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fix(badge): zero-init DIB bits buffer to eliminate black square
CreateDIBSection does not guarantee zeroed memory. Uninitialized bytes
with non-zero RGB but zero alpha were getting alpha=255 set by the
existing pixel loop, causing a black square around the badge circle.
Zeroing with write_bytes before GDI drawing ensures only explicitly
painted pixels are opaque.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 20:35:31 -04:00
..
2022-04-29 19:52:14 +05:30
2026-03-03 23:16:04 +11:00
2026-05-15 19:16:31 +10:00