feat(seasonal): Halloween redesign — webs, a spider, bats, a ghost; no tint (#239)
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Draft for human review (#239 must be approved and closed by a human). - Removed the full-screen purple wash, fog and the blurred green "moon" that sat over the member list and made it unreadable. - Corner cobwebs (generated radial threads + sagging rings), thin and readable in both themes, smaller on phones. - A spider on a thread in the empty space under the member list (near the top on phones), bobbing and swaying. - Every 30 s a group of four bats flaps across the top of the screen (a real bat silhouette; wing beat without flattening them into dashes). - Every 50 s a small, see-through ghost rises and fades (outlined so it shows on light themes; text stays readable through it). - Theme-aware ink via --hw-ink/--hw-web: dark silhouettes on light themes, pale dusk-violet on dark ones. - Reduced motion: webs and the spider at rest. Settings swatch: night sky, crescent moon with a bat across it, a corner web. Rendered and inspected: light/dark/phone at the bat and ghost moments, reduced on desktop and phone, the Settings swatch; 60 fps on vs off. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
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Claude Opus 5.5
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import { keyframes } from '@vanilla-extract/css';
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import { keyframes, style } from '@vanilla-extract/css';
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/**
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* Halloween overlay keyframes. Every animation touches ONLY `transform` and
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* `opacity` so the compositor can run them on the GPU without layout/paint.
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* keyframes() returns the generated animation-name string, applied inline.
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* Halloween overlay styles. Motion is transform/opacity only.
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*
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* [#239] Colours come from two custom properties set on the overlay root so
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* the bats/spider stay dark silhouettes on light themes and turn to a pale
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* dusk-violet on dark themes (a black bat on a black theme is invisible).
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*/
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/** Slow breathing of the sickly moon-glow vignette. */
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export const animMoonPulse = keyframes({
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'0%': { transform: 'scale(1)', opacity: '0.55' },
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'50%': { transform: 'scale(1.06)', opacity: '0.8' },
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'100%': { transform: 'scale(1)', opacity: '0.55' },
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export const halloweenRoot = style({
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position: 'absolute',
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inset: 0,
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vars: {
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'--hw-ink': 'oklch(0.24 0.04 300)',
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'--hw-web': 'oklch(0.42 0.02 290 / 0.42)',
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'--hw-eye': 'oklch(0.72 0.18 55)',
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},
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selectors: {
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'body.dark-theme &, body.butter-theme &': {
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vars: {
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'--hw-ink': 'oklch(0.72 0.06 300)',
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'--hw-web': 'oklch(0.85 0.02 290 / 0.36)',
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'--hw-eye': 'oklch(0.8 0.17 60)',
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},
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},
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},
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});
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/** Low fog band: drifts sideways while gently rising and swelling. */
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export const animFogDrift = keyframes({
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'0%': { transform: 'translate3d(-12%, 6%, 0) scale(1.1)', opacity: '0' },
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'15%': { opacity: '0.5' },
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'50%': { transform: 'translate3d(6%, -2%, 0) scale(1.25)', opacity: '0.65' },
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'85%': { opacity: '0.45' },
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'100%': { transform: 'translate3d(18%, 4%, 0) scale(1.1)', opacity: '0' },
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/** A bat group crosses the top of the screen in ~9 s, then a long calm. */
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export const animBatFlight = keyframes({
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'0%': { transform: 'translate3d(-10vw, 0, 0)', opacity: '0' },
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'1%': { opacity: '1' },
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'29%': { opacity: '1' },
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'30%': { transform: 'translate3d(110vw, -6vh, 0)', opacity: '0' },
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'100%': { transform: 'translate3d(110vw, -6vh, 0)', opacity: '0' },
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});
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/** A bat flaps slowly across the sky in a shallow arc. */
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export const animBatGlide = keyframes({
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'0%': { transform: 'translate3d(-12vw, 8vh, 0) scale(0.9)', opacity: '0' },
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'10%': { opacity: '0.7' },
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'45%': { transform: 'translate3d(45vw, -4vh, 0) scale(1)' },
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'80%': { transform: 'translate3d(85vw, 6vh, 0) scale(0.95)', opacity: '0.6' },
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'100%': { transform: 'translate3d(112vw, 2vh, 0) scale(0.9)', opacity: '0' },
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/** Up-and-down bobbing on each bat, so the group doesn't move as one block. */
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export const animBatBob = keyframes({
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'0%': { transform: 'translate3d(0, 0, 0)' },
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'50%': { transform: 'translate3d(0, 14px, 0)' },
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'100%': { transform: 'translate3d(0, 0, 0)' },
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});
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/** The bat's wings beat — fast vertical squash of the wing element. */
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export const animWingFlap = keyframes({
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'0%': { transform: 'scaleY(1) scaleX(1)' },
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'50%': { transform: 'scaleY(0.35) scaleX(1.08)' },
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'100%': { transform: 'scaleY(1) scaleX(1)' },
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/** Wing beat: the silhouette squashes vertically around the body. */
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export const animBatFlap = keyframes({
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'0%': { transform: 'scaleY(1)' },
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'50%': { transform: 'scaleY(0.62)' },
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'100%': { transform: 'scaleY(1)' },
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});
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/** Will-o'-wisp ember: floats upward, swaying, pulsing in brightness. */
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export const animEmberFloat = keyframes({
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'0%': { transform: 'translate3d(0, 0, 0) scale(0.7)', opacity: '0' },
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'12%': { opacity: '0.85' },
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'35%': { transform: 'translate3d(14px, -28vh, 0) scale(1)' },
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'65%': { transform: 'translate3d(-12px, -55vh, 0) scale(0.9)', opacity: '0.7' },
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'90%': { opacity: '0.25' },
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'100%': { transform: 'translate3d(8px, -82vh, 0) scale(0.6)', opacity: '0' },
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/** The spider bobs on its thread (thread and spider move together). */
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export const animSpiderBob = keyframes({
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'0%': { transform: 'translate3d(0, 0, 0)' },
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'50%': { transform: 'translate3d(0, 18px, 0)' },
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'100%': { transform: 'translate3d(0, 0, 0)' },
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});
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/** Soft twinkle for embers — independent opacity flicker layered on top. */
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export const animEmberTwinkle = keyframes({
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'0%': { opacity: '0.6' },
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'50%': { opacity: '1' },
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'100%': { opacity: '0.6' },
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/** A slow sway of the spider itself on the end of the thread. */
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export const animSpiderSway = keyframes({
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'0%': { transform: 'rotate(-6deg)' },
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'50%': { transform: 'rotate(6deg)' },
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'100%': { transform: 'rotate(-6deg)' },
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});
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/**
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* A small ghost rises from the lower part of the screen, drifting sideways,
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* and fades out — ~8 s in a 50 s cycle.
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*/
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export const animGhost = keyframes({
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'0%': { transform: 'translate3d(0, 0, 0) scale(0.9)', opacity: '0' },
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'3%': { opacity: '0.8' },
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'8%': { transform: 'translate3d(6vw, -20vh, 0) scale(1)' },
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'13%': { opacity: '0.75' },
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'16%': { transform: 'translate3d(-2vw, -42vh, 0) scale(1.05)', opacity: '0' },
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'100%': { transform: 'translate3d(-2vw, -42vh, 0) scale(1.05)', opacity: '0' },
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});
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/** The ghost's tail wisps, a gentle wobble. */
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export const animGhostWobble = keyframes({
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'0%': { transform: 'rotate(-4deg)' },
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'50%': { transform: 'rotate(4deg)' },
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'100%': { transform: 'rotate(-4deg)' },
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});
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