feat: offline outbox — unsent messages survive reload and retry (#112)
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Until now a send that failed (offline, homeserver down, a blip) went straight to "Failed to send": nothing retried it, and a reload dropped it without trace (chronological pending ordering keeps local echoes in memory only). - Outbox (utils/outbox.ts + features/outbox/OutboxFeature): own message sends (text, stickers, reactions, polls; not call signalling or redactions) are mirrored to localStorage from their first local echo until the server confirms them or the user cancels. - After a reload they come back as local echoes via room.addPendingEvent, same shape as the SDK's own. Recent ones (< 1 h) are sent again with the same txnId; older ones come back as "Failed to send" for the user to retry or cancel. Ones the server already has (transaction id seen in /sync) are dropped, so no duplicates. - Retries: network failures (ConnectionError, 408/429/5xx) are re-sent when the connection returns (sync recovers or the browser goes back online), and after a blip while online (5 s, backing off, max 10 per message). Oldest first, in order per room. 4xx / consent / encryption failures are left to the user. - UI: a network failure while offline shows a clock, "Queued. Will send when you're back online" (thread view too), not the red ✕. The ✕ is now a button: click to retry. - Logout wipes the outbox with the other plaintext caches (the content is decrypted, like drafts). Tested end to end against a local Synapse (Chromium): offline → queued → sent once on reconnect; homeserver unreachable → queued → sent once; failed send → reload → sent once and shown once; server accepted but response lost → reload → no duplicate; 2 h old entry → failed, not sent, click ✕ → sent; cancel → gone after reload; encrypted room → restored message goes out as m.room.encrypted with no plaintext and decrypts; one-off failure retried by itself in ~5 s; no page errors. Unit tests for the pure parts; Playwright 20 passed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
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Claude Opus 5.5
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@@ -7,6 +7,7 @@ import { clearRecentStickers } from './recentStickers';
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import { clearNavToActivePathStore } from './navToActivePath';
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import { DRAFT_MSG_KEY_PREFIX } from '../utils/draft';
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import { clearCallSession } from '../utils/callRejoin';
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import { clearOutbox } from '../utils/outbox';
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/**
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* [Gitea #41] Wipe every persisted composer draft (`draft-msg-<roomId>`). Drafts
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@@ -44,6 +45,7 @@ const clearMsgDrafts = (): void => {
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* - `cinny_recent_forward_targets_v1` — recent forward contact/room graph (PII)
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* - `cinny_recent_gifs_v1` / `cinny_recent_stickers_v1` — media the user sent
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* - `navToActivePath<userId>` — per-space last-visited room paths (needs userId)
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* - `lotus_outbox_v1` — decrypted content of messages not yet sent ([Gitea #112])
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* - `draft-msg-*` — unsent composer drafts (decrypted message text, unscoped by
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* user — see [Gitea #41]; previously deliberately preserved across logout
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* (N98), which let the next account on this device see/send a prior user's
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@@ -93,6 +95,7 @@ export const clearPlaintextCaches = (userId?: string): void => {
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clearRecentGifs();
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clearRecentStickers();
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clearMsgDrafts();
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clearOutbox();
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clearCallSession();
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clearStatusMessage();
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if (userId) clearNavToActivePathStore(userId);
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