fix(nav): harden draft indicator after review
Address findings from 2 review agents on the room-nav draft indicator: - Icon semantics (a11y): Icons.Message read as message activity and collided with two existing bubble uses in the same row (call-chat toggle, mark-unread), especially next to the unread badge. Replace it with the composer's shared DraftDot (a small color.Success.Main dot), so both draft surfaces share one visual language. Rendered as a role="img" span with aria-label "Unsent draft" (reliably announced, unlike a bare aria-labelled svg). - Precise thread-key filter: hydration skipped any draftKey containing '::', which would also skip an IPv6-literal server name in a roomId. Match '::$' (thread root is an event id) so only real thread drafts are skipped. - Defensive hasMsgDraft: guard toPlainText so a corrupted/foreign draft value can't throw during a nav render. - Clear the draft atom on send: the send / scheduled-send handlers reset the editor and localStorage but left the jotai draft atom set, so the composer DraftIndicator could show a stale dot after sending a restored draft. Add setMsgDraft([]) to both. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -686,7 +686,7 @@ Context menu → **Forward** allows forwarding a message to any room the user is
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- Composer drafts are stored in `localStorage` keyed by `roomId`
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- Draft is cleared on successful send
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- The Jotai atom is the primary source of truth; `localStorage` is only read on room mount
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- **Room-nav draft indicator**: a subtle chat-bubble icon (`Icons.Message`) appears on a room's nav item when it has an unsent message draft (and isn't the open room), so you can see at a glance where you left half-written messages. It reacts to the shared draft atom via a memoized `selectAtom(…, hasMsgDraft)` (re-renders only when the flag flips; the atom is written on room-leave, not per keystroke). `useHydrateMsgDrafts` (mounted in `ClientNonUIFeatures`) pre-fills the draft atoms from `draft-msg-*` localStorage on startup so indicators are correct after a reload. Emptiness check shared via the pure, unit-tested `hasMsgDraft` (`src/app/utils/draft.ts`), also used by the composer's `DraftIndicator`.
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- **Room-nav draft indicator**: a subtle green dot (the composer's shared `DraftDot`, `color.Success.Main`) appears on a room's nav item when it has an unsent message draft (and isn't the open room), so you can see at a glance where you left half-written messages. The dot reuses the composer draft affordance's vocabulary (`role="img"`, aria-label "Unsent draft"). It reacts to the shared draft atom via a memoized `selectAtom(…, hasMsgDraft)` (re-renders only when the flag flips; the atom is written on room-leave, not per keystroke). `useHydrateMsgDrafts` (mounted in `ClientNonUIFeatures`) pre-fills the draft atoms from `draft-msg-*` localStorage on startup so indicators are correct after a reload. Emptiness check shared via the pure, unit-tested `hasMsgDraft` (`src/app/utils/draft.ts`), also used by the composer's `DraftIndicator`.
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### Message Search Date Range
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@@ -50,6 +50,7 @@ import { roomToUnreadAtom } from '../../state/room/roomToUnread';
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import { markedUnreadAtom, setMarkedUnread } from '../../state/room/markedUnread';
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import { roomIdToMsgDraftAtomFamily } from '../../state/room/roomInputDrafts';
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import { hasMsgDraft } from '../../utils/draft';
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import { DraftDot } from '../room/DraftIndicator.css';
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import { getPowersLevelFromMatrixEvent, usePowerLevels } from '../../hooks/usePowerLevels';
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import { markAsRead } from '../../utils/notifications';
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import { UseStateProvider } from '../../components/UseStateProvider';
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@@ -833,12 +834,7 @@ function RoomNavItem_({
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/>
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)}
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{hasDraft && !selected && (
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<Icon
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size="50"
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src={Icons.Message}
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aria-label="Unsent draft"
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style={{ opacity: config.opacity.P300, flexShrink: 0 }}
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/>
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<span className={DraftDot} role="img" aria-label="Unsent draft" />
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)}
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</Box>
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{dmPreview && (
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@@ -602,6 +602,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
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resetEditor(editor);
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resetEditorHistory(editor);
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setCharCount(0);
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setMsgDraft([]);
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localStorage.removeItem(`draft-msg-${draftKey}`);
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setReplyDraft(undefined);
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sendTypingStatus(false);
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@@ -614,6 +615,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
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replyDraft,
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sendTypingStatus,
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setReplyDraft,
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setMsgDraft,
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isMarkdown,
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commands,
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setToast,
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@@ -687,11 +689,20 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
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});
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resetEditor(editor);
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resetEditorHistory(editor);
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setMsgDraft([]);
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localStorage.removeItem(`draft-msg-${draftKey}`);
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setReplyDraft(undefined);
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sendTypingStatus(false);
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},
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[setScheduledMessages, roomId, draftKey, editor, setReplyDraft, sendTypingStatus],
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[
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setScheduledMessages,
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roomId,
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draftKey,
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editor,
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setReplyDraft,
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setMsgDraft,
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sendTypingStatus,
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],
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);
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const handleKeyDown: KeyboardEventHandler = useCallback(
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@@ -27,7 +27,10 @@ export function useHydrateMsgDrafts(): void {
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keys.forEach((key) => {
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if (!key.startsWith(DRAFT_MSG_KEY_PREFIX)) return;
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const draftKey = key.slice(DRAFT_MSG_KEY_PREFIX.length);
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if (!draftKey || draftKey.includes('::')) return; // room-level drafts only
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// Skip thread drafts (`<roomId>::<$threadRootEventId>`) — room-level only.
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// Match `::$` specifically so an IPv6-literal server name (e.g. `[::1]`)
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// in a roomId isn't mistaken for a thread key.
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if (!draftKey || draftKey.includes('::$')) return;
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try {
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const stored = localStorage.getItem(key);
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if (!stored) return;
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@@ -10,5 +10,10 @@ export const DRAFT_MSG_KEY_PREFIX = 'draft-msg-';
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* by the composer's DraftIndicator and the room-nav draft indicator.
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*/
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export function hasMsgDraft(draft: Descendant[]): boolean {
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return toPlainText(draft, false).trim().length > 0;
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try {
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return toPlainText(draft, false).trim().length > 0;
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} catch {
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// A corrupted/foreign draft shape must never crash a render that calls this.
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return false;
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}
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}
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