feat(call): ask before joining when your usual mic / headphones are missing (#121)

The fork now checks, before joining (lotusDeviceCheck=1), that the mic /
output the user last picked are plugged in. When one is missing it asks
us (io.lotus.device_missing): "Your usual microphone isn't connected.
Arctis 7 isn't connected. Join with Laptop Mic instead?" [Join anyway]
[Cancel]. Join anyway isn't asked again this session for the same
device(s); Cancel closes the call before it starts. A device lost during
a call is a toast ("Arctis 7 disconnected — now using Laptop Mic").

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017PCb59uY3UKqDqt7B6hzd5
This commit is contained in:
Lotus CI
2026-10-24 19:49:50 -04:00
co-authored by Claude Opus 5.5
parent a58684958c
commit 7bd1c14a3c
6 changed files with 288 additions and 1 deletions
@@ -0,0 +1,137 @@
import React, { useEffect, useState } from 'react';
import FocusTrap from 'focus-trap-react';
import { useSetAtom } from 'jotai';
import {
Box,
Button,
Dialog,
Header,
Icons,
Overlay,
OverlayBackdrop,
OverlayCenter,
Text,
config,
} from 'folds';
import { CallEmbed } from '../../plugins/call';
import {
MissingDevice,
acceptForSession,
describeLost,
describeMissing,
isAcceptedThisSession,
parseDeviceLost,
parseDeviceMissing,
} from '../../plugins/call/expectedDevices';
import { toastQueueAtom } from '../../state/toast';
import { useModalStyle } from '../../hooks/useModalStyle';
/**
* [Gitea #121] "Your usual headset isn't connected": the fork holds the join
* until we answer. Join anyway (not asked again this session for the same
* device) or Cancel (closes the call before it starts). A device lost mid-call
* is only a toast.
*/
export function ExpectedDevicesPrompt({
embed,
onCancel,
}: {
embed: CallEmbed;
onCancel: () => void;
}) {
const [missing, setMissing] = useState<MissingDevice[]>([]);
const setToast = useSetAtom(toastQueueAtom);
const modalStyle = useModalStyle(440);
useEffect(() => {
const offMissing = embed.listenAction<{ data?: unknown }>('io.lotus.device_missing', (evt) => {
const list = parseDeviceMissing(evt.detail?.data);
if (list.length === 0) return;
if (isAcceptedThisSession(list)) {
embed.control.sendDeviceDecision(true);
return;
}
setMissing(list);
});
const offLost = embed.listenAction<{ data?: unknown }>('io.lotus.device_lost', (evt) => {
const lost = parseDeviceLost(evt.detail?.data);
if (!lost) return;
setToast({
id: `device-lost-${lost.kind}-${Date.now()}`,
iconSrc: lost.kind === 'audioinput' ? Icons.Mic : Icons.VolumeHigh,
displayName: 'Audio device',
body: describeLost(lost),
roomName: embed.room.name ?? 'Voice call',
roomId: embed.roomId,
});
});
return () => {
offMissing();
offLost();
};
}, [embed, setToast]);
if (missing.length === 0) return null;
const joinAnyway = () => {
acceptForSession(missing);
embed.control.sendDeviceDecision(true);
setMissing([]);
};
const cancel = () => {
embed.control.sendDeviceDecision(false);
setMissing([]);
onCancel();
};
return (
<Overlay open backdrop={<OverlayBackdrop />}>
<OverlayCenter>
<FocusTrap focusTrapOptions={{ initialFocus: false, escapeDeactivates: false }}>
<Dialog
variant="Surface"
role="alertdialog"
aria-labelledby="expected-devices-title"
style={modalStyle}
>
<Header
variant="Surface"
size="500"
style={{
padding: `0 ${config.space.S400}`,
borderBottomWidth: config.borderWidth.B300,
}}
>
<Text id="expected-devices-title" as="h2" size="H4">
{missing.length === 1
? describeMissing(missing[0]).title
: "Your usual audio devices aren't connected"}
</Text>
</Header>
<Box style={{ padding: config.space.S400 }} direction="Column" gap="400">
{missing.map((d) => {
const t = describeMissing(d);
return (
<Text key={d.kind} size="T300">
<b>{t.expected}</b> isn&apos;t connected. Join with <b>{t.fallback}</b> instead?
</Text>
);
})}
<Text size="T200" priority="300">
Plug it in and choose Cancel to start over with it.
</Text>
<Box direction="Column" gap="200">
<Button variant="Primary" onClick={joinAnyway}>
<Text size="B400">Join anyway</Text>
</Button>
<Button variant="Secondary" fill="Soft" onClick={cancel}>
<Text size="B400">Cancel</Text>
</Button>
</Box>
</Box>
</Dialog>
</FocusTrap>
</OverlayCenter>
</Overlay>
);
}