Verified first on the local calls stack: a participant who left and rejoined
~3 s later played "leave" then "join" every time. Cues now go through
createCallSoundDebouncer (per USER, not per device):
- a leave cue waits 5 s; if the same user is back before it fires, the leave is
cancelled and no join cue is played either;
- a join cue is suppressed for a user who left < 60 s ago;
- same-kind cues within 250 ms collapse, so a batch of leaves still sounds once;
- a second device of someone already present is not a new arrival, and a
device switch is quiet.
Only the sound is debounced; membership UI is unchanged. Sound style, volume
and PTT interplay untouched (the style is read at play time). Timers are
injected — unit-tested with a manual clock. Re-ran the flap scenario headless:
join → flap → (silence) → real leave → one "leave" 5 s later → rejoin within
60 s → silence.
Also enables msc4133 (custom profile fields → in-call avatar decorations) on
the dev Synapse.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA