docs: mark N4 fixed; add LOTUS_TESTING.md manual test guide
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Lotus Chat — Manual Testing Guide
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**Generated:** June 2026
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**Scope:** Everything landed on the `lotus` branch since the v4.12.3 merge that I (Claude) could **not** verify statically and that needs a human in a real environment to confirm. Work through it top-to-bottom; the highest-risk / hardest-to-reproduce items are first.
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> **How to report back:** For each numbered check, tell me **PASS** / **FAIL** (or **partial**). On any FAIL, include: what you saw vs. expected, the browser/OS (and whether web LXC 106 or the desktop/Tauri build), the theme you were on, and any **browser console** errors (F12 → Console). Screenshots help for anything visual.
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## Environment notes
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- You push from your own machine; these commits are local on `lotus` until you do.
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- Test the **web** build (LXC 106 / `code.lotusguild.org`) first; re-run the **call** + **poll** sections on the **desktop (Tauri)** build too, since CSP and the EC iframe behave differently there.
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- Several call features need a **second participant** (second account on another device/browser, or a colleague). Items that need this are marked **👥 2 people**.
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- A couple of call items need a **third room/call** in parallel — marked **👥👥**.
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---
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## Commits covered
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| Commit | Area |
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| :--------- | :--------------------------------------------------------------------------- |
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| `caf6318a` | Poll vote buttons → folds tokens (N4) |
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| `c67aed01` | In-call incoming-call banner (#4b) |
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| `4a875884` | Selectable ringtone (#4a) |
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| `0394fce9` | EC iframe load watchdog + recovery UI; avatar decorations on call tiles (#3) |
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| `d2946c00` | Upload retry/backoff, presence-on-unload, typed m.direct |
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| `b7e1f89c` | Timeline/composer/emoji perf memoization |
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| `c0f98672` | Upstream **Element Call 0.20.1** merge (regression sweep) |
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---
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## A. Calls — new ringtone + notification work (highest priority)
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### A1. Ringtone selection — preview in Settings
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**Steps**
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1. Open **Settings → General**, scroll to the **Calls** section.
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2. Find the new **Ringtone** dropdown (just above **Ringtone Volume**).
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3. Select each option in turn: **Classic, Chime, Soft, Retro, Silent**.
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**Expected**
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- Selecting **Classic** plays the existing `call.ogg` clip (cut off after a few seconds).
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- **Chime / Soft / Retro** each play a short, distinct synthesized preview.
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- **Silent** plays nothing.
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- Changing **Ringtone Volume** then re-selecting a ringtone previews at the new volume.
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- No console errors.
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> ⚠️ **Known browser limitation:** the synthesized tones use WebAudio. If a preview is ever silent, click anywhere on the page once (a "user gesture") and retry — browsers suspend audio until the page has been interacted with. The Settings preview is _after_ a click so it should always sound; this note matters more for A3.
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### A2. Ringtone selection persists
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1. Set Ringtone to **Retro**, reload the app.
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2. **Expected:** the dropdown still shows **Retro** (setting persisted).
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3. Bonus: in devtools, set `localStorage.settings` to a bogus `ringtoneId` and reload → it should fall back to **Classic**, not break.
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### A3. Incoming call uses the selected ringtone — 👥 2 people
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**Setup:** Account A (you) and Account B in a **DM** or a **private (invite-only) group** room.
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1. As A, pick a non-silent ringtone (e.g. **Chime**).
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2. From B, **start a call** in that DM/room. Do **not** answer on A.
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**Expected on A**
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- The full-screen **Incoming Call** dialog appears (caller name, room avatar, Answer / Reject).
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- The **selected ringtone loops** until you answer/reject/ignore (at the set volume).
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- Answer → joins the call. Reject (DM) / Ignore (group) → dialog dismisses and ring stops.
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- Set ringtone to **Silent** and repeat → dialog still appears, **no sound**.
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### A4. In-call banner for a second incoming call — 👥👥 (the trickiest one)
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**Setup:** You (A) already **in a call** in Room 1. Account B can call you in a **different** Room 2 (a DM or private group you share). Ideally a third account C, or B leaves Room 1's call first.
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1. While A is **actively in Room 1's call**, trigger an incoming call to A from **Room 2**.
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**Expected on A**
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- **No** full-screen takeover. Instead a **compact banner appears in the top-right corner** with the caller's avatar, room name, "Incoming voice/video call", and **Answer / Reject (or Ignore)** buttons.
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- It plays a **single soft ping**, _not_ a looping ring (so it doesn't talk over your active call).
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- The banner does **not** cover your active call's controls/PiP in a way that blocks them.
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- **Answer** → switches you into Room 2's call. **Reject/Ignore** → banner disappears.
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- The banner auto-dismisses if the caller hangs up / the call times out.
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**Also verify the no-op case:** while in Room 1's call, if a notification for **Room 1 itself** arrives, **nothing** should pop up (no banner, no dialog).
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### A5. Camera focus during screenshare (#1) — 👥 2 people
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**Setup:** You (A) and B in a call; B (or another participant) **sharing their screen**, and at least one person with **camera on**.
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1. As A, open the **participant glance** (the stacked avatars / member list for the call) and click a participant who has their **camera on**.
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2. In the menu, click **"Focus camera"**.
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**Expected**
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- The view switches to **spotlight** and **pins that person's camera tile**, overriding the auto-spotlighted screenshare.
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- It **stays** on that camera (doesn't immediately snap back to the screenshare).
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- If you pick someone with their camera **off**, it should at worst just toggle spotlight (graceful fallback), not error.
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### A6. Avatar decorations on call tiles (#3) — 👥 2 people
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**Setup:** A participant in the call has an **avatar decoration** set (Settings → Profile decoration).
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1. Join a call with that participant.
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2. Look at **our** participant roster / prescreen tiles (not the avatars rendered inside the Element Call video grid — those are EC's and out of scope).
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**Expected:** the decoration ring/overlay renders around that participant's avatar on the call tile, the same way it does in member lists.
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### A7. EC iframe load watchdog + recovery UI (#EC)
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This guards against a permanently-stuck "Loading…" call.
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1. Normal case: **join a call** → it should connect within a few seconds as usual (the watchdog stays invisible).
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2. Failure case (best-effort to reproduce): throttle your network hard (devtools → Network → Offline) **right as** you click join, or block the Element Call origin, so the iframe can't finish loading.
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**Expected**
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- On a genuine failure/timeout (~25s), instead of an endless spinner you get a **visible error overlay with Retry / Leave** buttons.
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- **Retry** attempts to reload the call; **Leave** exits cleanly.
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- Normal joins must **not** trigger the error overlay (no false positives) — this is the important part to confirm.
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---
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## B. Polls (N4) — render correctly on non-TDS themes
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This was the actual bug: poll buttons used undefined CSS variables, so on the **default (non-Lotus-Terminal) themes** they rendered with invisible borders / no selected state.
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### B1. Poll renders on a default theme
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1. Switch to a **default Cinny theme** (Settings → Appearance — **not** Lotus Terminal / TDS). Test both a **dark** and a **light** theme.
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2. In any room, create a poll (composer → poll button): a **single-choice** poll with 3 options.
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**Expected**
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- Each option is a clearly **bordered** button with visible rounded corners.
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- A **radio circle** indicator is visible on the left of each option.
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- Text, and (after votes) the percentage, are legible.
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### B2. Voting + selected/progress state
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1. **Vote** on an option.
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**Expected**
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- The selected option shows a **filled accent border + filled radio**, and an **accent progress-bar fill** grows behind it proportional to the vote %.
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- The percentage and total vote count update.
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- Click again / pick another option → selection moves correctly (single-choice replaces; the bar redraws).
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### B3. Multiple-choice poll
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1. Create a poll allowing **multiple selections**.
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**Expected**
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- Indicators are **square checkboxes** (not circles); selected ones show a **✓** that's legible against the filled box.
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- You can select **several** options; each shows its own progress fill.
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### B4. Lotus Terminal theme regression
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1. Switch to **Lotus Terminal / TDS** theme and re-open a poll.
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**Expected:** still looks correct (the fix uses theme tokens, so the TDS accent should now drive it) — no worse than before.
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---
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## C. Robustness / background behavior
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### C2. Presence updates on tab close
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1. Open the app, then **close the tab** (or quit the browser).
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2. From another session/device, check your **presence** shortly after.
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**Expected:** you go **offline/away** reliably (the unload now uses `fetch({keepalive})`). Previously this could be missed.
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### C3. Upload retry on flaky network (best-effort)
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1. In devtools → Network, set a throttle that drops/slows requests, or toggle Offline briefly **during** a file upload.
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**Expected**
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- A transient failure **retries** (up to 3×, with backoff) and the upload can still succeed once the network recovers.
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- A genuine, permanent rejection (e.g. file too large / 4xx) still **fails fast** with the usual error — it should **not** spin retrying.
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### C4. General timeline/composer perf (no functional regression)
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The memoization changes are invisible if correct. Just confirm **nothing broke**:
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- Open a busy room; scrolling, jump-to-latest, mark-as-read all still work.
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- Composer: send a message, upload a file, share a location, pick an emoji and a sticker — all still work.
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---
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## D. Element Call 0.20.1 merge — regression sweep (👥 2 people)
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The upstream bump changed EC's internals and DOM selectors; our call controls drive that iframe, so sweep them. In a live call with 2 people, confirm **each** of our control-bar buttons works:
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- [ ] **Mic** mute/unmute (icon + actual audio)
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- [ ] **Camera** on/off
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- [ ] **Deafen / Sound** toggle (your deafen key too)
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- [ ] **Screenshare** start/stop (and the "Share your screen?" confirm)
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- [ ] **Screenshare audio** mute toggle
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- [ ] **Fullscreen** toggle
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- [ ] **⋮ More** menu → **Spotlight/Grid**, **Reactions**, **Settings** each open the right EC panel
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- [ ] **End** call leaves cleanly
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- [ ] **PTT** (push-to-talk) if enabled: hold key = transmit, release = mute; releasing on blur works
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- [ ] **AFK auto-mute** if enabled: goes muted after the timeout
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- [ ] **PiP** (picture-in-picture) mini window: drag, resize, fullscreen button, return-to-call; the "You muted" / "All muted" badges show on the right person
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- [ ] **Denoise** (if ML noise suppression enabled): call audio still flows, no silence
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If any control does nothing, that usually means an EC DOM selector changed — capture the console and tell me which button.
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---
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## Priority if you're short on time
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1. **A4** (in-call banner) + **A3** (ringtone) — newest, most logic, hardest to reproduce.
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2. **B1–B3** (polls on a default theme) — the confirmed visual bug.
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3. **D** (EC 0.20.1 control sweep) — guards against the upstream merge breaking calls.
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4. **A7** false-positive check (normal joins don't show the error overlay).
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5. Everything else.
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