fix(seasonal): keep Arcade + Deep Space overlays out of the chat text
Arcade: - perspective grid is masked through the central timeline column so it frames the chat instead of striping messages; lower opacity, thinner non-scaling strokes (also fixes the grid vanishing in the 76px swatch) - neon horizon line is broken through the middle so it never underlines a message; softer sun glow - "1UP" score + "INSERT COIN" moved from top-left/bottom-centre (space bar / composer) to a single bottom-right HUD stack; font-size clamps to 0 via cqw inside the settings swatch so no more clipped glyphs - scanlines: 4px pitch at lower opacity (light theme was fully striped); ambient wash slightly lighter Deep Space: - starfield 28 → 62 stars across the two parallax layers - base violet wash slightly lighter for light themes SeasonalPreview wrapper is now a size container (container-type) so overlays can scale/hide fixed-px details with cqw. LOTUS_FEATURES.md theme table now describes what both overlays actually render. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
This commit is contained in:
+3
-3
@@ -176,7 +176,7 @@ Decorative CSS-only overlays that activate automatically on holidays and events.
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### Themes
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| Theme | Window | Effect |
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| -------------------- | ------------- | -------------------------------------------------------------------------------------------------- |
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| -------------------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 🎆 New Year | Dec 31–Jan 2 | Radial firework bursts in gold, red, cyan, purple; gold shimmer sweep |
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| 🏮 Lunar New Year | Jan 22–Feb 5 | Floating paper lanterns bobbing; silk texture; gold shimmer accent |
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| 💖 Valentine's Day | Feb 10–15 | ♥ hearts floating upward; soft pink ambient glow |
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@@ -184,8 +184,8 @@ Decorative CSS-only overlays that activate automatically on holidays and events.
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| 🃏 April Fool's | Apr 1 | Glitch overlay: RGB channel separation, hue-rotate spikes, scanline sweep, "SIGNAL LOST" watermark |
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| 🌱 Earth Day | Apr 20–23 | 🌿🍃 leaf emoji drift; sage green ambient tint; vine accent on left edge |
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| 🍂 Autumn | Sep 21–Oct 31 | Warm orange/amber leaf shapes rotating and falling |
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| 👾 Arcade Day | Sep 12 | CRT scanlines; blinking pixel corner decorations; "INSERT COIN" prompt |
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| 🚀 Deep Space Week | Oct 4–10 | Warp-speed star streaks radiating from screen centre; nebula purple/blue ambient |
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| 👾 Arcade Day | Sep 12 | Synthwave CRT: neon perspective grid framing the timeline (faded through the chat column), broken horizon line, rolling scanlines, pixel sparkles, bottom-right "1UP / INSERT COIN" HUD |
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| 🚀 Deep Space Week | Oct 4–10 | Violet void with drifting magenta/cyan nebula clouds, two-depth parallax starfield (~60 twinkling stars + 6 hero gleams), slow galaxy spiral, occasional comet streaks |
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| 🎃 Halloween | Oct 15–Nov 1 | Purple and orange glowing particles; SVG spider web in top-left corner; dark purple tint |
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| ❄️ Christmas | Dec 10–Jan 2 | White dot snowfall in multiple layers at varied speeds |
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@@ -84,7 +84,15 @@ export function SeasonalPreview({ theme }: { theme: SeasonTheme }) {
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return (
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<div
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aria-hidden="true"
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style={{ position: 'absolute', inset: 0, overflow: 'hidden', pointerEvents: 'none' }}
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style={{
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position: 'absolute',
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inset: 0,
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overflow: 'hidden',
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pointerEvents: 'none',
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// Size container so overlays can scale/hide fixed-size details (e.g.
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// Arcade's HUD text) with `cqw` instead of rendering clipped in a swatch.
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containerType: 'inline-size',
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}}
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>
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{buildOverlayContent(theme, true)}
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</div>
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@@ -102,12 +102,12 @@ export const animSparkleTwinkle = keyframes({
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* Opacity + a hair of scale for a CRT bloom feel.
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*/
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export const animCoinBlink = keyframes({
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'0%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
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'6%': { opacity: '1', transform: 'translateX(-50%) scale(1.015)' },
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'12%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
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'49%': { opacity: '0.85', transform: 'translateX(-50%) scale(1)' },
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'50%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
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'100%': { opacity: '0', transform: 'translateX(-50%) scale(1)' },
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'0%': { opacity: '0.85', transform: 'scale(1)' },
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'6%': { opacity: '1', transform: 'scale(1.015)' },
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'12%': { opacity: '0.85', transform: 'scale(1)' },
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'49%': { opacity: '0.85', transform: 'scale(1)' },
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'50%': { opacity: '0', transform: 'scale(1)' },
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'100%': { opacity: '0', transform: 'scale(1)' },
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});
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/**
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@@ -46,6 +46,10 @@ const NEON_CYAN = 'oklch(0.80 0.15 200)';
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const GRID_PURPLE = 'oklch(0.45 0.18 300)';
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// The receding grid as an inline SVG data-URI (CSP-safe, no external assets).
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// Strokes use vector-effect=non-scaling-stroke so a line is ~1px whether the
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// tile is stretched across a 2000px plane (preserveAspectRatio=none would
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// otherwise fatten the verticals ~4x) or squeezed into the 76px settings
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// swatch (where scaled strokes disappeared entirely).
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// It is a 1x2 vertical tile of horizontal rule lines + a single set of vertical
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// lines fanning toward a top-center vanishing point. The plane is then placed
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// under a CSS `perspective` rotateX so the lines genuinely recede. Scrolling the
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@@ -58,7 +62,7 @@ function gridDataUri(): string {
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rows.forEach((y) => {
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lines.push(
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`<line x1='0' y1='${y}' x2='600' y2='${y}' stroke='${GRID_PURPLE}' ` +
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`stroke-width='1.4' stroke-opacity='0.9'/>`,
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`stroke-width='1.2' stroke-opacity='0.9' vector-effect='non-scaling-stroke'/>`,
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);
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});
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// Vertical lines fanning out from the top-center vanishing point.
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@@ -67,7 +71,7 @@ function gridDataUri(): string {
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const botX = 300 + i * 95; // wide at the foreground
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lines.push(
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`<line x1='${topX}' y1='0' x2='${botX}' y2='600' stroke='${GRID_PURPLE}' ` +
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`stroke-width='1.4' stroke-opacity='0.8'/>`,
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`stroke-width='1.2' stroke-opacity='0.8' vector-effect='non-scaling-stroke'/>`,
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);
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}
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const svg =
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@@ -105,6 +109,13 @@ const RESTING_SPARKLES: ReadonlyArray<{
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const GRID_URI = gridDataUri();
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// HUD text size: 11px on any real viewport, 0px (invisible) inside anything
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// narrower than ~330px. `cqw` resolves against the nearest size container —
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// the settings swatch (`SeasonalPreview` sets container-type) — and falls back
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// to the viewport width when there is no container, i.e. the full-screen
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// overlay. clamp(0, 100cqw - 320px, 11px) → 76px swatch: 0px; 1440px app: 11px.
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const HUD_FONT_SIZE = 'clamp(0px, calc(100cqw - 320px), 11px)';
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export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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// Deterministic sparkle field, computed ONCE. No per-frame state.
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const sparkles = useMemo<Sparkle[]>(() => {
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@@ -134,9 +145,9 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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position: 'absolute',
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inset: 0,
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backgroundImage: [
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'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.16) 0%, transparent 55%)',
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'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.20) 0%, transparent 60%)',
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'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.10) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.16) 100%)',
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'radial-gradient(140% 80% at 50% -8%, oklch(0.65 0.25 350 / 0.12) 0%, transparent 55%)',
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'radial-gradient(120% 70% at 50% 112%, oklch(0.45 0.18 300 / 0.16) 0%, transparent 60%)',
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'linear-gradient(180deg, oklch(0.12 0.05 300 / 0.08) 0%, transparent 38%, oklch(0.10 0.06 310 / 0.12) 100%)',
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].join(','),
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contain: 'layout paint style',
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}}
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@@ -147,9 +158,27 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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a vanishing point at the top (the horizon). It lives in the lower
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half of the screen — the "floor". The inner plane scrolls upward by
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one tile via transform translateY, which reads as the grid flowing
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toward the viewer. Pure transform; never background-position. */}
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toward the viewer. Pure transform; never background-position.
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Two masks are nested (multiple mask-images on one element union by
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default, and `mask-composite: intersect` isn't universal yet): the
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outer wrapper fades the lattice through the central column where the
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message timeline lives, so it frames the chat instead of striping
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the text; the inner box fades it in from the horizon. */}
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<div
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aria-hidden="true"
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style={{
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position: 'absolute',
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inset: 0,
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maskImage:
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'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
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WebkitMaskImage:
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'linear-gradient(90deg, #000 0%, #000 12%, rgba(0,0,0,0.3) 34%, rgba(0,0,0,0.3) 66%, #000 88%, #000 100%)',
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opacity: reduced ? 0.4 : 0.46,
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contain: 'layout paint style',
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}}
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>
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<div
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style={{
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position: 'absolute',
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left: '-25%',
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@@ -161,7 +190,6 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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perspectiveOrigin: '50% 0%',
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maskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
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WebkitMaskImage: 'linear-gradient(180deg, transparent 0%, #000 26%, #000 100%)',
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opacity: reduced ? 0.5 : 0.62,
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contain: 'layout paint style',
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}}
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>
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@@ -177,12 +205,13 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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backgroundImage: GRID_URI,
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backgroundRepeat: 'repeat-y',
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backgroundSize: '100% 50%',
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filter: 'drop-shadow(0 0 3px oklch(0.55 0.22 320 / 0.6))',
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filter: 'drop-shadow(0 0 2px oklch(0.55 0.22 320 / 0.55))',
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willChange: reduced ? undefined : 'transform',
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animation: reduced ? 'none' : `${animGridScroll} 7s linear infinite`,
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}}
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/>
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</div>
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</div>
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{/* 3. Horizon glow + neon horizon line. A soft synthwave sun-bloom sits
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where the grid meets the sky, with a thin bright rule on top of it
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@@ -197,7 +226,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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height: '34%',
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transform: 'translate(-50%, -50%)',
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backgroundImage:
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'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.22) 0%, oklch(0.65 0.18 330 / 0.10) 40%, transparent 72%)',
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'radial-gradient(60% 100% at 50% 100%, oklch(0.70 0.22 350 / 0.16) 0%, oklch(0.65 0.18 330 / 0.08) 40%, transparent 72%)',
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contain: 'layout paint style',
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}}
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/>
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@@ -209,8 +238,10 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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right: '12%',
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top: '38%',
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height: '1.5px',
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background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 25%, oklch(0.92 0.10 320 / 0.95) 50%, ${NEON_CYAN} 75%, transparent 100%)`,
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opacity: 0.55,
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// Bright at the flanks, dropped out through the centre column so the
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// rule frames the timeline rather than underlining a message.
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background: `linear-gradient(90deg, transparent 0%, ${NEON_CYAN} 14%, oklch(0.92 0.10 320 / 0.95) 22%, transparent 34%, transparent 66%, oklch(0.92 0.10 320 / 0.95) 78%, ${NEON_CYAN} 86%, transparent 100%)`,
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opacity: 0.4,
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filter: 'blur(0.4px) drop-shadow(0 0 4px oklch(0.78 0.16 200 / 0.7))',
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}}
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/>
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@@ -273,7 +304,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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inset: 0,
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overflow: 'hidden',
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mixBlendMode: 'multiply',
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opacity: 0.5,
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opacity: 0.32,
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contain: 'layout paint style',
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}}
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>
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@@ -285,7 +316,7 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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top: '-8px',
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bottom: '-8px',
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backgroundImage:
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'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.55) 0px, oklch(0.10 0.04 300 / 0.55) 1px, transparent 1px, transparent 3px)',
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'repeating-linear-gradient(0deg, oklch(0.10 0.04 300 / 0.45) 0px, oklch(0.10 0.04 300 / 0.45) 1px, transparent 1px, transparent 4px)',
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willChange: reduced ? undefined : 'transform',
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animation: reduced ? 'none' : `${animScanRoll} 6s linear infinite`,
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}}
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@@ -309,51 +340,54 @@ export function ArcadeOverlay({ reduced }: SeasonalOverlayProps) {
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}}
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/>
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{/* 7a. Glowing "INSERT COIN" attract-mode blip, low-opacity, bottom-center.
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Static scene shows it steady (no blink). */}
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{/* 7. Attract-mode HUD: a tiny SCORE readout over a glowing "INSERT COIN"
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blip, stacked bottom-right. That corner is the one spot that is
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clear in every layout (below the members list, or the empty right
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end of the read-receipt strip) — top-left collided with the space
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bar and bottom-centre sat on the composer. Static scene shows both
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steady (no blink). The font-size clamp collapses the text to nothing
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when the host is narrower than ~330px, so the 76px settings swatch
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never shows clipped glyphs. */}
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<div
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aria-hidden="true"
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style={{
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position: 'absolute',
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bottom: '5%',
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left: '50%',
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transform: 'translateX(-50%)',
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right: '14px',
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bottom: '8px',
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display: 'flex',
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flexDirection: 'column',
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alignItems: 'flex-end',
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gap: '3px',
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fontFamily: '"Courier New", monospace',
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fontSize: '12px',
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fontSize: HUD_FONT_SIZE,
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fontWeight: 700,
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lineHeight: 1,
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userSelect: 'none',
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whiteSpace: 'nowrap',
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}}
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>
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<div
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style={{
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letterSpacing: '0.18em',
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color: NEON_MAGENTA,
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textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
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opacity: reduced ? 0.5 : undefined,
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animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
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}}
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>
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1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
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</div>
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<div
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style={{
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letterSpacing: '0.32em',
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color: NEON_CYAN,
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textShadow: '0 0 6px oklch(0.80 0.15 200 / 0.9), 0 0 14px oklch(0.65 0.25 350 / 0.5)',
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userSelect: 'none',
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whiteSpace: 'nowrap',
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opacity: reduced ? 0.6 : undefined,
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animation: reduced ? 'none' : `${animCoinBlink} 1.6s step-end infinite`,
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}}
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>
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INSERT COIN
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</div>
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{/* 7b. Corner SCORE HUD glyph — a tiny pixel score that blips, top-left,
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very low opacity so it reads as ambient chrome, not UI. */}
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<div
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aria-hidden="true"
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style={{
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position: 'absolute',
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top: '2.5%',
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left: '2%',
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fontFamily: '"Courier New", monospace',
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fontSize: '10px',
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fontWeight: 700,
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letterSpacing: '0.18em',
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color: NEON_MAGENTA,
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textShadow: '0 0 6px oklch(0.65 0.25 350 / 0.8)',
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userSelect: 'none',
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whiteSpace: 'nowrap',
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opacity: reduced ? 0.5 : undefined,
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animation: reduced ? 'none' : `${animScoreBlip} 2.4s ease-in-out infinite`,
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}}
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>
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1UP 00<span style={{ color: NEON_CYAN }}>0000</span>
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</div>
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{/* 8. CRT vignette + screen-glow. A radial darkening frames the corners,
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@@ -97,8 +97,8 @@ function makeStars(count: number, seedBase: number): Star[] {
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export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
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// Two parallax depths. Far = dense + faint, Near = sparser + slightly larger.
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const farStars = useMemo<Star[]>(() => makeStars(16, 1000), []);
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const nearStars = useMemo<Star[]>(() => makeStars(12, 2000), []);
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const farStars = useMemo<Star[]>(() => makeStars(40, 1000), []);
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const nearStars = useMemo<Star[]>(() => makeStars(22, 2000), []);
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const heroStars = useMemo<HeroStar[]>(
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() =>
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@@ -144,7 +144,7 @@ export function DeepSpaceOverlay({ reduced }: SeasonalOverlayProps) {
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position: 'absolute',
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inset: '-6%',
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contain: 'layout paint style',
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backgroundColor: 'oklch(0.2 0.12 300 / 0.16)',
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backgroundColor: 'oklch(0.2 0.12 300 / 0.12)',
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backgroundImage: [
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'radial-gradient(120% 90% at 50% -8%, oklch(0.28 0.13 295 / 0.2) 0%, transparent 60%)',
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'radial-gradient(100% 80% at 12% 18%, oklch(0.55 0.2 330 / 0.1) 0%, transparent 55%)',
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Reference in New Issue
Block a user