feat(mobile): long-press a message opens a bottom sheet of actions (#166)

On coarse-pointer devices the hover action bar is unreachable and iOS Safari
has no contextmenu on long-press. useLongPress (450 ms, < 10 px movement,
cancelled by scroll/lift) now opens an ActionSheet — slides up from the
bottom, drag handle, swipe-down or backdrop tap to dismiss — with the quick
reactions row + 'Add reaction' on top and the same folds Menu the desktop
popout uses (extracted to a shared menuJSX) beneath. Android's contextmenu
echo of the same press is dropped; the press-induced text/image selection is
cleared; the finger-lift's synthetic click is swallowed so it can't hit a menu
item; the sheet ignores 'outside' clicks for its first 600 ms. Desktop is
unchanged (right-click → anchored popout).

Verified with Playwright touch emulation (Pixel 7, CDP touch events):
long-press → sheet with 👍 / Add Reaction / Reply / Forward / Bookmark /
Remind Me / Reply in Thread / Copy Link / Pin / Delete; swipe-down dismisses;
a scroll gesture does not open it; tapping Reply closes it and arms the
composer. Still wants a real iPhone + Android pass before it's called done.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
This commit is contained in:
2026-09-19 13:59:03 -04:00
co-authored by Claude Opus 5
parent e078a2cc10
commit 53a80adb57
4 changed files with 457 additions and 271 deletions
+79
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import { useCallback, useRef } from 'react';
import { useMediaQuery } from './useMediaQuery';
const LONG_PRESS_MS = 450;
const MOVE_TOLERANCE_PX = 10;
/**
* [Gitea #166] Long-press detection for touch screens. Fires `onLongPress`
* with the finger's viewport position after 450 ms of holding still (< 10 px
* of movement); a scroll or a lift cancels it. Android also fires
* `contextmenu` for a long-press — the returned `suppressContextMenu` ref is
* true briefly after we fired so the caller can drop that duplicate. Handlers
* are no-ops when the device has no coarse pointer.
*/
export function useLongPress(onLongPress: (x: number, y: number) => void) {
const coarse = useMediaQuery('(pointer: coarse)');
const timer = useRef<number | undefined>(undefined);
const start = useRef<{ x: number; y: number } | null>(null);
const fired = useRef(false);
const clear = useCallback(() => {
if (timer.current !== undefined) window.clearTimeout(timer.current);
timer.current = undefined;
start.current = null;
}, []);
const onTouchStart = useCallback(
(evt: React.TouchEvent) => {
if (!coarse || evt.touches.length !== 1) return;
const t = evt.touches[0];
start.current = { x: t.clientX, y: t.clientY };
fired.current = false;
timer.current = window.setTimeout(() => {
const s = start.current;
clear();
if (!s) return;
fired.current = true;
window.setTimeout(() => {
fired.current = false;
}, 1000);
onLongPress(s.x, s.y);
}, LONG_PRESS_MS);
},
[coarse, clear, onLongPress],
);
const onTouchMove = useCallback(
(evt: React.TouchEvent) => {
const s = start.current;
if (!s) return;
const t = evt.touches[0];
if (
!t ||
Math.abs(t.clientX - s.x) > MOVE_TOLERANCE_PX ||
Math.abs(t.clientY - s.y) > MOVE_TOLERANCE_PX
) {
clear();
}
},
[clear],
);
// Lifting the finger after a long-press would synthesise mousedown/click at
// that point — on whatever the sheet just put there. Swallow it.
const onTouchEnd = useCallback(
(evt: React.TouchEvent) => {
if (fired.current && evt.cancelable) evt.preventDefault();
clear();
},
[clear],
);
return {
coarse,
handlers: coarse ? { onTouchStart, onTouchMove, onTouchEnd, onTouchCancel: clear } : {},
/** True for ~1 s after a long-press fired (drop the Android contextmenu echo). */
suppressContextMenu: fired,
};
}