"Mute Screenshare Audio" (io.lotus.set_deafen screenshareAudioMuted) used
RemoteParticipant.setVolume(0, ScreenShareAudio). EC's own createVolumeControls
writes volume 1 through the same setter the moment a new screenshare media item
resolves, so when the sharer stopped and re-shared (or a late joiner shared)
the audio came back at full volume while the host button still said
"Unmute Screenshare Audio". Reproduced on the local calls stack with two
headless clients: after a re-share the screen_share_audio element read vol=1.
Now the flag is a global behavior (muteScreenshareAudio$) that
LivekitRoomAudioRenderer turns into the `muted` prop of every
Track.Source.ScreenShareAudio element — the exact mechanism deafen already uses
(pub.setEnabled(false): the server stops sending). Verified via the
RemoteTrackPublication behind each <audio>: the re-published track (new sid)
mounts with enabled=false while muted and re-enables on unmute; deafen +
undeafen leaves it muted; teardown resets the flag so the next call starts
clean. Unit tests updated; renderer test asserts only ScreenShareAudio
elements get muted by the new prop.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
* Set available devices to empty map on safari.
Signed-off-by: Timo K <toger5@hotmail.de>
* better safari check
Signed-off-by: Timo K <toger5@hotmail.de>
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Signed-off-by: Timo K <toger5@hotmail.de>
* Refactor media devices to live outside React as Observables
This moves the media devices state out of React to further our transition to a MVVM architecture in which we can more easily model and store complex application state. I have created an AppViewModel to act as the overarching state holder for any future non-React state we end up creating, and the MediaDevices reside within this. We should move more application logic (including the CallViewModel itself) there in the future.
* Address review feedback
* Fixes from ios debugging session: (#3342)
- dont use preferred vs selected concept in controlled media. Its not needed since we dont use the id for actual browser media devices (the id's are not even actual browser media devices)
- add more logging
- add more conditions to not accidently set a deviceId that is not a browser deviceId but one provided via controlled.
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Co-authored-by: Timo <16718859+toger5@users.noreply.github.com>
* Add custom audio renderer to only render joined participants & add ios earpice workaround
fix left right to match chromium + safari
(firefox is swapped)
earpice as setting
Simpler code and documentation
The doc explains, what this class actually does and why it is so complicated.
Signed-off-by: Timo K <toger5@hotmail.de>
use only one audioContext, remove (non working) standby fallback
* Add tests
* use optional audio context and effect to initiate it + review