Commit Graph
2 Commits
Author SHA1 Message Date
jaredandClaude Fable 5.1 a6ddafb446 fix(seasonal): Halloween fog layers drop willChange under reduced motion
The three fog bands pinned compositor layers even when their animation was
'none' (always the case in the settings swatch). Match the sibling layers.

Fixes #73

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
2026-09-12 02:04:55 -04:00
jaredandClaude Opus 4.8 26f998d243 feat(seasonal): redesign all 11 seasonal themes as modular per-theme overlays
CI / Trigger Desktop Build (push) Successful in 12s
CI / Build & Quality Checks (push) Successful in 11m7s
Split the 808-line SeasonalEffect monolith into one self-contained module per
theme under seasonal/themes/ (<Theme>.tsx + <Theme>.css.ts), and gave every
theme a premium, research-backed redesign (one Opus agent per theme against a
shared brief). SeasonalEffect now just imports the 11 overlays and dispatches;
the orphaned shared Seasonal.css.ts is removed (each theme owns its keyframes).

Each overlay: layered oklch palettes, GPU-only animation (transform/opacity),
`contain: layout paint style` to kill repaint flicker, ≤~40-element perf budget,
particles seeded once via useMemo (no per-frame state), a gorgeous STATIC
prefers-reduced-motion form (the settings preview thumbnail), WCAG-AA-preserving
low opacities, and no new deps / no external assets (inline SVG data-URIs,
Tauri/CSP-safe).

Themes: Halloween, Christmas, New Year, Autumn, April Fools, Lunar New Year,
Valentines, St. Patrick's, Earth Day, Deep Space, Arcade.

Gates: tsc clean, ESLint clean, Prettier clean, build OK, 551 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:41:58 -04:00