Three layers stood between a shell and the call: `ElementCall` (the
component), `ElementCallView` and `GroupCallView`. The middle one only
held the `joined` flag and the mute state, both of which nothing outside
the call reads any more, so it is folded into the view it wrapped. That
view is now `CallView`, since "group call" is a name from before
Element Call handled anything else.
Its docstring says what it is: the whole lifecycle of a call — lobby,
the call itself, and what comes after — with the lobby and the post-call
screen each present or skipped depending on the parameters and the host.
Both the standalone RoomPage and the component render it directly.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The call and the lobby each set `document.title`, so a component
embedded in a host renamed the host's tab to "Element Call | <room>".
The title belongs to whoever owns the page: the standalone app's
RoomPage now sets it, for whichever room it has got as far as knowing
about, and the call itself no longer touches it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
ElementCallView took muteStates as a prop, which would have meant an
embedder building one before it could show a call. It could not simply make
its own: RoomPage created one on mount whichever branch it went on to
render, and two would both report the user's mute state to the host,
talking over each other.
Move the construction into a useMuteStates hook, and give the lobby shown
while waiting to be let into a room its own component. Each lobby now holds
mute state only while it is on screen, so there is never a second one, and
the component can own the call's.
KnockLobbyView also takes the room summary and label handling that RoomPage
was assembling on its behalf, leaving the page with arriving at a call
rather than being in one.
Being in a call and deciding to show one are different jobs, but RoomPage
did both: routing, authentication, resolving room aliases and knocking, and
then the call itself. Only the first set belongs to whatever is hosting
Element Call.
Add ElementCallView as the seam between them. It takes a client and a call
to join, and owns whether the user has joined — which is the call's own
business rather than its host's. RoomPage keeps everything about arriving
at a call and renders this for the call itself.
Nothing else moves yet. muteStates is still passed in, because the
standalone shell shares one with the lobby it shows while waiting to be let
into a room, and two instances would both report the user's mute state to
the host.
The remaining reads of the widget global were all asking one of two
different questions, so they get two different answers.
The app shell — the auth hooks, automatic guest registration, the group
call loader's diagnostic and the initial mute state — wants to know
whether Element Call was launched as a widget. That is a property of the
URL it was launched with, so expose the isWidget that computeUrlParams
already computed internally, documented as being for shell use only.
The call interface — whether to offer the profile settings tab — wants to
know something about its host, so it asks the bridge. A host that can
dismiss Element Call owns the user's account, so their profile is not ours
to edit; this reuses the close capability as a proxy, with a TODO
alongside the others.
ClientContext also takes supportsReactions from the bridge rather than
checking four widget capabilities itself, which removes widgetApi from
InitResult — a field that was always null outside widget mode.
Note this changes behaviour for a malformed widget URL: one carrying a
widget ID and parent URL but missing the room, user, device or base URL
would previously have fallen back to registering a guest user, and will
now not.
MuteStates, CallViewModel and LocalMember reached the host through the
widget global. None of them are React components, so they take the bridge
as an explicit parameter: a constructor argument for MuteStates, a field
on CallViewModelOptions, and one on createLocalMembership$'s props.
src/state no longer refers to the widget API.
The conditionals around it mostly disappear: nullHostBridge's observables
are NEVER, so there is nothing to guard, and a request carries its own
reply rather than needing the transport and the original event.
CallViewModelWidget.test.ts drove hangup by emitting on the mocked
widget's action emitter, so it now injects a bridge instead, and checks
that the request is acknowledged.
ErrorView needed a widget only to decide whether to offer a close button
or a link home. That prop was threaded down through ErrorPage, RichError
and GroupCallErrorBoundary from seven call sites, to answer the single
question of whether the host can dismiss Element Call — which the host
bridge now answers directly through the presence of close().
Read the bridge from context in ErrorView and remove the prop, along with
the plumbing that carried it.
No functional change: the rendered output is unchanged, as the existing
snapshot confirms.
Move GroupCallView onto the host bridge
GroupCallView asked the widget API to keep it on screen, to close it, and
to tell it when a preloaded call should join. Route all three through the
host bridge and drop the widget prop.
Note that this effectively *reverts* 3ac2aa8526 because this branch now has what is a better UX (at least I think so): the in-call view is presented instantly when pressing the join button. Errors that occur during initial connection procedures will be surfaced more uniformly.
* Add a global control for toggling earpiece mode
This will be used by Element X to show an earpiece toggle button in the header.
* Add an earpiece overlay
* Fix header
The header needs to be passed forward as a string to some components and as a bool (hideHeader) to others.
Also use a enum instead of string options.
* fix top clipping with header
* hide app bar in pip
* revert android overlay app_bar
* Modernize AppBarContext
* Style header icon color as desired and switch earpice/speaker icon
* fix initial selection when using controlled media
* Add "Back to video" button
* fix tests
* remove dead code
* add snapshot test
* fix back to video button
* Request capability to learn the room name
We now need the room name in order to implement the mobile (widget-based) designs with the app bar.
* Test the CallViewModel output switcher directly
---------
Co-authored-by: Timo <toger5@hotmail.de>
* Refactor to use AudioContext
* Remove unused audio format.
* Reduce update frequency for volume
* Port to useAudioContext
* Port reactionaudiorenderer to useAudioContext
* Integrate raise hand sound into call event renderer.
* Simplify reaction sounds
* only play one sound per reaction type
* Start to build out tests
* fixup tests / comments
* Fix reaction sound
* remove console line
* Remove another debug line.
* fix lint
* Use testing library click
* lint
* Add support for playing a sound when the user exits a call.
* Port GroupCallView to useAudioContext
* Remove debug bits.
* asyncify
* lint
* lint
* lint
* tidy
* Add test for group call view
* Test widget mode too.
* fix ?.
* Format
* Lint
* Lint
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
Revert "Enable @typescript-eslint/consistent-type-imports lint rule"
This reverts commit ba385fa00b7e410cc508fd5fb9fe972233ae114f.
Enable @typescript-eslint/consistent-type-imports lint rule
This is to help ensure that we get proper vite/rollup lazy loading by not `import`ing more than we need to.
.
* Format
* Skip lobby if when coming from waitForInvite state.
* knock reject wording update (shorter/simpler)
* Automatically enter session also in non widget mode when skipLobby = true
* Update public/locales/en-GB/app.json
Co-authored-by: Robin <robin@robin.town>
* review
* review andrew
---------
Co-authored-by: Robin <robin@robin.town>
* Enable lint rules for Promise handling to discourage misuse of them.
Squashed all of Hugh's commits into one.
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Install Knip
* Clarify an import that was confusing Knip
* Fix issues detected by Knip
Including cleaning up some unused code and dependencies, using a React hook that we unintentionally stopped using, and also adding some previously undeclared dependencies.
* Run dead code analysis in lint script and CI
---------
Co-authored-by: Timo <toger5@hotmail.de>
The Compound design tokens package is now set up to generate React components for every icon, so we no longer need to use our more error-prone method of importing the SVGs.
* Add joining with knock room creation flow.
Also add `WaitForInviteView` after knocking.
And appropriate error views when knock failed or gets rejected.
Signed-off-by: Timo K <toger5@hotmail.de>
* Refactor encryption information.
We had lots of enums and booleans to describe the encryption situation.
Now we only use the `EncryptionSystem` "enum" which contains the
additional information like sharedKey. (and we don't use the isRoomE2EE
function that is somewhat confusing since it checks `return widget ===
null && !room.getCanonicalAlias();` which is only indirectly related to
e2ee)
Signed-off-by: Timo K <toger5@hotmail.de>
* Update recent list.
- Don't use deprecated `groupCallEventHander` anymore (it used the old
`m.call` state event.)
- make the recent list reactive (getting removed from a call removes the
item from the list)
- support having rooms without shared secret but actual matrix
encryption in the recent list
- change the share link creation button so that we create a link with
pwd for sharedKey rooms and with `perParticipantE2EE=true` for matrix
encrypted rooms.
Signed-off-by: Timo K <toger5@hotmail.de>
* fix types
Signed-off-by: Timo K <toger5@hotmail.de>
* patch js-sdk for linter
Signed-off-by: Timo K <toger5@hotmail.de>
* ignore ts expect error
Signed-off-by: Timo K <toger5@hotmail.de>
* Fix error in widget mode.
We cannot call client.getRoomSummary in widget mode. The code path needs
to throw before reaching this call. (In general we should never call
getRoomSummary if getRoom returns a room)
Signed-off-by: Timo K <toger5@hotmail.de>
* tempDemo
Signed-off-by: Timo K <toger5@hotmail.de>
* remove wait for invite view
Signed-off-by: Timo K <toger5@hotmail.de>
* yarn i18n
Signed-off-by: Timo K <toger5@hotmail.de>
* reset back mute participant count
* add logic to show error view when getting removed
* include reason whenever someone gets removed from a call.
* fix activeRoom not beeing early enough
* fix lints
* add comment about encryption situation
Signed-off-by: Timo K <toger5@hotmail.de>
* Fix lockfile
* Use (unmerged!) RoomSummary type from the js-sdk
Temporarily change the js-sdk dependency to the PR branch that provides
that type
* review
Signed-off-by: Timo K <toger5@hotmail.de>
* review (remove participant count unknown)
Signed-off-by: Timo K <toger5@hotmail.de>
* remove error for unencrypted calls (allow intentional unencrypted calls)
Signed-off-by: Timo K <toger5@hotmail.de>
* update js-sdk
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Andrew Ferrazzutti <andrewf@element.io>
* dont register in widget mode
Signed-off-by: Timo K <toger5@hotmail.de>
* not call registerPasswordlessUser where its called in a widget.
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
...instead of monkey patching the console log objects. We use a logging
framework everywhere now (this fixes the times when we didn't...)
so there's not really a reason to do this the hacky way anymore.
This means that log lines now appear to come from whatever else is
intercepting the logger (eg. sentry) rather than rageshake.ts.
Opinions on this welcome on whether it's better or not.
Make it take a room object rather than a room ID to avoid it depending
on a side effect, ie. if the room object input changes, the hook will be
re-run but if we can't get the room from the room ID for whatever reason,
we'd be stuck.
Also add logging on why we decided a room was e2ee.
Splits out the room locartion parsing from everything else to avoid
one function that fills out different parts of its return struct
depending on its args.