Files
cinny/src/app/features/room/thread/ThreadSummary.tsx
T
jaredandClaude Opus 4.8 8a1168bc5f fix(mobile): 44px touch targets for primary call/thread/mod controls (P1)
Deep-audit follow-up. New shared MobileTouchTarget class (@media <=750px ->
minWidth/minHeight 44px) applied via className to the primary interactive
controls folds renders below 44px:
- in-call control bar (7 buttons) + persistent call-status bar (4 buttons)
- thread "N replies" chip
- knock Approve/Deny buttons
- server-ACL entry remove button

folds size variants set only padding (no width/height/min-*), so the class
raises the hit-area floor to 44px with the icon/label staying centered at its
normal size; desktop is untouched (@media-gated). Verified by two review passes
(no distortion, no layout overflow, counts exact).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 23:57:55 -04:00

54 lines
1.9 KiB
TypeScript

import React from 'react';
import { Badge, Box, Chip, Icon, Icons, Text, config } from 'folds';
import { MatrixEvent, Room } from 'matrix-js-sdk';
import { MobileTouchTarget } from '../../../styles/mobile.css';
import { useThreadSummary } from '../../../hooks/useThreadSummary';
import { useSetting } from '../../../state/hooks/settings';
import { settingsAtom } from '../../../state/settings';
import { timeDayMonthYear, timeHourMinute, today } from '../../../utils/time';
import { ThreadNotificationMode } from '../../../utils/threadNotifications';
type ThreadSummaryProps = {
rootEvent: MatrixEvent;
room: Room;
onOpen: (threadId: string) => void;
};
export function ThreadSummary({ rootEvent, room, onOpen }: ThreadSummaryProps) {
const { summary, unread, mode } = useThreadSummary(rootEvent, room);
const [hour24Clock] = useSetting(settingsAtom, 'hour24Clock');
if (!summary || summary.count === 0) return null;
const { count, latestTs } = summary;
const latestStr =
latestTs !== undefined
? today(latestTs)
? timeHourMinute(latestTs, hour24Clock)
: timeDayMonthYear(latestTs)
: undefined;
return (
<Box style={{ marginTop: config.space.S200 }}>
<Chip
variant="SurfaceVariant"
radii="300"
className={MobileTouchTarget}
before={<Icon size="50" src={Icons.Thread} />}
after={
unread > 0 ? <Badge variant="Success" fill="Solid" radii="Pill" size="200" /> : undefined
}
onClick={() => {
const threadId = rootEvent.getId();
if (threadId) onOpen(threadId);
}}
>
<Text size="T200">
{count === 1 ? '1 reply' : `${count} replies`}
{latestStr ? ` · ${latestStr}` : ''}
</Text>
{mode === ThreadNotificationMode.Mute && <Icon size="50" src={Icons.BellMute} />}
</Chip>
</Box>
);
}