Support room version 12 (#2399)

* WIP - support room version 12

* add room creators hook

* revert changes from powerlevels

* improve use room creators hook

* add hook to get dm users

* add options to add creators in create room/space

* add member item component in member drawer

* remove unused import

* extract member drawer header component

* get room creators as set only if room version support them

* add room permissions hook

* support room v12 creators power

* make predecessor event id optional

* add info about founders in permissions

* allow to create infinite powers to room creators

* allow everyone with permission to create infinite power

* handle additional creators in room upgrade

* add option to follow space tombstone
This commit is contained in:
Ajay Bura
2025-08-12 19:42:30 +05:30
committed by GitHub
parent 63e66990f3
commit ba08d0ad86
58 changed files with 1717 additions and 783 deletions
@@ -10,10 +10,9 @@ import {
getPermissionPower,
IPowerLevels,
PermissionLocation,
usePowerLevelsAPI,
} from '../../../hooks/usePowerLevels';
import { PermissionGroup } from './types';
import { getPowers, usePowerLevelTags } from '../../../hooks/usePowerLevelTags';
import { getPowerLevelTag, getPowers, usePowerLevelTags } from '../../../hooks/usePowerLevelTags';
import { useRoom } from '../../../hooks/useRoom';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { StateEvent } from '../../../../types/matrix/room';
@@ -26,19 +25,20 @@ const USER_DEFAULT_LOCATION: PermissionLocation = {
};
type PermissionGroupsProps = {
canEdit: boolean;
powerLevels: IPowerLevels;
permissionGroups: PermissionGroup[];
};
export function PermissionGroups({ powerLevels, permissionGroups }: PermissionGroupsProps) {
export function PermissionGroups({
powerLevels,
permissionGroups,
canEdit,
}: PermissionGroupsProps) {
const mx = useMatrixClient();
const room = useRoom();
const alive = useAlive();
const { getPowerLevel, canSendStateEvent } = usePowerLevelsAPI(powerLevels);
const canChangePermission = canSendStateEvent(
StateEvent.RoomPowerLevels,
getPowerLevel(mx.getSafeUserId())
);
const [powerLevelTags, getPowerLevelTag] = usePowerLevelTags(room, powerLevels);
const powerLevelTags = usePowerLevelTags(room, powerLevels);
const maxPower = useMemo(() => Math.max(...getPowers(powerLevelTags)), [powerLevelTags]);
const [permissionUpdate, setPermissionUpdate] = useState<Map<PermissionLocation, number>>(
@@ -82,6 +82,7 @@ export function PermissionGroups({ powerLevels, permissionGroups }: PermissionGr
permissionUpdate.forEach((power, location) =>
applyPermissionPower(draftPowerLevels, location, power)
);
return draftPowerLevels;
});
await mx.sendStateEvent(room.roomId, StateEvent.RoomPowerLevels as any, editedPowerLevels);
@@ -108,7 +109,7 @@ export function PermissionGroups({ powerLevels, permissionGroups }: PermissionGr
const powerUpdate = permissionUpdate.get(USER_DEFAULT_LOCATION);
const value = powerUpdate ?? power;
const tag = getPowerLevelTag(value);
const tag = getPowerLevelTag(powerLevelTags, value);
const powerChanges = value !== power;
return (
@@ -136,14 +137,14 @@ export function PermissionGroups({ powerLevels, permissionGroups }: PermissionGr
fill="Soft"
radii="Pill"
aria-selected={opened}
disabled={!canChangePermission || applyingChanges}
disabled={!canEdit || applyingChanges}
after={
powerChanges && (
<Badge size="200" variant="Success" fill="Solid" radii="Pill" />
)
}
before={
canChangePermission && (
canEdit && (
<Icon size="50" src={opened ? Icons.ChevronTop : Icons.ChevronBottom} />
)
}
@@ -173,7 +174,7 @@ export function PermissionGroups({ powerLevels, permissionGroups }: PermissionGr
const powerUpdate = permissionUpdate.get(item.location);
const value = powerUpdate ?? power;
const tag = getPowerLevelTag(value);
const tag = getPowerLevelTag(powerLevelTags, value);
const powerChanges = value !== power;
return (
@@ -200,14 +201,14 @@ export function PermissionGroups({ powerLevels, permissionGroups }: PermissionGr
fill="Soft"
radii="Pill"
aria-selected={opened}
disabled={!canChangePermission || applyingChanges}
disabled={!canEdit || applyingChanges}
after={
powerChanges && (
<Badge size="200" variant="Success" fill="Solid" radii="Pill" />
)
}
before={
canChangePermission && (
canEdit && (
<Icon
size="50"
src={opened ? Icons.ChevronTop : Icons.ChevronBottom}