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Landscape, at most 500px tall, touch input (a sideways phone is ~840px wide, the Tablet size class, so the trigger is the screen shape), in this room's joined call, chat closed: the call takes the whole screen. No room header, sidebar or call-status bar; safe-area insets respected. - Taps inside the call frame never reach the app, so while the controls are hidden a transparent layer covers the call: the first tap shows the call bar plus Chat / Exit full screen, which hide again after 4 s without a touch; with them up the call underneath stays usable. - In an Android browser tab the first tap also enters the browser's own full screen (hides the address bar); left again on rotate back, hang up or exit. No effect on iPhone or the installed app. - Exit full screen lasts until the phone is upright again. - The frame is transparent (room wallpaper), so in full screen it gets an opaque base colour under the wallpaper. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017PCb59uY3UKqDqt7B6hzd5
130 lines
3.9 KiB
TypeScript
130 lines
3.9 KiB
TypeScript
import React, { useCallback, useEffect, useRef, useState } from 'react';
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import { useSetAtom } from 'jotai';
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import { Box, Button, Icon, Icons, Text, config, toRem } from 'folds';
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import { CallEmbed } from '../../plugins/call';
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import { CallControls } from './CallControls';
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import { callChatAtom } from '../../state/callEmbed';
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import { CONTROLS_AUTOHIDE_MS, wantsBrowserFullscreen } from './landscapeCall';
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const isStandalone = (): boolean =>
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window.matchMedia?.('(display-mode: standalone)').matches ||
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(navigator as { standalone?: boolean }).standalone === true;
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/**
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* [Gitea #126] Full-screen call controls. Taps inside the call frame never
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* reach us, so while the controls are hidden a transparent layer covers the
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* call: the first tap shows them (and is otherwise swallowed, as in native
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* video apps); with them up the layer is gone, so the call stays usable. They
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* hide again after a few seconds without a touch. The first tap in an Android
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* browser tab also enters the browser's own full screen (hides the address
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* bar); it is left again when this unmounts (rotate back, hang up, exit).
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*/
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export function ImmersiveCallOverlay({
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callEmbed,
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onExit,
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}: {
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callEmbed: CallEmbed;
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onExit: () => void;
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}) {
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const [shown, setShown] = useState(false);
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const timer = useRef<number | undefined>(undefined);
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const enteredFullscreen = useRef(false);
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const setChat = useSetAtom(callChatAtom);
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const armHide = useCallback(() => {
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window.clearTimeout(timer.current);
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timer.current = window.setTimeout(() => setShown(false), CONTROLS_AUTOHIDE_MS);
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}, []);
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useEffect(
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() => () => {
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window.clearTimeout(timer.current);
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if (enteredFullscreen.current && document.fullscreenElement === document.documentElement) {
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document.exitFullscreen().catch(() => undefined);
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}
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},
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[],
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);
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const reveal = () => {
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if (
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wantsBrowserFullscreen({
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userAgent: navigator.userAgent,
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standalone: isStandalone(),
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fullscreenEnabled: !!document.fullscreenEnabled,
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alreadyFullscreen: !!document.fullscreenElement,
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})
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) {
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document.documentElement
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.requestFullscreen({ navigationUI: 'hide' })
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.then(() => {
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enteredFullscreen.current = true;
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})
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.catch(() => undefined);
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}
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setShown(true);
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armHide();
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};
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if (!shown) {
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return (
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<div
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role="button"
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tabIndex={0}
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aria-label="Show call controls"
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onClick={reveal}
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onKeyDown={(e) => (e.key === 'Enter' || e.key === ' ') && reveal()}
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style={{ position: 'absolute', inset: 0, pointerEvents: 'auto' }}
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/>
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);
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}
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return (
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<Box
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direction="Column"
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// Any touch on the controls keeps them up a little longer.
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onPointerDown={armHide}
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style={{
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position: 'absolute',
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left: 0,
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right: 0,
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bottom: 0,
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pointerEvents: 'auto',
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paddingLeft: 'env(safe-area-inset-left)',
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paddingRight: 'env(safe-area-inset-right)',
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paddingBottom: 'env(safe-area-inset-bottom)',
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background: 'linear-gradient(to top, rgba(0,0,0,0.7), rgba(0,0,0,0))',
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}}
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>
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<Box
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justifyContent="End"
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gap="200"
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style={{ padding: `${config.space.S200} ${config.space.S300} 0` }}
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>
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<Button
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size="300"
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variant="Secondary"
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fill="Soft"
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radii="Pill"
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before={<Icon size="100" src={Icons.Message} />}
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onClick={() => setChat(true)}
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>
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<Text size="B300">Chat</Text>
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</Button>
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<Button
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size="300"
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variant="Secondary"
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fill="Soft"
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radii="Pill"
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before={<Icon size="100" src={Icons.Cross} />}
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onClick={onExit}
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style={{ minWidth: toRem(40) }}
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>
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<Text size="B300">Exit full screen</Text>
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</Button>
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</Box>
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<CallControls callEmbed={callEmbed} />
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</Box>
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);
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}
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