call_state can emit up to 8 messages/second; dedupe runs after the throttle
#20
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opened 2026-09-12 02:13:07 -04:00 by jared
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area: audio-pipeline
area: build-publish
area: deafen
area: decorations
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area: mobile-ui
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EC fork audit 2026-09 · Medium & Low
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Reference: LotusGuild/element-call#20
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Severity: medium · Type: performance · Confidence: high
Location:
src/lotus/lotusCallState.ts:38-70,src/state/media/UserMediaViewModel.ts:112-123Problem
speaking$here is raw LiveKitIsSpeakingChanged(not the 1 s/60 s debouncedobserveSpeaker$used for the auto-spotlight), so it flips constantly in an active conversation.throttleTime(250, undefined, {leading:true, trailing:true})therefore allows both a leading and a trailing emission per window — up to ~8 postMessage round trips per second, each one a full re-serialisation of every participant, and each one waking every host subscriber (CallEmbed.lotusCallStateListeners, i.e.useCallSpeakers+useAfkAutoMute).distinctUntilChanged(JSON.stringify)is placed after the throttle, so the (cheap) dedupe never gets the chance to prevent the throttle window from being spent, and the stringify of the whole array runs on every throttled emission (O(participants) at 8 Hz in a 30-person call).Cross-reference: the host-side re-render cost is LotusGuild/cinny#32.
How to trigger
15+ person call with several people talking; instrument
lotusSendToHostor the host'slistenAction.Suggested fix
move
distinctUntilChangedbeforethrottleTime(and compare field-wise rather than viaJSON.stringify), and consider dropping thetrailingemission or raising the interval for thespeakingfield specifically.Filed from the September 2026 audit (branch
lotus).