feat(calls): selectable incoming-call ringtone (#4)
Adds a ringtoneId setting (classic | chime | soft | retro | none) so the incoming-call ring is no longer hardcoded to call.ogg. The three synth styles are generated in-browser via a new utils/ringtones.ts module (mirroring the existing callSounds.ts WebAudio pattern), so no new binary assets are bundled; 'classic' keeps the existing call.ogg clip and 'none' is a silent, visual-only incoming-call UI. - ringtones.ts: startRingtone() loops until stopped; previewRingtone() plays a single non-looping preview and auto-cancels the prior preview. - IncomingCall: ring driven by the setting; <audio> element removed. - Settings > Calls: Ringtone selector with on-select preview, beside the existing Ringtone Volume slider. - settings.ts: persisted value whitelisted back to a known id. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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import CallSound from '../../../public/sound/call.ogg';
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import { RingtoneId } from '../state/settings';
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export const RINGTONE_OPTIONS: { value: RingtoneId; label: string }[] = [
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{ value: 'classic', label: 'Classic' },
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{ value: 'chime', label: 'Chime' },
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{ value: 'soft', label: 'Soft' },
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{ value: 'retro', label: 'Retro' },
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{ value: 'none', label: 'Silent' },
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];
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export const isRingtoneId = (v: unknown): v is RingtoneId =>
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v === 'classic' || v === 'chime' || v === 'soft' || v === 'retro' || v === 'none';
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type SynthStyle = 'chime' | 'soft' | 'retro';
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const clamp01 = (n: number): number => Math.max(0, Math.min(1, n));
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// Shared WebAudio context for synthesized ringtones. Kept separate from the
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// join/leave-sound context (callSounds.ts) to keep blast radius small.
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let sharedCtx: AudioContext | undefined;
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const getCtx = (): AudioContext | undefined => {
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try {
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if (!sharedCtx || sharedCtx.state === 'closed') sharedCtx = new AudioContext();
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if (sharedCtx.state === 'suspended') sharedCtx.resume().catch(() => undefined);
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return sharedCtx;
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} catch {
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return undefined;
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}
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};
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type Note = {
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freq: number;
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/** Offset from phrase start, in seconds */
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at: number;
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/** Duration in seconds */
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dur: number;
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};
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// One looping phrase per synth style + the period before it repeats.
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const PHRASES: Record<
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SynthStyle,
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{ type: OscillatorType; gain: number; period: number; notes: Note[] }
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> = {
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// Two-tone "ring … ring" telephone cadence.
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chime: {
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type: 'sine',
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gain: 0.3,
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period: 3,
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notes: [
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{ freq: 587.33, at: 0, dur: 0.35 },
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{ freq: 880, at: 0.4, dur: 0.35 },
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{ freq: 587.33, at: 1.0, dur: 0.35 },
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{ freq: 880, at: 1.4, dur: 0.35 },
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],
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},
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// Gentle rising triangle pair.
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soft: {
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type: 'triangle',
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gain: 0.24,
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period: 3.2,
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notes: [
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{ freq: 523.25, at: 0, dur: 0.5 },
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{ freq: 659.25, at: 0.55, dur: 0.7 },
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],
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},
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// Retro arpeggio sweep.
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retro: {
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type: 'square',
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gain: 0.12,
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period: 2.4,
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notes: [
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{ freq: 440, at: 0, dur: 0.12 },
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{ freq: 554.37, at: 0.13, dur: 0.12 },
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{ freq: 659.25, at: 0.26, dur: 0.12 },
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{ freq: 880, at: 0.39, dur: 0.22 },
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],
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},
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};
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const playPhrase = (style: SynthStyle, volume: number): void => {
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const ctx = getCtx();
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if (!ctx) return;
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const { type, gain: peak, notes } = PHRASES[style];
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const scaledPeak = peak * clamp01(volume);
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if (scaledPeak <= 0) return;
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const now = ctx.currentTime;
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notes.forEach(({ freq, at, dur }) => {
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.type = type;
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osc.frequency.value = freq;
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const start = now + at;
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// Short attack + exponential decay to avoid clicks.
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gain.gain.setValueAtTime(0, start);
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gain.gain.linearRampToValueAtTime(scaledPeak, start + 0.015);
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gain.gain.exponentialRampToValueAtTime(0.0001, start + dur);
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osc.connect(gain);
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gain.connect(ctx.destination);
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osc.start(start);
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osc.stop(start + dur + 0.02);
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});
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};
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const startClassic = (volume: number, loop: boolean): (() => void) => {
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let audio: HTMLAudioElement | undefined;
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try {
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audio = new Audio(CallSound);
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audio.loop = loop;
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audio.volume = clamp01(volume);
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audio.play().catch(() => undefined);
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} catch {
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audio = undefined;
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}
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return () => {
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if (!audio) return;
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audio.pause();
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audio.currentTime = 0;
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audio = undefined;
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};
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};
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const startSynth = (style: SynthStyle, volume: number, loop: boolean): (() => void) => {
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playPhrase(style, volume);
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if (!loop) return () => undefined;
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const period = PHRASES[style].period * 1000;
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const id = window.setInterval(() => playPhrase(style, volume), period);
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return () => window.clearInterval(id);
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};
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/**
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* Start an incoming-call ringtone, looping until the returned stop fn is
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* called. `volume` is 0..1. Returns a no-op stop fn for 'none'.
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*
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* Synthesized styles share the WebAudio autoplay limitation of the bundled
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* 'classic' file: until the page has had a user gesture the browser may keep
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* audio suspended, so the very first ring after a cold page load can be
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* silent. This matches the pre-existing behaviour of the classic ringtone.
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*/
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export const startRingtone = (id: RingtoneId, volume: number): (() => void) => {
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if (id === 'none') return () => undefined;
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if (id === 'classic') return startClassic(volume, true);
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return startSynth(id, volume, true);
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};
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// Only one preview may sound at a time; starting a new one cancels the last.
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let activePreviewStop: (() => void) | null = null;
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/**
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* Play a single, non-looping preview of a ringtone (used by Settings).
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* Auto-stops the bundled 'classic' clip after a few seconds and cancels any
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* previously-playing preview. Returns a stop fn for early cancellation.
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*/
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export const previewRingtone = (id: RingtoneId, volume: number): (() => void) => {
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activePreviewStop?.();
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activePreviewStop = null;
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if (id === 'none') return () => undefined;
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const stop = id === 'classic' ? startClassic(volume, false) : startSynth(id, volume, false);
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let timer = 0;
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const wrapped = () => {
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window.clearTimeout(timer);
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stop();
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if (activePreviewStop === wrapped) activePreviewStop = null;
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};
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timer = window.setTimeout(wrapped, 4000);
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activePreviewStop = wrapped;
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return wrapped;
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};
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