feat(overlay): in-game voice overlay window, Windows (#25)

While you're in a call and Lotus isn't the focused window, a small
always-on-top, click-through window lists everyone in the call, lights
up whoever is speaking, and shows your own mute / deafen / PTT state.

- A separate window, nothing injected into the game: no anti-cheat
  surface. Never takes focus (focusable(false), WS_EX_NOACTIVATE,
  SW_SHOWNOACTIVATE) and ignores the mouse.
- Its page is three static files served by the binary over the
  `lotusoverlay` custom protocol, with a strict CSP (no network) and no
  IPC (no capability names the window). Rust pushes state in as a JSON
  literal; the page renders with textContent only.
- New `set_overlay_state` command (main window only) takes the call
  snapshot from cinny's `useTauriOverlay`. Sanitised: bounded list and
  names, known corner. Placed in the chosen corner of the foreground
  window's monitor, DPI-scaled.
- Windows only; a no-op elsewhere (Linux has no in-app calls yet, #21).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPmy3tPq869XDW4njjVaKA
This commit is contained in:
2026-11-09 17:24:01 -05:00
co-authored by Claude Opus 5.5
parent f59b12276e
commit 1674fd273f
8 changed files with 792 additions and 0 deletions
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<!doctype html>
<!-- Lotus Chat in-game voice overlay (cinny-desktop #25). Served by the desktop
binary over the `lotusoverlay` custom protocol; no IPC, no network. State
arrives via window.lotusOverlay(...) called from Rust (native/overlay.rs). -->
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Lotus Chat overlay</title>
<link rel="stylesheet" href="/overlay.css" />
</head>
<body>
<div id="panel" class="panel" hidden>
<div id="self" class="self"></div>
<ul id="people" class="people"></ul>
</div>
<script src="/overlay.js"></script>
</body>
</html>
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/* Lotus Chat in-game voice overlay (cinny-desktop #25).
Sizes match native/overlay.rs: width 240, padding 8, header 30, rows 30. */
html,
body {
margin: 0;
padding: 0;
background: transparent;
overflow: hidden;
user-select: none;
cursor: default;
font: 13px/1.2 "Segoe UI", system-ui, sans-serif;
color: #f2f2f2;
}
.panel {
box-sizing: border-box;
width: 240px;
padding: 8px;
}
.panel[hidden] {
display: none;
}
.self {
display: flex;
align-items: center;
gap: 6px;
height: 30px;
padding: 0 8px;
box-sizing: border-box;
border-radius: 15px;
background: rgba(18, 18, 24, 0.78);
font-weight: 600;
white-space: nowrap;
}
.badge {
padding: 1px 7px;
border-radius: 9px;
font-size: 11px;
background: rgba(255, 255, 255, 0.14);
}
.badge.off {
background: rgba(220, 60, 60, 0.85);
}
.people {
list-style: none;
margin: 0;
padding: 0;
}
.person {
display: flex;
align-items: center;
gap: 8px;
height: 30px;
padding: 3px 8px 3px 3px;
box-sizing: border-box;
}
.avatar {
flex: none;
display: flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
border-radius: 50%;
font-size: 11px;
font-weight: 700;
color: #fff;
box-shadow: 0 0 0 2px rgba(0, 0, 0, 0.45);
}
.person.speaking .avatar {
box-shadow: 0 0 0 2px #3ddc84;
}
.name {
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
padding: 2px 8px;
border-radius: 10px;
background: rgba(18, 18, 24, 0.7);
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
.person.speaking .name {
color: #fff;
background: rgba(18, 18, 24, 0.85);
}
.person.muted .name {
color: rgba(242, 242, 242, 0.6);
}
.mic {
flex: none;
font-size: 11px;
padding: 1px 6px;
border-radius: 8px;
background: rgba(220, 60, 60, 0.85);
}
.more {
height: 30px;
line-height: 30px;
padding-left: 35px;
color: rgba(242, 242, 242, 0.75);
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.8);
}
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// Lotus Chat in-game voice overlay (cinny-desktop #25).
//
// Rust (native/overlay.rs) calls window.lotusOverlay(state, maxRows) with the
// call snapshot from the web app. Everything is rendered with textContent /
// createElement, never markup strings, so a display name can't inject HTML.
'use strict';
(function () {
var panel = document.getElementById('panel');
var selfRow = document.getElementById('self');
var list = document.getElementById('people');
// Stable colour per user, from the user ID.
var COLOURS = ['#7c5cff', '#2f9e8f', '#d9822b', '#c2417c', '#3d7be0', '#5aa02c', '#a35bd6', '#c94f4f'];
function colourFor(id) {
var h = 0;
for (var i = 0; i < id.length; i += 1) h = (h * 31 + id.charCodeAt(i)) >>> 0;
return COLOURS[h % COLOURS.length];
}
function initial(name) {
var trimmed = (name || '').replace(/^[@#!+]/, '').trim();
var first = Array.from(trimmed)[0];
return first ? first.toUpperCase() : '?';
}
function el(tag, cls, text) {
var node = document.createElement(tag);
if (cls) node.className = cls;
if (text !== undefined) node.textContent = text;
return node;
}
function badge(text, off) {
return el('span', off ? 'badge off' : 'badge', text);
}
function renderSelf(state) {
selfRow.replaceChildren();
selfRow.appendChild(el('span', '', 'Lotus voice'));
if (state.deafened) selfRow.appendChild(badge('Deafened', true));
else if (state.muted) selfRow.appendChild(badge('Muted', true));
if (state.ptt) selfRow.appendChild(badge('PTT', false));
}
function renderPerson(p) {
var row = el('li', 'person');
if (p.speaking) row.classList.add('speaking');
if (p.muted) row.classList.add('muted');
var avatar = el('span', 'avatar', initial(p.name));
avatar.style.background = colourFor(p.userId || p.name || '');
row.appendChild(avatar);
row.appendChild(el('span', 'name', p.isSelf ? p.name + ' (you)' : p.name));
if (p.muted) row.appendChild(el('span', 'mic', 'Muted'));
return row;
}
window.lotusOverlay = function (state, maxRows) {
if (!state || !state.active) {
panel.hidden = true;
return;
}
renderSelf(state);
list.replaceChildren();
var people = Array.isArray(state.people) ? state.people : [];
var limit = typeof maxRows === 'number' ? maxRows : 10;
people.slice(0, limit).forEach(function (p) {
list.appendChild(renderPerson(p));
});
if (people.length > limit) {
list.appendChild(el('li', 'more', '+' + (people.length - limit) + ' more'));
}
panel.hidden = false;
};
})();