Fix three open bugs from LOTUS_BUGS.md
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- EditHistoryModal: decrypt fetched edit events in E2EE rooms via
  mx.decryptEventIfNeeded() before rendering; previously events not
  found in the room cache showed ciphertext or "(no text)"
- CallEmbedProvider: add touch support for PiP resize corners;
  extracted shared applyResize() helper; onTouchStart wired to all
  four corners alongside existing onMouseDown
- RoomView: skip chatBgStyle when glassmorphism is active; document.body
  already carries the background for the blur effect, rendering it twice
  doubled CSS animation work unnecessarily

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-12 18:15:16 -04:00
parent 3df9c4d9e6
commit aa48c9ef8a
4 changed files with 128 additions and 75 deletions
+12 -6
View File
@@ -62,6 +62,7 @@ export function RoomView({ eventId }: { eventId?: string }) {
const [chatBackground] = useSetting(settingsAtom, 'chatBackground');
const [lotusTerminal] = useSetting(settingsAtom, 'lotusTerminal');
const [pauseAnimations] = useSetting(settingsAtom, 'pauseAnimations');
const [glassmorphismSidebar] = useSetting(settingsAtom, 'glassmorphismSidebar');
const theme = useTheme();
const isDark = theme.kind === ThemeKind.Dark;
@@ -97,14 +98,19 @@ export function RoomView({ eventId }: { eventId?: string }) {
),
);
// When glassmorphism is active, document.body already carries the background so the
// sidebar blur has something to work through. Skip applying it here to avoid running
// the same CSS animation twice (one per layer = double GPU work).
const chatBgStyle = useMemo(
() =>
getChatBg(
lotusTerminal && chatBackground === 'none' ? 'tactical' : chatBackground,
isDark,
pauseAnimations,
),
[chatBackground, lotusTerminal, isDark, pauseAnimations],
glassmorphismSidebar
? {}
: getChatBg(
lotusTerminal && chatBackground === 'none' ? 'tactical' : chatBackground,
isDark,
pauseAnimations,
),
[chatBackground, lotusTerminal, isDark, pauseAnimations, glassmorphismSidebar],
);
return (