fix(timeline): thread panel shows read receipts; receipts recompute incrementally
- ReadPositionsContext is provided once at Room level so the thread panel (a sibling of RoomView) gets real positions instead of the empty default; own thread messages no longer sit on "Sent" forever (#38). - Receipt events only recompute the users they name, merged into the previous map with reference equality preserved for untouched rows, so a receipt no longer re-renders every message (#40). Unit-tested. Fixes #38 Fixes #40 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
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@@ -1,4 +1,5 @@
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import { Room, RoomEvent, RoomMember, RoomMemberEvent, MatrixEvent } from 'matrix-js-sdk';
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import { ReceiptContent } from 'matrix-js-sdk/lib/@types/read_receipts';
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import { useEffect, useState } from 'react';
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import { useMatrixClient } from './useMatrixClient';
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import { reactionOrEditEvent } from '../utils/room';
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@@ -19,6 +20,18 @@ function nearestRenderableId(
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return null;
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}
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// A `m.receipt` event's content names every user whose receipt moved, keyed by
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// eventId -> receiptType -> userId. Exported for testing.
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export function getReceiptUserIds(content: ReceiptContent): string[] {
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const userIds = new Set<string>();
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Object.values(content).forEach((receiptsByType) => {
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Object.values(receiptsByType).forEach((receiptsByUser) => {
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Object.keys(receiptsByUser).forEach((userId) => userIds.add(userId));
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});
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});
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return Array.from(userIds);
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}
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function computePositions(room: Room, myUserId: string): Map<string, string[]> {
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const map = new Map<string, string[]>();
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const liveEvents = room.getLiveTimeline().getEvents();
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@@ -37,6 +50,64 @@ function computePositions(room: Room, myUserId: string): Map<string, string[]> {
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return map;
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}
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// Recompute positions for only the given users, reusing the previous Map/arrays for
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// everyone else. Returns the SAME `prevMap` reference when nothing actually changed,
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// so unaffected `Message`s (the overwhelming majority on every receipt) skip re-render
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// (Gitea #40).
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export function computeUpdatedPositions(
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room: Room,
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myUserId: string,
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prevMap: Map<string, string[]>,
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changedUserIds: Iterable<string>,
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): Map<string, string[]> {
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const usersToUpdate = new Set(changedUserIds);
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usersToUpdate.delete(myUserId);
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if (usersToUpdate.size === 0) return prevMap;
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const liveEvents = room.getLiveTimeline().getEvents();
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const eventIndex = new Map<string, number>(liveEvents.map((e, i) => [e.getId() ?? '', i]));
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// Each changed user's current target, so a receipt that didn't actually move
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// them past the previously-computed nearest renderable event is a true no-op.
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const oldTargetByUser = new Map<string, string>();
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prevMap.forEach((users, targetId) => {
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users.forEach((u) => {
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if (usersToUpdate.has(u)) oldTargetByUser.set(u, targetId);
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});
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});
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// Copy lazily: stay on `prevMap` (and its untouched per-event arrays) unless a
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// user actually moved, so unrelated Messages keep the same array/Map reference.
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let nextMap = prevMap;
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const ensureCopy = (): Map<string, string[]> => {
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if (nextMap === prevMap) nextMap = new Map(prevMap);
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return nextMap;
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};
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usersToUpdate.forEach((userId) => {
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const evtId = room.getEventReadUpTo(userId);
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const newTargetId = evtId ? nearestRenderableId(liveEvents, eventIndex, evtId) : null;
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const oldTargetId = oldTargetByUser.get(userId) ?? null;
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if (newTargetId === oldTargetId) return;
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const map = ensureCopy();
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if (oldTargetId) {
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const users = map.get(oldTargetId);
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if (users) {
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const filtered = users.filter((u) => u !== userId);
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if (filtered.length === 0) map.delete(oldTargetId);
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else map.set(oldTargetId, filtered);
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}
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}
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if (newTargetId) {
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const users = map.get(newTargetId);
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map.set(newTargetId, users ? [...users, userId] : [userId]);
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}
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});
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return nextMap;
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}
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export function useRoomReadPositions(room: Room): Map<string, string[]> {
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const mx = useMatrixClient();
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const myUserId = mx.getUserId() ?? '';
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@@ -45,11 +116,19 @@ export function useRoomReadPositions(room: Room): Map<string, string[]> {
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useEffect(() => {
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setPositions(computePositions(room, myUserId));
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let debounceTimer: ReturnType<typeof setTimeout> | null = null;
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const onReceipt = (): void => {
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// Accumulated across every receipt event that lands during the debounce window so
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// a burst of receipts still only touches the users actually named in them.
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const pendingUserIds = new Set<string>();
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const onReceipt = (event: MatrixEvent): void => {
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getReceiptUserIds(event.getContent<ReceiptContent>()).forEach((userId) =>
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pendingUserIds.add(userId),
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);
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if (debounceTimer !== null) clearTimeout(debounceTimer);
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debounceTimer = setTimeout(() => {
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setPositions(computePositions(room, myUserId));
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const userIds = Array.from(pendingUserIds);
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pendingUserIds.clear();
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debounceTimer = null;
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setPositions((prev) => computeUpdatedPositions(room, myUserId, prev, userIds));
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}, 150);
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};
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// RoomMemberEvent.Membership is emitted on the RoomMember (and re-emitted on the
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