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cinny/src/app/features/call/CallView.tsx
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feat(call): full-screen call when a phone is turned sideways (#126)
Landscape, at most 500px tall, touch input (a sideways phone is ~840px
wide, the Tablet size class, so the trigger is the screen shape), in this
room's joined call, chat closed: the call takes the whole screen. No room
header, sidebar or call-status bar; safe-area insets respected.

- Taps inside the call frame never reach the app, so while the controls
  are hidden a transparent layer covers the call: the first tap shows the
  call bar plus Chat / Exit full screen, which hide again after 4 s
  without a touch; with them up the call underneath stays usable.
- In an Android browser tab the first tap also enters the browser's own
  full screen (hides the address bar); left again on rotate back, hang
  up or exit. No effect on iPhone or the installed app.
- Exit full screen lasts until the phone is upright again.
- The frame is transparent (room wallpaper), so in full screen it gets an
  opaque base colour under the wallpaper.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017PCb59uY3UKqDqt7B6hzd5
2026-10-24 22:50:01 -04:00

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import React, { RefObject, useRef } from 'react';
import { useSetAtom } from 'jotai';
import { Badge, Box, Button, color, Header, Icon, Icons, Scroll, Text, toRem } from 'folds';
import {
useCallEmbed,
useCallJoined,
useCallEmbedPlacementSync,
useCallLoadError,
useCallStart,
} from '../../hooks/useCallEmbed';
import { callEmbedAtom } from '../../state/callEmbed';
import { ContainerColor } from '../../styles/ContainerColor.css';
import { PrescreenControls } from './PrescreenControls';
import { usePowerLevelsContext } from '../../hooks/usePowerLevels';
import { useIsDirectRoom, useRoom } from '../../hooks/useRoom';
import { useRoomCreators } from '../../hooks/useRoomCreators';
import { useRoomPermissions } from '../../hooks/useRoomPermissions';
import { useMatrixClient } from '../../hooks/useMatrixClient';
import { StateEvent } from '../../../types/matrix/room';
import { useCallMembers, useCallSession } from '../../hooks/useCall';
import { LotusDecorationPusher } from '../lotus/LotusDecorationPusher';
import { useVoiceChannelFull } from '../../hooks/useVoiceChannelFull';
import { CallMemberRenderer } from './CallMemberCard';
import * as css from './styles.css';
import { CallControls } from './CallControls';
import { ImmersiveCallOverlay } from './ImmersiveCallOverlay';
import { useLivekitSupport } from '../../hooks/useLivekitSupport';
import { CallsUnavailableMessage } from './CallsUnavailable';
import { webRTCSupported } from '../../utils/rtc';
function LivekitServerMissingMessage() {
return (
<Text style={{ margin: 'auto', color: color.Critical.Main }} size="L400" align="Center">
Your homeserver does not support calling.
</Text>
);
}
function JoinMessage({
roomId,
hasParticipant,
livekitSupported,
rtcSupported,
}: {
roomId: string;
hasParticipant?: boolean;
livekitSupported?: boolean;
rtcSupported?: boolean;
}) {
if (rtcSupported === false) {
return <CallsUnavailableMessage roomId={roomId} />;
}
if (livekitSupported === false) {
return <LivekitServerMissingMessage />;
}
if (hasParticipant) return null;
return (
<Text style={{ margin: 'auto' }} size="L400" align="Center">
Voice chat’s empty — Be the first to hop in!
</Text>
);
}
function NoPermissionMessage() {
return (
<Text style={{ margin: 'auto' }} size="L400" align="Center">
You don&#39;t have permission to join!
</Text>
);
}
function AlreadyInCallMessage() {
return (
<Text style={{ margin: 'auto', color: color.Warning.Main }} size="L400" align="Center">
Already in another call — End the current call to join!
</Text>
);
}
function ChannelFullMessage({ current, max }: { current: number; max: number }) {
return (
<Text style={{ margin: 'auto', color: color.Critical.Main }} size="L400" align="Center">
Channel Full ({current}/{max}) — Wait for someone to leave before joining.
</Text>
);
}
function CallPrescreen() {
const mx = useMatrixClient();
const room = useRoom();
const livekitSupported = useLivekitSupport();
const rtcSupported = webRTCSupported();
const powerLevels = usePowerLevelsContext();
const creators = useRoomCreators(room);
const permissions = useRoomPermissions(creators, powerLevels);
const hasPermission = permissions.stateEvent(
StateEvent.GroupCallMemberPrefix,
mx.getSafeUserId(),
);
const callSession = useCallSession(room);
const callMembers = useCallMembers(callSession);
const hasParticipant = callMembers.length > 0;
const callEmbed = useCallEmbed();
const inOtherCall = callEmbed && callEmbed.roomId !== room.roomId;
// [Gitea #30] Voice channel user limit (io.lotus.voice_limit), shared with the
// room-nav join path via useVoiceChannelFull so both agree on "full".
const { channelFull, current: callMembersCount, max: maxUsers } = useVoiceChannelFull(room);
const canJoin = hasPermission && livekitSupported && rtcSupported && !channelFull;
return (
<Scroll variant="Surface" hideTrack>
<Box className={css.CallViewContent} alignItems="Center" justifyContent="Center">
<Box style={{ maxWidth: toRem(382), width: '100%' }} direction="Column" gap="100">
{hasParticipant && (
<Header size="300">
<Box grow="Yes" alignItems="Center">
<Text size="L400">Participant</Text>
</Box>
<Badge variant="Critical" fill="Solid" size="400">
<Text as="span" size="L400" truncate>
{callMembers.length} Live
</Text>
</Badge>
</Header>
)}
<CallMemberRenderer members={callMembers} />
<PrescreenControls canJoin={canJoin} />
<Box className={css.PrescreenMessage} alignItems="Center">
{!inOtherCall && !hasPermission && <NoPermissionMessage />}
{!inOtherCall && hasPermission && channelFull && (
<ChannelFullMessage current={callMembersCount} max={maxUsers} />
)}
{!inOtherCall && hasPermission && !channelFull && (
<JoinMessage
roomId={room.roomId}
hasParticipant={hasParticipant}
livekitSupported={livekitSupported}
rtcSupported={rtcSupported}
/>
)}
{inOtherCall && <AlreadyInCallMessage />}
</Box>
</Box>
</Box>
</Scroll>
);
}
function CallLoadErrorMessage() {
const setCallEmbed = useSetAtom(callEmbedAtom);
// Disposing the embed tears down the hung iframe and returns the user to the
// prescreen, where they can choose to join again.
const dismiss = () => setCallEmbed(undefined);
// [Gitea #301] Try again: start a fresh embed for the same room with the
// same mic/camera/sound choices (starting one disposes the hung one).
const callEmbed = useCallEmbed();
const startCall = useCallStart(useIsDirectRoom());
const retry = () => {
if (!callEmbed) return;
const { room, control } = callEmbed;
startCall(room, { microphone: control.microphone, video: control.video, sound: control.sound });
};
return (
<Box
className={css.CallViewContent}
direction="Column"
alignItems="Center"
justifyContent="Center"
gap="300"
>
<Icon src={Icons.Warning} size="400" style={{ color: color.Critical.Main }} />
<Text style={{ color: color.Critical.Main }} size="L400" align="Center">
The call failed to load. Check your connection and try again.
</Text>
<Box gap="200" alignItems="Center">
<Button variant="Primary" size="300" radii="400" onClick={retry} disabled={!callEmbed}>
<Text size="B400">Try again</Text>
</Button>
<Button variant="Secondary" fill="Soft" size="300" radii="400" onClick={dismiss}>
<Text size="B400">Back</Text>
</Button>
</Box>
</Box>
);
}
type CallJoinedProps = {
containerRef: RefObject<HTMLDivElement>;
joined: boolean;
/** [Gitea #126] Full screen: controls float over the call instead. */
onExitImmersive?: () => void;
};
function CallJoined({ joined, containerRef, onExitImmersive }: CallJoinedProps) {
const callEmbed = useCallEmbed();
if (onExitImmersive) {
return (
<Box grow="Yes" direction="Column" style={{ position: 'relative' }}>
<Box grow="Yes" ref={containerRef} />
{callEmbed && joined && (
<ImmersiveCallOverlay callEmbed={callEmbed} onExit={onExitImmersive} />
)}
{callEmbed && joined && <LotusDecorationPusher callEmbed={callEmbed} />}
</Box>
);
}
return (
<Box grow="Yes" direction="Column">
<Box grow="Yes" ref={containerRef} />
{callEmbed && joined && <CallControls callEmbed={callEmbed} />}
{/* [lotus #6] push avatar decorations to EC's in-call tiles (post-join) */}
{callEmbed && joined && <LotusDecorationPusher callEmbed={callEmbed} />}
</Box>
);
}
export function CallView({ onExitImmersive }: { onExitImmersive?: () => void } = {}) {
const room = useRoom();
const callContainerRef = useRef<HTMLDivElement>(null) as React.RefObject<HTMLDivElement>;
useCallEmbedPlacementSync(callContainerRef);
const callEmbed = useCallEmbed();
const callJoined = useCallJoined(callEmbed);
const loadError = useCallLoadError(callEmbed);
const isCurrentRoom = callEmbed?.roomId === room.roomId;
const currentJoined = isCurrentRoom && callJoined;
// Show the recovery UI when this room's embed failed to load and we never
// made it into the call (a hung iframe / blank spinner otherwise).
const showLoadError = isCurrentRoom && !currentJoined && Boolean(loadError);
if (onExitImmersive && currentJoined) {
// [Gitea #126] Cover the screen with a transparent layer above the call
// frame: the frame follows the placeholder (useCallEmbedPlacementSync), so
// it goes full screen too; the layer only takes touches on its own
// tap-catcher / controls, so the call underneath stays usable.
return (
<Box
style={{
position: 'fixed',
inset: 0,
zIndex: 10,
pointerEvents: 'none',
paddingTop: 'env(safe-area-inset-top)',
}}
>
<CallJoined joined containerRef={callContainerRef} onExitImmersive={onExitImmersive} />
</Box>
);
}
return (
<Box
className={ContainerColor({ variant: 'Surface' })}
style={{ minWidth: toRem(280) }}
grow="Yes"
>
{showLoadError && <CallLoadErrorMessage />}
{!currentJoined && !showLoadError && <CallPrescreen />}
{!showLoadError && <CallJoined joined={currentJoined} containerRef={callContainerRef} />}
</Box>
);
}