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nathan 6d9ee10926 Merge remote-tracking branch 'origin/lotus' into read-me-update
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2026-08-02 20:29:04 -04:00
nathan f136082181 Merge remote-tracking branch 'origin/image-path-changes' into read-me-update
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2026-08-02 20:04:59 -04:00
nathan 0aef410f60 fixed retarded prettier 'error'
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2026-08-02 19:01:05 -04:00
nathan b2376513fd fixed retarded linter problem
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2026-08-02 18:42:37 -04:00
nathan 6a0037ecec read me updates with instructions for running a dev server
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2026-08-02 18:04:25 -04:00
nathan.vititoe 2bbd390a3b image path changes, for dev setup, needs testing on 'prod'
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2026-08-02 16:35:11 -04:00
16 changed files with 180 additions and 224 deletions
+26 -30
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@@ -30,13 +30,8 @@ jobs:
uses: actions/setup-node@v4 uses: actions/setup-node@v4
with: with:
node-version-file: '.node-version' node-version-file: '.node-version'
cache: npm
# No npm / node_modules cache: the act_runner's internal cache server is
# unreachable from job containers (`getCacheEntry failed: connect ETIMEDOUT
# 172.17.0.2`), so every cache restore hangs ~5 min and then fails — pure
# cost, zero benefit. `cache: npm` was removed from Setup Node above for the
# same reason. Re-enable both (setup-node `cache: npm` + an actions/cache
# node_modules step) once the runner's cache server is reachable from jobs.
- name: Install dependencies - name: Install dependencies
# Harden against transient registry network failures (ECONNRESET etc.): # Harden against transient registry network failures (ECONNRESET etc.):
# raise npm's built-in fetch retries/timeouts and retry `npm ci` up to # raise npm's built-in fetch retries/timeouts and retry `npm ci` up to
@@ -57,36 +52,37 @@ jobs:
sleep $((attempt * 15)) sleep $((attempt * 15))
done done
# ── Quality gates run BEFORE the slow build so a format/lint/type/test # ── Critical gate — if this fails, nothing deploys ──────────────────
# error fails in seconds instead of after the ~minutes-long build. All are
# hard gates — any failure fails the job and blocks the deploy. The tree is
# held clean (prettier formatted, eslint 0 errors, typecheck 0), so these
# gate real regressions. NOTE: the lotus-build.sh upstream-merge path can
# deploy without CI; a later normal push surfaces any introduced issue here
# — fix forward (or briefly re-soften a gate) rather than deploy broken.
# eslint gates on errors only (existing no-explicit-any warnings stay
# informational — check:eslint has no --max-warnings).
- name: Prettier
run: npm run check:prettier
- name: ESLint
run: npm run check:eslint
- name: TypeScript
run: npm run typecheck
# Deterministic pure-logic tests on Node's built-in runner via tsx (no
# vitest — Vite 8 is ahead of vitest's range). A failure blocks the deploy.
- name: Unit tests
run: npm test
# ── Critical gate — if this fails, nothing deploys. Produces dist/. ──
- name: Build - name: Build
run: npm run build run: npm run build
env: env:
NODE_OPTIONS: '--max_old_space_size=4096' NODE_OPTIONS: '--max_old_space_size=4096'
VITE_APP_VERSION: ${{ github.sha }} VITE_APP_VERSION: ${{ github.sha }}
# Unit tests are a hard gate too — deterministic pure-logic tests on Node's
# built-in runner via tsx (no vitest — Vite 8 is ahead of vitest's range).
# A failure blocks the deploy.
- name: Unit tests
run: npm test
# ── Quality gates (hard — a failure fails the job and blocks deploy) ──
# The tree is held clean (typecheck 0, eslint 0 errors, prettier
# formatted), so these gate real regressions instead of relying on local
# runs. NOTE: an upstream-stable merge (the lotus-build.sh path) could
# introduce upstream type/lint/format issues; that path deploys without
# CI, but a subsequent normal push would surface the failure here — fix
# forward (or briefly re-soften a gate) rather than let it deploy broken.
# eslint gates on errors only (existing `no-explicit-any` warnings stay
# informational — `check:eslint` has no --max-warnings).
- name: TypeScript
run: npm run typecheck
- name: ESLint
run: npm run check:eslint
- name: Prettier
run: npm run check:prettier
# ── Security (informational — findings shouldn't block a deploy) ───── # ── Security (informational — findings shouldn't block a deploy) ─────
- name: Audit (high/critical) - name: Audit (high/critical)
run: npm audit --audit-level=high --omit=dev run: npm audit --audit-level=high --omit=dev
-27
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@@ -1,27 +0,0 @@
---
name: Bug Report
about: Report something that isn't working in Lotus Chat
title: ''
labels: bug
---
**Describe the bug**
A clear and concise description of what went wrong.
**Steps to reproduce**
1. Go to '...'
2. Click on '...'
3. See error
**Expected behavior**
What you expected to happen instead.
**Client info**
- Lotus Chat version (Settings → Help & About):
- Platform: Web / Desktop (Windows / macOS / Linux)
- Browser + version (if web):
**Screenshots / logs**
If applicable, add screenshots or the browser devtools console output.
+5 -1
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@@ -1 +1,5 @@
blank_issues_enabled: true blank_issues_enabled: false
contact_links:
- name: Features, Bug Reports, Questions
url: https://github.com/cinnyapp/cinny/discussions/new/choose
about: Our preferred starting point if you have any questions or suggestions about features or behavior.
-15
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@@ -1,15 +0,0 @@
---
name: Feature Request
about: Suggest an idea or improvement for Lotus Chat
title: ''
labels: enhancement
---
**What would you like?**
A clear and concise description of the feature or change.
**Why / use case**
What problem does it solve, or what does it make better?
**Alternatives considered**
Any workarounds or other approaches you've thought about.
+9
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@@ -0,0 +1,9 @@
---
name: Pre-Discussed and Approved Topics
about: |-
Only for topics already discussed and approved in the GitHub Discussions section.
---
**DO NOT OPEN A NEW ISSUE. PLEASE USE THE DISCUSSIONS SECTION.**
**I DIDN'T READ THE ABOVE LINE. PLEASE CLOSE THIS ISSUE.**
+3 -1
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@@ -1 +1,3 @@
npx lint-staged # These are commented until we enable lint and typecheck
# npx tsc -p tsconfig.json --noEmit
# npx lint-staged
+3 -3
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@@ -176,7 +176,7 @@ Decorative CSS-only overlays that activate automatically on holidays and events.
### Themes ### Themes
| Theme | Window | Effect | | Theme | Window | Effect |
| -------------------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | -------------------- | ------------- | -------------------------------------------------------------------------------------------------- |
| 🎆 New Year | Dec 31–Jan 2 | Radial firework bursts in gold, red, cyan, purple; gold shimmer sweep | | 🎆 New Year | Dec 31–Jan 2 | Radial firework bursts in gold, red, cyan, purple; gold shimmer sweep |
| 🏮 Lunar New Year | Jan 22–Feb 5 | Floating paper lanterns bobbing; silk texture; gold shimmer accent | | 🏮 Lunar New Year | Jan 22–Feb 5 | Floating paper lanterns bobbing; silk texture; gold shimmer accent |
| 💖 Valentine's Day | Feb 10–15 | ♥ hearts floating upward; soft pink ambient glow | | 💖 Valentine's Day | Feb 10–15 | ♥ hearts floating upward; soft pink ambient glow |
@@ -184,8 +184,8 @@ Decorative CSS-only overlays that activate automatically on holidays and events.
| 🃏 April Fool's | Apr 1 | Glitch overlay: RGB channel separation, hue-rotate spikes, scanline sweep, "SIGNAL LOST" watermark | | 🃏 April Fool's | Apr 1 | Glitch overlay: RGB channel separation, hue-rotate spikes, scanline sweep, "SIGNAL LOST" watermark |
| 🌱 Earth Day | Apr 20–23 | 🌿🍃 leaf emoji drift; sage green ambient tint; vine accent on left edge | | 🌱 Earth Day | Apr 20–23 | 🌿🍃 leaf emoji drift; sage green ambient tint; vine accent on left edge |
| 🍂 Autumn | Sep 21–Oct 31 | Warm orange/amber leaf shapes rotating and falling | | 🍂 Autumn | Sep 21–Oct 31 | Warm orange/amber leaf shapes rotating and falling |
| 👾 Arcade Day | Sep 12 | Synthwave CRT: neon perspective grid framing the timeline (faded through the chat column), broken horizon line, rolling scanlines, pixel sparkles, bottom-right "1UP / INSERT COIN" HUD | | 👾 Arcade Day | Sep 12 | CRT scanlines; blinking pixel corner decorations; "INSERT COIN" prompt |
| 🚀 Deep Space Week | Oct 4–10 | Violet void with drifting magenta/cyan nebula clouds, two-depth parallax starfield (~60 twinkling stars + 6 hero gleams), slow galaxy spiral, occasional comet streaks | | 🚀 Deep Space Week | Oct 4–10 | Warp-speed star streaks radiating from screen centre; nebula purple/blue ambient |
| 🎃 Halloween | Oct 15–Nov 1 | Purple and orange glowing particles; SVG spider web in top-left corner; dark purple tint | | 🎃 Halloween | Oct 15–Nov 1 | Purple and orange glowing particles; SVG spider web in top-left corner; dark purple tint |
| ❄️ Christmas | Dec 10–Jan 2 | White dot snowfall in multiple layers at varied speeds | | ❄️ Christmas | Dec 10–Jan 2 | White dot snowfall in multiple layers at varied speeds |
+33 -11
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@@ -13,7 +13,38 @@ The source code is licensed under [AGPLv3](LICENSE), the same license as the ups
The Lotus Chat logo (`public/res/Lotus.png`) is a derivative work based on the original Cinny logo by Ajay Bura and contributors, used under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). The modified logo is © Lotus Guild and is also made available under CC BY 4.0. The Lotus Chat logo (`public/res/Lotus.png`) is a derivative work based on the original Cinny logo by Ajay Bura and contributors, used under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). The modified logo is © Lotus Guild and is also made available under CC BY 4.0.
--- ---
## Development Environment Setup
#### Getting correct Node version
- Ensure you have the correct version of node installed, specified in `.node-version`
- Use this command from the terminal to install nvm
```bash
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.3/install.sh | bash
```
- Reload your terminal shell using (for Ubuntu):
```bash
source ~/.bashrc
```
- Install the specified Node version
```bash
NODE_VERSION="$(tr -d '[:space:]' < .node-version)"
nvm install "$NODE_VERSION"
nvm use "$NODE_VERSION"
```
- verify the correct version was installed by running
```bash
node --version
```
and comparing the output to what is listed in `.node-version`
#### Install npm packages
- To install the npm packages listed in `package.json` run:
```bash
npm i
```
### Start Development Server
```bash
npm run start
```
You should now have an active development server at `localhost:8080`, where you can make changes to the code and see the UI update in real time
## Features ## Features
### Messaging ### Messaging
@@ -129,16 +160,7 @@ Lotus Chat has a desktop app for Windows, macOS, and Linux. It wraps the same we
### Download ### Download
Operating System | Download Download the latest release from the [Releases page on code.lotusguild.org](https://code.lotusguild.org).
---|---
Windows | [Get the installer (.exe)](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64-setup.exe)
Linux (AppImage, any distro) | [Get the AppImage](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64.AppImage)
Linux (Debian/Ubuntu) | [Get the .deb](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64.deb)
Linux (Arch/CachyOS/EndeavourOS) | [Get the .pkg.tar.zst](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases/download/latest/LotusChat-x86_64.pkg.tar.zst) — install with `pacman -U LotusChat-x86_64.pkg.tar.zst`
All Linux builds need `webkit2gtk-4.1` and, for calls to work, GStreamer's `good`/`bad`/`ugly`/`libav` plugin sets (the pacman package pulls these in automatically; on the AppImage/.deb, install them via your package manager if joining a call shows "browser does not support WebRTC").
See the full [Releases page on code.lotusguild.org](https://code.lotusguild.org/LotusGuild/cinny-desktop/releases) for signatures and older builds.
### SmartScreen Warning (Windows) ### SmartScreen Warning (Windows)
+3 -3
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@@ -4,9 +4,9 @@
"allowCustomHomeservers": true, "allowCustomHomeservers": true,
"featuredCommunities": { "featuredCommunities": {
"openAsDefault": false, "openAsDefault": false,
"spaces": ["!-1ZBnAH-JiCOV8MGSKN77zDGTuI3pgSdy8Unu_DrDyc", "#homelab:codestorm.net"], "spaces": [],
"rooms": ["#jellyfin:matrix.org"], "rooms": [],
"servers": ["matrixrooms.info"] "servers": []
}, },
"hashRouter": { "hashRouter": {
"enabled": false, "enabled": false,
@@ -84,15 +84,7 @@ export function SeasonalPreview({ theme }: { theme: SeasonTheme }) {
return ( return (
<div <div
aria-hidden="true" aria-hidden="true"
style={{ style={{ position: 'absolute', inset: 0, overflow: 'hidden', pointerEvents: 'none' }}
position: 'absolute',
inset: 0,
overflow: 'hidden',
pointerEvents: 'none',
// Size container so overlays can scale/hide fixed-size details (e.g.
// Arcade's HUD text) with `cqw` instead of rendering clipped in a swatch.
containerType: 'inline-size',
}}
> >
{buildOverlayContent(theme, true)} {buildOverlayContent(theme, true)}
</div> </div>
@@ -102,12 +102,12 @@ export const animSparkleTwinkle = keyframes({
* Opacity + a hair of scale for a CRT bloom feel. * Opacity + a hair of scale for a CRT bloom feel.
*/ */
export const animCoinBlink = keyframes({ export const animCoinBlink = keyframes({
'0%': { opacity: '0.85', transform: 'scale(1)' }, '0%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'6%': { opacity: '1', transform: 'scale(1.015)' }, '6%': { opacity: '1', transform: 'translateX(-50%) scale(1.015)' },
'12%': { opacity: '0.85', transform: 'scale(1)' }, '12%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'49%': { opacity: '0.85', transform: 'scale(1)' }, '49%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
'50%': { opacity: '0', transform: 'scale(1)' }, '50%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
'100%': { opacity: '0', transform: 'scale(1)' }, '100%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
}); });
/** /**
+43 -77
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@@ -46,10 +46,6 @@ const NEON_CYAN = 'oklch(0.80 0.15 200)';
const GRID_PURPLE = 'oklch(0.45 0.18 300)'; const GRID_PURPLE = 'oklch(0.45 0.18 300)';
// The receding grid as an inline SVG data-URI (CSP-safe, no external assets). // The receding grid as an inline SVG data-URI (CSP-safe, no external assets).
// Strokes use vector-effect=non-scaling-stroke so a line is ~1px whether the
// tile is stretched across a 2000px plane (preserveAspectRatio=none would
// otherwise fatten the verticals ~4x) or squeezed into the 76px settings
// swatch (where scaled strokes disappeared entirely).
// It is a 1x2 vertical tile of horizontal rule lines + a single set of vertical // It is a 1x2 vertical tile of horizontal rule lines + a single set of vertical
// lines fanning toward a top-center vanishing point. The plane is then placed // lines fanning toward a top-center vanishing point. The plane is then placed
// under a CSS `perspective` rotateX so the lines genuinely recede. Scrolling the // under a CSS `perspective` rotateX so the lines genuinely recede. Scrolling the
@@ -62,7 +58,7 @@ function gridDataUri(): string {
rows.forEach((y) => { rows.forEach((y) => {
lines.push( lines.push(
`<line x1='0' y1='${y}' x2='600' y2='${y}' stroke='${GRID_PURPLE}' ` + `<line x1='0' y1='${y}' x2='600' y2='${y}' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.2' stroke-opacity='0.9' vector-effect='non-scaling-stroke'/>`, `stroke-width='1.4' stroke-opacity='0.9'/>`,
); );
}); });
// Vertical lines fanning out from the top-center vanishing point. // Vertical lines fanning out from the top-center vanishing point.
@@ -71,7 +67,7 @@ function gridDataUri(): string {
const botX = 300 + i * 95; // wide at the foreground const botX = 300 + i * 95; // wide at the foreground
lines.push( lines.push(
`<line x1='${topX}' y1='0' x2='${botX}' y2='600' stroke='${GRID_PURPLE}' ` + `<line x1='${topX}' y1='0' x2='${botX}' y2='600' stroke='${GRID_PURPLE}' ` +
`stroke-width='1.2' stroke-opacity='0.8' vector-effect='non-scaling-stroke'/>`, `stroke-width='1.4' stroke-opacity='0.8'/>`,
); );
} }
const svg = const svg =
@@ -109,13 +105,6 @@ const RESTING_SPARKLES: ReadonlyArray<{
const GRID_URI = gridDataUri(); const GRID_URI = gridDataUri();
// HUD text size: 11px on any real viewport, 0px (invisible) inside anything
// narrower than ~330px. `cqw` resolves against the nearest size container —
// the settings swatch (`SeasonalPreview` sets container-type) — and falls back
// to the viewport width when there is no container, i.e. the full-screen
// overlay. clamp(0, 100cqw - 320px, 11px) → 76px swatch: 0px; 1440px app: 11px.
const HUD_FONT_SIZE = 'clamp(0px, calc(100cqw - 320px), 11px)';
export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) { export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
// Deterministic sparkle field, computed ONCE. No per-frame state. // Deterministic sparkle field, computed ONCE. No per-frame state.
const sparkles = useMemo<Sparkle[]>(() => { const sparkles = useMemo<Sparkle[]>(() => {
@@ -145,9 +134,9 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
position: 'absolute', position: 'absolute',
inset: 0, inset: 0,
backgroundImage: [ backgroundImage: [
'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.12) 0%, transparent 55%)', 'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.16) 0%, transparent 55%)',
'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.16) 0%, transparent 60%)', 'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.20) 0%, transparent 60%)',
'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.08) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.12) 100%)', 'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.10) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.16) 100%)',
].join(','), ].join(','),
contain: 'layout paint style', contain: 'layout paint style',
}} }}
@@ -158,27 +147,9 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
a vanishing point at the top (the horizon). It lives in the lower a vanishing point at the top (the horizon). It lives in the lower
half of the screen — the "floor". The inner plane scrolls upward by half of the screen — the "floor". The inner plane scrolls upward by
one tile via transform translateY, which reads as the grid flowing one tile via transform translateY, which reads as the grid flowing
toward the viewer. Pure transform; never background-position. toward the viewer. Pure transform; never background-position. */}
Two masks are nested (multiple mask-images on one element union by
default, and `mask-composite: intersect` isn't universal yet): the
outer wrapper fades the lattice through the central column where the
message timeline lives, so it frames the chat instead of striping
the text; the inner box fades it in from the horizon. */}
<div <div
aria-hidden="true" aria-hidden="true"
style={{
position: 'absolute',
inset: 0,
maskImage:
'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
WebkitMaskImage:
'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
opacity: reduced ? 0.4 : 0.46,
contain: 'layout paint style',
}}
>
<div
style={{ style={{
position: 'absolute', position: 'absolute',
left: '-25%', left: '-25%',
@@ -190,6 +161,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
perspectiveOrigin: '50% 0%', perspectiveOrigin: '50% 0%',
maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)', maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)', WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
opacity: reduced ? 0.5 : 0.62,
contain: 'layout paint style', contain: 'layout paint style',
}} }}
> >
@@ -205,13 +177,12 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
backgroundImage: GRID_URI, backgroundImage: GRID_URI,
backgroundRepeat: 'repeat-y', backgroundRepeat: 'repeat-y',
backgroundSize: '100% 50%', backgroundSize: '100% 50%',
filter: 'drop-shadow(0 0 2px oklch(0.55 0.22 320 / 0.55))', filter: 'drop-shadow(0 0 3px oklch(0.55 0.22 320 / 0.6))',
willChange: reduced ? undefined : 'transform', willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`, animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
}} }}
/> />
</div> </div>
</div>
{/* 3. Horizon glow + neon horizon line. A soft synthwave sun-bloom sits {/* 3. Horizon glow + neon horizon line. A soft synthwave sun-bloom sits
where the grid meets the sky, with a thin bright rule on top of it where the grid meets the sky, with a thin bright rule on top of it
@@ -226,7 +197,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
height: '34%', height: '34%',
transform: 'translate(-50%, -50%)', transform: 'translate(-50%, -50%)',
backgroundImage: backgroundImage:
'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.16) 0%, oklch(0.65 0.18 330 / 0.08) 40%, transparent 72%)', 'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.22) 0%, oklch(0.65 0.18 330 / 0.10) 40%, transparent 72%)',
contain: 'layout paint style', contain: 'layout paint style',
}} }}
/> />
@@ -238,10 +209,8 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
right: '12%', right: '12%',
top: '38%', top: '38%',
height: '1.5px', height: '1.5px',
// Bright at the flanks, dropped out through the centre column so the background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 25%, oklch(0.92 0.10 320 / 0.95) 50%, ${NEON_CYAN} 75%, transparent 100%)`,
// rule frames the timeline rather than underlining a message. opacity: 0.55,
background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 14%, oklch(0.92 0.10 320 / 0.95) 22%, transparent 34%, transparent 66%, oklch(0.92 0.10 320 / 0.95) 78%, ${NEON_CYAN} 86%, transparent 100%)`,
opacity: 0.4,
filter: 'blur(0.4px) drop-shadow(0 0 4px oklch(0.78 0.16 200 / 0.7))', filter: 'blur(0.4px) drop-shadow(0 0 4px oklch(0.78 0.16 200 / 0.7))',
}} }}
/> />
@@ -304,7 +273,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
inset: 0, inset: 0,
overflow: 'hidden', overflow: 'hidden',
mixBlendMode: 'multiply', mixBlendMode: 'multiply',
opacity: 0.32, opacity: 0.5,
contain: 'layout paint style', contain: 'layout paint style',
}} }}
> >
@@ -316,7 +285,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
top: '-8px', top: '-8px',
bottom: '-8px', bottom: '-8px',
backgroundImage: backgroundImage:
'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.45) 0px, oklch(0.10 0.04 300 / 0.45) 1px, transparent 1px, transparent 4px)', 'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.55) 0px, oklch(0.10 0.04 300 / 0.55) 1px, transparent 1px, transparent 3px)',
willChange: reduced ? undefined : 'transform', willChange: reduced ? undefined : 'transform',
animation: reduced ? 'none' : `${animScanRoll} 6s linear infinite`, animation: reduced ? 'none' : `${animScanRoll} 6s linear infinite`,
}} }}
@@ -340,54 +309,51 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
}} }}
/> />
{/* 7. Attract-mode HUD: a tiny SCORE readout over a glowing "INSERT COIN" {/* 7a. Glowing "INSERT COIN" attract-mode blip, low-opacity, bottom-center.
blip, stacked bottom-right. That corner is the one spot that is Static scene shows it steady (no blink). */}
clear in every layout (below the members list, or the empty right
end of the read-receipt strip) — top-left collided with the space
bar and bottom-centre sat on the composer. Static scene shows both
steady (no blink). The font-size clamp collapses the text to nothing
when the host is narrower than ~330px, so the 76px settings swatch
never shows clipped glyphs. */}
<div <div
aria-hidden="true" aria-hidden="true"
style={{ style={{
position: 'absolute', position: 'absolute',
right: '14px', bottom: '5%',
bottom: '8px', left: '50%',
display: 'flex', transform: 'translateX(-50%)',
flexDirection: 'column',
alignItems: 'flex-end',
gap: '3px',
fontFamily: '"Courier New", monospace', fontFamily: '"Courier New", monospace',
fontSize: HUD_FONT_SIZE, fontSize: '12px',
fontWeight: 700, fontWeight: 700,
lineHeight: 1,
userSelect: 'none',
whiteSpace: 'nowrap',
}}
>
<div
style={{
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
</div>
<div
style={{
letterSpacing: '0.32em', letterSpacing: '0.32em',
color: NEON_CYAN, color: NEON_CYAN,
textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)', textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.6 : undefined, opacity: reduced ? 0.6 : undefined,
animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`, animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
}} }}
> >
INSERT COIN INSERT COIN
</div> </div>
{/* 7b. Corner SCORE HUD glyph — a tiny pixel score that blips, top-left,
very low opacity so it reads as ambient chrome, not UI. */}
<div
aria-hidden="true"
style={{
position: 'absolute',
top: '2.5%',
left: '2%',
fontFamily: '"Courier New", monospace',
fontSize: '10px',
fontWeight: 700,
letterSpacing: '0.18em',
color: NEON_MAGENTA,
textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
userSelect: 'none',
whiteSpace: 'nowrap',
opacity: reduced ? 0.5 : undefined,
animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
}}
>
1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
</div> </div>
{/* 8. CRT vignette + screen-glow. A radial darkening frames the corners, {/* 8. CRT vignette + screen-glow. A radial darkening frames the corners,
@@ -97,8 +97,8 @@ function makeStars(count: number, seedBase: number): Star[] {
export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) { export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
// Two parallax depths. Far = dense + faint, Near = sparser + slightly larger. // Two parallax depths. Far = dense + faint, Near = sparser + slightly larger.
const farStars = useMemo<Star[]>(() => makeStars(40, 1000), []); const farStars = useMemo<Star[]>(() => makeStars(16, 1000), []);
const nearStars = useMemo<Star[]>(() => makeStars(22, 2000), []); const nearStars = useMemo<Star[]>(() => makeStars(12, 2000), []);
const heroStars = useMemo<HeroStar[]>( const heroStars = useMemo<HeroStar[]>(
() => () =>
@@ -144,7 +144,7 @@ export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
position: 'absolute', position: 'absolute',
inset: '-6%', inset: '-6%',
contain: 'layout paint style', contain: 'layout paint style',
backgroundColor: 'oklch(0.2 0.12 300 / 0.12)', backgroundColor: 'oklch(0.2 0.12 300 / 0.16)',
backgroundImage: [ backgroundImage: [
'radial-gradient(120% 90% at 50% -8%, oklch(0.28 0.13 295 / 0.2) 0%, transparent 60%)', 'radial-gradient(120% 90% at 50% -8%, oklch(0.28 0.13 295 / 0.2) 0%, transparent 60%)',
'radial-gradient(100% 80% at 12% 18%, oklch(0.55 0.2 330 / 0.1) 0%, transparent 55%)', 'radial-gradient(100% 80% at 12% 18%, oklch(0.55 0.2 330 / 0.1) 0%, transparent 55%)',
+4 -1
View File
@@ -66,7 +66,6 @@ import { useSpaceOptionally } from '../../hooks/useSpace';
import { import {
getRoomNotificationModeIcon, getRoomNotificationModeIcon,
RoomNotificationMode, RoomNotificationMode,
setRoomNotificationPreference,
} from '../../hooks/useRoomsNotificationPreferences'; } from '../../hooks/useRoomsNotificationPreferences';
import { RoomNotificationModeSwitcher } from '../../components/RoomNotificationSwitcher'; import { RoomNotificationModeSwitcher } from '../../components/RoomNotificationSwitcher';
import { getRoomCreatorsForRoomId, useRoomCreators } from '../../hooks/useRoomCreators'; import { getRoomCreatorsForRoomId, useRoomCreators } from '../../hooks/useRoomCreators';
@@ -299,6 +298,8 @@ export function saveMuteTimers(timers: MuteTimerEntry[]): void {
// Reverse a timed mute: restore the room's notification mode to Unset and drop // Reverse a timed mute: restore the room's notification mode to Unset and drop
// its persisted timer. Shared by the in-session timer and the boot-time restore. // its persisted timer. Shared by the in-session timer and the boot-time restore.
export async function unmuteRoom(mx: MatrixClient, roomId: string): Promise<void> { export async function unmuteRoom(mx: MatrixClient, roomId: string): Promise<void> {
const { setRoomNotificationPreference } =
await import('../../hooks/useRoomsNotificationPreferences');
await setRoomNotificationPreference( await setRoomNotificationPreference(
mx, mx,
roomId, roomId,
@@ -391,6 +392,8 @@ const RoomNavItemMenu = forwardRef<HTMLDivElement, RoomNavItemMenuProps>(
const handleMuteFor = useCallback( const handleMuteFor = useCallback(
async (durationMs: number | null) => { async (durationMs: number | null) => {
const { setRoomNotificationPreference } =
await import('../../hooks/useRoomsNotificationPreferences');
const prevMode = notificationMode ?? RoomNotificationMode.Unset; const prevMode = notificationMode ?? RoomNotificationMode.Unset;
await setRoomNotificationPreference( await setRoomNotificationPreference(
mx, mx,
@@ -70,6 +70,10 @@ import {
THREAD_NOTIFICATIONS_FALLBACK_BEHAVIOR, THREAD_NOTIFICATIONS_FALLBACK_BEHAVIOR,
} from '../../utils/threadNotifications'; } from '../../utils/threadNotifications';
const LogoSVG = withOriginBaseUrl(getOriginBaseUrl(), '/lotus.png');
const LogoUnreadSVG = withOriginBaseUrl(getOriginBaseUrl(), '/lotus-unread.png');
const LogoHighlightSVG = withOriginBaseUrl(getOriginBaseUrl(), '/lotus-highlight.png');
// Grace period after the initial sync settles before invite notifications arm, so // Grace period after the initial sync settles before invite notifications arm, so
// the async invite-atom population lands first and isn't mistaken for new invites. // the async invite-atom population lands first and isn't mistaken for new invites.
const LogoSVG = withOriginBaseUrl(getOriginBaseUrl(), '/public/res/lotus.png'); const LogoSVG = withOriginBaseUrl(getOriginBaseUrl(), '/public/res/lotus.png');
+1 -1
View File
@@ -246,7 +246,7 @@ const vendorChunks = (id) => {
export default defineConfig({ export default defineConfig({
appType: 'spa', appType: 'spa',
publicDir: false, publicDir: './public/res',
base: buildConfig.base, base: buildConfig.base,
server: { server: {
port: 8080, port: 8080,