This document tracks identified bugs, edge cases, and architectural discrepancies found during the audit of the Lotus Chat codebase. Recommended fixes are provided for each item.
***Issue:** Generic URL preview cards fetch favicons directly from `https://www.google.com/s2/favicons?domain=...`.
***Impact:** This leaks the user's browsing/chat activity (domains of links they see) to Google. It bypasses the "proxied through Matrix" privacy standard.
***Recommended Fix:** Use the proxy URL returned by the Matrix `/_matrix/media/v3/preview_url` endpoint instead of contacting Google directly.
***Issue:** The `storedStatus` variable was captured once when the `useEffect` started.
***Impact:** If a user updated their status message in Profile Settings, the hook would continue broadcasting the old message on every activity event, silently reverting the change.
***Fix Applied:** Replaced the single `localStorage.getItem` read with a `readStatus()` function called inside every `setOnline` and `setUnavailable` invocation, ensuring the current value is always used.
***Issue:** The `playbackRate` is set in a `useEffect` that only depends on `[playbackSpeed]`.
***Impact:** If a user selects a playback speed *before* the audio blob has finished loading, the `<audio>` element may reset its rate to 1.0 once the `<source>` is added.
***Recommended Fix:** Add `srcState.data` to the `useEffect` dependencies or set the `playbackRate` in an `onCanPlay` handler on the audio element.
***Issue:** Joining a static voice room (Public Space channel) triggered the "Incoming Call" ringing animation and sound.
***Root Cause:**`getStateEvent(room, StateEvent.SpaceParent)` always returned `undefined` because `m.space.parent` events use the parent space's room ID as the state key, not an empty string. The ringing suppression check silently failed.
***Fix Applied:** Replaced `getStateEvent` with `getStateEvents` (plural), which returns all events of a given type regardless of state key. A room with any `m.space.parent` event is correctly identified as a space channel and suppresses ringing.
***Issue:** The dropdowns for "Join & Leave Sounds", "UI Font", and "Seasonal Theme" used raw HTML `<select>` elements, which render differently from the custom-styled `Menu`+`PopOut` used for "Message Layout" and other settings.
***Fix Applied:** All three raw `<select>` elements replaced with a reusable `SettingsSelect` component using the Menu+PopOut+FocusTrap pattern consistent with the rest of the settings UI.
***Issue:** When someone is screensharing and another participant turns on their camera, there is no way to switch the primary display to the camera or go fullscreen on it.
***Root Cause:** Element Call's spotlight/layout is controlled internally by EC. Lotus Chat injects the call iframe and cannot easily override EC's participant tile behavior without forking the EC widget.
***Recommended Fix:** Implement a "Pin/Focus" toggle on participant tiles that overrides the automatic screenshare spotlight — requires EC upstream changes or a custom message bridge.
### 5. Ringing Modal Fires in Persistent Voice Rooms
***Issue:** Joining a persistent voice room (not a DM or transient group call) showed the incoming call ringing modal and animation.
***Root Cause:** The `isPrivateGroup` condition included `JoinRule.Restricted` and `JoinRule.Knock` rooms. Lotus Guild voice rooms are `Restricted` join-rule rooms. Their `m.space.parent` state event was being checked but some rooms were set up with only the space-side `m.space.child` relationship, leaving no `m.space.parent` on the room itself — so they passed as `isPrivateGroup` and triggered ringing.
***Fix Applied:** Narrowed `isPrivateGroup` to only `JoinRule.Invite` to match the exact set of rooms where the call button is shown. Also added `room.isCallRoom()` early-exit so rooms with `m.join_rule.call` type never ring.
***Issue:** Animated backgrounds that use `filter: brightness()` or `opacity` animations (Digital Rain glow, Grid Pulse brightness, Fireflies glow/blink) applied those effects to the entire `<Page>` element, causing all message content and the composer to flash/flicker in sync with the animation.
***Root Cause:**`filter` and `opacity` CSS properties affect an element AND all its descendants. Applying these as part of the `animation` shorthand on the `Page` container made them "inherited" visually by everything inside the room view.
***Side Effect:**`filter` animation also created a CSS stacking context on Page, which pushed Seasonal Theme overlays (position:fixed; z-index:9997) behind the Page compositor layer.
***Fix Applied:** Removed `animRainGlowKeyframe`, `animGridBrightnessKeyframe`, `animFirefliesGlowKeyframe`, and `animFirefliesBlinkKeyframe` from `chatBackground.ts`. Only `backgroundPosition` / `backgroundSize` animations remain — these are safe and do not affect descendants or create stacking contexts.
***Follow-up (June 2026):** The initial fix only removed glow/brightness keyframes from the DARK variant definitions. The LIGHT variant `anim-rain` and `anim-pulse` entries still referenced `animRainGlowKeyframe` and `animGridBrightnessKeyframe` (which were no longer imported, causing a build error). Both references removed from LIGHT variants to complete the fix.
***Root Cause:** The `filter` animation on `<Page>` created a CSS stacking context, causing Page's GPU compositing layer to render above the fixed-position seasonal overlay in some browsers. Removing the filter animations (Bug #6 fix) resolves the stacking context issue.
***Fix Applied:** See Bug #6. No additional changes to SeasonalEffect required.
### 8. Avatar Decoration Images Not Rendering in Settings
***Initial (incorrect) diagnosis:** Suspected `loading="lazy"` in a nested scroll container. Changed to `loading="eager"` — images still did not render.
***Actual Root Cause:** The server nginx Content Security Policy (`img-src` directive) on LXC 106 did not include `https://drive.lotusguild.org`. The browser silently blocked all 99 APNG requests with CSP violation errors (206 violations visible in DevTools console). The lazy-loading change was a red herring.
***Fix Applied:** Added `https://drive.lotusguild.org` to the `img-src` directive in `/etc/nginx/sites-available/cinny` on LXC 106 (cinny-web-server) and reloaded nginx. Updated config is tracked in `pve-infra/containers/106-cinny-web-server/etc/nginx/sites-available/cinny`.
***Issue:** Decoration preview cells in the settings picker appeared vertically and horizontally squished together with almost no gap between images.
***Root Cause:** The flex container used `gap: 20px`, but each `52×52` button renders its decoration image with `position: absolute; top: -8px; left: -8px` (INSET=8), so each image bleeds 8px outside the button on all sides. The visual gap between images was `20 - 8 - 8 = 4px` — nearly nothing. Additionally `paddingBottom: 4` clipped the bottom overflow of the last row, and `paddingRight` was absent so the rightmost column clipped.
***Fix Applied:** Increased `gap` from `20` to `36` (visual gap = 36 - 8 - 8 = 20px), changed `paddingBottom` from `4` to `INSET` (8px), added `paddingRight: INSET`.
### 10. Windows Taskbar Badge Has Black Square Background and Small Number
***Issue:** The notification badge overlaid on the Windows taskbar icon had a solid black square background instead of a transparent circle, and the number was too small to read at a glance.
***Root Cause (black square):**`CreateDIBSection` initialises the pixel buffer to zero (BGRA `0x00000000`). GDI drawing functions (`Ellipse`, `DrawTextW`) paint RGB values but never touch the alpha channel — all pixels retain `A=0`. When every pixel has `A=0`, Windows cannot use per-pixel alpha compositing and falls back to the monochrome mask (`hbm_mask`, all zeros = fully opaque), so the entire 16×16 bitmap is drawn opaque. The corner pixels outside the ellipse are `RGB(0,0,0)` = black, producing the black square.
***Root Cause (small number):** Bitmap was 16×16 with an 11px font, giving very little room, especially for two-digit counts.
***Fix Applied:**
1. After all GDI drawing, iterate the pixel buffer and set `alpha = 0xFF` for every non-zero pixel (`*pixel |= 0xFF00_0000`). Corner pixels (zero) retain `A=0` and composite as transparent.
2. Increased bitmap size from `16` to `20` and font height from `11` to `14`.