fix(calls,matrix): address review findings from agent code review
- CallEmbed watchdog now SELF-HEALS: a genuine ready/joined signal arriving after the 25s timeout clears the error and notifies subscribers with undefined, so a slow-but-successful EC load no longer strands the user on the recovery screen over a live call. Listener dispatch wrapped in try/catch. - ringtones: synth notes route through a per-session master gain; stop() ramps it to 0 so the ring is silenced instantly on answer instead of letting the last scheduled phrase ring out over call audio. - IncomingCallBanner: ping fires exactly once per incoming call (guarded by refEventId) instead of re-pinging when ringtone settings change mid-banner. - focusCameraParticipant: try multiple tile selectors (EC labels vary by version), defer the tile click past EC's async spotlight layout switch (rAF x2), and dev-warn when no tile matches so testers get signal. - uploadContent: a cancelled upload (mx.cancelUpload -> AbortError) is no longer treated as retryable — previously the retry loop could resurrect an upload the user just cancelled. Also retry on 408. - addRoomIdToMDirect/removeRoomIdFromMDirect: guard against a corrupt m.direct whose values aren't arrays. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -289,11 +289,16 @@ function IncomingCallBanner({ dm, info, onIgnore, onAnswer, onReject }: Incoming
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);
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// Single soft ping (non-looping) on arrival, respecting the chosen ringtone
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// + volume. We intentionally do NOT loop here — the user is mid-call.
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// + volume. We intentionally do NOT loop here — the user is mid-call — and we
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// ping exactly once per incoming call, not again if the user happens to tweak
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// ringtone settings while the banner is showing.
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const pingedRef = useRef<string | undefined>(undefined);
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useEffect(() => {
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if (info.notificationType !== 'ring') return;
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if (pingedRef.current === info.refEventId) return;
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pingedRef.current = info.refEventId;
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previewRingtone(ringtoneId, Math.max(0, Math.min(1, ringtoneVolume / 100)));
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}, [info.notificationType, ringtoneId, ringtoneVolume]);
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}, [info.notificationType, info.refEventId, ringtoneId, ringtoneVolume]);
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useEffect(() => {
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const remaining = info.senderTs + info.lifetime - Date.now();
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@@ -356,20 +356,48 @@ export class CallControl extends EventEmitter implements CallControlState {
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const doc = this.document;
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if (!doc) return;
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// Find the mute icon / aria-label element that identifies this participant
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const userEl = doc.querySelector<HTMLElement>(`[aria-label="${CSS.escape(userId)}"]`);
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// Walk up to the nearest video tile container
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const tile =
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userEl?.closest<HTMLElement>('[data-testid="videoTile"]') ??
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userEl?.closest<HTMLElement>('[data-video-fit]');
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// EC labels participant tiles inconsistently across versions — the user's
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// matrix id may be the full aria-label, a substring of it, or carried on a
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// data attribute (and sometimes the visible label is the display name, not
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// the id at all). Try several strategies before giving up, then walk up to
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// the enclosing video tile.
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const findTile = (): HTMLElement | undefined => {
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const escaped = CSS.escape(userId);
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const el =
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doc.querySelector<HTMLElement>(`[aria-label="${escaped}"]`) ??
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doc.querySelector<HTMLElement>(`[data-testid="videoTile"][aria-label*="${escaped}"]`) ??
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doc.querySelector<HTMLElement>(`[aria-label*="${escaped}"]`) ??
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doc.querySelector<HTMLElement>(`[data-member-id="${escaped}"]`) ??
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doc.querySelector<HTMLElement>(`[data-id="${escaped}"]`) ??
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undefined;
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return (
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el?.closest<HTMLElement>('[data-testid="videoTile"]') ??
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el?.closest<HTMLElement>('[data-video-fit]') ??
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el ??
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undefined
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);
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};
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if (!this.spotlight) {
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this.spotlightButton?.click();
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const applyFocus = () => {
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const tile = findTile();
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if (tile) {
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tile.click();
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} else if (import.meta.env.DEV) {
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console.warn(`[CallControl] focusCameraParticipant: no tile matched ${userId}`);
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}
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};
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if (this.spotlight) {
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// Already in spotlight — pin immediately.
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applyFocus();
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return;
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}
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if (tile) {
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tile.click();
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}
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// Switching to spotlight re-renders EC's layout asynchronously; clicking the
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// tile in the same tick would land in the old (grid) DOM. Toggle spotlight,
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// then click on a later frame once the spotlight tiles have mounted.
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this.spotlightButton?.click();
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requestAnimationFrame(() => requestAnimationFrame(applyFocus));
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}
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public dispose() {
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@@ -70,7 +70,9 @@ export class CallEmbed {
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private loadError?: CallLoadErrorReason;
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private readonly loadErrorListeners = new Set<(reason: CallLoadErrorReason) => void>();
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private readonly loadErrorListeners = new Set<
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(reason: CallLoadErrorReason | undefined) => void
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>();
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// Arrow-function class fields so dispose() passes the exact same reference to mx.off()
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private readonly boundOnEvent = (ev: MatrixEvent) => this.onEvent(ev);
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@@ -375,17 +377,44 @@ export class CallEmbed {
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}
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}
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private notifyLoadListeners(reason: CallLoadErrorReason | undefined): void {
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this.loadErrorListeners.forEach((cb) => {
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try {
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cb(reason);
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} catch {
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// a misbehaving subscriber must not block the others
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}
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});
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}
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/**
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* Marks the load lifecycle as settled. Called on success (no reason) or on
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* failure (reason set). Idempotent so the first signal wins.
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* Marks the load lifecycle as settled.
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*
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* - Failure (reason set): the FIRST failure wins; a later success can still
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* heal it (below). Once we've genuinely succeeded, later spurious failures
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* are ignored.
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* - Success (no reason): always clears the watchdog. Crucially, if we had
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* previously settled as a failure (e.g. the 25s watchdog fired on a slow
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* network but EC then finished loading), we self-heal: clear the error and
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* notify subscribers with `undefined` so the recovery UI dismisses itself
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* instead of stranding the user on an error screen over a live call.
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*/
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private settleLoad(reason?: CallLoadErrorReason): void {
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if (this.loadSettled) return;
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this.loadSettled = true;
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this.clearLoadWatchdog();
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if (reason) {
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if (this.loadSettled) return;
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this.loadSettled = true;
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this.clearLoadWatchdog();
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this.loadError = reason;
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this.loadErrorListeners.forEach((cb) => cb(reason));
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this.notifyLoadListeners(reason);
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return;
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}
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this.clearLoadWatchdog();
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const wasFailed = this.loadError !== undefined;
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this.loadSettled = true;
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this.loadError = undefined;
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if (wasFailed) {
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this.notifyLoadListeners(undefined);
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}
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}
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@@ -402,7 +431,7 @@ export class CallEmbed {
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* immediately so late subscribers still see the error.
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* @returns an unsubscribe function.
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*/
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public onLoadError(callback: (reason: CallLoadErrorReason) => void): () => void {
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public onLoadError(callback: (reason: CallLoadErrorReason | undefined) => void): () => void {
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this.loadErrorListeners.add(callback);
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if (this.loadError) callback(this.loadError);
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return () => {
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+11
-3
@@ -169,12 +169,17 @@ const matrixErrorFromUnknown = (e: unknown): MatrixError => {
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// HTTP statuses that should not be retried — client errors are deterministic
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// (e.g. 413 payload too large, 400 bad request, 401/403 auth) and won't succeed on retry.
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const isRetryableUploadError = (e: unknown): boolean => {
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// A user-cancelled / aborted upload must never be retried. matrix-js-sdk's
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// mx.cancelUpload() rejects the upload with a DOMException named "AbortError";
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// without this guard the retry loop would resurrect an upload the user just
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// cancelled.
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if ((e as { name?: unknown } | null | undefined)?.name === 'AbortError') return false;
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if (e instanceof MatrixError) {
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const status = e.httpStatus;
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// No status => network/transport failure (transient): retry.
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if (typeof status !== 'number') return true;
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// Retry on rate-limiting and server-side (5xx) errors only.
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return status === 429 || status >= 500;
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// Retry on request-timeout, rate-limiting and server-side (5xx) errors only.
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return status === 408 || status === 429 || status >= 500;
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}
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// Non-Matrix errors are typically network/transport failures: retry.
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return true;
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@@ -307,6 +312,8 @@ export const addRoomIdToMDirect = async (
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// (it can only be a DM room for one person)
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Object.keys(userIdToRoomIds).forEach((targetUserId) => {
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const roomIds = userIdToRoomIds[targetUserId];
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// Guard against a corrupt m.direct where a value isn't an array.
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if (!Array.isArray(roomIds)) return;
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if (targetUserId !== userId) {
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const indexOfRoomId = roomIds.indexOf(roomId);
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@@ -316,7 +323,7 @@ export const addRoomIdToMDirect = async (
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}
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});
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const roomIds = userIdToRoomIds[userId] || [];
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const roomIds = Array.isArray(userIdToRoomIds[userId]) ? userIdToRoomIds[userId] : [];
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if (roomIds.indexOf(roomId) === -1) {
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roomIds.push(roomId);
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}
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@@ -334,6 +341,7 @@ export const removeRoomIdFromMDirect = async (mx: MatrixClient, roomId: string):
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Object.keys(userIdToRoomIds).forEach((targetUserId) => {
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const roomIds = userIdToRoomIds[targetUserId];
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if (!Array.isArray(roomIds)) return;
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const indexOfRoomId = roomIds.indexOf(roomId);
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if (indexOfRoomId > -1) {
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roomIds.splice(indexOfRoomId, 1);
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@@ -78,7 +78,7 @@ const PHRASES: Record<
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},
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};
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const playPhrase = (style: SynthStyle, volume: number): void => {
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const playPhrase = (style: SynthStyle, volume: number, destination: AudioNode): void => {
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const ctx = getCtx();
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if (!ctx) return;
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const { type, gain: peak, notes } = PHRASES[style];
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@@ -96,7 +96,7 @@ const playPhrase = (style: SynthStyle, volume: number): void => {
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gain.gain.linearRampToValueAtTime(scaledPeak, start + 0.015);
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gain.gain.exponentialRampToValueAtTime(0.0001, start + dur);
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osc.connect(gain);
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gain.connect(ctx.destination);
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gain.connect(destination);
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osc.start(start);
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osc.stop(start + dur + 0.02);
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});
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@@ -121,11 +121,41 @@ const startClassic = (volume: number, loop: boolean): (() => void) => {
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};
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const startSynth = (style: SynthStyle, volume: number, loop: boolean): (() => void) => {
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playPhrase(style, volume);
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if (!loop) return () => undefined;
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const period = PHRASES[style].period * 1000;
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const id = window.setInterval(() => playPhrase(style, volume), period);
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return () => window.clearInterval(id);
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const ctx = getCtx();
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if (!ctx) return () => undefined;
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// All notes route through a per-session master gain so stop() can silence
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// everything instantly — including notes already scheduled slightly in the
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// future — instead of letting the last phrase ring out after the user answers.
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const master = ctx.createGain();
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master.gain.value = 1;
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master.connect(ctx.destination);
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playPhrase(style, volume, master);
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const id = loop
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? window.setInterval(() => playPhrase(style, volume, master), PHRASES[style].period * 1000)
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: 0;
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let stopped = false;
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return () => {
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if (stopped) return;
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stopped = true;
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if (id) window.clearInterval(id);
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try {
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const now = ctx.currentTime;
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master.gain.cancelScheduledValues(now);
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master.gain.setValueAtTime(master.gain.value, now);
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master.gain.linearRampToValueAtTime(0, now + 0.03);
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} catch {
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/* context may be closed */
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}
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window.setTimeout(() => {
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try {
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master.disconnect();
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} catch {
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/* already disconnected */
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}
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}, 100);
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};
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};
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/**
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Reference in New Issue
Block a user