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cinny-desktop/src-tauri/src/native/jumplist.rs
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fix(native): jump list IObjectArray/IObjectCollection are in Shell::Common
Repairs the CI Windows compile (first build to reach the Rust after the web/
case-collision failures cleared): these two COM interfaces live in
windows::Win32::UI::Shell::Common (feature Win32_UI_Shell_Common), not
System::Com nor Shell. Added the feature; corrected the import.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 08:49:07 -04:00

148 lines
6.5 KiB
Rust

//! P5-36 — Windows taskbar Jump List ("Recent Rooms").
//!
//! Publishes a custom Jump List category so users can right-click the taskbar
//! (or Start) icon and jump straight into a recently-active room. The web client
//! calls `set_jump_list([{ title, uri }])` from `useTauriJumpList` whenever its
//! recent-room list changes; each `uri` is a `matrix:` deep link.
//!
//! Windows: builds an `ICustomDestinationList` with an `IObjectCollection` of
//! `IShellLinkW` task links. Each link relaunches the current executable with the
//! room's `matrix:` URI as its single argument — the existing deep-link handler
//! in lib.rs (`forward_deeplink` → `lotus-deeplink`) then routes it to the room.
//! The link's visible label is set via `IPropertyStore` + `PKEY_Title`
//! (System.Title) using a `PROPVARIANT`.
//!
//! COM here runs on the command's (thread-pool) thread, so we initialize an STA
//! apartment with `CoInitializeEx` and balance it with `CoUninitialize` only when
//! we were the ones that initialized it (mirrors the COM usage in
//! `set_badge_count`). All COM interfaces are scoped so they release before the
//! apartment is torn down.
//!
//! Other platforms are a no-op (macOS has no direct equivalent; Linux desktop
//! files differ) — the command stays cross-platform so the web side is
//! unconditional.
use tauri::AppHandle;
/// One Jump List entry supplied by the web client. `uri` is a `matrix:` deep
/// link accepted by the deep-link handler in lib.rs.
#[derive(serde::Deserialize)]
pub struct JumpItem {
pub title: String,
pub uri: String,
}
#[tauri::command]
pub fn set_jump_list(app: AppHandle, items: Vec<JumpItem>) -> Result<(), String> {
#[cfg(target_os = "windows")]
{
// `app` is unused on Windows (COM runs on the calling thread); bind it so
// the signature stays identical cross-platform and no warning fires.
let _ = &app;
use std::os::windows::ffi::OsStrExt;
use windows::{
core::{w, Interface, PCWSTR},
Win32::{
Storage::EnhancedStorage::PKEY_Title,
System::Com::{
CoCreateInstance, CoInitializeEx, CoUninitialize,
StructuredStorage::PROPVARIANT, CLSCTX_INPROC_SERVER, COINIT_APARTMENTTHREADED,
},
UI::Shell::{
// IObjectArray/IObjectCollection live in Shell::Common
// (feature Win32_UI_Shell_Common), NOT Shell or System::Com.
Common::{IObjectArray, IObjectCollection},
DestinationList, EnumerableObjectCollection, ICustomDestinationList,
IShellLinkW, PropertiesSystem::IPropertyStore, ShellLink,
},
},
};
// Wide, NUL-terminated path to the running executable; reused for every
// link's target and icon. Computed before touching COM so a failure here
// doesn't leak an initialized apartment.
let exe = std::env::current_exe().map_err(|e| e.to_string())?;
let exe_wide: Vec<u16> = exe
.as_os_str()
.encode_wide()
.chain(std::iter::once(0))
.collect();
// STA is required for the shell Jump List objects. S_OK means we
// initialized (and must uninitialize); S_FALSE means it was already
// initialized on this thread (still balance it); RPC_E_CHANGED_MODE (an
// error) means don't touch it. Note: `unsafe` does not reach into the
// closure below, so its body carries its own `unsafe` block; the COM
// interfaces it creates are all released (dropped) before we uninitialize.
let hr = unsafe { CoInitializeEx(None, COINIT_APARTMENTTHREADED) };
let result = (|| -> windows::core::Result<()> {
unsafe {
let list: ICustomDestinationList =
CoCreateInstance(&DestinationList, None, CLSCTX_INPROC_SERVER)?;
if items.is_empty() {
// Nothing to show — clear any list we previously published.
list.DeleteList(PCWSTR::null())?;
return Ok(());
}
// BeginList hands back the items the user manually removed; we
// don't re-add anything, so we can ignore it. `min_slots` is the
// max entries the shell will display.
let mut min_slots: u32 = 0;
let _removed: IObjectArray = list.BeginList(&mut min_slots)?;
let collection: IObjectCollection =
CoCreateInstance(&EnumerableObjectCollection, None, CLSCTX_INPROC_SERVER)?;
for item in &items {
let link: IShellLinkW =
CoCreateInstance(&ShellLink, None, CLSCTX_INPROC_SERVER)?;
// Relaunch this exe with the matrix: URI as its only argument.
link.SetPath(PCWSTR(exe_wide.as_ptr()))?;
let arg_wide: Vec<u16> =
item.uri.encode_utf16().chain(std::iter::once(0)).collect();
link.SetArguments(PCWSTR(arg_wide.as_ptr()))?;
// Use the app's own icon for the entry.
link.SetIconLocation(PCWSTR(exe_wide.as_ptr()), 0)?;
// The visible label comes from System.Title on the link's
// property store (a bare IShellLink has no display name).
let store: IPropertyStore = link.cast()?;
// From<&str> builds a VT_LPWSTR PROPVARIANT (what System.Title expects).
let title = PROPVARIANT::from(item.title.as_str());
store.SetValue(&PKEY_Title, &title)?;
store.Commit()?;
collection.AddObject(&link)?;
}
let array: IObjectArray = collection.cast()?;
list.AppendCategory(w!("Recent Rooms"), &array)?;
list.CommitList()?;
Ok(())
}
})();
// All interfaces above are dropped (released) by the time we get here, so
// it's safe to tear the apartment down.
if hr.is_ok() {
unsafe { CoUninitialize() };
}
result.map_err(|e| e.to_string())?;
}
#[cfg(not(target_os = "windows"))]
{
// No-op on non-Windows platforms (see module docs). Bind the args so the
// signature stays identical cross-platform and no unused warnings fire.
let _ = (&app, &items);
}
Ok(())
}