fix(errors): surface previously-silent async failures (DP1/DP4/DP6)

Several fire-and-forget promises failed silently:
- RoomInput slash-command exe() rejections reset the editor as if they
  succeeded; now caught and shown via an error toast.
- Favourite / low-priority room-tag toggles (setRoomTag/deleteRoomTag)
  swallowed rejections; now surfaced via the same error toast.
- Call-decline sendEvent(RTCDecline) was uncaught; now logged best-effort
  while the local UI still dismisses.

Adds a shared createErrorToast builder mirroring createDownloadToast.
/kick and /ban route through rateLimitedActions, whose to() helper
swallows non-429 errors, so those two can still resolve on failure — noted
in code; the top-level exe() catch covers everything that does reject.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-07 22:29:39 -04:00
co-authored by Claude Opus 4.8
parent 2614e6b92d
commit 8eb961b682
5 changed files with 66 additions and 10 deletions
+19 -1
View File
@@ -136,6 +136,7 @@ import { ScheduleMessageModal } from './ScheduleMessageModal';
import { ScheduledMessagesTray } from './ScheduledMessagesTray';
import { DraftIndicator } from './DraftIndicator';
import { scheduledMessagesAtom } from '../../state/scheduledMessages';
import { createErrorToast, toastQueueAtom } from '../../state/toast';
import { getThreadDraftKey } from '../../state/room/thread';
const GifPicker = React.lazy(() =>
@@ -184,6 +185,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
const [scheduleOpen, setScheduleOpen] = useState(false);
const [scheduleContent, setScheduleContent] = useState<IContent | null>(null);
const setScheduledMessages = useSetAtom(scheduledMessagesAtom);
const setToast = useSetAtom(toastQueueAtom);
const alive = useAlive();
// Scope drafts/replies/uploads by thread so a thread composer stays fully
@@ -539,7 +541,22 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
} else if (commandName) {
const commandContent = commands[commandName as Command];
if (commandContent) {
commandContent.exe(plainText);
// Fire-and-forget by design (the editor resets immediately for UX), but
// surface a rejection instead of failing silently. NOTE: /kick and /ban
// route through rateLimitedActions (utils/matrix.ts), whose to() helper
// swallows non-429 errors, so those two commands can still resolve even
// when the underlying kick/ban failed — this catch only covers errors
// that actually reject out of exe().
commandContent.exe(plainText).catch((err) => {
console.error(`Failed to run /${commandName} command:`, err);
setToast(
createErrorToast(
`The /${commandName} command failed. Please try again.`,
Icons.Warning,
'Command failed',
),
);
});
}
resetEditor(editor);
resetEditorHistory(editor);
@@ -600,6 +617,7 @@ export const RoomInput = forwardRef<HTMLDivElement, RoomInputProps>(
setReplyDraft,
isMarkdown,
commands,
setToast,
]);
/**