perf(backgrounds): animated chat backgrounds cost ~5% CPU instead of 50 to 70% (#337)
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background-position can't run on the compositor, so every frame of the animated chat backgrounds repainted the whole chat area: 51 to 72% main-thread busy while idle in a room at 60 fps. The drifts are slow (3 to 22 px/s, under a pixel per frame), so each animation now uses steps(): about 12 updates/s for fireflies, stars and aurora and about 24/s for rain and pulse. Measured headless (20 s idle in a room, CDP TaskDuration): none 0.7% → 0.9%; rain 50.7 → 5.9; stars 71.2 → 4.5; pulse 64.9 → 5.8; aurora 58.9 → 4.2; fireflies 71.7 → 3.8. Aurora and pulse used ease-in-out; with steps() their motion is now even-paced. Pause animations / reduced motion still strip the animation. Fixes #337 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017PCb59uY3UKqDqt7B6hzd5
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Claude Opus 5.5
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@@ -97,7 +97,7 @@ export const animRain: ChatBgVariants = {
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].join(','),
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backgroundSize: ['260px 200px', '100% 100%', '100% 100%', '100% 100%'].join(','),
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backgroundPosition: ['0 0', '0 0', '0 0', '0 0'].join(','),
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animation: `${rainFall} 12s linear infinite`,
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animation: `${rainFall} 12s steps(288) infinite`,
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},
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// Light: soft teal-grey streaks on a pale cool base — elegant, never neon.
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@@ -118,6 +118,6 @@ export const animRain: ChatBgVariants = {
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].join(','),
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backgroundSize: ['260px 200px', '100% 100%', '100% 100%', '100% 100%'].join(','),
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backgroundPosition: ['0 0', '0 0', '0 0', '0 0'].join(','),
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animation: `${rainFall} 12s linear infinite`,
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animation: `${rainFall} 12s steps(288) infinite`,
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},
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};
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