile is 240x120 with EXACTLY N=2 whole periods across its 240px
// width, so the first and last sample of every wave share the same y — the
// horizontal repeat has no seam. All three contours live within y = 24..106,
// clear of the 0/120 tile edges, so the vertical repeat is seam-free too. To
// avoid a rigid stacked look, the same tile is layered a second time shifted by
// half a tile (120px x, 60px y) at lower opacity, weaving the rows into a
// continuous drifting swell. backgroundSize = 240px 120px keeps the SVG at its
// authored scale; the depth wash is a single 100% gradient sized to match.
const waveTileDark =
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22240%22%20height%3D%22120%22%20viewBox%3D%220%200%20240%20120%22%3E%3Cg%20fill%3D%22none%22%20stroke-linecap%3D%22round%22%3E%3Cpath%20d%3D%22M0%2034%20L5%2031.41%20L10%2029%20L15%2026.93%20L20%2025.34%20L25%2024.34%20L30%2024%20L35%2024.34%20L40%2025.34%20L45%2026.93%20L50%2029%20L55%2031.41%20L60%2034%20L65%2036.59%20L70%2039%20L75%2041.07%20L80%2042.66%20L85%2043.66%20L90%2044%20L95%2043.66%20L100%2042.66%20L105%2041.07%20L110%2039%20L115%2036.59%20L120%2034%20L125%2031.41%20L130%2029%20L135%2026.93%20L140%2025.34%20L145%2024.34%20L150%2024%20L155%2024.34%20L160%2025.34%20L165%2026.93%20L170%2029%20L175%2031.41%20L180%2034%20L185%2036.59%20L190%2039%20L195%2041.07%20L200%2042.66%20L205%2043.66%20L210%2044%20L215%2043.66%20L220%2042.66%20L225%2041.07%20L230%2039%20L235%2036.59%20L240%2034%22%20stroke%3D%22oklch(0.65%200.08%20200%20%2F%200.16)%22%20stroke-width%3D%221.5%22%2F%3E%3Cpath%20d%3D%22M0%2064%20L5%2062.19%20L10%2060.5%20L15%2059.05%20L20%2057.94%20L25%2057.24%20L30%2057%20L35%2057.24%20L40%2057.94%20L45%2059.05%20L50%2060.5%20L55%2062.19%20L60%2064%20L65%2065.81%20L70%2067.5%20L75%2068.95%20L80%2070.06%20L85%2070.76%20L90%2071%20L95%2070.76%20L100%2070.06%20L105%2068.95%20L110%2067.5%20L115%2065.81%20L120%2064%20L125%2062.19%20L130%2060.5%20L135%2059.05%20L140%2057.94%20L145%2057.24%20L150%2057%20L155%2057.24%20L160%2057.94%20L165%2059.05%20L170%2060.5%20L175%2062.19%20L180%2064%20L185%2065.81%20L190%2067.5%20L195%2068.95%20L200%2070.06%20L205%2070.76%20L210%2071%20L215%2070.76%20L220%2070.06%20L225%2068.95%20L230%2067.5%20L235%2065.81%20L240%2064%22%20stroke%3D%22oklch(0.68%200.07%20195%20%2F%200.11)%22%20stroke-width%3D%221.2%22%2F%3E%3Cpath%20d%3D%22M0%2094%20L5%2090.89%20L10%2088%20L15%2085.51%20L20%2083.61%20L25%2082.41%20L30%2082%20L35%2082.41%20L40%2083.61%20L45%2085.51%20L50%2088%20L55%2090.89%20L60%2094%20L65%2097.11%20L70%20100%20L75%20102.49%20L80%20104.39%20L85%20105.59%20L90%20106%20L95%20105.59%20L100%20104.39%20L105%20102.49%20L110%20100%20L115%2097.11%20L120%2094%20L125%2090.89%20L130%2088%20L135%2085.51%20L140%2083.61%20L145%2082.41%20L150%2082%20L155%2082.41%20L160%2083.61%20L165%2085.51%20L170%2088%20L175%2090.89%20L180%2094%20L185%2097.11%20L190%20100%20L195%20102.49%20L200%20104.39%20L205%20105.59%20L210%20106%20L215%20105.59%20L220%20104.39%20L225%20102.49%20L230%20100%20L235%2097.11%20L240%2094%22%20stroke%3D%22oklch(0.62%200.075%20205%20%2F%200.14)%22%20stroke-width%3D%221.6%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const waveTileLight =
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22240%22%20height%3D%22120%22%20viewBox%3D%220%200%20240%20120%22%3E%3Cg%20fill%3D%22none%22%20stroke-linecap%3D%22round%22%3E%3Cpath%20d%3D%22M0%2034%20L5%2031.41%20L10%2029%20L15%2026.93%20L20%2025.34%20L25%2024.34%20L30%2024%20L35%2024.34%20L40%2025.34%20L45%2026.93%20L50%2029%20L55%2031.41%20L60%2034%20L65%2036.59%20L70%2039%20L75%2041.07%20L80%2042.66%20L85%2043.66%20L90%2044%20L95%2043.66%20L100%2042.66%20L105%2041.07%20L110%2039%20L115%2036.59%20L120%2034%20L125%2031.41%20L130%2029%20L135%2026.93%20L140%2025.34%20L145%2024.34%20L150%2024%20L155%2024.34%20L160%2025.34%20L165%2026.93%20L170%2029%20L175%2031.41%20L180%2034%20L185%2036.59%20L190%2039%20L195%2041.07%20L200%2042.66%20L205%2043.66%20L210%2044%20L215%2043.66%20L220%2042.66%20L225%2041.07%20L230%2039%20L235%2036.59%20L240%2034%22%20stroke%3D%22oklch(0.62%200.045%20235%20%2F%200.16)%22%20stroke-width%3D%221.5%22%2F%3E%3Cpath%20d%3D%22M0%2064%20L5%2062.19%20L10%2060.5%20L15%2059.05%20L20%2057.94%20L25%2057.24%20L30%2057%20L35%2057.24%20L40%2057.94%20L45%2059.05%20L50%2060.5%20L55%2062.19%20L60%2064%20L65%2065.81%20L70%2067.5%20L75%2068.95%20L80%2070.06%20L85%2070.76%20L90%2071%20L95%2070.76%20L100%2070.06%20L105%2068.95%20L110%2067.5%20L115%2065.81%20L120%2064%20L125%2062.19%20L130%2060.5%20L135%2059.05%20L140%2057.94%20L145%2057.24%20L150%2057%20L155%2057.24%20L160%2057.94%20L165%2059.05%20L170%2060.5%20L175%2062.19%20L180%2064%20L185%2065.81%20L190%2067.5%20L195%2068.95%20L200%2070.06%20L205%2070.76%20L210%2071%20L215%2070.76%20L220%2070.06%20L225%2068.95%20L230%2067.5%20L235%2065.81%20L240%2064%22%20stroke%3D%22oklch(0.66%200.04%20240%20%2F%200.11)%22%20stroke-width%3D%221.2%22%2F%3E%3Cpath%20d%3D%22M0%2094%20L5%2090.89%20L10%2088%20L15%2085.51%20L20%2083.61%20L25%2082.41%20L30%2082%20L35%2082.41%20L40%2083.61%20L45%2085.51%20L50%2088%20L55%2090.89%20L60%2094%20L65%2097.11%20L70%20100%20L75%20102.49%20L80%20104.39%20L85%20105.59%20L90%20106%20L95%20105.59%20L100%20104.39%20L105%20102.49%20L110%20100%20L115%2097.11%20L120%2094%20L125%2090.89%20L130%2088%20L135%2085.51%20L140%2083.61%20L145%2082.41%20L150%2082%20L155%2082.41%20L160%2083.61%20L165%2085.51%20L170%2088%20L175%2090.89%20L180%2094%20L185%2097.11%20L190%20100%20L195%20102.49%20L200%20104.39%20L205%20105.59%20L210%20106%20L215%20105.59%20L220%20104.39%20L225%20102.49%20L230%20100%20L235%2097.11%20L240%2094%22%20stroke%3D%22oklch(0.60%200.05%20230%20%2F%200.14)%22%20stroke-width%3D%221.6%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")';
const dark: CSSProperties = {
// Deep ink-blue base — the "water" the swell floats on.
backgroundColor: 'oklch(0.19 0.03 245)',
backgroundImage: [
// Primary swell — teal/aqua sine contours.
waveTileDark,
// Offset echo — same tile shifted half a period, dimmed, to weave rows.
waveTileDark,
// Depth wash — subtle lift toward the top, sink toward the bottom.
'linear-gradient(180deg, oklch(0.24 0.04 240 / 0.5) 0%, oklch(0.16 0.025 250 / 0.5) 100%)',
].join(','),
backgroundSize: '240px 120px, 240px 120px, 100% 100%',
backgroundPosition: '0 0, 120px 60px, 0 0',
// Dim the offset echo layer relative to the primary swell.
backgroundBlendMode: 'normal, soft-light, normal',
};
const light: CSSProperties = {
// Soft warm white base — like sunlit paper or pale sand.
backgroundColor: 'oklch(0.975 0.006 240)',
backgroundImage: [
// Primary swell — pale blue-grey sine contours.
waveTileLight,
// Offset echo — same tile shifted half a period, dimmed, to weave rows.
waveTileLight,
// Depth wash — faint cool tint feathering toward the bottom for calm depth.
'linear-gradient(180deg, oklch(0.99 0.004 240 / 0.5) 0%, oklch(0.95 0.01 245 / 0.5) 100%)',
].join(','),
backgroundSize: '240px 120px, 240px 120px, 100% 100%',
backgroundPosition: '0 0, 120px 60px, 0 0',
// Dim the offset echo layer relative to the primary swell.
backgroundBlendMode: 'normal, multiply, normal',
};
export const waves: ChatBgVariants = { dark, light };
+62 -409
View File
@@ -1,12 +1,24 @@
import { CSSProperties } from 'react'; import { CSSProperties } from 'react';
import { ChatBackground } from '../../state/settings'; import { ChatBackground } from '../../state/settings';
import { import { blueprint } from './backgrounds/blueprint';
animRainKeyframe, import { stars } from './backgrounds/stars';
animStarsDriftKeyframe, import { topographic } from './backgrounds/topographic';
animGridPulseKeyframe, import { herringbone } from './backgrounds/herringbone';
animAuroraKeyframe, import { crosshatch } from './backgrounds/crosshatch';
animFirefliesKeyframe, import { chevron } from './backgrounds/chevron';
} from '../../styles/Animations.css'; import { polka } from './backgrounds/polka';
import { triangles } from './backgrounds/triangles';
import { plaid } from './backgrounds/plaid';
import { tactical } from './backgrounds/tactical';
import { circuit } from './backgrounds/circuit';
import { hexgrid } from './backgrounds/hexgrid';
import { waves } from './backgrounds/waves';
import { neon } from './backgrounds/neon';
import { animRain } from './backgrounds/animRain';
import { animStars } from './backgrounds/animStars';
import { animPulse } from './backgrounds/animPulse';
import { animAurora } from './backgrounds/animAurora';
import { animFireflies } from './backgrounds/animFireflies';
export const BG_OPTIONS: { value: ChatBackground; label: string }[] = [ export const BG_OPTIONS: { value: ChatBackground; label: string }[] = [
{ value: 'none', label: 'None' }, { value: 'none', label: 'None' },
@@ -33,20 +45,14 @@ export const BG_OPTIONS: { value: ChatBackground; label: string }[] = [
{ value: 'anim-fireflies', label: 'Fireflies' }, { value: 'anim-fireflies', label: 'Fireflies' },
]; ];
// `none`, `carbon` and `aurora` stay inline: carbon + aurora are the kept user
// favorites, none is the empty layer. Every other background is a premium
// per-pattern module under ./backgrounds/ (each exposes a `dark` + `light`
// variant). Keeping the whole record here lets getChatBg stay the single entry
// point and preserves the Record<ChatBackground, ...> exhaustiveness check.
const DARK: Record<ChatBackground, CSSProperties> = { const DARK: Record<ChatBackground, CSSProperties> = {
none: {}, none: {},
blueprint: {
backgroundColor: '#0a1628',
backgroundImage: [
'linear-gradient(rgba(100,149,237,0.14) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(100,149,237,0.14) 1px, transparent 1px)',
'linear-gradient(rgba(100,149,237,0.05) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(100,149,237,0.05) 1px, transparent 1px)',
].join(','),
backgroundSize: '80px 80px, 80px 80px, 16px 16px, 16px 16px',
},
carbon: { carbon: {
backgroundColor: '#0e0e0e', backgroundColor: '#0e0e0e',
backgroundImage: [ backgroundImage: [
@@ -55,138 +61,6 @@ const DARK: Record<ChatBackground, CSSProperties> = {
].join(','), ].join(','),
backgroundSize: '8px 8px', backgroundSize: '8px 8px',
}, },
stars: {
backgroundColor: '#050510',
backgroundImage: [
'radial-gradient(circle, rgba(255,255,255,0.85) 1px, transparent 1px)',
'radial-gradient(circle, rgba(255,255,255,0.55) 1px, transparent 1px)',
'radial-gradient(circle, rgba(200,200,255,0.3) 1px, transparent 1px)',
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
},
topographic: {
backgroundColor: '#0f0f17',
backgroundImage: [
'repeating-radial-gradient(circle at 20% 20%, transparent 0, transparent 30px, rgba(152,0,0,0.07) 31px, transparent 32px)',
'repeating-radial-gradient(circle at 80% 80%, transparent 0, transparent 25px, rgba(100,100,200,0.06) 26px, transparent 27px)',
'repeating-radial-gradient(circle at 50% 10%, transparent 0, transparent 45px, rgba(152,0,0,0.04) 46px, transparent 47px)',
].join(','),
},
herringbone: {
backgroundColor: '#111118',
backgroundImage: [
'repeating-linear-gradient(60deg, rgba(180,160,210,0.08) 0, rgba(180,160,210,0.08) 1px, transparent 0, transparent 50%)',
'repeating-linear-gradient(120deg, rgba(180,160,210,0.08) 0, rgba(180,160,210,0.08) 1px, transparent 0, transparent 50%)',
].join(','),
backgroundSize: '20px 36px',
},
crosshatch: {
backgroundColor: '#0f0f0f',
backgroundImage: [
'linear-gradient(rgba(255,255,255,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,255,255,0.06) 1px, transparent 1px)',
'linear-gradient(rgba(255,255,255,0.022) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,255,255,0.022) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
// Interlocking zigzag stripes
chevron: {
backgroundColor: '#0f0f17',
backgroundImage: [
'linear-gradient(135deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
'linear-gradient(225deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
'linear-gradient(315deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
'linear-gradient(45deg, rgba(180,160,210,0.1) 25%, transparent 25%)',
].join(','),
backgroundSize: '20px 20px',
},
// Even dot grid
polka: {
backgroundColor: '#0e0e14',
backgroundImage: 'radial-gradient(circle, rgba(255,255,255,0.2) 2px, transparent 2px)',
backgroundSize: '28px 28px',
},
// Isometric triangle grid
triangles: {
backgroundColor: '#111118',
backgroundImage: [
'linear-gradient(60deg, rgba(100,149,237,0.09) 25%, transparent 25%, transparent 75%, rgba(100,149,237,0.09) 75%)',
'linear-gradient(120deg, rgba(100,149,237,0.09) 25%, transparent 25%, transparent 75%, rgba(100,149,237,0.09) 75%)',
].join(','),
backgroundSize: '40px 70px',
backgroundPosition: '0 0, 20px 35px',
},
// Tartan-inspired crossing lines with accent colour
plaid: {
backgroundColor: '#0a1020',
backgroundImage: [
'repeating-linear-gradient(0deg, transparent, transparent 39px, rgba(100,149,237,0.13) 39px, rgba(100,149,237,0.13) 40px)',
'repeating-linear-gradient(90deg, transparent, transparent 39px, rgba(100,149,237,0.13) 39px, rgba(100,149,237,0.13) 40px)',
'repeating-linear-gradient(0deg, transparent, transparent 7px, rgba(152,0,0,0.08) 7px, rgba(152,0,0,0.08) 8px)',
'repeating-linear-gradient(90deg, transparent, transparent 7px, rgba(152,0,0,0.08) 7px, rgba(152,0,0,0.08) 8px)',
].join(','),
},
// LotusGuild TDS exact dot-grid
tactical: {
backgroundColor: '#030508',
backgroundImage: 'radial-gradient(circle, rgba(0,212,255,0.055) 1px, transparent 1px)',
backgroundSize: '28px 28px',
},
// Circuit board — green grid with node dots
circuit: {
backgroundColor: '#040a04',
backgroundImage: [
'linear-gradient(rgba(0,255,136,0.045) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,255,136,0.045) 1px, transparent 1px)',
'radial-gradient(circle, rgba(0,255,136,0.20) 1.5px, transparent 1.5px)',
].join(','),
backgroundSize: '40px 40px, 40px 40px, 40px 40px',
backgroundPosition: '0 0, 0 0, 20px 20px',
},
// True pointy-top hexagonal grid via SVG data URI
hexgrid: {
backgroundColor: '#060c14',
backgroundImage:
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%2229%22%20height%3D%2250%22%3E%3Cpath%20d%3D%22M14.5%200L29%208L29%2025L14.5%2033L0%2025L0%208Z%20M14.5%2033L29%2041V50%20M14.5%2033L0%2041V50%22%20fill%3D%22none%22%20stroke%3D%22rgba%280%2C212%2C255%2C0.13%29%22%20stroke-width%3D%220.8%22/%3E%3C/svg%3E")',
backgroundSize: '29px 50px',
},
// Flowing sine-wave lines
waves: {
backgroundColor: '#080c18',
backgroundImage: [
'repeating-radial-gradient(ellipse at 0% 50%, transparent 0, transparent 18px, rgba(80,130,255,0.07) 19px, transparent 20px)',
'repeating-radial-gradient(ellipse at 100% 50%, transparent 0, transparent 28px, rgba(80,130,255,0.05) 29px, transparent 30px)',
'repeating-radial-gradient(ellipse at 50% 0%, transparent 0, transparent 22px, rgba(100,60,200,0.06) 23px, transparent 24px)',
].join(','),
},
// Neon cyberpunk grid — orange/cyan TDS colors
neon: {
backgroundColor: '#020408',
backgroundImage: [
'linear-gradient(rgba(255,107,0,0.10) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,107,0,0.10) 1px, transparent 1px)',
'linear-gradient(rgba(0,212,255,0.05) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,212,255,0.05) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
// Aurora borealis — flowing gradient bands
aurora: { aurora: {
backgroundColor: '#030810', backgroundColor: '#030810',
backgroundImage: [ backgroundImage: [
@@ -197,86 +71,30 @@ const DARK: Record<ChatBackground, CSSProperties> = {
].join(','), ].join(','),
}, },
// Animated: Matrix digital rain — scrolling stripe columns + phosphor glow flicker blueprint: blueprint.dark,
'anim-rain': { stars: stars.dark,
backgroundColor: '#010804', topographic: topographic.dark,
backgroundImage: [ herringbone: herringbone.dark,
'repeating-linear-gradient(180deg, rgba(0,255,136,0.16) 0px, rgba(0,255,136,0.16) 1px, transparent 1px, transparent 20px)', crosshatch: crosshatch.dark,
'repeating-linear-gradient(180deg, rgba(0,255,136,0.07) 0px, rgba(0,255,136,0.07) 1px, transparent 1px, transparent 8px)', chevron: chevron.dark,
].join(','), polka: polka.dark,
backgroundSize: '40px 200px, 12px 200px', triangles: triangles.dark,
backgroundPosition: '0 0, 0 0', plaid: plaid.dark,
animation: `${animRainKeyframe} 8s linear infinite`, tactical: tactical.dark,
}, circuit: circuit.dark,
hexgrid: hexgrid.dark,
// Animated: drifting star field — three seamlessly-tiling layers at different speeds waves: waves.dark,
'anim-stars': { neon: neon.dark,
backgroundColor: '#050510', 'anim-rain': animRain.dark,
backgroundImage: [ 'anim-stars': animStars.dark,
'radial-gradient(circle, rgba(255,255,255,0.85) 1px, transparent 1px)', 'anim-pulse': animPulse.dark,
'radial-gradient(circle, rgba(200,220,255,0.55) 1px, transparent 1px)', 'anim-aurora': animAurora.dark,
'radial-gradient(circle, rgba(180,200,255,0.3) 1px, transparent 1px)', 'anim-fireflies': animFireflies.dark,
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
animation: `${animStarsDriftKeyframe} 30s linear infinite`,
},
// Animated: neon grid pulse — size breathe + independent brightness oscillation
'anim-pulse': {
backgroundColor: '#030508',
backgroundImage: [
'linear-gradient(rgba(255,107,0,0.12) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(255,107,0,0.12) 1px, transparent 1px)',
'linear-gradient(rgba(0,212,255,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,212,255,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
animation: `${animGridPulseKeyframe} 4s ease-in-out infinite`,
},
// Animated: aurora borealis — four bands each travel an independent path
'anim-aurora': {
backgroundColor: '#020a10',
backgroundImage: [
'radial-gradient(ellipse 80% 60% at 20% 30%, rgba(0,255,136,0.12) 0%, transparent 70%)',
'radial-gradient(ellipse 70% 50% at 80% 70%, rgba(0,100,255,0.12) 0%, transparent 70%)',
'radial-gradient(ellipse 90% 70% at 50% 10%, rgba(191,95,255,0.09) 0%, transparent 65%)',
'radial-gradient(ellipse 75% 55% at 60% 90%, rgba(0,212,255,0.09) 0%, transparent 65%)',
].join(','),
backgroundSize: '200% 200%, 250% 250%, 300% 300%, 220% 220%',
backgroundPosition: '0% 0%, 100% 0%, 50% 100%, 0% 50%',
animation: `${animAuroraKeyframe} 28s ease-in-out infinite`,
},
// Animated: fireflies — drift + brightness glow + opacity blink at prime periods
'anim-fireflies': {
backgroundColor: '#030508',
backgroundImage: [
'radial-gradient(circle, rgba(255,220,50,0.7) 1.5px, rgba(255,160,0,0.18) 3px, transparent 4px)',
'radial-gradient(circle, rgba(255,200,30,0.55) 1px, rgba(255,140,0,0.14) 2.5px, transparent 3.5px)',
'radial-gradient(circle, rgba(255,240,100,0.4) 1px, transparent 2px)',
].join(','),
backgroundSize: '200px 200px, 280px 280px, 160px 160px',
backgroundPosition: '0 0, 120px 80px, 60px 140px',
animation: `${animFirefliesKeyframe} 30s linear infinite`,
},
}; };
const LIGHT: Record<ChatBackground, CSSProperties> = { const LIGHT: Record<ChatBackground, CSSProperties> = {
none: {}, none: {},
blueprint: {
backgroundColor: '#eef3ff',
backgroundImage: [
'linear-gradient(rgba(50,100,220,0.16) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(50,100,220,0.16) 1px, transparent 1px)',
'linear-gradient(rgba(50,100,220,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(50,100,220,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '80px 80px, 80px 80px, 16px 16px, 16px 16px',
},
carbon: { carbon: {
backgroundColor: '#efefef', backgroundColor: '#efefef',
backgroundImage: [ backgroundImage: [
@@ -285,129 +103,6 @@ const LIGHT: Record<ChatBackground, CSSProperties> = {
].join(','), ].join(','),
backgroundSize: '8px 8px', backgroundSize: '8px 8px',
}, },
// Stars is intentionally always dark — it's a night-sky theme
stars: {
backgroundColor: '#050510',
backgroundImage: [
'radial-gradient(circle, rgba(255,255,255,0.85) 1px, transparent 1px)',
'radial-gradient(circle, rgba(255,255,255,0.55) 1px, transparent 1px)',
'radial-gradient(circle, rgba(200,200,255,0.3) 1px, transparent 1px)',
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
},
topographic: {
backgroundColor: '#faf8f5',
backgroundImage: [
'repeating-radial-gradient(circle at 20% 20%, transparent 0, transparent 30px, rgba(100,60,60,0.09) 31px, transparent 32px)',
'repeating-radial-gradient(circle at 80% 80%, transparent 0, transparent 25px, rgba(60,60,130,0.07) 26px, transparent 27px)',
'repeating-radial-gradient(circle at 50% 10%, transparent 0, transparent 45px, rgba(100,60,60,0.05) 46px, transparent 47px)',
].join(','),
},
herringbone: {
backgroundColor: '#f9f9f9',
backgroundImage: [
'repeating-linear-gradient(60deg, rgba(80,70,110,0.09) 0, rgba(80,70,110,0.09) 1px, transparent 0, transparent 50%)',
'repeating-linear-gradient(120deg, rgba(80,70,110,0.09) 0, rgba(80,70,110,0.09) 1px, transparent 0, transparent 50%)',
].join(','),
backgroundSize: '20px 36px',
},
crosshatch: {
backgroundColor: '#ffffff',
backgroundImage: [
'linear-gradient(rgba(0,0,0,0.07) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,0,0,0.07) 1px, transparent 1px)',
'linear-gradient(rgba(0,0,0,0.025) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,0,0,0.025) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
chevron: {
backgroundColor: '#f9f8ff',
backgroundImage: [
'linear-gradient(135deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
'linear-gradient(225deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
'linear-gradient(315deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
'linear-gradient(45deg, rgba(80,60,130,0.1) 25%, transparent 25%)',
].join(','),
backgroundSize: '20px 20px',
},
polka: {
backgroundColor: '#fafafa',
backgroundImage: 'radial-gradient(circle, rgba(0,0,0,0.18) 2px, transparent 2px)',
backgroundSize: '28px 28px',
},
triangles: {
backgroundColor: '#f4f7ff',
backgroundImage: [
'linear-gradient(60deg, rgba(50,100,220,0.1) 25%, transparent 25%, transparent 75%, rgba(50,100,220,0.1) 75%)',
'linear-gradient(120deg, rgba(50,100,220,0.1) 25%, transparent 25%, transparent 75%, rgba(50,100,220,0.1) 75%)',
].join(','),
backgroundSize: '40px 70px',
backgroundPosition: '0 0, 20px 35px',
},
plaid: {
backgroundColor: '#f5f0ff',
backgroundImage: [
'repeating-linear-gradient(0deg, transparent, transparent 39px, rgba(100,50,180,0.15) 39px, rgba(100,50,180,0.15) 40px)',
'repeating-linear-gradient(90deg, transparent, transparent 39px, rgba(100,50,180,0.15) 39px, rgba(100,50,180,0.15) 40px)',
'repeating-linear-gradient(0deg, transparent, transparent 7px, rgba(200,0,0,0.09) 7px, rgba(200,0,0,0.09) 8px)',
'repeating-linear-gradient(90deg, transparent, transparent 7px, rgba(200,0,0,0.09) 7px, rgba(200,0,0,0.09) 8px)',
].join(','),
},
tactical: {
backgroundColor: '#f0f4fa',
backgroundImage: 'radial-gradient(circle, rgba(0,100,200,0.08) 1px, transparent 1px)',
backgroundSize: '28px 28px',
},
circuit: {
backgroundColor: '#f0f8f0',
backgroundImage: [
'linear-gradient(rgba(0,160,80,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,160,80,0.06) 1px, transparent 1px)',
'radial-gradient(circle, rgba(0,160,80,0.22) 1.5px, transparent 1.5px)',
].join(','),
backgroundSize: '40px 40px, 40px 40px, 40px 40px',
backgroundPosition: '0 0, 0 0, 20px 20px',
},
hexgrid: {
backgroundColor: '#f4f8ff',
backgroundImage:
'url("data:image/svg+xml;charset=utf-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%2229%22%20height%3D%2250%22%3E%3Cpath%20d%3D%22M14.5%200L29%208L29%2025L14.5%2033L0%2025L0%208Z%20M14.5%2033L29%2041V50%20M14.5%2033L0%2041V50%22%20fill%3D%22none%22%20stroke%3D%22rgba%2850%2C100%2C220%2C0.11%29%22%20stroke-width%3D%220.8%22/%3E%3C/svg%3E")',
backgroundSize: '29px 50px',
},
waves: {
backgroundColor: '#eef3ff',
backgroundImage: [
'repeating-radial-gradient(ellipse at 0% 50%, transparent 0, transparent 18px, rgba(50,100,220,0.09) 19px, transparent 20px)',
'repeating-radial-gradient(ellipse at 100% 50%, transparent 0, transparent 28px, rgba(50,100,220,0.07) 29px, transparent 30px)',
'repeating-radial-gradient(ellipse at 50% 0%, transparent 0, transparent 22px, rgba(80,40,180,0.07) 23px, transparent 24px)',
].join(','),
},
neon: {
backgroundColor: '#fafafa',
backgroundImage: [
'linear-gradient(rgba(196,78,0,0.12) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(196,78,0,0.12) 1px, transparent 1px)',
'linear-gradient(rgba(0,98,184,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,98,184,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
},
aurora: { aurora: {
backgroundColor: '#f4faf8', backgroundColor: '#f4faf8',
backgroundImage: [ backgroundImage: [
@@ -418,67 +113,25 @@ const LIGHT: Record<ChatBackground, CSSProperties> = {
].join(','), ].join(','),
}, },
// Animated light variants blueprint: blueprint.light,
stars: stars.light,
'anim-rain': { topographic: topographic.light,
backgroundColor: '#f0fff4', herringbone: herringbone.light,
backgroundImage: [ crosshatch: crosshatch.light,
'repeating-linear-gradient(180deg, rgba(0,160,80,0.16) 0px, rgba(0,160,80,0.16) 1px, transparent 1px, transparent 20px)', chevron: chevron.light,
'repeating-linear-gradient(180deg, rgba(0,160,80,0.07) 0px, rgba(0,160,80,0.07) 1px, transparent 1px, transparent 8px)', polka: polka.light,
].join(','), triangles: triangles.light,
backgroundSize: '40px 200px, 12px 200px', plaid: plaid.light,
backgroundPosition: '0 0, 0 0', tactical: tactical.light,
animation: `${animRainKeyframe} 8s linear infinite`, circuit: circuit.light,
}, hexgrid: hexgrid.light,
waves: waves.light,
'anim-stars': { neon: neon.light,
backgroundColor: '#f5f5ff', 'anim-rain': animRain.light,
backgroundImage: [ 'anim-stars': animStars.light,
'radial-gradient(circle, rgba(60,60,160,0.50) 1px, transparent 1px)', 'anim-pulse': animPulse.light,
'radial-gradient(circle, rgba(80,80,180,0.35) 1px, transparent 1px)', 'anim-aurora': animAurora.light,
'radial-gradient(circle, rgba(100,100,200,0.20) 1px, transparent 1px)', 'anim-fireflies': animFireflies.light,
].join(','),
backgroundSize: '130px 130px, 190px 190px, 260px 260px',
backgroundPosition: '0 0, 65px 32px, 32px 97px',
animation: `${animStarsDriftKeyframe} 30s linear infinite`,
},
'anim-pulse': {
backgroundColor: '#ffffff',
backgroundImage: [
'linear-gradient(rgba(0,98,184,0.14) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,98,184,0.14) 1px, transparent 1px)',
'linear-gradient(rgba(0,98,184,0.06) 1px, transparent 1px)',
'linear-gradient(90deg, rgba(0,98,184,0.06) 1px, transparent 1px)',
].join(','),
backgroundSize: '60px 60px, 60px 60px, 12px 12px, 12px 12px',
animation: `${animGridPulseKeyframe} 4s ease-in-out infinite`,
},
'anim-aurora': {
backgroundColor: '#f0f8f4',
backgroundImage: [
'radial-gradient(ellipse 80% 60% at 20% 30%, rgba(0,160,80,0.13) 0%, transparent 70%)',
'radial-gradient(ellipse 70% 50% at 80% 70%, rgba(0,80,200,0.13) 0%, transparent 70%)',
'radial-gradient(ellipse 90% 70% at 50% 10%, rgba(140,60,220,0.10) 0%, transparent 65%)',
'radial-gradient(ellipse 75% 55% at 60% 90%, rgba(0,160,200,0.10) 0%, transparent 65%)',
].join(','),
backgroundSize: '200% 200%, 250% 250%, 300% 300%, 220% 220%',
backgroundPosition: '0% 0%, 100% 0%, 50% 100%, 0% 50%',
animation: `${animAuroraKeyframe} 28s ease-in-out infinite`,
},
'anim-fireflies': {
backgroundColor: '#fffdf0',
backgroundImage: [
'radial-gradient(circle, rgba(180,120,0,0.70) 1.5px, rgba(160,90,0,0.18) 3px, transparent 4px)',
'radial-gradient(circle, rgba(160,100,0,0.55) 1px, rgba(140,80,0,0.14) 2.5px, transparent 3.5px)',
'radial-gradient(circle, rgba(200,140,0,0.40) 1px, transparent 2px)',
].join(','),
backgroundSize: '200px 200px, 280px 280px, 160px 160px',
backgroundPosition: '0 0, 120px 80px, 60px 140px',
animation: `${animFirefliesKeyframe} 30s linear infinite`,
},
}; };
export const getChatBg = ( export const getChatBg = (
@@ -11,6 +11,8 @@ import {
Line, Line,
toRem, toRem,
Button, Button,
Switch,
Chip,
} from 'folds'; } from 'folds';
import { useAtom, useAtomValue } from 'jotai'; import { useAtom, useAtomValue } from 'jotai';
import { useVirtualizer } from '@tanstack/react-virtual'; import { useVirtualizer } from '@tanstack/react-virtual';
@@ -41,7 +43,9 @@ import {
ResultGroup, ResultGroup,
useMessageSearch, useMessageSearch,
} from './useMessageSearch'; } from './useMessageSearch';
import { useLocalMessageSearch } from './useLocalMessageSearch'; import { LocalSearchResult, useLocalMessageSearch } from './useLocalMessageSearch';
import { searchCacheEnabledAtom } from '../../state/searchCacheEnabled';
import { clearAll as clearSearchCache } from '../../utils/searchCache';
import { addRecentSearch, recentSearchesAtom } from '../../state/recentSearches'; import { addRecentSearch, recentSearchesAtom } from '../../state/recentSearches';
import { SearchResultGroup } from './SearchResultGroup'; import { SearchResultGroup } from './SearchResultGroup';
import { SearchInput } from './SearchInput'; import { SearchInput } from './SearchInput';
@@ -240,6 +244,10 @@ export function MessageSearch({
// Bump this whenever more messages are loaded so localResult re-computes // Bump this whenever more messages are loaded so localResult re-computes
const [cacheVersion, setCacheVersion] = useState(0); const [cacheVersion, setCacheVersion] = useState(0);
const handleCacheLoaded = useCallback(() => setCacheVersion((v) => v + 1), []); const handleCacheLoaded = useCallback(() => setCacheVersion((v) => v + 1), []);
// Explicit wipe of the persistent on-disk index, then re-run the merge.
const handleClearSearchCache = useCallback(() => {
clearSearchCache().then(() => setCacheVersion((v) => v + 1));
}, []);
// The rooms actually in scope for this search (mirrors server-side logic) // The rooms actually in scope for this search (mirrors server-side logic)
const localSearchRooms = useMemo( const localSearchRooms = useMemo(
@@ -253,24 +261,43 @@ export function MessageSearch({
const hasActiveSearch = msgSearchParams.term !== undefined || !!msgSearchParams.senders?.length; const hasActiveSearch = msgSearchParams.term !== undefined || !!msgSearchParams.senders?.length;
const senderOnlyMode = !msgSearchParams.term && !!msgSearchParams.senders?.length; const senderOnlyMode = !msgSearchParams.term && !!msgSearchParams.senders?.length;
// Run synchronous client-side search immediately. // Run the client-side search whenever inputs change.
// In text-search mode: covers encrypted rooms only (server handles plaintext). // In text-search mode: covers encrypted rooms only (server handles plaintext).
// In sender-only mode: covers all rooms (server has no sender-only search). // In sender-only mode: covers all rooms (server has no sender-only search).
// cacheVersion in deps so it re-runs after "Load more" paginates new events. // The scan is async because — when the persistent cache is enabled — it also
const localResult = useMemo(() => { // reads cached rows from IndexedDB and merges them with the in-memory hits.
if (!hasActiveSearch) return null; // cacheVersion in deps so it re-runs after "Load more" paginates new events;
return searchLocalMessages({ // searchCacheEnabled so toggling the cache re-runs the merge.
const [searchCacheEnabled, setSearchCacheEnabled] = useAtom(searchCacheEnabledAtom);
const [localResult, setLocalResult] = useState<LocalSearchResult | null>(null);
useEffect(() => {
if (!hasActiveSearch) {
setLocalResult(null);
return undefined;
}
let cancelled = false;
searchLocalMessages({
term: msgSearchParams.term ?? '', term: msgSearchParams.term ?? '',
roomIds: localSearchRooms, roomIds: localSearchRooms,
senders: msgSearchParams.senders, senders: msgSearchParams.senders,
fromTs: msgSearchParams.fromTs,
toTs: msgSearchParams.toTs,
}).then((result) => {
if (!cancelled) setLocalResult(result);
}); });
// eslint-disable-next-line react-hooks/exhaustive-deps return () => {
cancelled = true;
};
}, [ }, [
searchLocalMessages, searchLocalMessages,
localSearchRooms, localSearchRooms,
msgSearchParams.term, msgSearchParams.term,
msgSearchParams.senders, msgSearchParams.senders,
msgSearchParams.fromTs,
msgSearchParams.toTs,
hasActiveSearch,
cacheVersion, cacheVersion,
searchCacheEnabled,
]); ]);
const { status, data, error, fetchNextPage, hasNextPage, isFetchingNextPage } = useInfiniteQuery({ const { status, data, error, fetchNextPage, hasNextPage, isFetchingNextPage } = useInfiniteQuery({
@@ -668,6 +695,37 @@ export function MessageSearch({
? `Showing locally cached messages from ${localResult.searchedRoomsCount} encrypted room${localResult.searchedRoomsCount !== 1 ? 's' : ''}. Load more history below to extend coverage.` ? `Showing locally cached messages from ${localResult.searchedRoomsCount} encrypted room${localResult.searchedRoomsCount !== 1 ? 's' : ''}. Load more history below to extend coverage.`
: `No matches in your local cache. Load messages below to search further back.`} : `No matches in your local cache. Load messages below to search further back.`}
</Text> </Text>
<Box
alignItems="Center"
gap="200"
style={{
padding: config.space.S200,
background: color.SurfaceVariant.Container,
borderRadius: config.radii.R300,
}}
>
<Switch
variant="Primary"
value={searchCacheEnabled}
onChange={setSearchCacheEnabled}
/>
<Box grow="Yes" direction="Column" style={{ minWidth: 0 }}>
<Text size="T300">Persist search index on this device</Text>
<Text size="T200" priority="300">
Stores decrypted text on this device
</Text>
</Box>
{searchCacheEnabled && (
<Chip
variant="Secondary"
radii="Pill"
onClick={handleClearSearchCache}
before={<Icon size="100" src={Icons.Delete} />}
>
<Text size="T200">Clear cached index</Text>
</Chip>
)}
</Box>
<Line size="300" variant="Surface" /> <Line size="300" variant="Surface" />
</Box> </Box>
{localGroups.length > 0 && ( {localGroups.length > 0 && (
@@ -1,12 +1,23 @@
import { EventType } from 'matrix-js-sdk'; import { EventType, MatrixEvent } from 'matrix-js-sdk';
import { useCallback } from 'react'; import { useCallback } from 'react';
import { useAtomValue } from 'jotai';
import { useMatrixClient } from '../../hooks/useMatrixClient'; import { useMatrixClient } from '../../hooks/useMatrixClient';
import { ResultGroup, ResultItem } from './useMessageSearch'; import { ResultGroup, ResultItem } from './useMessageSearch';
import { searchCacheEnabledAtom } from '../../state/searchCacheEnabled';
import {
mergeSearchResults,
queryRoom,
saveRoomIndex,
SearchCacheRow,
} from '../../utils/searchCache';
export type LocalSearchParams = { export type LocalSearchParams = {
term: string; term: string;
roomIds: string[]; roomIds: string[];
senders?: string[]; senders?: string[];
/** Optional date-range filter (ms). Applied to both memory and cached rows. */
fromTs?: number;
toTs?: number;
}; };
export type LocalSearchResult = { export type LocalSearchResult = {
@@ -17,19 +28,110 @@ export type LocalSearchResult = {
searchedRoomsCount: number; searchedRoomsCount: number;
}; };
/** Extracted, searchable plaintext for a single message event. */
type ExtractedText = {
body: string;
formattedBody: string;
pollText: string;
};
const POLL_START_TYPES = ['m.poll.start', 'org.matrix.msc3381.poll.start'];
/**
* Pull the text we index/search from a decrypted event's content. Returns
* `null` for events that carry no searchable text (e.g. stickers).
*/
const extractText = (event: MatrixEvent): ExtractedText | null => {
const evType = event.getType();
const content = event.getContent();
if (POLL_START_TYPES.includes(evType)) {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
const poll = (content['m.poll'] ?? content['org.matrix.msc3381.poll.start']) as any;
if (!poll) return null;
const qBody =
(poll.question?.['m.text'] as Array<{ body: string }> | undefined)?.[0]?.body ??
(poll.question?.body as string | undefined) ??
'';
const answerBodies = ((poll.answers ?? []) as Array<Record<string, unknown>>)
.map(
(a) =>
((a['m.text'] as Array<{ body: string }> | undefined)?.[0]?.body ??
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(a['org.matrix.msc3381.poll.answer'] as any)?.body ??
'') as string,
)
.join(' ');
const pollText = `${qBody} ${answerBodies}`.trim();
return pollText ? { body: '', formattedBody: '', pollText } : null;
}
if (evType !== EventType.RoomMessage) return null;
const body = (content.body as string | undefined) ?? '';
const formattedBody = (content.formatted_body as string | undefined) ?? '';
if (!body && !formattedBody) return null;
return { body, formattedBody, pollText: '' };
};
/** Does the extracted text contain the (already-lowercased) term? */
const matchesTerm = (text: ExtractedText, termLower: string): boolean =>
text.body.toLowerCase().includes(termLower) ||
text.formattedBody.toLowerCase().includes(termLower) ||
text.pollText.toLowerCase().includes(termLower);
const rowMatchesTerm = (row: SearchCacheRow, termLower: string): boolean =>
row.body.toLowerCase().includes(termLower) ||
(row.formattedBody ?? '').toLowerCase().includes(termLower) ||
(row.pollText ?? '').toLowerCase().includes(termLower);
/** Build the synthetic result item a cached row renders as (text message). */
const rowToResultItem = (row: SearchCacheRow): ResultItem => {
const bodyText = row.body || row.pollText || '';
const content: Record<string, unknown> = { msgtype: 'm.text', body: bodyText };
if (row.formattedBody) {
content.format = 'org.matrix.custom.html';
content.formatted_body = row.formattedBody;
}
const syntheticEvent = {
room_id: row.roomId,
event_id: row.eventId,
type: EventType.RoomMessage,
sender: row.sender,
origin_server_ts: row.ts,
content,
unsigned: {},
};
return {
rank: 0,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
event: syntheticEvent as any,
context: { events_before: [], events_after: [], profile_info: {} },
};
};
/** /**
* Client-side full-text search over locally cached events in encrypted rooms. * Client-side full-text search over locally cached events in encrypted rooms.
* The homeserver cannot search E2EE message content, so we scan whatever the * The homeserver cannot search E2EE message content, so we scan whatever the
* client has already received and decrypted in memory. * client has already received and decrypted in memory.
* *
* Limitation: only messages present in the live timeline window are covered. * When the persistent search cache is enabled (opt-in), the in-memory scan is
* Rooms that haven't been opened yet will return no results. * also persisted to IndexedDB (fire-and-forget) and merged with prior cached
* coverage so results survive reloads. When disabled, zero cache reads/writes
* occur.
*/ */
export const useLocalMessageSearch = () => { export const useLocalMessageSearch = () => {
const mx = useMatrixClient(); const mx = useMatrixClient();
const cacheEnabled = useAtomValue(searchCacheEnabledAtom);
const search = useCallback( const search = useCallback(
({ term, roomIds, senders }: LocalSearchParams): LocalSearchResult => { async ({
term,
roomIds,
senders,
fromTs,
toTs,
}: LocalSearchParams): Promise<LocalSearchResult> => {
const trimmedTerm = term.trim(); const trimmedTerm = term.trim();
const senderSet = senders && senders.length > 0 ? new Set(senders) : null; const senderSet = senders && senders.length > 0 ? new Set(senders) : null;
@@ -41,6 +143,9 @@ export const useLocalMessageSearch = () => {
} }
const termLower = trimmedTerm.toLowerCase(); const termLower = trimmedTerm.toLowerCase();
const inRange = (ts: number): boolean =>
(fromTs === undefined || ts >= fromTs) && (toTs === undefined || ts <= toTs);
const groups: ResultGroup[] = []; const groups: ResultGroup[] = [];
let encryptedRoomsCount = 0; let encryptedRoomsCount = 0;
let searchedRoomsCount = 0; let searchedRoomsCount = 0;
@@ -61,106 +166,99 @@ export const useLocalMessageSearch = () => {
.getUnfilteredTimelineSet() .getUnfilteredTimelineSet()
.getTimelines() .getTimelines()
.flatMap((tl) => tl.getEvents()); .flatMap((tl) => tl.getEvents());
if (events.length === 0) continue;
// eslint-disable-next-line no-await-in-loop
const cachedRows = cacheEnabled ? await queryRoom(roomId) : [];
if (events.length === 0 && cachedRows.length === 0) continue;
searchedRoomsCount += 1; searchedRoomsCount += 1;
const items: ResultItem[] = []; const memoryItems: ResultItem[] = [];
const rowsToPersist: SearchCacheRow[] = [];
for (let i = 0; i < events.length; i += 1) { for (let i = 0; i < events.length; i += 1) {
const event = events[i]; const event = events[i];
// In sender-only mode: include all message types; skip non-message events
if (event.getType() !== EventType.RoomMessage) {
if (senderOnlyMode) continue;
const evType = event.getType();
const isSticker = evType === 'm.sticker';
const isPoll = evType === 'm.poll.start' || evType === 'org.matrix.msc3381.poll.start';
if (!isSticker && !isPoll) continue;
}
if (event.isDecryptionFailure()) continue; if (event.isDecryptionFailure()) continue;
if (event.isRedacted()) continue; if (event.isRedacted()) continue;
if (senderSet && !senderSet.has(event.getSender() ?? '')) continue;
// getContent() returns decrypted plaintext regardless of encryption const evType = event.getType();
const content = event.getContent(); const isSticker = evType === 'm.sticker';
const isMessageLike =
evType === EventType.RoomMessage || POLL_START_TYPES.includes(evType);
// Sender-only mode: no text filter needed // Sender-only mode indexes/returns all message types; text mode needs text.
if (!senderOnlyMode) { if (!senderOnlyMode && !isMessageLike && !isSticker) continue;
const evType = event.getType();
const isPoll = evType === 'm.poll.start' || evType === 'org.matrix.msc3381.poll.start';
let body = ''; const sender = event.getSender() ?? '';
let formattedBody = ''; const ts = event.getTs();
if (!isPoll) { const text = extractText(event);
body = (content.body as string | undefined) ?? '';
formattedBody = (content.formatted_body as string | undefined) ?? '';
} else {
// Poll — index question text and all answer options
const poll = (content['m.poll'] ??
// eslint-disable-next-line @typescript-eslint/no-explicit-any
content['org.matrix.msc3381.poll.start']) as any;
if (poll) {
const qBody =
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(poll.question?.['m.text'] as Array<{ body: string }> | undefined)?.[0]?.body ??
(poll.question?.body as string | undefined) ??
'';
const answerBodies = ((poll.answers ?? []) as Array<Record<string, unknown>>)
.map(
(a) =>
// eslint-disable-next-line @typescript-eslint/no-explicit-any
((a['m.text'] as Array<{ body: string }> | undefined)?.[0]?.body ??
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(a['org.matrix.msc3381.poll.answer'] as any)?.body ??
'') as string,
)
.join(' ');
body = `${qBody} ${answerBodies}`.trim();
}
}
if ( // Persist every indexable (text-bearing) event we scanned, regardless
!body.toLowerCase().includes(termLower) && // of whether it matches the current term — future searches benefit.
!formattedBody.toLowerCase().includes(termLower) if (cacheEnabled && text && event.getId()) {
) rowsToPersist.push({
continue; roomId,
eventId: event.getId() as string,
ts,
sender,
body: text.body,
...(text.formattedBody ? { formattedBody: text.formattedBody } : {}),
...(text.pollText ? { pollText: text.pollText } : {}),
});
} }
// Build a synthetic IEventWithRoomId using decrypted content so the if (senderSet && !senderSet.has(sender)) continue;
// existing SearchResultGroup renderer works without modification. if (!inRange(ts)) continue;
if (!senderOnlyMode) {
if (!text || !matchesTerm(text, termLower)) continue;
}
const content = event.getContent();
const syntheticEvent = { const syntheticEvent = {
room_id: roomId, room_id: roomId,
event_id: event.getId() ?? '', event_id: event.getId() ?? '',
type: event.getType(), type: evType,
sender: event.getSender() ?? '', sender,
origin_server_ts: event.getTs(), origin_server_ts: ts,
content, content,
unsigned: event.getUnsigned(), unsigned: event.getUnsigned(),
}; };
memoryItems.push({
items.push({
rank: 0, rank: 0,
// eslint-disable-next-line @typescript-eslint/no-explicit-any // eslint-disable-next-line @typescript-eslint/no-explicit-any
event: syntheticEvent as any, event: syntheticEvent as any,
context: { context: { events_before: [], events_after: [], profile_info: {} },
events_before: [],
events_after: [],
profile_info: {},
},
}); });
} }
// Match cached rows (skip ids already present in memory happens in merge).
const cachedItems: ResultItem[] = [];
cachedRows.forEach((row) => {
if (senderSet && !senderSet.has(row.sender)) return;
if (!inRange(row.ts)) return;
if (!senderOnlyMode && !rowMatchesTerm(row, termLower)) return;
cachedItems.push(rowToResultItem(row));
});
const items = mergeSearchResults(memoryItems, cachedItems);
if (items.length > 0) { if (items.length > 0) {
items.sort((a, b) => (b.event.origin_server_ts ?? 0) - (a.event.origin_server_ts ?? 0));
groups.push({ roomId, items }); groups.push({ roomId, items });
} }
// Fire-and-forget persist of freshly scanned rows + coverage.
// saveRoomIndex swallows all errors internally, so a floating promise
// here can never reject.
if (cacheEnabled && rowsToPersist.length > 0) {
saveRoomIndex(roomId, rowsToPersist);
}
} }
return { groups, encryptedRoomsCount, searchedRoomsCount }; return { groups, encryptedRoomsCount, searchedRoomsCount };
}, },
[mx], [mx, cacheEnabled],
); );
return search; return search;
@@ -11,6 +11,7 @@ import {
RoomLocalAddresses, RoomLocalAddresses,
RoomPublishedAddresses, RoomPublishedAddresses,
RoomPublish, RoomPublish,
RoomQuality,
RoomShareInvite, RoomShareInvite,
RoomUpgrade, RoomUpgrade,
RoomVoiceLimit, RoomVoiceLimit,
@@ -58,6 +59,7 @@ export function General({ requestClose }: GeneralProps) {
<Box direction="Column" gap="100"> <Box direction="Column" gap="100">
<Text size="L400">Voice</Text> <Text size="L400">Voice</Text>
<RoomVoiceLimit permissions={permissions} /> <RoomVoiceLimit permissions={permissions} />
<RoomQuality permissions={permissions} />
</Box> </Box>
<Box direction="Column" gap="100"> <Box direction="Column" gap="100">
<Text size="L400">Addresses</Text> <Text size="L400">Addresses</Text>
@@ -0,0 +1,31 @@
import { keyframes, style } from '@vanilla-extract/css';
import { color, toRem } from 'folds';
// A brief, gentle acknowledgement when a draft first becomes persisted.
// Guarded by `prefers-reduced-motion` so it only plays for users who opt in.
const savedPulse = keyframes({
'0%': { opacity: 0.4, transform: 'scale(0.7)' },
'45%': { opacity: 1, transform: 'scale(1.15)' },
'100%': { opacity: 1, transform: 'scale(1)' },
});
export const DraftIndicatorBase = style({
userSelect: 'none',
whiteSpace: 'nowrap',
});
export const DraftDot = style({
width: toRem(6),
height: toRem(6),
borderRadius: '50%',
backgroundColor: color.Success.Main,
flexShrink: 0,
});
export const DraftDotPulse = style({
'@media': {
'(prefers-reduced-motion: no-preference)': {
animation: `${savedPulse} 600ms ease-out`,
},
},
});
+64
View File
@@ -0,0 +1,64 @@
import React, { useEffect, useRef, useState } from 'react';
import { useAtomValue } from 'jotai';
import { Box, Text, config } from 'folds';
import { roomIdToMsgDraftAtomFamily } from '../../state/room/roomInputDrafts';
import { toPlainText } from '../../components/editor';
import { DraftDot, DraftDotPulse, DraftIndicatorBase } from './DraftIndicator.css';
const PULSE_DURATION = 600;
type DraftIndicatorProps = {
roomId: string;
};
/**
* Subtle, non-distracting status shown near the composer when the current room
* has a persisted (unsent) message draft. It reacts to the shared draft atom
* (`roomIdToMsgDraftAtomFamily`) the same source that backs the
* `draft-msg-${roomId}` localStorage persistence so it never introduces a
* parallel persistence path.
*
* A short "Saved" pulse plays the moment a draft becomes persisted, then the
* indicator settles into a quiet, muted resting state. The pulse is gated behind
* `prefers-reduced-motion` in CSS, so motion-averse users only ever see the
* static label.
*/
export function DraftIndicator({ roomId }: DraftIndicatorProps) {
const draft = useAtomValue(roomIdToMsgDraftAtomFamily(roomId));
// Real content, not just an empty paragraph.
const hasDraft = toPlainText(draft, false).trim().length > 0;
const [pulse, setPulse] = useState(false);
const hadDraft = useRef(false);
useEffect(() => {
if (hasDraft && !hadDraft.current) {
hadDraft.current = true;
setPulse(true);
const timeout = setTimeout(() => setPulse(false), PULSE_DURATION);
return () => clearTimeout(timeout);
}
hadDraft.current = hasDraft;
return undefined;
}, [hasDraft]);
if (!hasDraft) return null;
return (
<Box
className={DraftIndicatorBase}
as="span"
shrink="No"
alignItems="Center"
gap="200"
style={{ padding: `0 ${config.space.S100}` }}
aria-hidden
>
<span className={`${DraftDot}${pulse ? ` ${DraftDotPulse}` : ''}`} />
<Text as="span" size="T200" priority="300">
Draft saved
</Text>
</Box>
);
}
+17
View File
@@ -22,6 +22,8 @@ import { callChatAtom } from '../../state/callEmbed';
import { CallChatView } from './CallChatView'; import { CallChatView } from './CallChatView';
import { useCallEmbed } from '../../hooks/useCallEmbed'; import { useCallEmbed } from '../../hooks/useCallEmbed';
import { useCallMembers, useCallSession } from '../../hooks/useCall'; import { useCallMembers, useCallSession } from '../../hooks/useCall';
import { roomIdToActiveThreadIdAtomFamily } from '../../state/room/thread';
import { ThreadPanel } from './thread';
export function Room() { export function Room() {
const { eventId } = useParams(); const { eventId } = useParams();
@@ -33,6 +35,8 @@ export function Room() {
const callEmbed = useCallEmbed(); const callEmbed = useCallEmbed();
const [isDrawer] = useSetting(settingsAtom, 'isPeopleDrawer'); const [isDrawer] = useSetting(settingsAtom, 'isPeopleDrawer');
const activeThreadId = useAtomValue(roomIdToActiveThreadIdAtomFamily(room.roomId));
const setActiveThreadId = useSetAtom(roomIdToActiveThreadIdAtomFamily(room.roomId));
const galleryOpen = useAtomValue(mediaGalleryAtom); const galleryOpen = useAtomValue(mediaGalleryAtom);
const setGalleryOpen = useSetAtom(mediaGalleryAtom); const setGalleryOpen = useSetAtom(mediaGalleryAtom);
const [hideActivity] = useSetting(settingsAtom, 'hideActivity'); const [hideActivity] = useSetting(settingsAtom, 'hideActivity');
@@ -90,6 +94,19 @@ export function Room() {
<MediaGallery key={room.roomId} room={room} onClose={() => setGalleryOpen(false)} /> <MediaGallery key={room.roomId} room={room} onClose={() => setGalleryOpen(false)} />
</> </>
)} )}
{!callView && activeThreadId && (
<>
{screenSize === ScreenSize.Desktop && (
<Line variant="Background" direction="Vertical" size="300" />
)}
<ThreadPanel
key={`${room.roomId}${activeThreadId}`}
room={room}
threadId={activeThreadId}
requestClose={() => setActiveThreadId(null)}
/>
</>
)}
{!callView && isDrawer && ( {!callView && isDrawer && (
<> <>
{screenSize === ScreenSize.Desktop && ( {screenSize === ScreenSize.Desktop && (
+305 -207
View File
@@ -1,9 +1,11 @@
import React, { import React, {
KeyboardEventHandler, KeyboardEventHandler,
ReactNode,
RefObject, RefObject,
forwardRef, forwardRef,
useCallback, useCallback,
useEffect, useEffect,
useMemo,
useRef, useRef,
useState, useState,
} from 'react'; } from 'react';
@@ -98,7 +100,11 @@ import { safeFile } from '../../utils/mimeTypes';
import { fulfilledPromiseSettledResult } from '../../utils/common'; import { fulfilledPromiseSettledResult } from '../../utils/common';
import { useSetting } from '../../state/hooks/settings'; import { useSetting } from '../../state/hooks/settings';
import { useAlive } from '../../hooks/useAlive'; import { useAlive } from '../../hooks/useAlive';
import { settingsAtom } from '../../state/settings'; import {
ComposerToolbarButtonKey,
normalizeComposerToolbarOrder,
settingsAtom,
} from '../../state/settings';
import { import {
getAudioMsgContent, getAudioMsgContent,
getFileMsgContent, getFileMsgContent,
@@ -128,7 +134,9 @@ import { PollCreator } from './PollCreator';
import { useRoomUnverifiedDeviceCount } from '../../hooks/useDeviceVerificationStatus'; import { useRoomUnverifiedDeviceCount } from '../../hooks/useDeviceVerificationStatus';
import { ScheduleMessageModal } from './ScheduleMessageModal'; import { ScheduleMessageModal } from './ScheduleMessageModal';
import { ScheduledMessagesTray } from './ScheduledMessagesTray'; import { ScheduledMessagesTray } from './ScheduledMessagesTray';
import { DraftIndicator } from './DraftIndicator';
import { scheduledMessagesAtom } from '../../state/scheduledMessages'; import { scheduledMessagesAtom } from '../../state/scheduledMessages';
import { getThreadDraftKey } from '../../state/room/thread';
const GifPicker = React.lazy(() => const GifPicker = React.lazy(() =>
import('../../components/GifPicker').then((m) => ({ default: m.GifPicker })), import('../../components/GifPicker').then((m) => ({ default: m.GifPicker })),
@@ -142,9 +150,10 @@ interface RoomInputProps {
fileDropContainerRef: RefObject<HTMLElement>; fileDropContainerRef: RefObject<HTMLElement>;
roomId: string; roomId: string;
room: Room; room: Room;
threadRootId?: string;
} }
export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>( export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
({ editor, fileDropContainerRef, roomId, room }, ref) => { ({ editor, fileDropContainerRef, roomId, room, threadRootId }, ref) => {
const mx = useMatrixClient(); const mx = useMatrixClient();
const useAuthentication = useMediaAuthentication(); const useAuthentication = useMediaAuthentication();
const [enterForNewline] = useSetting(settingsAtom, 'enterForNewline'); const [enterForNewline] = useSetting(settingsAtom, 'enterForNewline');
@@ -177,8 +186,11 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
const setScheduledMessages = useSetAtom(scheduledMessagesAtom); const setScheduledMessages = useSetAtom(scheduledMessagesAtom);
const alive = useAlive(); const alive = useAlive();
const [msgDraft, setMsgDraft] = useAtom(roomIdToMsgDraftAtomFamily(roomId)); // Scope drafts/replies/uploads by thread so a thread composer stays fully
const [replyDraft, setReplyDraft] = useAtom(roomIdToReplyDraftAtomFamily(roomId)); // isolated from the main room composer (and from other threads).
const draftKey = threadRootId ? getThreadDraftKey(roomId, threadRootId) : roomId;
const [msgDraft, setMsgDraft] = useAtom(roomIdToMsgDraftAtomFamily(draftKey));
const [replyDraft, setReplyDraft] = useAtom(roomIdToReplyDraftAtomFamily(draftKey));
const replyUserID = replyDraft?.userId; const replyUserID = replyDraft?.userId;
const powerLevelTags = usePowerLevelTags(room, powerLevels); const powerLevelTags = usePowerLevelTags(room, powerLevels);
@@ -199,7 +211,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
legacyUsernameColor || direct ? colorMXID(replyUserID ?? '') : replyPowerColor; legacyUsernameColor || direct ? colorMXID(replyUserID ?? '') : replyPowerColor;
const [uploadBoard, setUploadBoard] = useState(true); const [uploadBoard, setUploadBoard] = useState(true);
const [selectedFiles, setSelectedFiles] = useAtom(roomIdToUploadItemsAtomFamily(roomId)); const [selectedFiles, setSelectedFiles] = useAtom(roomIdToUploadItemsAtomFamily(draftKey));
const uploadFamilyObserverAtom = createUploadFamilyObserverAtom( const uploadFamilyObserverAtom = createUploadFamilyObserverAtom(
roomUploadAtomFamily, roomUploadAtomFamily,
selectedFiles.map((f) => f.file), selectedFiles.map((f) => f.file),
@@ -218,7 +230,12 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
const showLocation = composerToolbarButtons?.showLocation ?? true; const showLocation = composerToolbarButtons?.showLocation ?? true;
const showPoll = composerToolbarButtons?.showPoll ?? true; const showPoll = composerToolbarButtons?.showPoll ?? true;
const showVoice = composerToolbarButtons?.showVoice ?? true; const showVoice = composerToolbarButtons?.showVoice ?? true;
const showSchedule = composerToolbarButtons?.showSchedule ?? true; // Schedule-send is hidden in thread mode (v1 reduction).
const showSchedule = (composerToolbarButtons?.showSchedule ?? true) && !threadRootId;
const composerButtonOrder = useMemo(
() => normalizeComposerToolbarOrder(composerToolbarButtons?.order),
[composerToolbarButtons?.order],
);
const [locating, setLocating] = React.useState(false); const [locating, setLocating] = React.useState(false);
const [locationError, setLocationError] = React.useState<string | null>(null); const [locationError, setLocationError] = React.useState<string | null>(null);
const handleShareLocation = useCallback(() => { const handleShareLocation = useCallback(() => {
@@ -233,7 +250,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
setLocating(false); setLocating(false);
const { latitude, longitude } = pos.coords; const { latitude, longitude } = pos.coords;
const geoUri = `geo:${latitude.toFixed(6)},${longitude.toFixed(6)}`; const geoUri = `geo:${latitude.toFixed(6)},${longitude.toFixed(6)}`;
mx.sendMessage(roomId, { mx.sendMessage(roomId, threadRootId ?? null, {
msgtype: 'm.location', msgtype: 'm.location',
body: `Location: ${geoUri}`, body: `Location: ${geoUri}`,
geo_uri: geoUri, geo_uri: geoUri,
@@ -252,7 +269,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
}, },
{ timeout: 10000 }, { timeout: 10000 },
); );
}, [mx, roomId]); }, [mx, roomId, threadRootId]);
const handleVoiceSend = useCallback( const handleVoiceSend = useCallback(
async (blob: Blob, mimeType: string, durationMs: number, waveform: number[]) => { async (blob: Blob, mimeType: string, durationMs: number, waveform: number[]) => {
@@ -268,7 +285,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
if (room.hasEncryptionStateEvent()) { if (room.hasEncryptionStateEvent()) {
const { encInfo, file: encBlob } = await encryptFile(blob); const { encInfo, file: encBlob } = await encryptFile(blob);
const uploadResult = await mx.uploadContent(encBlob); const uploadResult = await mx.uploadContent(encBlob);
mx.sendMessage(roomId, { mx.sendMessage(roomId, threadRootId ?? null, {
...baseContent, ...baseContent,
file: { ...encInfo, url: uploadResult.content_uri }, file: { ...encInfo, url: uploadResult.content_uri },
} as any); } as any);
@@ -277,13 +294,13 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
name: 'voice-message.ogg', name: 'voice-message.ogg',
type: mimeType, type: mimeType,
}); });
mx.sendMessage(roomId, { mx.sendMessage(roomId, threadRootId ?? null, {
...baseContent, ...baseContent,
url: uploadResult.content_uri, url: uploadResult.content_uri,
} as any); } as any);
} }
}, },
[mx, room, roomId], [mx, room, roomId, threadRootId],
); );
const [autocompleteQuery, setAutocompleteQuery] = const [autocompleteQuery, setAutocompleteQuery] =
@@ -353,33 +370,37 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
} else { } else {
// Jotai draft is empty (page reload) — try localStorage fallback // Jotai draft is empty (page reload) — try localStorage fallback
try { try {
const stored = localStorage.getItem(`draft-msg-${roomId}`); const stored = localStorage.getItem(`draft-msg-${draftKey}`);
if (stored) { if (stored) {
const nodes = JSON.parse(stored); const nodes = JSON.parse(stored);
if (Array.isArray(nodes) && nodes.length > 0) { if (Array.isArray(nodes) && nodes.length > 0) {
Transforms.insertFragment(editor, nodes); Transforms.insertFragment(editor, nodes);
// Mirror the restored draft into the atom so the draft indicator
// (reads roomIdToMsgDraftAtomFamily) reflects a persisted draft
// after a page reload — not only on same-session room re-entry.
setMsgDraft(nodes);
} }
} }
} catch { } catch {
// Ignore malformed stored draft // Ignore malformed stored draft
} }
} }
}, [editor, msgDraft, roomId]); }, [editor, msgDraft, draftKey, setMsgDraft]);
useEffect( useEffect(
() => () => { () => () => {
if (!isEmptyEditor(editor)) { if (!isEmptyEditor(editor)) {
const parsedDraft = JSON.parse(JSON.stringify(editor.children)); const parsedDraft = JSON.parse(JSON.stringify(editor.children));
setMsgDraft(parsedDraft); setMsgDraft(parsedDraft);
localStorage.setItem(`draft-msg-${roomId}`, JSON.stringify(parsedDraft)); localStorage.setItem(`draft-msg-${draftKey}`, JSON.stringify(parsedDraft));
} else { } else {
setMsgDraft([]); setMsgDraft([]);
localStorage.removeItem(`draft-msg-${roomId}`); localStorage.removeItem(`draft-msg-${draftKey}`);
} }
resetEditor(editor); resetEditor(editor);
resetEditorHistory(editor); resetEditorHistory(editor);
}, },
[roomId, editor, setMsgDraft], [draftKey, editor, setMsgDraft],
); );
const handleFileMetadata = useCallback( const handleFileMetadata = useCallback(
@@ -472,15 +493,17 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
}); });
handleCancelUpload(uploads); handleCancelUpload(uploads);
const contents = fulfilledPromiseSettledResult(await Promise.allSettled(contentsPromises)); const contents = fulfilledPromiseSettledResult(await Promise.allSettled(contentsPromises));
contents.forEach((content) => mx.sendMessage(roomId, content as any)); contents.forEach((content) => mx.sendMessage(roomId, threadRootId ?? null, content as any));
}, },
[mx, roomId, selectedFiles, handleCancelUpload], [mx, roomId, threadRootId, selectedFiles, handleCancelUpload],
); );
const submit = useCallback(() => { const submit = useCallback(() => {
uploadBoardHandlers.current?.handleSend(); uploadBoardHandlers.current?.handleSend();
const commandName = getBeginCommand(editor); // Slash-command interpretation is disabled in thread mode (v1): "/foo"
// sends literally rather than being parsed as a command.
const commandName = threadRootId ? undefined : getBeginCommand(editor);
let plainText = toPlainText(editor.children, isMarkdown).trim(); let plainText = toPlainText(editor.children, isMarkdown).trim();
let customHtml = trimCustomHtml( let customHtml = trimCustomHtml(
toMatrixCustomHTML(editor.children, { toMatrixCustomHTML(editor.children, {
@@ -553,13 +576,24 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
content['m.relates_to'].is_falling_back = false; content['m.relates_to'].is_falling_back = false;
} }
} }
mx.sendMessage(roomId, content as any); mx.sendMessage(roomId, threadRootId ?? null, content as any);
resetEditor(editor); resetEditor(editor);
resetEditorHistory(editor); resetEditorHistory(editor);
localStorage.removeItem(`draft-msg-${roomId}`); localStorage.removeItem(`draft-msg-${draftKey}`);
setReplyDraft(undefined); setReplyDraft(undefined);
sendTypingStatus(false); sendTypingStatus(false);
}, [mx, roomId, editor, replyDraft, sendTypingStatus, setReplyDraft, isMarkdown, commands]); }, [
mx,
roomId,
threadRootId,
draftKey,
editor,
replyDraft,
sendTypingStatus,
setReplyDraft,
isMarkdown,
commands,
]);
/** /**
* Build a text message content object from the current editor state. * Build a text message content object from the current editor state.
@@ -628,11 +662,11 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
}); });
resetEditor(editor); resetEditor(editor);
resetEditorHistory(editor); resetEditorHistory(editor);
localStorage.removeItem(`draft-msg-${roomId}`); localStorage.removeItem(`draft-msg-${draftKey}`);
setReplyDraft(undefined); setReplyDraft(undefined);
sendTypingStatus(false); sendTypingStatus(false);
}, },
[setScheduledMessages, roomId, editor, setReplyDraft, sendTypingStatus], [setScheduledMessages, roomId, draftKey, editor, setReplyDraft, sendTypingStatus],
); );
const handleKeyDown: KeyboardEventHandler = useCallback( const handleKeyDown: KeyboardEventHandler = useCallback(
@@ -727,7 +761,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
); );
const mxcUrl = (uploadRes as { content_uri: string }).content_uri; const mxcUrl = (uploadRes as { content_uri: string }).content_uri;
if (!mxcUrl) return; if (!mxcUrl) return;
mx.sendMessage(roomId, { mx.sendMessage(roomId, threadRootId ?? null, {
msgtype: MsgType.Image, msgtype: MsgType.Image,
body: 'image.gif', body: 'image.gif',
url: mxcUrl, url: mxcUrl,
@@ -742,7 +776,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
if (alive()) setGifUploading(false); if (alive()) setGifUploading(false);
} }
}, },
[mx, roomId, alive], [mx, roomId, threadRootId, alive],
); );
const handleStickerSelect = useCallback( const handleStickerSelect = useCallback(
@@ -755,13 +789,13 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
await getImageUrlBlob(stickerUrl), await getImageUrlBlob(stickerUrl),
); );
mx.sendEvent(roomId, EventType.Sticker, { mx.sendEvent(roomId, threadRootId ?? null, EventType.Sticker, {
body: label, body: label,
url: mxc, url: mxc,
info, info,
}); });
}, },
[mx, roomId, useAuthentication], [mx, roomId, threadRootId, useAuthentication],
); );
if (room.getType() === 'm.server_notice') { if (room.getType() === 'm.server_notice') {
@@ -954,59 +988,33 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
<Icon src={Icons.PlusCircle} /> <Icon src={Icons.PlusCircle} />
</IconButton> </IconButton>
} }
after={ after={(() => {
<> const formatButton = showFormat ? (
{showFormat && ( <IconButton
<IconButton key="showFormat"
variant="SurfaceVariant" variant="SurfaceVariant"
size="300" size="300"
radii="300" radii="300"
style={touchTarget} style={touchTarget}
aria-label={toolbar ? 'Hide formatting toolbar' : 'Show formatting toolbar'} aria-label={toolbar ? 'Hide formatting toolbar' : 'Show formatting toolbar'}
aria-pressed={toolbar} aria-pressed={toolbar}
onClick={() => setToolbar(!toolbar)} onClick={() => setToolbar(!toolbar)}
> >
<Icon src={toolbar ? Icons.AlphabetUnderline : Icons.Alphabet} /> <Icon src={toolbar ? Icons.AlphabetUnderline : Icons.Alphabet} />
</IconButton> </IconButton>
)} ) : null;
{(showEmoji || showSticker) && (
<UseStateProvider initial={undefined}> // Emoji and Sticker share a single EmojiBoard PopOut anchored to the
{(emojiBoardTab: EmojiBoardTab | undefined, setEmojiBoardTab) => ( // emoji button, so they are rendered together as one unit. Their
<PopOut // relative order still follows the saved order.
offset={16} const emojiStickerBlock =
alignOffset={-44} showEmoji || showSticker ? (
position="Top" <UseStateProvider key="showEmojiSticker" initial={undefined}>
align="End" {(emojiBoardTab: EmojiBoardTab | undefined, setEmojiBoardTab) => {
anchor={ const stickerBtn =
emojiBoardTab === undefined showSticker && !hideStickerBtn ? (
? undefined
: (emojiBtnRef.current?.getBoundingClientRect() ?? undefined)
}
content={
<React.Suspense fallback={null}>
<EmojiBoard
tab={emojiBoardTab}
onTabChange={setEmojiBoardTab}
imagePackRooms={imagePackRooms}
returnFocusOnDeactivate={false}
onEmojiSelect={handleEmoticonSelect}
onCustomEmojiSelect={handleEmoticonSelect}
onStickerSelect={handleStickerSelect}
requestClose={() => {
setEmojiBoardTab((t) => {
if (t) {
if (!mobileOrTablet()) ReactEditor.focus(editor);
return undefined;
}
return t;
});
}}
/>
</React.Suspense>
}
>
{showSticker && !hideStickerBtn && (
<IconButton <IconButton
key="showSticker"
aria-pressed={emojiBoardTab === EmojiBoardTab.Sticker} aria-pressed={emojiBoardTab === EmojiBoardTab.Sticker}
aria-label="Insert sticker" aria-label="Insert sticker"
onClick={() => setEmojiBoardTab(EmojiBoardTab.Sticker)} onClick={() => setEmojiBoardTab(EmojiBoardTab.Sticker)}
@@ -1020,36 +1028,76 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
filled={emojiBoardTab === EmojiBoardTab.Sticker} filled={emojiBoardTab === EmojiBoardTab.Sticker}
/> />
</IconButton> </IconButton>
)} ) : null;
{showEmoji && ( const emojiBtn = showEmoji ? (
<IconButton <IconButton
ref={emojiBtnRef} key="showEmoji"
aria-label="Insert emoji" ref={emojiBtnRef}
aria-pressed={ aria-label="Insert emoji"
aria-pressed={
hideStickerBtn ? !!emojiBoardTab : emojiBoardTab === EmojiBoardTab.Emoji
}
onClick={() => setEmojiBoardTab(EmojiBoardTab.Emoji)}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
>
<Icon
src={Icons.Smile}
filled={
hideStickerBtn ? !!emojiBoardTab : emojiBoardTab === EmojiBoardTab.Emoji hideStickerBtn ? !!emojiBoardTab : emojiBoardTab === EmojiBoardTab.Emoji
} }
onClick={() => setEmojiBoardTab(EmojiBoardTab.Emoji)} />
variant="SurfaceVariant" </IconButton>
size="300" ) : null;
radii="300" const emojiFirst =
style={touchTarget} composerButtonOrder.indexOf('showEmoji') <
> composerButtonOrder.indexOf('showSticker');
<Icon return (
src={Icons.Smile} <PopOut
filled={ offset={16}
hideStickerBtn alignOffset={-44}
? !!emojiBoardTab position="Top"
: emojiBoardTab === EmojiBoardTab.Emoji align="End"
} anchor={
/> emojiBoardTab === undefined
</IconButton> ? undefined
)} : (emojiBtnRef.current?.getBoundingClientRect() ?? undefined)
</PopOut> }
)} content={
<React.Suspense fallback={null}>
<EmojiBoard
tab={emojiBoardTab}
onTabChange={setEmojiBoardTab}
imagePackRooms={imagePackRooms}
returnFocusOnDeactivate={false}
onEmojiSelect={handleEmoticonSelect}
onCustomEmojiSelect={handleEmoticonSelect}
onStickerSelect={handleStickerSelect}
requestClose={() => {
setEmojiBoardTab((t) => {
if (t) {
if (!mobileOrTablet()) ReactEditor.focus(editor);
return undefined;
}
return t;
});
}}
/>
</React.Suspense>
}
>
{emojiFirst ? [emojiBtn, stickerBtn] : [stickerBtn, emojiBtn]}
</PopOut>
);
}}
</UseStateProvider> </UseStateProvider>
)} ) : null;
{!!gifApiKey && showGif && (
<UseStateProvider initial={false}> const gifButton =
!!gifApiKey && showGif ? (
<UseStateProvider key="showGif" initial={false}>
{(gifOpen: boolean, setGifOpen) => ( {(gifOpen: boolean, setGifOpen) => (
<PopOut <PopOut
offset={16} offset={16}
@@ -1101,113 +1149,163 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
</PopOut> </PopOut>
)} )}
</UseStateProvider> </UseStateProvider>
)} ) : null;
{gifError && (
<Text const locationButton = showLocation ? (
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{gifError}
</Text>
)}
{locationError && (
<Text
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{locationError}
</Text>
)}
{showLocation && (
<IconButton
onClick={handleShareLocation}
disabled={locating}
aria-label="Share location"
variant="SurfaceVariant"
size="300"
radii="300"
title="Share location"
style={touchTarget}
>
{locating ? (
<Spinner variant="Secondary" size="100" />
) : (
<Icon src={Icons.SpaceGlobe} size="100" />
)}
</IconButton>
)}
{showPoll && (
<IconButton
onClick={() => setPollOpen(true)}
aria-label="Create poll"
variant="SurfaceVariant"
size="300"
radii="300"
title="Create poll"
style={touchTarget}
>
<Icon src={Icons.OrderList} size="100" />
</IconButton>
)}
{showVoice && (
<VoiceMessageRecorder
onSend={handleVoiceSend}
onError={(err) => {
setLocationError(err);
setTimeout(() => setLocationError(null), 4000);
}}
/>
)}
{charCount > 0 && (
<Text
size="T200"
priority="300"
style={{
padding: `0 ${config.space.S100}`,
alignSelf: 'center',
userSelect: 'none',
minWidth: '2rem',
textAlign: 'right',
}}
>
{charCount}
</Text>
)}
{showSchedule && (
<IconButton
onClick={handleScheduleClick}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
aria-label="Schedule message"
title="Schedule message"
>
<Icon src={Icons.Clock} size="100" />
</IconButton>
)}
<IconButton <IconButton
onClick={submit} key="showLocation"
onClick={handleShareLocation}
disabled={locating}
aria-label="Share location"
variant="SurfaceVariant"
size="300"
radii="300"
title="Share location"
style={touchTarget}
>
{locating ? (
<Spinner variant="Secondary" size="100" />
) : (
<Icon src={Icons.SpaceGlobe} size="100" />
)}
</IconButton>
) : null;
const pollButton = showPoll ? (
<IconButton
key="showPoll"
onClick={() => setPollOpen(true)}
aria-label="Create poll"
variant="SurfaceVariant"
size="300"
radii="300"
title="Create poll"
style={touchTarget}
>
<Icon src={Icons.OrderList} size="100" />
</IconButton>
) : null;
const voiceButton = showVoice ? (
<VoiceMessageRecorder
key="showVoice"
onSend={handleVoiceSend}
onError={(err) => {
setLocationError(err);
setTimeout(() => setLocationError(null), 4000);
}}
/>
) : null;
const scheduleButton = showSchedule ? (
<IconButton
key="showSchedule"
onClick={handleScheduleClick}
variant="SurfaceVariant" variant="SurfaceVariant"
size="300" size="300"
radii="300" radii="300"
style={touchTarget} style={touchTarget}
aria-label="Send message" aria-label="Schedule message"
title="Schedule message"
> >
<Icon src={Icons.Send} /> <Icon src={Icons.Clock} size="100" />
</IconButton> </IconButton>
</> ) : null;
}
const orderedButtons: ReactNode[] = [];
let emojiStickerRendered = false;
composerButtonOrder.forEach((key: ComposerToolbarButtonKey) => {
switch (key) {
case 'showFormat':
if (formatButton) orderedButtons.push(formatButton);
break;
case 'showEmoji':
case 'showSticker':
// Rendered once as a combined unit at whichever of the two
// keys comes first in the order.
if (!emojiStickerRendered) {
emojiStickerRendered = true;
if (emojiStickerBlock) orderedButtons.push(emojiStickerBlock);
}
break;
case 'showGif':
if (gifButton) orderedButtons.push(gifButton);
break;
case 'showLocation':
if (locationButton) orderedButtons.push(locationButton);
break;
case 'showPoll':
if (pollButton) orderedButtons.push(pollButton);
break;
case 'showVoice':
if (voiceButton) orderedButtons.push(voiceButton);
break;
case 'showSchedule':
if (scheduleButton) orderedButtons.push(scheduleButton);
break;
default:
break;
}
});
return (
<>
{orderedButtons}
{gifError && (
<Text
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{gifError}
</Text>
)}
{locationError && (
<Text
size="T200"
style={{
color: color.Critical.Main,
padding: '2px 6px',
alignSelf: 'center',
whiteSpace: 'nowrap',
}}
>
{locationError}
</Text>
)}
<DraftIndicator roomId={draftKey} />
{charCount > 0 && (
<Text
size="T200"
priority="300"
style={{
padding: `0 ${config.space.S100}`,
alignSelf: 'center',
userSelect: 'none',
minWidth: '2rem',
textAlign: 'right',
}}
>
{charCount}
</Text>
)}
<IconButton
onClick={submit}
variant="SurfaceVariant"
size="300"
radii="300"
style={touchTarget}
aria-label="Send message"
>
<Icon src={Icons.Send} />
</IconButton>
</>
);
})()}
bottom={ bottom={
toolbar && ( toolbar && (
<div> <div>
+83 -25
View File
@@ -18,9 +18,11 @@ import {
IContent, IContent,
MatrixClient, MatrixClient,
MatrixEvent, MatrixEvent,
RelationType,
Room, Room,
RoomEvent, RoomEvent,
RoomEventHandlerMap, RoomEventHandlerMap,
ThreadEvent,
} from 'matrix-js-sdk'; } from 'matrix-js-sdk';
import { HTMLReactParserOptions } from 'html-react-parser'; import { HTMLReactParserOptions } from 'html-react-parser';
import classNames from 'classnames'; import classNames from 'classnames';
@@ -103,6 +105,8 @@ import * as css from './RoomTimeline.css';
import { inSameDay, minuteDifference, timeDayMonthYear, today, yesterday } from '../../utils/time'; import { inSameDay, minuteDifference, timeDayMonthYear, today, yesterday } from '../../utils/time';
import { createMentionElement, isEmptyEditor, moveCursor } from '../../components/editor'; import { createMentionElement, isEmptyEditor, moveCursor } from '../../components/editor';
import { roomIdToReplyDraftAtomFamily } from '../../state/room/roomInputDrafts'; import { roomIdToReplyDraftAtomFamily } from '../../state/room/roomInputDrafts';
import { roomIdToActiveThreadIdAtomFamily } from '../../state/room/thread';
import { ThreadSummary } from './thread/ThreadSummary';
import { usePowerLevelsContext } from '../../hooks/usePowerLevels'; import { usePowerLevelsContext } from '../../hooks/usePowerLevels';
import { GetContentCallback, MessageEvent, StateEvent } from '../../../types/matrix/room'; import { GetContentCallback, MessageEvent, StateEvent } from '../../../types/matrix/room';
import { useKeyDown } from '../../hooks/useKeyDown'; import { useKeyDown } from '../../hooks/useKeyDown';
@@ -245,13 +249,26 @@ const useEventTimelineLoader = (
room: Room, room: Room,
onLoad: (eventId: string, linkedTimelines: EventTimeline[], evtAbsIndex: number) => void, onLoad: (eventId: string, linkedTimelines: EventTimeline[], evtAbsIndex: number) => void,
onError: (err: Error | null) => void, onError: (err: Error | null) => void,
onThreadRedirect: (threadRootId: string) => void,
) => { ) => {
const loadEventTimeline = useCallback( const loadEventTimeline = useCallback(
async (eventId: string) => { async (eventId: string) => {
const [err, replyEvtTimeline] = await to( const [err, replyEvtTimeline] = await to(
mx.getEventTimeline(room.getUnfilteredTimelineSet(), eventId), mx.getEventTimeline(room.getUnfilteredTimelineSet(), eventId),
); );
// Thread events aren't locatable in the main timeline set (getEventTimeline
// returns undefined / no abs index). Best-effort: redirect to the thread panel
// when the fetched event belongs to a thread instead of surfacing an error.
const redirectToThread = () => {
const threadRootId = room.findEventById(eventId)?.threadRootId;
if (threadRootId) {
onThreadRedirect(threadRootId);
return true;
}
return false;
};
if (!replyEvtTimeline) { if (!replyEvtTimeline) {
if (redirectToThread()) return;
onError(err ?? null); onError(err ?? null);
return; return;
} }
@@ -259,13 +276,14 @@ const useEventTimelineLoader = (
const absIndex = getEventIdAbsoluteIndex(linkedTimelines, replyEvtTimeline, eventId); const absIndex = getEventIdAbsoluteIndex(linkedTimelines, replyEvtTimeline, eventId);
if (absIndex === undefined) { if (absIndex === undefined) {
if (redirectToThread()) return;
onError(err ?? null); onError(err ?? null);
return; return;
} }
onLoad(eventId, linkedTimelines, absIndex); onLoad(eventId, linkedTimelines, absIndex);
}, },
[mx, room, onLoad, onError], [mx, room, onLoad, onError, onThreadRedirect],
); );
return loadEventTimeline; return loadEventTimeline;
@@ -460,6 +478,20 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
const ignoredUsersSet = useMemo(() => new Set(ignoredUsersList), [ignoredUsersList]); const ignoredUsersSet = useMemo(() => new Set(ignoredUsersList), [ignoredUsersList]);
const setReplyDraft = useSetAtom(roomIdToReplyDraftAtomFamily(room.roomId)); const setReplyDraft = useSetAtom(roomIdToReplyDraftAtomFamily(room.roomId));
const setActiveThreadId = useSetAtom(roomIdToActiveThreadIdAtomFamily(room.roomId));
// Thread summary chips only mount for events that already carry thread data
// (perf: a chip subscribes room-level listeners, so mounting one per rendered
// message would exceed the SDK's emitter cap). This single room-level
// ThreadEvent.New subscription re-renders the timeline once when a brand-new
// thread appears, so the root's chip shows up without unrelated activity.
const [, setThreadNewTick] = useState(0);
useEffect(() => {
const handleThreadNew = () => setThreadNewTick((c) => c + 1);
room.on(ThreadEvent.New, handleThreadNew);
return () => {
room.removeListener(ThreadEvent.New, handleThreadNew);
};
}, [room]);
const powerLevels = usePowerLevelsContext(); const powerLevels = usePowerLevelsContext();
const creators = useRoomCreators(room); const creators = useRoomCreators(room);
@@ -622,6 +654,13 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
scrollToBottomRef.current.count += 1; scrollToBottomRef.current.count += 1;
scrollToBottomRef.current.smooth = false; scrollToBottomRef.current.smooth = false;
}, [alive, room]), }, [alive, room]),
useCallback(
(threadRootId: string) => {
if (!alive()) return;
setActiveThreadId(threadRootId);
},
[alive, setActiveThreadId],
),
); );
useLiveEventArrive( useLiveEventArrive(
@@ -982,14 +1021,17 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
console.warn('Button should have "data-event-id" attribute!'); console.warn('Button should have "data-event-id" attribute!');
return; return;
} }
if (startThread) {
// Open the thread panel instead of arming an m.thread reply in the main composer.
setActiveThreadId(replyId);
return;
}
const replyEvt = room.findEventById(replyId); const replyEvt = room.findEventById(replyId);
if (!replyEvt) return; if (!replyEvt) return;
const editedReply = getEditedEvent(replyId, replyEvt, room.getUnfilteredTimelineSet()); const editedReply = getEditedEvent(replyId, replyEvt, room.getUnfilteredTimelineSet());
const content: IContent = editedReply?.getContent()['m.new_content'] ?? replyEvt.getContent(); const content: IContent = editedReply?.getContent()['m.new_content'] ?? replyEvt.getContent();
const { body, formatted_body: formattedBody } = content; const { body, formatted_body: formattedBody } = content;
const { 'm.relates_to': relation } = startThread const { 'm.relates_to': relation } = replyEvt.getWireContent();
? { 'm.relates_to': { rel_type: 'm.thread', event_id: replyId } }
: replyEvt.getWireContent();
const senderId = replyEvt.getSender(); const senderId = replyEvt.getSender();
if (senderId && typeof body === 'string') { if (senderId && typeof body === 'string') {
setReplyDraft({ setReplyDraft({
@@ -1002,7 +1044,7 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
setTimeout(() => ReactEditor.focus(editor), 100); setTimeout(() => ReactEditor.focus(editor), 100);
} }
}, },
[room, setReplyDraft, editor], [room, setReplyDraft, setActiveThreadId, editor],
); );
const handleReactionToggle = useCallback( const handleReactionToggle = useCallback(
@@ -1090,6 +1132,7 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
replyEventId={replyEventId} replyEventId={replyEventId}
threadRootId={threadRootId} threadRootId={threadRootId}
onClick={handleOpenReply} onClick={handleOpenReply}
onThreadClick={setActiveThreadId}
getMemberPowerTag={getMemberPowerTag} getMemberPowerTag={getMemberPowerTag}
accessibleTagColors={accessiblePowerTagColors} accessibleTagColors={accessiblePowerTagColors}
legacyUsernameColor={legacyUsernameColor || direct} legacyUsernameColor={legacyUsernameColor || direct}
@@ -1097,16 +1140,23 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
) )
} }
reactions={ reactions={
reactionRelations && ( <>
<Reactions {reactionRelations && (
style={{ marginTop: config.space.S200 }} <Reactions
room={room} style={{ marginTop: config.space.S200 }}
relations={reactionRelations} room={room}
mEventId={mEventId} relations={reactionRelations}
canSendReaction={canSendReaction} mEventId={mEventId}
onReactionToggle={handleReactionToggle} canSendReaction={canSendReaction}
/> onReactionToggle={handleReactionToggle}
) />
)}
{(!threadRootId || threadRootId === mEventId) &&
(mEvent.getThread() !== undefined ||
mEvent.getServerAggregatedRelation(RelationType.Thread) !== undefined) && (
<ThreadSummary rootEvent={mEvent} room={room} onOpen={setActiveThreadId} />
)}
</>
} }
hideReadReceipts={hideActivity} hideReadReceipts={hideActivity}
showDeveloperTools={showDeveloperTools} showDeveloperTools={showDeveloperTools}
@@ -1175,6 +1225,7 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
replyEventId={replyEventId} replyEventId={replyEventId}
threadRootId={threadRootId} threadRootId={threadRootId}
onClick={handleOpenReply} onClick={handleOpenReply}
onThreadClick={setActiveThreadId}
getMemberPowerTag={getMemberPowerTag} getMemberPowerTag={getMemberPowerTag}
accessibleTagColors={accessiblePowerTagColors} accessibleTagColors={accessiblePowerTagColors}
legacyUsernameColor={legacyUsernameColor || direct} legacyUsernameColor={legacyUsernameColor || direct}
@@ -1182,16 +1233,23 @@ export function RoomTimeline({ room, eventId, roomInputRef, editor }: RoomTimeli
) )
} }
reactions={ reactions={
reactionRelations && ( <>
<Reactions {reactionRelations && (
style={{ marginTop: config.space.S200 }} <Reactions
room={room} style={{ marginTop: config.space.S200 }}
relations={reactionRelations} room={room}
mEventId={mEventId} relations={reactionRelations}
canSendReaction={canSendReaction} mEventId={mEventId}
onReactionToggle={handleReactionToggle} canSendReaction={canSendReaction}
/> onReactionToggle={handleReactionToggle}
) />
)}
{(!threadRootId || threadRootId === mEventId) &&
(mEvent.getThread() !== undefined ||
mEvent.getServerAggregatedRelation(RelationType.Thread) !== undefined) && (
<ThreadSummary rootEvent={mEvent} room={room} onOpen={setActiveThreadId} />
)}
</>
} }
hideReadReceipts={hideActivity} hideReadReceipts={hideActivity}
showDeveloperTools={showDeveloperTools} showDeveloperTools={showDeveloperTools}
@@ -0,0 +1,30 @@
import { style } from '@vanilla-extract/css';
import { config, toRem } from 'folds';
export const ThreadPanel = style({
width: toRem(360),
'@media': {
'(max-width: 750px)': {
position: 'fixed',
inset: 0,
width: '100%',
zIndex: 500,
},
},
});
export const ThreadPanelHeader = style({
flexShrink: 0,
padding: `0 ${config.space.S200} 0 ${config.space.S300}`,
borderBottomWidth: config.borderWidth.B300,
});
export const ThreadPanelContent = style({
position: 'relative',
overflow: 'hidden',
});
export const ThreadPanelInput = style({
padding: config.space.S200,
borderTopWidth: config.borderWidth.B300,
});
@@ -0,0 +1,202 @@
import React, { useCallback, useEffect, useRef } from 'react';
import {
Box,
Header,
Icon,
IconButton,
Icons,
Spinner,
Text,
Tooltip,
TooltipProvider,
} from 'folds';
import { Room, RoomEvent, ThreadEvent } from 'matrix-js-sdk';
import { isKeyHotkey } from 'is-hotkey';
import classNames from 'classnames';
import * as css from './ThreadPanel.css';
import { ContainerColor } from '../../../styles/ContainerColor.css';
import { ThreadTimeline } from './ThreadTimeline';
import { markThreadAsRead, useThreadInstance } from './useThread';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useEditor } from '../../../components/editor';
import { useKeyDown } from '../../../hooks/useKeyDown';
import { useSetting } from '../../../state/hooks/settings';
import { settingsAtom } from '../../../state/settings';
import { RoomInput } from '../RoomInput';
import {
getThreadNotificationModeIcon,
ThreadNotificationModeSwitcher,
} from '../../../components/ThreadNotificationModeSwitcher';
import { useThreadNotificationMode } from '../../../hooks/useThreadNotifications';
import { ThreadNotificationMode } from '../../../utils/threadNotifications';
type ThreadPanelHeaderProps = {
room: Room;
threadId: string;
requestClose: () => void;
};
function ThreadPanelHeader({ room, threadId, requestClose }: ThreadPanelHeaderProps) {
const mode = useThreadNotificationMode(room.roomId, threadId);
return (
<Header className={css.ThreadPanelHeader} variant="Background" size="600">
<Box grow="Yes" alignItems="Center" gap="200">
<Box grow="Yes" direction="Column">
<Text size="H5" truncate>
Thread
</Text>
<Text size="T200" truncate style={{ opacity: 0.65 }}>
{room.name}
</Text>
</Box>
<Box shrink="No" alignItems="Center" gap="100">
<ThreadNotificationModeSwitcher roomId={room.roomId} threadId={threadId} value={mode}>
{(handleOpen, opened) => (
<TooltipProvider
position="Bottom"
align="End"
offset={4}
tooltip={
<Tooltip>
<Text>Notifications</Text>
</Tooltip>
}
>
{(triggerRef) => (
<IconButton
ref={triggerRef}
variant="Background"
aria-label="Thread notifications"
aria-pressed={opened}
onClick={handleOpen}
>
<Icon
src={getThreadNotificationModeIcon(mode)}
filled={mode !== ThreadNotificationMode.Default}
/>
</IconButton>
)}
</TooltipProvider>
)}
</ThreadNotificationModeSwitcher>
<TooltipProvider
position="Bottom"
align="End"
offset={4}
tooltip={
<Tooltip>
<Text>Close</Text>
</Tooltip>
}
>
{(triggerRef) => (
<IconButton
ref={triggerRef}
variant="Background"
aria-label="Close thread"
onClick={requestClose}
>
<Icon src={Icons.Cross} />
</IconButton>
)}
</TooltipProvider>
</Box>
</Box>
</Header>
);
}
export type ThreadPanelProps = {
room: Room;
threadId: string;
requestClose: () => void;
};
export function ThreadPanel({ room, threadId, requestClose }: ThreadPanelProps) {
const mx = useMatrixClient();
const editor = useEditor();
const thread = useThreadInstance(room, threadId);
const [privateReadReceipts] = useSetting(settingsAtom, 'privateReadReceipts');
const fileDropContainerRef = useRef<HTMLDivElement>(null) as React.RefObject<HTMLDivElement>;
useKeyDown(
window,
useCallback(
(evt) => {
if (isKeyHotkey('escape', evt)) {
evt.preventDefault();
evt.stopPropagation();
requestClose();
}
},
[requestClose],
),
);
// Mark the thread read when the panel is open and on each new thread event.
// Deduped on the latest event id: RoomEvent.Timeline re-emits per event during
// backfill and for every edit/reaction, and sendReadReceipt POSTs
// unconditionally — without the guard, opening a thread with N replies would
// fire up to N receipt requests at the same event.
const lastReadEventIdRef = useRef<string | undefined>(undefined);
useEffect(() => {
lastReadEventIdRef.current = undefined;
if (!thread) return undefined;
const markRead = () => {
const events = thread.liveTimeline.getEvents();
let latestId: string | undefined;
for (let i = events.length - 1; i >= 0; i -= 1) {
const evt = events[i];
if (evt && !evt.isSending()) {
latestId = evt.getId() ?? undefined;
break;
}
}
if (!latestId || latestId === lastReadEventIdRef.current) return;
lastReadEventIdRef.current = latestId;
markThreadAsRead(mx, thread, privateReadReceipts).catch(() => {
// Allow a retry on the next event if the receipt POST failed.
if (lastReadEventIdRef.current === latestId) {
lastReadEventIdRef.current = undefined;
}
});
};
markRead();
thread.on(ThreadEvent.NewReply, markRead);
thread.on(RoomEvent.Timeline, markRead);
return () => {
thread.off(ThreadEvent.NewReply, markRead);
thread.off(RoomEvent.Timeline, markRead);
};
}, [mx, thread, privateReadReceipts]);
return (
<Box
className={classNames(css.ThreadPanel, ContainerColor({ variant: 'Background' }))}
shrink="No"
direction="Column"
>
<ThreadPanelHeader room={room} threadId={threadId} requestClose={requestClose} />
{!thread ? (
<Box grow="Yes" alignItems="Center" justifyContent="Center" gap="200">
<Spinner size="400" variant="Secondary" />
<Text size="T300">Loading thread</Text>
</Box>
) : (
<>
<Box grow="Yes" className={css.ThreadPanelContent} direction="Column">
<ThreadTimeline room={room} thread={thread} editor={editor} />
</Box>
<Box className={css.ThreadPanelInput} shrink="No" direction="Column">
<RoomInput
room={room}
roomId={room.roomId}
threadRootId={threadId}
editor={editor}
fileDropContainerRef={fileDropContainerRef}
/>
</Box>
</>
)}
</Box>
);
}
@@ -0,0 +1,51 @@
import React from 'react';
import { Badge, Box, Chip, Icon, Icons, Text, config } from 'folds';
import { MatrixEvent, Room } from 'matrix-js-sdk';
import { useThreadSummary } from '../../../hooks/useThreadSummary';
import { useSetting } from '../../../state/hooks/settings';
import { settingsAtom } from '../../../state/settings';
import { timeDayMonthYear, timeHourMinute, today } from '../../../utils/time';
import { ThreadNotificationMode } from '../../../utils/threadNotifications';
type ThreadSummaryProps = {
rootEvent: MatrixEvent;
room: Room;
onOpen: (threadId: string) => void;
};
export function ThreadSummary({ rootEvent, room, onOpen }: ThreadSummaryProps) {
const { summary, unread, mode } = useThreadSummary(rootEvent, room);
const [hour24Clock] = useSetting(settingsAtom, 'hour24Clock');
if (!summary || summary.count === 0) return null;
const { count, latestTs } = summary;
const latestStr =
latestTs !== undefined
? today(latestTs)
? timeHourMinute(latestTs, hour24Clock)
: timeDayMonthYear(latestTs)
: undefined;
return (
<Box style={{ marginTop: config.space.S200 }}>
<Chip
variant="SurfaceVariant"
radii="300"
before={<Icon size="50" src={Icons.Thread} />}
after={
unread > 0 ? <Badge variant="Success" fill="Solid" radii="Pill" size="200" /> : undefined
}
onClick={() => {
const threadId = rootEvent.getId();
if (threadId) onOpen(threadId);
}}
>
<Text size="T200">
{count === 1 ? '1 reply' : `${count} replies`}
{latestStr ? ` · ${latestStr}` : ''}
</Text>
{mode === ThreadNotificationMode.Mute && <Icon size="50" src={Icons.BellMute} />}
</Chip>
</Box>
);
}
@@ -0,0 +1,39 @@
import { style } from '@vanilla-extract/css';
import { color, config } from 'folds';
export const ThreadTimeline = style({
height: '100%',
position: 'relative',
});
export const ThreadTimelineContent = style({
minHeight: '100%',
padding: `${config.space.S400} 0`,
});
export const ThreadCentered = style({
height: '100%',
padding: config.space.S700,
});
export const RootMessage = style({
backgroundColor: color.SurfaceVariant.Container,
borderRadius: config.radii.R400,
marginBottom: config.space.S100,
});
export const RepliesDivider = style({
padding: `${config.space.S200} ${config.space.S400}`,
});
export const NoReplies = style({
padding: config.space.S400,
});
export const PendingMessage = style({
opacity: 0.6,
});
export const PendingFailed = style({
opacity: 1,
});
@@ -0,0 +1,961 @@
import React, {
Dispatch,
MouseEventHandler,
ReactNode,
SetStateAction,
useCallback,
useEffect,
useLayoutEffect,
useMemo,
useRef,
useState,
} from 'react';
import {
Direction,
EventStatus,
EventTimeline,
EventTimelineSet,
EventTimelineSetHandlerMap,
MatrixClient,
MatrixEvent,
RelationType,
Room,
RoomEvent,
Thread,
ThreadEvent,
} from 'matrix-js-sdk';
import { HTMLReactParserOptions } from 'html-react-parser';
import { Editor } from 'slate';
import { ReactEditor } from 'slate-react';
import to from 'await-to-js';
import { useAtomValue, useSetAtom } from 'jotai';
import { Badge, Box, Line, Scroll, Spinner, Text, color, config } from 'folds';
import classNames from 'classnames';
import { Opts as LinkifyOpts } from 'linkifyjs';
import { eventWithShortcode, factoryEventSentBy, getMxIdLocalPart } from '../../../utils/matrix';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useVirtualPaginator, ItemRange } from '../../../hooks/useVirtualPaginator';
import { useAlive } from '../../../hooks/useAlive';
import { scrollToBottom } from '../../../utils/dom';
import {
DefaultPlaceholder,
MessageBase,
Reply,
RedactedContent,
MSticker,
MessageUnsupportedContent,
MessageNotDecryptedContent,
ImageContent,
} from '../../../components/message';
import {
factoryRenderLinkifyWithMention,
getReactCustomHtmlParser,
LINKIFY_OPTS,
makeMentionCustomProps,
renderMatrixMention,
} from '../../../plugins/react-custom-html-parser';
import {
decryptAllTimelineEvent,
getEditedEvent,
getEventReactions,
getMemberDisplayName,
getReactionContent,
reactionOrEditEvent,
} from '../../../utils/room';
import { useSetting } from '../../../state/hooks/settings';
import { MessageLayout, settingsAtom } from '../../../state/settings';
import { Message, Reactions, EncryptedContent } from '../message';
import { RenderMessageContent } from '../../../components/RenderMessageContent';
import { Image } from '../../../components/media';
import { ImageViewer } from '../../../components/image-viewer';
import * as css from './ThreadTimeline.css';
import {
inSameDay,
minuteDifference,
timeDayMonthYear,
today,
yesterday,
} from '../../../utils/time';
import { createMentionElement, moveCursor } from '../../../components/editor';
import { roomIdToReplyDraftAtomFamily } from '../../../state/room/roomInputDrafts';
import { usePowerLevelsContext } from '../../../hooks/usePowerLevels';
import { GetContentCallback, MessageEvent, StateEvent } from '../../../../types/matrix/room';
import {
getIntersectionObserverEntry,
useIntersectionObserver,
} from '../../../hooks/useIntersectionObserver';
import { useMentionClickHandler } from '../../../hooks/useMentionClickHandler';
import { useSpoilerClickHandler } from '../../../hooks/useSpoilerClickHandler';
import { useMediaAuthentication } from '../../../hooks/useMediaAuthentication';
import { useIgnoredUsers } from '../../../hooks/useIgnoredUsers';
import { useImagePackRooms } from '../../../hooks/useImagePackRooms';
import { useIsDirectRoom } from '../../../hooks/useRoom';
import { useOpenUserRoomProfile } from '../../../state/hooks/userRoomProfile';
import { useSpaceOptionally } from '../../../hooks/useSpace';
import { useRoomCreators } from '../../../hooks/useRoomCreators';
import { useRoomPermissions } from '../../../hooks/useRoomPermissions';
import {
useAccessiblePowerTagColors,
useGetMemberPowerTag,
} from '../../../hooks/useMemberPowerTag';
import { useTheme } from '../../../hooks/useTheme';
import { useRoomCreatorsTag } from '../../../hooks/useRoomCreatorsTag';
import { usePowerLevelTags } from '../../../hooks/usePowerLevelTags';
import { roomToParentsAtom } from '../../../state/room/roomToParents';
import { EditHistoryModal } from '../message/EditHistoryModal';
import {
getLinkedTimelines,
getTimelineAndBaseIndex,
getTimelineEvent,
getTimelineRelativeIndex,
getTimelinesEventsCount,
timelineToEventsCount,
} from '../RoomTimeline';
import { getThreadDraftKey } from '../../../state/room/thread';
import { useThreadLinkedTimelines, useThreadPendingEvents } from './useThread';
// Virtual window size (how many items render around the viewport).
const PAGINATION_LIMIT = 50;
// Network page size for backward /relations pagination of the thread timeline.
const THREAD_PAGE_LIMIT = 30;
type Timeline = {
linkedTimelines: EventTimeline[];
range: ItemRange;
};
const getEmptyTimeline = (): Timeline => ({
linkedTimelines: [],
range: { start: 0, end: 0 },
});
const getInitialThreadTimeline = (thread: Thread, timelines?: EventTimeline[]): Timeline => {
const linkedTimelines =
timelines && timelines.length > 0 ? timelines : getLinkedTimelines(thread.liveTimeline);
const evLength = getTimelinesEventsCount(linkedTimelines);
return {
linkedTimelines,
range: {
start: Math.max(evLength - PAGINATION_LIMIT, 0),
end: evLength,
},
};
};
/**
* Copy of RoomTimeline's `useTimelinePagination` pattern (not exported from RoomTimeline
* as its ~35 hooks are hardwired to the room live timeline). Works transparently against
* the thread timeline's /relations pagination.
*/
const useThreadTimelinePagination = (
mx: MatrixClient,
timeline: Timeline,
setTimeline: Dispatch<SetStateAction<Timeline>>,
limit: number,
) => {
const timelineRef = useRef(timeline);
timelineRef.current = timeline;
const alive = useAlive();
const handleTimelinePagination = useMemo(() => {
let fetching = false;
const recalibratePagination = (
linkedTimelines: EventTimeline[],
timelinesEventsCount: number[],
backwards: boolean,
) => {
const topTimeline = linkedTimelines[0];
const timelineMatch = (mt: EventTimeline) => (t: EventTimeline) => t === mt;
const newLTimelines = getLinkedTimelines(topTimeline);
const topTmIndex = newLTimelines.findIndex(timelineMatch(topTimeline));
const topAddedTm = topTmIndex === -1 ? [] : newLTimelines.slice(0, topTmIndex);
const topTmAddedEvt =
timelineToEventsCount(newLTimelines[topTmIndex]) - timelinesEventsCount[0];
const offsetRange = getTimelinesEventsCount(topAddedTm) + (backwards ? topTmAddedEvt : 0);
setTimeline((currentTimeline) => ({
linkedTimelines: newLTimelines,
range:
offsetRange > 0
? {
start: currentTimeline.range.start + offsetRange,
end: currentTimeline.range.end + offsetRange,
}
: { ...currentTimeline.range },
}));
};
return async (backwards: boolean) => {
if (fetching) return;
const { linkedTimelines: lTimelines } = timelineRef.current;
const timelinesEventsCount = lTimelines.map(timelineToEventsCount);
const timelineToPaginate = backwards ? lTimelines[0] : lTimelines[lTimelines.length - 1];
if (!timelineToPaginate) return;
const paginationToken = timelineToPaginate.getPaginationToken(
backwards ? Direction.Backward : Direction.Forward,
);
if (
!paginationToken &&
getTimelinesEventsCount(lTimelines) !==
getTimelinesEventsCount(getLinkedTimelines(timelineToPaginate))
) {
recalibratePagination(lTimelines, timelinesEventsCount, backwards);
return;
}
fetching = true;
const [err] = await to(
mx.paginateEventTimeline(timelineToPaginate, {
backwards,
limit,
}),
);
if (err) {
fetching = false;
return;
}
const fetchedTimeline =
timelineToPaginate.getNeighbouringTimeline(
backwards ? Direction.Backward : Direction.Forward,
) ?? timelineToPaginate;
// Decrypt all event ahead of render cycle
const roomId = fetchedTimeline.getRoomId();
const room = roomId ? mx.getRoom(roomId) : null;
if (room?.hasEncryptionStateEvent()) {
await to(decryptAllTimelineEvent(mx, fetchedTimeline));
}
fetching = false;
if (alive()) {
recalibratePagination(lTimelines, timelinesEventsCount, backwards);
}
};
}, [mx, alive, setTimeline, limit]);
return handleTimelinePagination;
};
export type ThreadTimelineProps = {
room: Room;
thread: Thread;
editor: Editor;
};
export function ThreadTimeline({ room, thread, editor }: ThreadTimelineProps) {
const mx = useMatrixClient();
const alive = useAlive();
const useAuthentication = useMediaAuthentication();
const [messageLayout] = useSetting(settingsAtom, 'messageLayout');
const [messageSpacing] = useSetting(settingsAtom, 'messageSpacing');
const [perMessageProfiles] = useSetting(settingsAtom, 'perMessageProfiles');
const [legacyUsernameColor] = useSetting(settingsAtom, 'legacyUsernameColor');
const [hideActivity] = useSetting(settingsAtom, 'hideActivity');
const [showDeveloperTools] = useSetting(settingsAtom, 'developerTools');
const [lotusTerminal] = useSetting(settingsAtom, 'lotusTerminal');
const [mediaAutoLoad] = useSetting(settingsAtom, 'mediaAutoLoad');
const [urlPreview] = useSetting(settingsAtom, 'urlPreview');
const [encUrlPreview] = useSetting(settingsAtom, 'encUrlPreview');
const showUrlPreview = room.hasEncryptionStateEvent() ? encUrlPreview : urlPreview;
const [hour24Clock] = useSetting(settingsAtom, 'hour24Clock');
const [dateFormatString] = useSetting(settingsAtom, 'dateFormatString');
const direct = useIsDirectRoom();
const ignoredUsersList = useIgnoredUsers();
const ignoredUsersSet = useMemo(() => new Set(ignoredUsersList), [ignoredUsersList]);
const setReplyDraft = useSetAtom(
roomIdToReplyDraftAtomFamily(getThreadDraftKey(room.roomId, thread.id)),
);
const powerLevels = usePowerLevelsContext();
const creators = useRoomCreators(room);
const creatorsTag = useRoomCreatorsTag();
const powerLevelTags = usePowerLevelTags(room, powerLevels);
const getMemberPowerTag = useGetMemberPowerTag(room, creators, powerLevels);
const theme = useTheme();
const accessiblePowerTagColors = useAccessiblePowerTagColors(
theme.kind,
creatorsTag,
powerLevelTags,
);
const permissions = useRoomPermissions(creators, powerLevels);
const canRedact = permissions.action('redact', mx.getSafeUserId());
const canDeleteOwn = permissions.event(MessageEvent.RoomRedaction, mx.getSafeUserId());
const canSendReaction = permissions.event(MessageEvent.Reaction, mx.getSafeUserId());
const canPinEvent = permissions.stateEvent(StateEvent.RoomPinnedEvents, mx.getSafeUserId());
const mentionClickHandler = useMentionClickHandler(room.roomId);
const spoilerClickHandler = useSpoilerClickHandler();
const openUserRoomProfile = useOpenUserRoomProfile();
const space = useSpaceOptionally();
const roomToParents = useAtomValue(roomToParentsAtom);
const imagePackRooms: Room[] = useImagePackRooms(room.roomId, roomToParents);
const [editId, setEditId] = useState<string>();
const [editHistoryEvent, setEditHistoryEvent] = useState<MatrixEvent | undefined>();
const linkifyOpts = useMemo<LinkifyOpts>(
() => ({
...LINKIFY_OPTS,
render: factoryRenderLinkifyWithMention((href) =>
renderMatrixMention(mx, room.roomId, href, makeMentionCustomProps(mentionClickHandler)),
),
}),
[mx, room, mentionClickHandler],
);
const htmlReactParserOptions = useMemo<HTMLReactParserOptions>(
() =>
getReactCustomHtmlParser(mx, room.roomId, {
linkifyOpts,
useAuthentication,
handleSpoilerClick: spoilerClickHandler,
handleMentionClick: mentionClickHandler,
}),
[mx, room, linkifyOpts, spoilerClickHandler, mentionClickHandler, useAuthentication],
);
const { timelines, ready } = useThreadLinkedTimelines(mx, thread);
const pendingEvents = useThreadPendingEvents(room, thread.id, thread);
const [timeline, setTimeline] = useState<Timeline>(() =>
ready ? getInitialThreadTimeline(thread, timelines) : getEmptyTimeline(),
);
const eventsLength = getTimelinesEventsCount(timeline.linkedTimelines);
const canPaginateBack =
typeof timeline.linkedTimelines[0]?.getPaginationToken(Direction.Backward) === 'string';
const rangeAtStart = timeline.range.start === 0;
const scrollRef = useRef<HTMLDivElement>(null);
const atBottomAnchorRef = useRef<HTMLElement>(null);
const [atBottom, setAtBottom] = useState(true);
const atBottomRef = useRef(atBottom);
atBottomRef.current = atBottom;
const scrollToBottomRef = useRef({ count: 0, smooth: true });
const handleTimelinePagination = useThreadTimelinePagination(
mx,
timeline,
setTimeline,
THREAD_PAGE_LIMIT,
);
const getScrollElement = useCallback(() => scrollRef.current, []);
const { getItems, scrollToItem, observeBackAnchor } = useVirtualPaginator({
count: eventsLength,
limit: PAGINATION_LIMIT,
range: timeline.range,
onRangeChange: useCallback((r) => setTimeline((cs) => ({ ...cs, range: r })), []),
getScrollElement,
getItemElement: useCallback(
(index: number) =>
(scrollRef.current?.querySelector(`[data-message-item="${index}"]`) as HTMLElement) ??
undefined,
[],
),
onEnd: handleTimelinePagination,
});
// Seed local timeline once the thread has fetched its initial events.
const seededRef = useRef(false);
useEffect(() => {
if (!ready || seededRef.current) return;
seededRef.current = true;
setTimeline(getInitialThreadTimeline(thread, timelines));
scrollToBottomRef.current.count += 1;
scrollToBottomRef.current.smooth = false;
if (room.hasEncryptionStateEvent()) {
to(decryptAllTimelineEvent(mx, thread.liveTimeline)).then(() => {
if (alive()) setTimeline((ct) => ({ ...ct }));
});
}
// eslint-disable-next-line react-hooks/exhaustive-deps -- seed once when ready flips
}, [ready, thread]);
// Re-render / stick-to-bottom on live thread activity.
useEffect(() => {
const handleTimeline: EventTimelineSetHandlerMap[RoomEvent.Timeline] = (
mEvent,
eventRoom,
toStartOfTimeline,
removed,
data,
) => {
if (!data?.liveEvent) return;
if (atBottomRef.current) {
scrollToBottomRef.current.count += 1;
scrollToBottomRef.current.smooth = true;
setTimeline((ct) => ({
...ct,
range: {
start: ct.range.start + 1,
end: ct.range.end + 1,
},
}));
return;
}
setTimeline((ct) => ({ ...ct }));
};
const handleUpdate = () => setTimeline((ct) => ({ ...ct }));
// A gappy sync / updateThreadMetadata resets the thread's live timeline —
// the stored linkedTimelines would then point at a detached timeline, so
// reseed the window from the fresh liveTimeline.
const handleReset = () => {
setTimeline(getInitialThreadTimeline(thread, getLinkedTimelines(thread.liveTimeline)));
scrollToBottomRef.current.count += 1;
scrollToBottomRef.current.smooth = false;
};
thread.on(RoomEvent.Timeline, handleTimeline);
thread.on(ThreadEvent.Update, handleUpdate);
thread.on(RoomEvent.TimelineReset, handleReset);
return () => {
thread.removeListener(RoomEvent.Timeline, handleTimeline);
thread.removeListener(ThreadEvent.Update, handleUpdate);
thread.removeListener(RoomEvent.TimelineReset, handleReset);
};
}, [thread]);
// atBottom detection
useIntersectionObserver(
useCallback((entries) => {
const target = atBottomAnchorRef.current;
if (!target) return;
const entry = getIntersectionObserverEntry(target, entries);
if (entry) setAtBottom(entry.isIntersecting);
}, []),
useCallback(
() => ({
root: getScrollElement(),
rootMargin: '100px',
}),
[getScrollElement],
),
useCallback(() => atBottomAnchorRef.current, []),
);
// Initial scroll to bottom on mount.
useLayoutEffect(() => {
const scrollEl = scrollRef.current;
if (scrollEl) scrollToBottom(scrollEl);
}, []);
// Scroll to bottom when requested.
const scrollToBottomCount = scrollToBottomRef.current.count;
useLayoutEffect(() => {
if (scrollToBottomCount > 0) {
const scrollEl = scrollRef.current;
if (scrollEl)
scrollToBottom(scrollEl, scrollToBottomRef.current.smooth ? 'smooth' : 'instant');
}
}, [scrollToBottomCount]);
// Scroll in-place editor into view.
useEffect(() => {
if (editId) {
const editMsgElement =
(scrollRef.current?.querySelector(`[data-message-id="${editId}"]`) as HTMLElement) ??
undefined;
editMsgElement?.scrollIntoView({ block: 'center', behavior: 'smooth' });
}
}, [editId]);
const handleUserClick: MouseEventHandler<HTMLButtonElement> = useCallback(
(evt) => {
evt.preventDefault();
evt.stopPropagation();
const userId = evt.currentTarget.getAttribute('data-user-id');
if (!userId) return;
openUserRoomProfile(
room.roomId,
space?.roomId,
userId,
evt.currentTarget.getBoundingClientRect(),
);
},
[room, space, openUserRoomProfile],
);
const handleUsernameClick: MouseEventHandler<HTMLButtonElement> = useCallback(
(evt) => {
evt.preventDefault();
const userId = evt.currentTarget.getAttribute('data-user-id');
if (!userId) return;
const name = getMemberDisplayName(room, userId) ?? getMxIdLocalPart(userId) ?? userId;
editor.insertNode(
createMentionElement(
userId,
name.startsWith('@') ? name : `@${name}`,
userId === mx.getUserId(),
),
);
ReactEditor.focus(editor);
moveCursor(editor);
},
[mx, room, editor],
);
const handleReplyClick: MouseEventHandler<HTMLButtonElement> = useCallback(
(evt) => {
const replyId = evt.currentTarget.getAttribute('data-event-id');
if (!replyId) return;
const replyEvt = thread.findEventById(replyId) ?? room.findEventById(replyId);
if (!replyEvt) return;
const editedReply = getEditedEvent(replyId, replyEvt, thread.getUnfilteredTimelineSet());
const content = editedReply?.getContent()['m.new_content'] ?? replyEvt.getContent();
const { body, formatted_body: formattedBody } = content;
const senderId = replyEvt.getSender();
if (senderId && typeof body === 'string') {
setReplyDraft({
userId: senderId,
eventId: replyId,
body,
formattedBody,
relation: { rel_type: RelationType.Thread, event_id: thread.id },
});
setTimeout(() => ReactEditor.focus(editor), 100);
}
},
[room, thread, setReplyDraft, editor],
);
const handleReactionToggle = useCallback(
(targetEventId: string, key: string, shortcode?: string) => {
const timelineSet = thread.getUnfilteredTimelineSet();
const relations = getEventReactions(timelineSet, targetEventId);
const allReactions = relations?.getSortedAnnotationsByKey() ?? [];
const [, reactionsSet] = allReactions.find(([k]) => k === key) ?? [];
const reactions = reactionsSet ? Array.from(reactionsSet) : [];
const myReaction = reactions.find(factoryEventSentBy(mx.getUserId()!));
if (myReaction && !!myReaction.isRelation()) {
mx.redactEvent(room.roomId, myReaction.getId()!);
return;
}
const rShortcode =
shortcode ||
(reactions.find(eventWithShortcode)?.getContent().shortcode as string | undefined);
mx.sendEvent(
room.roomId,
thread.id,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
MessageEvent.Reaction as any,
getReactionContent(targetEventId, key, rShortcode),
);
},
[mx, room, thread],
);
const handleEdit = useCallback(
(editEvtId?: string) => {
if (editEvtId) {
setEditId(editEvtId);
return;
}
setEditId(undefined);
ReactEditor.focus(editor);
},
[editor],
);
const handleOpenReply: MouseEventHandler = useCallback(
(evt) => {
const targetId = evt.currentTarget.getAttribute('data-event-id');
if (!targetId) return;
// best-effort: scroll to referenced event if it is inside the loaded thread window
let absIndex = -1;
let acc = 0;
timeline.linkedTimelines.some((tl) => {
const idx = tl.getEvents().findIndex((e) => e.getId() === targetId);
if (idx !== -1) {
absIndex = acc + idx;
return true;
}
acc += tl.getEvents().length;
return false;
});
if (absIndex >= 0) {
scrollToItem(absIndex, {
behavior: 'smooth',
align: 'center',
stopInView: true,
});
}
},
[timeline.linkedTimelines, scrollToItem],
);
const renderMessageContent = useCallback(
(mEvent: MatrixEvent, mEventId: string, timelineSet: EventTimelineSet): ReactNode => {
// Evaluated lazily so EncryptedContent can re-run it (re-reading getType())
// after MatrixEventEvent.Decrypted fires — decryption re-emits NEITHER
// RoomEvent.Timeline nor ThreadEvent.Update, so without this wrapper a
// live-arriving encrypted reply would show "Unable to decrypt" forever.
const renderByType = (): ReactNode => {
if (mEvent.isRedacted()) {
return <RedactedContent reason={mEvent.getUnsigned().redacted_because?.content.reason} />;
}
const type = mEvent.getType();
if (type === MessageEvent.Sticker) {
return (
<MSticker
content={mEvent.getContent()}
renderImageContent={(props) => (
<ImageContent
{...props}
autoPlay={mediaAutoLoad}
renderImage={(p) => <Image {...p} loading="lazy" />}
renderViewer={(p) => <ImageViewer {...p} />}
/>
)}
/>
);
}
if (type === MessageEvent.RoomMessageEncrypted) {
return (
<Text>
<MessageNotDecryptedContent />
</Text>
);
}
if (type !== MessageEvent.RoomMessage) {
return (
<Text>
<MessageUnsupportedContent />
</Text>
);
}
const editedEvent = getEditedEvent(mEventId, mEvent, timelineSet);
const getContent = (() =>
editedEvent?.getContent()['m.new_content'] ?? mEvent.getContent()) as GetContentCallback;
const senderId = mEvent.getSender() ?? '';
const senderDisplayName =
getMemberDisplayName(room, senderId) ?? getMxIdLocalPart(senderId) ?? senderId;
return (
<RenderMessageContent
displayName={senderDisplayName}
msgType={mEvent.getContent().msgtype ?? ''}
ts={mEvent.getTs()}
edited={!!editedEvent}
onEditHistoryClick={editedEvent ? () => setEditHistoryEvent(mEvent) : undefined}
getContent={getContent}
mediaAutoLoad={mediaAutoLoad}
urlPreview={showUrlPreview}
htmlReactParserOptions={htmlReactParserOptions}
linkifyOpts={linkifyOpts}
outlineAttachment={messageLayout === MessageLayout.Bubble}
eventId={mEventId}
/>
);
};
if (mEvent.getType() === MessageEvent.RoomMessageEncrypted) {
return <EncryptedContent mEvent={mEvent}>{renderByType}</EncryptedContent>;
}
return renderByType();
},
[room, mediaAutoLoad, showUrlPreview, htmlReactParserOptions, linkifyOpts, messageLayout],
);
const renderMessage = useCallback(
(
mEvent: MatrixEvent,
opts: { item?: number; collapse: boolean; highlight: boolean; editable: boolean },
): ReactNode => {
const mEventId = mEvent.getId();
if (!mEventId) return null;
const timelineSet = thread.getUnfilteredTimelineSet();
const reactionRelations = getEventReactions(timelineSet, mEventId);
const reactions = reactionRelations?.getSortedAnnotationsByKey();
const hasReactions = !!reactions && reactions.length > 0;
const { replyEventId, threadRootId } = mEvent;
return (
<Message
key={mEventId}
data-message-item={opts.item}
data-message-id={mEventId}
room={room}
mEvent={mEvent}
messageSpacing={messageSpacing}
messageLayout={messageLayout}
collapse={opts.collapse}
highlight={opts.highlight}
edit={opts.editable && editId === mEventId}
canDelete={canRedact || (canDeleteOwn && mEvent.getSender() === mx.getUserId())}
canSendReaction={canSendReaction}
canPinEvent={canPinEvent}
imagePackRooms={imagePackRooms}
relations={hasReactions ? reactionRelations : undefined}
onUserClick={handleUserClick}
onUsernameClick={handleUsernameClick}
onReplyClick={handleReplyClick}
onReactionToggle={handleReactionToggle}
onEditId={opts.editable ? handleEdit : undefined}
reply={
replyEventId && (
<Reply
room={room}
timelineSet={timelineSet}
replyEventId={replyEventId}
threadRootId={threadRootId}
onClick={handleOpenReply}
getMemberPowerTag={getMemberPowerTag}
accessibleTagColors={accessiblePowerTagColors}
legacyUsernameColor={legacyUsernameColor || direct}
/>
)
}
reactions={
reactionRelations && (
<Reactions
style={{ marginTop: config.space.S200 }}
room={room}
relations={reactionRelations}
mEventId={mEventId}
canSendReaction={canSendReaction}
onReactionToggle={handleReactionToggle}
/>
)
}
hideReadReceipts={hideActivity}
showDeveloperTools={showDeveloperTools}
memberPowerTag={getMemberPowerTag(mEvent.getSender() ?? '')}
accessibleTagColors={accessiblePowerTagColors}
legacyUsernameColor={legacyUsernameColor || direct}
hour24Clock={hour24Clock}
dateFormatString={dateFormatString}
lotusTerminal={!!lotusTerminal}
>
{renderMessageContent(mEvent, mEventId, timelineSet)}
</Message>
);
},
[
thread,
room,
messageSpacing,
messageLayout,
editId,
canRedact,
canDeleteOwn,
canSendReaction,
canPinEvent,
imagePackRooms,
handleUserClick,
handleUsernameClick,
handleReplyClick,
handleReactionToggle,
handleEdit,
handleOpenReply,
getMemberPowerTag,
accessiblePowerTagColors,
legacyUsernameColor,
direct,
hideActivity,
showDeveloperTools,
hour24Clock,
dateFormatString,
lotusTerminal,
mx,
renderMessageContent,
],
);
let prevEvent: MatrixEvent | undefined;
let isPrevRendered = false;
let dayDivider = false;
const eventRenderer = (item: number) => {
const [eventTimeline, baseIndex] = getTimelineAndBaseIndex(timeline.linkedTimelines, item);
if (!eventTimeline) return null;
const mEvent = getTimelineEvent(eventTimeline, getTimelineRelativeIndex(item, baseIndex));
const mEventId = mEvent?.getId();
if (!mEvent || !mEventId) return null;
// Skip annotations, edits, and any state/membership events (they can't be threaded).
if (reactionOrEditEvent(mEvent) || typeof mEvent.getStateKey() === 'string') {
prevEvent = mEvent;
return null;
}
const eventSender = mEvent.getSender();
if (eventSender && ignoredUsersSet.has(eventSender)) {
prevEvent = mEvent;
return null;
}
const isRoot = mEventId === thread.id;
if (!dayDivider) {
dayDivider = prevEvent ? !inSameDay(prevEvent.getTs(), mEvent.getTs()) : false;
}
const collapsed =
!isRoot &&
!perMessageProfiles &&
isPrevRendered &&
!dayDivider &&
prevEvent !== undefined &&
prevEvent.getId() !== thread.id &&
prevEvent.getSender() === eventSender &&
prevEvent.getType() === mEvent.getType() &&
minuteDifference(prevEvent.getTs(), mEvent.getTs()) < 5;
const eventJSX = renderMessage(mEvent, {
item,
collapse: collapsed,
highlight: false,
editable: true,
});
const dayDividerJSX =
dayDivider && eventJSX && !isRoot ? (
<MessageBase space={messageSpacing}>
<Box gap="100" justifyContent="Center" alignItems="Center">
<Line style={{ flexGrow: 1 }} variant="Surface" size="300" />
<Badge as="span" size="500" variant="Secondary" fill="None" radii="300">
<Text size="L400">
{(() => {
if (today(mEvent.getTs())) return 'Today';
if (yesterday(mEvent.getTs())) return 'Yesterday';
return timeDayMonthYear(mEvent.getTs());
})()}
</Text>
</Badge>
<Line style={{ flexGrow: 1 }} variant="Surface" size="300" />
</Box>
</MessageBase>
) : null;
prevEvent = mEvent;
isPrevRendered = !!eventJSX;
if (dayDividerJSX) dayDivider = false;
// Root gets an emphasized container + a "N replies" divider under it.
if (isRoot && eventJSX) {
const replyCount = thread.length;
return (
<React.Fragment key={mEventId}>
<div className={css.RootMessage}>{eventJSX}</div>
{replyCount > 0 && (
<Box
className={css.RepliesDivider}
gap="100"
justifyContent="Center"
alignItems="Center"
>
<Line style={{ flexGrow: 1 }} variant="Surface" size="300" />
<Text size="L400" priority="300">
{replyCount === 1 ? '1 reply' : `${replyCount} replies`}
</Text>
<Line style={{ flexGrow: 1 }} variant="Surface" size="300" />
</Box>
)}
</React.Fragment>
);
}
if (eventJSX && dayDividerJSX) {
return (
<React.Fragment key={mEventId}>
{dayDividerJSX}
{eventJSX}
</React.Fragment>
);
}
return eventJSX;
};
const items = getItems();
const showEmptyReplies = ready && thread.length === 0;
const renderPendingEvent = (mEvent: MatrixEvent) => {
const failed =
mEvent.status === EventStatus.NOT_SENT || mEvent.status === EventStatus.CANCELLED;
return (
<div
key={mEvent.getId() ?? mEvent.getTxnId()}
className={classNames(failed ? css.PendingFailed : css.PendingMessage)}
>
{renderMessage(mEvent, { collapse: false, highlight: false, editable: false })}
{failed && (
<Box style={{ padding: `0 ${config.space.S400}` }}>
<Text size="T200" style={{ color: color.Critical.Main }}>
Failed to send
</Text>
</Box>
)}
</div>
);
};
if (!ready) {
return (
<Box
className={css.ThreadCentered}
grow="Yes"
direction="Column"
justifyContent="Center"
alignItems="Center"
>
<Spinner variant="Secondary" size="600" />
</Box>
);
}
return (
<Box className={css.ThreadTimeline} grow="Yes">
<Scroll ref={scrollRef} visibility="Hover">
<Box
className={css.ThreadTimelineContent}
direction="Column"
justifyContent="End"
role="log"
aria-label="Thread timeline"
aria-live="polite"
>
{(canPaginateBack || !rangeAtStart) && (
<>
<MessageBase>
<DefaultPlaceholder />
</MessageBase>
<MessageBase ref={observeBackAnchor}>
<DefaultPlaceholder />
</MessageBase>
</>
)}
{items.map(eventRenderer)}
{showEmptyReplies && (
<Box className={css.NoReplies} justifyContent="Center">
<Text size="T300" priority="300">
No replies yet say something
</Text>
</Box>
)}
{pendingEvents.map(renderPendingEvent)}
<span ref={atBottomAnchorRef} />
</Box>
</Scroll>
{editHistoryEvent && (
<EditHistoryModal
room={room}
mEvent={editHistoryEvent}
onClose={() => setEditHistoryEvent(undefined)}
/>
)}
</Box>
);
}
+2
View File
@@ -0,0 +1,2 @@
export * from './ThreadPanel';
export * from './ThreadSummary';
@@ -0,0 +1,133 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { EventStatus, MatrixEvent, RelationType } from 'matrix-js-sdk';
import { getThreadSummary, isPendingThreadReply } from './threadSummary';
// getThreadSummary reads either the live Thread (preferred) or the
// server-aggregated `m.thread` bundle. We stub only the members it touches and
// cast through `unknown` to MatrixEvent, mirroring the light mocking used in
// the state tests.
type ThreadStub = { length: number; lastReplyTs?: number };
type BundleStub = { count: number; latestTs?: number };
const makeRootEvent = (opts: { thread?: ThreadStub; bundle?: BundleStub }): MatrixEvent => {
const thread = opts.thread
? {
length: opts.thread.length,
lastReply: () =>
opts.thread?.lastReplyTs === undefined
? null
: ({ getTs: () => opts.thread?.lastReplyTs } as unknown as MatrixEvent),
}
: undefined;
return {
getThread: () => thread,
getServerAggregatedRelation: (relType: string) => {
if (relType !== RelationType.Thread || !opts.bundle) return undefined;
return {
count: opts.bundle.count,
latest_event:
opts.bundle.latestTs === undefined
? undefined
: { origin_server_ts: opts.bundle.latestTs },
};
},
} as unknown as MatrixEvent;
};
// ---------------------------------------------------------------------------
// getThreadSummary
// ---------------------------------------------------------------------------
test('prefers the live thread: count from length, latestTs from lastReply', () => {
const rootEvent = makeRootEvent({
thread: { length: 3, lastReplyTs: 1700 },
bundle: { count: 99, latestTs: 1 },
});
assert.deepEqual(getThreadSummary(rootEvent), { count: 3, latestTs: 1700 });
});
test('live thread with no replies yields undefined latestTs', () => {
const rootEvent = makeRootEvent({ thread: { length: 0 } });
assert.deepEqual(getThreadSummary(rootEvent), { count: 0, latestTs: undefined });
});
test('falls back to the server bundle when no live thread', () => {
const rootEvent = makeRootEvent({ bundle: { count: 5, latestTs: 1234 } });
assert.deepEqual(getThreadSummary(rootEvent), { count: 5, latestTs: 1234 });
});
test('bundle without latest_event yields undefined latestTs', () => {
const rootEvent = makeRootEvent({ bundle: { count: 2 } });
assert.deepEqual(getThreadSummary(rootEvent), { count: 2, latestTs: undefined });
});
test('returns undefined when there is neither a thread nor a bundle', () => {
const rootEvent = makeRootEvent({});
assert.equal(getThreadSummary(rootEvent), undefined);
});
// ---------------------------------------------------------------------------
// isPendingThreadReply
// ---------------------------------------------------------------------------
const ROOT = '$root:server';
const makeReply = (opts: {
status: EventStatus | null;
threadRootId?: string;
relation?: { rel_type?: string; event_id?: string } | null;
}): MatrixEvent =>
({
status: opts.status,
threadRootId: opts.threadRootId,
getRelation: () => opts.relation ?? null,
}) as unknown as MatrixEvent;
test('SENDING with matching threadRootId is pending', () => {
const event = makeReply({ status: EventStatus.SENDING, threadRootId: ROOT });
assert.equal(isPendingThreadReply(event, ROOT), true);
});
test('NOT_SENT with matching threadRootId is pending', () => {
const event = makeReply({ status: EventStatus.NOT_SENT, threadRootId: ROOT });
assert.equal(isPendingThreadReply(event, ROOT), true);
});
test('SENDING resolved via the m.thread relation content is pending', () => {
const event = makeReply({
status: EventStatus.SENDING,
relation: { rel_type: RelationType.Thread, event_id: ROOT },
});
assert.equal(isPendingThreadReply(event, ROOT), true);
});
test('SENT (confirmed) event is not pending', () => {
const event = makeReply({ status: EventStatus.SENT, threadRootId: ROOT });
assert.equal(isPendingThreadReply(event, ROOT), false);
});
test('null status is not pending', () => {
const event = makeReply({ status: null, threadRootId: ROOT });
assert.equal(isPendingThreadReply(event, ROOT), false);
});
test('SENDING but for a different thread is not pending', () => {
const event = makeReply({ status: EventStatus.SENDING, threadRootId: '$other:server' });
assert.equal(isPendingThreadReply(event, ROOT), false);
});
test('SENDING with a non-thread relation is not pending', () => {
const event = makeReply({
status: EventStatus.SENDING,
relation: { rel_type: RelationType.Reference, event_id: ROOT },
});
assert.equal(isPendingThreadReply(event, ROOT), false);
});
test('SENDING with no relation and no threadRootId is not pending', () => {
const event = makeReply({ status: EventStatus.SENDING });
assert.equal(isPendingThreadReply(event, ROOT), false);
});
@@ -0,0 +1,55 @@
import { EventStatus, IThreadBundledRelationship, MatrixEvent, RelationType } from 'matrix-js-sdk';
export type ThreadSummaryData = {
count: number;
latestTs: number | undefined;
};
/**
* Summary data for a thread root's "N replies" chip.
*
* Prefers the live {@link Thread} object when it exists (it reflects local
* echo + pagination), otherwise falls back to the server-aggregated bundle
* (`unsigned['m.relations']['m.thread']`) so the chip renders before any
* Thread object has been created. Returns `undefined` when the root has no
* thread at all.
*/
export const getThreadSummary = (rootEvent: MatrixEvent): ThreadSummaryData | undefined => {
const thread = rootEvent.getThread();
if (thread) {
const lastReply = thread.lastReply();
return {
count: thread.length,
latestTs: lastReply?.getTs(),
};
}
const bundle = rootEvent.getServerAggregatedRelation<IThreadBundledRelationship>(
RelationType.Thread,
);
if (bundle) {
return {
count: bundle.count,
latestTs: bundle.latest_event?.origin_server_ts,
};
}
return undefined;
};
/**
* True when `event` is a still-in-flight (local echo) reply belonging to the
* given thread root. Used to render the pending strip, since pending thread
* sends never enter the thread's timelineSet.
*/
export const isPendingThreadReply = (event: MatrixEvent, threadRootId: string): boolean => {
const { status } = event;
if (status !== EventStatus.SENDING && status !== EventStatus.NOT_SENT) return false;
// Prefer the SDK's resolved thread root id; fall back to the raw relation
// content for events the SDK hasn't associated with a thread yet.
if (event.threadRootId === threadRootId) return true;
const relation = event.getRelation();
return relation?.rel_type === RelationType.Thread && relation.event_id === threadRootId;
};
+177
View File
@@ -0,0 +1,177 @@
import { useCallback, useEffect, useState } from 'react';
import {
EventStatus,
EventTimeline,
MatrixClient,
MatrixEvent,
ReceiptType,
Room,
RoomEvent,
RoomEventHandlerMap,
Thread,
ThreadEvent,
} from 'matrix-js-sdk';
import { getLinkedTimelines } from '../RoomTimeline';
import { isPendingThreadReply } from './threadSummary';
/**
* Resolve (or bootstrap) the live {@link Thread} for a root event.
*
* Uses the existing thread when present, otherwise creates one via
* `room.createThread` the SDK then auto-fetches the thread's events via
* `/relations` and inserts the root at the top. If the root event isn't loaded
* locally the Thread handles the root fetch itself, so passing `undefined` is
* safe. Re-resolves when a matching thread later appears/updates on the room.
*/
export const useThreadInstance = (room: Room, threadRootId: string): Thread | undefined => {
const getInstance = useCallback((): Thread | undefined => {
const existing = room.getThread(threadRootId);
if (existing) return existing;
const rootEvent = room.findEventById(threadRootId);
return room.createThread(threadRootId, rootEvent, [], false) ?? undefined;
}, [room, threadRootId]);
const [thread, setThread] = useState<Thread | undefined>(getInstance);
useEffect(() => {
setThread(getInstance());
const handleThread: RoomEventHandlerMap[ThreadEvent.New] = (newThread) => {
if (newThread.id === threadRootId) setThread(newThread);
};
const handleThreadUpdate: RoomEventHandlerMap[ThreadEvent.Update] = (updatedThread) => {
if (updatedThread.id === threadRootId) setThread(updatedThread);
};
room.on(ThreadEvent.New, handleThread);
room.on(ThreadEvent.Update, handleThreadUpdate);
return () => {
room.removeListener(ThreadEvent.New, handleThread);
room.removeListener(ThreadEvent.Update, handleThreadUpdate);
};
}, [room, threadRootId, getInstance]);
return thread;
};
/**
* Build the ordered list of linked {@link EventTimeline}s for a thread's live
* timeline and track readiness (`thread.initialEventsFetched`). Subscribes to
* the Thread's re-emitted timeline events so callers repaginate/re-render as
* the thread fills in.
*/
export const useThreadLinkedTimelines = (
mx: MatrixClient,
thread: Thread,
): { timelines: EventTimeline[]; ready: boolean; refresh: () => void } => {
const [timelines, setTimelines] = useState<EventTimeline[]>(() =>
getLinkedTimelines(thread.liveTimeline),
);
const [ready, setReady] = useState<boolean>(() => thread.initialEventsFetched);
const refresh = useCallback(() => {
setTimelines(getLinkedTimelines(thread.liveTimeline));
setReady(thread.initialEventsFetched);
}, [thread]);
useEffect(() => {
refresh();
const handleTimeline = () => refresh();
// Thread re-emits RoomEvent.Timeline / RoomEvent.TimelineReset from its
// timelineSet, and fires ThreadEvent.Update as it (re)populates.
thread.on(RoomEvent.Timeline, handleTimeline);
thread.on(RoomEvent.TimelineReset, handleTimeline);
thread.on(ThreadEvent.Update, handleTimeline);
return () => {
thread.removeListener(RoomEvent.Timeline, handleTimeline);
thread.removeListener(RoomEvent.TimelineReset, handleTimeline);
thread.removeListener(ThreadEvent.Update, handleTimeline);
};
}, [thread, refresh]);
return { timelines, ready, refresh };
};
/**
* Track in-flight (local echo) replies for a thread.
*
* Pending thread sends never enter the thread's timelineSet (chronological
* pending ordering rejects them; `room.getPendingEvents()` THROWS in this
* mode). We instead watch `RoomEvent.LocalEchoUpdated` on the room and keep our
* own list of events that are pending replies to this thread and not yet in the
* thread timeline. When an event's remote echo arrives (status flips to SENT,
* or it lands in the thread) it drops out of the list.
*/
export const useThreadPendingEvents = (
room: Room,
threadRootId: string,
thread: Thread | undefined,
): MatrixEvent[] => {
const [pending, setPending] = useState<MatrixEvent[]>([]);
useEffect(() => {
setPending([]);
const handleLocalEcho: RoomEventHandlerMap[RoomEvent.LocalEchoUpdated] = (event) => {
const eventId = event.getId();
setPending((prev) => {
// Drop any previous entry for this event (same instance across the
// temp-id -> real-id transition, or matched by id).
const without = prev.filter((e) => e !== event && e.getId() !== eventId);
const alreadyInThread =
eventId !== undefined && thread?.findEventById(eventId) !== undefined;
// Keep a tracked event through the SENT window too: the /send response
// flips status to SENT before /sync delivers the event into the thread
// timeline — dropping it there would make the message flash out of view.
// It falls out on the next LocalEchoUpdated once findEventById sees it.
const trackedAndAwaitingSync =
event.status === EventStatus.SENT &&
prev.some((e) => e === event || (eventId !== undefined && e.getId() === eventId));
const stillPending =
!alreadyInThread && (isPendingThreadReply(event, threadRootId) || trackedAndAwaitingSync);
if (stillPending) return [...without, event];
return without.length === prev.length ? prev : without;
});
};
room.on(RoomEvent.LocalEchoUpdated, handleLocalEcho);
return () => {
room.removeListener(RoomEvent.LocalEchoUpdated, handleLocalEcho);
};
}, [room, threadRootId, thread]);
return pending;
};
/**
* Send a threaded read receipt up to the latest confirmed event in the thread.
*
* The receipt is threaded by default (scoped to this thread), which clears the
* per-thread unread count. Mirrors the latest-valid-event scan in
* `utils/notifications.ts`.
*/
export const markThreadAsRead = async (
mx: MatrixClient,
thread: Thread,
privateReceipt: boolean,
): Promise<void> => {
const events = thread.liveTimeline.getEvents();
let latestEvent: MatrixEvent | undefined;
for (let i = events.length - 1; i >= 0; i -= 1) {
const evt = events[i];
if (evt && !evt.isSending()) {
latestEvent = evt;
break;
}
}
if (!latestEvent) return;
await mx.sendReadReceipt(
latestEvent,
privateReceipt ? ReceiptType.ReadPrivate : ReceiptType.Read,
);
};
@@ -13,6 +13,7 @@ import {
} from '../../../components/AccountDataEditor'; } from '../../../components/AccountDataEditor';
import { copyToClipboard } from '../../../utils/dom'; import { copyToClipboard } from '../../../utils/dom';
import { AccountData } from './AccountData'; import { AccountData } from './AccountData';
import { CryptoDiagnostics } from '../developer/CryptoDiagnostics';
type DeveloperToolsProps = { type DeveloperToolsProps = {
requestClose: () => void; requestClose: () => void;
@@ -109,6 +110,7 @@ export function DeveloperTools({ requestClose }: DeveloperToolsProps) {
/> />
</SequenceCard> </SequenceCard>
)} )}
{developerTools && <CryptoDiagnostics />}
</Box> </Box>
{developerTools && ( {developerTools && (
<AccountData <AccountData
@@ -0,0 +1,71 @@
import React, { useCallback } from 'react';
import { Badge, Box, Button, Text } from 'folds';
import { SequenceCard } from '../../../components/sequence-card';
import { SequenceCardStyle } from '../styles.css';
import { SettingTile } from '../../../components/setting-tile';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useForceUpdate } from '../../../hooks/useForceUpdate';
import { useInterval } from '../../../hooks/useInterval';
import { buildCryptoDiagReport, getCryptoDiagEntries } from '../../../utils/cryptoDiagLog';
// Lotus E2EE investigation kit — Crypto Diagnostics settings card.
// Mirrors the surrounding Developer Tools cards (see DevelopTools.tsx).
const REFRESH_MS = 1000;
export function CryptoDiagnostics() {
const mx = useMatrixClient();
// Re-render on a light interval so the live matched-entry count stays fresh
// while the settings pane is open.
const [, forceUpdate] = useForceUpdate();
useInterval(forceUpdate, REFRESH_MS);
const count = getCryptoDiagEntries().length;
const handleDownload = useCallback(() => {
const report = buildCryptoDiagReport(mx);
const blob = new Blob([report], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `lotus-crypto-diag-${new Date().toISOString().replace(/[:.]/g, '-')}.json`;
a.click();
URL.revokeObjectURL(url);
}, [mx]);
return (
<Box direction="Column" gap="100">
<Text size="L400">Crypto Diagnostics</Text>
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Crypto Diagnostics — captures E2EE error signatures this session"
description="Ring-buffers up to 200 matched console warnings/errors for the KE-1..KE-4 bug cluster. Local only — no network calls. The downloaded report includes the matched log lines as evidence."
after={
<Box alignItems="Center" gap="200" shrink="No">
<Badge variant={count > 0 ? 'Critical' : 'Secondary'} fill="Solid" radii="Pill">
<Text as="span" size="L400">
{count}
</Text>
</Badge>
<Button
onClick={handleDownload}
variant="Secondary"
fill="Soft"
size="300"
radii="300"
outlined
>
<Text size="B300">Download report</Text>
</Button>
</Box>
}
/>
</SequenceCard>
</Box>
);
}
+333 -35
View File
@@ -5,6 +5,7 @@ import React, {
MouseEventHandler, MouseEventHandler,
useCallback, useCallback,
useEffect, useEffect,
useMemo,
useRef, useRef,
useState, useState,
} from 'react'; } from 'react';
@@ -34,6 +35,19 @@ import {
import { isKeyHotkey } from 'is-hotkey'; import { isKeyHotkey } from 'is-hotkey';
import { HexColorPicker } from 'react-colorful'; import { HexColorPicker } from 'react-colorful';
import FocusTrap from 'focus-trap-react'; import FocusTrap from 'focus-trap-react';
import {
draggable,
dropTargetForElements,
monitorForElements,
} from '@atlaskit/pragmatic-drag-and-drop/element/adapter';
import { combine } from '@atlaskit/pragmatic-drag-and-drop/combine';
import { reorder } from '@atlaskit/pragmatic-drag-and-drop/reorder';
import {
attachClosestEdge,
extractClosestEdge,
Edge,
} from '@atlaskit/pragmatic-drag-and-drop-hitbox/closest-edge';
import { useAtom } from 'jotai';
import { HexColorPickerPopOut } from '../../../components/HexColorPickerPopOut'; import { HexColorPickerPopOut } from '../../../components/HexColorPickerPopOut';
import { BgSwatch as BgSwatchStyle } from './BgSwatch.css'; import { BgSwatch as BgSwatchStyle } from './BgSwatch.css';
import { Page, PageContent, PageHeader } from '../../../components/page'; import { Page, PageContent, PageHeader } from '../../../components/page';
@@ -45,18 +59,29 @@ import {
} from '../../../utils/lotusDenoiseUtils'; } from '../../../utils/lotusDenoiseUtils';
import { useSetting } from '../../../state/hooks/settings'; import { useSetting } from '../../../state/hooks/settings';
import { import {
CallAudioBitrate,
ChatBackground, ChatBackground,
ComposerToolbarButtonKey,
ComposerToolbarSettings, ComposerToolbarSettings,
DateFormat, DateFormat,
DenoiseModelId, DenoiseModelId,
MessageLayout, MessageLayout,
MessageSpacing, MessageSpacing,
NoiseSuppressionMode, NoiseSuppressionMode,
normalizeComposerToolbarOrder,
RingtoneId, RingtoneId,
ScreenshareBitrate,
ScreenshareFramerate,
Settings, Settings,
settingsAtom, settingsAtom,
} from '../../../state/settings'; } from '../../../state/settings';
import {
AUDIO_BITRATE_OPTIONS,
SCREENSHARE_BITRATE_OPTIONS,
SCREENSHARE_FRAMERATE_OPTIONS,
} from '../../../utils/callQuality';
import { SeasonalPreview, SeasonTheme } from '../../../components/seasonal/SeasonalEffect'; import { SeasonalPreview, SeasonTheme } from '../../../components/seasonal/SeasonalEffect';
import { SEASON_DATE_RANGES } from '../../../components/seasonal/seasonSchedule';
import { SettingTile } from '../../../components/setting-tile'; import { SettingTile } from '../../../components/setting-tile';
import { KeySymbol } from '../../../utils/key-symbol'; import { KeySymbol } from '../../../utils/key-symbol';
import { isMacOS } from '../../../utils/user-agent'; import { isMacOS } from '../../../utils/user-agent';
@@ -77,12 +102,33 @@ import { useMessageLayoutItems } from '../../../hooks/useMessageLayout';
import { useMessageSpacingItems } from '../../../hooks/useMessageSpacing'; import { useMessageSpacingItems } from '../../../hooks/useMessageSpacing';
import { SequenceCardStyle } from '../styles.css'; import { SequenceCardStyle } from '../styles.css';
import { useTauriUpdater } from '../../../hooks/useTauriUpdater'; import { useTauriUpdater } from '../../../hooks/useTauriUpdater';
import { isTauri as isTauriEnv } from '../../../hooks/useTauri';
import { customWindowChromeAtom } from '../../../state/customWindowChrome';
import { useDateFormatItems } from '../../../hooks/useDateFormat'; import { useDateFormatItems } from '../../../hooks/useDateFormat';
import { playCallJoinSound } from '../../../utils/callSounds'; import { playCallJoinSound } from '../../../utils/callSounds';
import { previewRingtone, RINGTONE_OPTIONS } from '../../../utils/ringtones'; import { previewRingtone, RINGTONE_OPTIONS } from '../../../utils/ringtones';
import { DenoiseTester } from './DenoiseTester'; import { DenoiseTester } from './DenoiseTester';
import { SettingsSelect } from '../../../components/settings-select/SettingsSelect'; import { SettingsSelect } from '../../../components/settings-select/SettingsSelect';
/**
* P5-47 opt-in TDS window chrome toggle (desktop only). Renders nothing in the
* browser. Backed by the standalone `customWindowChromeAtom`; `useTauriWindowChrome`
* (mounted in App.tsx) applies `set_decorations` when this flips.
*/
function DesktopChromeSetting() {
const [customChrome, setCustomChrome] = useAtom(customWindowChromeAtom);
if (!isTauriEnv()) return null;
return (
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Custom Window Chrome (Beta)"
description="Replace the system title bar with a Lotus-styled one. Desktop only — toggles instantly."
after={<Switch variant="Primary" value={customChrome} onChange={setCustomChrome} />}
/>
</SequenceCard>
);
}
type ThemeSelectorProps = { type ThemeSelectorProps = {
themeNames: Record<string, string>; themeNames: Record<string, string>;
themes: Theme[]; themes: Theme[];
@@ -396,6 +442,8 @@ function Appearance() {
/> />
</SequenceCard> </SequenceCard>
<DesktopChromeSetting />
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column"> <SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile <SettingTile
title="Twitter Emoji" title="Twitter Emoji"
@@ -438,7 +486,7 @@ function Appearance() {
> >
<SettingTile <SettingTile
title="Seasonal Theme" title="Seasonal Theme"
description="Decorative overlays for holidays and events. Preview below — click to select." description="Decorative overlays for holidays and events. “Auto” follows the calendar — each theme below shows the dates it turns on. Click to select."
/> />
<Box style={{ padding: `0 ${config.space.S400} ${config.space.S300}` }}> <Box style={{ padding: `0 ${config.space.S400} ${config.space.S300}` }}>
<SeasonalBgGrid <SeasonalBgGrid
@@ -1016,6 +1064,165 @@ function DateAndTime() {
); );
} }
const COMPOSER_TOOLBAR_LABELS: Record<ComposerToolbarButtonKey, string> = {
showFormat: 'Format',
showEmoji: 'Emoji',
showSticker: 'Sticker',
showGif: 'GIF',
showLocation: 'Location',
showPoll: 'Poll',
showVoice: 'Voice',
showSchedule: 'Schedule',
};
const COMPOSER_TOOLBAR_DRAG_TYPE = 'composer-toolbar-button';
type ComposerToolbarButtonRowProps = {
buttonKey: ComposerToolbarButtonKey;
index: number;
active: boolean;
onToggle: (key: ComposerToolbarButtonKey) => void;
};
function ComposerToolbarButtonRow({
buttonKey,
index,
active,
onToggle,
}: ComposerToolbarButtonRowProps) {
const rowRef = useRef<HTMLDivElement>(null);
const handleRef = useRef<HTMLButtonElement>(null);
const [dragging, setDragging] = useState(false);
const [closestEdge, setClosestEdge] = useState<Edge | null>(null);
useEffect(() => {
const element = rowRef.current;
const dragHandle = handleRef.current;
if (!element || !dragHandle) return undefined;
return combine(
draggable({
element,
dragHandle,
getInitialData: () => ({ type: COMPOSER_TOOLBAR_DRAG_TYPE, buttonKey, index }),
onDragStart: () => setDragging(true),
onDrop: () => setDragging(false),
}),
dropTargetForElements({
element,
canDrop: ({ source }) => source.data.type === COMPOSER_TOOLBAR_DRAG_TYPE,
getData: ({ input }) =>
attachClosestEdge(
{ type: COMPOSER_TOOLBAR_DRAG_TYPE, buttonKey, index },
{ element, input, allowedEdges: ['top', 'bottom'] },
),
getIsSticky: () => true,
onDrag: ({ self, source }) => {
if (source.data.buttonKey === buttonKey) {
setClosestEdge(null);
return;
}
setClosestEdge(extractClosestEdge(self.data));
},
onDragLeave: () => setClosestEdge(null),
onDrop: () => setClosestEdge(null),
}),
);
}, [buttonKey, index]);
let boxShadow: string | undefined;
if (closestEdge === 'top') boxShadow = `inset 0 2px 0 0 ${color.Primary.Main}`;
else if (closestEdge === 'bottom') boxShadow = `inset 0 -2px 0 0 ${color.Primary.Main}`;
return (
<Box
ref={rowRef}
alignItems="Center"
gap="200"
style={{
padding: `${config.space.S200} ${config.space.S400}`,
opacity: dragging ? 0.5 : undefined,
boxShadow,
}}
>
<IconButton
ref={handleRef}
size="300"
radii="300"
variant="SurfaceVariant"
style={{ cursor: 'grab' }}
aria-label={`Reorder ${COMPOSER_TOOLBAR_LABELS[buttonKey]}`}
>
<Icon size="100" src={Icons.VerticalDots} />
</IconButton>
<Text style={{ flexGrow: 1 }} size="T300">
{COMPOSER_TOOLBAR_LABELS[buttonKey]}
</Text>
<Chip
variant={active ? 'Primary' : 'Secondary'}
outlined={active}
radii="Pill"
onClick={() => onToggle(buttonKey)}
aria-pressed={active}
>
<Text size="T200">{active ? 'Shown' : 'Hidden'}</Text>
</Chip>
</Box>
);
}
type ComposerToolbarReorderProps = {
order: ComposerToolbarButtonKey[];
buttons: ComposerToolbarSettings;
onReorder: (startIndex: number, finishIndex: number) => void;
onToggle: (key: ComposerToolbarButtonKey) => void;
};
function ComposerToolbarReorder({
order,
buttons,
onReorder,
onToggle,
}: ComposerToolbarReorderProps) {
useEffect(
() =>
monitorForElements({
canMonitor: ({ source }) => source.data.type === COMPOSER_TOOLBAR_DRAG_TYPE,
onDrop: ({ location, source }) => {
const target = location.current.dropTargets[0];
if (!target) return;
const startIndex = source.data.index;
const indexOfTarget = target.data.index;
if (typeof startIndex !== 'number' || typeof indexOfTarget !== 'number') return;
const closestEdgeOfTarget = extractClosestEdge(target.data);
// Insert relative to the target row, then compensate for the source
// row being removed from its original position.
let finishIndex = closestEdgeOfTarget === 'bottom' ? indexOfTarget + 1 : indexOfTarget;
if (startIndex < finishIndex) finishIndex -= 1;
if (finishIndex === startIndex) return;
onReorder(startIndex, finishIndex);
},
}),
[onReorder],
);
return (
<Box direction="Column">
{order.map((key, index) => (
<ComposerToolbarButtonRow
key={key}
buttonKey={key}
index={index}
active={buttons[key]}
onToggle={onToggle}
/>
))}
</Box>
);
}
function Editor() { function Editor() {
const [enterForNewline, setEnterForNewline] = useSetting(settingsAtom, 'enterForNewline'); const [enterForNewline, setEnterForNewline] = useSetting(settingsAtom, 'enterForNewline');
const [isMarkdown, setIsMarkdown] = useSetting(settingsAtom, 'isMarkdown'); const [isMarkdown, setIsMarkdown] = useSetting(settingsAtom, 'isMarkdown');
@@ -1025,20 +1232,31 @@ function Editor() {
'composerToolbarButtons', 'composerToolbarButtons',
); );
const toggleToolbarButton = (key: keyof ComposerToolbarSettings) => { const composerToolbarOrder = useMemo(
setComposerToolbarButtons({ ...composerToolbarButtons, [key]: !composerToolbarButtons[key] }); () => normalizeComposerToolbarOrder(composerToolbarButtons?.order),
}; [composerToolbarButtons?.order],
);
const TOOLBAR_CHIPS: Array<{ key: keyof ComposerToolbarSettings; label: string }> = [ const toggleToolbarButton = useCallback(
{ key: 'showFormat', label: 'Format' }, (key: ComposerToolbarButtonKey) => {
{ key: 'showEmoji', label: 'Emoji' }, setComposerToolbarButtons((current) => ({ ...current, [key]: !current[key] }));
{ key: 'showSticker', label: 'Sticker' }, },
{ key: 'showGif', label: 'GIF' }, [setComposerToolbarButtons],
{ key: 'showLocation', label: 'Location' }, );
{ key: 'showPoll', label: 'Poll' },
{ key: 'showVoice', label: 'Voice' }, const reorderToolbarButtons = useCallback(
{ key: 'showSchedule', label: 'Schedule' }, (startIndex: number, finishIndex: number) => {
]; setComposerToolbarButtons((current) => ({
...current,
order: reorder({
list: normalizeComposerToolbarOrder(current.order),
startIndex,
finishIndex,
}),
}));
},
[setComposerToolbarButtons],
);
return ( return (
<Box direction="Column" gap="100"> <Box direction="Column" gap="100">
@@ -1073,28 +1291,15 @@ function Editor() {
> >
<SettingTile <SettingTile
title="Composer Toolbar" title="Composer Toolbar"
description="Tap a button to show or hide it in the message composer." description="Drag to reorder buttons, and tap a button to show or hide it in the message composer."
/> />
<Box <Box direction="Column" style={{ paddingBottom: config.space.S200 }}>
wrap="Wrap" <ComposerToolbarReorder
gap="200" order={composerToolbarOrder}
style={{ padding: `0 ${config.space.S400} ${config.space.S300}` }} buttons={composerToolbarButtons}
> onReorder={reorderToolbarButtons}
{TOOLBAR_CHIPS.map(({ key, label }) => { onToggle={toggleToolbarButton}
const active = composerToolbarButtons?.[key] ?? true; />
return (
<Chip
key={key}
variant={active ? 'Primary' : 'Secondary'}
outlined={active}
radii="Pill"
onClick={() => toggleToolbarButton(key)}
aria-pressed={active}
>
<Text size="T300">{label}</Text>
</Chip>
);
})}
</Box> </Box>
</SequenceCard> </SequenceCard>
</Box> </Box>
@@ -1220,6 +1425,18 @@ function Calls() {
const [ringtoneVolume, setRingtoneVolume] = useSetting(settingsAtom, 'ringtoneVolume'); const [ringtoneVolume, setRingtoneVolume] = useSetting(settingsAtom, 'ringtoneVolume');
const [ringtoneId, setRingtoneId] = useSetting(settingsAtom, 'ringtoneId'); const [ringtoneId, setRingtoneId] = useSetting(settingsAtom, 'ringtoneId');
const [callAudioBitrate, setCallAudioBitrate] = useSetting(settingsAtom, 'callAudioBitrate');
const [screenshareBitrate, setScreenshareBitrate] = useSetting(
settingsAtom,
'screenshareBitrate',
);
const [screenshareFramerate, setScreenshareFramerate] = useSetting(
settingsAtom,
'screenshareFramerate',
);
const [soundboardEnabled, setSoundboardEnabled] = useSetting(settingsAtom, 'soundboardEnabled');
const [soundboardVolume, setSoundboardVolume] = useSetting(settingsAtom, 'soundboardVolume');
const handleJoinLeaveSoundChange = (value: 'off' | 'chime' | 'soft' | 'retro') => { const handleJoinLeaveSoundChange = (value: 'off' | 'chime' | 'soft' | 'retro') => {
setCallJoinLeaveSound(value); setCallJoinLeaveSound(value);
if (value !== 'off') playCallJoinSound(value); if (value !== 'off') playCallJoinSound(value);
@@ -1615,6 +1832,80 @@ function Calls() {
} }
/> />
</SequenceCard> </SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Microphone Bitrate"
description="Cap the audio bitrate your mic sends in calls. Lower saves bandwidth; higher is clearer. Auto lets Element Call decide."
after={
<SettingsSelect<CallAudioBitrate>
value={callAudioBitrate}
onChange={setCallAudioBitrate}
options={AUDIO_BITRATE_OPTIONS}
/>
}
/>
</SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Screenshare Bitrate"
description="Cap the bitrate used when you share your screen. Lower is smoother on poor connections; higher is sharper."
after={
<SettingsSelect<ScreenshareBitrate>
value={screenshareBitrate}
onChange={setScreenshareBitrate}
options={SCREENSHARE_BITRATE_OPTIONS}
/>
}
/>
</SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Screenshare Framerate"
description="Cap the frames-per-second of your screenshare. 60 fps suits motion/gaming; 15 fps suits slides and saves bandwidth."
after={
<SettingsSelect<ScreenshareFramerate>
value={screenshareFramerate}
onChange={setScreenshareFramerate}
options={SCREENSHARE_FRAMERATE_OPTIONS}
/>
}
/>
</SequenceCard>
<SequenceCard className={SequenceCardStyle} variant="SurfaceVariant" direction="Column">
<SettingTile
title="Soundboard"
description="Show a soundboard button in the call bar. Upload short audio clips (like custom emojis) to play them into the call. Clips sync across your devices."
after={
<Switch variant="Primary" value={soundboardEnabled} onChange={setSoundboardEnabled} />
}
/>
{soundboardEnabled && (
<SettingTile
title="Soundboard Volume"
after={
<Box alignItems="Center" gap="200" style={{ minWidth: toRem(180) }}>
<input
type="range"
min={0}
max={100}
step={5}
value={soundboardVolume}
onChange={(e) => setSoundboardVolume(parseInt(e.target.value, 10))}
style={{ flexGrow: 1 }}
aria-label="Soundboard volume"
/>
<Text size="T200" style={{ minWidth: toRem(36), textAlign: 'right' }}>
{soundboardVolume}%
</Text>
</Box>
}
/>
)}
</SequenceCard>
</Box> </Box>
); );
} }
@@ -1699,6 +1990,13 @@ function SeasonalBgGrid({
<Text size="T200" style={selected ? { color: color.Primary.Main } : undefined}> <Text size="T200" style={selected ? { color: color.Primary.Main } : undefined}>
{opt.label} {opt.label}
</Text> </Text>
{(opt.value === 'auto' || !isSpecial) && (
<Text size="T200" style={{ opacity: 0.6, textAlign: 'center' }}>
{opt.value === 'auto'
? 'By calendar'
: SEASON_DATE_RANGES[opt.value as SeasonTheme]}
</Text>
)}
</Box> </Box>
); );
})} })}
+41
View File
@@ -0,0 +1,41 @@
import { useEffect } from 'react';
import { useAtomValue } from 'jotai';
import { CallEmbed } from '../plugins/call';
import { settingsAtom } from '../state/settings';
import { useStateEvent } from './useStateEvent';
import { StateEvent } from '../../types/matrix/room';
import { buildQualityPayload, RoomQualityContent } from '../utils/callQuality';
/**
* [P5-31] Apply the user's call quality settings (clamped by any room-level
* cap) to the Element Call fork via the `io.lotus.set_quality` widget action.
*
* The fork stores the settings and re-applies them on every (re)publish and
* reconnect, so we only need to (re)send when the payload changes or the widget
* becomes ready no need to poll the track lifecycle here.
*/
export function useCallQuality(embed: CallEmbed): void {
const { callAudioBitrate, screenshareBitrate, screenshareFramerate } = useAtomValue(settingsAtom);
const roomQualityEvent = useStateEvent(embed.room, StateEvent.LotusRoomQuality);
const roomCaps = roomQualityEvent?.getContent<RoomQualityContent>();
// Depend on the primitive cap values (not the event object) so re-renders
// don't resend needlessly.
const audioCap = roomCaps?.audio_max_kbps;
const ssCap = roomCaps?.screenshare_max_kbps;
const fpsCap = roomCaps?.screenshare_max_fps;
useEffect(() => {
const payload = buildQualityPayload(
{ callAudioBitrate, screenshareBitrate, screenshareFramerate },
{ audio_max_kbps: audioCap, screenshare_max_kbps: ssCap, screenshare_max_fps: fpsCap },
);
const send = (): void => embed.control.setQuality(payload);
// Send now (settings are sticky fork-side even if tracks aren't up yet) and
// again once the widget signals ready, in case the transport wasn't up.
send();
const off = embed.onReady(send);
return off;
}, [embed, callAudioBitrate, screenshareBitrate, screenshareFramerate, audioCap, ssCap, fpsCap]);
}
+16 -5
View File
@@ -1,11 +1,16 @@
import { useCallback, DragEventHandler, RefObject, useState, useEffect, useRef } from 'react'; import { useCallback, DragEventHandler, RefObject, useState, useEffect, useRef } from 'react';
import { getDataTransferFiles } from '../utils/dom'; import { collectDroppedFiles } from '../utils/fileEntries';
export const useFileDropHandler = (onDrop: (file: File[]) => void): DragEventHandler => export const useFileDropHandler = (onDrop: (file: File[]) => void): DragEventHandler =>
useCallback( useCallback(
(evt) => { (evt) => {
const files = getDataTransferFiles(evt.dataTransfer); // `collectDroppedFiles` synchronously captures the entry list from the
if (files) onDrop(files); // DataTransfer before traversing folders asynchronously.
collectDroppedFiles(evt.dataTransfer)
.then((files) => {
if (files) onDrop(files);
})
.catch(() => undefined);
}, },
[onDrop], [onDrop],
); );
@@ -24,8 +29,14 @@ export const useFileDropZone = (
dragCounterRef.current = 0; dragCounterRef.current = 0;
setActive(false); setActive(false);
if (!evt.dataTransfer) return; if (!evt.dataTransfer) return;
const files = getDataTransferFiles(evt.dataTransfer); // Capture entries synchronously (inside the event) then traverse any
if (files) onDrop(files); // dropped folders asynchronously — the DataTransferItemList is emptied
// once this handler returns.
collectDroppedFiles(evt.dataTransfer)
.then((files) => {
if (files) onDrop(files);
})
.catch(() => undefined);
}; };
target?.addEventListener('drop', handleDrop); target?.addEventListener('drop', handleDrop);
+66
View File
@@ -0,0 +1,66 @@
import { useEffect, useRef } from 'react';
import {
ClientEvent,
MatrixClient,
Room,
RoomEmittedEvents,
RoomEventHandlerMap,
} from 'matrix-js-sdk';
/**
* Attach `handler` for `event` on every joined/known room, including rooms
* created after mount (via `ClientEvent.Room`). All listeners are detached on
* unmount or when `mx`/`event` change.
*
* The handler is stored in a ref (mirroring `useTauriEvent`) so callers don't
* need to memoize it changing the handler identity never re-attaches the
* per-room listeners.
*
* The emitting {@link Room} is PREPENDED as the first argument, before the
* event's own args: several room-level SDK events (e.g.
* `RoomEvent.UnreadNotifications`) don't include the room in their payload,
* which callers need for per-room updates. Prepending (not appending) is
* load-bearing some SDK events emit with VARIABLE arity
* (UnreadNotifications fires with 0, 1, or 2 args), so a trailing extra arg
* would land in a different positional slot per emit.
*/
export function useRoomsListener<E extends RoomEmittedEvents>(
mx: MatrixClient,
event: E,
handler: (room: Room, ...args: Parameters<RoomEventHandlerMap[E]>) => void,
): void {
const handlerRef = useRef(handler);
handlerRef.current = handler;
useEffect(() => {
// Track attached rooms (and their per-room trampolines) so re-emitted
// `ClientEvent.Room` (e.g. on membership changes) never double-subscribes,
// and cleanup can detach exactly what was attached.
const attached = new Map<string, (...args: unknown[]) => void>();
const attach = (room: Room) => {
if (attached.has(room.roomId)) return;
// Per-room trampoline: forwards to the current ref value with the
// emitting room PREPENDED (stable slot regardless of emit arity).
const roomHandler = (...args: unknown[]) =>
(handlerRef.current as (...a: unknown[]) => void)(room, ...args);
attached.set(room.roomId, roomHandler);
// `event`/`roomHandler` are correlated through E but TS can't prove it
// for the open generic, so we assert at the boundary.
room.on(event, roomHandler as any);
};
mx.getRooms().forEach(attach);
const handleRoom = (room: Room) => attach(room);
mx.on(ClientEvent.Room, handleRoom);
return () => {
mx.removeListener(ClientEvent.Room, handleRoom);
attached.forEach((roomHandler, roomId) => {
mx.getRoom(roomId)?.removeListener(event, roomHandler as any);
});
attached.clear();
};
}, [mx, event]);
}
+36
View File
@@ -0,0 +1,36 @@
import { useEffect } from 'react';
import { getFallbackSession, subscribeSessionChanges } from '../state/sessions';
/**
* Keep this tab in sync with session changes performed in other tabs/windows.
*
* The coordinator mounts this once inside the authenticated client shell.
* `storage` events fire only in tabs that did NOT perform the write, so the
* callback here always represents an out-of-tab change.
*
* Default action is the safest one for auth-critical state a full reload:
* - session REMOVED elsewhere (logout / localStorage.clear()) the access
* token disappears, so we reload; the router bounces to auth on next boot.
* - session APPEARED or its access token CHANGED elsewhere (a fresh login or
* a token rotation) we reload so the client re-initialises with the new
* credentials rather than running on a stale/revoked token.
*
* A change that does not alter the access token (e.g. an OIDC metadata-only
* rewrite) is ignored, which also collapses the several storage events emitted
* by a single dual-write into at most one reload.
*/
export const useSessionSync = (): void => {
useEffect(() => {
// Snapshot the credential this tab booted with; compare against it so we
// only reload on a genuine credential change.
const initialAccessToken = getFallbackSession()?.accessToken ?? null;
const unsubscribe = subscribeSessionChanges((session) => {
const nextAccessToken = session?.accessToken ?? null;
if (nextAccessToken === initialAccessToken) return;
window.location.reload();
});
return unsubscribe;
}, []);
};
+101
View File
@@ -0,0 +1,101 @@
import { useCallback, useEffect, useState } from 'react';
import { useMatrixClient } from './useMatrixClient';
import { useAccountDataCallback } from './useAccountDataCallback';
import { AccountDataEvent } from '../../types/matrix/accountData';
import {
SoundboardClip,
SoundboardContent,
SOUNDBOARD_MAX_CLIP_BYTES,
SOUNDBOARD_MAX_CLIPS,
SOUNDBOARD_NAME_MAX,
readSoundboardClips,
} from '../utils/soundboardClips';
const KEY = AccountDataEvent.LotusSoundboard;
/**
* [P5-15] Read/write the user's personal soundboard, stored in the
* `io.lotus.soundboard` account data event (synced across devices like custom
* emoji/sticker packs). Uploading writes the audio to the media repo and
* appends an mxc reference.
*/
export function useSoundboard(): {
clips: SoundboardClip[];
addClip: (file: File, name?: string) => Promise<void>;
removeClip: (id: string) => Promise<void>;
renameClip: (id: string, name: string) => Promise<void>;
} {
const mx = useMatrixClient();
const [clips, setClips] = useState<SoundboardClip[]>(() => readSoundboardClips(mx));
useAccountDataCallback(
mx,
useCallback((evt) => {
if (evt.getType() === KEY) {
const content = evt.getContent<SoundboardContent>();
setClips(Array.isArray(content?.clips) ? content.clips : []);
}
}, []),
);
useEffect(() => {
setClips(readSoundboardClips(mx));
}, [mx]);
const persist = useCallback(
async (next: SoundboardClip[]) => {
const content: SoundboardContent = { clips: next };
await (
mx as unknown as { setAccountData: (t: string, c: unknown) => Promise<void> }
).setAccountData(KEY, content);
},
[mx],
);
const addClip = useCallback(
async (file: File, name?: string) => {
const current = readSoundboardClips(mx);
if (current.length >= SOUNDBOARD_MAX_CLIPS) {
throw new Error(`Soundboard is full (max ${SOUNDBOARD_MAX_CLIPS} clips).`);
}
if (file.size > SOUNDBOARD_MAX_CLIP_BYTES) {
throw new Error('Clip is too large (max 1 MB).');
}
const res = await mx.uploadContent(file, { type: file.type || 'audio/mpeg' });
const mxc = res.content_uri;
if (!mxc) throw new Error('Upload failed.');
const label = (name ?? file.name.replace(/\.[^/.]+$/, ''))
.trim()
.slice(0, SOUNDBOARD_NAME_MAX);
const clip: SoundboardClip = {
id: `${Date.now()}-${Math.random().toString(36).slice(2, 8)}`,
name: label || 'Clip',
url: mxc,
mimetype: file.type || undefined,
size: file.size,
};
await persist([...current, clip]);
},
[mx, persist],
);
const removeClip = useCallback(
async (id: string) => {
const next = readSoundboardClips(mx).filter((c) => c.id !== id);
await persist(next);
},
[mx, persist],
);
const renameClip = useCallback(
async (id: string, name: string) => {
const trimmed = name.trim().slice(0, SOUNDBOARD_NAME_MAX);
if (!trimmed) return;
const next = readSoundboardClips(mx).map((c) => (c.id === id ? { ...c, name: trimmed } : c));
await persist(next);
},
[mx, persist],
);
return { clips, addClip, removeClip, renameClip };
}
+35
View File
@@ -0,0 +1,35 @@
import { useEffect, useRef } from 'react';
// Tauri v2 injects `__TAURI_INTERNALS__` into the webview at runtime; we use it
// directly so cinny doesn't need `@tauri-apps/api` as a dependency. Native Rust
// modules push data back to the web by dispatching DOM CustomEvents (see
// `emit_to_web` in cinny-desktop's `native` module), which `useTauriEvent`
// subscribes to. This module is the single source for the desktop bridge that
// every `useTauri*` feature hook builds on.
type Invoke = (cmd: string, args?: Record<string, unknown>) => Promise<unknown>;
export const tauriInvoke = (): Invoke | undefined =>
(window as unknown as { __TAURI_INTERNALS__?: { invoke: Invoke } }).__TAURI_INTERNALS__?.invoke;
export const isTauri = (): boolean => tauriInvoke() !== undefined;
/** Fire-and-forget invoke that no-ops (and never throws) outside Tauri. */
export const invokeTauri = (cmd: string, args?: Record<string, unknown>): void => {
tauriInvoke()?.(cmd, args).catch(() => undefined);
};
/**
* Subscribe to a CustomEvent dispatched from the Rust side via `emit_to_web`.
* The handler is kept in a ref so callers don't need to memoize it to avoid
* re-subscribing. No-op outside Tauri.
*/
export function useTauriEvent<T = unknown>(name: string, handler: (detail: T) => void): void {
const handlerRef = useRef(handler);
handlerRef.current = handler;
useEffect(() => {
if (!isTauri()) return undefined;
const listener = (e: Event): void => handlerRef.current((e as CustomEvent<T>).detail);
window.addEventListener(name, listener);
return () => window.removeEventListener(name, listener);
}, [name]);
}

Some files were not shown because too many files have changed in this diff Show More