New room settings, add customizable power levels and dev tools (#2222)
* WIP - add room settings dialog * join rule setting - WIP * show emojis & stickers in room settings - WIP * restyle join rule switcher * Merge branch 'dev' into new-room-settings * add join rule hook * open room settings from global state * open new room settings from all places * rearrange settings menu item * add option for creating new image pack * room devtools - WIP * render room state events as list * add option to open state event * add option to edit state event * refactor text area code editor into hook * add option to send message and state event * add cutout card component * add hook for room account data * display room account data - WIP * refactor global account data editor component * add account data editor in room * fix font style in devtool * show state events in compact form * add option to delete room image pack * add server badge component * add member tile component * render members in room settings * add search in room settings member * add option to reset member search * add filter in room members * fix member virtual item key * remove color from serve badge in room members * show room in settings * fix loading indicator position * power level tags in room setting - WIP * generate fallback tag in backward compatible way * add color picker * add powers editor - WIP * add props to stop adding emoji to recent usage * add beta feature notice badge * add types for power level tag icon * refactor image pack rooms code to hook * option for adding new power levels tags * remove console log * refactor power icon * add option to edit power level tags * remove power level from powers pill * fix power level labels * add option to delete power levels * fix long power level name shrinks power integer * room permissions - WIP * add power level selector component * add room permissions * move user default permission setting to other group * add power permission peek menu * fix weigh of power switch text * hide above for max power in permission switcher * improve beta badge description * render room profile in room settings * add option to edit room profile * make room topic input text area * add option to enable room encryption in room settings * add option to change message history visibility * add option to change join rule * add option for addresses in room settings * close encryption dialog after enabling
This commit is contained in:
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import React, { MouseEventHandler, useCallback, useMemo, useState } from 'react';
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import {
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Button,
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color,
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config,
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Icon,
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Icons,
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Menu,
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MenuItem,
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PopOut,
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RectCords,
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Spinner,
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Text,
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} from 'folds';
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import { HistoryVisibility, MatrixError } from 'matrix-js-sdk';
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import { RoomHistoryVisibilityEventContent } from 'matrix-js-sdk/lib/types';
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import FocusTrap from 'focus-trap-react';
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import { SequenceCard } from '../../../components/sequence-card';
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import { SequenceCardStyle } from '../styles.css';
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import { SettingTile } from '../../../components/setting-tile';
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import { IPowerLevels, powerLevelAPI } from '../../../hooks/usePowerLevels';
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import { useMatrixClient } from '../../../hooks/useMatrixClient';
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import { useRoom } from '../../../hooks/useRoom';
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import { StateEvent } from '../../../../types/matrix/room';
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import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
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import { useStateEvent } from '../../../hooks/useStateEvent';
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import { stopPropagation } from '../../../utils/keyboard';
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const useVisibilityStr = () =>
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useMemo(
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() => ({
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[HistoryVisibility.Invited]: 'After Invite',
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[HistoryVisibility.Joined]: 'After Join',
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[HistoryVisibility.Shared]: 'All Messages',
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[HistoryVisibility.WorldReadable]: 'All Messages (Guests)',
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}),
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[]
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);
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const useVisibilityMenu = () =>
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useMemo(
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() => [
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HistoryVisibility.Shared,
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HistoryVisibility.Invited,
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HistoryVisibility.Joined,
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HistoryVisibility.WorldReadable,
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],
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[]
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);
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type RoomHistoryVisibilityProps = {
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powerLevels: IPowerLevels;
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};
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export function RoomHistoryVisibility({ powerLevels }: RoomHistoryVisibilityProps) {
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const mx = useMatrixClient();
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const room = useRoom();
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const userPowerLevel = powerLevelAPI.getPowerLevel(powerLevels, mx.getSafeUserId());
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const canEdit = powerLevelAPI.canSendStateEvent(
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powerLevels,
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StateEvent.RoomHistoryVisibility,
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userPowerLevel
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);
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const visibilityEvent = useStateEvent(room, StateEvent.RoomHistoryVisibility);
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const historyVisibility: HistoryVisibility =
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visibilityEvent?.getContent<RoomHistoryVisibilityEventContent>().history_visibility ??
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HistoryVisibility.Shared;
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const visibilityMenu = useVisibilityMenu();
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const visibilityStr = useVisibilityStr();
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const [menuAnchor, setMenuAnchor] = useState<RectCords>();
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const handleOpenMenu: MouseEventHandler<HTMLButtonElement> = (evt) => {
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setMenuAnchor(evt.currentTarget.getBoundingClientRect());
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};
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const [submitState, submit] = useAsyncCallback(
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useCallback(
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async (visibility: HistoryVisibility) => {
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const content: RoomHistoryVisibilityEventContent = {
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history_visibility: visibility,
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};
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await mx.sendStateEvent(room.roomId, StateEvent.RoomHistoryVisibility as any, content);
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},
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[mx, room.roomId]
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)
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);
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const submitting = submitState.status === AsyncStatus.Loading;
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const handleChange = (visibility: HistoryVisibility) => {
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submit(visibility);
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setMenuAnchor(undefined);
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};
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return (
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<SequenceCard
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className={SequenceCardStyle}
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variant="SurfaceVariant"
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direction="Column"
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gap="400"
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>
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<SettingTile
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title="Message History Visibility"
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description="Changes to history visibility will only apply to future messages. The visibility of existing history will have no effect."
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after={
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<PopOut
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anchor={menuAnchor}
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position="Bottom"
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align="End"
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content={
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<FocusTrap
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focusTrapOptions={{
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initialFocus: false,
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returnFocusOnDeactivate: false,
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onDeactivate: () => setMenuAnchor(undefined),
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clickOutsideDeactivates: true,
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isKeyForward: (evt: KeyboardEvent) => evt.key === 'ArrowDown',
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isKeyBackward: (evt: KeyboardEvent) => evt.key === 'ArrowUp',
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escapeDeactivates: stopPropagation,
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}}
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>
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<Menu style={{ padding: config.space.S100 }}>
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{visibilityMenu.map((visibility) => (
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<MenuItem
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key={visibility}
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size="300"
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radii="300"
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onClick={() => handleChange(visibility)}
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aria-pressed={visibility === historyVisibility}
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>
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<Text as="span" size="T300" truncate>
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{visibilityStr[visibility]}
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</Text>
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</MenuItem>
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))}
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</Menu>
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</FocusTrap>
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}
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>
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<Button
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variant="Secondary"
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fill="Soft"
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size="300"
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radii="300"
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outlined
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disabled={!canEdit || submitting}
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onClick={handleOpenMenu}
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after={
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submitting ? (
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<Spinner size="100" variant="Secondary" />
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) : (
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<Icon size="100" src={Icons.ChevronBottom} />
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)
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}
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>
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<Text size="B300">{visibilityStr[historyVisibility]}</Text>
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</Button>
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</PopOut>
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}
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>
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{submitState.status === AsyncStatus.Error && (
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<Text style={{ color: color.Critical.Main }} size="T200">
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{(submitState.error as MatrixError).message}
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</Text>
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)}
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</SettingTile>
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</SequenceCard>
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);
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}
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