Merge pull request 'Seasonal: Autumn redesign (#237), needs human approval' (#241) from seasonal/autumn into lotus
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Merge seasonal/autumn: Autumn redesign (#237), approved by Jared Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
This commit was merged in pull request #241.
This commit is contained in:
@@ -3,13 +3,13 @@ import { useAtomValue } from 'jotai';
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import { settingsAtom } from '../../state/settings';
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import { useReducedMotion } from '../../hooks/useReducedMotion';
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import { zIndices } from '../../styles/zIndex';
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import { SeasonTheme } from './types';
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import { SeasonTheme, SeasonalOverlayProps } from './types';
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import { resolveSeasonTheme } from './seasonSchedule';
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// [Gitea #167] Each overlay (its particles + keyframes) is its own chunk,
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// fetched only when that season is active or previewed in Settings — the
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// date/override decision stays in the main bundle.
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const lazyOverlay = (load: () => Promise<{ default: React.ComponentType<{ reduced: boolean }> }>) =>
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const lazyOverlay = (load: () => Promise<{ default: React.ComponentType<SeasonalOverlayProps> }>) =>
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React.lazy(load);
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const HalloweenOverlay = lazyOverlay(() =>
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import('./themes/Halloween').then((m) => ({ default: m.HalloweenOverlay })),
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@@ -52,7 +52,11 @@ export type { SeasonTheme };
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// ─── Overlay content map (shared between SeasonalOverlay and SeasonalPreview) ──
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function buildOverlayContent(theme: SeasonTheme, reduced: boolean): React.ReactNode {
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function buildOverlayContent(
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theme: SeasonTheme,
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reduced: boolean,
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preview = false,
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): React.ReactNode {
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switch (theme) {
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case 'halloween':
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return <HalloweenOverlay reduced={reduced} />;
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@@ -61,7 +65,7 @@ function buildOverlayContent(theme: SeasonTheme, reduced: boolean): React.ReactN
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case 'newyear':
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return <NewYearOverlay reduced={reduced} />;
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case 'autumn':
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return <AutumnOverlay reduced={reduced} />;
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return <AutumnOverlay reduced={reduced} preview={preview} />;
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case 'aprilfools':
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return <AprilFoolsOverlay reduced={reduced} />;
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case 'lunar':
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@@ -122,7 +126,7 @@ export function SeasonalPreview({ theme }: { theme: SeasonTheme }) {
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containerType: 'inline-size',
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}}
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>
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<Suspense fallback={null}>{buildOverlayContent(theme, true)}</Suspense>
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<Suspense fallback={null}>{buildOverlayContent(theme, true, true)}</Suspense>
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</div>
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);
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}
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@@ -1,35 +1,23 @@
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import { keyframes } from '@vanilla-extract/css';
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import { keyframes, style } from '@vanilla-extract/css';
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/**
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* Autumn overlay keyframes. Every animation touches ONLY `transform` and
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* `opacity` so the compositor can run them on the GPU without triggering
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* layout or paint. keyframes() returns the generated animation-name string,
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* which is applied inline in Autumn.tsx.
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*
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* Motion philosophy: warm, slow, cozy. Leaves tumble and rotate as they fall
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* with a per-leaf sway decoupled on a wrapper; sun shafts breathe; dust motes
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* drift up through the light; the whole frame has a barely-there warm pulse.
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* `opacity` so the compositor can run them without layout or paint.
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*/
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/**
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* A leaf falls from above to below the viewport while continuously rotating.
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* A single tall translateY serves every leaf — per-leaf duration/delay/scale
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* create the parallax variety. Horizontal travel is intentionally small here
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* because the real lateral motion comes from the sway wrapper below.
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* A leaf falls from above to below the viewport while slowly turning. One tall
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* translateY serves every leaf; per-leaf duration/delay/size give parallax.
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*/
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export const animLeafFall = keyframes({
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'0%': { transform: 'translate3d(0, -12vh, 0) rotate(-30deg)', opacity: '0' },
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'8%': { opacity: '1' },
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'50%': { transform: 'translate3d(10px, 50vh, 0) rotate(200deg)' },
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'92%': { opacity: '0.85' },
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'100%': { transform: 'translate3d(-6px, 114vh, 0) rotate(430deg)', opacity: '0' },
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'6%': { opacity: '1' },
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'50%': { transform: 'translate3d(10px, 50vh, 0) rotate(160deg)' },
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'94%': { opacity: '0.9' },
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'100%': { transform: 'translate3d(-6px, 114vh, 0) rotate(340deg)', opacity: '0' },
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});
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/**
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* Lateral sway applied to a leaf's wrapper so the descent reads as wind
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* catching the blade. Decoupled from the fall so the two compose into an
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* organic, non-repeating-looking path.
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*/
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/** Lateral sway on the leaf's wrapper so the descent reads as wind. */
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export const animLeafSway = keyframes({
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'0%': { transform: 'translate3d(0, 0, 0)' },
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'50%': { transform: 'translate3d(34px, 0, 0)' },
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@@ -37,55 +25,40 @@ export const animLeafSway = keyframes({
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});
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/**
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* A second flutter on the leaf's inner shape: a gentle skew/scale wobble that
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* mimics the blade catching air as it spins. Cheap, transform-only.
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* Soft flutter on the blade. [#237] Gentler than before (scaleX 0.82 made
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* leaves flatten into slivers mid-flip).
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*/
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export const animLeafFlutter = keyframes({
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'0%': { transform: 'rotate(-8deg) scaleX(1)' },
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'50%': { transform: 'rotate(8deg) scaleX(0.82)' },
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'100%': { transform: 'rotate(-8deg) scaleX(1)' },
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'0%': { transform: 'rotate(-10deg) scaleX(1)' },
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'50%': { transform: 'rotate(10deg) scaleX(0.92)' },
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'100%': { transform: 'rotate(-10deg) scaleX(1)' },
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});
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/**
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* Low-sun light shaft: a long soft beam slowly slides and breathes. Uses
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* translateX + opacity (never background-position) so it stays on the
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* compositor. Scale on Y makes the beam subtly elongate as it brightens.
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* [#237] A gust: the leaf enters from the left, is blown across and up while
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* spinning, and leaves on the right in ~6 s (14 % of a 42 s cycle). The rest
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* of the cycle it waits off-screen, invisible.
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*/
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export const animSunShaft = keyframes({
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'0%': { transform: 'translate3d(-4%, 0, 0) scaleY(1)', opacity: '0.4' },
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'50%': { transform: 'translate3d(4%, 0, 0) scaleY(1.06)', opacity: '0.75' },
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'100%': { transform: 'translate3d(-4%, 0, 0) scaleY(1)', opacity: '0.4' },
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export const animGust = keyframes({
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'0%': { transform: 'translate3d(-12vw, 0, 0) rotate(0deg)', opacity: '0' },
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'1%': { opacity: '1' },
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// Fast in, then carried steadily across and up (linear timing: an eased
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// curve would apply per segment and stop the leaves mid-air).
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'3.5%': { transform: 'translate3d(22vw, -3vh, 0) rotate(200deg)' },
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'8%': { transform: 'translate3d(62vw, -12vh, 0) rotate(420deg)' },
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'12.5%': { opacity: '1' },
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'14%': { transform: 'translate3d(112vw, -24vh, 0) rotate(700deg)', opacity: '0' },
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'100%': { transform: 'translate3d(112vw, -24vh, 0) rotate(700deg)', opacity: '0' },
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});
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/**
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* Dust / pollen mote: a tiny speck drifts upward through the light, swaying,
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* pulsing softly in brightness as it catches the sun. transform + opacity.
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* Leaf blade. On the dark themes the crimson/russet leaves sank into the
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* background, so they are lifted there.
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*/
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export const animMoteDrift = keyframes({
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'0%': { transform: 'translate3d(0, 0, 0) scale(0.7)', opacity: '0' },
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'15%': { opacity: '0.85' },
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'40%': { transform: 'translate3d(16px, -30vh, 0) scale(1)' },
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'70%': { transform: 'translate3d(-12px, -58vh, 0) scale(0.85)', opacity: '0.6' },
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'90%': { opacity: '0.2' },
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'100%': { transform: 'translate3d(10px, -84vh, 0) scale(0.6)', opacity: '0' },
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});
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/**
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* Independent twinkle for motes — a brightness flicker layered on the drift so
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* specks shimmer as if turning in the light. Opacity only.
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*/
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export const animMoteTwinkle = keyframes({
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'0%': { opacity: '0.5' },
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'50%': { opacity: '1' },
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'100%': { opacity: '0.5' },
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});
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/**
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* Barely-there breathing of the warm vignette frame so the static tint feels
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* alive without any distracting motion. Opacity only.
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*/
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export const animEmberPulse = keyframes({
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'0%': { opacity: '0.82' },
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'50%': { opacity: '1' },
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'100%': { opacity: '0.82' },
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export const leafBlade = style({
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selectors: {
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'body.dark-theme &, body.butter-theme &': {
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filter: 'brightness(1.6) saturate(1.2)',
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},
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},
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});
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@@ -1,97 +1,108 @@
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import React, { useMemo } from 'react';
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import { SeasonalOverlayProps } from '../types';
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import {
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animLeafFall,
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animLeafSway,
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animLeafFlutter,
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animSunShaft,
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animMoteDrift,
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animMoteTwinkle,
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animEmberPulse,
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} from './Autumn.css';
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import { animGust, animLeafFall, animLeafFlutter, animLeafSway, leafBlade } from './Autumn.css';
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/**
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* AutumnOverlay — warm falling leaves.
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* AutumnOverlay — falling leaves over the app as it is.
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*
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* A full-screen, pointer-events:none ambient decoration. The parent supplies a
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* fixed inset:0 overflow:hidden pointer-events:none container at the correct
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* z-index, so this component only returns absolutely-positioned aria-hidden
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* children and never sets position:fixed / z-index / pointer-events.
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*
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* Composition (back to front):
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* 1. amber -> rust ambient gradient wash (cozy low-sun atmosphere)
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* 2. soft angled sun shafts breathing high across the scene
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* 3. drifting pollen / dust motes catching the light
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* 4. maple & oak leaf silhouettes tumbling and rotating as they fall
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* 5. a warm low-saturation vignette that frames + protects text contrast
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* [#237] Deliberately no full-screen tint, light shafts or vignette: they
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* turned the user's theme beige (muddy brown on dark) and lowered contrast
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* everywhere. The leaves carry the season on their own.
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*
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* All motion is transform/opacity only (compositor-friendly). When `reduced`
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* is true we render a static-but-gorgeous scene: a handful of leaves at rest,
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* still sun shafts, and the warm vignette — no `animation` anywhere. The
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* settings preview always passes reduced=true, so the still form stands alone.
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* Composition:
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* 1. maple / oak / aspen leaves drifting down with sway and a soft flutter
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* 2. every ~42 s a gust: a small group of leaves blows across the screen
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* All motion is transform/opacity only. When `reduced` is true: a few leaves
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* at rest in empty parts of the layout, no animation, no gust. The settings
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* preview always passes reduced=true, so the still form stands alone.
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*/
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// Warm autumn palette in oklch. Kept low-saturation enough to never fight the
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// chat text underneath. Each leaf picks a tone for variety.
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const LEAF_TONES = [
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'oklch(0.75 0.15 70)', // amber
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'oklch(0.55 0.16 40)', // rust
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'oklch(0.82 0.13 85)', // warm gold
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'oklch(0.62 0.16 55)', // burnt orange
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'oklch(0.5 0.14 35)', // deep ember
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// [#237] A real autumn palette: [body, tip highlight, vein]. The previous
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// muted tans read as beige smudges on the light theme.
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const LEAF_TONES: [string, string, string][] = [
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['oklch(0.56 0.19 30)', 'oklch(0.68 0.17 45)', 'oklch(0.38 0.12 28)'], // crimson
|
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['oklch(0.68 0.17 52)', 'oklch(0.8 0.15 75)', 'oklch(0.45 0.12 45)'], // pumpkin orange
|
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['oklch(0.76 0.15 80)', 'oklch(0.85 0.13 92)', 'oklch(0.52 0.1 65)'], // gold
|
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['oklch(0.5 0.1 50)', 'oklch(0.62 0.11 60)', 'oklch(0.34 0.06 45)'], // russet brown
|
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['oklch(0.62 0.18 40)', 'oklch(0.74 0.16 60)', 'oklch(0.42 0.12 35)'], // burnt orange
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];
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// Two leaf silhouettes as inline SVG path data (no external assets, CSP-safe).
|
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// `maple` = classic five-lobed maple; `oak` = rounded-lobe oak blade.
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const MAPLE_PATH =
|
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'M50 4 L57 30 L78 18 L66 40 L92 40 L70 52 L84 74 L58 62 L56 92 L50 70 ' +
|
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'L44 92 L42 62 L16 74 L30 52 L8 40 L34 40 L22 18 L43 30 Z';
|
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const OAK_PATH =
|
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'M50 4 C58 14 56 22 64 24 C74 22 74 32 68 36 C78 38 76 48 68 50 ' +
|
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'C78 54 74 64 66 64 C70 74 60 78 54 72 C54 84 50 96 50 96 ' +
|
||||
'C50 96 46 84 46 72 C40 78 30 74 34 64 C26 64 22 54 32 50 ' +
|
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'C24 48 22 38 32 36 C26 32 26 22 36 24 C44 22 42 14 50 4 Z';
|
||||
type LeafKind = 'maple' | 'oak' | 'aspen';
|
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|
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/** Build a CSS-ready data-URI of a single tinted leaf silhouette. */
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function leafDataUri(kind: 'maple' | 'oak', fill: string): string {
|
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const path = kind === 'maple' ? MAPLE_PATH : OAK_PATH;
|
||||
// A faint vein line gives the blade depth without extra DOM nodes.
|
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// Leaf silhouettes (viewBox 0 0 100 100, stem at the bottom). The maple is the
|
||||
// flag-style silhouette on purpose: its bold lobes stay recognisable at 30 px,
|
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// where the previous star-like outline read as a splat.
|
||||
const LEAF_SHAPES: Record<LeafKind, { body: string; veins: string }> = {
|
||||
maple: {
|
||||
body:
|
||||
'M50 5 L54 20 L62 14 L60 30 L74 22 L70 36 L86 34 L78 46 L90 52 L74 56 L78 66 ' +
|
||||
'L60 62 L56 72 L52 64 L52 94 L48 94 L48 64 L44 72 L40 62 L22 66 L26 56 L10 52 ' +
|
||||
'L22 46 L14 34 L30 36 L26 22 L40 30 L38 14 L46 20 Z',
|
||||
veins: 'M50 66 L50 14 M50 58 L80 40 M50 58 L20 40 M50 64 L70 60 M50 64 L30 60',
|
||||
},
|
||||
oak: {
|
||||
body:
|
||||
'M50 4 C58 14 56 22 64 24 C74 22 74 32 68 36 C78 38 76 48 68 50 ' +
|
||||
'C78 54 74 64 66 64 C70 74 60 78 54 72 C54 80 52 86 52 96 L48 96 ' +
|
||||
'C48 86 46 80 46 72 C40 78 30 74 34 64 C26 64 22 54 32 50 ' +
|
||||
'C24 48 22 38 32 36 C26 32 26 22 36 24 C44 22 42 14 50 4 Z',
|
||||
veins:
|
||||
'M50 76 L50 12 M50 34 L64 28 M50 34 L36 28 M50 50 L66 44 M50 50 L34 44 M50 64 L62 60 M50 64 L38 60',
|
||||
},
|
||||
aspen: {
|
||||
body: 'M50 8 C74 22 80 54 52 84 L52 96 L48 96 L48 84 C20 54 26 22 50 8 Z',
|
||||
veins: 'M50 84 L50 16 M50 40 L64 32 M50 40 L36 32 M50 58 L66 50 M50 58 L34 50',
|
||||
},
|
||||
};
|
||||
|
||||
/** Build a CSS-ready data-URI of one leaf: gradient body, darker veins. */
|
||||
function leafDataUri(kind: LeafKind, [body, tip, vein]: [string, string, string]): string {
|
||||
const shape = LEAF_SHAPES[kind];
|
||||
const svg =
|
||||
`<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'>` +
|
||||
`<path d='${path}' fill='${fill}' fill-opacity='0.92'/>` +
|
||||
`<path d='M50 96 L50 24' stroke='oklch(0.42 0.12 38)' stroke-opacity='0.35' ` +
|
||||
`stroke-width='2.5' fill='none' stroke-linecap='round'/>` +
|
||||
`<defs><linearGradient id='g' x1='0' y1='1' x2='0.4' y2='0'>` +
|
||||
`<stop offset='0' stop-color='${body}'/><stop offset='1' stop-color='${tip}'/>` +
|
||||
`</linearGradient></defs>` +
|
||||
`<path d='${shape.body}' fill='url(#g)'/>` +
|
||||
`<path d='${shape.veins}' stroke='${vein}' stroke-opacity='0.7' stroke-width='2' ` +
|
||||
`fill='none' stroke-linecap='round'/>` +
|
||||
`</svg>`;
|
||||
return `url("data:image/svg+xml,${encodeURIComponent(svg)}")`;
|
||||
}
|
||||
|
||||
type Leaf = {
|
||||
kind: 'maple' | 'oak';
|
||||
uri: string;
|
||||
left: number; // vw column
|
||||
size: number; // px
|
||||
left: number;
|
||||
size: number;
|
||||
duration: number; // s — fall time
|
||||
delay: number; // s
|
||||
swayDuration: number; // s — wrapper sway
|
||||
flutterDuration: number; // s — inner flutter
|
||||
tilt: number; // deg — resting rotation (used for static scene)
|
||||
swayDuration: number;
|
||||
flutterDuration: number;
|
||||
opacity: number;
|
||||
};
|
||||
|
||||
type Mote = {
|
||||
left: number;
|
||||
bottom: number;
|
||||
type GustLeaf = {
|
||||
uri: string;
|
||||
top: number; // % of height where it enters
|
||||
size: number;
|
||||
duration: number;
|
||||
delay: number;
|
||||
twinkle: number;
|
||||
delay: number; // s within the gust
|
||||
opacity: number;
|
||||
};
|
||||
|
||||
// A few hand-placed leaves at rest for the reduced/static scene — arranged so
|
||||
// they read as "settled" near edges and corners, never over the busy center.
|
||||
/** Seconds between gusts, and when the first one comes after load. */
|
||||
const GUST_PERIOD = 42;
|
||||
const GUST_FIRST = 8;
|
||||
|
||||
// Leaves at rest for the reduced/static scene, in areas that are empty in the
|
||||
// layout (middle of the left icon rail, the space under the member list),
|
||||
// partly off-edge — never on the sidebar, members, composer or controls.
|
||||
const RESTING_LEAVES: ReadonlyArray<{
|
||||
kind: 'maple' | 'oak';
|
||||
kind: LeafKind;
|
||||
left: number;
|
||||
top: number;
|
||||
size: number;
|
||||
@@ -99,212 +110,198 @@ const RESTING_LEAVES: ReadonlyArray<{
|
||||
tone: number;
|
||||
opacity: number;
|
||||
}> = [
|
||||
{ kind: 'maple', left: 6, top: 14, size: 46, tilt: -22, tone: 0, opacity: 0.4 },
|
||||
{ kind: 'oak', left: 88, top: 22, size: 38, tilt: 28, tone: 1, opacity: 0.34 },
|
||||
{ kind: 'maple', left: 16, top: 78, size: 54, tilt: 16, tone: 3, opacity: 0.42 },
|
||||
{ kind: 'oak', left: 80, top: 82, size: 44, tilt: -34, tone: 4, opacity: 0.36 },
|
||||
{ kind: 'maple', left: 50, top: 90, size: 40, tilt: 8, tone: 2, opacity: 0.32 },
|
||||
{ kind: 'oak', left: 70, top: 8, size: 32, tilt: -12, tone: 2, opacity: 0.3 },
|
||||
{ kind: 'maple', left: 0.5, top: 44, size: 60, tilt: 24, tone: 0, opacity: 0.62 },
|
||||
{ kind: 'aspen', left: 1.5, top: 54, size: 44, tilt: -30, tone: 2, opacity: 0.6 },
|
||||
{ kind: 'oak', left: 99, top: 62, size: 54, tilt: 160, tone: 3, opacity: 0.6 },
|
||||
{ kind: 'maple', left: 97.5, top: 72, size: 46, tilt: 200, tone: 4, opacity: 0.6 },
|
||||
];
|
||||
|
||||
export function AutumnOverlay({ reduced }: SeasonalOverlayProps) {
|
||||
// Deterministic pseudo-random field, computed ONCE. No per-frame state.
|
||||
const { leaves, motes } = useMemo(() => {
|
||||
const LEAF_COUNT = 16;
|
||||
const MOTE_COUNT = 12;
|
||||
// Composition for the Settings swatch (sizes are % of the tile width).
|
||||
const PREVIEW_LEAVES: ReadonlyArray<{
|
||||
kind: LeafKind;
|
||||
left: number;
|
||||
top: number;
|
||||
size: number;
|
||||
tilt: number;
|
||||
tone: number;
|
||||
}> = [
|
||||
{ kind: 'maple', left: 30, top: 38, size: 42, tilt: -18, tone: 0 },
|
||||
{ kind: 'oak', left: 70, top: 30, size: 30, tilt: 34, tone: 3 },
|
||||
{ kind: 'aspen', left: 62, top: 70, size: 30, tilt: -60, tone: 2 },
|
||||
{ kind: 'maple', left: 86, top: 80, size: 24, tilt: 20, tone: 1 },
|
||||
{ kind: 'maple', left: 12, top: 82, size: 20, tilt: 40, tone: 4 },
|
||||
];
|
||||
|
||||
const builtLeaves: Leaf[] = Array.from({ length: LEAF_COUNT }, (_, i) => {
|
||||
const kind: 'maple' | 'oak' = i % 3 === 0 ? 'oak' : 'maple';
|
||||
const tone = LEAF_TONES[i % LEAF_TONES.length];
|
||||
const sizeBucket = i % 4; // 0..3 → depth bucket for parallax
|
||||
const size = 22 + sizeBucket * 9; // 22..49 px
|
||||
export function AutumnOverlay({ reduced, preview }: SeasonalOverlayProps) {
|
||||
// Deterministic field, computed ONCE. No per-frame state.
|
||||
const { leaves, gust } = useMemo(() => {
|
||||
const kinds = ['maple', 'oak', 'maple', 'aspen'] as const;
|
||||
const builtLeaves: Leaf[] = Array.from({ length: 12 }, (_, i) => {
|
||||
const depth = i % 4; // 0..3 → parallax bucket
|
||||
return {
|
||||
kind,
|
||||
uri: leafDataUri(kind, tone),
|
||||
left: (i * 6.13 + 4) % 100,
|
||||
size,
|
||||
// Larger (nearer) leaves fall a touch faster; all slow + cozy.
|
||||
duration: 16 - sizeBucket * 1.6 + (i % 3) * 1.3,
|
||||
delay: -((i * 1.37) % 16), // negative → staggered, already mid-fall
|
||||
uri: leafDataUri(kinds[i % 4], LEAF_TONES[i % LEAF_TONES.length]),
|
||||
left: (i * 8.3 + 4) % 100,
|
||||
size: 28 + depth * 8, // 28..52 px
|
||||
// Nearer leaves fall a touch faster; all slow and calm.
|
||||
duration: 16 - depth * 1.6 + (i % 3) * 1.3,
|
||||
delay: -((i * 1.37) % 16), // negative → already mid-fall on load
|
||||
swayDuration: 5 + (i % 5) * 0.8,
|
||||
flutterDuration: 1.6 + (i % 4) * 0.45,
|
||||
tilt: ((i * 53) % 70) - 35,
|
||||
opacity: 0.34 + sizeBucket * 0.08, // nearer → slightly bolder
|
||||
flutterDuration: 2 + (i % 4) * 0.5,
|
||||
// Nearer → bolder. Small, moving and semi-transparent, so text under a
|
||||
// passing leaf stays readable.
|
||||
opacity: 0.58 + depth * 0.05,
|
||||
};
|
||||
});
|
||||
|
||||
const builtMotes: Mote[] = Array.from({ length: MOTE_COUNT }, (_, i) => ({
|
||||
left: (i * 8.7 + 5) % 100,
|
||||
bottom: (i * 4.3) % 30, // start in lower third, drift up
|
||||
size: 2 + (i % 3),
|
||||
duration: 16 + (i % 6) * 2.4,
|
||||
delay: -((i * 2.1) % 16),
|
||||
twinkle: 2.2 + (i % 4) * 0.6,
|
||||
opacity: 0.4 + (i % 3) * 0.12,
|
||||
const builtGust: GustLeaf[] = Array.from({ length: 5 }, (_, i) => ({
|
||||
uri: leafDataUri(kinds[(i + 1) % 4], LEAF_TONES[(i * 2) % LEAF_TONES.length]),
|
||||
top: 30 + ((i * 13) % 40),
|
||||
size: 30 + (i % 3) * 10,
|
||||
delay: GUST_FIRST + i * 0.35,
|
||||
opacity: 0.7,
|
||||
}));
|
||||
|
||||
return { leaves: builtLeaves, motes: builtMotes };
|
||||
return { leaves: builtLeaves, gust: builtGust };
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* 1. Ambient amber → rust atmospheric wash. Layered oklch gradients give
|
||||
depth: a warm low-sun glow from the upper-left, a rust pool at the
|
||||
base, and a faint gold core. Kept very low opacity. */}
|
||||
<div
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
inset: 0,
|
||||
backgroundImage: [
|
||||
'radial-gradient(120% 90% at 18% 8%, oklch(0.82 0.13 85 / 0.16) 0%, transparent 55%)',
|
||||
'radial-gradient(130% 100% at 50% 118%, oklch(0.55 0.16 40 / 0.18) 0%, transparent 60%)',
|
||||
'linear-gradient(180deg, oklch(0.75 0.15 70 / 0.07) 0%, transparent 40%, oklch(0.5 0.14 35 / 0.08) 100%)',
|
||||
].join(','),
|
||||
contain: 'layout paint style',
|
||||
}}
|
||||
/>
|
||||
|
||||
{/* 2. Soft angled low-sun light shafts. Two long beams skewed to suggest
|
||||
late-afternoon light raking across the room. */}
|
||||
{[
|
||||
{ left: -8, rotate: 18, w: 38, opacity: 0.5, dur: 17, delay: 0 },
|
||||
{ left: 46, rotate: 14, w: 30, opacity: 0.38, dur: 22, delay: -6 },
|
||||
{ left: 78, rotate: 22, w: 26, opacity: 0.32, dur: 19, delay: -11 },
|
||||
].map((shaft, i) => (
|
||||
if (preview) {
|
||||
// The Settings swatch: a warm backdrop (fine inside the tile, unlike over
|
||||
// the app) with a few leaves arranged across it.
|
||||
return (
|
||||
<>
|
||||
<div
|
||||
key={`shaft-${i}`}
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: '-30%',
|
||||
left: `${shaft.left}%`,
|
||||
width: `${shaft.w}vw`,
|
||||
height: '160%',
|
||||
transformOrigin: 'top center',
|
||||
transform: `rotate(${shaft.rotate}deg)`,
|
||||
backgroundImage:
|
||||
'linear-gradient(90deg, transparent 0%, oklch(0.85 0.12 82 / 0.5) 50%, transparent 100%)',
|
||||
filter: 'blur(14px)',
|
||||
mixBlendMode: 'screen',
|
||||
opacity: reduced ? shaft.opacity * 0.85 : undefined,
|
||||
willChange: reduced ? undefined : 'transform, opacity',
|
||||
contain: 'layout paint style',
|
||||
animation: reduced
|
||||
? 'none'
|
||||
: `${animSunShaft} ${shaft.dur}s ease-in-out ${shaft.delay}s infinite`,
|
||||
inset: 0,
|
||||
background:
|
||||
'linear-gradient(160deg, oklch(0.42 0.09 55) 0%, oklch(0.32 0.08 40) 60%, oklch(0.24 0.06 35) 100%)',
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
|
||||
{/* 3. Drifting pollen / dust motes catching the light. Static scene omits
|
||||
them — stillness reads cleaner at rest. */}
|
||||
{!reduced &&
|
||||
motes.map((m, i) => (
|
||||
{PREVIEW_LEAVES.map((leaf, i) => (
|
||||
<div
|
||||
key={`mote-${i}`}
|
||||
key={`pv-${i}`}
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: `${m.left}%`,
|
||||
bottom: `${m.bottom}%`,
|
||||
width: `${m.size}px`,
|
||||
height: `${m.size}px`,
|
||||
left: `${leaf.left}%`,
|
||||
top: `${leaf.top}%`,
|
||||
width: `${leaf.size}%`,
|
||||
aspectRatio: '1',
|
||||
backgroundImage: leafDataUri(leaf.kind, LEAF_TONES[leaf.tone]),
|
||||
backgroundSize: 'contain',
|
||||
backgroundRepeat: 'no-repeat',
|
||||
transform: `translate(-50%, -50%) rotate(${leaf.tilt}deg)`,
|
||||
filter: 'brightness(1.25)',
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
if (reduced) {
|
||||
// Phones have no icon rail and the timeline runs edge to edge, so the
|
||||
// resting leaves tuck further off-edge and smaller there.
|
||||
const narrow = typeof window !== 'undefined' && window.matchMedia('(max-width: 750px)').matches;
|
||||
return (
|
||||
<>
|
||||
{RESTING_LEAVES.map((leaf, i) => (
|
||||
<div
|
||||
key={`rest-${i}`}
|
||||
aria-hidden="true"
|
||||
className={leafBlade}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: narrow ? `${leaf.left < 50 ? -2 : 102}%` : `${leaf.left}%`,
|
||||
top: `${leaf.top}%`,
|
||||
width: `${narrow ? leaf.size * 0.8 : leaf.size}px`,
|
||||
height: `${narrow ? leaf.size * 0.8 : leaf.size}px`,
|
||||
backgroundImage: leafDataUri(leaf.kind, LEAF_TONES[leaf.tone]),
|
||||
backgroundSize: 'contain',
|
||||
backgroundRepeat: 'no-repeat',
|
||||
transform: `translate(-50%, -50%) rotate(${leaf.tilt}deg)`,
|
||||
opacity: leaf.opacity,
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
{leaves.map((leaf, i) => (
|
||||
// Sway wrapper: horizontal wind, decoupled from the fall. No `paint`
|
||||
// containment: it would clip the leaf to this box at the top of the
|
||||
// screen, so it would never be drawn once falling (#237).
|
||||
<div
|
||||
key={`leaf-${i}`}
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: `${leaf.left}%`,
|
||||
width: `${leaf.size}px`,
|
||||
height: `${leaf.size}px`,
|
||||
willChange: 'transform',
|
||||
animation: `${animLeafSway} ${leaf.swayDuration}s ease-in-out ${leaf.delay}s infinite`,
|
||||
}}
|
||||
>
|
||||
{/* Fall wrapper: vertical descent + tumble. */}
|
||||
<div
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
willChange: 'transform, opacity',
|
||||
animation: `${animMoteDrift} ${m.duration}s linear ${m.delay}s infinite`,
|
||||
animation: `${animLeafFall} ${leaf.duration}s linear ${leaf.delay}s infinite`,
|
||||
}}
|
||||
>
|
||||
{/* The leaf itself, with a soft flutter. */}
|
||||
<div
|
||||
className={leafBlade}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
borderRadius: '50%',
|
||||
background:
|
||||
'radial-gradient(circle, oklch(0.88 0.1 85 / 0.95) 0%, oklch(0.78 0.12 70 / 0.4) 60%, transparent 100%)',
|
||||
opacity: m.opacity,
|
||||
animation: `${animMoteTwinkle} ${m.twinkle}s ease-in-out infinite`,
|
||||
backgroundImage: leaf.uri,
|
||||
backgroundSize: 'contain',
|
||||
backgroundRepeat: 'no-repeat',
|
||||
opacity: leaf.opacity,
|
||||
animation: `${animLeafFlutter} ${leaf.flutterDuration}s ease-in-out infinite`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* 4. Falling / resting maple & oak leaves. */}
|
||||
{reduced
|
||||
? RESTING_LEAVES.map((leaf, i) => (
|
||||
<div
|
||||
key={`rest-${i}`}
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: `${leaf.left}%`,
|
||||
top: `${leaf.top}%`,
|
||||
width: `${leaf.size}px`,
|
||||
height: `${leaf.size}px`,
|
||||
backgroundImage: leafDataUri(leaf.kind, LEAF_TONES[leaf.tone]),
|
||||
backgroundSize: 'contain',
|
||||
backgroundRepeat: 'no-repeat',
|
||||
transform: `translate(-50%, -50%) rotate(${leaf.tilt}deg)`,
|
||||
opacity: leaf.opacity,
|
||||
filter: 'drop-shadow(0 2px 3px oklch(0.3 0.08 40 / 0.35))',
|
||||
}}
|
||||
/>
|
||||
))
|
||||
: leaves.map((leaf, i) => (
|
||||
// Sway wrapper: horizontal wind motion, decoupled from the fall.
|
||||
<div
|
||||
key={`leaf-${i}`}
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: `${leaf.left}%`,
|
||||
width: `${leaf.size}px`,
|
||||
height: `${leaf.size}px`,
|
||||
willChange: 'transform',
|
||||
contain: 'layout paint style',
|
||||
animation: `${animLeafSway} ${leaf.swayDuration}s ease-in-out ${leaf.delay}s infinite`,
|
||||
}}
|
||||
>
|
||||
{/* Fall wrapper: vertical descent + tumble rotation. */}
|
||||
<div
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
willChange: 'transform, opacity',
|
||||
animation: `${animLeafFall} ${leaf.duration}s linear ${leaf.delay}s infinite`,
|
||||
}}
|
||||
>
|
||||
{/* Inner blade: the actual silhouette + flutter wobble. */}
|
||||
<div
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
backgroundImage: leaf.uri,
|
||||
backgroundSize: 'contain',
|
||||
backgroundRepeat: 'no-repeat',
|
||||
opacity: leaf.opacity,
|
||||
filter: 'drop-shadow(0 1px 2px oklch(0.3 0.08 40 / 0.3))',
|
||||
animation: `${animLeafFlutter} ${leaf.flutterDuration}s ease-in-out infinite`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* 5. Warm low-saturation vignette. Frames the scene and gently darkens
|
||||
edges — protecting central chat text contrast. Breathes faintly. */}
|
||||
<div
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
inset: 0,
|
||||
backgroundImage:
|
||||
'radial-gradient(120% 110% at 50% 45%, transparent 52%, oklch(0.38 0.07 45 / 0.14) 82%, oklch(0.3 0.06 40 / 0.22) 100%)',
|
||||
contain: 'layout paint style',
|
||||
opacity: reduced ? 1 : undefined,
|
||||
animation: reduced ? 'none' : `${animEmberPulse} 9s ease-in-out infinite`,
|
||||
}}
|
||||
/>
|
||||
{/* Gust: a handful of leaves blown across the screen together, then a
|
||||
long calm. Off-screen (and invisible) the rest of the cycle. */}
|
||||
{gust.map((leaf, i) => (
|
||||
<div
|
||||
key={`gust-${i}`}
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: `${leaf.top}%`,
|
||||
left: 0,
|
||||
width: `${leaf.size}px`,
|
||||
height: `${leaf.size}px`,
|
||||
opacity: 0,
|
||||
willChange: 'transform, opacity',
|
||||
animation: `${animGust} ${GUST_PERIOD}s linear ${leaf.delay}s infinite`,
|
||||
}}
|
||||
>
|
||||
<div
|
||||
className={leafBlade}
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
backgroundImage: leaf.uri,
|
||||
backgroundSize: 'contain',
|
||||
backgroundRepeat: 'no-repeat',
|
||||
opacity: leaf.opacity,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -21,4 +21,9 @@ export type SeasonTheme =
|
||||
// passes reduced=true, so the static form has to stand on its own.
|
||||
export type SeasonalOverlayProps = {
|
||||
reduced: boolean;
|
||||
/**
|
||||
* Rendering in the small Settings swatch rather than over the app. Optional:
|
||||
* a theme may draw a composition made for the tile (always also `reduced`).
|
||||
*/
|
||||
preview?: boolean;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user