Jared felt the first redesign was too sparse for a full theme: most of the
time only two webs and a spider were on screen.
- Will-o'-the-wisps: six soft green/orange glows wandering and pulsing,
always present while animating (not in the still scene, where static glows
would sit on text).
- A witch on a broom crosses just below the header about once a minute
(redrawn so she reads as a seated figure, not a blob).
- Bats every 20 s (was 30), plus a faster swarm of eight every 60 s.
- The big spider now climbs up its thread and drops back with a bounce.
- A second, small spider on the left web; a tiny jack-o'-lantern with a
flickering candle hangs by the right web (desktop).
Rendered and inspected at the witch/swarm moments in light, dark and phone,
plus reduced; still 60 fps on vs off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
Draft for human review (#239 must be approved and closed by a human).
- Removed the full-screen purple wash, fog and the blurred green "moon" that
sat over the member list and made it unreadable.
- Corner cobwebs (generated radial threads + sagging rings), thin and
readable in both themes, smaller on phones.
- A spider on a thread in the empty space under the member list (near the
top on phones), bobbing and swaying.
- Every 30 s a group of four bats flaps across the top of the screen (a real
bat silhouette; wing beat without flattening them into dashes).
- Every 50 s a small, see-through ghost rises and fades (outlined so it
shows on light themes; text stays readable through it).
- Theme-aware ink via --hw-ink/--hw-web: dark silhouettes on light themes,
pale dusk-violet on dark ones.
- Reduced motion: webs and the spider at rest. Settings swatch: night sky,
crescent moon with a bat across it, a corner web.
Rendered and inspected: light/dark/phone at the bat and ghost moments,
reduced on desktop and phone, the Settings swatch; 60 fps on vs off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
Split the 808-line SeasonalEffect monolith into one self-contained module per
theme under seasonal/themes/ (<Theme>.tsx + <Theme>.css.ts), and gave every
theme a premium, research-backed redesign (one Opus agent per theme against a
shared brief). SeasonalEffect now just imports the 11 overlays and dispatches;
the orphaned shared Seasonal.css.ts is removed (each theme owns its keyframes).
Each overlay: layered oklch palettes, GPU-only animation (transform/opacity),
`contain: layout paint style` to kill repaint flicker, ≤~40-element perf budget,
particles seeded once via useMemo (no per-frame state), a gorgeous STATIC
prefers-reduced-motion form (the settings preview thumbnail), WCAG-AA-preserving
low opacities, and no new deps / no external assets (inline SVG data-URIs,
Tauri/CSP-safe).
Themes: Halloween, Christmas, New Year, Autumn, April Fools, Lunar New Year,
Valentines, St. Patrick's, Earth Day, Deep Space, Arcade.
Gates: tsc clean, ESLint clean, Prettier clean, build OK, 551 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>