fix(calls): a finished call no longer rings again after a reload (#312)
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After a reload/restart within a ring's lifetime, the catch-up sync replays
the ring together with the caller's hang-up and our own decline, and the
MatrixRTC session can keep the stale join. The client rang again for up to
90 s and showed "1 Live" (call screen instead of chat) for minutes.

- Before ringing, check the room STATE (utils/callRing.ts, unit-tested):
  no ring if we already declined that ring or are in the call; if the
  caller has no active membership yet, re-check after 4 s (a real call's
  membership can land just after its ring) and ring only if they joined.
- The "caller gone" dismissal also consults room state, not only the
  possibly stale session.
- When sync becomes live (startup or reconnect), recompute every active
  RTC session from the current state, clearing a stale "Live".

Verified headless (Bob's membership + ring in an invite-only room):
live ring rings; hang-up stops it; reload within the window: before
rang again + "1 Live", now no ring and no "Live"; a ring that arrives
just before the membership still rings.

Fixes #312

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017PCb59uY3UKqDqt7B6hzd5
This commit is contained in:
Lotus CI
2026-10-16 21:28:33 -04:00
co-authored by Claude Opus 5.5
parent 400ee76b63
commit 05d7e87d26
3 changed files with 122 additions and 4 deletions
+47 -3
View File
@@ -18,8 +18,10 @@ import {
toRem,
} from 'folds';
import {
ClientEvent,
EventTimelineSetHandlerMap,
EventType,
SyncState,
RelationType,
Room,
RoomEvent,
@@ -72,7 +74,7 @@ import { useSetting } from '../state/hooks/settings';
import { useCallPreferences } from '../state/hooks/callPreferences';
import { settingsAtom } from '../state/settings';
import { getStateEvent, getMemberName } from '../utils/room';
import { isRingableRoom } from '../utils/callRing';
import { declinedRing, hasActiveCallMembership, isRingableRoom } from '../utils/callRing';
import { StateEvent } from '../../types/matrix/room';
import { getPowersLevelFromMatrixEvent } from '../hooks/usePowerLevels';
import { getRoomCreatorsForRoomId } from '../hooks/useRoomCreators';
@@ -596,11 +598,50 @@ function IncomingCallListener({ callEmbed, joined }: IncomingCallListenerProps)
refEventId,
};
setCallInfo(info);
// [Gitea #312] Don't ring for a call that is already over or handled: after
// a reload the first sync replays the ring together with the caller's
// hang-up and our own decline. Check the room STATE (not the possibly
// stale RTC session). The caller's membership can arrive just after the
// ring, so an absent one gets a short grace period before giving up.
const myUserId = mx.getSafeUserId();
if (declinedRing(room, refEventId, myUserId) || hasActiveCallMembership(room, myUserId)) {
return;
}
if (hasActiveCallMembership(room, sender)) {
setCallInfo(info);
return;
}
setTimeout(() => {
if (Date.now() >= senderTs + lifetime) return;
if (declinedRing(room, refEventId, myUserId) || hasActiveCallMembership(room, myUserId)) {
return;
}
if (hasActiveCallMembership(room, sender)) setCallInfo(info);
}, 4000);
},
[mx, directs, callEmbed, setToast],
);
// [Gitea #312] A catch-up sync (after a reload or reconnect) can replay a
// call's join and leave in one batch, and the RTC session may keep the join
// (stale "1 Live", call screen instead of chat). Once sync is live again,
// recompute every active session from the room's current state.
useEffect(() => {
const onSync = (state: SyncState, prev: SyncState | null) => {
if (state !== SyncState.Syncing || prev === SyncState.Syncing) return;
mx.getRooms().forEach((r) => {
mx.matrixRTC
.getActiveRoomSession(r)
?._onRTCSessionMemberUpdate()
.catch(() => undefined);
});
};
mx.on(ClientEvent.Sync, onSync);
return () => {
mx.removeListener(ClientEvent.Sync, onSync);
};
}, [mx]);
useEffect(() => {
mx.on(RoomEvent.Timeline, handleTimelineEvent);
return () => {
@@ -629,7 +670,10 @@ function IncomingCallListener({ callEmbed, joined }: IncomingCallListenerProps)
const { memberships } = session;
if (memberships.some((m) => m.sender === myUserId))
dismiss(); // answered elsewhere
else if (memberships.length === 0) dismiss(); // caller gone
else if (memberships.length === 0)
dismiss(); // caller gone
// [Gitea #312] The session can be stale after a reload; the room state isn't.
else if (!hasActiveCallMembership(room, callInfo.sender)) dismiss();
};
const onTimeline: EventTimelineSetHandlerMap[RoomEvent.Timeline] = (
event,