fix(lotus): implement deafen via EC's global output mute, not setVolume

Deafen wrote RemoteParticipant.setVolume(0, Microphone), which EC's own
createVolumeControls overwrote with the tile volume every time sink$
re-emitted (every join / re-resolution) — so anyone joining while you were
deafened was audible — and undeafen blanket-wrote 1 to every participant,
clobbering per-tile volume/mute. The ParticipantConnected listeners also
hung off livekitRoomItems$, which is empty while alone, so the first joiner
could be heard briefly.

Deafen now drives setAudioEnabled$ -> muteAllAudio$, the `muted` prop
InCallView already passes to every audio renderer, which also silences
Track.Source.Unknown soundboard audio (the known P6-2 gap). Undeafen
restores the user's own output state and never touches the mute-all
setting. Re-applying the same state is a no-op so resendForkState() is
safe. Screenshare-audio-only mute keeps setVolume(ScreenShareAudio) but
only restores participants it muted itself. Rooms come from
allConnections$ like the sibling modules. Unit-tested.

Fixes #1

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
This commit is contained in:
Lotus CI
2026-09-12 11:34:08 -04:00
co-authored by Claude Opus 5
parent e36aef8aa3
commit f1cfcc7377
2 changed files with 255 additions and 33 deletions
+101 -33
View File
@@ -15,29 +15,52 @@ import { logger } from "matrix-js-sdk/lib/logger";
import { type IWidgetApiRequest } from "matrix-widget-api";
import { type CallViewModel } from "../state/CallViewModel/CallViewModel";
import { setAudioEnabled$ } from "../controls";
import { widget } from "../widget";
import { LotusWidgetActions } from "./lotusActions";
/**
* Handle the host's `io.lotus.set_deafen` toWidget action: silence remote audio
* at the LiveKit source, replacing cinny's brittle iframe-DOM `.muted` hack
* (which fought MatrixAudioRenderer and broke on re-render / late tracks).
* Handle the host's `io.lotus.set_deafen` toWidget action, replacing cinny's
* brittle iframe-DOM `.muted` hack (which fought MatrixAudioRenderer and broke
* on re-render / late tracks).
*
* `deafened` mutes every remote participant's microphone AND screenshare audio;
* `screenshareAudioMuted` mutes only the screenshare audio (so the host can
* drop shared-tab/game audio while still hearing voices). Volume is set PER
* SOURCE via `RemoteParticipant.setVolume(volume, source)` — whose verified
* signature in livekit-client ^2.18.1 is
* `setVolume(volume, source?: Track.Source.Microphone | Track.Source.ScreenShareAudio)`
* and DEFAULTS `source` to `Microphone` (NOT "all audio"), so each source must
* be set explicitly. setVolume records the value in the participant's
* `volumeMap`, so a track that (re)subscribes later re-applies it automatically.
* `deafened` drives EC's OWN global audio output mute: `setAudioEnabled$` feeds
* `muteAllAudio$` (`src/state/MuteAllAudioModel.ts`), which `InCallView` already
* passes as `muted` to every `LivekitRoomAudioRenderer` (and hence
* `MatrixAudioRenderer`), plus `CallEventAudioRenderer` and
* `ReactionsAudioRenderer`. That silences EVERY remote source — microphone,
* screenshare audio and `Track.Source.Unknown` soundboard clips — and needs no
* per-participant bookkeeping for late joiners or reconnects.
*
* State is closure-scoped (per invocation, matching the sibling lotus modules)
* and re-applied to every current room's participants on change, and to LATE
* JOINERS via `RoomEvent.ParticipantConnected`. The cinny host re-sends the
* current state on every call join (CallControl.forceState), so a fresh call
* never inherits a previous call's deafen state.
* This deliberately does NOT use `RemoteParticipant.setVolume` for deafen any
* more: EC's per-participant volume slider / per-tile mute writes the same
* `volumeMap` from `createVolumeControls` (`src/state/VolumeControls.ts`)
* whenever its `sink$` re-emits (every join, every participant re-resolution),
* so a `setVolume(0)` deafen was silently undone for anyone joining while
* deafened, and an undeafen `setVolume(1)` clobbered the user's own per-tile
* volume/mute state.
*
* `screenshareAudioMuted` is a NARROWER, independent host control (drop shared
* tab/game audio while still hearing voices). EC has no global per-source mute,
* so that one still has to go through
* `RemoteParticipant.setVolume(volume, Track.Source.ScreenShareAudio)` — whose
* verified signature in livekit-client ^2.18.1 is
* `setVolume(volume, source?: Track.Source.Microphone | Track.Source.ScreenShareAudio)`.
* It is re-applied to late joiners via `RoomEvent.ParticipantConnected`, and we
* only ever restore participants we muted ourselves. Known limitation: EC's own
* screenshare volume slider writes the same `volumeMap`, so a user who moves
* that slider while screenshare audio is host-muted wins; the mic path (the
* actual deafen) is no longer affected by that race at all.
*
* Undeafen restores the user's OWN output-enabled state as it was before the
* deafen (and never touches the `mute-all-audio` setting), so a user who had
* already muted all audio themselves stays muted.
*
* State is closure-scoped (per invocation, matching the sibling lotus modules).
* Applying the same state twice is a no-op, so the host's
* `CallControl.resendForkState()` after a reconnect is safe. The host re-sends
* the current state on every call join (CallControl.forceState), so a fresh
* call never inherits a previous call's deafen state.
*
* No effect unless the host sends the action. Returns a teardown function.
*/
@@ -48,32 +71,69 @@ export function startLotusDeafen(vm: CallViewModel): () => void {
let deafened = false;
let screenshareAudioMuted = false;
// The user's own audio-output state, tracked from `setAudioEnabled$` so an
// undeafen restores it rather than blindly enabling output. Defaults to
// `true`, matching `muteAllAudio$`'s `startWith(true)`.
let userAudioEnabled = true;
// Ignore our own (synchronous) emissions while tracking the user's state, and
// skip pushes that would not change anything so re-applying the same state
// (the host's `resendForkState()` after a reconnect) is a no-op.
let selfEmitting = false;
let lastApplied: boolean | null = null;
const applyGlobalMute = (): void => {
const desired = deafened ? false : userAudioEnabled;
// `lastApplied` is our own override, if any; otherwise the live state is
// whatever the user last set.
const current = lastApplied ?? userAudioEnabled;
lastApplied = desired;
if (desired === current) return;
selfEmitting = true;
try {
setAudioEnabled$.next(desired);
} finally {
selfEmitting = false;
}
};
const audioSub = setAudioEnabled$.subscribe((enabled) => {
if (selfEmitting) return;
userAudioEnabled = enabled;
if (deafened && enabled) {
// Something else (the native output controls) re-enabled audio while
// deafened — re-assert the mute instead of silently losing deafen.
lastApplied = true;
applyGlobalMute();
}
});
// Participants whose screenshare audio WE turned down, so undoing the host's
// screenshare mute never writes a volume to anyone else.
const screenshareMuted = new Set<RemoteParticipant>();
const applyToParticipant = (p: RemoteParticipant): void => {
p.setVolume(deafened ? 0 : 1, Track.Source.Microphone);
p.setVolume(
deafened || screenshareAudioMuted ? 0 : 1,
Track.Source.ScreenShareAudio,
);
// NOTE: injected/soundboard audio (published as `Track.Source.Unknown`) is
// deliberately NOT silenced here. The verified `setVolume` type signature
// only accepts `Track.Source.Microphone | Track.Source.ScreenShareAudio`,
// so passing `Unknown` would fail the fork's `tsc` gate and require an
// unsafe cast. Soundboard clips are short, host-triggered content the host
// already controls at the inject source, so leaving them audible is the
// type-clean, safe choice (a full-parity "mute everything" is not needed
// for the deafen semantics: don't-hear-other-people's-voices).
if (screenshareAudioMuted) {
p.setVolume(0, Track.Source.ScreenShareAudio);
screenshareMuted.add(p);
} else if (screenshareMuted.delete(p)) {
p.setVolume(1, Track.Source.ScreenShareAudio);
}
};
const applyToRoom = (room: LivekitRoom): void =>
room.remoteParticipants.forEach(applyToParticipant);
// Per-room ParticipantConnected listeners, so LATE JOINERS pick up the
// current deafen state the moment they connect.
// current screenshare-audio mute the moment they connect. Drive off the
// local participant's connection(s), not `livekitRoomItems$` — that stream is
// empty until a matrix-validated REMOTE member resolves, so listeners would
// be attached too late for the first joiner (the sibling lotus modules all
// use `allConnections$` for the same reason).
const roomListeners = new Map<LivekitRoom, () => void>();
let rooms: LivekitRoom[] = [];
const sub = vm.livekitRoomItems$.subscribe((items) => {
const next = items.map((i) => i.livekitRoom);
const sub = vm.allConnections$.subscribe((data) => {
const next = data.getConnections().map((c) => c.livekitRoom);
rooms = next;
// Detach listeners for rooms that went away.
for (const [room, off] of roomListeners) {
@@ -107,6 +167,7 @@ export function startLotusDeafen(vm: CallViewModel): () => void {
logger.debug(
`[lotus] set_deafen: deafened=${deafened} screenshareAudioMuted=${screenshareAudioMuted}`,
);
applyGlobalMute();
rooms.forEach(applyToRoom);
};
@@ -115,6 +176,13 @@ export function startLotusDeafen(vm: CallViewModel): () => void {
sub.unsubscribe();
for (const off of roomListeners.values()) off();
roomListeners.clear();
// Leave the user's own output state as they had it before deafen.
if (deafened) {
deafened = false;
applyGlobalMute();
}
screenshareMuted.clear();
audioSub.unsubscribe();
w.lazyActions.off(LotusWidgetActions.SetDeafen, handler);
};
}